History Main / FrickinLaserbeams

3rd Dec '17 2:28:21 PM KamenRiderOokalf
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* ''VideoGame/SilentHill3'': Heather Beam



* ''VideoGame/SilentHill'' had a few, each obtainable by getting the UFO Ending:
** The first game had the Hyper Blaster which could also be obtained by plugging a Konami Justifier into controller port 2. It came in three flavors, and each one was essentially a handgun, shotgun, and rifle with unlimited ammo.

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* ''VideoGame/SilentHill'' ''Franchise/SilentHill'' had a few, each obtainable by getting the UFO Ending:
** [[VideoGame/SilentHill1 The first game game]] had the Hyper Blaster which could also be obtained by plugging a Konami Justifier into controller port 2. It came in three flavors, and each one was essentially a handgun, shotgun, and rifle with unlimited ammo.ammo.
** ''VideoGame/SilentHill3'': Heather Beam
30th Nov '17 2:45:42 PM hubakon1368
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* Harkin's signature move, Red Rays in ''[[FanFic/MyLittleUnicorn My Brave Pony: Star Fleet Magic III]]'', also counts as a HandBlast.

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* Harkin's signature move, Red Rays in ''[[FanFic/MyLittleUnicorn ''[[Fanfic/MyBravePonyStarfleetMagic My Brave Pony: Star Fleet Magic III]]'', also counts as a HandBlast.



18th Nov '17 3:51:35 PM Saber15
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* The 1998 Activision game ''VideoGame/{{Battlezone|1998}}'' has a weapon called a ''blast cannon'', on which the manual says "The Blast Cannon delivers a short but powerful laser beam burst that does tremendous damage to enemy armour". This behaves like an actual pulsed LASER beam, with the atmosphere in its path being superheated to explosive temperatures and causing both its appearance of a blinding white line and its sound of a loud thunderclap.
** Except when you use it on Europa or Earth's moon, where there is no atmosphere.
** There is also "Flash beam" weapon in Battlezone 2 (for some reason available only in mutliplayer, along with several other weapons), which fires a (nearly) constant beam of concentrated microwaves, damaging target by extreme heat.

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* The 1998 Activision game ''VideoGame/{{Battlezone|1998}}'' ''VideoGame/Battlezone1998'' has a weapon called a ''blast cannon'', on which the manual says "The Blast Cannon delivers a short but powerful laser beam burst that does tremendous damage to enemy armour". This behaves like an actual pulsed LASER beam, with the atmosphere in its path being superheated to explosive temperatures and causing both its appearance of a blinding white line and its sound of a loud thunderclap.
**
thunderclap. [[SpaceIsNoisy Except when you use it on Europa or Earth's moon, where there is no atmosphere.
atmosphere]].
** There is also "Flash beam" weapon in Battlezone 2 (for some reason available only in mutliplayer, multiplayer, along with several other weapons), which fires a (nearly) constant beam of concentrated microwaves, damaging target by extreme heat.heat. The Blast Cannon returns as the default weapon on the ISDF's Attila LM HumongousMecha, and the ISDF also has access to a smaller hitscan laser which can be mounted on a tank's smaller "gun" slot.
18th Nov '17 3:46:57 PM Saber15
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** ''[=MechWarrior=] Online'' and ''[=MechWarrior=]: Living Legends'' averts this trope completely. Not only do lasers travel and hit instantly, but pulse lasers actually flicker, unlike previous games where Pulse Lasers were depicted as chained-blobs.

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** **''[=MechWarrior=]: Living Legends'' and ''[=MechWarrior=] Online'' and ''[=MechWarrior=]: Living Legends'' and averts this trope completely. Not only do lasers travel and hit instantly, but pulse lasers actually flicker, unlike previous games where Pulse Lasers were depicted as chained-blobs. ''Living Legends'' and later ''Online'' also introduced "burn time"; a laser beam deals its damage over a period of time, so one must keep the beam on target to maximize damage. Small lasers have a short burn time and larger, more powerful lasers have a longer burn time. Pulsed lasers deal their damage in several lumped bursts of light, so they avoid the issue, while high-damage weapons like the Heavy Large Laser can have a full second of burn time.
18th Nov '17 3:35:06 PM Saber15
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* Standard in the ''TabletopGame/BattleTech'' and ''VideoGame/MechWarrior'' franchise, for both infantry units and the iconic HumongousMecha. Lasers are rarer for infantry but common as dirt on a 'Mech. They are remarkably realistic for fictional laser weapons: they hit instantly and produce a ''ton'' of heat (this being their primary disadvantage to offset the fact that they have unlimited ammo), the only strange part being that they're visible. Oddly enough, the weapons as presented have range issues, which may sound odd at first until you realize that a battlefield full of particulates such as smoke and dust [[RealityIsUnrealistic would in fact limit lasers to certain ranges in similar ways.]] Not nearly half as unusual as the way ballistic and missile weapons [[ShortRangeLongRangeWeapon are treated, though.]]

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* Standard in the ''TabletopGame/BattleTech'' and ''VideoGame/MechWarrior'' franchise, ''TabletopGame/BattleTech'', for both infantry units and the iconic HumongousMecha. Lasers are rarer for infantry but common as dirt on a 'Mech. They are remarkably realistic for fictional laser weapons: they hit instantly and produce a ''ton'' of heat (this being their primary disadvantage to offset the fact that they have unlimited ammo), the only strange part being that they're visible. Oddly enough, the weapons as presented have range issues, which may sound odd at first until you realize that a battlefield full of particulates such as smoke and dust [[RealityIsUnrealistic would in fact limit lasers to certain ranges in similar ways.]] Not nearly half as unusual as the way ballistic and missile weapons [[ShortRangeLongRangeWeapon are treated, though.]]



* ''[[TabletopGame/BattleTech MechCommander]]'' featured a bizarre spin on the matter: lasers move as visible projectiles towards the target (at the same speed as ballistic projectiles), but whether they hit or not is predetermined at the moment they are fired. This results in bizarre situations where firing at a fast-moving target will cause the laser to [[{{Roboteching}} actually bend, change course]], and follow the target until impact.
** ''[=MechCommander=] 2'' and ''[=MechWarrior=] 3'' and ''4'', however, have lasers travel [[HitScan instantaneously.]] Interestingly, however, the 'Pulse Lasers' behave like (continuous beam) lasers, and the 'Lasers' behave like pulse lasers.
** ''VideoGame/MechAssault'' is a step backward in this regard; pulse laser shots travel like your average "laser" projectile, while lasers shoot visibly-moving beams. Both types are, at least, as fast as bullets.
*** ''[=MechWarrior=] 2'' had projectile "lasers" well before ''[=MechAssault=]''. It's a ZigZaggingTrope as far as ''[=BattleTech=]'' video game adaptations go.
*** So [[ZigZaggingTrope Zig-Zagged]] that ''[=MechWarrior=]'' Online and ''[=MechWarrior=]: Living Legends'' averts this trope completely. Not only do lasers travel and hit instantly, but pulse lasers actually flicker, unlike previous games where Pulse Lasers were depicted as chained-blobs.

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* ''[[TabletopGame/BattleTech MechCommander]]'' The ''Franchise/BattleTechExpandedUniverse'' [[ZigZaggingTrope zig-zags]] on the matter:
** ''VideoGame/MechCommander''
featured a bizarre spin on the matter: lasers move as visible projectiles towards the target (at the same speed as ballistic projectiles), but whether they hit or not is predetermined at the moment they are fired. This results in bizarre situations where firing at a fast-moving target will cause the laser to [[{{Roboteching}} actually bend, change course]], and follow the target until impact.
** ''[=MechCommander=] 2'' and ''[=MechWarrior=] 3'' and ''4'', however, have lasers travel [[HitScan instantaneously.]] Interestingly, however, the 'Pulse Lasers' behave like (continuous beam) lasers, and the 'Lasers' behave like pulse lasers.
**
In ''VideoGame/MechAssault'' is a step backward in this regard; pulse laser shots travel like your average "laser" projectile, while lasers shoot visibly-moving beams. Both types are, at least, as fast as bullets.
*** ** In ''Videogame/MechWarrior 2'', lasers are moderately high-speed energy bullets.
** In ''Mechwarrior 4'', pulse lasers ''are'' HitScan, but the appearance of the beam suggests a high-velocity energy machine gun.
**
''[=MechWarrior=] 2'' had projectile "lasers" well before ''[=MechAssault=]''. It's a ZigZaggingTrope as far as ''[=BattleTech=]'' video game adaptations go.
*** So [[ZigZaggingTrope Zig-Zagged]] that ''[=MechWarrior=]'' Online
Online'' and ''[=MechWarrior=]: Living Legends'' averts this trope completely. Not only do lasers travel and hit instantly, but pulse lasers actually flicker, unlike previous games where Pulse Lasers were depicted as chained-blobs.
3rd Nov '17 6:40:55 AM DarkDuel
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For those keeping score, the title of this trope comes from an otherwise unrelated line in the first ''Film/{{Austin Powers|International Man of Mystery}}'' movie ("I want [[WeaponizedAnimal sharks with frickin laser beams on their heads!]]" - and when they appear on the third movie, they are realistic lasers instead of a RayGun). For ''really frickin '''big''''' laser beams, see WaveMotionGun. For real handguns {{Bowdlerise}}d into energy guns, see FamilyFriendlyFirearms. If it's RaygunGothic, it's probably a DeathRay. When such weapons are used [[SpamAttack excessively]], see BeamSpam. And when they track their target like missiles, see HomingLasers. Often overlaps with HandBlast for the user's convenience.

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For those keeping score, the title of this trope comes from an otherwise unrelated line in the first ''Film/{{Austin Powers|International Man of Mystery}}'' movie ("I want [[WeaponizedAnimal sharks with frickin laser beams on attached to their their heads!]]" - and when they appear on the third movie, they are realistic lasers instead of a RayGun). For ''really frickin '''big''''' laser beams, see WaveMotionGun. For real handguns {{Bowdlerise}}d into energy guns, see FamilyFriendlyFirearms. If it's RaygunGothic, it's probably a DeathRay. When such weapons are used [[SpamAttack excessively]], see BeamSpam. And when they track their target like missiles, see HomingLasers. Often overlaps with HandBlast for the user's convenience.
27th Sep '17 7:31:46 PM flamingscribblenaut
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Added DiffLines:

* Music/{{Knife Party}}: [[https://www.youtube.com/watch?v=u6-U-apEUZI DESTROY THEM WITH LASERS!]]
17th Aug '17 6:27:20 PM secretfan14
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%%* There was one very, very real LASER (machine-)gun produced in the 1990s. The [[https://en.wikipedia.org/wiki/ZM-87 ZM-87]], a blinding neodymium LASER weapon, intended to blind by burning out eyeball corneas and digital camera CCDs with a longer range (2+ km) than an actual bullet-firing machine-gun. Now, this type of weapon is precise and [[AwesomeYetPractical extremely effective at neutralizing hostiles]], yet entirely non-lethal as the beam is not powerful enough to damage vital organs, and blinded soldiers would be forced to surrender because they cannot aim a gun nor run away. It is for that reason that this kind of weapon is actually banned by a 1995 international convention on the laws of war. Yes, '''all''' sides in an [[WarIsHell armed conflict]] [[WeHaveReserves would rather have their soldiers die from gunshots than be blinded but alive]] - [[YouHaveOutLivedYourUsefulness it costs too much money to rehabilitate blinded personnel]] and [[LeaveNoSurvivors POWs]]... which makes one realize [[WarForFunAndProfit how]] ''[[WarForFunAndProfit sinister]]'' [[WarForFunAndProfit war is]].

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%%* There was one very, very real LASER (machine-)gun produced in the 1990s. The [[https://en.wikipedia.org/wiki/ZM-87 ZM-87]], a blinding neodymium LASER weapon, intended to blind by burning out eyeball corneas and digital camera CCDs with a longer range (2+ km) than an actual bullet-firing machine-gun. Now, this type of weapon is precise and [[AwesomeYetPractical extremely effective at neutralizing hostiles]], hostiles, yet entirely non-lethal as the beam is not powerful enough to damage vital organs, and blinded soldiers would be forced to surrender because they cannot aim a gun nor run away. It is for that reason that this kind of weapon is actually banned by a 1995 international convention on the laws of war. Yes, '''all''' sides in an [[WarIsHell armed conflict]] [[WeHaveReserves would rather have their soldiers die from gunshots than be blinded but alive]] - [[YouHaveOutLivedYourUsefulness it costs too much money to rehabilitate blinded personnel]] and [[LeaveNoSurvivors POWs]]... which makes one realize [[WarForFunAndProfit how]] ''[[WarForFunAndProfit sinister]]'' [[WarForFunAndProfit war is]].
12th Aug '17 3:40:20 AM Arivne
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* In the ''WesternAnimation/{{Superfriends}} 1973''/74 episode "The Shamon U", one of Dr. Shamon's devices is a giant laser that he uses to fuse space gold dust into gold meteors.

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* In the ''WesternAnimation/{{Superfriends}} 1973''/74 ''WesternAnimation/{{Superfriends}}'' 1973/74 episode "The Shamon U", one of Dr. Shamon's devices is a giant laser that he uses to fuse space gold dust into gold meteors. The beam clearly travels slower than the speed of light.
16th Jul '17 6:41:37 AM FlakyPorcupine
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* Many enemies in ''VideoGame/TheBindingOfIsaac'' have this trope combined with HighPressureBlood, and Isaac himself is able to use it as a [[DealWithTheDevil devil room]] item called Brimstone. The unlockable character Azazel has a much shorter version of this as one of his starting items. [[AntiFrustrationFeatures Thankfully, most enemies will not use it if they are off-screen]].
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