History Main / ForcedLevelGrinding

24th Jun '17 2:33:44 PM nombretomado
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** In ''VideoGame/DragonQuestIX'', the main storyline can be beaten with no grinding, but then as soon as the postgame starts, everyone goes cuckoo for Treasure Maps. If you do a spot of exploring with your new GlobalAirship, it won't take you long to find an easy quest that gives you an interestingly-named Treasure Map. Hm, wonder who this [[VideoGame/DragonQuestIII Baramos]] fellow is, and [[BonusBoss why his name]] [[NintendoHard is on this map]]...and the false sense of security combined with the total lack of in-game warning (apart from the name alone, for DragonQuest vets) might lead you to believe that this couldn't possibly be ''that'' hard. Also, the difficulty levels of the "normal" Treasure Map grottoes are fond of [[DifficultySpike spiking]].

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** In ''VideoGame/DragonQuestIX'', the main storyline can be beaten with no grinding, but then as soon as the postgame starts, everyone goes cuckoo for Treasure Maps. If you do a spot of exploring with your new GlobalAirship, it won't take you long to find an easy quest that gives you an interestingly-named Treasure Map. Hm, wonder who this [[VideoGame/DragonQuestIII Baramos]] fellow is, and [[BonusBoss why his name]] [[NintendoHard is on this map]]...and the false sense of security combined with the total lack of in-game warning (apart from the name alone, for DragonQuest VideoGame/DragonQuest vets) might lead you to believe that this couldn't possibly be ''that'' hard. Also, the difficulty levels of the "normal" Treasure Map grottoes are fond of [[DifficultySpike spiking]].
26th Apr '17 1:31:10 PM Grobi
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** In ''VideoGame/FinalFantasyTacticsAdvance 2'', grinding is necessary to be able to take on certain bosses. Thankfully, since they have levels just like you do, you'll always know what range you should shoot for. There's ''long'' grinding periods before any fight with Illua, for example. To even take on the five kings or the [[BonusDungeon Brightmon Tor]], you'll have to level grind up the ass. Luckily, some repeatable dispatch missions give enough EXP to level up units and is quicker this way instead of fighting. The worst part is HundredPercentCompletion though. Beating the game is doable at about level 60. Most of the endgame challenges involve powerful level 99 opponents.

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** In ''VideoGame/FinalFantasyTacticsAdvance 2'', ''VideoGame/FinalFantasyTacticsA2'' grinding is necessary to be able to take on certain bosses. Thankfully, since they have levels just like you do, you'll always know what range you should shoot for. There's ''long'' grinding periods before any fight with Illua, for example. To even take on the five kings or the [[BonusDungeon Brightmon Tor]], you'll have to level grind up the ass. Luckily, some repeatable dispatch missions give enough EXP to level up units and is quicker this way instead of fighting. The worst part is HundredPercentCompletion though. Beating the game is doable at about level 60. Most of the endgame challenges involve powerful level 99 opponents.
16th Apr '17 3:04:35 AM magicalfeyfenny
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* ''VideoGame/Nethack'' requires your character level to be at least 14 to do the role-specific Quest to obtain one of the Invocation Artifacts, required to enter the lowest dungeon level and obtain the [[MacGuffin Amulet of Yendor]]. While you aren't required to do the Quest immediately (and for some roles like the Monk, waiting until you're prepared is far more advised), and doing other areas may provide enough experience points to allow you to enter when you want to, some characters *will* need to grind (or find potions of gain level), and it's one of the few areas of the game that cannot be skipped in any way.

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* ''VideoGame/Nethack'' ''VideoGame/{{Nethack}}'' requires your character level to be at least 14 to do the role-specific Quest to obtain one of the Invocation Artifacts, required to enter the lowest dungeon level and obtain the [[MacGuffin Amulet of Yendor]]. While you aren't required to do the Quest immediately (and for some roles like the Monk, waiting until you're prepared is far more advised), and doing other areas may provide enough experience points to allow you to enter when you want to, some characters *will* need to grind (or find potions of gain level), and it's one of the few areas of the game that cannot be skipped in any way.
16th Apr '17 3:03:43 AM magicalfeyfenny
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* ''VideoGame/Nethack'' requires your character level to be at least 14 to do the role-specific Quest to obtain one of the Invocation Artifacts, required to enter the lowest dungeon level and obtain the [[MacGuffin Amulet of Yendor]]. While you aren't required to do the Quest immediately (and for some roles like the Monk, waiting until you're prepared is far more advised), and doing other areas may provide enough experience points to allow you to enter when you want to, some characters *will* need to grind (or find potions of gain level), and it's one of the few areas of the game that cannot be skipped in any way.
8th Apr '17 11:38:27 AM nombretomado
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* ''RecordOfLodossWar'' for Dreamcast. If you proceed to the BigBad's lair as soon as it opens, you will be unable to cause any damage to him at all. You're supposed to run around killing dragons to build up your levels and equipment first.

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* ''RecordOfLodossWar'' ''VideoGame/RecordOfLodossWar'' for Dreamcast. If you proceed to the BigBad's lair as soon as it opens, you will be unable to cause any damage to him at all. You're supposed to run around killing dragons to build up your levels and equipment first.
28th Mar '17 4:18:01 AM Doug86
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* ''BreathOfFireII'' starts with two of your main characters as children. After a short sequence, you begin the meat of the game with those same characters as adults. However, the lazy bastards didn't see fit to level at all in the intervening years, so you start the game still at level 1. The first area you have to visit outside of your hometown is full of monsters that are really much better handled at level 5 and above. It only takes 30 minutes or so of grinding to get high enough to be comfortable in that area, but it seems like it would be offputting to a casual gamer to have to spent your very first hour in the game ''bringing your party up to speed with chapter 1.''

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* ''BreathOfFireII'' ''VideoGame/BreathOfFireII'' starts with two of your main characters as children. After a short sequence, you begin the meat of the game with those same characters as adults. However, the lazy bastards didn't see fit to level at all in the intervening years, so you start the game still at level 1. The first area you have to visit outside of your hometown is full of monsters that are really much better handled at level 5 and above. It only takes 30 minutes or so of grinding to get high enough to be comfortable in that area, but it seems like it would be offputting to a casual gamer to have to spent your very first hour in the game ''bringing your party up to speed with chapter 1.''
11th Feb '17 11:22:27 AM Morgenthaler
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* ''WarhammerOnline'' plays with this in that the mobs themselves are distributed to roughly match your level, and the quests that take you to new places also tend to give you gear and boosts enough to handle them. The real grind is in [[strike:PVP]] [[PlayerVersusPlayer RvR]], where to have any chance at all you need to grind either the actual zones to earn enough influence to get the best gear for that tier, or grind scenarios to gather enough emblems to purchase the best weapons.

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* ''WarhammerOnline'' ''VideoGame/WarhammerOnline'' plays with this in that the mobs themselves are distributed to roughly match your level, and the quests that take you to new places also tend to give you gear and boosts enough to handle them. The real grind is in [[strike:PVP]] [[PlayerVersusPlayer RvR]], where to have any chance at all you need to grind either the actual zones to earn enough influence to get the best gear for that tier, or grind scenarios to gather enough emblems to purchase the best weapons.
14th Jan '17 6:52:50 PM nombretomado
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* While the later games in the ''Franchise/{{Lufia}}'' games weren't heavy on grinding, you'll need to build up levels early in ''VideoGame/LufiaAndTheFortressOfDoom'' to get the Hero's healing spell and to survive [[ThatOneBoss Those First Three Bosses]]. The need to grind lightens up further on, especially if you manage to take down a lot of {{Metal Slime}}s in the Arus Cave.

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* While the later games in the ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' games weren't heavy on grinding, you'll need to build up levels early in ''VideoGame/LufiaAndTheFortressOfDoom'' to get the Hero's healing spell and to survive [[ThatOneBoss Those First Three Bosses]]. The need to grind lightens up further on, especially if you manage to take down a lot of {{Metal Slime}}s in the Arus Cave.
13th Jan '17 2:22:44 PM ZombieAladdin
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* This is also a major criticism of Creator/ZenStudios's [[VideoGame/ZenPinball virtual pinball tables]]: Their obsession with the SpellingBonus means that to start any modes, you have to shoot something specific a certain number of times. On tables like ''Guardians of the Galaxy'' or ''Portal'', this means everything at the start is locked away and it'll take a long time for things to start happening. This was worse on earlier ones like ''Spider-Man'' or ''Fantastic Four'', where multiple modes could not run simultaneously, meaning there was a lot of nothing going on with one thing happening from time to time.
8th Jan '17 9:19:49 AM nombretomado
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* ''EternalSonata'' has possibly the most extreme example in [[TheVeryDefinitelyFinalDungeon Mysterious Unison]], more related to money-making. In order to obtain one piece of Claves' soul, you have to raise ''99,999,999'' gold to buy it from a spirit that found it. Although you can obtain it a little easier by fighting the dungeon's tougher creatures, which drop 600,000-1,500,000 gold each, keep in mind that these are some of the toughest monsters in the game.

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* ''EternalSonata'' ''VideoGame/EternalSonata'' has possibly the most extreme example in [[TheVeryDefinitelyFinalDungeon Mysterious Unison]], more related to money-making. In order to obtain one piece of Claves' soul, you have to raise ''99,999,999'' gold to buy it from a spirit that found it. Although you can obtain it a little easier by fighting the dungeon's tougher creatures, which drop 600,000-1,500,000 gold each, keep in mind that these are some of the toughest monsters in the game.
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