History Main / ForegoneVictory

11th Jan '17 6:04:50 AM Rossmallo
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* While ''VideoGame/TheBindingOfIsaac'' has dozens if not hundreds of [[GameBreaker game-breaking combinations of items]], you do still need to put effort in and, if you play poorly enough, you can still die. And then there's the combination of the Smelter and the Missing Poster. The Smelter adds a Trinket's effect to your character permanently. The Missing Poster is supposed to revive you as [[JokeCharacter The Lost]] once and then be destroyed. However, when added to your character, it ''never breaks,'' [[MagikarpPower turning the weakest character in the game into an unstoppable wraith with infinite lives.]]
31st Dec '16 8:18:14 AM DustSnitch
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** It's impossible to lose the first fight in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]'' against Lord Crump, as you can only attack (doing so a maximum of 5 times defeats Lord Crump, while Lord Crump has 5 HP, an attack power of 1 and Mario has 10 HP) or Defend (which makes Lord Crump do no damage at all). This particular fight has no luck element to it at all. It isn't even possible to lose if you whittle down your HP before the match by jumping into the water, as [[TheDevTeamThinksOfEverything your HP will automatically be reset to 5 when you enter the battle]].

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** It's impossible to lose the first fight in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]'' against Lord Crump, as you can only attack (doing so a maximum of 5 times defeats Lord Crump, while Lord Crump has 5 HP, an attack power of 1 and Mario has 10 HP) or Defend (which makes Lord Crump do no damage at all). This particular fight has no luck element to it at all. It isn't even possible to lose if you whittle down your HP before the match by jumping into the water, as [[TheDevTeamThinksOfEverything [[DevelopersForesight your HP will automatically be reset to 5 when you enter the battle]].
29th Dec '16 6:30:24 PM ADrago
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* During the InevitableTournament in ''VideoGame/{{Xenogears}}'', one of your opponents is Dan, a young boy who blames you for the destruction of the DoomedHometown. Compared to other fighters in the tournament, he's effortless to beat. If you're feeling charitable, however, you can also simply defend and heal, and he'll eventually forfeit the match and give you an [[LostForever unique]], [[GuideDangIt surprisingly strong piece of armor]].

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* During the InevitableTournament in ''VideoGame/{{Xenogears}}'', one of your opponents is Dan, a young boy who blames you for the destruction of the DoomedHometown. Compared to other fighters in the tournament, he's effortless to beat. If you're feeling charitable, however, you can also simply defend and heal, and he'll eventually forfeit the match and give you an [[LostForever [[PermanentlyMissableContent unique]], [[GuideDangIt surprisingly strong piece of armor]].
15th Dec '16 11:13:05 AM ChilledXSocks
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** In addition to that, if you push the opposing truck across the finish line by ramming it from behind, the game doesn't acknowledge it and you still win.

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** In addition to that, if you push the opposing truck across the finish line by ramming it from behind, the game doesn't will either ''crash'' completely, or it will fail to acknowledge it and you still will ''still'' win.
2nd Dec '16 1:28:17 AM rjd1922
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* All of ''VideoGame/WarioLand 3'' [[spoiler:except the final boss]] is impossible to die, all damage simply knocks you back to a different part of the level. It doesn't matter how often Wario gets hit, he just bounces back.
** It's the same idea with ''Wario Land 2'', but he does lose coins when he gets hit in that game, so that probably counts as "losing" (or rather, winning less), because Wario is greedy by nature. It's impossible to get a Game Over in this game, however.

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* All of ''VideoGame/WarioLand 3'' ''VideoGame/WarioLand3'' [[spoiler:except the final boss]] is impossible to die, all damage simply knocks you back to a different part of the level. It doesn't matter how often Wario gets hit, he just bounces back.
** It's the same idea with ''Wario Land 2'', ''VideoGame/WarioLandII'', but he does lose coins when he gets hit in that game, so that probably counts as "losing" (or rather, winning less), because Wario is greedy by nature. It's impossible to get a Game Over in this game, however.
30th Nov '16 12:14:32 PM LucaEarlgrey
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* Once you've made it to the final stage of ''VideoGame/AfterBurner Climax'' and are tasked with destroying the three nuclear warheads, you've basically already won the game. Even if you fail to shoot them down, the carrier that the missles are aimed at will shoot them down with only light damaged sustained and you'll still get one of the "enemy unconditionally surrenders" endings.

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* Once you've made it to the final stage of ''VideoGame/AfterBurner Climax'' and are tasked with destroying the three nuclear warheads, you've basically already won the game.game, since at this point there are no more enemies who will try to shoot you. Even if you fail to shoot them down, the carrier that the missles are aimed at will shoot them down with only light damaged sustained and you'll still get one of the "enemy unconditionally surrenders" endings.
30th Nov '16 12:14:00 PM LucaEarlgrey
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* Once you've made it to the final stage of ''VideoGame/AfterBurner Climax'' and are tasked with destroying the three nuclear warheads, you've basically already won the game. Even if you fail to shoot them down, the carrier that the missles are aimed at will shoot them down with only light damaged sustained and you'll still get one of the "enemy unconditionally surrenders" endings.
25th Nov '16 3:50:54 AM Vir
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Then, you have those points where you might as well just put down the controller, because you're going to win anyway. These points are the ForegoneVictory. While this usually applies to a ZeroEffortBoss, the ForegoneVictory can also apply to a particular level, puzzle, or what have you.

ForegoneVictory can also be applied to nearly every game in existence because the stories are designed to be based on the player beating the BigBad and resolving whatever issues that were present; even if you get a GameOver, you can just keep trying over and over again until you win, BecauseDestinySaysSo (unless the game has specific endings that play if you do fail and [[ItsAWonderfulFailure show you the fruits of your failure]]). For simplicity's sake, examples of ForegoneVictory are for specific moments in a game where you cannot lose, even if you tried to.

When a boss battle is a ForegoneVictory, it is often (but not always) an AnticlimaxBoss; essentially, the ForegoneVictory is to the HopelessBossFight as the AntiClimaxBoss is to ThatOneBoss.

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Then, you have those points where you might as well just put down the controller, because you're going to win anyway. These points are the ForegoneVictory. Foregone Victory. While this usually applies to a ZeroEffortBoss, the ForegoneVictory Foregone Victory can also apply to a particular level, puzzle, or what have you.

ForegoneVictory Foregone Victory can also be applied to nearly every game in existence because the stories are designed to be based on the player beating the BigBad and resolving whatever issues that were present; even if you get a GameOver, you can just keep trying over and over again until you win, BecauseDestinySaysSo (unless the game has specific endings that play if you do fail and [[ItsAWonderfulFailure show you the fruits of your failure]]). For simplicity's sake, examples of ForegoneVictory Foregone Victory are for specific moments in a game where you cannot lose, even if you tried to.

When a boss battle is a ForegoneVictory, Foregone Victory, it is often (but not always) an AnticlimaxBoss; essentially, the ForegoneVictory Foregone Victory is to the HopelessBossFight as the AntiClimaxBoss is to ThatOneBoss.



* In ''VideoGame/FinalFantasyV'', when you fight [[spoiler:Exdeath as Galuf alone]], you can't lose -- even if your HP goes to 0, which it's pretty much guaranteed to do, nothing happens. [[spoiler:Galuf dies after the battle either way, though.]] This is one of those rare examples where the battle is a ForegoneVictory but is nowhere near being an AnticlimaxBoss.

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* In ''VideoGame/FinalFantasyV'', when you fight [[spoiler:Exdeath as Galuf alone]], you can't lose -- even if your HP goes to 0, which it's pretty much guaranteed to do, nothing happens. [[spoiler:Galuf dies after the battle either way, though.]] This is one of those rare examples where the battle is a ForegoneVictory Foregone Victory but is nowhere near being an AnticlimaxBoss.



* In ''VideoGame/CastlevaniaSymphonyOfTheNight'', the Richter vs. {{Dracula}} fight is a ForegoneVictory (the easily-obtained Holy Water item crash kills him in 3 uses, and even if you suck badly enough to get your lifebar completely depleted, Maria runs in and casts a spell on you that makes you invincible for the rest of the battle), but the specifics do affect the stats of the main character Alucard. In general, the quicker the battle is beaten and the less damage Richter takes, the better the initial stats for Alucard.

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* In ''VideoGame/CastlevaniaSymphonyOfTheNight'', the Richter vs. {{Dracula}} fight is a ForegoneVictory Foregone Victory (the easily-obtained Holy Water item crash kills him in 3 uses, and even if you suck badly enough to get your lifebar completely depleted, Maria runs in and casts a spell on you that makes you invincible for the rest of the battle), but the specifics do affect the stats of the main character Alucard. In general, the quicker the battle is beaten and the less damage Richter takes, the better the initial stats for Alucard.



* In the [[BossRush Arena]] on ''VideoGame/KirbySuperStar'', one of the fights is about as close as you can get to a ForegoneVictory while still having the potential to lose. Waddle Dee can't move and has no attacks -- but you could still lose if you tried hard enough, because he does still deal CollisionDamage.

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* In the [[BossRush Arena]] on ''VideoGame/KirbySuperStar'', one of the fights is about as close as you can get to a ForegoneVictory Foregone Victory while still having the potential to lose. Waddle Dee can't move and has no attacks -- but you could still lose if you tried hard enough, because he does still deal CollisionDamage.



** In ''VideoGame/KirbysEpicYarn'', all of the boss battles are effectively [[ForegoneVictory Foregone Victories]], as Kirby cannot die in the game. However, the challenge comes in collecting--and retaining--enough beads to get higher rewards when the battle ends. Getting hit causes Kirby to drop half of his beads, and if not picked up, they disappear after a few seconds.

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** In ''VideoGame/KirbysEpicYarn'', all of the boss battles are effectively [[ForegoneVictory Foregone Victories]], Victories, as Kirby cannot die in the game. However, the challenge comes in collecting--and retaining--enough beads to get higher rewards when the battle ends. Getting hit causes Kirby to drop half of his beads, and if not picked up, they disappear after a few seconds.
23rd Sep '16 4:12:49 AM DarkStorm
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* The "bad" ending of ''VideoGame/BreathOfFireIV'' involves [[spoiler:Fou-Lu absorbing Ryu and turning into an invincible dragon before fighting the rest of your party. The player at this point actually controls the invincible dragon in a fight against the party. The dragon really is invincible--your only choice is to completely annihilate your former friends before watching the rest of the bad ending play out.]]

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* The "bad" ending of ''VideoGame/BreathOfFireIV'' involves [[spoiler:Fou-Lu absorbing Ryu and turning into an invincible dragon before fighting the rest of your party. The player at this point actually controls the invincible dragon in a fight against the party. The dragon really isn't quite invincible, but it takes very little damage and fully heals each turn. It is invincible--your technically possible to lose this battle, but only if you use Focus twice, attack yourself, and get a critical hit. (Your reward for this is the normal Game Over screen) Your only other choice is to completely annihilate your former friends before watching the rest of the bad ending play out.]]
22nd Jul '16 1:37:56 AM Morgenthaler
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* If you ignore ''BarneysHideAndSeek'' for the UsefulNotes/SegaGenesis, the game will play -- and eventually complete -- itself.
* ''PennyArcadeAdventures'' episode 2 featured Charles, the ''Sissy Boss Fight.'' Despite his 10000 hp, he goes down in three hits and is utterly incapable of doing any damage whatsoever. Played for laughs since this fight is basically a distraction while Tycho is ransacking the office next door.

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* If you ignore ''BarneysHideAndSeek'' ''VideoGame/BarneysHideAndSeek'' for the UsefulNotes/SegaGenesis, the game will play -- and eventually complete -- itself.
* ''PennyArcadeAdventures'' ''VideoGame/PennyArcadeAdventures'' episode 2 featured Charles, the ''Sissy Boss Fight.'' Despite his 10000 hp, he goes down in three hits and is utterly incapable of doing any damage whatsoever. Played for laughs since this fight is basically a distraction while Tycho is ransacking the office next door.



* At one point in episode 14 of {{Knights Contract}}. where you are separated from Minukelsus and searching for him, it's impossible to get a GameOver, since Heinrich is immortal and there's no partner he's required to protect.

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* At one point in episode 14 of {{Knights Contract}}.''VideoGame/KnightsContract''. where you are separated from Minukelsus and searching for him, it's impossible to get a GameOver, since Heinrich is immortal and there's no partner he's required to protect.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ForegoneVictory