29th Jul '16 3:38:02 PM

**tealmage** Is there an issue? Send a Message

**Changed line(s) 88 (click to see context) from:**

* ''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

**to:**

* ''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ~~''Series/Countdown''.~~''Series/{{Countdown}}''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

29th Jul '16 3:37:21 PM

**tealmage** Is there an issue? Send a Message

**Changed line(s) 88 (click to see context) from:**

* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

**to:**

* ~~''TabletopGame/Pathfinder'' ~~''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

29th Jul '16 3:36:59 PM

**tealmage** Is there an issue? Send a Message

**Changed line(s) 87 (click to see context) from:**

* In ''Complete Arcane'', the 3.5 Edition of ''TabletopGame/DungeonsAndDragons'' rulebook, there is a PrestigeClass called the Geometer. They learn to describe magic as using abstract geometric designs. This is an advantage, if nothing else, because they can save a ton on spellbooks: they need only a single page to depict any spell, regardless of complexity, whereas with the traditional method one would need more pages with higher-level spells. They can also use scribe glyphs of these designs to cast a spell silently.

**to:**

* In ~~''Complete Arcane'', the 3.5 Edition of ~~''TabletopGame/DungeonsAndDragons'' 3.5's ''Complete Arcane'' rulebook, there is a PrestigeClass called the Geometer. They learn to describe magic as using abstract geometric designs. This is an advantage, if nothing else, because they can save a ton on spellbooks: they need only a single page to depict any spell, regardless of complexity, whereas with the traditional method one would need more pages with higher-level spells. They can also use scribe glyphs of these designs to cast a spell ~~silently.~~silently.

* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

17th Jul '16 8:22:58 AM

**LadyJaneGrey** Is there an issue? Send a Message

**Added DiffLines:**

* In ''Anime/YuGiOhGX'', Misawa has a monster called Mathematician, a goofy-looking wizard wearing a mortarboard and academic road. It's attack is called "Battle Curriculum" (or "Number Cruncher" in the dub) and consists of a beam of magical energy full of numbers and mathematical symbols. [[SureWhyNot Konami eventually]] made it into a [[http://yugioh.wikia.com/wiki/Mathematician real card.]]

29th Jun '16 6:48:02 PM

**Doug86** Is there an issue? Send a Message

**Changed line(s) 59,60 (click to see context) from:**

* The ''[[HaroldShea Compleat Enchanter]]'' books by Creator/LSpragueDeCamp are heavily based on mathematics causing magic.

* In the ''YoungWizards'' series, all magic is based in math and science, and the kids have quite high-level discussions of these things, because part of magic is being able to completely describe what you want to change.

* In the ''YoungWizards'' series, all magic is based in math and science, and the kids have quite high-level discussions of these things, because part of magic is being able to completely describe what you want to change.

**to:**

* The ~~''[[HaroldShea ~~''[[Literature/HaroldShea Compleat Enchanter]]'' books by Creator/LSpragueDeCamp are heavily based on mathematics causing magic.

* In the~~''YoungWizards'' ~~''Literature/YoungWizards'' series, all magic is based in math and science, and the kids have quite high-level discussions of these things, because part of magic is being able to completely describe what you want to change.

* In the

**Changed line(s) 74 (click to see context) from:**

* While not stated on ''{{Series/Lost}}'' itself,the AlternateRealityGame ''ARG/TheLostExperience'' states that the [[ArcNumber numbers]] (4, 8, 15, 16, 23, 42) are [[spoiler:parameters in the Valenzetti equation used to derive the time remaining before humanity's extinction]].

**to:**

* While not stated on ~~''{{Series/Lost}}'' ~~''Series/{{Lost}}'' itself,the AlternateRealityGame ''ARG/TheLostExperience'' states that the [[ArcNumber numbers]] (4, 8, 15, 16, 23, 42) are [[spoiler:parameters in the Valenzetti equation used to derive the time remaining before humanity's extinction]].

5th May '16 2:35:18 PM

**TheOneWhoTropes** Is there an issue? Send a Message

**Changed line(s) 106 (click to see context) from:**

* In ''VisualNovel/UminekoNoNakuKoroNi'', the PowerLevels for Leviathan and [[spoiler:Kyrie]] are determined in how many hours they've experienced intense envy. In-game, Leviathan attempts the multiplication for the latter's multiplication formula, along with revealing her own, giving players the idea; in the TIPS, [[spoiler:Kyrie]] is shown actually chanting her formula as she runs to give her husband (flirting with a younger girl) what for.

**to:**

* In ~~''VisualNovel/UminekoNoNakuKoroNi'', ~~''VisualNovel/UminekoWhenTheyCry'', the PowerLevels for Leviathan and [[spoiler:Kyrie]] are determined in how many hours they've experienced intense envy. In-game, Leviathan attempts the multiplication for the latter's multiplication formula, along with revealing her own, giving players the idea; in the TIPS, [[spoiler:Kyrie]] is shown actually chanting her formula as she runs to give her husband (flirting with a younger girl) what for.

12th Mar '16 7:26:46 AM

**Prfnoff** Is there an issue? Send a Message

**Changed line(s) 101,102 (click to see context) from:**

* Rita's non-spell special attacks in VideoGame/TalesOfVesperia take the form of mathematical equations.

* Reinhart Manx, the playable mage character in ''DungeonSiege III'' employs both this and {{Magitek}}, using the power of math rather than fireballs.

* Reinhart Manx, the playable mage character in ''DungeonSiege III'' employs both this and {{Magitek}}, using the power of math rather than fireballs.

**to:**

* Rita's non-spell special attacks in ~~VideoGame/TalesOfVesperia ~~''VideoGame/TalesOfVesperia'' take the form of mathematical equations.

* Reinhart Manx, the playable mage character in~~''DungeonSiege ~~''VideoGame/DungeonSiege III'' employs both this and {{Magitek}}, using the power of math rather than fireballs.

* Reinhart Manx, the playable mage character in

**Changed line(s) 107 (click to see context) from:**

* ''ChaosHead'': fun[[superscript:10]] × int[[superscript:40]] = [=Ir2=], [[spoiler:the equation Takumi discovered in elementary school and the basis of the Noah Project]].

**to:**

* ~~''ChaosHead'': ~~''VisualNovel/ChaosHead'': fun[[superscript:10]] × int[[superscript:40]] = [=Ir2=], [[spoiler:the equation Takumi discovered in elementary school and the basis of the Noah Project]].

4th Dec '15 12:57:16 PM

**VampireBuddha** Is there an issue? Send a Message

**Changed line(s) 43 (click to see context) from:**

* The UltimateUniverse version of the Scarlet Witch needs to work out the statistical probability of her hexes before she casts them for desired effects.

**to:**

* The ~~UltimateUniverse ~~UltimateMarvel version of the Scarlet Witch needs to work out the statistical probability of her hexes before she casts them for desired ~~effects.~~effects.

* In ''Numbercruncher'', working out a particular mathematical theorem allows the mathematician to transcend the wheel of karma and retain his memories on his next {{reincarnation}}. Other forumulae let him escape the attention of God's enforcers, and also choose to lose his memories in his final rebirth.

* In ''Numbercruncher'', working out a particular mathematical theorem allows the mathematician to transcend the wheel of karma and retain his memories on his next {{reincarnation}}. Other forumulae let him escape the attention of God's enforcers, and also choose to lose his memories in his final rebirth.

25th Nov '15 1:13:12 PM

**allfictions** Is there an issue? Send a Message

**Changed line(s) 121 (click to see context) from:**

** ''Ra'', by the same author, is about actual magic, which is a poorly-understood branch of physics. Magic is accessed by reciting specific incantations while performing mental exercises stated to be not dissimilar to solving differential equations. More generally, spells also require a lot of math to design, and resemble computer programs (right down to concepts like modularity, recursion, and writing interpreters to parse gestures as incantations).

**to:**

** ~~''Ra'', ~~''Literature/{{Ra}}'', by the same author, is about actual magic, which is a poorly-understood branch of physics. Magic is accessed by reciting specific incantations while performing mental exercises stated to be not dissimilar to solving differential equations. More generally, spells also require a lot of math to design, and resemble computer programs (right down to concepts like modularity, recursion, and writing interpreters to parse gestures as incantations).

22nd Nov '15 10:08:54 PM

**FredTheFourth** Is there an issue? Send a Message

**Changed line(s) 49 (click to see context) from:**

* The made-for-TV movie Supernova (2005, Peter Fonda) contains a weird secular magic variant. The solar flares about to destroy the earth, and which ACTUALLY START TO DESTROY THE EARTH, stop suddenly. Why? Because the scientist discovers he made an error in the formula which predicted them.

**to:**

* The made-for-TV movie Supernova (2005, Peter Fonda) contains a weird secular magic variant. The solar flares ~~about ~~predicted to destroy the earth, and which ACTUALLY START TO DESTROY THE EARTH, stop suddenly. ~~Why? Because ~~This happens as soon as the scientist discovers he made an error in the formula which predicted them.

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