History Main / FollowTheMoney

29th Oct '16 12:21:30 PM nombretomado
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* Parodied on [[GTARadio Chatterbox FM]] in ''VideoGame/GrandTheftAutoIII'', where a caller complains about how video games are teaching children to go around chasing money.

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* Parodied on [[GTARadio [[Radio/GTARadio Chatterbox FM]] in ''VideoGame/GrandTheftAutoIII'', where a caller complains about how video games are teaching children to go around chasing money.
9th Jun '16 2:18:26 AM erforce
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[[quoteright:256:[[VideoGame/DonkeyKongCountry http://static.tvtropes.org/pmwiki/pub/images/followthemoney2.bmp]]]]

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[[quoteright:256:[[VideoGame/DonkeyKongCountry [[quoteright:256:[[VideoGame/DonkeyKongCountry1 http://static.tvtropes.org/pmwiki/pub/images/followthemoney2.bmp]]]]



* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.

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* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the [[VideoGame/DonkeyKongCountry1 first game game]] the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.



* Gems in the ''SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature. The origin of the gems is briefly explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
* Dream Stones in ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil give you a OneUp when you get 100, but if you collect 150 in one level then you unlock bonus stuffs.

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* Gems in the ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature. The origin of the gems is briefly explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''.''VideoGame/JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells.
* Opals in ''TyTheTasmanianTiger''.''VideoGame/TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
* Dream Stones in ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil ''VideoGame/Klonoa2LunateasVeil'' give you a OneUp when you get 100, but if you collect 150 in one level then you unlock bonus stuffs.
23rd Mar '16 4:58:42 PM Prfnoff
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* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.

to:

* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are.are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.
11th Feb '16 4:24:01 PM nombretomado
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* ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.

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* ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, UsefulNotes/PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.
6th Oct '15 3:20:08 AM Hylarn
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* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells. * Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.

to:

* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells. cells.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
9th Aug '15 2:04:03 PM Prfnoff
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* Diamonds in ''KidChameleon''. Unique in that they gave you unique powers depending on what [[MaskPower mask you were wearing]]. Also unique in that there was a 99-diamond cap, after which point no more could be collected.

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* Diamonds in ''KidChameleon''.''VideoGame/KidChameleon''. Unique in that they gave you unique powers depending on what [[MaskPower mask you were wearing]]. Also unique in that there was a 99-diamond cap, after which point no more could be collected.



* Inverted with ''Streemerz'' on ''{{Action 52}}'', where [[EverythingTryingToKillYou the money kills you]].

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* Inverted with ''Streemerz'' on ''{{Action ''VideoGame/{{Action 52}}'', where [[EverythingTryingToKillYou the money kills you]].



* In ''[[BackyardSports Backyard Skateboarding]]'', collecting 150 coins on each level unlocks [[CosmeticAward T-shirts]].

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* In ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Skateboarding]]'', collecting 150 coins on each level unlocks [[CosmeticAward T-shirts]].



* ''FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.

to:

* ''FurFighters'', ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.
24th Jan '15 5:39:55 PM Prfnoff
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* The frozen bubbles ''{{Icycle}}'' are just there to guide you and for OneHundredPercentCompletion, though they were apparently the inspiration for the game.

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* The frozen bubbles ''{{Icycle}}'' in ''VideoGame/{{Icycle}}'' are just there to guide you and for OneHundredPercentCompletion, though they were apparently the inspiration for the game.
12th Jan '15 2:28:38 PM StFan
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* It could be said that ''{{Pac-Man}}'' uses this Trope, as his pellets were chiefly undefined and were basically just collected like games which made heavy use of this trope in more modern ways (Mario's coins, for example).
** In the ''Pac-Man World'' series, certain pellets cause Pac-Man to automatically devour his way across a twisting path of pellets. It's like Follow the Money on autopilot.

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* It could be said that ''{{Pac-Man}}'' ''VideoGame/PacMan'' uses this Trope, as his pellets were chiefly undefined and were basically just collected like games which made heavy use of this trope in more modern ways (Mario's coins, for example).
** * In the ''Pac-Man World'' series, certain pellets cause Pac-Man to automatically devour his way across a twisting path of pellets. It's like Follow the Money on autopilot.
11th Apr '14 5:11:12 PM LanceOmikron
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* ''VideoGame/DonkeyKong64'' takes this to a new level by having different colors of bananas - one color for each playable character. The bananas end up not only outlining paths, but also indicating which character you have to use for each area.

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* ''VideoGame/DonkeyKong64'' takes this to a new level by having different colors of bananas - one color for each playable character, which can only be collected by the matching character. The bananas end up not only outlining paths, but also indicating which character you have to use for each area.
28th Mar '14 1:29:13 AM lalalei2001
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Added DiffLines:

* In ''VideoGame/DisneyPrincessEnchantedJourney'', gems serve no purpose other than telling you where to go.
* In ''VideoGame/DisneyPrincessMyFairytaleAdventure'', gems often show you where to go and can also be collected to customize the castle.
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