History Main / FriendlyFireProof

20th Feb '17 7:28:43 PM CosmicFerret
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* Averted viciously in ''Podcast/CriticalHit'', are real play DungeonsAndDragons campaign. In accordance with the DungeonsAndDragons tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.

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* Averted viciously in ''Podcast/CriticalHit'', are real play DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' campaign. In accordance with the DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.
14th Feb '17 8:51:23 AM Kawa
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** Averted in the arcade version's bonus stage.
2nd Feb '17 7:35:03 PM wentesur
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* In [[VideoGame/KisekiSeries Trails Series]], you can cast offensive [[MagicFromTechnology orbal arts]] or offensive crafts without injuring or even giving your teammates any effect whatsoever despite them being in attack range. Casting tornadoes? only the enemies are lifted upwards. Casting freezing or flood water art that targets the whole field? No problem!
** S-Craft-wise, two examples belong to [[VideoGame/TheLegendOfHeroesTrailsInTheSky Tita's Satellite Beam]] and [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Millium's Galactic Cannon]]. Both can be used without visible property damage around them and no allies are harmed in range. As an added bonus, you can still use Tita's S-Craft [[spoiler:in [[{{Bizarrchitecture}} distorted space]]]].
21st Jan '17 1:12:04 PM Pseudoname
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* In ''VideoGame/{{Evolve}}'' the hunter's weapons can't damage each other, but certain ones do deal knockback.
20th Jan '17 2:28:06 PM Alas_Poor_Donny
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* ''VideoGame/Vermintide'', which is essentially a Warhammer version of ''VideoGame/Left4Dead'' initially plays this trope straight, then averts it as part of the dramatic gameplay shift between the hard and nightmare difficulty levels, turning on friendly fire for all ranged and area attacks (but not melee attacks).

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* ''VideoGame/Vermintide'', ''VideoGame/TheEndTimesVermintide'', which is essentially a Warhammer version of ''VideoGame/Left4Dead'' initially plays this trope straight, then averts it as part of the dramatic gameplay shift between the hard and nightmare difficulty levels, turning on friendly fire for all ranged and area attacks (but not melee attacks).
20th Jan '17 2:27:05 PM Alas_Poor_Donny
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* ''VideoGame/Vermintide'', which is essentially a Warhammer version of ''VideoGame/Left4Dead'' initially plays this trope straight, then averts it as part of the dramatic gameplay shift between the hard and nightmare difficulty levels, turning on friendly fire for all ranged and area attacks (but not melee attacks).
17th Jan '17 6:17:42 PM nombretomado
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* Averted in ''MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].

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* Averted in ''MagicalBattleArena''.''VideoGame/MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].
17th Jan '17 12:09:25 AM EbrithilBowser
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** There are some combinations of wild Pokémon, such as Zangoose and Seviper or Zobiris and Carbink, that always attack each other instead of the player if they use single-target moves.
10th Jan '17 7:11:24 AM erforce
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* As does ''VideoGame/MedalOfHonor: Airborne'', which is a good thing since your Allied allies have a seemingly suicidal tendency to run right in front of your gun while you're blasting at the enemy.

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* As does ''VideoGame/MedalOfHonor: Airborne'', ''VideoGame/MedalOfHonorAirborne'', which is a good thing since your Allied allies have a seemingly suicidal tendency to run right in front of your gun while you're blasting at the enemy.



** ''Call of Duty: World at War'' plays the trope straight (at least in single player). Especially bad when you can shoot napalm straight through your squad to hit the enemies on the other side... And with one of the Death Cards, you can heal teammates in co-op by shooting them.

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** ''Call of Duty: World at War'' ''VideoGame/CallOfDutyWorldAttWar'' plays the trope straight (at least in single player). Especially bad when you can shoot napalm straight through your squad to hit the enemies on the other side... And with one of the Death Cards, you can heal teammates in co-op by shooting them.
31st Dec '16 1:17:32 AM ThePocket
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* ''VideoGame/Left4Dead'' averts this. There is ''no'' option of turning friendly fire off, and it's easy to shoot teammate because you jumped after some infected suddenly appear.

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* ''VideoGame/Left4Dead'' averts this. There is ''no'' option of turning friendly fire off, and it's easy to shoot a teammate because you jumped after some infected suddenly appear.


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* Mostly the case for enemies in ''VideoGame/TheBindingOfIsaac'', with a couple of noteworthy exceptions: Enemies that hurl green explosive puke are immune to explosive puke... [[ApeShallNeverKillApe but only from their own kind]]. So presumably this immunity was more to protect them from their own explosives than to prevent friendly fire. Also, those invincible spiky squares that chase you when you're at the edge of the room? Yeah, they can kill monsters. Quite handily, in fact, compared to your own attacks. [[HilarityEnsues Hilarity can ensue]] when you encounter the Headless Horseman's head in a room full of the things and he just charges full-tilt into a pair of them and dies.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FriendlyFireProof