History Main / ForDoomTheBellTolls

31st Oct '17 1:20:14 PM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' has the song Ravenholm Reprise that starts with one of these. It plays in the next-to-last map of "We Don't Go to Ravenholm", [[spoiler: as Father Grigori sends you off into the town's mines, while he stays behind to fight off the remaining zombies, saying, "Look to your own salvation!".]]

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has the song Ravenholm Reprise that starts with one of these. It plays in the next-to-last map of "We Don't Go to Ravenholm", [[spoiler: as Father Grigori sends you off into the town's mines, while he stays behind to fight off the remaining zombies, saying, "Look to your own salvation!".]]
26th Sep '17 2:11:35 PM Gosicrystal
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** Sort of played straight in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. When Link rings the bell at [[spoiler:the top of the Tower of the Gods]], an entrance in the ocean opens up that leads [[spoiler:down to Hyrule in a frozen temporal state.]]
** In addition, the mini-boss battle theme that plays in ''The Wind Waker'' sports some particularly [[CrowningMusicofAwesome epic]] bells in the beginning.

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** Sort of played straight in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. Waker]]'':
***
When Link rings the bell at [[spoiler:the top of the Tower of the Gods]], an entrance in the ocean opens up that leads [[spoiler:down to Hyrule in a frozen temporal state.]]
** In addition, the *** The mini-boss battle theme that plays in ''The Wind Waker'' sports some particularly [[CrowningMusicofAwesome epic]] epic bells in the beginning.



* The henchman theme [[https://www.youtube.com/watch?v=47FDYcmHLTE Shudder]] from ''VideoGame/LufiaIIRiseOfTheSinistrals'' has a bell that rings at the beginning and end of each chorus.
** the last level where the music is nothing but bells and chanting.

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* ''VideoGame/LufiaIIRiseOfTheSinistrals'':
**
The henchman theme [[https://www.youtube.com/watch?v=47FDYcmHLTE Shudder]] from ''VideoGame/LufiaIIRiseOfTheSinistrals'' has a bell that rings at the beginning and end of each chorus.
** the The last level where the music is nothing but bells and chanting.



* In ''VideoGame/PaperMarioTheThousandYearDoor'', every time the local steeple's (very creepy) bell sounds in Twillight Town, someone gets [[BalefulPolymorph turned into a pig]]. Goombella even begins to fear it will happen to her or Mario.
** Metatron who is fought later also uses bells but puts greater empathize on them, and considering that you are fighting the voice of God this should come as no surprise.

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* In ''VideoGame/PaperMarioTheThousandYearDoor'', every ''VideoGame/PaperMarioTheThousandYearDoor'':
** Every
time the local steeple's (very creepy) bell sounds in Twillight Town, someone gets [[BalefulPolymorph turned into a pig]]. Goombella even begins to fear it will happen to her or Mario.
** Metatron who is fought later also uses bells but puts greater empathize on them, bells, and considering that you are fighting the voice of God God, this should come as no surprise.



* ''VideoGame/PokemonDiamondAndPearl'' versions have this at Spear Pillar, [[spoiler:leading up to the hero's ultimate battle to stop Team Galactic from transforming the world with Diagla/Palkia.]] Used again in the Diagla/Palkia battle theme tune remix in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
** The [[https://www.youtube.com/watch?v=xyAp8JhtNCI theme]] for the [[EldritchLocation Distortion World]] from ''Pokémon Platinum'' features a bell, which helps add to the grim and otherworldly feel of the place.
** Groudon, Kyogre and Rayquaza's battle theme from the third-gen games also features ominous bells at the beginning. In addition, a distinctive set of three bell strikes serves as a {{leitmotif}} of sorts for [[StarfishAlien Deoxys]], recurring in its pre-battle and battle themes.

to:

* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonDiamondAndPearl'' versions have this at Spear Pillar, [[spoiler:leading up to the hero's ultimate battle to stop Team Galactic from transforming the world with Diagla/Palkia.]] Used again in the Diagla/Palkia battle theme tune remix in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
** The [[https://www.youtube.com/watch?v=xyAp8JhtNCI theme]] for the [[EldritchLocation Distortion World]] from ''Pokémon Platinum'' ''Platinum'' features a bell, which helps add to the grim and otherworldly feel of the place.
** Groudon, Kyogre and Rayquaza's battle theme from the [[VideoGame/PokemonRubyAndSapphire third-gen games games]] also features ominous bells at the beginning. In addition, a distinctive set of three bell strikes serves as a {{leitmotif}} of sorts for [[StarfishAlien Deoxys]], recurring in its pre-battle and battle themes.
26th Sep '17 10:36:25 AM Lunatic0verlord
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** ''Anime/PokemonDestinyDeoxys'' plays it straighter with [[BigBad Deoxys']] [[Main/Leitmotif signature three bell strikes]].

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** ''Anime/PokemonDestinyDeoxys'' plays it straighter with [[BigBad Deoxys']] [[Main/Leitmotif signature three bell strikes]].strikes.
26th Sep '17 10:34:39 AM Lunatic0verlord
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** ''Anime/PokemonDestinyDeoxys'' plays it straighter with [[BigBad Deoxys']] [[Leitmotif signature three bell strikes]].

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** ''Anime/PokemonDestinyDeoxys'' plays it straighter with [[BigBad Deoxys']] [[Leitmotif [[Main/Leitmotif signature three bell strikes]].
26th Sep '17 10:34:07 AM Lunatic0verlord
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Added DiffLines:

** ''Anime/PokemonDestinyDeoxys'' plays it straighter with [[BigBad Deoxys']] [[Leitmotif signature three bell strikes]].
12th Sep '17 6:08:53 PM nombretomado
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* Combined with OminousLatinChanting during the musical bridge of {{Enya}}'s rendition of ''O Come, O Come, Emmanuel'', for peak creepy effect.

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* Combined with OminousLatinChanting during the musical bridge of {{Enya}}'s Music/{{Enya}}'s rendition of ''O Come, O Come, Emmanuel'', for peak creepy effect.
31st Aug '17 1:26:04 AM PaulA
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* The trailer for the remake of ''Film/ThreeTenToYuma'' used the train bell to make it seem more like it should be a ghost train, rather than the Prison Train.

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* The trailer for the remake of ''Film/ThreeTenToYuma'' ''Film/ThreeTenToYuma2007'' used the train bell to make it seem more like it should be a ghost train, rather than the Prison Train.
15th Jul '17 11:54:38 PM Tacitus
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* In ''TabletopGame/{{Warhammer 40000}}'', the Bell of Lost Souls is located atop one of the highest towers of the Imperial Palace, and tolls once whenever a truly great hero of the Imperium dies. It is said to be audible on the other side of the planet. Occasionally said to ring at the death of a SpaceMarine, likely propaganda since otherwise the bell'd be ringing night and day.
** When Literature/CiaphasCain references the bell tolling for him, Vail puts in a footnote explaining that it was a figure of speech common among the soldiers; ''at that time'', he could not have expected it to ring for him.
** An ancient bell inside Trayzn the Infinite's collection began ringing when Abaddon's thirteenth black crusade assaulted cadia. Tipping him off that something big was about to happen.
* And in ''TabletopGame/WarhammerFantasy'', you should watch out for bells striking thirteen. The bell figures heavily in the mythology of the [[RodentsOfUnusualSize skaven]], and thirteen is their holy number. They even carry small bells as their musical instruments in the game, and one of their "war machines" is the aptly-named Screaming Bell, which is one part mobile belltower, one part BlackMagic shrine. Each time it's chimed, something terrible ''will'' happen. It's just a matter of whether it affects the enemy or their own troops.
** The Vampire Counts borrowed this with their Unholy Lodestone upgrade to their Corpse Cart unit, a bell with a [[MadeOfPhlebotinum Pure Warpstone clapper]]

to:

* In ''TabletopGame/{{Warhammer 40000}}'', the 40000}}'':
** The
Bell of Lost Souls is located atop one of the highest towers of the Imperial Palace, and is said to be audible from the other side of the planet. It tolls once whenever a truly great hero of the Imperium dies. It is said to be audible on the other side of the planet. Occasionally said to ring dies, and while propaganda states that it rings at the death of a each SpaceMarine, likely propaganda since otherwise the bell'd if that was true it'd be ringing night and day.
** When
day.
*** In his memoirs,
Literature/CiaphasCain references makes a comment about the bell Bell tolling for him, Vail puts in prompting [[LemonyNarrator Inquisitor Vail]] to add a footnote explaining that it was a figure of speech common among soldiers, and that Cain wouldn't have expected the soldiers; Bell to ring for him - ''at that time'', he could not have expected it to ring for him.
time.''
** An ancient bell inside Trayzn the Infinite's collection began ringing when Abaddon's thirteenth black crusade Black Crusade assaulted cadia. Tipping Cadia, tipping him off that [[NothingIsTheSameAnymore something big was about to happen.
happen.]]
* And in ''TabletopGame/WarhammerFantasy'', you should watch out for bells ''TabletopGame/{{Warhammer}}'':
** The [[RatMen Skaven]]'s creation myth involves a bell
striking thirteen. The bell figures heavily in the mythology of the [[RodentsOfUnusualSize skaven]], and thirteen is their and a city's population of vermin rising up to consume its inhabitants. Thirteen remains the Skaven's holy number. They even carry small number, bells as their musical are common instruments in for unit musicians, and they have a war machine called the game, and one of their "war machines" is the aptly-named Screaming Bell, which Bell that is one part mobile belltower, one part BlackMagic shrine. shrine. Each time it's chimed, it chimes, something terrible ''will'' happen. It's happen, it's just a matter of whether it affects the enemy or their own troops.
the Skaven.
** The Vampire Counts borrowed this with their Unholy Lodestone upgrade to their Corpse Cart unit, a bell with a [[MadeOfPhlebotinum Pure Warpstone clapper]]clapper.]]



* The background "[[http://www.youtube.com/watch?v=mwSJRLJpRPc music]]" of [[VeryDefinitelyFinalDungeon Terra Tower]] in ''VideoGame/ChronoCross'' consists of nothing but deep bells, somber strings, and unintelligible vocals, all the better to convey the utterly ''alien'' atmosphere of a fortress displaced across time and dimensions... and populated by ghosts and bizarre constructs.

to:

* The background "[[http://www.youtube.com/watch?v=mwSJRLJpRPc music]]" of [[VeryDefinitelyFinalDungeon Terra Tower]] in ''VideoGame/ChronoCross'' consists of nothing but deep bells, somber strings, and unintelligible vocals, all the better to convey the utterly ''alien'' atmosphere of a fortress displaced across time and dimensions... and dimensions, populated by ghosts and bizarre constructs.



--->"[[ApocalypticLog I c a n]] ''[[ApocalypticLog h e a r]]'' [[ApocalypticLog s o u n d s]]"



* ''VideoGame/{{NieR}}'''s [[AllThereInTheManual backstory]] explains why - [[TerribleTicking if you start to hear ringing bells]], you're in the final stages of [[TheVirus White Chlorination Syndrome]] and won't be human much longer.

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* ''VideoGame/{{NieR}}'''s [[AllThereInTheManual backstory]] backstory]], which ties the game to the aforementioned ''Drakengard'', explains why - that [[TerribleTicking if you start to hear ringing bells]], you're in the final stages of [[TheVirus White Chlorination Syndrome]] and won't be human much longer.longer.
-->"[[ApocalypticLog I c a n]] ''[[ApocalypticLog h e a r]]'' [[ApocalypticLog s o u n d s]]"
13th Jul '17 12:30:58 AM Ymirsdaughter
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Added DiffLines:

* ''Do They Know It's Christmas'', a well-loved song about how painful it is to starve to death, has church bells playing on the parts without singing.
2nd Jul '17 2:40:19 PM Maj_Spoiler
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* In ''Manga/{{Amatsuki}}'' the demonic Yakou carries around a little bell that [[BrownNote drives anyone who hears it insane]].
* ''Manga/AttackOnTitan'': The anime provides a chilling example in the score. It might as well be the punctuation mark on the end of hope. The first episode also pointedly has the church bell ringing when the front gate opens, not long before the Colossal Titan appears. At least the second time around, the bells signal for civilians to evacuate and they successfully do though the connotations are still the same.
* In ''Manga/{{Bleach}}'', if you are in the Soul Society and you hear ''[[BloodKnight small, jingling bells]]''... you are doomed.



* In ''Manga/{{Bleach}}'', if you are in the Soul Society and you hear ''[[BloodKnight small, jingling bells]]''... you are doomed.

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* In ''Manga/{{Bleach}}'', if you are ''Anime/DragonBallZ'' the theme of Frieza "A Chilling Elegy" gives a single bell in the Soul Society and you hear ''[[BloodKnight small, jingling bells]]''... you are doomed.first ''30 seconds''.



* When Chrona's introduced in ''Manga/SoulEater'' s/he goes AxCrazy on Medusa's orders and harvests [[MuggingTheMonster some gang members' souls]] at the same time the bells of the church this takes place in are ringing. Although the really ominous part is when they stop at exactly the same time Maka realises a [[ISenseADisturbanceInTheForce church full of souls]] has disappeared save one.



* ''Anime/IlSolePenetraLeIllusioni'': The opening song begins with disembodied bell tolling and a shot of the heroines on a graveyard, then suddenly turns into a HeavyMetal guitar riff solely because of RuleOfCool. The effect is really stunning.
* Some parts of the ''[[VisualNovel/HigurashiWhenTheyCry Higurashi]]'' soundtrack have deep bells in the background, usually when it's related to Oyashiro's curse.



* The Duel Called Revolution in ''Anime/RevolutionaryGirlUtena'' goes to full swing with the toll of a lone bell that starts the duel's theme song. Most duels are also opened with the knell of several bells in the [[ChaosArchitecture otherwise unseen]] bell tower.
* When Chrona's introduced in ''Manga/SoulEater'' s/he goes AxCrazy on Medusa's orders and harvests [[MuggingTheMonster some gang members' souls]] at the same time the bells of the church this takes place in are ringing. Although the really ominous part is when they stop at exactly the same time Maka realises a [[ISenseADisturbanceInTheForce church full of souls]] has disappeared save one.



* In ''Anime/DragonBallZ'' the theme of Frieza "A Chilling Elegy" gives a single bell in the first ''30 seconds''.
* The Duel Called Revolution in ''Anime/RevolutionaryGirlUtena'' goes to full swing with the toll of a lone bell that starts the duel's theme song. Most duels are also opened with the knell of several bells in the [[ChaosArchitecture otherwise unseen]] bell tower.
* In ''Manga/{{Amatsuki}}'' the demonic Yakou carries around a little bell that [[BrownNote drives anyone who hears it insane]].
* Some parts of the ''[[VisualNovel/HigurashiWhenTheyCry Higurashi]]'' soundtrack have deep bells in the background, usually when it's related to Oyashiro's curse.
* ''Anime/IlSolePenetraLeIllusioni'': The opening song begins with disembodied bell tolling and a shot of the heroines on a graveyard, then suddenly turns into a HeavyMetal guitar riff solely because of RuleOfCool. The effect is really stunning.
* ''Manga/AttackOnTitan'': The anime provides a chilling example in the score. It might as well be the punctuation mark on the end of hope. The first episode also pointedly has the church bell ringing when the front gate opens, not long before the Colossal Titan appears. At least the second time around, the bells signal for civilians to evacuate and they successfully do though the connotations are still the same.



* A few versions of [[Franchise/StreetFighter M. Bison's]] theme. Mostly anything before the [=CPS2=] versions of VideoGame/StreetFighterII.

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* A few versions In ''VideoGame/AgeOfEmpiresII: Age of [[Franchise/StreetFighter M. Bison's]] theme. Mostly anything before Kings'', the [=CPS2=] versions music that plays after a loss begins with a bell. (And continues with a particularly mournful choir section accompanied by the faint sound of VideoGame/StreetFighterII.wind, no less....)
* ''VideoGame/AssassinsCreedI'' had this during the [[http://www.youtube.com/watch?v=cc-ClutaN_I trailer]], ''leading up to'' the assassination. This is also true ''after'' you've been discovered (or successful) in each assassination: the city bell rings to rally the guards. The AttractMode video for ''[[VideoGame/AssassinsCreedII 2]]'' has a bell sound as the second target falls back dead from Ezio's gunshot.
* In the third mission of ''VideoGame/{{Black}}'', the second of two snipers in a slightly eerie graveyard scene is in a bell tower. If the player can dodge him long enough, they can shoot the bell and cause it to break loose from its moorings, crushing the sniper. This will create an extremely loud tolling sound and is possibly the game's CrowningMomentOfAwesome.
* In ''VideoGame/{{Castlevania 64}}'', when you open the second gate to the castle, the clock tower bells begin to ring. Then the camera pans up...and [[spoiler: fake]] ''Dracula'' is seen [[PowerFloats hovering in the sky]]. He then threatens you with a painful death, indulges in an EvilLaugh, and vanishes.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'''s "Requiem for the Gods," the theme of Dracula's Royal Chapel, combines this trope with a positively eerie CherubicChoir plus OminousPipeOrgan.
* The background "[[http://www.youtube.com/watch?v=mwSJRLJpRPc music]]" of [[VeryDefinitelyFinalDungeon Terra Tower]] in ''VideoGame/ChronoCross'' consists of nothing but deep bells, somber strings, and unintelligible vocals, all the better to convey the utterly ''alien'' atmosphere of a fortress displaced across time and dimensions... and populated by ghosts and bizarre constructs.
* The first game in the ''VideoGame/ClockTower'' series used this trope to chilling effect during the title sequence.
* The Dead Ringer fight in ''VideoGame/CryptOfTheNecrodancer'' features "For Whom the Knell Tolls", in which church bells frequent the track. Understandably, as Dead Ringer's main gimmick is to attack church bells around the room to summon minibosses.
* Heavily subverted in ''VideoGame/DarkSouls''. For a very grimdark kind of game, online players may sometimes hear a lonely church bell ring in a certain part of the world. This means that another person has rung said bell. Since the bell is actually one of the early game objectives that require fighting a particularly powerful boss, and is named The Bell of Awakening, hearing one actually gives a powerful sense of ''hope'', as someone has achieved that particular objective, so you can too!
** On the other hand, it's played straight in the soundtrack; both [[https://www.youtube.com/watch?v=RZVyHH-voR8 Sif's]] and his master, [[https://www.youtube.com/watch?v=CbTI_Bzy29I Artorias' theme]] features sad bells that emphasize their tragic story.
** ''VideoGame/DarkSouls3'' also plays it straight in the theme for the boss fight against the Abyss Watchers, setting the melancholy tune for the fight against what remains of the menacing Undead Legion.
* The Wraith in ''Videogame/DeadByDaylight'' has a bell that turns him invisible if he rings it, giving any survivors around an audible warning of him doing so.
* The first boss of ''VideoGame/DevilMayCry 3'', the Hell Vanguard, makes a bell-toll sound whenever it uses one of its teleport attacks.
* Any track from ''VideoGame/{{Disciples}}'' will have this motif somewhere in the overworld tracks. [[http://www.youtube.com/watch?v=8WzuMqaUgGk&feature=related Here's an example for your enjoyment.]]
* Very heavily used in ''Franchise/DotHack'' games (and carries over to ''VideoGame/DotHackGU''): All the themes of the Eight Phases contain a similar-sounding, specific {{Leitmotif}} made of the sound of bells. Interestingly, one theme [[spoiler: Macha]]'s stops the bell leitmotif at the intro, symbolizing that the Boss is, in fact, your former friend. The themes associated with Phases in GU also uses the same leitmotif, with the same aforementioned bells. It manages to make most of the boss fights very, very creepy.
* The background music for the final boss of ''VideoGame/{{Drakengard}}'' is a bell tolling over and over.
* In ''VideoGame/EternalDarkness'' levels set at the Amiens Cathedral, a sound effect accompanying a low SanityMeter are peals of churchbells.
* ''VideoGame/FalloutNewVegas'' has this in the soundtrack piece [[http://www.youtube.com/watch?v=l0gb5LCvDBA "Not My Vault"]]. ''Dead Money'' uses a church bell ambient track near the Campana del Sol (the belltower where you trigger the gala event), appropriately. "Acolytes of the New God" from the first two games, also reused in ''Vegas'', combines this with [[TickTockTune ticking clocks]] and {{ominous chanting}}.



* In ''VideoGame/SoulNomadAndTheWorldEaters'', the song "Penal colony of the soul" uses this trope, although it's hard to notice, but is easier to at 2:13. You can hear it [[http://www.youtube.com/watch?v=-ret60k-_-U here.]] It never plays in the normal playthrough [[spoiler:OR the demon path, it only plays in a non-canon fight (which is very difficult to reach, let alone grind enough levels to WIN) with Median the Conqueror]], so it could be considered a wasted song. The song is also called "Babylon of Souls" and "Purgatory".
* ''VideoGame/PokemonDiamondAndPearl'' versions have this at Spear Pillar, [[spoiler:leading up to the hero's ultimate battle to stop Team Galactic from transforming the world with Diagla/Palkia.]] Used again in the Diagla/Palkia battle theme tune remix in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
** The [[https://www.youtube.com/watch?v=xyAp8JhtNCI theme]] for the [[EldritchLocation Distortion World]] from ''Pokémon Platinum'' features a bell, which helps add to the grim and otherworldly feel of the place.
** Groudon, Kyogre and Rayquaza's battle theme from the third-gen games also features ominous bells at the beginning. In addition, a distinctive set of three bell strikes serves as a {{leitmotif}} of sorts for [[StarfishAlien Deoxys]], recurring in its pre-battle and battle themes.
* Ramirez's theme from ''VideoGame/SkiesOfArcadia'' more or less contains ''every single'' "scary music" trope in the book, only stopping short of actual OminousLatinChanting.
* Part of the BigBad's {{leitmotif}} in ''VideoGame/TalesOfSymphonia''. Justified by him being [[spoiler:an angel controlling the Cruxis and the Church of Martel]].
* Occurs during the music of the "Armageddon" ending of ''VideoGame/LiveALive'', with the song eventually fading out on one final bell.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'''s "Requiem for the Gods," the theme of Dracula's Royal Chapel, combines this trope with a positively eerie CherubicChoir plus OminousPipeOrgan.
* In ''VideoGame/{{Terranigma}}'', the [[BigBoosHaunt zombie-infested town]] of [[spoiler: Louran]] contains this. Needless to say, the place is really, really creepy.

to:

* In ''VideoGame/SoulNomadAndTheWorldEaters'', ''VideoGame/GrimFandango'', whenever Manny draws his scythe, a death knell plays softly in the background.
* ''VideoGame/{{Half-Life 2}}'' has
the song "Penal colony Ravenholm Reprise that starts with one of these. It plays in the soul" uses this trope, although it's hard next-to-last map of "We Don't Go to notice, but is easier Ravenholm", [[spoiler: as Father Grigori sends you off into the town's mines, while he stays behind to fight off the remaining zombies, saying, "Look to your own salvation!".]]
* In ''VideoGame/{{Halo 2}}'', a church bell tolls
at 2:13. You can hear it the beginning of [[http://www.youtube.com/watch?v=-ret60k-_-U here.]] It never plays in the normal playthrough [[spoiler:OR the demon path, it only plays in a non-canon fight (which is very difficult to reach, let alone grind enough levels to WIN) with Median the Conqueror]], so it could be considered a wasted song. The song is also called "Babylon of Souls" com/watch?v=2ccviYnxOGs "Blow Me Away"]], and "Purgatory".
* ''VideoGame/PokemonDiamondAndPearl'' versions have this at Spear Pillar, [[spoiler:leading up to the hero's ultimate battle to stop Team Galactic from transforming the world with Diagla/Palkia.]] Used again
in the Diagla/Palkia battle theme tune remix in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
** The [[https://www.
[[http://www.youtube.com/watch?v=xyAp8JhtNCI theme]] for the [[EldritchLocation Distortion World]] from ''Pokémon Platinum'' features a bell, which helps add to the grim and otherworldly feel of the place.
** Groudon, Kyogre and Rayquaza's battle theme from the third-gen games also features ominous bells at the beginning. In addition, a distinctive set of three bell strikes serves as a {{leitmotif}} of sorts for [[StarfishAlien Deoxys]], recurring in its pre-battle and battle themes.
* Ramirez's theme from ''VideoGame/SkiesOfArcadia'' more or less contains ''every single'' "scary music" trope in the book, only stopping short of actual OminousLatinChanting.
* Part of the BigBad's {{leitmotif}} in ''VideoGame/TalesOfSymphonia''. Justified by him being [[spoiler:an angel controlling the Cruxis and the Church of Martel]].
* Occurs during the music of the "Armageddon" ending of ''VideoGame/LiveALive'', with the song eventually fading out on one final bell.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'''s "Requiem for the Gods," the theme of Dracula's Royal Chapel, combines this trope with a positively eerie CherubicChoir plus OminousPipeOrgan.
* In ''VideoGame/{{Terranigma}}'', the [[BigBoosHaunt zombie-infested town]] of [[spoiler: Louran]] contains this. Needless to say, the place is really, really creepy.
com/watch?v=U15QkWgEv2Q "Destroyer's Invocation"]].



* Any track from ''VideoGame/{{Disciples}}'' will have this motif somewhere in the overworld tracks. [[http://www.youtube.com/watch?v=8WzuMqaUgGk&feature=related Here's an example for your enjoyment.]]
* Tabuu's battle theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has prominent bells and [[OminousPipeOrgan organs]].
* At the beginning of the cinematic where Arthas returns from Northrend and [[spoiler:murders his father]] in ''{{VideoGame/Warcraft III}}'', church bells celebrate his miraculous survival. The good use of bells probably contributed to it earning the fourth place in [[http://www.gamespy.com/articles/771/771937p1.html GameSpy's Top 25 Video Game Cinematic Moments]] article.
** The moment is even commemorated in-game in ''VideoGame/WorldOfWarcraft'': players can hear echoes of the bells beneath the ruined belltower in the entrance to the Undercity.
* Interesting use in ''VideoGame/ResidentEvil4'': early in the game, a church bell suddenly rings out while the player is surrounded by [[NotAZombie Ganados]] in a village. It's pretty creepy. On the other hand, it also summons the villagers, who drop their weapons and ignore the guy they had been trying to kill just seconds earlier. Thanks for that, Ada.

to:

* Any track from ''VideoGame/{{Disciples}}'' will have ''VideoGame/IMissTheSunrise'' has a short section like this motif somewhere in as part of [[http://tindeck.com/listen/kjuv its boss battle music.]]
* ''VideoGame/KingdomHearts358DaysOver2'' has this during
the overworld tracks. [[http://www.mission when Roxas is escaping the Castle That Never Was.
** "[[http://www.
youtube.com/watch?v=8WzuMqaUgGk&feature=related Here's an example for your enjoyment.]]
* Tabuu's battle theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has prominent bells and [[OminousPipeOrgan organs]].
* At
com/watch?v=bBq6vhdBweI Graceful Assassin]]" uses these as well, as well as OminousPipeOrgan; fittingly played against the beginning final boss of the cinematic where Arthas returns from Northrend and [[spoiler:murders his father]] in ''{{VideoGame/Warcraft III}}'', church bells celebrate his miraculous survival. The good use of bells probably contributed to it earning game.
** ''VideoGame/KingdomHeartsBirthBySleep'' has
the fourth place in [[http://www.gamespy.com/articles/771/771937p1.html GameSpy's Top 25 Video Game Cinematic Moments]] article.
** The moment is
music for [[spoiler:[[FieldOfBlades the Keyblade Graveyard]]]], successfully making the ruinous world even commemorated in-game in ''VideoGame/WorldOfWarcraft'': players can hear echoes of the bells beneath the ruined belltower in the entrance to the Undercity.
* Interesting use in ''VideoGame/ResidentEvil4'': early in the game, a church bell suddenly rings out while the player is surrounded by [[NotAZombie Ganados]] in a village. It's pretty creepy. On the other hand, it also summons the villagers, who drop their weapons
more bleak and ignore the guy they had been trying to kill just seconds earlier. Thanks for that, Ada.ominous.
* In ''VideoGame/{{Koudelka}}'', The BonusBoss, Gargoyle, is summoned by Church Bells.



* In ''VideoGame/PaperMarioTheThousandYearDoor'', every time the local steeple's (very creepy) bell sounds in Twillight Town, someone gets [[BalefulPolymorph turned into a pig]]. Goombella even begins to fear it will happen to her or Mario.
* The background "[[http://www.youtube.com/watch?v=mwSJRLJpRPc music]]" of [[VeryDefinitelyFinalDungeon Terra Tower]] in ''VideoGame/ChronoCross'' consists of nothing but deep bells, somber strings, and unintelligible vocals, all the better to convey the utterly ''alien'' atmosphere of a fortress displaced across time and dimensions... and populated by ghosts and bizarre constructs.



* Occurs during the music of the "Armageddon" ending of ''VideoGame/LiveALive'', with the song eventually fading out on one final bell.
--->"[[ApocalypticLog I c a n]] ''[[ApocalypticLog h e a r]]'' [[ApocalypticLog s o u n d s]]"
* The henchman theme [[https://www.youtube.com/watch?v=47FDYcmHLTE Shudder]] from ''VideoGame/LufiaIIRiseOfTheSinistrals'' has a bell that rings at the beginning and end of each chorus.
** the last level where the music is nothing but bells and chanting.
* In ''VideoGame/MonsterHunter Tri'', the final boss theme opens with a kinda sinister-sounding bell.
* The [[https://www.youtube.com/watch?v=uduv2mfC09k music]] played during the ''real'' final boss battle against [[BigBad Bowser]] in the game ''VideoGame/NewSuperMarioBrosWii'' [[spoiler: when he is turned into a giant and rampaging through the foundation of his own castle.]] Combined with the chanting in the background, it has a very overpowering effect.
* ''VideoGame/{{NieR}}'''s [[AllThereInTheManual backstory]] explains why - [[TerribleTicking if you start to hear ringing bells]], you're in the final stages of [[TheVirus White Chlorination Syndrome]] and won't be human much longer.
* In ''VideoGame/{{Overwatch}}'', the map King's Row has a bell in a clock tower, with its gongs as part of its theme. The bell also gongs ominously several times after the attacking team captures the point and brings out the payload. Fitting, as [[spoiler: the payload is an EMP designed to kill all the omnic refugees in the area.]]
* In ''VideoGame/PaperMarioTheThousandYearDoor'', every time the local steeple's (very creepy) bell sounds in Twillight Town, someone gets [[BalefulPolymorph turned into a pig]]. Goombella even begins to fear it will happen to her or Mario.
** Metatron who is fought later also uses bells but puts greater empathize on them, and considering that you are fighting the voice of God this should come as no surprise.
* ''VideoGame/PathOfExile'' has [[https://www.youtube.com/watch?v=Y6oBOPFWl5A Dominus, Ascendant]], which plays when you fight High Templar Dominus's OneWingedAngel form atop the [[EvilTowerOfOminousness Scepter of God]]. For bonus points it includes an ethereal choir and [[AutobotsRockOut electric guitars]].
* In ''VideoGame/Persona3'', [[spoiler:after destroying the Arcana Hanged Man Shadow, SEES thought that the Dark Hour is over. [[WhamShot Except it isn't]], and they begin hearing a bell ringing from Tartarus, signifying [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]
* ''VideoGame/PokemonDiamondAndPearl'' versions have this at Spear Pillar, [[spoiler:leading up to the hero's ultimate battle to stop Team Galactic from transforming the world with Diagla/Palkia.]] Used again in the Diagla/Palkia battle theme tune remix in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
** The [[https://www.youtube.com/watch?v=xyAp8JhtNCI theme]] for the [[EldritchLocation Distortion World]] from ''Pokémon Platinum'' features a bell, which helps add to the grim and otherworldly feel of the place.
** Groudon, Kyogre and Rayquaza's battle theme from the third-gen games also features ominous bells at the beginning. In addition, a distinctive set of three bell strikes serves as a {{leitmotif}} of sorts for [[StarfishAlien Deoxys]], recurring in its pre-battle and battle themes.
* ''VideoGame/ProfessorLaytonVsAceAttorney'' has the Bell of Ruin in Labyrinthia. [[spoiler:When it was rung about 10 years prior to the game's events, it caused all inhabitants to fall unconscious on the eve of the annual Fire Festival. This caused the whole town to be consumed in a blaze that was later called "The Legendary Fire". Only 4 persons survived the fire. This happened because the bell was made from pure silver and all inhabitants suffered from a special illness that caused them to fall unconscious when they heard the sound of pure silver being rung.]]
* Interesting use in ''VideoGame/ResidentEvil4'': early in the game, a church bell suddenly rings out while the player is surrounded by [[NotAZombie Ganados]] in a village. It's pretty creepy. On the other hand, it also summons the villagers, who drop their weapons and ignore the guy they had been trying to kill just seconds earlier. Thanks for that, Ada.
* One of the more memorable BGM tracks in ''VisualNovel/SchoolDays'' is an arrangement of the title song [[http://www.youtube.com/watch?v=5cksD9UHK4w for bells]]. The piece has quite a somber feel to it, which fits the themes of remorse and lost innocence which run through the game.
* Ominous bells are used many times in the ''Franchise/SilentHill'' series, such as in the DarkWorld school, the moth battle, the Historical Society in ''2'', and the subway platforms in ''3''.
* In ''VideoGame/ShadowHearts'', you battle against the entity that passes for {{God}}. [[http://www.youtube.com/watch?v=aa0mfu5wZdw Behold.]]
* When you fight any of the Fiends in ''VideoGame/ShinMegamiTenseiIIINocturne'', you can hear faint bells in the [[http://www.youtube.com/watch?v=Qyd3Y-vrwSI theme that accompanies them.]] In this case the sense of dread isn't necessarily for story purposes as much as it is [[NintendoHard gameplay]] [[ThatOneBoss reasons.]]
* ''VideoGame/TheSimpsonsHitAndRun'' features a track in several missions such as ''There's Something About Monty'' with a bell in the background.
* Ramirez's theme from ''VideoGame/SkiesOfArcadia'' more or less contains ''every single'' "scary music" trope in the book, only stopping short of actual OminousLatinChanting.
* In ''VideoGame/SoulNomadAndTheWorldEaters'', the song "Penal colony of the soul" uses this trope, although it's hard to notice, but is easier to at 2:13. You can hear it [[http://www.youtube.com/watch?v=-ret60k-_-U here.]] It never plays in the normal playthrough [[spoiler:OR the demon path, it only plays in a non-canon fight (which is very difficult to reach, let alone grind enough levels to WIN) with Median the Conqueror]], so it could be considered a wasted song. The song is also called "Babylon of Souls" and "Purgatory".



* In ''VideoGame/{{Castlevania 64}}'', when you open the second gate to the castle, the clock tower bells begin to ring. Then the camera pans up...and [[spoiler: fake]] ''Dracula'' is seen [[PowerFloats hovering in the sky]]. He then threatens you with a painful death, indulges in an EvilLaugh, and vanishes.
** the last level where the music is nothing but bells and chanting
* ''VideoGame/KingdomHearts358DaysOver2'' has this during the mission when Roxas is escaping the Castle That Never Was.
** "[[http://www.youtube.com/watch?v=bBq6vhdBweI Graceful Assassin]]" uses these as well, as well as OminousPipeOrgan; fittingly played against the final boss of the game.
** ''VideoGame/KingdomHeartsBirthBySleep'' has the music for [[spoiler:[[FieldOfBlades the Keyblade Graveyard]]]], successfully making the ruinous world even more bleak and ominous.
* The first game in the ''VideoGame/ClockTower'' series used this trope to chilling effect during the title sequence.
* ''VideoGame/AssassinsCreedI'' had this during the [[http://www.youtube.com/watch?v=cc-ClutaN_I trailer]], ''leading up to'' the assassination. This is also true ''after'' you've been discovered (or successful) in each assassination: the city bell rings to rally the guards. The AttractMode video for ''[[VideoGame/AssassinsCreedII 2]]'' has a bell sound as the second target falls back dead from Ezio's gunshot.
* ''VideoGame/{{Half-Life 2}}'' has the song Ravenholm Reprise that starts with one of these. It plays in the next-to-last map of "We Don't Go to Ravenholm", [[spoiler: as Father Grigori sends you off into the town's mines, while he stays behind to fight off the remaining zombies, saying, "Look to your own salvation!".]]
* ''VideoGame/TheSimpsonsHitAndRun'' features a track in several missions such as ''There's Something About Monty'' with a bell in the background.
* The opening cinematic of ''VideoGame/ZorkNemesis'' has a single bell ringing with a particularly ominous aftertone. You later find a bell with the same tone, but its use is rather underwhelming: [[spoiler:you hang onto the rope after ringing the bell and get lifted up to window level so you can access a locked room]].



* The BonusBoss, Gargoyle, is summoned by Church Bells in ''VideoGame/{{Koudelka}}''.
* The first boss of ''VideoGame/DevilMayCry 3'', the Hell Vanguard, makes a bell-toll sound whenever it uses one of its teleport attacks.

to:

* The BonusBoss, Gargoyle, is summoned In ''VideoGame/SyphonFilterTheOmegaStrain'''s first bonus mission, Agent Stone snipes Dmitri when the church bell tolls 3:00 to cover the sound of the shot.
* A few versions of [[Franchise/StreetFighter M. Bison's]] theme. Mostly anything before the [=CPS2=] versions of ''VideoGame/StreetFighterII.''
* Tabuu's battle theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has prominent bells and [[OminousPipeOrgan organs]].
* Part of the BigBad's {{leitmotif}} in ''VideoGame/TalesOfSymphonia''. Justified
by him being [[spoiler:an angel controlling the Cruxis and the Church Bells of Martel]].
* ''VideoGame/TheTalosPrinciple'': In the music at the temples
in ''VideoGame/{{Koudelka}}''.
areas A and C (the latter of which is the same music as on the title screen).
* In ''VideoGame/{{Terranigma}}'', the [[BigBoosHaunt zombie-infested town]] of [[spoiler: Louran]] contains this. Needless to say, the place is really, really creepy.
* In ''VideoGame/TwistedMetalBlack'', the Freeway stage has church bells in its ambient soundtrack.
* ''VideoGame/TheWalkingDead'' in Season 1 Episode 4 Chuck says the trope name when a mysterious woman got the church bells ringing attracting the walkers towards the gang.
* At the beginning of the cinematic where Arthas returns from Northrend and [[spoiler:murders his father]] in ''{{VideoGame/Warcraft III}}'', church bells celebrate his miraculous survival.
The first boss good use of ''VideoGame/DevilMayCry 3'', bells probably contributed to it earning the Hell Vanguard, makes a bell-toll sound whenever it uses one fourth place in [[http://www.gamespy.com/articles/771/771937p1.html GameSpy's Top 25 Video Game Cinematic Moments]] article.
** The moment is even commemorated in-game in ''VideoGame/WorldOfWarcraft'': players can hear echoes
of its teleport attacks.the bells beneath the ruined belltower in the entrance to the Undercity.



* In ''VideoGame/{{Halo 2}}'', a church bell tolls at the beginning of [[http://www.youtube.com/watch?v=2ccviYnxOGs "Blow Me Away"]], and in [[http://www.youtube.com/watch?v=U15QkWgEv2Q "Destroyer's Invocation"]].
* Ominous bells are used many times in the ''Franchise/SilentHill'' series, such as in the DarkWorld school, the moth battle, the Historical Society in ''2'', and the subway platforms in ''3''.
* In ''VideoGame/GrimFandango'', whenever Manny draws his scythe, a death knell plays softly in the background.
* The [[https://www.youtube.com/watch?v=uduv2mfC09k music]] played during the ''real'' final boss battle against [[BigBad Bowser]] in the game ''VideoGame/NewSuperMarioBrosWii'' [[spoiler: when he is turned into a giant and rampaging through the foundation of his own castle.]] Combined with the chanting in the background, it has a very overpowering effect.
* In ''VideoGame/MonsterHunter Tri'', the final boss theme opens with a kinda sinister-sounding bell.
* In the third mission of ''VideoGame/{{Black}}'', the second of two snipers in a slightly eerie graveyard scene is in a bell tower. If the player can dodge him long enough, they can shoot the bell and cause it to break loose from its moorings, crushing the sniper. This will create an extremely loud tolling sound and is possibly the game's CrowningMomentOfAwesome.
* In ''VideoGame/TwistedMetalBlack'', the Freeway stage has church bells in its ambient soundtrack.
* In ''VideoGame/AgeOfEmpiresII: Age of Kings'', the music that plays after a loss begins with a bell. (And continues with a particularly mournful choir section accompanied by the faint sound of wind, no less....)
* The background music for the final boss of ''VideoGame/{{Drakengard}}'' is a bell tolling over and over.
** ''VideoGame/{{NieR}}'''s [[AllThereInTheManual backstory]] explains why - [[TerribleTicking if you start to hear ringing bells]], you're in the final stages of [[TheVirus White Chlorination Syndrome]] and won't be human much longer.
--->"[[ApocalypticLog I c a n]] ''[[ApocalypticLog h e a r]]'' [[ApocalypticLog s o u n d s]]"
* Very heavily used in ''Franchise/DotHack'' games (and carries over to ''VideoGame/DotHackGU''): All the themes of the Eight Phases contain a similar-sounding, specific {{Leitmotif}} made of the sound of bells. Interestingly, one theme [[spoiler: Macha]]'s stops the bell leitmotif at the intro, symbolizing that the Boss is, in fact, your former friend. The themes associated with Phases in GU also uses the same leitmotif, with the same aforementioned bells. It manages to make most of the boss fights very, very creepy.
* Heavily subverted in ''VideoGame/DarkSouls''. For a very grimdark kind of game, online players may sometimes hear a lonely church bell ring in a certain part of the world. This means that another person has rung said bell. Since the bell is actually one of the early game objectives that require fighting a particularly powerful boss, and is named The Bell of Awakening, hearing one actually gives a powerful sense of ''hope'', as someone has achieved that particular objective, so you can too!
** On the other hand, it's played straight in the soundtrack; both [[https://www.youtube.com/watch?v=RZVyHH-voR8 Sif's]] and his master, [[https://www.youtube.com/watch?v=CbTI_Bzy29I Artorias' theme]] features sad bells that emphasize their tragic story.
** ''VideoGame/DarkSouls3'' also plays it straight in the theme for the boss fight against the Abyss Watchers, setting the melancholy tune for the fight against what remains of the menacing Undead Legion.
* In ''VideoGame/EternalDarkness'' levels set at the Amiens Cathedral, a sound effect accompanying a low SanityMeter are peals of churchbells.
* In ''VideoGame/SyphonFilterTheOmegaStrain'''s first bonus mission, Agent Stone snipes Dmitri when the church bell tolls 3:00 to cover the sound of the shot.
* In ''VideoGame/ShadowHearts'', you battle against the entity that passes for {{God}}. [[http://www.youtube.com/watch?v=aa0mfu5wZdw Behold.]]
* ''VideoGame/FalloutNewVegas'' has this in the soundtrack piece [[http://www.youtube.com/watch?v=l0gb5LCvDBA "Not My Vault"]]. ''Dead Money'' uses a church bell ambient track near the Campana del Sol (the belltower where you trigger the gala event), appropriately. "Acolytes of the New God" from the first two games, also reused in ''Vegas'', combines this with [[TickTockTune ticking clocks]] and {{ominous chanting}}.
* ''VIdeoGame/IMissTheSunrise'' has a short section like this as part of [[http://tindeck.com/listen/kjuv its boss battle music.]]
* One of the more memorable BGM tracks in ''VisualNovel/SchoolDays'' is an arrangement of the title song [[http://www.youtube.com/watch?v=5cksD9UHK4w for bells]]. The piece has quite a somber feel to it, which fits the themes of remorse and lost innocence which run through the game.
* The henchman theme [[https://www.youtube.com/watch?v=47FDYcmHLTE Shudder]] from ''VideoGame/LufiaIIRiseOfTheSinistrals'' has a bell that rings at the beginning and end of each chorus.
* When you fight any of the Fiends in ''VideoGame/ShinMegamiTenseiIIINocturne'', you can hear faint bells in the [[http://www.youtube.com/watch?v=Qyd3Y-vrwSI theme that accompanies them.]] In this case the sense of dread isn't necessarily for story purposes as much as it is [[NintendoHard gameplay]] [[ThatOneBoss reasons.]]
** Metatron who is fought later also uses bells but puts greater empathize on them, and considering that you are fighting the voice of God this should come as no surprise.
* VideoGame/TheWalkingDead in Season 1 Episode 4 Chuck says the trope name when a mysterious woman got the church bells ringing attracting the walkers towards the gang.
* The Dead Ringer fight in ''VideoGame/CryptOfTheNecrodancer'' features "For Whom the Knell Tolls", in which church bells frequent the track. Understandably, as Dead Ringer's main gimmick is to attack church bells around the room to summon minibosses.
* The Wraith in ''Videogame/DeadByDaylight'' has a bell that turns him invisible if he rings it, giving any survivors around an audible warning of him doing so.
* ''VideoGame/PathOfExile'' has [[https://www.youtube.com/watch?v=Y6oBOPFWl5A Dominus, Ascendant]], which plays when you fight High Templar Dominus's OneWingedAngel form atop the [[EvilTowerOfOminousness Scepter of God]]. For bonus points it includes an ethereal choir and [[AutobotsRockOut electric guitars]].
* ''VideoGame/ProfessorLaytonVsAceAttorney'' has the Bell of Ruin in Labyrinthia. [[spoiler:When it was rung about 10 years prior to the game's events, it caused all inhabitants to fall unconscious on the eve of the annual Fire Festival. This caused the whole town to be consumed in a blaze that was later called "The Legendary Fire". Only 4 persons survived the fire. This happened because the bell was made from pure silver and all inhabitants suffered from a special illness that caused them to fall unconscious when they heard the sound of pure silver being rung.]]
* ''VideoGame/TheTalosPrinciple'': In the music at the temples in areas A and C (the latter of which is the same music as on the title screen).
* In ''VideoGame/Persona3'', [[spoiler:after destroying the Arcana Hanged Man Shadow, SEES thought that the Dark Hour is over. [[WhamShot Except it isn't]], and they begin hearing a bell ringing from Tartarus, signifying [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]

to:

* In ''VideoGame/{{Halo 2}}'', a church bell tolls at the beginning of [[http://www.youtube.com/watch?v=2ccviYnxOGs "Blow Me Away"]], and in [[http://www.youtube.com/watch?v=U15QkWgEv2Q "Destroyer's Invocation"]].
* Ominous bells are used many times in the ''Franchise/SilentHill'' series, such as in the DarkWorld school, the moth battle, the Historical Society in ''2'', and the subway platforms in ''3''.
* In ''VideoGame/GrimFandango'', whenever Manny draws his scythe, a death knell plays softly in the background.
* The [[https://www.youtube.com/watch?v=uduv2mfC09k music]] played during the ''real'' final boss battle against [[BigBad Bowser]] in the game ''VideoGame/NewSuperMarioBrosWii'' [[spoiler: when he is turned into a giant and rampaging through the foundation opening cinematic of his own castle.]] Combined with the chanting in the background, it ''VideoGame/ZorkNemesis'' has a very overpowering effect.
* In ''VideoGame/MonsterHunter Tri'', the final boss theme opens with a kinda sinister-sounding bell.
* In the third mission of ''VideoGame/{{Black}}'', the second of two snipers in a slightly eerie graveyard scene is in a
single bell tower. If the player can dodge him long enough, they can shoot the bell and cause it to break loose from its moorings, crushing the sniper. This will create an extremely loud tolling sound and is possibly the game's CrowningMomentOfAwesome.
* In ''VideoGame/TwistedMetalBlack'', the Freeway stage has church bells in its ambient soundtrack.
* In ''VideoGame/AgeOfEmpiresII: Age of Kings'', the music that plays after a loss begins with a bell. (And continues
ringing with a particularly mournful choir section accompanied by the faint sound of wind, no less....)
* The background music for the final boss of ''VideoGame/{{Drakengard}}'' is
ominous aftertone. You later find a bell tolling over and over.
** ''VideoGame/{{NieR}}'''s [[AllThereInTheManual backstory]] explains why - [[TerribleTicking if you start to hear ringing bells]], you're in the final stages of [[TheVirus White Chlorination Syndrome]] and won't be human much longer.
--->"[[ApocalypticLog I c a n]] ''[[ApocalypticLog h e a r]]'' [[ApocalypticLog s o u n d s]]"
* Very heavily used in ''Franchise/DotHack'' games (and carries over to ''VideoGame/DotHackGU''): All the themes of the Eight Phases contain a similar-sounding, specific {{Leitmotif}} made of the sound of bells. Interestingly, one theme [[spoiler: Macha]]'s stops the bell leitmotif at the intro, symbolizing that the Boss is, in fact, your former friend. The themes associated with Phases in GU also uses the same leitmotif,
with the same aforementioned bells. It manages to make most of tone, but its use is rather underwhelming: [[spoiler:you hang onto the boss fights very, very creepy.
* Heavily subverted in ''VideoGame/DarkSouls''. For a very grimdark kind of game, online players may sometimes hear a lonely church bell ring in a certain part of the world. This means that another person has rung said bell. Since
rope after ringing the bell is actually one of the early game objectives that require fighting a particularly powerful boss, and is named The Bell of Awakening, hearing one actually gives a powerful sense of ''hope'', as someone has achieved that particular objective, get lifted up to window level so you can too!
** On the other hand, it's played straight in the soundtrack; both [[https://www.youtube.com/watch?v=RZVyHH-voR8 Sif's]] and his master, [[https://www.youtube.com/watch?v=CbTI_Bzy29I Artorias' theme]] features sad bells that emphasize their tragic story.
** ''VideoGame/DarkSouls3'' also plays it straight in the theme for the boss fight against the Abyss Watchers, setting the melancholy tune for the fight against what remains of the menacing Undead Legion.
* In ''VideoGame/EternalDarkness'' levels set at the Amiens Cathedral,
access a sound effect accompanying a low SanityMeter are peals of churchbells.
* In ''VideoGame/SyphonFilterTheOmegaStrain'''s first bonus mission, Agent Stone snipes Dmitri when the church bell tolls 3:00 to cover the sound of the shot.
* In ''VideoGame/ShadowHearts'', you battle against the entity that passes for {{God}}. [[http://www.youtube.com/watch?v=aa0mfu5wZdw Behold.]]
* ''VideoGame/FalloutNewVegas'' has this in the soundtrack piece [[http://www.youtube.com/watch?v=l0gb5LCvDBA "Not My Vault"]]. ''Dead Money'' uses a church bell ambient track near the Campana del Sol (the belltower where you trigger the gala event), appropriately. "Acolytes of the New God" from the first two games, also reused in ''Vegas'', combines this with [[TickTockTune ticking clocks]] and {{ominous chanting}}.
* ''VIdeoGame/IMissTheSunrise'' has a short section like this as part of [[http://tindeck.com/listen/kjuv its boss battle music.]]
* One of the more memorable BGM tracks in ''VisualNovel/SchoolDays'' is an arrangement of the title song [[http://www.youtube.com/watch?v=5cksD9UHK4w for bells]]. The piece has quite a somber feel to it, which fits the themes of remorse and lost innocence which run through the game.
* The henchman theme [[https://www.youtube.com/watch?v=47FDYcmHLTE Shudder]] from ''VideoGame/LufiaIIRiseOfTheSinistrals'' has a bell that rings at the beginning and end of each chorus.
* When you fight any of the Fiends in ''VideoGame/ShinMegamiTenseiIIINocturne'', you can hear faint bells in the [[http://www.youtube.com/watch?v=Qyd3Y-vrwSI theme that accompanies them.]] In this case the sense of dread isn't necessarily for story purposes as much as it is [[NintendoHard gameplay]] [[ThatOneBoss reasons.]]
** Metatron who is fought later also uses bells but puts greater empathize on them, and considering that you are fighting the voice of God this should come as no surprise.
* VideoGame/TheWalkingDead in Season 1 Episode 4 Chuck says the trope name when a mysterious woman got the church bells ringing attracting the walkers towards the gang.
* The Dead Ringer fight in ''VideoGame/CryptOfTheNecrodancer'' features "For Whom the Knell Tolls", in which church bells frequent the track. Understandably, as Dead Ringer's main gimmick is to attack church bells around the room to summon minibosses.
* The Wraith in ''Videogame/DeadByDaylight'' has a bell that turns him invisible if he rings it, giving any survivors around an audible warning of him doing so.
* ''VideoGame/PathOfExile'' has [[https://www.youtube.com/watch?v=Y6oBOPFWl5A Dominus, Ascendant]], which plays when you fight High Templar Dominus's OneWingedAngel form atop the [[EvilTowerOfOminousness Scepter of God]]. For bonus points it includes an ethereal choir and [[AutobotsRockOut electric guitars]].
* ''VideoGame/ProfessorLaytonVsAceAttorney'' has the Bell of Ruin in Labyrinthia. [[spoiler:When it was rung about 10 years prior to the game's events, it caused all inhabitants to fall unconscious on the eve of the annual Fire Festival. This caused the whole town to be consumed in a blaze that was later called "The Legendary Fire". Only 4 persons survived the fire. This happened because the bell was made from pure silver and all inhabitants suffered from a special illness that caused them to fall unconscious when they heard the sound of pure silver being rung.]]
* ''VideoGame/TheTalosPrinciple'': In the music at the temples in areas A and C (the latter of which is the same music as on the title screen).
* In ''VideoGame/Persona3'', [[spoiler:after destroying the Arcana Hanged Man Shadow, SEES thought that the Dark Hour is over. [[WhamShot Except it isn't]], and they begin hearing a bell ringing from Tartarus, signifying [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]
locked room]].
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