History Main / FrickinLaserBeams

17th Aug '16 9:02:01 AM kyojikasshu
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* Lazer Tag.

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* Laser tag in general, and the Lazer Tag.Tag and Photon brands in particular.
12th Aug '16 4:24:42 PM UmbrellasWereAwesome
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* The ''VideoGame/{{Halo}}'' series has plasma weapons both handheld and vehicle-mounted versions, and the famous Spartan Laser; the Covenant Scarab unleashes a lightning-like green beam at targets, possibly an electrolaser. The Forerunner's creations use actual hitscan weapons which fire glowy beams that land with a sizzling sound. The Spartan Laser, likewise, also reaches its target almost instantly, although it lands with more of a 'boom' sound and takes some time to charge. Forerunner constructs are armed with weapons that fire bolts of hard light.
** Judging by the description on [[http://halo.wikia.com/wiki/M6_Grindell/Galilean_Nonlinear_Rifle the Halo wiki]], the Spartan Laser is actually a pulse laser - that is, instead of the laser projecting a continuous low-power beam, it shoots [[BeamSpam multiple beams in very quick succession, like a machine gun]]. Although not currently man-portable, there are real-world pulse lasers capable of what's known as "laser ablation", i.e. heating up the target so much and so quickly that they're ''torn apart with a series of tiny explosions''.
*** But wait, there's more! By further [[TimTaylorTechnology upping the ante]] with a technique known as "chirped pulse amplification", one can create lasers that can blast a single square centimetre of material with ''terawatts'' of energy. Said techniques are currently being used to initiate nuclear fusion and create "tabletop terawatt lasers", which are [[ExactlyWhatItSaysOnTheTin exactly what they say on the tin]]. [[IWantMyJetpack We're getting there!]]
** The earlier ''VideoGame/{{Marathon}}'' series also had all sorts of energy weapons which moved very slowly, and a number of typically near-hitscan bullet weapons. Since there were only one or two enemies with bullet weapons and one or two CoolButInefficient energy weapons you could use, this typically added up to you dodging lots of enemy fire and them ending up as bullet-riddled heaps of steaming entrails (when you didn't trick them into starting a fight with the other guy that was standing behind you.)

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* The ''VideoGame/{{Halo}}'' ''Franchise/{{Halo}}'' series has plasma weapons both handheld and vehicle-mounted versions, plasma weapons, beam-firing sniper rifles, and the famous Spartan Laser; Laser (which also has vehicle-mounted versions). Also, the Covenant Scarab unleashes a lightning-like green beam at targets, possibly an electrolaser. The Forerunner's creations use actual Forerunners' most basic MechaMooks fire hitscan weapons which fire glowy beams that land with a sizzling sound. The sound; the Spartan Laser, likewise, also reaches its target almost instantly, although it lands with more of a 'boom' sound and takes some time to charge. More advanced Forerunner constructs are armed with weapons that fire bolts of hard light.
** Judging by the description on [[http://halo.wikia.com/wiki/M6_Grindell/Galilean_Nonlinear_Rifle the Halo wiki]], [[http://www.halopedia.org/File:Spartan_laser_many_beams.jpg As shown in this screenshot]], the Spartan Laser is seems to be actually a pulse laser - that is, instead of the laser projecting a continuous low-power beam, it shoots [[BeamSpam multiple beams in very quick succession, like a machine gun]]. Although not currently man-portable, there are real-world pulse lasers capable of what's known as "laser ablation", i.e. heating up the target so much and so quickly that they're ''torn apart with a series of tiny explosions''.
***
explosions''. But wait, there's more! By further [[TimTaylorTechnology upping the ante]] with a technique known as "chirped pulse amplification", one can create lasers that can blast a single square centimetre of material with ''terawatts'' of energy. Said techniques are currently being used to initiate nuclear fusion and create "tabletop terawatt lasers", which are [[ExactlyWhatItSaysOnTheTin exactly what they say on the tin]]. [[IWantMyJetpack We're getting there!]]
** The earlier * ''VideoGame/{{Marathon}}'' series also (Creator/{{Bungie}}'s pre-''Franchise/{{Halo}}'' FPS series) had all sorts of energy weapons which moved very slowly, and a number of typically near-hitscan bullet weapons. Since there were only one or two enemies with bullet weapons and one or two CoolButInefficient energy weapons you could use, this typically added up to you dodging lots of enemy fire and them ending up as bullet-riddled heaps of steaming entrails (when you didn't trick them into starting a fight with the other guy that was standing behind you.)
9th Aug '16 6:30:39 PM Mildesten
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** Judging by the description on [[http://halo.wikia.com/wiki/M6_Grindell/Galilean_Nonlinear_Rifle the Halo wiki]], the Spartan Laser is actually a pulse laser - that is, instead of the laser projecting a continuous low-power beam, it shoots [[BeamSpam multiple beams in very quick succession, like a machine gun]]. Although not currently man-portable, there are real-world pulse lasers capable of what's known as "laser ablation", i.e. heating up the target so much and so quickly that they're ''torn apart with a series of tiny explosions''.
*** But wait, there's more! By further [[TimTaylorTechnology upping the ante]] with a technique known as "chirped pulse amplification", one can create lasers that can blast a single square centimetre of material with ''terawatts'' of energy. Said techniques are currently being used to initiate nuclear fusion and create "tabletop terawatt lasers", which are [[ExactlyWhatItSaysOnTheTin exactly what they say on the tin]]. [[IWantMyJetpack We're getting there!]]
7th Aug '16 1:19:08 PM Ripburger
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** ''VideoGame/XCom: Apocalypse'' has laser sniper rifle. Of vehicle weapons available early in the game, lasers are cheap, cause less collateral damage if miss and miss less to begin with than other variants.

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** ''VideoGame/XCom: Apocalypse'' ''VideoGame/XCOMApocalypse'' has a laser sniper rifle. Of vehicle weapons available early in the game, lasers are cheap, cause less collateral damage if miss and miss less to begin with than other variants.
31st Jul '16 8:27:35 PM JackG
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** The novelization also has a distinct ozone smell whenever they are fired.

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** The novelization also has a distinct ozone smell whenever they are fired.fired, caused by the beam reacting to the oxygen in the air.
31st Jul '16 8:26:19 PM JackG
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** The novelization also has a distinct ozone smell whenever they are fired.
27th Jul '16 2:31:04 AM eroock
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[[caption-width-right:300:If you see it coming, it's probably not travelling at light speed.[[note]]And since it disperses enough of its ambient energy to be visible even in clear atmosphere, it'll be ineffective even at astonishingly close ranges. No wonder that in this setting, characters that are [[ImprobableAimingSkills actually capable of wielding a blaster to deadly effect]] seem to be [[ImperialStormtrooperMarksmanshipAcademy even rarer than Jedi.]][[/note]] ]]

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[[caption-width-right:300:If you [[SlowElectricity see it coming, coming]], it's probably not travelling at light speed.[[note]]And since it disperses enough of its ambient energy to be visible even in clear atmosphere, it'll be ineffective even at astonishingly close ranges. No wonder that in this setting, characters that are [[ImprobableAimingSkills actually capable of wielding a blaster to deadly effect]] seem to be [[ImperialStormtrooperMarksmanshipAcademy even rarer than Jedi.]][[/note]] ]]
29th Jun '16 12:03:19 PM DastardlyDemolition
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* The ''VideoGame/{{Fallout}}'' games feature laser weaponry in the mid- to late game areas. In the first two games, they're not terribly effective since even plain metal armour reduces laser damage by 75%. On the other hand, the laser weapons family does include a [[GatlingGood Gatling Laser]].

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* The ''VideoGame/{{Fallout}}'' games feature laser weaponry in the mid- to late game areas. In the first two games, they're not terribly effective since even plain metal armour reduces laser damage by 75%. On the other hand, the laser weapons family does include a [[GatlingGood Gatling Gatling]][[BeamSpam Laser]].



* Most robots from the Future era in ''VideoGame/ChronoTrigger'' have energy weapons as part of their arsenal ({{Robo|tBuddy}} and his "Laser Spin" technique included).

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*** ''VideoGame/FalloutNewVegas'' add a new Laser wapon called the Laser RCW[[note]]'''R'''apid '''C'''apacitor '''W'''eapon[[/note]], a laser tommygun. It's the second fastest firing laser weapon in game, easier to find and repair, and with it's Recylcer mod it's ammo easy. With Optimized Electron Charge Packs, it functions as a poor man's Gatling Laser at a cheaper, lighter cost.
* Most robots from the Future era in ''VideoGame/ChronoTrigger'' have energy weapons as part of their arsenal ({{Robo|tBuddy}} ({{RobotBuddy}} and his "Laser Spin" technique included).
30th May '16 8:26:20 AM Dallenson
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* ''VideoGame/UnrealTournament'''s Shock Rifle does something similar, although the effect varies. The weapon is HitScan (another word for instant hit), but the beam is not. The result is that when you fire you see the target light up with the blast shockwave before the actual bolt reaches it.
** [[AvertedTrope Averted]] with ''UT 2003'' onward, as the Shock Rifle now appears to shoot a typical laser beam.



** ''VideoGame/UnrealTournament'''s Shock Rifle does something similar, although the effect varies. The weapon is HitScan (another word for instant hit), but the beam is not. The result is that when you fire you see the target light up with the blast shockwave before the actual bolt reaches it.
*** [[AvertedTrope Averted]] with ''UT 2003'' onward, as the Shock Rifle now appears to shoot a typical laser beam.



*** So ZigZagged that ''[=MechWarrior=]'' Online averts this trope completely. Not only do lasers travel and hit instantly, but pulse lasers actually flicker, unlike previous games where Pulse Lasers were depicted as chained-blobs.

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*** So ZigZagged that ''[=MechWarrior=]'' Online and ''[=MechWarrior=]: Living Legends'' averts this trope completely. Not only do lasers travel and hit instantly, but pulse lasers actually flicker, unlike previous games where Pulse Lasers were depicted as chained-blobs.
27th May '16 3:55:48 AM foxley
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* {{Series/Firefly}} usually sticks with KineticWeaponsAreJustBetter, but laser weapons do make the occasional appearance. They're shown fairly realistically with a continuous beam that instantly hits its target, and the main reason they're not used much is that they just need too much power to run and are therefore not much use in hand-held guns. In {{Film/Serenity}}, lasers appear to be among the weapons used by spaceships. It's also mentioned that only Alliance military are allowed to carry weapons-grade lasers. The one guy we see actually using it goes with the ScrewTheRulesIHaveMoney excuse.

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* {{Series/Firefly}} ''{{Series/Firefly}}'' usually sticks with KineticWeaponsAreJustBetter, but laser weapons do make the occasional appearance. They're shown fairly realistically with a continuous beam that instantly hits its target, and the main reason they're not used much is that they just need too much power to run and are therefore not much use in hand-held guns. In {{Film/Serenity}}, lasers appear to be among the weapons used by spaceships. It's also mentioned that only Alliance military are allowed to carry weapons-grade lasers. The one guy we see actually using it goes with the ScrewTheRulesIHaveMoney excuse.


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* ''Series/MacGyver'': In "The Legend of the Holy Rose", Mac realises that Ambrose's artifacts can be assembled together into an optical pump: a device that captures and amplifies the sun's rays into a laser beam. True to form, the laser beam is visible and red. The episode's villain dies when he steps in front of the optical pump just as the sun comes out from behind a cloud.
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