History Main / FriendlyFireProof

15th Apr '18 2:05:15 PM LlamaAdventure
Is there an issue? Send a Message

Added DiffLines:

* Anyone who's currently travelling with 2B in ''VideoGame/NierAutomata'' (such as EscortMission characters) are immune to any and all attacks from her, including area-of-effect ones. This trope is also invoked in-universe after [[spoiler: the deaths of Adam and Eve]], when [=YoRHa=] stages a full-scale assault on the machine lifeforms, with 2B and 9S ordered to assist in various skirmishes across the map. During this battle, 2B has in-universe IFF identification turned on, preventing her from hurting her comrades. [[spoiler: This eventually backfires ''massively'' when every [=YoRHa=] unit except for 2B and 9S are infected with a logic virus and go berserk, and all communication with the Bunker is cut off, forcing 9S to fry 2B's IFF identification chip just to allow her to defend herself.]]
12th Apr '18 12:05:33 AM Kazmahu
Is there an issue? Send a Message


** A notable aversion of this (hence playing the trope even straighter) is VideoGame/LeagueOfLegends, where no ability or attack in the game can damage anything on the user's side. This is a JustifiedTrope in the lore, however: any set of Champions could end up on the same side, and there are several pairs (such as [[CainAndAbel Kayle and Morgana, Nasus and Renekton,]] [[WorthyOpponent Rengar and Kha'zix]]) who would ignore the team's welfare for the chance to kill each other, so the friendly fireproofing has to be completely airtight.
*** Though there's still not a shortage of ways to get your allies killed. Jarvan IV, Anivia, Taliyah, Bard, and Tahm Kench are all known for "accidentally" killing teammates with abilities that are supposed to be helpful.

to:

** A notable aversion of this (hence playing the trope even straighter) is VideoGame/LeagueOfLegends, where no ability or attack in the game can damage anything on the user's side. This is a JustifiedTrope in the lore, however: any set of Champions could end up on the same side, and there are several pairs (such as [[CainAndAbel Kayle and Morgana, Nasus and Renekton,]] [[WorthyOpponent Rengar and Kha'zix]]) who would ignore the team's welfare for the chance to kill each other, so the friendly fireproofing has to be completely airtight.
*** Though there's still not a shortage of ways to get your allies killed. Jarvan IV, Anivia, Taliyah, Bard, and Tahm Kench are all known for "accidentally" killing
airtight. (Several champions can doom their teammates with using abilities that are supposed to be helpful.create impassable terrain or reposition them without warning or consent, but that's more in the realm of "getting your teammates killed" the "killing your teammates".)
6th Apr '18 8:39:16 PM maylove25
Is there an issue? Send a Message


** It get's better since certain weapons do a downwards swing that will crush a zombie skull. It get's worse when you attempt to save a survivor using that weapon. Why? Let's just say that survivor's can't take a 2x4 [[spoiler: (or at times sledgehammers)]] to the face.

to:

** It get's gets better since certain weapons do a downwards swing that will crush a zombie skull. It get's gets worse when you attempt to save a survivor using that weapon. Why? Let's just say that survivor's can't take a 2x4 [[spoiler: (or at times sledgehammers)]] to the face.
1st Apr '18 2:31:17 PM Chabal2
Is there an issue? Send a Message


* Frustratingly sporadic in the current version of ''Bowmaster: Winter Storm''; arrows that deal damage directly instead of having [[TrickArrow some special area effect]] will go right through friendly deployed units... Except when they don't. The arrow that can [[OneHitPolykill go right through targets]] will only avoid going through your guard most of the time, while the [[HealingShiv arrows that heal their targets]] can heal enemy units if fired into close combat.

to:

* Frustratingly sporadic in the current version of ''Bowmaster: ''{{VideoGame/Bowmaster}}: Winter Storm''; arrows that deal damage directly instead of having [[TrickArrow some special area effect]] will go right through friendly deployed units... Except when they don't. The arrow that can [[OneHitPolykill go right through targets]] will only avoid going through your guard most of the time, while the [[HealingShiv arrows that heal their targets]] can heal enemy units if fired into close combat.
4th Mar '18 2:46:35 PM nombretomado
Is there an issue? Send a Message


* Averted in space-sim ''{{Starlancer}}'' - while you'd ordinarily have to actually be trying in order to shoot down a friendly, God help you if you catch one of your buddies in the blast when killing one of the game's many, many, MANY torpedoes. Even an obviously accidental teamkill results in a nonstandard gameover complete with firing squad. Some of the more chaotic missions get really hairy because of this.

to:

* Averted in space-sim ''{{Starlancer}}'' ''VideoGame/{{Starlancer}}'' - while you'd ordinarily have to actually be trying in order to shoot down a friendly, God help you if you catch one of your buddies in the blast when killing one of the game's many, many, MANY torpedoes. Even an obviously accidental teamkill results in a nonstandard gameover complete with firing squad. Some of the more chaotic missions get really hairy because of this.
19th Feb '18 5:43:16 PM WillyFourEyes
Is there an issue? Send a Message


* In the ''{{LightNovel/Slayers}}'' video game (one of them) ALL spells can hurt your own party members, so be very careful. Also, big fireball spells or destructive ones will scorch the ground!

to:

* In one of the ''{{LightNovel/Slayers}}'' video game (one of them) ALL games, ''all'' spells can hurt your own party members, so be very careful. Also, big fireball spells or destructive ones will scorch the ground!



** In VideoGame/DragonAgeII, friendly fire is only activated on the highest difficulty setting. Normally, having a few melee based characters ganging up on a single powerful foe and unload BFS based super-attack is a good strategy, except that now, every blade attack has a small AOE that hugely (as warriors' damage output is now very high) damage ANYONE, especially the BFS, so essentially, your melee characters are going to slaughter themselves. Ironically, mages don't suffer as much from this change, since comparatively few of their spells can do friendly damages.

to:

** In VideoGame/DragonAgeII, ''VideoGame/DragonAgeII'', friendly fire is only activated on the highest difficulty setting. Normally, having a few melee based characters ganging up on a single powerful foe and unload BFS based super-attack is a good strategy, except that now, every blade attack has a small AOE that hugely (as warriors' damage output is now very high) damage ANYONE, especially the BFS, so essentially, your melee characters are going to slaughter themselves. Ironically, mages don't suffer as much from this change, since comparatively few of their spells can do friendly damages.



* In [[VideoGame/KisekiSeries Trails Series]], you can cast offensive [[MagicFromTechnology orbal arts]] or offensive crafts without injuring or even giving your teammates any effect whatsoever despite them being in attack range. Casting tornadoes? only the enemies are lifted upwards. Casting freezing or flood water art that targets the whole field? No problem!

to:

* In the [[VideoGame/KisekiSeries Trails Series]], you can cast offensive [[MagicFromTechnology orbal arts]] or offensive crafts without injuring or even giving your teammates any effect whatsoever despite them being in attack range. Casting tornadoes? only the enemies are lifted upwards. Casting freezing or flood water art that targets the whole field? No problem!


Added DiffLines:

* Averted in ''VideoGame/GrandKingdom'', as all damage-dealing skills will hurt ''anyone'' in range, including your allies. Even {{healing potion}}s cause a negligible amount of damage, so if you toss one directly at an ally on the brink of death, the impact will most likely kill them.
15th Feb '18 2:08:10 PM Mineboot45
Is there an issue? Send a Message


** Which is not true especially if you watched this video: https://www.youtube.com/watch?v=PF5heewzYa0, proving it's very much playable and playing 2 players in the Rat Race is helpful.

to:

** Which is not true especially if you watched this video: https://www.Fortunately, [[https://www.youtube.com/watch?v=PF5heewzYa0, proving com/watch?v=PF5heewzYa0 this video]] proves it's very much playable possible, and playing 2 players in the [[ThatOneLevel Rat Race Race]] is helpful.
13th Feb '18 9:58:07 AM EspyPsyche
Is there an issue? Send a Message

Added DiffLines:

*** Though there's still not a shortage of ways to get your allies killed. Jarvan IV, Anivia, Taliyah, Bard, and Tahm Kench are all known for "accidentally" killing teammates with abilities that are supposed to be helpful.
6th Feb '18 2:45:13 PM RyzeGuy
Is there an issue? Send a Message

Added DiffLines:

** In 4th Edition, ''all'' divine magic operated this way, and arcane magic almost never did. (Apparently the gods are quick to spare your allies, while raw power doesn't care.)
18th Jan '18 5:19:39 AM RedScharlach
Is there an issue? Send a Message


* Averted in ''VideoGame/{{Battletoads}}''. As if the game wasn't hard enough with just one player, in co-operative play it's almost impossible to avoid hurting and inadvertedly killing your partner, making the game practically unplayable in co-op (and very literally {{unwinnable}} near the end too due to a glitch).
** Which is not true especially if you watched this video: https://www.youtube.com/watch?v=PF5heewzYa0 , proving it's very much playable and playing 2 players in the Rat Race is helpful.

to:

* Averted in ''VideoGame/{{Battletoads}}''. As if the game wasn't hard enough with just one player, in co-operative play it's almost impossible to avoid hurting and inadvertedly inadvertently killing your partner, making the game practically unplayable in co-op (and very literally {{unwinnable}} near the end too due to a glitch).
** Which is not true especially if you watched this video: https://www.youtube.com/watch?v=PF5heewzYa0 , com/watch?v=PF5heewzYa0, proving it's very much playable and playing 2 players in the Rat Race is helpful.



* In ''VideoGame/EmpireAtWar'' and its Expansion, It is 100% impossible to hurt your own units with anything. Which is a good thing, considering how often units are packed right up against each other. Especially in Space combat, where fighters often fly around capital ships during battle, as said capital ships attempt (and fail) to shoot down the fighters with their turbolasers. It would be quite annoying if these turbolaser shots then damaged your own capital ships.

to:

* In ''VideoGame/EmpireAtWar'' and its Expansion, It expansion, it is 100% impossible to hurt your own units with anything. Which is a good thing, considering how often units are packed right up against each other. Especially in Space combat, where fighters often fly around capital ships during battle, as said capital ships attempt (and fail) to shoot down the fighters with their turbolasers. It would be quite annoying if these turbolaser shots then damaged your own capital ships.



* Averted in ''VideoGame/SuikodenIII'' - area effect spells hit in the area of effect, and if your friends happen to be standing right next to your target , then that's just too damn bad for them. Spells that are 'Hit All', however, will still only target foes...

to:

* Averted in ''VideoGame/SuikodenIII'' - area effect spells hit in the area of effect, and if your friends happen to be standing right next to your target , target, then that's just too damn bad for them. Spells that are 'Hit All', however, will still only target foes...



* The ''Franchise/DeadSpace'' series uses this to great effect, although it's more noticable in ''VideoGame/DeadSpaceExtraction'' and the second game. In ''Extraction'', you can fire bullets around your allies, but you can never pull the trigger while the crosshairs are over them. The same also applies to the scenes in ''VideoGame/DeadSpace2'' when you interact directly with Ellie and still retain control over Isaac.

to:

* The ''Franchise/DeadSpace'' series uses this to great effect, although it's more noticable noticeable in ''VideoGame/DeadSpaceExtraction'' and the second game. In ''Extraction'', you can fire bullets around your allies, but you can never pull the trigger while the crosshairs are over them. The same also applies to the scenes in ''VideoGame/DeadSpace2'' when you interact directly with Ellie and still retain control over Isaac.



*** Thankfully present in ''VideoGame/ResidentEvil5'', where your bullets and those of your partner can't hurt each other. Its still annoying, though, that your partner will gladly stand right behind you and keep shooting you in the back to get at the enemy in front of you.

to:

*** Thankfully present in ''VideoGame/ResidentEvil5'', where your bullets and those of your partner can't hurt each other. Its It's still annoying, though, that your partner will gladly stand right behind you and keep shooting you in the back to get at the enemy in front of you.
This list shows the last 10 events of 154. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FriendlyFireProof