History Main / FollowTheMoney

5th Mar '18 1:52:12 AM KBABZ
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* Wumpa Fruit in ''Franchise/CrashBandicoot''.

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* Wumpa Fruit in ''Franchise/CrashBandicoot''.''Franchise/CrashBandicoot'' would often guide the way through various platforming setpieces and the quickest route through a multi-path level. Certain areas in the original game would only hint at a secret path [[GuideDangIt by leaving some Wumpas floating in mid-air]], implying invisible platforms.
11th Dec '17 6:51:25 AM Cryoclaste
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Most PlatformGame[==]s feature a type of very common [[SelectiveGravity gravity-defying]] pickup item that levitates in the air and populates all the game's stages. They're always small, shiny, and make a catchy sound when you grab them. Additionally, there's always a counter, usually shown on-screen, of how many of these items you've currently picked up. Levels can contain ''hundreds'' of these items just begging you to [[GottaCatchEmAll grab them all]], and you may see ''tens of thousands'' of them over the course of the entire game.

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Most PlatformGame[==]s {{Platform Game}}s feature a type of very common [[SelectiveGravity gravity-defying]] pickup item that levitates in the air and populates all the game's stages. They're always small, shiny, and make a catchy sound when you grab them. Additionally, there's always a counter, usually shown on-screen, of how many of these items you've currently picked up. Levels can contain ''hundreds'' of these items just begging you to [[GottaCatchEmAll grab them all]], and you may see ''tens of thousands'' of them over the course of the entire game.



The name comes from the coins in the ''SuperMarioBros'' series, unarguably the most well-known version of this type of pickup. [[FollowTheLeader You might even say the rest of the games ripped them off.]]

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The name comes from the coins in the ''SuperMarioBros'' ''Franchise/SuperMarioBros'' series, unarguably the most well-known version of this type of pickup. [[FollowTheLeader You might even say the rest of the games ripped them off.]]



* In the ''Pac-Man World'' series, certain pellets cause Pac-Man to automatically devour his way across a twisting path of pellets. It's like Follow the Money on autopilot.

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* In the ''Pac-Man World'' ''VideoGame/PacManWorld'' series, certain pellets cause Pac-Man to automatically devour his way across a twisting path of pellets. It's like Follow the Money on autopilot.



* The tings and lums in the ''VideoGame/{{Rayman}}'' games.

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* The tings and lums in the ''VideoGame/{{Rayman}}'' ''Franchise/{{Rayman}}'' games.



* Pearls in the ''[[TheLegendaryStarfy Densetsu no Starfy]]'' games.

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* Pearls in the ''[[TheLegendaryStarfy ''[[VideoGame/TheLegendaryStarfy Densetsu no Starfy]]'' games.


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* The Brazilian game ''VideoGame/AritanaAndTheHarpysFeather'' uses guaraná scattered through the levels, pointing to places of interest or revealing secrets when collected. The ones in the Spirit World are really just there to confuse you, though.
31st Oct '17 1:20:20 PM SeptimusHeap
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* The developer's commentary in ''VideoGame/{{Half-Life 2}}: Episode 1'' reveals that the designers place health and armor strategically through the more hectic parts of the game so that the player will run in the right direction, if a certain path or jump wouldn't otherwise be obvious.

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* The developer's commentary in ''VideoGame/{{Half-Life 2}}: ''VideoGame/HalfLife2: Episode 1'' reveals that the designers place health and armor strategically through the more hectic parts of the game so that the player will run in the right direction, if a certain path or jump wouldn't otherwise be obvious.
26th Oct '17 2:12:24 AM ZuTheSkunk
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* ''VideoGame/KaoTheKangaroo'': The coins in the first and second game. In the latter, it's even pointed out by the ExpositionFairy right before a chase sequence.
21st Apr '17 6:11:06 PM CosmicFerret
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* In the ''[[LegoAdaptationGame Lego Batman]]'' game, a trail of studs can often show you exactly how and where Batman's Glider suit is best used.

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* In the ''[[LegoAdaptationGame Lego Batman]]'' ''VideoGame/LegoBatman'' game, a trail of studs can often show you exactly how and where Batman's Glider suit is best used.
29th Oct '16 12:21:30 PM nombretomado
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* Parodied on [[GTARadio Chatterbox FM]] in ''VideoGame/GrandTheftAutoIII'', where a caller complains about how video games are teaching children to go around chasing money.

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* Parodied on [[GTARadio [[Radio/GTARadio Chatterbox FM]] in ''VideoGame/GrandTheftAutoIII'', where a caller complains about how video games are teaching children to go around chasing money.
9th Jun '16 2:18:26 AM erforce
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[[quoteright:256:[[VideoGame/DonkeyKongCountry http://static.tvtropes.org/pmwiki/pub/images/followthemoney2.bmp]]]]

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[[quoteright:256:[[VideoGame/DonkeyKongCountry [[quoteright:256:[[VideoGame/DonkeyKongCountry1 http://static.tvtropes.org/pmwiki/pub/images/followthemoney2.bmp]]]]



* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.

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* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the [[VideoGame/DonkeyKongCountry1 first game game]] the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.



* Gems in the ''SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature. The origin of the gems is briefly explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
* Dream Stones in ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil give you a OneUp when you get 100, but if you collect 150 in one level then you unlock bonus stuffs.

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* Gems in the ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature. The origin of the gems is briefly explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''.''VideoGame/JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells.
* Opals in ''TyTheTasmanianTiger''.''VideoGame/TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
* Dream Stones in ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil ''VideoGame/Klonoa2LunateasVeil'' give you a OneUp when you get 100, but if you collect 150 in one level then you unlock bonus stuffs.
23rd Mar '16 4:58:42 PM Prfnoff
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* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.

to:

* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are.are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.
11th Feb '16 4:24:01 PM nombretomado
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* ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.

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* ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, UsefulNotes/PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.
6th Oct '15 3:20:08 AM Hylarn
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* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells. * Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.

to:

* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells. cells.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
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