History Main / G-Police

22nd Aug '14 12:25:27 PM StFan
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[[redirect:VideoGame/{{G-Police}}]]

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[[redirect:VideoGame/{{G-Police}}]][[redirect:VideoGame/GPolice]]
5th Dec '12 2:04:12 PM justanid
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''G-Police'' was a shooter video game developed by the now-defunct Psygnosis and released in 1997 for the PlayStation and PC. The game is set in 2097 in ''Film/BladeRunner''-eqsue cities set in domes. Then player pilots a futuristic helicopter type aircraft (known as a Havoc Gunship) around these cities and upholds the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming, in that players could choose to fly around cities as they pleased, although there was generally nothing to do unless you fancied blowing up civilian vehicles. Some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the PlayStation systems to their limit due to graphics strain from the free-roaming world it created. This meant the draw distance was set low to help compensate for the processor-heavy game.

The plot centers on a war which was fought over resources in the solar system, in which there were heavy losses. The game takes place on a colonized Callisto, where you take on the role of a veteran known as Slater, who signs up to the G-Police due to suspicious circumstances surrounding his sister's death. Slater decides he has to find out the truth behind her death.

The game received strong reviews on release, but never reached the popularity of other games out at the time, such as ''FinalFantasyVII''. However, it was popular enough to warrant a sequel called ''G-Police: Weapons of Justice'', which focused on the aftermath of the first game. Despite positive reviews, it was less popular than the first game and the proposed third game in the series never materialized.
----
Both games contain examples of the following tropes:
* AcePilot: Tachikawa, your wingman. [[spoiler: He dies when his ship is sabotaged]]
* ASpaceMarineIsYou: To a big degree in that you could play the game from a first-person perspective, you were in the military during the war as a pilot and the game is definitely science fiction.
* AirstrikeImpossible: In the first game: fly inside huge capital ship, find it's reactor, bomb it and get out. Sounds easy? It isn't.
* AuthorityEqualsAsskicking: You play as a member of a police force, equipped with a variety of countless weapons handing out countless asskickings and destruction to countless other enemies and factions for over 35 missions.
* ArmiesAreEvil: In second game. [[spoiler:Commander of space marines who come to help you decide to conquer Calisto and Earth]]
* AwesomePersonnelCarrier: GP are fond of these. In bonus mission in 1, you can race with it. In second game, few missions involve you driving people from place to place and blowing shit up.
* BottomlessMagazines: Your cannon, laser and plasma cannons never run out.
* ChargedAttack: The Plasma Cannon, and so worth it.
** You have a few seconds to live, enjoy them while you--ah, never mind.
* CoolStarship: GP carrier. Doubles as supply depot.
* CriticalExistenceFailure: Subverted, after losing certain amount of health enemy fighters go spiraling down. If you hit them during this time, they explode.
* DeathIsNotPermanent: If your team mates get killed, they are back in the next mission. Justified slightly, as when shot down Tachikawa screams "Eject!", indicating there is an eject system. [spoiler:Too bad his eject system got sabotaged.
* EscortMission: Several of these made an appearance, sadly your vehicles would always move very slowly and unless they were equipped they were easily killed. The ground vehicles never made evasive maneuvers and usually you would have to break off to finish one enemy off, only to return and find three more blasting away at your men.
* FogOfWar: Due to how processor-intense the games were, the draw distance had to be reduced sharply to help, this means where there should be buildings there are just stars until you move closer.
* FrikkinLaserBeams: Lasers in this game are very powerful and can take you down quickly, it's wonderful when you finally get them and can deliver some payback.
* HumongousMecha: The Raptor MK II Ground Assault Vehicle. It could jump and glide, but not fly.
* HollywoodTactics: Averted. When on defence, GP tries to stop enemy movement by harassing enemy supply lines. When on offense, many missions involve destroying enemy communications and sensor networks.
* ItsPersonal: This is the half of the premise of the first game. The introduction of the game combines general backstory with Slater talking about how he'd come to join G-Police. [[OnlyOneName Slater]] signed up for the G-Police on Callisto because that's where his sister had been stationed before her mysterious death.
---> Now, she's dead. Another good cop among many. They don't keep count anymore. But Elaine Slater was different. She was my sister. The inquiry gave a verdict of suicide, linked to stress and depression; I didn't buy that. Elaine had won commendations for closing a couple of cases, and had even hinted at romance. Depression just didn't fit the picture. If I didn't believe the suicide verdict, that left only one option: someone had murdered her and went to the trouble of covering it up. I had to find out who.
* LostTechnology: Or more precisely, banned tech. Mega Corps are not allowed to build capital ships. Gunships are OK, but building of military grade capital ship is strictly banned.
* MegaCorp: You WORK for these guys. "Government" is a group of Mega Corps pulling together. In first game, you fight against one [[spoiler:NanoSoft]] who tries to tip balance for itself.
* TheMole:[[spoiler:Ricardo in first game.]] You get to shoot [[spoiler:him]] down later.* OhCrap: The first time you see a Gunboat. The final mission too.
** For the final mission, "Look at the size of that thing!" is an appropriate response to what's hiding in the sealed off dome.
* OneNameOnly: Slater is just Slater. He has no first name.
* [[OneNationUnderCopyright One Star System Under Copyright]]: Earth is ruled by coalition of [[MegaCorp Mega Corps]].
* OneManArmy: Averted and played straight. Player has wingmen and several missions include ground based troops, but without player GP forces get their ass handed to them.
* UrbanWarfare: Well, you fight in heavily populated domes. Several mission demand you to protect buildings from attacks or destroying them.
* [[StormingTheCastle Storming The HQ]]: In first game, both Krakov and [[spoiler: Nanosoft]], in second game, [[spoiler:your own after it's taken over]]
* SpaceFighter: Second game has these, along with OldSchoolDogFighting
* SpaceMarine: Guys you try to call for help in first game [[spoiler: and the guys you fight in second game]]
* SpacePolice: In first game you are restricted to a colony. In second, you get to space itself.
* StateSec: Surprisingly, you. G-Police(Govermental Police) are government sponsored police force, with it's own combat vehicles, military grade weapons, air fleet etc. etc. They job is to [[StatusQuoIsGod keep balance between MegaCorps]]. Sometimes they need to level half of the dome to do it.
* TheSyndicate: Gangs in second game.
* TheWallAroundTheWorld: The domes. In the second game you leave them behind to fight some baddies [[RecycledInSpace IN SPACE!]]
* WideOpenSandbox: Somewhat averted in that you had a wide open city to fly around but due to most of your missions requiring you to reach a destination quickly you never had time to explore anyway, although all you could do if you did explore was shoot civilian vehicles.
* {{Wingman}}: Useless sort, unless you are attacking gunboats. Then they provide nice distractions.
** The skill of them seem to vary in the three you get. Tachikawa was more of the Maverick and used more maneuvers, Ricardo was the veteran and the most experienced while Kreyzig was more of a newbie and less useful.
*** You have Kreyzig for the longest, though, and she starts feeling kind of like a KidSidekick.
*** Actually you have Ricardo the longest, the game goes to lengths to make him feel like a Brother in arms, untill he turns traitor.
* WouldNotShootACivilian: Averted. If you want, clear the skies! Although some missions involve protecting civilian buildings. The game also keeps track of how many civilians you kill throughout the game.
** Like in most games with high civilian populations, '''it's really hard ''not'' to kill them!''' Especially since, unlike newer games such as the Godfather, these civilians have absolutely no survival instinct. For instance, if your mission requires you to blow up a bridge, the vehicles traveling along that road don't stop. Instead, they drive right off the bridge to a spectacular demise in the chasm below. So you can imagine that they think nothing of flying right through a vicious dogfight.
** In the second game, being tricked into attacking some civilians by a hacker who spoofed your mission control and gave you fake orders becomes a plot point.
* YouKilledMyFather: Sister, in this case. Though it's never explicitly stated who was responsible for Elaine's death, it's implied to be [[spoiler: your traitorous wingman Ricardo.]] Gunning him down in the second to last level is immensely satisfying.
----

to:

''G-Police'' was a shooter video game developed by the now-defunct Psygnosis and released in 1997 for the PlayStation and PC. The game is set in 2097 in ''Film/BladeRunner''-eqsue cities set in domes. Then player pilots a futuristic helicopter type aircraft (known as a Havoc Gunship) around these cities and upholds the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming, in that players could choose to fly around cities as they pleased, although there was generally nothing to do unless you fancied blowing up civilian vehicles. Some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the PlayStation systems to their limit due to graphics strain from the free-roaming world it created. This meant the draw distance was set low to help compensate for the processor-heavy game.

The plot centers on a war which was fought over resources in the solar system, in which there were heavy losses. The game takes place on a colonized Callisto, where you take on the role of a veteran known as Slater, who signs up to the G-Police due to suspicious circumstances surrounding his sister's death. Slater decides he has to find out the truth behind her death.

The game received strong reviews on release, but never reached the popularity of other games out at the time, such as ''FinalFantasyVII''. However, it was popular enough to warrant a sequel called ''G-Police: Weapons of Justice'', which focused on the aftermath of the first game. Despite positive reviews, it was less popular than the first game and the proposed third game in the series never materialized.
----
Both games contain examples of the following tropes:
* AcePilot: Tachikawa, your wingman. [[spoiler: He dies when his ship is sabotaged]]
* ASpaceMarineIsYou: To a big degree in that you could play the game from a first-person perspective, you were in the military during the war as a pilot and the game is definitely science fiction.
* AirstrikeImpossible: In the first game: fly inside huge capital ship, find it's reactor, bomb it and get out. Sounds easy? It isn't.
* AuthorityEqualsAsskicking: You play as a member of a police force, equipped with a variety of countless weapons handing out countless asskickings and destruction to countless other enemies and factions for over 35 missions.
* ArmiesAreEvil: In second game. [[spoiler:Commander of space marines who come to help you decide to conquer Calisto and Earth]]
* AwesomePersonnelCarrier: GP are fond of these. In bonus mission in 1, you can race with it. In second game, few missions involve you driving people from place to place and blowing shit up.
* BottomlessMagazines: Your cannon, laser and plasma cannons never run out.
* ChargedAttack: The Plasma Cannon, and so worth it.
** You have a few seconds to live, enjoy them while you--ah, never mind.
* CoolStarship: GP carrier. Doubles as supply depot.
* CriticalExistenceFailure: Subverted, after losing certain amount of health enemy fighters go spiraling down. If you hit them during this time, they explode.
* DeathIsNotPermanent: If your team mates get killed, they are back in the next mission. Justified slightly, as when shot down Tachikawa screams "Eject!", indicating there is an eject system. [spoiler:Too bad his eject system got sabotaged.
* EscortMission: Several of these made an appearance, sadly your vehicles would always move very slowly and unless they were equipped they were easily killed. The ground vehicles never made evasive maneuvers and usually you would have to break off to finish one enemy off, only to return and find three more blasting away at your men.
* FogOfWar: Due to how processor-intense the games were, the draw distance had to be reduced sharply to help, this means where there should be buildings there are just stars until you move closer.
* FrikkinLaserBeams: Lasers in this game are very powerful and can take you down quickly, it's wonderful when you finally get them and can deliver some payback.
* HumongousMecha: The Raptor MK II Ground Assault Vehicle. It could jump and glide, but not fly.
* HollywoodTactics: Averted. When on defence, GP tries to stop enemy movement by harassing enemy supply lines. When on offense, many missions involve destroying enemy communications and sensor networks.
* ItsPersonal: This is the half of the premise of the first game. The introduction of the game combines general backstory with Slater talking about how he'd come to join G-Police. [[OnlyOneName Slater]] signed up for the G-Police on Callisto because that's where his sister had been stationed before her mysterious death.
---> Now, she's dead. Another good cop among many. They don't keep count anymore. But Elaine Slater was different. She was my sister. The inquiry gave a verdict of suicide, linked to stress and depression; I didn't buy that. Elaine had won commendations for closing a couple of cases, and had even hinted at romance. Depression just didn't fit the picture. If I didn't believe the suicide verdict, that left only one option: someone had murdered her and went to the trouble of covering it up. I had to find out who.
* LostTechnology: Or more precisely, banned tech. Mega Corps are not allowed to build capital ships. Gunships are OK, but building of military grade capital ship is strictly banned.
* MegaCorp: You WORK for these guys. "Government" is a group of Mega Corps pulling together. In first game, you fight against one [[spoiler:NanoSoft]] who tries to tip balance for itself.
* TheMole:[[spoiler:Ricardo in first game.]] You get to shoot [[spoiler:him]] down later.* OhCrap: The first time you see a Gunboat. The final mission too.
** For the final mission, "Look at the size of that thing!" is an appropriate response to what's hiding in the sealed off dome.
* OneNameOnly: Slater is just Slater. He has no first name.
* [[OneNationUnderCopyright One Star System Under Copyright]]: Earth is ruled by coalition of [[MegaCorp Mega Corps]].
* OneManArmy: Averted and played straight. Player has wingmen and several missions include ground based troops, but without player GP forces get their ass handed to them.
* UrbanWarfare: Well, you fight in heavily populated domes. Several mission demand you to protect buildings from attacks or destroying them.
* [[StormingTheCastle Storming The HQ]]: In first game, both Krakov and [[spoiler: Nanosoft]], in second game, [[spoiler:your own after it's taken over]]
* SpaceFighter: Second game has these, along with OldSchoolDogFighting
* SpaceMarine: Guys you try to call for help in first game [[spoiler: and the guys you fight in second game]]
* SpacePolice: In first game you are restricted to a colony. In second, you get to space itself.
* StateSec: Surprisingly, you. G-Police(Govermental Police) are government sponsored police force, with it's own combat vehicles, military grade weapons, air fleet etc. etc. They job is to [[StatusQuoIsGod keep balance between MegaCorps]]. Sometimes they need to level half of the dome to do it.
* TheSyndicate: Gangs in second game.
* TheWallAroundTheWorld: The domes. In the second game you leave them behind to fight some baddies [[RecycledInSpace IN SPACE!]]
* WideOpenSandbox: Somewhat averted in that you had a wide open city to fly around but due to most of your missions requiring you to reach a destination quickly you never had time to explore anyway, although all you could do if you did explore was shoot civilian vehicles.
* {{Wingman}}: Useless sort, unless you are attacking gunboats. Then they provide nice distractions.
** The skill of them seem to vary in the three you get. Tachikawa was more of the Maverick and used more maneuvers, Ricardo was the veteran and the most experienced while Kreyzig was more of a newbie and less useful.
*** You have Kreyzig for the longest, though, and she starts feeling kind of like a KidSidekick.
*** Actually you have Ricardo the longest, the game goes to lengths to make him feel like a Brother in arms, untill he turns traitor.
* WouldNotShootACivilian: Averted. If you want, clear the skies! Although some missions involve protecting civilian buildings. The game also keeps track of how many civilians you kill throughout the game.
** Like in most games with high civilian populations, '''it's really hard ''not'' to kill them!''' Especially since, unlike newer games such as the Godfather, these civilians have absolutely no survival instinct. For instance, if your mission requires you to blow up a bridge, the vehicles traveling along that road don't stop. Instead, they drive right off the bridge to a spectacular demise in the chasm below. So you can imagine that they think nothing of flying right through a vicious dogfight.
** In the second game, being tricked into attacking some civilians by a hacker who spoofed your mission control and gave you fake orders becomes a plot point.
* YouKilledMyFather: Sister, in this case. Though it's never explicitly stated who was responsible for Elaine's death, it's implied to be [[spoiler: your traitorous wingman Ricardo.]] Gunning him down in the second to last level is immensely satisfying.
----
[[redirect:VideoGame/{{G-Police}}]]
25th Nov '12 12:40:32 PM Mandemo
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* BadassDecay: The Gunboats, the first one you meet looks terrifying, then destroying them becomes routine.



* CrowningMomentOfAwesome: [[spoiler: Blowing up the Nanosoft capital ship from the inside, then hauling ass out of the massive ship as it explodes around you.]]
* CrowningMusicOfAwesome: Most of the game has fantastic music, and check out the [[http://www.youtube.com/watch?v=a4FrYesnQKY intro to the game]] for some of the best.
* DeathIsNotPermanent: If you got killed or failed a mission (which would happen!) then you just started the mission from the beginning.
** That's kind of standard in video games, though. More significant is that you have three different wingmen throughout the game. Any time they're killed in combat, they reappear the next mission good as new. Expect this to happen constantly.
** But it's FridgeBrilliance though. Tachikawa's last words were repeated screams of "EJECT!" Indicting that there was eject systems but they also sabotaged to ensure his death. Therefore the other pilots simply do eject when the ship is damaged.

to:

* CrowningMomentOfAwesome: [[spoiler: Blowing up the Nanosoft capital ship from the inside, then hauling ass out of the massive ship as it explodes around you.]]
* CrowningMusicOfAwesome: Most of the game has fantastic music, and check out the [[http://www.youtube.com/watch?v=a4FrYesnQKY intro to the game]] for some of the best.
* DeathIsNotPermanent: If you got killed or failed a mission (which would happen!) then you just started the mission from the beginning.
** That's kind of standard in video games, though. More significant is that you have three different wingmen throughout the game. Any time they're killed in combat,
your team mates get killed, they reappear are back in the next mission good mission. Justified slightly, as new. Expect this to happen constantly.
** But it's FridgeBrilliance though. Tachikawa's last words were repeated
when shot down Tachikawa screams of "EJECT!" Indicting that "Eject!", indicating there was is an eject systems but they also sabotaged to ensure system. [spoiler:Too bad his death. Therefore the other pilots simply do eject when the ship is damaged.system got sabotaged.



* TheMole:[[spoiler:Ricardo in first game.]] You get to shoot [[spoiler:him]] down later.
* NightmareFuel: Did anyone else find that in the mission [[spoiler: Where you need to breach that dome with the Cruiser in and realizing you were outnumbered, outgunned and with the traitor Ricardo bearing down on you]] to be utterly terrifying?
* OhCrap: The first time you see a Gunboat. The final mission too.

to:

* TheMole:[[spoiler:Ricardo in first game.]] You get to shoot [[spoiler:him]] down later.
* NightmareFuel: Did anyone else find that in the mission [[spoiler: Where you need to breach that dome with the Cruiser in and realizing you were outnumbered, outgunned and with the traitor Ricardo bearing down on you]] to be utterly terrifying?
later.* OhCrap: The first time you see a Gunboat. The final mission too.
9th Oct '12 5:58:55 PM TVRulezAgain
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* WideOpenSandbox: Somewhat averted in that you had a wide open city to fly around but due to most of your missions requiring you to reach a destination quickly you never had time to explore anyway, although all you could do if you did explore was [[CompleteMonster shoot civilian vehicles]].

to:

* WideOpenSandbox: Somewhat averted in that you had a wide open city to fly around but due to most of your missions requiring you to reach a destination quickly you never had time to explore anyway, although all you could do if you did explore was [[CompleteMonster shoot civilian vehicles]].vehicles.
2nd Aug '12 4:49:05 AM FELH2
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''G-Police'' was a shooter video game developed by the now-defunct Psygnosis and released in 1997 for the {{PlayStation}} and PC. The game is set in 2097 in ''BladeRunner''-eqsue cities set in domes. Then player pilots a futuristic helicopter type aircraft (known as a Havoc Gunship) around these cities and upholds the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming, in that players could choose to fly around cities as they pleased, although there was generally nothing to do unless you fancied blowing up civilian vehicles. Some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the {{PlayStation}} systems to their limit due to graphics strain from the free-roaming world it created. This meant the draw distance was set low to help compensate for the processor-heavy game.

to:

''G-Police'' was a shooter video game developed by the now-defunct Psygnosis and released in 1997 for the {{PlayStation}} PlayStation and PC. The game is set in 2097 in ''BladeRunner''-eqsue ''Film/BladeRunner''-eqsue cities set in domes. Then player pilots a futuristic helicopter type aircraft (known as a Havoc Gunship) around these cities and upholds the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming, in that players could choose to fly around cities as they pleased, although there was generally nothing to do unless you fancied blowing up civilian vehicles. Some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the {{PlayStation}} PlayStation systems to their limit due to graphics strain from the free-roaming world it created. This meant the draw distance was set low to help compensate for the processor-heavy game.



The game received strong reviews on release, but never reached the popularity of other games out at the time, such as ''FinalFantasyVII''. However, it was popular enough to warrant a sequel called ''G-Police: Weapons of Justice'', which focused on the aftermath of the first game. Despite positive reviews, it was less popular than the first game and the proposed third game in the series never materialized.

to:

The game received strong reviews on release, but never reached the popularity of other games out at the time, such as ''FinalFantasyVII''. However, it was popular enough to warrant a sequel called ''G-Police: Weapons of Justice'', which focused on the aftermath of the first game. Despite positive reviews, it was less popular than the first game and the proposed third game in the series never materialized.



* CrowningMusicOfAwesome: Most of the game has fantastic music, and check out the [[http://www.youtube.com/watch?v=a4FrYesnQKY intro to the game]] for some of the best.

to:

* CrowningMusicOfAwesome: Most of the game has fantastic music, and check out the [[http://www.youtube.com/watch?v=a4FrYesnQKY intro to the game]] for some of the best.



* EscortMission: Several of these made an appearance, sadly your vehicles would always move very slowly and unless they were equipped they were easily killed. The ground vehicles never made evasive maneuvers and usually you would have to break off to finish one enemy off, only to return and find three more blasting away at your men.

to:

* EscortMission: Several of these made an appearance, sadly your vehicles would always move very slowly and unless they were equipped they were easily killed. The ground vehicles never made evasive maneuvers and usually you would have to break off to finish one enemy off, only to return and find three more blasting away at your men.



<<|WideOpenSandbox|>>
26th Jul '12 8:16:57 PM Bisected8
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Added DiffLines:

** In the second game, being tricked into attacking some civilians by a hacker who spoofed your mission control and gave you fake orders becomes a plot point.
14th Jan '12 9:33:51 AM willowshe
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''G-Police'' was a shooter video game developed by the now-defunct Psygnosis and released in 1997 for the {{PlayStation}} and PC. The game is set in 2097 in ''BladeRunner''-eqsue cities set in domes where you pilot a futuristic helicopter type aircraft known as a Havoc Gunship around these cities and uphold the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming in that you could choose to fly around cities wherever you went, although there was generally nothing to do unless you fancied blowing up civilian vehicles and some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the {{PlayStation}} systems to their limit due to the graphics at the time and the free-roaming world it created, this meant the draw distance was set low to help compensate for the processor-heavy game.

The plot centers on a war which was fought over resources in the solar system, in which there were heavy losses, the game takes place on a colonized Callisto where you take on the role of a veteran known as Slater, who signs up to the G-Police due to suspicions that his late sister did not commit suicide, but instead was murdered by a traitor in the G-Police Organization. Slater decides he has to find out the truth behind her death.

The game received strong reviews on release, but never reached the popularity of other games out at the time, such as ''FinalFantasyVII''. However, it was popular enough to warrant a sequel called ''G-Police: Weapons of Justice'', which focused on the aftermath of the first game. Despite positive reviews, it was less popular than the first game and the proposed third game in the series never materialized despite the cliffhanger ending and the occasional rumors. The fact that the production team has long been disbanded means a sequel may never come. But the game remains a cult classic.

to:

''G-Police'' was a shooter video game developed by the now-defunct Psygnosis and released in 1997 for the {{PlayStation}} and PC. The game is set in 2097 in ''BladeRunner''-eqsue cities set in domes where you pilot domes. Then player pilots a futuristic helicopter type aircraft known (known as a Havoc Gunship Gunship) around these cities and uphold upholds the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming free-roaming, in that you players could choose to fly around cities wherever you went, as they pleased, although there was generally nothing to do unless you fancied blowing up civilian vehicles and some vehicles. Some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the {{PlayStation}} systems to their limit due to the graphics at the time and strain from the free-roaming world it created, this created. This meant the draw distance was set low to help compensate for the processor-heavy game.

The plot centers on a war which was fought over resources in the solar system, in which there were heavy losses, the losses. The game takes place on a colonized Callisto Callisto, where you take on the role of a veteran known as Slater, who signs up to the G-Police due to suspicions that suspicious circumstances surrounding his late sister did not commit suicide, but instead was murdered by a traitor in the G-Police Organization.sister's death. Slater decides he has to find out the truth behind her death.

The game received strong reviews on release, but never reached the popularity of other games out at the time, such as ''FinalFantasyVII''. However, it was popular enough to warrant a sequel called ''G-Police: Weapons of Justice'', which focused on the aftermath of the first game. Despite positive reviews, it was less popular than the first game and the proposed third game in the series never materialized despite the cliffhanger ending and the occasional rumors. The fact that the production team has long been disbanded means a sequel may never come. But the game remains a cult classic.materialized.
20th Sep '11 8:02:17 AM 32_Footsteps
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* AirstrikeImpossible: In the first game: fly inside huge capital ship, find it's reactor, bomb it and get out. Sounds easy? [[UnderStatement It isn't.]]

to:

* AirstrikeImpossible: In the first game: fly inside huge capital ship, find it's reactor, bomb it and get out. Sounds easy? [[UnderStatement It isn't.]]
1st Feb '11 12:16:36 PM Mandemo
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* ArmiesAreEvil: In second game. [[spoiler:Commander of space marines you come to help you decide to conquer Calisto and Earth]]

to:

* ArmiesAreEvil: In second game. [[spoiler:Commander of space marines you who come to help you decide to conquer Calisto and Earth]]
3rd Jan '11 5:14:20 AM Revelo
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Added DiffLines:

** But it's FridgeBrilliance though. Tachikawa's last words were repeated screams of "EJECT!" Indicting that there was eject systems but they also sabotaged to ensure his death. Therefore the other pilots simply do eject when the ship is damaged.


Added DiffLines:

*** Actually you have Ricardo the longest, the game goes to lengths to make him feel like a Brother in arms, untill he turns traitor.
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