15th Mar '17 4:56:21 PM

**legendaryweredragon** Is there an issue? Send a Message

**Added DiffLines:**

** [[http://www.scp-wiki.net/another-goddamn-magic-system During this lecture]] the speaker explains that almost anybody who does not believe in luck cannot create a luck charm with magic, unless they are an actual statistician, because they know what it would actually take to create luck, as an example of how not everyone can or can't do the same things with magic.

12th Jan '17 6:30:15 PM

**Gamermaster** Is there an issue? Send a Message

**Changed line(s) 26 (click to see context) from:**

* Part 7 of ''Manga/JojosBizarreAdventure'' takes geometry very seriously. A short 2 page lesson on the golden ratio gives the protagonist the power to create miniature wormholes.

**to:**

* Part 7 of ~~''Manga/JojosBizarreAdventure'' ~~''Manga/JoJosBizarreAdventure'' takes geometry very seriously. A short 2 page lesson on the golden ratio gives the protagonist the power to create miniature wormholes.

8th Jan '17 2:36:38 PM

**nombretomado** Is there an issue? Send a Message

**Changed line(s) 44 (click to see context) from:**

* The UltimateMarvel version of the Scarlet Witch needs to work out the statistical probability of her hexes before she casts them for desired effects.

**to:**

* The ~~UltimateMarvel ~~ComicBook/UltimateMarvel version of the Scarlet Witch needs to work out the statistical probability of her hexes before she casts them for desired effects.

16th Dec '16 11:56:58 PM

**Gamermaster** Is there an issue? Send a Message

**Changed line(s) 23 (click to see context) from:**

* It's revealed in the [[AllThereInTheManual supplementary]] [[ComicBookAdaptation manga]] of ''Franchise/LyricalNanoha'' that constructing the InstantRunes needed for magic in that setting requires a very good grasp of math. In fact, one of the reasons why Nanoha and Fate are such powerful mages is because they're both [[TeenGenius math geniuses]]. The [[MagicWand Devices]] aren't just conduits for mana, but they're also highly advanced calculators.

**to:**

* It's revealed in the [[AllThereInTheManual supplementary]] [[ComicBookAdaptation manga]] of ''Franchise/LyricalNanoha'' that constructing the InstantRunes needed for magic in that setting requires a very good grasp of math. In fact, one of the reasons why Nanoha and Fate are such powerful mages is because they're both [[TeenGenius math geniuses]]. The [[MagicWand Devices]] aren't just conduits for mana, ~~but ~~they're also highly advanced calculators.

8th Oct '16 4:56:52 PM

**nombretomado** Is there an issue? Send a Message

**Changed line(s) 131 (click to see context) from:**

* In an episode of ''CampLazlo'', being flipped upside down gradually changes the TooDumbToLive characters Chip and Skip into geniuses (it increases the blood flow to their heads). At the height of their intellect, they use their brains to flip themselves right-side up again: this involves rattling off a lengthy Newtonian formula, and then simply glowing with a pink light that levitates them into position. Unfortunately, this reduces the blood flow to their brains, and they soon [[FlowersForAlgernonSyndrome turn right back into idiots]].

**to:**

* In an episode of ~~''CampLazlo'', ~~''WesternAnimation/CampLazlo'', being flipped upside down gradually changes the TooDumbToLive characters Chip and Skip into geniuses (it increases the blood flow to their heads). At the height of their intellect, they use their brains to flip themselves right-side up again: this involves rattling off a lengthy Newtonian formula, and then simply glowing with a pink light that levitates them into position. Unfortunately, this reduces the blood flow to their brains, and they soon [[FlowersForAlgernonSyndrome turn right back into idiots]].

31st Aug '16 3:55:23 AM

**Morgenthaler** Is there an issue? Send a Message

**Changed line(s) 56,57 (click to see context) from:**

* Connected to the above, ''TheLaundrySeries'' by Charles Stross also shows magic as mathematics, to the point where computers solving certain equations can warp reality as per magical spells. Becomes a bit of a problem when the walls around reality start weakening, to the worst-case scenario of somebody solving equations in their head running the risk of accidentally summoning an EldritchAbomination.

* Jack L. Chalker's ''[[WellWorld Well of Souls]]'' series: The Great Equation. A couple of supercomputers are capable of [[RealityWarper warping reality]] retroactively (that is, those who didn't see the change actually happen are incapable of realizing that anything actually changed) by "altering" the Equation, which basically ''is'' reality. By moving a few numbers in the equation, the result -- that is, our reality -- changes to suit.

* Jack L. Chalker's ''[[WellWorld Well of Souls]]'' series: The Great Equation. A couple of supercomputers are capable of [[RealityWarper warping reality]] retroactively (that is, those who didn't see the change actually happen are incapable of realizing that anything actually changed) by "altering" the Equation, which basically ''is'' reality. By moving a few numbers in the equation, the result -- that is, our reality -- changes to suit.

**to:**

* Connected to the above, ~~''TheLaundrySeries'' ~~''Literature/TheLaundrySeries'' by Charles Stross also shows magic as mathematics, to the point where computers solving certain equations can warp reality as per magical spells. Becomes a bit of a problem when the walls around reality start weakening, to the worst-case scenario of somebody solving equations in their head running the risk of accidentally summoning an EldritchAbomination.

* Jack L. Chalker's~~''[[WellWorld ~~''[[Literature/WellWorld Well of Souls]]'' series: The Great Equation. A couple of supercomputers are capable of [[RealityWarper warping reality]] retroactively (that is, those who didn't see the change actually happen are incapable of realizing that anything actually changed) by "altering" the Equation, which basically ''is'' reality. By moving a few numbers in the equation, the result -- that is, our reality -- changes to suit.

* Jack L. Chalker's

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* The Aons (runes) neccessary to make the magic system from ''{{Elantris}}'' work are very much like a combination of mathematical symbols and a very complex alphabet. Learning magic is incredibly difficult for this reason, and it can take weeks for even an experienced practitioner to write out the more complex spell "equations".

* The premise behind ''SimonBloom''

* The premise behind ''SimonBloom''

**to:**

* The Aons (runes) neccessary to make the magic system from ~~''{{Elantris}}'' ~~''Literature/{{Elantris}}'' work are very much like a combination of mathematical symbols and a very complex alphabet. Learning magic is incredibly difficult for this reason, and it can take weeks for even an experienced practitioner to write out the more complex spell "equations".

* The premise behind~~''SimonBloom''~~''Literature/SimonBloom''

* The premise behind

29th Jul '16 3:38:02 PM

**tealmage** Is there an issue? Send a Message

**Changed line(s) 88 (click to see context) from:**

* ''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

**to:**

* ''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ~~''Series/Countdown''.~~''Series/{{Countdown}}''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

29th Jul '16 3:37:21 PM

**tealmage** Is there an issue? Send a Message

**Changed line(s) 88 (click to see context) from:**

* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

**to:**

* ~~''TabletopGame/Pathfinder'' ~~''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

29th Jul '16 3:36:59 PM

**tealmage** Is there an issue? Send a Message

**Changed line(s) 87 (click to see context) from:**

* In ''Complete Arcane'', the 3.5 Edition of ''TabletopGame/DungeonsAndDragons'' rulebook, there is a PrestigeClass called the Geometer. They learn to describe magic as using abstract geometric designs. This is an advantage, if nothing else, because they can save a ton on spellbooks: they need only a single page to depict any spell, regardless of complexity, whereas with the traditional method one would need more pages with higher-level spells. They can also use scribe glyphs of these designs to cast a spell silently.

**to:**

* In ~~''Complete Arcane'', the 3.5 Edition of ~~''TabletopGame/DungeonsAndDragons'' 3.5's ''Complete Arcane'' rulebook, there is a PrestigeClass called the Geometer. They learn to describe magic as using abstract geometric designs. This is an advantage, if nothing else, because they can save a ton on spellbooks: they need only a single page to depict any spell, regardless of complexity, whereas with the traditional method one would need more pages with higher-level spells. They can also use scribe glyphs of these designs to cast a spell ~~silently.~~silently.

* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

17th Jul '16 8:22:58 AM

**LadyJaneGrey** Is there an issue? Send a Message

**Added DiffLines:**

* In ''Anime/YuGiOhGX'', Misawa has a monster called Mathematician, a goofy-looking wizard wearing a mortarboard and academic road. It's attack is called "Battle Curriculum" (or "Number Cruncher" in the dub) and consists of a beam of magical energy full of numbers and mathematical symbols. [[SureWhyNot Konami eventually]] made it into a [[http://yugioh.wikia.com/wiki/Mathematician real card.]]

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