History Main / ForcedLevelGrinding

28th Mar '17 4:18:01 AM Doug86
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* ''BreathOfFireII'' starts with two of your main characters as children. After a short sequence, you begin the meat of the game with those same characters as adults. However, the lazy bastards didn't see fit to level at all in the intervening years, so you start the game still at level 1. The first area you have to visit outside of your hometown is full of monsters that are really much better handled at level 5 and above. It only takes 30 minutes or so of grinding to get high enough to be comfortable in that area, but it seems like it would be offputting to a casual gamer to have to spent your very first hour in the game ''bringing your party up to speed with chapter 1.''

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* ''BreathOfFireII'' ''VideoGame/BreathOfFireII'' starts with two of your main characters as children. After a short sequence, you begin the meat of the game with those same characters as adults. However, the lazy bastards didn't see fit to level at all in the intervening years, so you start the game still at level 1. The first area you have to visit outside of your hometown is full of monsters that are really much better handled at level 5 and above. It only takes 30 minutes or so of grinding to get high enough to be comfortable in that area, but it seems like it would be offputting to a casual gamer to have to spent your very first hour in the game ''bringing your party up to speed with chapter 1.''
11th Feb '17 11:22:27 AM Morgenthaler
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* ''WarhammerOnline'' plays with this in that the mobs themselves are distributed to roughly match your level, and the quests that take you to new places also tend to give you gear and boosts enough to handle them. The real grind is in [[strike:PVP]] [[PlayerVersusPlayer RvR]], where to have any chance at all you need to grind either the actual zones to earn enough influence to get the best gear for that tier, or grind scenarios to gather enough emblems to purchase the best weapons.

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* ''WarhammerOnline'' ''VideoGame/WarhammerOnline'' plays with this in that the mobs themselves are distributed to roughly match your level, and the quests that take you to new places also tend to give you gear and boosts enough to handle them. The real grind is in [[strike:PVP]] [[PlayerVersusPlayer RvR]], where to have any chance at all you need to grind either the actual zones to earn enough influence to get the best gear for that tier, or grind scenarios to gather enough emblems to purchase the best weapons.
14th Jan '17 6:52:50 PM nombretomado
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* While the later games in the ''Franchise/{{Lufia}}'' games weren't heavy on grinding, you'll need to build up levels early in ''VideoGame/LufiaAndTheFortressOfDoom'' to get the Hero's healing spell and to survive [[ThatOneBoss Those First Three Bosses]]. The need to grind lightens up further on, especially if you manage to take down a lot of {{Metal Slime}}s in the Arus Cave.

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* While the later games in the ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' games weren't heavy on grinding, you'll need to build up levels early in ''VideoGame/LufiaAndTheFortressOfDoom'' to get the Hero's healing spell and to survive [[ThatOneBoss Those First Three Bosses]]. The need to grind lightens up further on, especially if you manage to take down a lot of {{Metal Slime}}s in the Arus Cave.
13th Jan '17 2:22:44 PM ZombieAladdin
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* This is also a major criticism of Creator/ZenStudios's [[VideoGame/ZenPinball virtual pinball tables]]: Their obsession with the SpellingBonus means that to start any modes, you have to shoot something specific a certain number of times. On tables like ''Guardians of the Galaxy'' or ''Portal'', this means everything at the start is locked away and it'll take a long time for things to start happening. This was worse on earlier ones like ''Spider-Man'' or ''Fantastic Four'', where multiple modes could not run simultaneously, meaning there was a lot of nothing going on with one thing happening from time to time.
8th Jan '17 9:19:49 AM nombretomado
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* ''EternalSonata'' has possibly the most extreme example in [[TheVeryDefinitelyFinalDungeon Mysterious Unison]], more related to money-making. In order to obtain one piece of Claves' soul, you have to raise ''99,999,999'' gold to buy it from a spirit that found it. Although you can obtain it a little easier by fighting the dungeon's tougher creatures, which drop 600,000-1,500,000 gold each, keep in mind that these are some of the toughest monsters in the game.

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* ''EternalSonata'' ''VideoGame/EternalSonata'' has possibly the most extreme example in [[TheVeryDefinitelyFinalDungeon Mysterious Unison]], more related to money-making. In order to obtain one piece of Claves' soul, you have to raise ''99,999,999'' gold to buy it from a spirit that found it. Although you can obtain it a little easier by fighting the dungeon's tougher creatures, which drop 600,000-1,500,000 gold each, keep in mind that these are some of the toughest monsters in the game.
30th Dec '16 9:17:05 PM DustSnitch
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** That said, you're forced to level grind for a fair amount of time to beat the Dark Lord in Hero 30. This is easier than it sounds, since you still level up fairly fast and can bribe the goddess to reset your timer for some gold. However, beating the Dark Lord does ''not'' beat the level, as you're supposed to stop him with a different method. [[TheDevTeamThinksOfEverything But you do get a cool title and a bit of dialogue.]]

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** That said, you're forced to level grind for a fair amount of time to beat the Dark Lord in Hero 30. This is easier than it sounds, since you still level up fairly fast and can bribe the goddess to reset your timer for some gold. However, beating the Dark Lord does ''not'' beat the level, as you're supposed to stop him with a different method. [[TheDevTeamThinksOfEverything [[DevelopersForesight But you do get a cool title and a bit of dialogue.]]
17th Dec '16 12:55:26 PM billybobfred
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* ''VideoGame/TheElderScrollsIIIMorrowind'' has a couple of parts that can indeed be difficult if you just speed through the main quest. However, since the Soul Gems [[GameBreaker can be exploited to make insane amounts of money]], you can more than make up for low levels with [[InfinityPlusOneSword superpowered hardware]], or [[BribingYourWayToVictory buy your way into higher levels]], since taking enough training sessions in your major skills nets you a level. ''Oblivion'', on the other hand, takes the ''[=FFVIII=]'' approach -- enemies level up at the same rate you do.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' has a couple of parts that can indeed be difficult if you just speed through the main quest. However, since the Soul Gems [[GameBreaker can be exploited to make insane amounts of money]], you can more than make up for low levels with [[InfinityPlusOneSword superpowered hardware]], or [[BribingYourWayToVictory buy your way into higher levels]], levels, since taking enough training sessions in your major skills nets you a level. ''Oblivion'', on the other hand, takes the ''[=FFVIII=]'' approach -- enemies level up at the same rate you do.
15th Nov '16 3:06:51 AM GlitteringFlowers
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21st Sep '16 4:13:43 PM nombretomado
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* In ''BatenKaitos: Eternal Wings and the Lost Ocean'', LevelGrinding isn't particularly useful, since your decks matter more than your level...but then you have to grind for magnus drops to improve your decks, so it's the same effect. And if you want the best healing items, then you have to grind [[ItemCrafting recipes]]. ''BatenKaitos Origins'' averts this.

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* In ''BatenKaitos: ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'', LevelGrinding isn't particularly useful, since your decks matter more than your level...but then you have to grind for magnus drops to improve your decks, so it's the same effect. And if you want the best healing items, then you have to grind [[ItemCrafting recipes]]. ''BatenKaitos Origins'' ''VideoGame/BatenKaitosOrigins'' averts this.
1st Sep '16 6:28:25 PM nombretomado
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* Grinding is all the random encounters are for in EndlessFrontier. The game is loaded with bosses, some you'll even encounter a short hallway apart from each other; the normal enemies don't pose any threat, but are needed to stand a chance against the next boss. Also, it takes a long time to grind as it is, and bosses are always around [[MarathonBoss thirty-minutes]] each, so have fun.

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* Grinding is all the random encounters are for in EndlessFrontier.''VideoGame/EndlessFrontier''. The game is loaded with bosses, some you'll even encounter a short hallway apart from each other; the normal enemies don't pose any threat, but are needed to stand a chance against the next boss. Also, it takes a long time to grind as it is, and bosses are always around [[MarathonBoss thirty-minutes]] each, so have fun.
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