History Main / FollowTheMoney

9th Jun '16 2:18:26 AM erforce
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[[quoteright:256:[[VideoGame/DonkeyKongCountry http://static.tvtropes.org/pmwiki/pub/images/followthemoney2.bmp]]]]

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[[quoteright:256:[[VideoGame/DonkeyKongCountry [[quoteright:256:[[VideoGame/DonkeyKongCountry1 http://static.tvtropes.org/pmwiki/pub/images/followthemoney2.bmp]]]]



* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.

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* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the [[VideoGame/DonkeyKongCountry1 first game game]] the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.



* Gems in the ''SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature. The origin of the gems is briefly explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
* Dream Stones in ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil give you a OneUp when you get 100, but if you collect 150 in one level then you unlock bonus stuffs.

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* Gems in the ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature. The origin of the gems is briefly explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''.''VideoGame/JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells.
* Opals in ''TyTheTasmanianTiger''.''VideoGame/TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
* Dream Stones in ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil ''VideoGame/Klonoa2LunateasVeil'' give you a OneUp when you get 100, but if you collect 150 in one level then you unlock bonus stuffs.
23rd Mar '16 4:58:42 PM Prfnoff
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* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.

to:

* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope. Throughout the series, Bananas are often used as hints to where the bonus stages are.are; in some areas, they spell out letters suggesting a specific controller button to press. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.
11th Feb '16 4:24:01 PM nombretomado
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* ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.

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* ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, UsefulNotes/PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.
6th Oct '15 3:20:08 AM Hylarn
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* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells. * Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.

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* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game doesn't have lives, but you trade orbs for power cells. cells.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.
9th Aug '15 2:04:03 PM Prfnoff
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* Diamonds in ''KidChameleon''. Unique in that they gave you unique powers depending on what [[MaskPower mask you were wearing]]. Also unique in that there was a 99-diamond cap, after which point no more could be collected.

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* Diamonds in ''KidChameleon''.''VideoGame/KidChameleon''. Unique in that they gave you unique powers depending on what [[MaskPower mask you were wearing]]. Also unique in that there was a 99-diamond cap, after which point no more could be collected.



* Inverted with ''Streemerz'' on ''{{Action 52}}'', where [[EverythingTryingToKillYou the money kills you]].

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* Inverted with ''Streemerz'' on ''{{Action ''VideoGame/{{Action 52}}'', where [[EverythingTryingToKillYou the money kills you]].



* In ''[[BackyardSports Backyard Skateboarding]]'', collecting 150 coins on each level unlocks [[CosmeticAward T-shirts]].

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* In ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Skateboarding]]'', collecting 150 coins on each level unlocks [[CosmeticAward T-shirts]].



* ''FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.

to:

* ''FurFighters'', ''VideoGame/FurFighters'', a third-person shooter for Dreamcast, later the PlayStation2, and recently various iOS platforms, had the [[SarcasmMode inventively-named]] Tokens. Little golden pyramids, they both provided health and opened the route to later levels, with each level requiring a certain number to unlock (meaning you sometimes had to replay levels to find Tokens you missed). Since the game's levels were huge, and often partly non-linear, the Tokens often indicated the way you should be headed next.
24th Jan '15 5:39:55 PM Prfnoff
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* The frozen bubbles ''{{Icycle}}'' are just there to guide you and for OneHundredPercentCompletion, though they were apparently the inspiration for the game.

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* The frozen bubbles ''{{Icycle}}'' in ''VideoGame/{{Icycle}}'' are just there to guide you and for OneHundredPercentCompletion, though they were apparently the inspiration for the game.
12th Jan '15 2:28:38 PM StFan
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* It could be said that ''{{Pac-Man}}'' uses this Trope, as his pellets were chiefly undefined and were basically just collected like games which made heavy use of this trope in more modern ways (Mario's coins, for example).
** In the ''Pac-Man World'' series, certain pellets cause Pac-Man to automatically devour his way across a twisting path of pellets. It's like Follow the Money on autopilot.

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* It could be said that ''{{Pac-Man}}'' ''VideoGame/PacMan'' uses this Trope, as his pellets were chiefly undefined and were basically just collected like games which made heavy use of this trope in more modern ways (Mario's coins, for example).
** * In the ''Pac-Man World'' series, certain pellets cause Pac-Man to automatically devour his way across a twisting path of pellets. It's like Follow the Money on autopilot.
11th Apr '14 5:11:12 PM LanceOmikron
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* ''VideoGame/DonkeyKong64'' takes this to a new level by having different colors of bananas - one color for each playable character. The bananas end up not only outlining paths, but also indicating which character you have to use for each area.

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* ''VideoGame/DonkeyKong64'' takes this to a new level by having different colors of bananas - one color for each playable character, which can only be collected by the matching character. The bananas end up not only outlining paths, but also indicating which character you have to use for each area.
28th Mar '14 1:29:13 AM lalalei2001
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Added DiffLines:

* In ''VideoGame/DisneyPrincessEnchantedJourney'', gems serve no purpose other than telling you where to go.
* In ''VideoGame/DisneyPrincessMyFairytaleAdventure'', gems often show you where to go and can also be collected to customize the castle.
3rd Mar '14 2:28:41 PM MyFinalEdits
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** ''VideoGame/SuperMarioGalaxy'' adds Star Bits, but keeps the coins, making it one of the few examples of a game having multiple kinds of this.
*** In this instance, both items have an additional use, however. Coins refill your health meter, while star bits can be used as weapons and chucked at enemies, are the game's currency and give you extra lives if you pick enough of them. Oddly, the first ''Galaxy'' has very few coins around, which looks odd on a Mario game; the sequel has more coins.

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** ''VideoGame/SuperMarioGalaxy'' adds Star Bits, but keeps the coins, making it one of the few examples of a game having multiple kinds of this.
*** In this instance, both items have an additional use, however.
this. Coins refill your health meter, while star bits can be used as weapons and chucked at enemies, are the game's currency and give you extra lives if you pick enough of them. Oddly, the first ''Galaxy'' has very few coins around, which looks odd on a Mario game; the sequel has more coins.



*** Same thing in ''VideoGame/SuperMarioBros2''. The coins (pulled out like vegetables while in Sub-Space) are used for extra turns on the slot machine.
*** ''[=SML2=]'' did, incidentally, give you the same effect for defeating 100 ''enemies.''

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*** Same thing in ''VideoGame/SuperMarioBros2''. The ** In ''VideoGame/SuperMarioBros2'', the coins (pulled out like vegetables while in Sub-Space) are used for extra turns on the slot machine.
*** ''[=SML2=]'' did, incidentally, give ** The coins in ''VideoGame/YoshisIsland'' point out exactly where you the same effect need to throw eggs to ricochet them off walls and into bonus items. In addition, some coins are actually disguised red coins, which are needed for defeating 100 ''enemies.''HundredPercentCompletion (the others are only used to get extra lives, like normal ''Mario'' coins).



*** Also started in ''Sonic Adventure'' were missions where you'd have to collect a certain amount of Rings.
** Let's not forget the Ring Races in ''VideoGame/SonicHeroes''.
* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope.
** You'd think all the bananas would've, you know, ''gone off'' by the time DK gets to them.
** Well the game can be beaten pretty quickly so not necessarily. DK island isn't exactly huge.
** Bananas are also prevalent in ''VideoGame/SuperMonkeyBall'', but it's not necessary to get them to do well, since every stage is a very tightly TimedMission.
** ''VideoGame/DonkeyKong64'' took this to a new level by having different colors of bananas - one color for each playable character. The bananas ended up not only outlining paths, but also indicating which character you should use for each area.
** Throughout the VideoGame/DonkeyKongCountry series, Bananas are often used as hints to where the bonus stages are. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.

to:

*** ** Also started in ''Sonic Adventure'' were missions where you'd have to collect a certain amount of Rings.
** Let's not forget the The Ring Races in ''VideoGame/SonicHeroes''.
''VideoGame/SonicHeroes'' do this as well.
* The bananas in the ''VideoGame/DonkeyKongCountry'' games. One of the rare situations where the bananas (but not the floating) is explained: in the first game the bananas were the colossal mess the Kremlings made while trying to steal DK's Banana Hoard and get away with it. In the later games they were dropped by the kidnapped DK to lay a path, making this an InvokedTrope.
** You'd think all the bananas would've, you know, ''gone off'' by the time DK gets to them.
** Well the game can be beaten pretty quickly so not necessarily. DK island isn't exactly huge.
** Bananas are also prevalent in ''VideoGame/SuperMonkeyBall'', but it's not necessary to get them to do well, since every stage is a very tightly TimedMission.
** ''VideoGame/DonkeyKong64'' took this to a new level by having different colors of bananas - one color for each playable character. The bananas ended up not only outlining paths, but also indicating which character you should use for each area.
**
InvokedTrope. Throughout the VideoGame/DonkeyKongCountry series, Bananas are often used as hints to where the bonus stages are. Chances are if grabbing that banana will be [[ViolationOfCommonSense hazardous to your health]], it may be prepping you for a LeapOfFaith.LeapOfFaith.
* ''VideoGame/DonkeyKong64'' takes this to a new level by having different colors of bananas - one color for each playable character. The bananas end up not only outlining paths, but also indicating which character you have to use for each area.
* Bananas are in ''VideoGame/SuperMonkeyBall'', but it's not necessary to get them to do well, since every stage is a very tightly TimedMission.



* Gems in the ''SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature.
** The origin of the gems is briefly sorta explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
*** That and, you know, ''dragons.'' Having ludicrous amounts of gemstones just lying around to jog the memory is the sort of thing they'd do.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game didn't have lives, but you traded orbs for power cells. This became frustrating when people would ask you for 90 Orbs while several would be dotted within reach around the village -- why didn't they ever get their own and have done with it? Lazy bums.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.

to:

* Gems in the ''SpyroTheDragon'' series, which can lead players into more covert areas, whereas much of the game itself is very free-roaming in nature.
**
nature. The origin of the gems is briefly sorta explained in the first game: [[AddedAlliterativeAppeal Gnasty Gnorc]] has turned all the gems into monsters. Guess who has to get them back. Picking up the gems on the floor also presumably prevents further monstrism.
*** That and, you know, ''dragons.'' Having ludicrous amounts of gemstones just lying around to jog the memory is the sort of thing they'd do.
* Used with Precursor Orbs in ''JakAndDaxterThePrecursorLegacy''. The game didn't doesn't have lives, but you traded trade orbs for power cells. This became frustrating when people would ask you for 90 Orbs while several would be dotted within reach around the village -- why didn't they ever get their own and have done with it? Lazy bums.
* Opals in ''TyTheTasmanianTiger''. They changed color depending on the area for the first game, but obstinately stay red in the second and third.



* The coins in ''VideoGame/YoshisIsland'' would often point out exactly where you needed to throw eggs to ricochet them off walls and into bonus items. In addition, some coins were actually disguised red coins, which are needed for HundredPercentCompletion (the others are only used to get extra lives, like normal ''Mario'' coins.)



* Heavily inverted with ''Streemerz'' on ''{{Action 52}}'', where [[EverythingTryingToKillYou the money kills you]].

to:

* Heavily inverted Inverted with ''Streemerz'' on ''{{Action 52}}'', where [[EverythingTryingToKillYou the money kills you]].



* The collectibles in ''VideoGame/{{Xenoblade}}'' bear similarities to these, appearing as glowing blue orbs that are scattered all over the landscape, occasionally in lines and trails. You get a random item from each one you pick up, which can then be used to fill out a collection page for rewards, given as gifts to party members, traded to townsfolk, or sold for money. It can be a little hard to resist the urge to gather every last one of them.
** In one instance, they are actually used to provide a clue to a secret area, however. [[spoiler: There's one levitating off the edge of a particular platform in the Mechonis Field that's indicating a spot you can safely jump off at for the purpose of reaching an unique monster far, far below.]]

to:

* The collectibles in ''VideoGame/{{Xenoblade}}'' bear similarities to these, appearing as glowing blue orbs that are scattered all over the landscape, occasionally in lines and trails. You get a random item from each one you pick up, which can then be used to fill out a collection page for rewards, given as gifts to party members, traded to townsfolk, or sold for money. It can be a little hard to resist the urge to gather every last one of them.
**
them. In one instance, they are actually used to provide a clue to a secret area, however. [[spoiler: There's one levitating off the edge of a particular platform in the Mechonis Field that's indicating a spot you can safely jump off at for the purpose of reaching an unique monster far, far below.]]
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