History Main / FogOfWar

9th Jan '18 2:08:55 PM aftershocked
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A feature of many {{Strategy Game}}s that keeps the player from seeing everything that happens on the game map by limiting his knowledge of "enemy" units and movements to those areas where he has (or has recently had) units of his own. Some games enhance the effect by having a "partial" fog over areas that the player's explored at least once, but without any units in range at the time to observe.

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A feature of many {{Strategy Game}}s that keeps the player from seeing everything that happens on the game map by limiting his their knowledge of "enemy" units and movements to those areas where he has they have (or has have recently had) units of his their own. Some games enhance the effect by having a "partial" fog over areas that the player's explored at least once, but without any units in range at the time to observe.
21st Dec '17 9:50:58 AM Willbyr
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[[caption-width-right:350:I don't understand why it is always so overcast in this game.]]

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[[caption-width-right:350:I [-[[caption-width-right:350:I don't understand why it is always so overcast in this game.]]]]-]
21st Dec '17 9:50:12 AM Willbyr
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[[caption-width-right:350:I don't understand why it is always so overcast in this game.]]
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20th Dec '17 7:32:27 PM Willbyr
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[[quoteright:350:[[VideoGame/{{Civilization}} http://static.tvtropes.org/pmwiki/pub/images/civfogofwar.jpg]]]]



A feature of many [[StrategyGame strategy games]] that keeps the player from seeing everything that happens on the game map by limiting his knowledge of "enemy" units and movements to those areas where he has (or has recently had) units of his own. Some games enhance the effect by having a "partial" fog over areas that the player's explored at least once, but without any units in range at the time to observe.

to:

A feature of many [[StrategyGame strategy games]] {{Strategy Game}}s that keeps the player from seeing everything that happens on the game map by limiting his knowledge of "enemy" units and movements to those areas where he has (or has recently had) units of his own. Some games enhance the effect by having a "partial" fog over areas that the player's explored at least once, but without any units in range at the time to observe.









* The entire challenge of the [[BoardGames Board Game]] ''TabletopGame/{{Battleship}}''. Neither of you can see your opponent's units, and your opponent is only allowed to inform you, after each shot, whether it hit or missed.

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* The entire challenge of the [[BoardGames Board Game]] {{Board Game|s}} ''TabletopGame/{{Battleship}}''. Neither of you can see your opponent's units, and your opponent is only allowed to inform you, after each shot, whether it hit or missed.missed.
6th Aug '17 4:01:23 PM VulgarBee
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* Strangely enough, the manga OnePiece had begun a war in which mist was constantly seen sneaking on to the screen from no one knows where.

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* Strangely enough, the manga OnePiece ''Manga/OnePiece'' had begun a war in which mist was constantly seen sneaking on to the screen from no one knows where.
27th Apr '17 9:57:10 AM FuzzyBoots
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* ''VideoGame/{{Stars}}'' only provides current information for areas you are currently scanning, but old information is available for previously scanned areas. Much of the early game maneuvering is deploying scout ships to determine the environments of the planets around you so as to decide where to settle.
16th Apr '17 12:28:01 PM nombretomado
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* ''VideoGame/SinsofaSolarEmpire'': Planets and the legal phase jumps between them have to be explored. A ship or building provides intel for the entire gravity well, but planets without a presence will only show your most recent intel. [[strike:The TEC faction]] any factions can also research the ability to detect incoming ships from one or two phase jumps away. Vasari's 8th level tech (super tech) can detect jumps from anywhere in the map.

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* ''VideoGame/SinsofaSolarEmpire'': ''VideoGame/SinsOfASolarEmpire'': Planets and the legal phase jumps between them have to be explored. A ship or building provides intel for the entire gravity well, but planets without a presence will only show your most recent intel. [[strike:The TEC faction]] any factions can also research the ability to detect incoming ships from one or two phase jumps away. Vasari's 8th level tech (super tech) can detect jumps from anywhere in the map.



* In the various ''SpaceEmpires'' games, viewing a star system's map only lets you see stars and planets and other stellar bodies. You can't see enemy or neutral units or colonies unless you have a unit or ship of your own in the system.

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* In the various ''SpaceEmpires'' ''VideoGame/SpaceEmpires'' games, viewing a star system's map only lets you see stars and planets and other stellar bodies. You can't see enemy or neutral units or colonies unless you have a unit or ship of your own in the system.
13th Apr '17 5:08:02 PM nombretomado
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* The naval warfare simulator "PT-boats: Knights of the sea" has this on two levels, first there's the range at which ships can detect (and usually engage) enemy units, as shown in the map screen, but in addition there's also literal fog limitting visual contact in the first and third person views available.
* ''SinsofaSolarEmpire'': Planets and the legal phase jumps between them have to be explored. A ship or building provides intel for the entire gravity well, but planets without a presence will only show your most recent intel. [[strike:The TEC faction]] any factions can also research the ability to detect incoming ships from one or two phase jumps away. Vasari's 8th level tech (super tech) can detect jumps from anywhere in the map.

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* The naval warfare simulator "PT-boats: ''PT-boats: Knights of the sea" Sea'' has this on two levels, first there's the range at which ships can detect (and usually engage) enemy units, as shown in the map screen, but in addition there's also literal fog limitting visual contact in the first and third person views available.
* ''SinsofaSolarEmpire'': ''VideoGame/SinsofaSolarEmpire'': Planets and the legal phase jumps between them have to be explored. A ship or building provides intel for the entire gravity well, but planets without a presence will only show your most recent intel. [[strike:The TEC faction]] any factions can also research the ability to detect incoming ships from one or two phase jumps away. Vasari's 8th level tech (super tech) can detect jumps from anywhere in the map.
30th Jan '17 10:00:01 AM Morgenthaler
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* [[JustifiedTrope Justified]] in ''Star Wars: EmpireAtWar'' with infantry sight ranges and vehicle sensor (or whatever) ranges. One particularly annoying bug in the expansion ''Forces of Corruption'', at least with the Zann Consortium, is the Fog of War lifting for no explained reason what-so-ever, allowing a player with their faction's space special weapon (Ion Cannon, Hypervelocity Cannon, and Plasma Cannon for Rebellion, Empire, and Consortium, respectively) to blow up enemy ships LONG BEFORE THOSE SHIPS WOULD BE WITHIN SIGHT RANGE.

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* [[JustifiedTrope Justified]] in ''Star Wars: EmpireAtWar'' ''VideoGame/StarWarsEmpireAtWar'' with infantry sight ranges and vehicle sensor (or whatever) ranges. One particularly annoying bug in the expansion ''Forces of Corruption'', at least with the Zann Consortium, is the Fog of War lifting for no explained reason what-so-ever, allowing a player with their faction's space special weapon (Ion Cannon, Hypervelocity Cannon, and Plasma Cannon for Rebellion, Empire, and Consortium, respectively) to blow up enemy ships LONG BEFORE THOSE SHIPS WOULD BE WITHIN SIGHT RANGE.
23rd Nov '16 3:23:05 AM Morgenthaler
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** /VideoGame/StarcraftII gave the Terrans the Sensor Tower, which causes enemy units to show up as blips in the fog of war, without revealing what they are. It shows up as a honking big circle on everyone's minimap though.

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** /VideoGame/StarcraftII ''VideoGame/StarcraftII'' gave the Terrans the Sensor Tower, which causes enemy units to show up as blips in the fog of war, without revealing what they are. It shows up as a honking big circle on everyone's minimap though.
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