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History Main / FreeLookButton

22nd Oct '15 8:38:15 PM nombretomado
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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and all 3D ''Zelda'' [[MajorasMask games]] [[VideoGame/TheLegendOfZeldaTheWindWaker since]] [[VideoGame/TheLegendOfZeldaTwilightPrincess then]], have had a freelook function that also doubles as a means of precision aiming for tools like the Bow or Hookshot. Holding the shoulder button at the same time allows Link to sidestep left or right without leaving the freelook mode.

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and all 3D ''Zelda'' [[MajorasMask [[VideoGame/TheLegendOfZeldaMajorasMask games]] [[VideoGame/TheLegendOfZeldaTheWindWaker since]] [[VideoGame/TheLegendOfZeldaTwilightPrincess then]], have had a freelook function that also doubles as a means of precision aiming for tools like the Bow or Hookshot. Holding the shoulder button at the same time allows Link to sidestep left or right without leaving the freelook mode.
20th Sep '15 10:29:41 AM nombretomado
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* In the GameCube ''MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.

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* In the GameCube UsefulNotes/NintendoGameCube ''MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.
24th Apr '15 10:10:07 AM Prfnoff
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* In the trilogy of ''JakAndDaxter'' games, this doubles as a means of precision aiming for projectile attacks like Yellow Eco or the Blaster gun.

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* In the trilogy of ''JakAndDaxter'' ''VideoGame/JakAndDaxter'' games, this doubles as a means of precision aiming for projectile attacks like Yellow Eco or the Blaster gun.
9th Dec '14 12:42:30 PM Saber15
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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' and ''Mechwarrior Online'' have freelook buttons which disable control of the [[HumongousMecha BattleMech's]] torso and allow you to look around. When at maximum torso angle lock on a mech without an AbnormalLimbRotationRange, using the freelook is critical because it can be used to get a few extra degrees of weapon articulation to blast someone.
9th Dec '14 12:31:23 PM Saber15
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* ''PlanetSide 2'' allows aircraft to freelook when holding down the middle mouse button, which locks them from using pitch and roll controls. The Liberator gunship's pilot had an autocannon that could be aimed by freelook during the beta, though it was removed when Liberators were winning one-on-one fights with fighters.

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* ''PlanetSide ''Videogame/PlanetSide 2'' allows aircraft to freelook when holding down the middle mouse button, which locks them from using pitch and roll controls. The Liberator gunship's pilot had an autocannon that could pilot-controlled gun used to be aimed by aimable in freelook during the beta, though it for use against ground targets, but was removed when on all but one gun because [[NotTheIntendedUse Liberators were winning one-on-one fights with fighters.murderizing the crap out of everything in the sky]].
3rd Nov '14 9:08:29 AM DragonQuestZ
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* ''ResidentEvil4'' has an over the shoulder perspective but could also move the camera angle around fairly freely for a closer look. Worth noting is that Ashley reacts appropriately if you, the player, attempts to use the camera in this way to peek under her skirt, especially from below a ledge when she is standing near a ladder.
3rd Nov '14 8:29:44 AM Menarker
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* ''ResidentEvil4'' has an over the shoulder perspective but could also move the camera angle around fairly freely for a closer look. Worth noting is that Ashley reacts appropriately if you, the player, attempts to use the camera in this way to peek under her skirt, especially from below a ledge when she is standing near a ladder.
3rd Nov '14 8:25:02 AM Menarker
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Engaging Freelook mode has one notable side effect: Since the player's normal movement controls are now adjusting the camera instead, the player character becomes essentially fixed in place until it is released, and they may be vulnerable to enemy attacks. Some games will switch back to normal control if the player takes damage during Freelook mode, or allow limited evasive maneuvers without interrupting the Freelook. Other games may even allow the player to use their weapons/attacks in Freelook mode, enabling this function to provide precision aiming with projectile weapons (like everyone's favorite, the SniperRifle).

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Engaging Freelook mode has one notable side effect: Since the player's normal movement controls are now adjusting the camera instead, the player character becomes essentially fixed in place until it is released, and they may be vulnerable to enemy attacks. Some games will switch back to normal control if the player takes damage during Freelook mode, or allow limited evasive maneuvers without interrupting the Freelook. Other games may even allow the player to use their weapons/attacks in Freelook mode, enabling this function to provide precision aiming with projectile weapons (like everyone's favorite, the SniperRifle).
SniperRifle). MaleGaze might also be in play when players use this feature to direct the camera at particular locations, especially if the camera can be used while crouching, or if a bird's eye view option is available.
26th Oct '14 9:38:26 PM KamenRiderOokalf
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This is not to be confused with games that allow simultaneous player movement and "free" camera control simultaneously via separate control sticks (which most FirstPersonShooter games, like VideoGame/{{Quake}}, do by default) -- a Freelook button is a means of ''toggling between'' player movement and camera control, usually because simultaneous control over both is not always possible (depending on the game's control scheme).

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This is not to be confused with games that allow simultaneous player movement and "free" camera control simultaneously via separate control sticks (which most FirstPersonShooter games, like VideoGame/{{Quake}}, ''VideoGame/{{Quake}}'', do by default) -- a Freelook button is a means of ''toggling between'' player movement and camera control, usually because simultaneous control over both is not always possible (depending on the game's control scheme).
18th Apr '14 11:31:15 AM KamenRiderOokalf
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* In ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'', the "Amaze-O-Gaze Glasses" are an optional item that allows first-person view to zoom in or out.

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* In ''[[{{Banjo-Kazooie}} ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', the "Amaze-O-Gaze Glasses" are an optional item that allows first-person view to zoom in or out.
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