History Main / FormulaicMagic

8th Oct '16 4:56:52 PM nombretomado
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* In an episode of ''CampLazlo'', being flipped upside down gradually changes the TooDumbToLive characters Chip and Skip into geniuses (it increases the blood flow to their heads). At the height of their intellect, they use their brains to flip themselves right-side up again: this involves rattling off a lengthy Newtonian formula, and then simply glowing with a pink light that levitates them into position. Unfortunately, this reduces the blood flow to their brains, and they soon [[FlowersForAlgernonSyndrome turn right back into idiots]].

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* In an episode of ''CampLazlo'', ''WesternAnimation/CampLazlo'', being flipped upside down gradually changes the TooDumbToLive characters Chip and Skip into geniuses (it increases the blood flow to their heads). At the height of their intellect, they use their brains to flip themselves right-side up again: this involves rattling off a lengthy Newtonian formula, and then simply glowing with a pink light that levitates them into position. Unfortunately, this reduces the blood flow to their brains, and they soon [[FlowersForAlgernonSyndrome turn right back into idiots]].
31st Aug '16 3:55:23 AM Morgenthaler
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* Connected to the above, ''TheLaundrySeries'' by Charles Stross also shows magic as mathematics, to the point where computers solving certain equations can warp reality as per magical spells. Becomes a bit of a problem when the walls around reality start weakening, to the worst-case scenario of somebody solving equations in their head running the risk of accidentally summoning an EldritchAbomination.
* Jack L. Chalker's ''[[WellWorld Well of Souls]]'' series: The Great Equation. A couple of supercomputers are capable of [[RealityWarper warping reality]] retroactively (that is, those who didn't see the change actually happen are incapable of realizing that anything actually changed) by "altering" the Equation, which basically ''is'' reality. By moving a few numbers in the equation, the result -- that is, our reality -- changes to suit.

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* Connected to the above, ''TheLaundrySeries'' ''Literature/TheLaundrySeries'' by Charles Stross also shows magic as mathematics, to the point where computers solving certain equations can warp reality as per magical spells. Becomes a bit of a problem when the walls around reality start weakening, to the worst-case scenario of somebody solving equations in their head running the risk of accidentally summoning an EldritchAbomination.
* Jack L. Chalker's ''[[WellWorld ''[[Literature/WellWorld Well of Souls]]'' series: The Great Equation. A couple of supercomputers are capable of [[RealityWarper warping reality]] retroactively (that is, those who didn't see the change actually happen are incapable of realizing that anything actually changed) by "altering" the Equation, which basically ''is'' reality. By moving a few numbers in the equation, the result -- that is, our reality -- changes to suit.



* The Aons (runes) neccessary to make the magic system from ''{{Elantris}}'' work are very much like a combination of mathematical symbols and a very complex alphabet. Learning magic is incredibly difficult for this reason, and it can take weeks for even an experienced practitioner to write out the more complex spell "equations".
* The premise behind ''SimonBloom''

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* The Aons (runes) neccessary to make the magic system from ''{{Elantris}}'' ''Literature/{{Elantris}}'' work are very much like a combination of mathematical symbols and a very complex alphabet. Learning magic is incredibly difficult for this reason, and it can take weeks for even an experienced practitioner to write out the more complex spell "equations".
* The premise behind ''SimonBloom''''Literature/SimonBloom''
29th Jul '16 3:38:02 PM tealmage
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* ''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

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* ''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''.''Series/{{Countdown}}''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).
29th Jul '16 3:37:21 PM tealmage
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* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).

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* ''TabletopGame/Pathfinder'' ''TabletopGame/{{Pathfinder}}'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).
29th Jul '16 3:36:59 PM tealmage
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* In ''Complete Arcane'', the 3.5 Edition of ''TabletopGame/DungeonsAndDragons'' rulebook, there is a PrestigeClass called the Geometer. They learn to describe magic as using abstract geometric designs. This is an advantage, if nothing else, because they can save a ton on spellbooks: they need only a single page to depict any spell, regardless of complexity, whereas with the traditional method one would need more pages with higher-level spells. They can also use scribe glyphs of these designs to cast a spell silently.

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* In ''Complete Arcane'', the 3.5 Edition of ''TabletopGame/DungeonsAndDragons'' 3.5's ''Complete Arcane'' rulebook, there is a PrestigeClass called the Geometer. They learn to describe magic as using abstract geometric designs. This is an advantage, if nothing else, because they can save a ton on spellbooks: they need only a single page to depict any spell, regardless of complexity, whereas with the traditional method one would need more pages with higher-level spells. They can also use scribe glyphs of these designs to cast a spell silently.silently.
* ''TabletopGame/Pathfinder'' has the Sacred Geometry feat, which turns spellcasting into a minigame resembling ''Series/Countdown''. A player who wants to add certain metamagic effects to their spell can roll several dice. If they can reach a specific target number by adding, subtracting, multiplying, and dividing the values of the dice, then they get to apply the metamagic "for free" (i.e. without using a higher-level spell slot).
17th Jul '16 8:22:58 AM LadyJaneGrey
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* In ''Anime/YuGiOhGX'', Misawa has a monster called Mathematician, a goofy-looking wizard wearing a mortarboard and academic road. It's attack is called "Battle Curriculum" (or "Number Cruncher" in the dub) and consists of a beam of magical energy full of numbers and mathematical symbols. [[SureWhyNot Konami eventually]] made it into a [[http://yugioh.wikia.com/wiki/Mathematician real card.]]
29th Jun '16 6:48:02 PM Doug86
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* The ''[[HaroldShea Compleat Enchanter]]'' books by Creator/LSpragueDeCamp are heavily based on mathematics causing magic.
* In the ''YoungWizards'' series, all magic is based in math and science, and the kids have quite high-level discussions of these things, because part of magic is being able to completely describe what you want to change.

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* The ''[[HaroldShea ''[[Literature/HaroldShea Compleat Enchanter]]'' books by Creator/LSpragueDeCamp are heavily based on mathematics causing magic.
* In the ''YoungWizards'' ''Literature/YoungWizards'' series, all magic is based in math and science, and the kids have quite high-level discussions of these things, because part of magic is being able to completely describe what you want to change.



* While not stated on ''{{Series/Lost}}'' itself,the AlternateRealityGame ''ARG/TheLostExperience'' states that the [[ArcNumber numbers]] (4, 8, 15, 16, 23, 42) are [[spoiler:parameters in the Valenzetti equation used to derive the time remaining before humanity's extinction]].

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* While not stated on ''{{Series/Lost}}'' ''Series/{{Lost}}'' itself,the AlternateRealityGame ''ARG/TheLostExperience'' states that the [[ArcNumber numbers]] (4, 8, 15, 16, 23, 42) are [[spoiler:parameters in the Valenzetti equation used to derive the time remaining before humanity's extinction]].
5th May '16 2:35:18 PM TheOneWhoTropes
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* In ''VisualNovel/UminekoNoNakuKoroNi'', the PowerLevels for Leviathan and [[spoiler:Kyrie]] are determined in how many hours they've experienced intense envy. In-game, Leviathan attempts the multiplication for the latter's multiplication formula, along with revealing her own, giving players the idea; in the TIPS, [[spoiler:Kyrie]] is shown actually chanting her formula as she runs to give her husband (flirting with a younger girl) what for.

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* In ''VisualNovel/UminekoNoNakuKoroNi'', ''VisualNovel/UminekoWhenTheyCry'', the PowerLevels for Leviathan and [[spoiler:Kyrie]] are determined in how many hours they've experienced intense envy. In-game, Leviathan attempts the multiplication for the latter's multiplication formula, along with revealing her own, giving players the idea; in the TIPS, [[spoiler:Kyrie]] is shown actually chanting her formula as she runs to give her husband (flirting with a younger girl) what for.
12th Mar '16 7:26:46 AM Prfnoff
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* Rita's non-spell special attacks in VideoGame/TalesOfVesperia take the form of mathematical equations.
* Reinhart Manx, the playable mage character in ''DungeonSiege III'' employs both this and {{Magitek}}, using the power of math rather than fireballs.

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* Rita's non-spell special attacks in VideoGame/TalesOfVesperia ''VideoGame/TalesOfVesperia'' take the form of mathematical equations.
* Reinhart Manx, the playable mage character in ''DungeonSiege ''VideoGame/DungeonSiege III'' employs both this and {{Magitek}}, using the power of math rather than fireballs.



* ''ChaosHead'': fun[[superscript:10]] × int[[superscript:40]] = [=Ir2=], [[spoiler:the equation Takumi discovered in elementary school and the basis of the Noah Project]].

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* ''ChaosHead'': ''VisualNovel/ChaosHead'': fun[[superscript:10]] × int[[superscript:40]] = [=Ir2=], [[spoiler:the equation Takumi discovered in elementary school and the basis of the Noah Project]].
4th Dec '15 12:57:16 PM VampireBuddha
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* The UltimateUniverse version of the Scarlet Witch needs to work out the statistical probability of her hexes before she casts them for desired effects.

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* The UltimateUniverse UltimateMarvel version of the Scarlet Witch needs to work out the statistical probability of her hexes before she casts them for desired effects.effects.
* In ''Numbercruncher'', working out a particular mathematical theorem allows the mathematician to transcend the wheel of karma and retain his memories on his next {{reincarnation}}. Other forumulae let him escape the attention of God's enforcers, and also choose to lose his memories in his final rebirth.
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