History Main / FriendlyFireProof

21st Nov '17 8:11:27 PM darkabomination
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** S-Craft-wise, two examples belong to [[VideoGame/TheLegendOfHeroesTrailsInTheSky Tita's Satellite Beam]] and [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Millium's Galactic Cannon]]. Both can be used without visible property damage around them and no allies are harmed in range. As an added bonus, you can still use Tita's S-Craft [[spoiler:in [[{{Bizarrchitecture}} distorted space]]]].

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** S-Craft-wise, two examples belong to [[VideoGame/TheLegendOfHeroesTrailsInTheSky Tita's Satellite Beam]] and [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Millium's Galactic Cannon]]. Both can be used without visible property damage around them and no allies are harmed in range. As an added bonus, you can still use Tita's S-Craft [[spoiler:in [[{{Bizarrchitecture}} distorted space]]]].distorted]] [[AnotherDimension space]]]]. Amusingly enough, both examples act as the TokenMiniMoe to the rest of their teams.
** The [[spoiler:battle with Luciola has a Craft in SC which averts this, however. Area-of-Effect Arts are suddenly much less helpful when it hurts your allies more than it hurts your enemies.
28th Oct '17 6:03:38 PM FordPrefect
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* Averted viciously in ''Podcast/CriticalHit'', are real play ''TabletopGame/DungeonsAndDragons'' campaign. In accordance with the ''TabletopGame/DungeonsAndDragons'' tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.

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* Averted viciously in ''Podcast/CriticalHit'', are a real play ''TabletopGame/DungeonsAndDragons'' campaign. In accordance with the ''TabletopGame/DungeonsAndDragons'' tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.
4th Sep '17 8:00:55 AM SeptimusHeap
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* Many online FPS games, such as ''VideoGame/{{Counter-Strike}}'' and the ''VideoGame/{{Battlefield}}'' series, have a server-controlled friendly fire switch: if the admin turns it on, better be careful not to get in the line of fire of your partners, or you'll get smoked.

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* Many online FPS games, such as ''VideoGame/{{Counter-Strike}}'' ''VideoGame/CounterStrike'' and the ''VideoGame/{{Battlefield}}'' series, have a server-controlled friendly fire switch: if the admin turns it on, better be careful not to get in the line of fire of your partners, or you'll get smoked.
25th Jul '17 3:48:26 AM Piterpicher
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* This is not the case in ''ChivalryMedievalWarfare.'' Horizontal swings in a clumped melee is frequently more liable to hit your allies instead, since your enemies can see your swings clearly to block them!

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* This is not the case in ''ChivalryMedievalWarfare.''VideoGame/ChivalryMedievalWarfare.'' Horizontal swings in a clumped melee is frequently more liable to hit your allies instead, since your enemies can see your swings clearly to block them!
25th Jul '17 12:02:52 AM CountDorku
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* ZigZagged in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]''; normal shooting cannot hit your own units (the justification being that the units find the right lines of fire to not shoot their comrades). Template weapons such as frag missiles, certain heavy weapons and grenades, on the other hand, can hurt friendly units if they scatter into their ranks.

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* ZigZagged in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]''; normal shooting cannot hit your own units (the justification being that the units find the right lines of fire to not shoot their comrades). Template weapons such as frag missiles, certain heavy weapons and grenades, on the other hand, can hurt friendly units if they scatter into their ranks.ranks - except in 8th edition, which does away with templates entirely.
* Averted in ''TabletopGame/SentinelsOfTheMultiverse'': team damage is a known risk when dealing with heroes who can get a bit irresponsible (Sky-Scraper, Nightmist) or villains who hit all targets (Infinitor, team mode Plague Rat). This can be exploited in all sorts of ways: Sky-Scraper, for example, is good at triggering some of Captain Cosmic's constructs, which give heroes healing or power uses when damaged, while mass villain damage can be combined with damage redirection to get team mode Plague Rat repeatedly hit in the face by Greazer Clutch for mussing his hair, cause the Ennead to maul each other (since they all share a nemesis symbol, granting bonus damage), or toast most of the enemy field with the aid of Sergeant Steel's Arsonator minion.
29th May '17 11:53:35 AM nombretomado
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* The ''VideoGame/DynastyWarriors'' series (and [[VideoGame/SamuraiWarriors spin]][[WarriorsOrochi offs]]) not only have the general meaning of this in spades (you can swing your weapon around freely in a pitched melee and still only hit enemy soldiers, leaving your friendly RedShirts unscathed), it also applies a particularly literal version: Using a Fire Attack to set an area ablaze will generally only harm enemies. So if you just set a base on fire, it'll burn your enemies to a crisp, while you can freely fight amongst the flames without even SWEATING. Of course, it also works the other way around if the AI decides to set something on fire. Interestingly, with fire being so partisan, the only kind of flames that'll indiscriminately hurt BOTH sides are ACCIDENTAL fires... so really, the best way to avoid getting burned is to set the place on fire before anyone ELSE can.

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* The ''VideoGame/DynastyWarriors'' series (and [[VideoGame/SamuraiWarriors spin]][[WarriorsOrochi spin]][[VideoGame/WarriorsOrochi offs]]) not only have the general meaning of this in spades (you can swing your weapon around freely in a pitched melee and still only hit enemy soldiers, leaving your friendly RedShirts unscathed), it also applies a particularly literal version: Using a Fire Attack to set an area ablaze will generally only harm enemies. So if you just set a base on fire, it'll burn your enemies to a crisp, while you can freely fight amongst the flames without even SWEATING. Of course, it also works the other way around if the AI decides to set something on fire. Interestingly, with fire being so partisan, the only kind of flames that'll indiscriminately hurt BOTH sides are ACCIDENTAL fires... so really, the best way to avoid getting burned is to set the place on fire before anyone ELSE can.
12th May '17 11:58:12 PM Crocket_Lawnchair
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[[caption-width-right:350:Heavy and Sandvich both passed their Spy Check.]]

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[[caption-width-right:350:Heavy and Sandvich both passed their Spy Check.]]
[[note]]Unfortunately, this means Sandvich can't be toasted.[[/note]]]]
8th May '17 7:55:45 AM Sabrewing
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* Usually played straight throughout the ''Franchise/ShiningSeries'', as big area-of-effect spells only target the opposing party, but there's one aversion in ''VideoGame/ShiningForce'' which is in the player's favor. In Chapter 3, you're tasked with crossing a natural land bridge which is guarded by a machine called the Laser Eye, which periodically fires a large cannon down the bridge. It hits ''everything'' in its path, and the battle starts with several enemy units waiting in its line of fire. That said, you'll have to [[CutTheKnot make use of your flyers]] if you want to cross unscathed, yourself.

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* Usually played straight throughout the ''Franchise/ShiningSeries'', as big area-of-effect spells only target the opposing party, but there's one aversion in ''VideoGame/ShiningForce'' which is in the player's favor. In Chapter 3, you're tasked with crossing a natural land bridge which is guarded by a machine called the Laser Eye, which periodically fires a large cannon down the bridge. It hits ''everything'' in its path, and the battle starts with several enemy units waiting in its line of fire. That said, you'll have to [[CutTheKnot [[CuttingTheKnot make use of your flyers]] if you want to cross unscathed, yourself.
8th May '17 7:55:24 AM Sabrewing
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Added DiffLines:

* Usually played straight throughout the ''Franchise/ShiningSeries'', as big area-of-effect spells only target the opposing party, but there's one aversion in ''VideoGame/ShiningForce'' which is in the player's favor. In Chapter 3, you're tasked with crossing a natural land bridge which is guarded by a machine called the Laser Eye, which periodically fires a large cannon down the bridge. It hits ''everything'' in its path, and the battle starts with several enemy units waiting in its line of fire. That said, you'll have to [[CutTheKnot make use of your flyers]] if you want to cross unscathed, yourself.
23rd Apr '17 2:51:02 PM nombretomado
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* Most games in the ''Franchise/TalesSeries''. As the games in the series are action-{{RPG}}s and the antagonists frequently draw from the same pool of spells as the protagonists, this can make dodging a chore if you're not paying attention, since Abyssion's Meteor Storm looks exactly the same as Genis's Meteor Storm.

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* Most games in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. As the games in the series are action-{{RPG}}s and the antagonists frequently draw from the same pool of spells as the protagonists, this can make dodging a chore if you're not paying attention, since Abyssion's Meteor Storm looks exactly the same as Genis's Meteor Storm.
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