History Main / FlunkyBoss

15th Jul '17 5:10:36 PM Raijinken
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*''Videogame/FinalFantasyXIV'' utilizes this heavily in many dungeon and raid boss fights. Most fights are designed for the underlings to be killed, sometimes by certain roles, at certain locations, etc. Depending on the party's gear and skill, these phases can become shorter or get skipped outright.
** Most primals have add (underling) phases where failure to kill them in a certain time limit will cause that primal's signature move (e.g. Ifrit's Hellfire) to wipe the party. And then there's Knights of the Round, where half the fight is against the Knights instead of the King.
5th Jul '17 5:47:30 PM Lopiny
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* ''Videogame/DarkestDungeon'': Several bosses can spawn the mooks you've faced through the dungeon:
** The Necromancer will pop out another combative skeleton every time he does anything, be it stressing the party or damaging them. Since his attacks aren't too terrible otherwise, the skeletons become the real threat, and it's a matter of grinding the Necromancer down before getting swamped.
** The Siren has one single attack that summons one of the Pelagic enemies to her side. However, considering her other attacks, this is mostly an afterthought, and focus-fire takes care of the minion without much trouble.
** The Brigand Cannon is perhaps the worst of the lot; at the end of every round, it'll summon reinforcements in the form of a crowd of brigands, which will mean up to three bandits can come every time, leaving a steady stream of brigands to kill or be killed by. Worse, one of the reinforcements is always a Matchman, who can actually ''fire'' the cannon. It is a must to kill or otherwise incapacitate the Matchman every round if you don't want your entire party to eat cannonball.
29th Jun '17 11:31:14 AM DirtyHarry44Magnum
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* ''VideoGame/MedalOfHonorVanguard'': The first Tiger Tank the player fights (the second one to appear in the game) has the ammunition for the Bazooka, the only weapon that can damage it, scattered across three different buildings, which are guarded by [[{{Elite Mooks}} Waffen SS infantry]].
8th Jun '17 3:04:48 AM jormis29
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* The Cave Ceiling boss in the horizontal scrolling ShootEmUp ''[[Manga/{{Area88}} U.N. Squadron]]'' (SNES version). It's this large moving machine on the ceiling whose [[AttackItsWeakPoint weak point]] can only be attacked from below, and its downward flamethrower attacks shouldn't pose much trouble. The problem? There's a conveyor belt on the floor where homing missile launchers AND upward-firing flamethrowers will come in from both sides, making your life a ''[[NintendoHard living hell]]''. Unsurprisingly, its ThatOneBoss.

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* The Cave Ceiling boss in the horizontal scrolling ShootEmUp ''[[Manga/{{Area88}} ''[[VideoGame/{{Area88}} U.N. Squadron]]'' (SNES version). It's this large moving machine on the ceiling whose [[AttackItsWeakPoint weak point]] can only be attacked from below, and its downward flamethrower attacks shouldn't pose much trouble. The problem? There's a conveyor belt on the floor where homing missile launchers AND upward-firing flamethrowers will come in from both sides, making your life a ''[[NintendoHard living hell]]''. Unsurprisingly, its ThatOneBoss.
17th May '17 2:51:35 PM JohnnyHuang
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* ''FatalFrame'' franchise:

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* ''FatalFrame'' franchise: From ''Franchise/FatalFrame'':
15th May '17 4:51:38 PM JohnnyHuang
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* ''FatalFrame V'': [[BigBad Ouse]]/[[SpellMyNameWithAnS Ose]] Kurosawa, during her actual final battle.
** When fought underwater, she summons 5-6 Guardians around her, who disperse and attack separately if not defeated quickly. Fortunately said Guardians go down in one hit or two.
** When fought above water surface, she summons some {{Mook}}(s) you've encountered earlier in the story. And Guardian(s), if summoned, emerge out of water to grab you by the ankle before disappearing.

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* ''FatalFrame V'': ''FatalFrame'' franchise:
** The third game has Yoshino Takigawa, a victim of the Tattoo Curse turned hostile as a ghost. When battling her, she's always surrounded by shadows that continually re-spawn and disappear only when she's defeated.
** The fifth game has
[[BigBad Ouse]]/[[SpellMyNameWithAnS Ose]] Kurosawa, during her actual final battle.
** *** When fought underwater, she summons 5-6 Guardians around her, who disperse and attack separately if not defeated quickly. Fortunately said Guardians go down in one hit or two.
** *** When fought above water surface, she summons some {{Mook}}(s) you've encountered earlier in the story. And Guardian(s), if summoned, emerge out of water to grab you by the ankle before disappearing.
14th May '17 3:52:56 PM nombretomado
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* Most of the bosses in TransformersWarForCybertron do this. The most notable is the boss fight against Soundwave in the Autobot campaign. He hides behind an energy shield while activating automated turrets and then sending out one of his familiar minions (Frenzy, Rumble, and Laserbeak) to attack you. Taking out the minions is the key to beating him, as the only time he leaves the safety of his energy shield is to retrieve the body of a fallen minion.

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* Most of the bosses in TransformersWarForCybertron ''VideoGame/TransformersWarForCybertron'' do this. The most notable is the boss fight against Soundwave in the Autobot campaign. He hides behind an energy shield while activating automated turrets and then sending out one of his familiar minions (Frenzy, Rumble, and Laserbeak) to attack you. Taking out the minions is the key to beating him, as the only time he leaves the safety of his energy shield is to retrieve the body of a fallen minion.
6th May '17 9:26:53 AM CidSilverWing
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* Belger from the original ''VideoGame/FinalFight''.

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* Belger from Basically every boss in the original ''VideoGame/FinalFight''.''VideoGame/FinalFight'' series, nominally excluding Sodom/Katana.



* ''VideoGame/{{Descent}}''. Holy @!$#, ''Descent''. Nearly all of the bosses are accompanied by a veritable ''army'' of other robots, and they (the bosses) can easily kill you on their own. Sometimes the best strategy was to clear out the {{Mooks}} first, then attack the boss one-on-one, but sometimes this is impossible, either because there are just so ''many'' {{Mooks}}, or because the dreaded [[MookMaker purple-web things]] are present. Sometimes the bosses themselves had the ability to [[EnemySummoner spawn more robots]] as they fought.

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* ''VideoGame/{{Descent}}''. Holy @!$#, shit, ''Descent''. Nearly all of the bosses are accompanied by a veritable ''army'' of other robots, and they (the bosses) can easily kill you on their own. Sometimes the best strategy was to clear out the {{Mooks}} first, then attack the boss one-on-one, but sometimes this is impossible, either because there are just so ''many'' {{Mooks}}, or because the dreaded [[MookMaker purple-web things]] are present. Sometimes the bosses themselves had the ability to [[EnemySummoner spawn more robots]] as they fought.
21st Apr '17 3:33:30 PM kirant
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* ''VideoGame/{{Persona 5}}'' takes this to an extreme with Shadow Kunikazu. He hides behind an army of robots while casting minor support spells and cannot be damaged until all the robots are killed. Once on his own, he goes down without a fight.
20th Apr '17 10:00:03 AM FF32
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* The Queen of Hearts in ''VideoGame/PersonaQShadowOfTheLabyrinth'' periodically summons Card Soldiers into battle. Unlike the FOEs that you encounter earlier, though, the only threat that they pose is that they don't allow you to attack the Queen before you defeat them - they're weak to every non-physical element.

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* The Queen of Hearts in ''VideoGame/PersonaQShadowOfTheLabyrinth'' periodically summons Card Soldiers into battle. Unlike the FOEs [=FOEs=] that you encounter earlier, though, the only threat that they pose is that they don't allow you to attack the Queen before you defeat them - they're weak to every non-physical element.
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