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Crosswicking




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[[folder:Manhwa]]
* ''Manhwa/{{Yureka}}'': Dexon hires people to act as mostly-players for general upkeep, or in roles that would otherwise be relegated to [=NPCs=] for big events.
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* ''TabletopGame/BandOfBlades'': The Game Master plays one of the three Chosen, powerful representatives of the setting's gods. As the Legion makes a fighting retreat from the Cinder King's undead hordes, it's the player characters who'll be handling most of the missions and conflict, with the Chosen accompanying the Legion, but only actually fighting alongside the characters' squad on special occasions. Partially justified by the Cinder King's success in slaying and corrupting other Chosen - nobody wants the Legion's biggest asset to become another undead warlord,.
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Not to be confused with [[UsefulNotes/{{UNIX}} Gnome]] Music Player Client.

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Not to be confused with [[UsefulNotes/{{UNIX}} [[Platform/{{UNIX}} Gnome]] Music Player Client.
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* Mostly averted in ''WebVideo/CriticalRole'', but DM Creator/MatthewMercer will occasionally control an allied NPC (or an absent player character) in certain battles if the story works out that way. It's not until the final arc of the second season that a GMPC becomes a permanent member of the party, and it's mostly through player actions that [[spoiler:Essek Thelyss]] becomes a SixthRanger to the Mighty Nein and even joins them in the final battle, with Matt displaying a very impressive feat of DM'ing by keeping a powerful mage in character ''without'' overshadowing the rest of the party. Matt also has an infamous story about why he became a Dungeon Master, and it mostly boils down to his previous DM abusing his GMPC's privileges.

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* Mostly averted in ''WebVideo/CriticalRole'', but DM Creator/MatthewMercer will occasionally control an allied NPC (or an absent player character) in certain battles if the story works out that way. It's not until the final arc of the second season that a GMPC becomes a permanent member of the party, and it's mostly through player actions choice that [[spoiler:Essek Thelyss]] becomes a SixthRanger to the Mighty Nein and Nein. He even joins them in the final battle, with Matt displaying a very impressive feat of DM'ing by keeping a powerful mage in character ''without'' overshadowing the rest of the party. Matt also has an infamous story about why he became a Dungeon Master, and it mostly boils down to his previous DM abusing his GMPC's privileges.

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* Mostly averted in ''WebVideo/CriticalRole'', but DM Creator/MatthewMercer will occasionally control an allied NPC (or an absent player character) in certain battles if the story works out that way. Matt also has an infamous story about why he became a Dungeon Master, and it mostly boils down to his previous DM abusing his GMPC's privileges. It takes nearly 250 episodes before one NPC is attached to, travels with, fights with and is inducted into the main party.
** The second season eventually has [[spoiler: Essek]], who essentially becomes a SixthRanger to the team and even joins them in the final battle. Matt managing to keep a ''very'' powerful mage both in character and not overshadowing any of the party is a feat to behold.

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* Mostly averted in ''WebVideo/CriticalRole'', but DM Creator/MatthewMercer will occasionally control an allied NPC (or an absent player character) in certain battles if the story works out that way. It's not until the final arc of the second season that a GMPC becomes a permanent member of the party, and it's mostly through player actions that [[spoiler:Essek Thelyss]] becomes a SixthRanger to the Mighty Nein and even joins them in the final battle, with Matt displaying a very impressive feat of DM'ing by keeping a powerful mage in character ''without'' overshadowing the rest of the party. Matt also has an infamous story about why he became a Dungeon Master, and it mostly boils down to his previous DM abusing his GMPC's privileges. It takes nearly 250 episodes before one NPC is attached to, travels with, fights with and is inducted into the main party. \n** The second season eventually has [[spoiler: Essek]], who essentially becomes a SixthRanger to the team and even joins them in the final battle. Matt managing to keep a ''very'' powerful mage both in character and not overshadowing any of the party is a feat to behold.
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* ''Manga/GoodNightWorld'':Kojiro is ''PLANET'''s creator and the Black Bird, which makes ''PLANET'' into TheMostDangerousVideoGame, more than warrants Kojiro using his privileges to make his gaming avatar Shiro a rule bender, if not breaker.
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* In ''LightNovel/SwordArtOnline'':

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* In ''LightNovel/SwordArtOnline'':''Literature/SwordArtOnline'':
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* Apparently, this was the driving factor behind the creation of Fanfic/OldManHenderson. The KillerGameMaster had what was described as a "self-insert fetish-fuel character with two katanas"; when one of the players tried to disagree with the character, the GM made up a curse and had the player's character get killed by a horse falling from an airplane. The player -- who'd been tolerating the [=GM=]'s antics up to that point -- had to be physically restrained from choking him, and once he calmed down he decided to create Old Man Henderson as a means of revenge.
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* ''Film/TheGamers: Dorkness Rising'': Sir Osric is a [[ThePaladin Paladin]] and therefore honour-bound to curb the [=PCs=]' amoral-to-homicidal impulses, which causes resentment among the players (and [[PlayerCharacters characters]]) for the "babysitter". Ultimately a {{Reconstruction}} as the GM learns to have more faith in his players and develops Sir Osric's personality accordingly, while the players become more invested in the story and ''slightly'' less prone to hijinks. [[spoiler:Ultimately, one player character uses her divinely-granted wish to bring Osric back from the dead -- a major milestone in roleplaying for the group.]]

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* ''Film/TheGamers: Dorkness Rising'': ''Film/TheGamersDorknessRising'': Sir Osric is a [[ThePaladin Paladin]] and therefore honour-bound to curb the [=PCs=]' amoral-to-homicidal impulses, which causes resentment among the players (and [[PlayerCharacters characters]]) for the "babysitter". Ultimately a {{Reconstruction}} as the GM learns to have more faith in his players and develops Sir Osric's personality accordingly, while the players become more invested in the story and ''slightly'' less prone to hijinks. [[spoiler:Ultimately, one player character uses her divinely-granted wish to bring Osric back from the dead -- a major milestone in roleplaying for the group.]]
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* ''Series/KamenRiderGeats'': When the Game Master of the [[DeadlyGame Desire Grand Prix]] has finally had enough of the title character's 2000-year winning streak and increasingly intrusive efforts to break into what's going on behind the scenes, he steps up to eliminate Geats personally. Where normal Riders are banned from harming one another and use a system of swappable buckles to gain different superpowers, Kamen Rider Glare is under no such restrictions and can instead mind control any other Rider he wants by slapping a RestrainingBolt onto their head.
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page was moved to the Darth Wiki


* While not quite a fit in this section, the ''Roleplay/MSFHighForum'' has a few of these. Mitchell, current head GM, is known for trying to make sure his stay out of the fight, especially at climaxes. For instance, Michelle was busy fighting her evil twin in an ultimately irrelevant battle (And lost), and includes one in his planned Mahou Galaxy adventure, and Legion-based online game.
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However, it's all too easy to screw up the GMPC, especially since the Game Master also controls the game world and plot. Thus, the GMPC has a tendency to turn into a plot device to [[{{Railroading}} keep the players on track]], stopping them from going OffTheRails. Even worse, the GM can take too much of a liking to his PC, and the character slowly but surely turns into a MarySue: defeating all the enemies singlehandedly, doing all the cool stuff, and gradually reducing the players to [[SpotlightStealingSquad supporting roles]]. He might also set up the adventure [[ThisLooksLikeAJobForAquaman to suit his character]], without considering the others.

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However, it's all too easy to screw up the GMPC, especially since the Game Master also controls the game world and plot. Thus, the GMPC has a tendency to turn into a plot device to [[{{Railroading}} keep the players on track]], stopping them from going OffTheRails. Even worse, the GM can take too much of a liking to his PC, and the character slowly but surely turns into a MarySue: becomes too OP: defeating all the enemies singlehandedly, doing all the cool stuff, and gradually reducing the players to [[SpotlightStealingSquad supporting roles]]. He might also set up the adventure [[ThisLooksLikeAJobForAquaman to suit his character]], without considering the others.
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** The second season eventually has [[spoiler: Essek]], who essentially becomes a SixthRanger to the team and even joins them in the final battle. Matt managing to keep a ''very'' powerful mage both in character and not overshadowing any of the party is a feat to behold.
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None


* Mostly averted in ''WebVideo/CriticalRole'', but DM Creator/MatthewMercer will occasionally control an allied NPC (or an absent player character) in certain battles if the story works out that way. Matt also has an infamous story about why he became a Dungeon Master, and it mostly boils down to his previous DM abusing his GMPC's privileges.

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* Mostly averted in ''WebVideo/CriticalRole'', but DM Creator/MatthewMercer will occasionally control an allied NPC (or an absent player character) in certain battles if the story works out that way. Matt also has an infamous story about why he became a Dungeon Master, and it mostly boils down to his previous DM abusing his GMPC's privileges. It takes nearly 250 episodes before one NPC is attached to, travels with, fights with and is inducted into the main party.
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* ''TabletopGame/MaidRPG'' is a sendup of the entire {{Meido}} trope in which the [=GMPC=] "Master" can have a powerful artifact known as the [[Manga/DeathNote Desu]] [[MemeticMutation Note]]. ...Do I really need to say it? The players' effectiveness depends on seeking out (or contending for) the Master's approval. On the other hand, the way the rules are set up, Masters tend to be pretty helpless in everyday situations (for the game's definition of "everyday"), and players usually have an explicit power to randomly derail plots they don't like, so it balances out: even the author's self-insert GMPC gets accidentally killed by his maids. Twice.

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* ''TabletopGame/MaidRPG'' is a sendup of the entire {{Meido}} trope in which the [=GMPC=] "Master" can have a powerful artifact known as the [[Manga/DeathNote Desu]] [[MemeticMutation Note]]. ...Do I really need to say it? The players' effectiveness depends on seeking out (or contending for) the Master's approval. On the other hand, the way the rules are set up, Masters tend to be pretty helpless in everyday situations (for the game's definition of "everyday"), situations, and players usually have an explicit power to randomly derail plots they don't like, so it balances out: even out. Even the author's self-insert GMPC gets accidentally killed by his maids.maids in the game. Twice.
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There ''is'' a middle ground, a GMPC who behaves pretty much the same as most player characters, but you don't seem to hear much about them. Presumably because they don't make as exciting stories. A GMPC may be employed temporarily to stop new players from killing themselves before they've learned. It can also occur legitimately in a campaign where the role of GM rotates among the players.

(It should be noted though, in general, a GMPC in any game isn't going to solve any issues, come up with ideas, or take charge of any plot important situation the GM has set up for the player to do (unless he's not a very good GM prone to RailRoading). Normally, this is fine when they're just an equal to you mook; this can get comical and bizarre if the GMPC is supposed to be your superior and/or a wizened, experienced character and the GM needs them to be incompetent, silent, or magically not available during crucial moments meant to be handled by the PC.)

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There ''is'' a middle ground, ground to this kind of character, though: a GMPC who behaves pretty much the same as most player characters, but you don't seem to hear much about them. Presumably because they don't make as exciting stories. A GMPC may be employed temporarily early on in the adventure to stop new players from killing themselves before they've learned. It learned; in other words, the GMPC is used for the sake of making the opening of the game easier so that the players can also occur legitimately in a campaign where learn how things work without too much risk. The GMPC leaving the role of GM rotates among party, [[PutOnABus having their attention called away]], or [[PlotlineDeath dying an unavoidable death]] is a sign that the players.

(It
proverbial training wheels are going to come off and that the players are on their own.

It
should be noted though, that in general, a GMPC in any game isn't going to solve any issues, come up with ideas, or take charge of any plot important plot-important situation the GM has set up for the player to do (unless he's not a very good GM prone to RailRoading). Normally, this is fine when they're just an the GMPC is at least somewhat equal to you mook; everyone else; this can get comical and downright bizarre if the GMPC is supposed to be your superior and/or a wizened, wiser experienced character character, and the GM needs them to be incompetent, silent, or magically not available during crucial moments meant to be handled by the PC.)
PC.

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* Several in the ''Literature/BinderOfShame''. For example, in "Achy Breaky Mythos," the GM had the players all play academics who had a "mutual friend," the adventurer Dick Marvil. The page quote came after Dick Marvil casually snapped the necks of nightgaunts who the [=PCs=] couldn't even scratch.

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* Several in the ''Literature/BinderOfShame''. For example, in
** In
"Achy Breaky Mythos," the GM had the players all play academics who had a "mutual friend," the adventurer Dick Marvil. The page quote came after Dick Marvil casually snapped the necks of nightgaunts who the [=PCs=] couldn't even scratch.scratch.
** Another story mentions that the resident ninja-obsessed {{Munchkin}} {{Jerkass}} El Disgusto once held his own campaign with a GMSPC who was, of course, a ninja. It turned out that the players' entire mission was to hold his scabbard while he fought the BigBad. When [=Ab3=] calls him on it, El Disgusto insists that it was the highest honor.
** One story that had [=Ab3=] as GM had him use a GMSPC to keep the party from going OffTheRails and provide exposition. The character was fine, but [[PoliticallyIncorrectVillain resident deranged Neo-Nazi Psycho Dave]] insisted he was trying to kill[=/=]rob them because he was black and repeatedly tried to kill the GMSPC.

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* In the D&D-themed ''Videogame/{{Borderlands 2}}'' DLC ''Tiny Tina's Assault on Dragon Keep'', White Knight Roland serves this role, often appearing in the story just because Tina says so. The other players aren't very happy about this, partly because he's more or less a plot device and because [[spoiler:he's a clear sign that Tina is in denial of the real Roland's death. However, the ending shows that his character is meant to be a tribute to Roland, ultimately having a better fate than his ignoble death at the hands of Handsome Jack.]]

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* In the D&D-themed ''Videogame/{{Borderlands 2}}'' DLC ''Tiny Tina's Assault on Dragon Keep'', White Knight Roland serves this role, often appearing in the story just because Tina says so. The other players aren't very happy about this, partly because he's more or less a plot device and because [[spoiler:he's a clear sign that Tina is in denial of the real Roland's death. However, the ending shows that his character is meant to be a tribute to Roland, especially in how he (as well as Bloodwing) ultimately having a better fate than his ignoble death at help defeat the hands campaign's version of Handsome Jack.]]
Jack rather than dying at his hands]].
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* ''TabletopGame/{{Ryuutama}}'' handles this in the form of one of four dragon gods, whose purpose in part is to assist the party during hopeless situations.
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Rewording the header since the Don't Rest Your Head example immediately opens by contradicting it.


!!Examples of TabletopGames requiring [=GMPCs=]:

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!!Examples of TabletopGames requiring with rules regarding [=GMPCs=]:
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* ''TabletopGame/BlissStage'''s Authority Figure is one of these. Notable as one of the possible results of getting to OneHundredAndEight points of Bliss is for a Pilot to mutiny and take over LaResistance: If this happens, that pilot's player ''must'' become the new GM!

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* ''TabletopGame/BlissStage'''s Authority Figure is one of these. Notable as one of the possible results of getting to OneHundredAndEight 108 points of Bliss is for a Pilot to mutiny and take over LaResistance: If this happens, that pilot's player ''must'' become the new GM!

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