History Main / ForcedLevelGrinding

15th Nov '16 3:06:51 AM GlitteringFlowers
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21st Sep '16 4:13:43 PM nombretomado
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* In ''BatenKaitos: Eternal Wings and the Lost Ocean'', LevelGrinding isn't particularly useful, since your decks matter more than your level...but then you have to grind for magnus drops to improve your decks, so it's the same effect. And if you want the best healing items, then you have to grind [[ItemCrafting recipes]]. ''BatenKaitos Origins'' averts this.

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* In ''BatenKaitos: ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'', LevelGrinding isn't particularly useful, since your decks matter more than your level...but then you have to grind for magnus drops to improve your decks, so it's the same effect. And if you want the best healing items, then you have to grind [[ItemCrafting recipes]]. ''BatenKaitos Origins'' ''VideoGame/BatenKaitosOrigins'' averts this.
1st Sep '16 6:28:25 PM nombretomado
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* Grinding is all the random encounters are for in EndlessFrontier. The game is loaded with bosses, some you'll even encounter a short hallway apart from each other; the normal enemies don't pose any threat, but are needed to stand a chance against the next boss. Also, it takes a long time to grind as it is, and bosses are always around [[MarathonBoss thirty-minutes]] each, so have fun.

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* Grinding is all the random encounters are for in EndlessFrontier.''VideoGame/EndlessFrontier''. The game is loaded with bosses, some you'll even encounter a short hallway apart from each other; the normal enemies don't pose any threat, but are needed to stand a chance against the next boss. Also, it takes a long time to grind as it is, and bosses are always around [[MarathonBoss thirty-minutes]] each, so have fun.
14th Aug '16 12:31:34 PM nombretomado
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* ''{{DJMAX}} Portable Clazziquai Edition''[='=]s unlocks are like this. You need to have a high enough rank to enter each club, and you increase your rank by defeating opponents in Mission Clubs. In Mission Clubs, you need to be less than 30 ranks away from a particular opponent to be able to challenge them. The rank requirement for club entry usually isn't bad so much as the requirement for opponent challenging. More often not, you only need to defeat a small fraction of opponents to clear the club...and you end up having to go back there and defeat the remaining opponents because the opponents in a later club are too high-ranked for you to be allowed to challenge them. This becomes quite a problem in the 6th area's Mission Club, "Maximum", where in order to be able to challenge and defeat enough of the 21 opponents to clear it, you more or less have to defeat every opponent in the Mission Clubs prior to this one (unless you like grinding already-defeated opponents for 1 rank per clear as opposed to 2-5 for a yet-not-defeated one).

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* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Portable Clazziquai Edition''[='=]s unlocks are like this. You need to have a high enough rank to enter each club, and you increase your rank by defeating opponents in Mission Clubs. In Mission Clubs, you need to be less than 30 ranks away from a particular opponent to be able to challenge them. The rank requirement for club entry usually isn't bad so much as the requirement for opponent challenging. More often not, you only need to defeat a small fraction of opponents to clear the club...and you end up having to go back there and defeat the remaining opponents because the opponents in a later club are too high-ranked for you to be allowed to challenge them. This becomes quite a problem in the 6th area's Mission Club, "Maximum", where in order to be able to challenge and defeat enough of the 21 opponents to clear it, you more or less have to defeat every opponent in the Mission Clubs prior to this one (unless you like grinding already-defeated opponents for 1 rank per clear as opposed to 2-5 for a yet-not-defeated one).
13th Aug '16 8:40:52 PM nombretomado
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** Squeenix is so in love with this concept that they even wedged it into their MascotFighter GaidenGame, ''DissidiaFinalFantasy''! While LevelGrinding does make it easier to get around some bosses, the simple fact is that if you play each character's "Destiny Odyssey", you'll get them up to around Lv.12 or 15. To attempt the next step in the campaign, "Shade Impulse", you'll want them to be more like Lv.''50''. Can we say FakeLongevity? Considering it takes about four hours to get a character to level 100 on Bonus Experience day (a good chunk of that from level 1 to 30, which takes a while because of the way XP earned is determined), it's really not as bad as it seems. Level grinding isn't enough, though, you also have to grind AP to get all of the character's abilities. Then you have the equipment grind, which is subject to RandomlyDrops. The sequel also adds KP, which is the only currency the Moogles that sell unique items will take and the only way to get it is to beat gates without being over the Bonus Line (ie. level cap) and chaining together as many enemies as possible while fulfilling a battle-specific requirement: without an equipment setup that lets you kill enemies on lv1 with little effort, you'll probably get 30-50 KP per gate at most and that's assuming you chain together as many battles as possible, while the cheapest worthwhile items cost somewhere around 100 KP each and just go up from there.

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** Squeenix is so in love with this concept that they even wedged it into their MascotFighter GaidenGame, ''DissidiaFinalFantasy''! ''VideoGame/DissidiaFinalFantasy''! While LevelGrinding does make it easier to get around some bosses, the simple fact is that if you play each character's "Destiny Odyssey", you'll get them up to around Lv.12 or 15. To attempt the next step in the campaign, "Shade Impulse", you'll want them to be more like Lv.''50''. Can we say FakeLongevity? Considering it takes about four hours to get a character to level 100 on Bonus Experience day (a good chunk of that from level 1 to 30, which takes a while because of the way XP earned is determined), it's really not as bad as it seems. Level grinding isn't enough, though, you also have to grind AP to get all of the character's abilities. Then you have the equipment grind, which is subject to RandomlyDrops. The sequel also adds KP, which is the only currency the Moogles that sell unique items will take and the only way to get it is to beat gates without being over the Bonus Line (ie. level cap) and chaining together as many enemies as possible while fulfilling a battle-specific requirement: without an equipment setup that lets you kill enemies on lv1 with little effort, you'll probably get 30-50 KP per gate at most and that's assuming you chain together as many battles as possible, while the cheapest worthwhile items cost somewhere around 100 KP each and just go up from there.
6th Jul '16 5:24:22 AM StFan
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->''"DragonQuest is like a vibrantly-colored, jingle-spewing pachinko machine in which you insert minutes and hours instead of coins."''
-->'''Pat R.''', [[http://www.socksmakepeoplesexy.net/index.php?a=mother SMPS]].

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->''"DragonQuest ->"VideoGame/DragonQuest'' is like a vibrantly-colored, jingle-spewing pachinko machine in which you insert minutes and hours instead of coins."''
-->'''Pat R.''', [[http://www.''[[http://www.socksmakepeoplesexy.net/index.php?a=mother SMPS]].
SMPS]]''






* ''AtlanticaOnline'': New mercenaries always start out at Level 1 (with the exception of a few base classes that can be hired from wandering [=NPCs=]), even if the questline to get them (and the main character level requirement) is 100. There are other ways to get Exp than only in battle, but most of them translate to grinding in one or another form.

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* ''AtlanticaOnline'': ''VideoGame/AtlanticaOnline'': New mercenaries always start out at Level 1 (with the exception of a few base classes that can be hired from wandering [=NPCs=]), even if the questline to get them (and the main character level requirement) is 100. There are other ways to get Exp than only in battle, but most of them translate to grinding in one or another form.
28th May '16 10:38:12 PM chc232323
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** More pronounced in TotalWarWarhammer where all your heroes and all your lords have separate skill trees, and if you don't level up your lords, you'll likely miss some very important unlocks for them that make a huge difference when the fighting gets serious.

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** More pronounced in TotalWarWarhammer {{VideoGame/TotalWarWarhammer}} where all your heroes and all your lords have separate skill trees, and if you don't level up your lords, you'll likely miss some very important unlocks for them that make a huge difference when the fighting gets serious.
28th May '16 10:37:07 PM chc232323
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* The Total War series rewards experienced units with stat buffs. In battle, tactics and a superior infrastructure can beat better stats, in most games in the series, your agents in the 4X strategic section of the game will be murdered willy-nilly by enemy agents if they don't raise their stats. If you want to use intrigue, whether it's metsuke in Shogun or merchants in Medieval, you better start training them early and keep the XP flowing. Additionally, well-trained leaders can be a huge boon, but generally require you to keep them busy doing whatever you want them to get good at.
** More pronounced in TotalWarWarhammer where all your heroes and all your lords have separate skill trees, and if you don't level up your lords, you'll likely miss some very important unlocks for them that make a huge difference when the fighting gets serious.
** In Medieval 2, if you play a Catholic faction, grind, grind, grind away at raising and training priests or be prepared for the Pope to be your personal devil. However, with enough grinding, your priests will become bishops and cardinals and you can ensure the Pope is always from your nation or an ally, thus saving yourself some headaches. Factions following Islam and Eastern Orthodoxy don't really have this problem.
11th May '16 3:24:53 PM TheOneWhoTropes
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* Averted in ''ValkyrieProfileCovenantOfThePlume''. There are a set amount of enemies in the game, and same with experience, with a small number of optional battles...but you ''can'' get more experience if you manage to rapidly attack the enemy while they're in the air or stunned so they drop gems that increase the amount of experience you get by up to 100%.

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* Averted in ''ValkyrieProfileCovenantOfThePlume''.''VideoGame/ValkyrieProfileCovenantOfThePlume''. There are a set amount of enemies in the game, and same with experience, with a small number of optional battles...but you ''can'' get more experience if you manage to rapidly attack the enemy while they're in the air or stunned so they drop gems that increase the amount of experience you get by up to 100%.
14th Apr '16 10:09:49 PM ReyKenobi
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* ''VideoGame/FireEmblemAwakening'' did this with the second generation characters. Their starting levels were fixed; and at the point in which they join your first generation units will probably be ''far'' higher and maybe even promoted.
* ''VideoGame/FireEmblemFates'' zig-zags this:
** Some characters are, by design, underleveled compared to the point in the story where you are, resulting in you having to level-grind them before they can catch up. Mozu and Charlotte are the most standout examples - Mozu joins at level ''one'' (when your characters are nearing level ten) and with stats to match, whereas Charlotte joins a whole five levels lower than her companion, Benny. However, if you take the time to grind them, [[MagikarpPower you are rewarded quite well]].
** In ''Revelation'', the majority of the characters join much later than they did in other routes - only a fraction join in a relatively timely matter[[hottip:*:Azura, Mozu, Gunter, Hayato, Rinkah, Felicia&Jakob, the Ninjas, Orochi, Charlotte, Benny, Sakura, Takumi, Camilla, and their retainers]] compared to their Birthright or Conquest joining spots. Unfortunately, their starting levels and stats weren't adjusted to their new joining points - resulting in many characters being almost ''dangerously'' underleveled. It's a good thing that Revelation allows you to to scout the map for experience punching bags, as a lot of the cast requires a bit of babying ''to allow them to survive their joining maps''.
** Averted with the second generation characters, whose levels scale with your relative progress in the story. If you wait long enough, [[AntiFrustrationFeatures they will actually join with a promotion item that boosts them to a promoted class and level fitting your progress in the story]], allowing them to be used ''immediately''.
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