History Main / FlunkyBoss

19th Nov '16 2:59:52 PM LadyJaneGrey
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* In ''VideoGame/PokemonSunAndMoon'', Totem Beasts are larger versions of standard Pokémon, and each can summon a regular version of itself. However, the player is still allowed to only have one Pokémon out at a time.
6th Nov '16 8:32:47 PM AndyTheDrifter
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In general, the best strategy seems to be to concentrate all your offensive efforts on the main boss, as killing him will [[NoOntologicalInertia defeat the minions too]], and there's no sense on wasting time and ammo on the minions when they're probably just going to come back anyway. This is especially true if the boss itself has no form of attack, and its flunkies are its only form of offence. [[ShootTheMedicFirst The contrary can be true if the flunkies]] ''[[MookMedic heal]]'' the boss, or if [[ZergRush more and more of them would spawn]] if you don't kill them until you are [[DeathOfAThousandCuts overwhelmed by sheer numbers]].

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In general, many cases, the best optimal strategy seems to be is to concentrate all your offensive efforts on the main boss, as killing him will [[NoOntologicalInertia defeat the minions too]], too]] and constitute an InstantWinCondition, meaning there's no sense on in wasting time and ammo resources on the minions when they're probably just going to come back anyway. This is especially true if the boss itself has no form of attack, and its flunkies are its only form of offence. [[ShootTheMedicFirst The contrary can be true if the flunkies]] ''[[MookMedic heal]]'' the boss, or if [[ZergRush more and more of them would spawn]] if you don't kill them until you are [[DeathOfAThousandCuts overwhelmed by sheer numbers]].
30th Oct '16 8:31:37 PM jormis29
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* '[[VideoGame/YokaiWatch]]' features a boss named SV Snaggerjag, a pirate attached to his ship - literally. One of his only moves, called Takin' It All, is to pull fish flunkies out of the water. There are three types - one attacks physically, one attacks with water, and one heals Snaggerjag. Up to two can be at his side. To make it worse, when he has two, he starts charging his most powerful, A Fisher's Life, which cannot be interrupted by defeating a flunkie. and you get no extra XP for the flunkies. The game might just hate you.

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* '[[VideoGame/YokaiWatch]]' ''VideoGame/YokaiWatch'' features a boss named SV Snaggerjag, a pirate attached to his ship - literally. One of his only moves, called Takin' It All, is to pull fish flunkies out of the water. There are three types - one attacks physically, one attacks with water, and one heals Snaggerjag. Up to two can be at his side. To make it worse, when he has two, he starts charging his most powerful, A Fisher's Life, which cannot be interrupted by defeating a flunkie. and you get no extra XP for the flunkies. The game might just hate you.
30th Oct '16 10:21:28 AM LuchaLibro
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* '[[VideoGame/YokaiWatch]]' features a boss named SV Snaggerjag, a pirate attached to his ship - literally. One of his only moves, called Takin' It All, is to pull fish flunkies out of the water. There are three types - one attacks physically, one attacks with water, and one heals Snaggerjag. Up to two can be at his side. To make it worse, when he has two, he starts charging his most powerful, A Fisher's Life, which cannot be interrupted by defeating a flunkie. and you get no extra XP for the flunkies. The game might just hate you.
17th Oct '16 2:05:08 PM MyFinalEdits
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* Several bosses in the ''Franchise/SlyCooper'' series, including Rajan and Jean-Bison in ''VideoGame/Sly2BandOfThieve

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* Several bosses in the ''Franchise/SlyCooper'' series, including Rajan and Jean-Bison in ''VideoGame/Sly2BandOfThieve''VideoGame/Sly2BandOfThieves'', and The Black Baron in ''VideoGame/Sly3HonorAmongThieves''.
* Most ''VideoGame/{{Klonoa}}'' bosses have flunkies, because you need to throw mooks at the boss to damage them. The one exception is the first phase of Polonte the Hatchling from ''VideoGame/Klonoa2LunateasVeil'', but that's because you can't use the ring what so ever.
* The Queen at the end of episode 4 of ''VideoGame/DukeNukem3D''. It's bad enough that you have to fight her underwater and she's 2000HP tougher than the other bosses, but her constant laying of Protector Drones (DemonicSpiders) makes her into ThatOneBoss (or, if not, very nearly does).
* Happens several times in ''VideoGame/LegendOfKay''. This is to make the boss fights easier, since killing an enemy gives Kay extra fighting powers for a short time, and the effect is cumulative.
* ''Franchise/SuperMarioBros'':
** [[VideoGame/SuperMario64 The Whomp King]] in ''VideoGame/SuperMarioGalaxy2'' has the ability to summon smaller Whomps called Whimps. He doesn't do it in his original game.
** General Guy in ''VideoGame/PaperMario'' will order several of his soldiers to attack Mario in different formations before only he remains for the decisive battle.
** Fracktail from ''VideoGame/SuperPaperMario'' also comes with flunkies in the form of wind-up duck things that appear when you hitch a ride on his body. The player then has to throw them at his antenna to defeat him.
** In ''VideoGame/SuperMarioWorld'', FinalBoss Bowser tosses Mecha-Koopas out of his Koopa Clown Car from time to time, and throwing them back at him is the only way to defeat him.
* The [[GameMod ROM hack]] ''VideoGame/BrutalMario'' has a recreation of [[VideoGame/DonkeyKongCountry Dumb Drum]] that functions as this.
* [[GiantEnemyCrab The Rattlecrab]] and [[FinalBoss Looger]] in ''VideoGame/{{Scaler}}''. Once it's sustained enough damage, the Rattlecrab starts to continously shoot out little crab-like creatures at you, who can be a merry pain in the rear to shoot down. Looger on the other hand, er, claw will, after a while, firstly summon a group of small {{Mooks}}, then a little bit later a couple of large ones, [[RuleOfThree then finally]] a really big one.
* ''VideoGame/PokemonRumble'' adds this to KingMook; the flunkies are all lesser forms of the boss.
* ''VideoGame/{{Spelunky}}'''s only boss spawns enemies every second time it crushes through the floor. The enemies often materialize off-screen (where they become inactive), thus making them a threat only once the player tries to reach the exit.
* Buga the Knut orders his Uga Buga minions to kill you in ''VideoGame/ConkersBadFurDay''; when you get rid of all of them, then Buga himself will challenge you for the definitive fight. Downplayed with Count Batula, as the minions (squirrel villagers) who roam the mansion want to kill ''both you and him'', so what you do is to sacrifice the mooks to kill Batula indirectly. Inverted with Big Boiler, as he's operated and commanded by the fiery imps and not the other way around.
* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', five of the bosses summon minions to do you harm. Targitzan, Terry, Weldar and Hag 1 do you the courtesy of summoning minions you can actually kill; no such luck with Mr Patch, whose flunky is an invincible (but mercifully easy to dodge) boxing glove-molehill.
* The rabbit and pencil bosses of ''VideoGame/FancyPantsAdventures'' require the player to stun their mooks and knock them back at them when they're vulnerable to deal damage.
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[[folder:RealTimeStrategy]]
* ''VideoGame/{{Pikmin}}'':
** The RecurringBoss Empress Bulbax in ''Pikmin 2'' is a Flunky Boss in her second and third appearances. She continuously spawns Bulbax Larvae. While incredibly fragile (a single punch from one of your captains will turn them into slime), they are capable of instantly killing your Pikmin, and they're a nuisance to deal with.
** The Scornet Maestro in ''Pikmin 3'' commands a horde of up to 100 Scornets and manipulates them into defending itself and attacking. The Maestro cannot attack or defend itself whatsoever without the help of Scornets.
* Nearly every boss in the ''[[VideoGame/DawnOfWar Dawn of War II]]'' campaigns, with more difficult bosses spawning larger numbers and more powerful types of flunkies. Indeed, the main reason The Avatar and Bonesmasha are [[ThatOneBoss so frustrating]] is their tendency to summon ''bloody hordes'' of flunkies that include plenty of vehicles and elite soldiers.
* Enemy carriers and motherships in the ''VideoGame/{{Homeworld}}'' series: being {{Battlestar}}s, they launch fighters and frigates (and, in the case of some motherships, ''heavy cruisers'') at you to fight. Thankfully, most of them are weakly armed, with only the Turanic carriers, the Kadeshi motherships and the Beast mothership are actually dangerous opponents on their own, and you have to actually destroy them on very rare occasions (once in the original game and once in ''Cataclysm'' for the Turanic carrier, once for the Kadeshi mothership (but you have to destroy ''three'' of them in that mission) and once for the Beast mothership), with the objective being to force them to run or to escape yourself most of the times.
* ''VideoGame/TotallyAccurateBattleSimulator'' has the chicken man, who summons chickens from his coat to attack with. This is turned UpToEleven with the [[spoiler:chicken man ''man'', who summons chicken men]].
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[[folder:{{Roguelike}}]]
* The grand finale of ''VideoGame/{{Nethack}}'' features this over the final five planes; the Elemental Plane Of Air and the Astral Plane are by far the worst. Theoretically, the [[HorsemenOfTheApocalypse Riders]] are supposed to be the bosses, but the bigger problem is the sheer volume of {{Mooks}} and {{Mook Maker}}s.
* In ''VideoGame/{{Angband}}'', several of the uniques can summon monsters, and this can quickly get out of hand unless you make an anti-summoning corrior. Morgoth can even summon other uniques you haven't killed yet.
* In the ''VideoGame/PokemonMysteryDungeon'' series, virtually every boss fight that isn't against a legendary Pokemon (Though even some of those aren't exceptions) will have multiple weaker Pokemon assisting the main boss(es).
* ''VideoGame/TheBindingOfIsaac''. Most bosses spit out a few flies at minimum. Others, such as The Duke of Flies and Mom, spit out a lot more flies. [[spoiler:Mom's Heart]] spawns minions and hides until they all die, as does [[spoiler:It Lives]], but with a DegradedBoss or two instead. [[spoiler:Mega Satan]], however, is the king of this trope to the point where it crosses over with Boss Rush - throwing [[spoiler:the HorsemenOfTheApocalypse, the Super versions of the SevenDeadlySins, and dark versions of the Angels]] at you in three separate waves between direct attacks.
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[[folder:RolePlayingGame]]
* There are many, many instances of this in the ''Franchise/FinalFantasy'' series:
** Hidon in ''VideoGame/FinalFantasyVI'' and the battle with Sin immediately after you GetOnTheBoat in ''VideoGame/FinalFantasyX''.
** A LOT of bosses in ''VI'' do this. The Marshall miniboss you fight to save Terra VERY early in the game has two Lobos with him, Vargas has two bears who you have to kill before you fight him directly, The boss of Zozo will occasionally summon four or five Iron Fists. And don't forget the MOTHER of all flunky bosses that makes a great deal of ''[[VideoGame/FinalFantasyVI FFVI]]'' players wanna kill themselves: Wrexsoul. [[spoiler: For those who haven't played it, the battle with Wrexsoul can literally be solved by players killing themselves; it's possible to progress through the battle by having the player characters either ''slay one other'' or by ''slaying both of Wrexsoul's henchmen'' at the same time. Either way, many player characters and henchmen will be revived throughout the potentially long fight.]]
** ''VideoGame/FinalFantasyIV'' has the CPU with heal and hurt orbs. Somewhat unique in that (in the more difficult DS version) you ''don't'' want to ShootTheMedicFirst because the hurt orb is super painful and the CPU itself is even worse if you destroy both orbs. Until of course it respawns them.
** ''VideoGame/FinalFantasyVIII'' has a miniboss that throws its minions at you for extra damage. Killing them before it removes this attack.
** Several of the Lucavi in ''VideoGame/FinalFantasyTactics'' summon a few Ultima Demons with them when they fight Ramza's party, including the FinalBoss.
** '''Every single boss''' in ''VideoGame/FinalFantasyCrystalChronicles'' have two mooks fighting alongside them. These respawn all the time, and give no supplies whatsoever. They serve only to distract you from the main boss. Worse, the final boss have the hardest enemies in the game as its minions, and they instantly respawn if you kill both. Add to that two hits will kill you no matter unless you're seriously leveled, and you have yourself a fun battle. Infinite full-heal Cure spells is the only thing that keeps this boss from being NintendoHard.
*** To be fair, the respawn rate on the minions is NOT instantaneous, just exceptionally fast unless you kill them shortly after respawn, causing the AI to usually wait anywhere from one to several attacks before respawning the mooks.
** ''VideoGame/FinalFantasyTacticsA2'' has few true bosses, but the second, Lord of the Flowsand, and lots of ''Marks'' (quest targets that are a bit stronger than the average enemy) have mooks that keep getting replaced until the boss dies.
** A small list of bosses from ''VideoGame/FinalFantasyXI'' that like having buddies: Jailer of Justice, Vrtra, Jailer of Love, [[NighInvulnerable Absolute Virtue]], Pandemonium Warden... there's also [[http://wiki.ffxiclopedia.org/wiki/Pulling_the_Strings one fight]] where it's actually ''recommended'' to only kill the flunky, as fighting the boss will probably get you killed.
** It would probably be easier to list the bosses, {{bonus|Boss}} or otherwise, that ''didn't'' have mook minions in ''VideoGame/FinalFantasyXII''. Notable examples include Adrammelech and Zeromus, both of whom come equipped with almost-infinitely spawning (that's ''spawning,'' not respawning; ignoring them may lead to over a dozen on the battlefield at any given time), status-effect-spewing undead that can easily overwhelm the player, and Zalera, who has the gall to be ''invincible'' so long as his minions are on the field (oh, and that fight has a time limit on it as well).
*** The fight gets easier once you have gotten the Exodus or Mateus summon. A group of four carbuncles on Mateus or Exodus can hold back HORDES of zombies, leaving the greater bulk of your party to attack Zalera. (if you invested in some Cu Chulains, then this battle will be cake, even more so if you have Basch and Vaan unleash all their skills at once on Zalera at the same time.)
*** This becomes HORRIBLY easy if you actually wasted the time to get Bahamut first because Bahamut by himself is already capable of mowing down hordes of Zombies on end without a care in the world especially since every blast of Mega flare means disable. A horde of zombies is not very scary if they can't attack at all.
*** ''VideoGame/FinalFantasyXIIRevenantWings''. Every boss in the game, many with unlimited, [[TheComputerIsAcheatingBastard summon gateless]] minions. It is an RTS, though.
** ''VideoGame/FinalFantasyV'' had the Dragon Pod with its Dragon Flowers. All the Dragon Pod will do is summon Dragon Flowers, which will use status effect-laden physical attacks. The battles becomes much easier once you get the summon Golem, found in the same dungeon.
** The segment where you had to fight the Guado and [[VideoGame/FInalFantasyX Seymour]], especially since they gave him buffs when they died (usually via [[ThereIsNoKillLikeOverkill Valefor's Overdrive]]). The boss immediately following (with the stupid giant and two Guado) was nearly as frustrating solely if you're out of the aeons' Overdrives.
** ''VideoGame/FinalFantasyVII'' has two bosses that will revive their baddies. Attacking them will be a waste of time.
** ''VideoGame/FinalFantasyXIII'' has two bosses (the final boss in Palum Polum and [[spoiler:Barthandelus]] where you're basically forced to kill the minions (you can kill them regularly, but they are nearly invulnerable and you face 5 enemies hitting you hard, making it very complicated)
** ''VideoGame/FinalFantasyXIII2'' has two downloadable [[BonusBoss Bonus Bosses]] (Valfodr and Jihl Nabaat) who utilize summons. Nabaat can sacrifice her summons to heal herself or power up her signature move. Valfodr is already [[ThatOneBoss one of the most powerful enemies in the game]] and summons Chichu, a monster regarded as one of the best Commandos available.
* ''VideoGame/KingdomHeartsII'':
** The Twilight Thorn will summon Creepers to assist it once the second stage of the fight has started (i.e. after the first round of Reaction Commands). They aren't a huge threat since they are easily avoided, though they can be dispatched quickly to grab HP Orbs.
** During the back-to-back fights against Pete in Olympus Coliseum, several species of Heartless will occasionally spawn to assist him.
** After Oogie Boogie is knocked off of his platform for the first time, his machine starts producing Heartless. They make dodging the boss' painful but predictable attacks a lot harder and are quite capable of taking you out on their own, meaning you can't afford to ignore them.
** Demyx will start off his boss fight by using his sitar to conjure up watery clones of himself. Beating them is required, as they are accompanied by a timer that will cause a NonStandardGameOver if it runs out before they're all dead.
* ''VideoGame/KingdomHearts3DDreamDropDistance'':
** The rare Lord Kyroo dream eater isn't much of a threat on his own, but a moment into the fight, will call close to a dozen of his fellow frog dream eaters to pester you. This made more annoying by the fact that he runs away after a certain amount of time, in addtion to the fact that he can break your target lock on him, making the act of retargeting him a pain.
** Captain Pete stays on the sidelines of the fight as Sora fights the Beagle Boys, and only comes down after you KO the three of them and launch them at him using reality shifts.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' loves these. Mack, Punchinello, Booster, Jonathan Jones (who converts to a DuelBoss, challenging Mario to a one-on-one fight, when his flunkies are dead), Belome II, Megasmilax, Czar Dragon, Exor, and Smithy himself.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' also features a few of them. The most interesting example are beans spit at the plumbers. If you jump on them with the ActionCommand, they roll back and turn into mooks. If you jump ''over'' them, they just roll offscreen. If you don't jump, you get hit, obviously, but that also prevents them. Interestingly, hitting the beans to spawn the mooks is good for mid-boss grinding, as the mooks award the normal amount of experience and money as they would outside the boss battle.
** ''VideoGame/MarioAndLuigiPartnersInTime'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' have quite a few of these boss battles, the former including Sunnycide and General Shroob, the latter including Dark Star and Junker. In most cases you have to use the mooks to weaken the boss enough to attack it, although in some cases they're just for annoyance.
** In VideoGame/MarioAndLuigiDreamTeam, all Dream World bosses are this, due to how your attacks there hit multiple targets. Examples include Bowser and Antasma, Big Massif, Elite Trio and Kamek. The BigBad and FinalBoss are this too.
** Shows up in ''VideoGame/PaperMario'', where most of the (main) bosses after Tubba Blubba are Flunky Bosses who are significantly more deadly if the player ''doesn't'' kill the mooks first, making area-of-effect attacks important. Most noteworthy of all would have to be [[ThatOneBoss Huff N. Puff]], who spawns small cloudlike creatures every time he is attacked based on how much health the attack cost him - more damage, more mooks. These mooks, if not immediately dispatched, will either attack Mario on their own, combine with any one of Huff N. Puff's special abilities to make them stronger, or simply be sucked up by the boss himself, replenishing his health.
*** The Crystal King summons three Crystal Bits, who don't themselves attack but are used by Crystal King as ammo for his attack. Attacking them lowers the damage he can inflict but prevents you from damaging the King, so you have to ignore them if you want to win. Multi-hitting attacks like Multibounce, Shooting Star items and Star Power works, but you probably want to save them for when the Crystal King starts creating duplicates of himself.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has an interesting variant with the pirate king Cortez. He starts off as a single opponent wielding four weapons. When he's defeated in phase one, he drops his weapons on the floor and switches to a serpentine form. When phase two is beaten, Cortez raises the weapons off the floor, and you now have ''five'' targets to worry about. The weapons can be knocked out, but they revive after two turns (unless Flurrie blows them completely out of the battle, the preferred choice since each weapon deals decent damage, one hits both Mario and his partner, and one inflicts status ailments).
* ''VideoGame/ChronoTrigger'' also has quite a few. The Guardian, Giga Gaias, most of Lavos's forms.
** The very last form of Lavos comes with two "bit" flunkies. [[spoiler: It turns out that one of the bits is actually the true boss, making this trope played with...]]
** The Guardian is also especially noteworthy. He does revive his flunkies... but you still have to kill them, as if both survive, he'll hit you with a powerful counter that hits the entire party every time you attack him... and taking out one only weakens it to a very powerful single-target counter. You have to kill them, then quickly pound him in the time before he revives them, if you don't want to get slaughtered or spend half the battle healing.
** The Mud Imp is an odd example.
* ''VideoGame/EtrianOdyssey 2'''s first stratum boss is the Chimera, aptly subtitled "Lord of the Beasts". After a few turns, a massive flock of Slaveimps come to his cause, either casting Heal or Aura (an attack-up spell) on their master. If the Chimera dies, one still has to knock out any Slaveimps that made it into battle, but if there are any still trying to reach the battle, they disappear if the battle ends without them.
** ''Plenty'' of the bosses in the original ''Etrian Odyssey'' fall under this category. There's also the fourth stratum's boss, which is on an entire ''floor'' of F.O.E.s (fighting ''one'' on by itself is hard) that become aggressive upon the player entering a battle. This can be avoided by simply killing said F.O.E.s and somehow not dying, or killing the boss before they force themselves into the battle.
* The second ''VideoGame/GoldenSun'' game has a few of these; Briggs, Moapa, and the Star Magician come to mind (who are accompanied by Sea Fighters, Knights, and "Ball monster" minions, respectively). Given what the Star Magician's flunkies can do (''Heal 1000 damage?! Reduce your attack damage to two digits?! [[VideoGame/GoldenSunDarkDawn Eat your Djinn?!]]''), the Star Magician is also ThatOneBoss for many players. Essentially, the easiest way to beat him is to continuously defeat the mooks he summons and hope that he uses his "non-Mook-making" attacks...or continuously summons the least threatening type of mook, the Thunder Ball (a user of some mid-level attack spells) until his party is full. Then dedicate however many party members you need to towards healing each turn while the rest attack the Star Magician.
* ''VideoGame/BaldursGate'' series has a couple of these: The solution is elegant in its simplicity. Fireball.
** Charm spells can be fun as well.
* Oddly, this happens only once (thus far) in the ''VideoGame/{{Fallout}}'' franchise, and even then only for one of four possible endings. ''VideoGame/FalloutNewVegas'' has three factions one can choose to side with: [[TheFederation the New California Republic]], [[TheChessmaster Mr. House's Independent New Vegas]], and [[PoliticallyIncorrectVillain Caesar's Legion]]. They can also opt to use a security backdoor called Yes Man to [[ICanRuleAlone steal Mr. House's robot army, and by extension, city, for their own]]. Players who side with the NCR, Mr. House, or Yes Man will have to break the Legion to ensure the city's survival, pitting them against the par-for-the-course MadeOfIron Legate Lanius. The NCR is spared because both House and Yes Man are dependent on NCR tourism for economic stability and want to simply muscle the NCR out of Vegas, not massacre them. A Legion player has the opposite viewpoint, wishing to strengthen the Legion's hold on the city and break the morale of the NCR. As a result, Legion sympathizers fight General Lee Oliver, or more accurately, the squad of [[EliteMook Veteran NCR Rangers]] guarding General Lee Oliver. Expect the peak of Oliver's involvement to be his unimpressive armor and weaponry going off, unnoticed, in the background while you do so.
** Happens again if you decide to fight Ulysses at the end of ''Lonesome Road'', who is backed up by a respawning pair of Eyebots that can regenerate his health, along with a horde of Marked Men.
** Likewise for the [[BonusBoss optional fight]] with Caesar himself, who is accompanied by eight {{Praetorian Guard}}s equipped with Ballistic Fists, who can actually take more punishment than him.
* A memorable encounter in ''VideoGame/JadeEmpire'' saw the party's BoisterousBruiser up against a massive Jade Golem and a never-ending wave of Mooks. It is entirely possible to spend all day slaughtering more soldiers than the game's army could technically ''support,'' even have the golem help out in this task, but you can't progress until you hack the golem down to size. Hilariously {{lampshade|Hanging}}d when, after killing a certain ridiculously high amount of enemies, a narrator who's been describing your prowess based on how many mooks you've slaughtered gets fed up and [[BreakingTheFourthWall breaks the fourth wall]], yelling at you to "just kill the damn golem, already!"
* The Orb Of Undead from ''VideoGame/BaldursGateDarkAlliance'', the only "attack" it has is to summon an army of skeletons and fly out of the players reach, but once you kill all of it's minions it will come back down to resummon it's army.
* ''VideoGame/SagaFrontier'' is very fond of these types of fights, typically surrounding some bosses with upgraded versions of normal enemies from that dungeon, and even one of the [[FinalBoss final bosses]] gets this treatment. To make matters worse, the bosses frequently unleash powerful attacks upon the party when all the flunkies are killed. In the case of Master Ring, one of the game's seven final bosses, killing all nine of its powerful companions causes it to unleash the Revolution9 attack, which deals catastrophic damage in addition to giving the boss a substantial defense buff.
** The Space Magic: Vortex makes the battle easier since it will negate Revolution 9, but it is much easier if you have Purple Eyes' equipped (negate Gazes) or have Mecs, and leave the Charm Gaze Monster alive, it will keep wasting turns using Gaze attacks meaning the only thing you have to worry about is Master Ring's Oscillation attack.
* ''VideoGame/StarOceanTheLastHope'' has Tamiel, Armaros Manifest, and Kokabiel. All of them summon new minions on a regular basis, but the latter of the three is particularly notable for having literally ''dozens'' of extremely low HP minions that make keeping the actual boss targeted a pain, on top of swarming you to the point where you where you can barely even move if they aren't wiped out by some manner of area attack quickly ([[InvincibleMinorMinion Some of them are invincible]], though). The boss is also only vulnerable while creating a new batch of minions.
* ''VideoGame/RomancingSaGa'':
** ThatOneBoss Ewei has 2 beastmen of 3 different varieties that assist him in battle, and respawn the second turn after they are defeated, they act as a shield for Ewei, and to add insult to injury he uses A powerful Terrology Spell to negate most of the damage dealt to him and 2 types of Attack all spells that can prevent using magic or attacking normally, in addition he can heal himself. The only possible way to defeat him is to have an Archer know Rain of Arrows or a Hand Axe user use Rolling Slash to injure both Ewei and his beastmen and have one character equipped with the Amethyst (Negates his Demonology spells) in addition to the Opal (Negates Terrology Spells).
** Also the beastmen can use a technique that can knock your characters unconscious
** And to even deepen the wound there is a unskippable amount of dialogue in a scene 3 Minutes and 22 Seconds long before fighting him every single time, you cannot escape from the battle which makes him an even worse offender than Miguel from ''VideoGame/ChronoCross''. So if you lose and have a Quicksave outside of Ewei's lab you have better do something to kill time until the actual battle starts. The dialogue is automated so at least you don't need to keep pressing the action button.
* ''VideoGame/DragonQuestVIII'' features Don Mole, who is basically [[NoCelebritiesWereHarmed James Brown in mole form]], who fights with the support of four "Soul Moles."
** There's also Evil [[spoiler:Jessica]], who constantly summons Shadows to help her out. She can call 3 at a time (and up to 6 total), they're resistant to a lot of attacks, and they've got a fairly powerful ice breath attack that really starts to add up when multiple Shadows use it in a single round. Have fun.
*** The shadows aren't really strong, it's more the sheer number of them. They usually can't deal more than 15 damage per turn to a properly leveled party, and the healing abilities more than cover it. Basically, depending on levels, the flunkies are more likely to be on the level of GoddamnedBats than DemonicSpiders.
* ''VideoGame/{{Earthbound}}'' has enemies that can call for help in the middle of battle to overwhelm the party; bosses usually do this. However, if the party is strong enough, they can keep killing each newly summoned minion over and over again, and then beat the foe that was calling for help to break the chain and gain a ton of experience points. Works even better if the foes that call for help summon other foes that are exactly like it.
** Lampshaded in ''Webcomic/KidRadd'' when Radd, G.I. Guy and I.B. encounters three bunnies in "Mofo". They can only take out two each round (I.B. is a non-combatant) and the third always summon two more, so the fight goes on interminably... until G.I. Guy uses his scary powers to break the loop.
*** Some [=RPGs=] differentiate between 'Summons', 'Flunkies', and 'Reinforcements'. Summons can be performed by some normal enemies, usually by gimmick enemies where the gimmick is summoning. Flunkies are this trope. Reinforcements are used by certain bosses and show up at a certain amount of health.
** Speaking of Earthbound, ''VideoGame/MOTHER3'' has the Jealous Bass, which starts the fight with two flunkies. It uses them in a "jam session attack" which hits a character quite hard. FOUR TIMES. Even better, when you kill the flunkies, Jealous Bass increases his offense by over 20, allowing him to do pretty much what he was already doing. Combine this with the fact that you only have 2 party members, and only one of them has PSI "magic"...
* The boss battle with Minamimoto in ''VideoGame/TheWorldEndsWithYou'' has him summoning Taboo Noise every so often, and then challenging you directly after you defeat a few waves. He also [[ShapeShifting hops back-and-forth]] between [[BishonenLine human form]] and [[OneWingedAngel Noise form]] during the fight.
** Konishi uses both noise and shadow clones of herself to keep you busy during her boss fight.
* ''VideoGame/{{Xenosaga}}'':
** The first game has one of these, a powerful Gnosis flanked by two smaller helpers. It gets faster as its flunkies die, to the point that it's practically attacking ''between'' each of your party members' attacks when both minions are dead.
** There's also the Sufal Mass in ''VideoGame/{{Xenogears}}'', which falls squarely in the "kill all my babies and I'll tear you apart" category; and also Fis-6, whose medic flunkies are easysauce when one considers they're mere humans and your party is composed of [[HumongousMecha Gears]].
** Another one of these is in ''VideoGame/{{Xenosaga}}'': the twist is that [[spoiler: putting the minions to sleep will cause their commander to ''shoot them and cause damage''.]]
* ''VideoGame/ShinMegamiTenseiIIINocturne'' has Albion, a giant and the source of the four Zoas, his flunkies. Killing all of them causes Albion to revive them immediately, regardless of turn order. If he is killed, they revive him on their next turn. This is also the gimmick of all of the battles with TheFourHorsemenOfTheApocalypse. Each of the riders starts off the fight by summoning two demons, and go on with the fight while having their demons act annoying by casting buffs/debuffs and causing StandardStatusEffects among your team members. Kill them off, and the rider will use [[ThatOneAttack Dragon Eye]] to summon them back and attack you with the extra turns.
* ''VideoGame/DigitalDevilSaga'': Usas summons Unicorns to fight alongside her. [[spoiler:The Demi-fiend, the strongest opponent in the game, takes this further - he has two minions out at a time and cycles through them if you keep killing them. However, you'll want to keep casualties to a minimum, as the main boss uses a hard to avoid One Hit Kill on the party after a certain number of them die]].
* Nearly every single boss in ''VideoGame/SuperRobotWars OG Saga: VideoGame/EndlessFrontier''. The flunkies could be (and often are) [[DualBoss bosses on their own]]. The bosses themselves are ridiculously strong even compared to their flunkies. However, the game does make stylish use of this with one boss named Dorothy, whose allies are palette-swapped versions of a scarecrow, a tinman robot, and a beastman, named "Heartless", "Brainless", and "Gutsless". What ThemeNaming?
* The prequel to ''VideoGame/BatenKaitos'', ''Baten Kaitos Origins'', has the Holoholobird, which is joined by two chicks that can heal the mother (and the mother will lay an egg that will hatch into another chick whenever one is defeated). It's ThatOneBoss.
** And to make matters worse, it appears right after a PointOfNoReturn; if you don't either A) do quite a bit of LevelGrinding beforehand, B) keep an extra save from before said PointOfNoReturn so you can go back and do A, or C) get lucky, you could end up having to start the whole game over.
** The [[spoiler:first]] final boss, [[spoiler:Quaestor Verus]], is a very tough one of these. First, you fight two waves of tough machina turrets, with no break in between waves, so you don't get AfterCombatRecovery. When you get to him, he has four of said turrets, which make it impossible to damage him until all four of them are dead.
** The first ''Baten Kaitos'' had one as well--the Tree Guardian, which fought with a pair of Tentacles at its side that would regenerate after a few turns if defeated. Of note is that unlike every other boss save for one ''very'' early in the game, the Tentacles are not immune to StandardStatusEffects.
* The Slaadi in ''VideoGame/NeverwinterNights'' summon more Slaadi for you to fight. Unfortunately, the summoned Red Slaadi don't grant XP or drop items. Fortunately, they disappear as soon as you beat the summoner. Unfortunately, your (computer-controlled) henchmen never seem to grasp this idea... Most spellcasting enemies also do this trick, summoning anything from a dire badger to an Elder Elemental. Of course, the spell is available for players too...
* You fight against the enigmatic Tri-Edge [[spoiler: which isn't actually Tri-Edge]] first in ''[[VideoGame/DotHackGUGames .hack//GU Vol.1]]'', followed by an awesome Avatar fight. Next time you see him, he's not alone, two bosslike enemies are with him. They have an annoying defence of being able to dodge every attack you throw when they glow translucent blue by teleporting, while the main boss himself stays idle. The real threat comes when he uses the power of all three to make a combo spell move or the unblockable combo attack. Defeating the two subbosses don't really make a difference, as the real one will invariably revive them two.
** Also played straight with [[spoiler: Real Tri-Edge]] who summons a different combination of three orbs at regular intervals. The orbs either, 1) Shoot light beams at you, 2) Make the boss invulnerable until you destroy it or 3) Heals him. Extra fun when he summons a combo with 2-3-3.
* Several bosses (and even some [[DemonicSpider not-quite-bosses]]) in the ''VideoGame/{{Geneforge}}'' series continually make new creations until either they or you die. Unlike most examples, these creations generally [[NoOntologicalInertia stick around]] even after said flunky boss dies.
** From the same developers, ''VideoGame/{{Avernum}}'' and ''VideoGame/{{Avadon}}'' have a lot of these, too, although they're generally less likely to be summoners. The latter game has a particularly odd variant in [[WakeUpCallBoss Zhossa Mindtaker]], who never attacks you directly during his first fight, instead calling it a "game"--you earn a point every time you drop a flunky's HP to 1 and force him to heal it, he'll earn a point if his flunkies kill you and he devours your corpse. (And yes, that's pretty much how he phrases it.) Earn enough points, and he'll eventually flee, leaving his flunkies to die.
* Just about every one of the Desian Grand Cardinals from ''VideoGame/TalesOfSymphonia''. Magnius just has some generic Desians, Kvar has the Energy Stones, Forcystus has the Exbones, and the second battle with Pronyma features the Idun. Also the Ktugach with its Ktugachlings, the Adulocia with its Amphitra, the Toize Valley Mine Defense System with its Orbits, and the Gatekeeper with Angel Swordians.
* A lot of bosses in ''VideoGame/TalesOfPhantasia'' come with several mooks ([[ActuallyFourMooks out of nowhere]]) to aid them. Some of the bosses (such as Dhaos in the past) may even be helpless while their minions are still alive.
* ''VideoGame/TalesOfGraces'' has several of these, where the boss may come with flunkies but also have some where they ''summon'' flunkies. One of the problems is the boss is dangerous enough by themselves, and the AI knows it doesn't ''have'' to gang up on you to cause a game over...just that the flunkies have to be ''annoying''. (They ''love'' to pick on Sophie or Cheria, the healers.) Even if they don't ShootTheMedicFirst, they'll probably force the AI to attack them, thus reducing your DPS on the boss. So what happens if you focus on the adds, just so you can focus more damage on the boss? Then the boss will start running around and pick on your healers. What happens if you decide to focus on the boss so they don't go crazy? Then the ''adds'' start picking on you.
* In ''TheWitcher'' one interesting example exists: [[spoiler:Dagon]]'s flunkys need to be killed to harm him, [[spoiler:as they are his worshipers and GodsNeedPrayerBadly]]
* ''LostOdyssey'' enjoys this trope. One mini-boss fight includes a sea monster which keeps summoning weaker versions of itself and then disappearing while you wail on them, another boss involves a literal HiveQueen that beefs her minions up to insanely powerful levels, and an optional boss requires you to fight a bunch of raptors that call reinforcements (and eventually the boss) into battle.
* The Hanged Man in ''VideoGame/{{Persona 3}}'' spends half its attacks summoning minions. This can become very annoying, since the very existence of some of these minions will make the boss float above the battlefield, unable to be attacked.
** Almost every boss in ''[[ExpansionPack The Answer]]'' comes with a few minions. Usually you'll have to abuse the combat system to stop them from ever attacking if you don't want to [[NintendoHard die horribly]].
* ''VideoGame/{{Persona 4}}'' has Shadow Yukiko and Shadow Kanji, as well as the God Hand. Even some ordinary {{Mook}}s can summon minions.
* The Queen of Hearts in ''VideoGame/{{Persona Q}}'' periodically summons Card Soldiers into battle. Unlike the FOEs that you encounter earlier, though, the only threat that they pose is that they don't allow you to attack the Queen before you defeat them - they're weak to every non-physical element.
* ''Dengeki Gakuen RPG: Cross of Venus'' has an odd variation: The archer boss on the first visit to the ''LightNovel/NogizakaHarukaNoHimitsu'' world will start sending out [[IKnowMaddenKombat soccer players]] when low on health. However, these versions are effectively invincible but they only perform their rushing attack 'till they run off-screen. And she sends out waves of them,giving the impression of a stampede. [[strike:No wonder why [[LightNovel/ShakuganNoShana Shana]] is flat-chested.]]
* Rather common in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis''. Plenty of optional bosses do this, as well as the first boss and the final boss.
* Lots and lots of the bosses in ''VideoGame/DragonFable'' have a couple of minions, usually one of the standard monsters from the quest up to that point. Luckily, only one boss so far has figured out how to respawn them, and his flunkies aren't good for much but CherryTapping you.
* Happens in ''VideoGame/MassEffect1'' with Matriarch Benezia. She is invulnerable to damage for the first part, so you are left to fight the mooks all around you. When you clear them out, she uses some of her power to...um, open doors...which apparently house more mooks. Eventually her power drains because of this and she is no longer invulnerable.
** From a gameplay perspective, this translates to: three waves of enemy flunkies, cutscene, one-on-[[TrueCompanions three]] boss fight. She can also uses biotic powers of her own during the flunky waves.
** Some minibosses in the first Mass Effect rely on this:
*** The human thug Fist is a variation. If you don't immobilize him early in the fight, he'll take cover behind his desk and activate two defense turrets who will shred you to pieces. You more or less have to destroy them from behind cover before you can get back to Fist.
*** Confronting a geth Armature, an EliteMook which had previously only been fought in vehicle sections, on Artemis Tau. Half of the fight's challenge (aside from the obvious task of ''fighting an Armature on foot, without the Mako'') is that there's also a squad of [[GoddamnedBats fast-moving stalkers]], [[EliteMook tank-like rocket troopers]] and snipers to deal with, while the Armature itself hangs back and occasionally throws devastating energy balls at you. Subverted in that both the Armature and the flunkies have to die to trigger the next event flag.
** In the second game, Jedore is aided by tank-bred Krogan. There is also a [[BossInMookClothing YMIR Mech]] aiding her.
** Marauder Shields and the three Husketeers.
** In [=ME3=], Kai Leng always has backup nearby. [[spoiler:In his final appearance, the boss fight ends when the last mook falls, so it can be easier to win by taking them out than by focusing on Kai Leng.]]
* ''VideoGame/DevilSurvivor'': Absolutely every goddamned boss in the goddamned game.
* ''VideoGame/DragonAgeOrigins'': The combat system is largely biased towards gang-ups, flank-attacks and back-stabs, so a boss who fights alone would normally be very easy to defeat. Therefore, most of the bosses in the game are accompanied by {{Mooks}}, and some even by a massive swarm of mooks (though [[AntiGrinding never endless]]). Bosses who fight alone are rare, and when they do they are usually extraordinarily over-powered to make up for their numerical inferiority. Many bosses are made ridiculously easier to defeat if you can somehow draw their mooks away and take care of them first.
** And then there's someone like [[spoiler:Ser Cauthrien]], who comes with massive amounts of mooks, and even if you managed to seperate [[spoiler:Ser Cauthrien]] from the mooks (or kill all the mooks first), [[spoiler:she]] is still ridiculously hard to take down. Thankfully [[spoiler:she]]'s a BonusBoss.
** The ultimate example of this from the game would have to be [[spoiler: the Archdemon]] because in its case, the Mooks really ''are'' neverending, and are just there to distract you from the boss itself. Thankfully, [[spoiler: you can call in armies of allies to deal with the Mooks, making ''the player character'' something of an inversion.]]
** The Harvester in The Golems of Amgarrak DLC takes this UpToEleven by summoning Boss-level mooks to assist it.
** There's also the Broodmother, which calls Darkspawn to protect it.
* ''VideoGame/NeverwinterNights2 Mask Of The Betrayer'' has two. The first is against Okku and his spirit army. Since Okku is a god, his worshippers grant him oodles of HP and immunity to weapons until they die. After enough are down, he's killable, and he drops to far below his max HP by the time all of them are dead. In the second one, the boss is a Genus Loci, which consists of five trees that do nothing but spam summoned allies until they are destroyed. However, in both cases [=AoE=] blasting will handle them pretty easily.
* ''VideoGame/DemonsSouls'' has Phalanx, the WakeUpCallBoss which can only be harmed by killing the living shields that surround it.
* Soma in ''VisualNovel/EienNoAselia'' has no fighting ability since he's just a normal human. He lets his brainwashed minions do all his fighting for him. And when they go down...
* In ''VideoGame/TheLegendOfDragoon'', the boss of the Queen Fury/Ghost Ship section is actually a group of RespawningEnemies. Four Ghost Knights, accompanied by a stronger Commander, attack you. Killing one, including the Commander, simply 'downs' it for 1-3 turns, after which they stand back up at full health. If you are unlucky they may even rise back up before you even get your next action. The only way to win is to down all 5 enemies at the same time, which is easier said than done in a game where the only multi-hitting attacks you have are limited items and, at that point in the game, very few Dragoon Spells, only one of which is actually powerful enough to take them all out at moderate health, besides the Commander. May very well become ThatOneBoss if you aren't prepared for it.
* ''VideoGame/SkiesOfArcadia'' does this, most notably with a number of the bonus Wanted battles. Gordo is first but his 3 chef pirates don't get brought back or replaced when defeated. Then you have Lapen (spike drones), Daikokuya (bodyguards) and Lord Zivilyn Bane ({{mook}} Zivilyn Banes). These three will summon replacement flunkies a set number of times but do stop eventually so you can feasibly kill them all and then focus on the boss.
* ''VideoGame/{{Diablo}} II'' has got unique monsters (and a lot of superunique monsters) which have several minions fighting alongside it. Also, Act I and III boss rooms are filled with normal enemies which can attack with the boss.
* In ''VideoGame/DarkSouls'' both the Capra Demon and Nito, First of the Dead are accompanied by mooks. Nito's skeletal mooks will also respawn unless they are slain with a divine weapon.
* In VideoGame/{{Okage}}: Shadow King every boss [[spoiler: save the for the ''FinalBoss'']] has minions that fight with it.
* Pseudolonewolf's ''Videogame/{{MARDEK}}'' series uses this a few times; Moric summons zombies and Droma the first and second times he is fought, Ss'leneck brings two Reptoid Warriors with him, [[spoiler: the King of Goznor summons Aether Clones of Mardek and his party members (active and reserve), at level 30, with any equipment equipped on their real life counterparts]] and finally Qualna summons Aether Clones of Mardek in the Astral Tunnel, at level 30, with any equipment he has one him.
* Alraune, the FinalBoss of ''VideoGame/{{PN03}}'', occasionally summons groups of Eichels, the GoddamnedBats encountered throughout the game.
* The fight against O. Dio in the Western chapter of ''VideoGame/LiveALive'' is this if you did not set up very many traps beforehand. If you set up none, his flunkies will be fourteen in number and take up the majority of the battle screen.
* ''VideoGame/{{Xenoblade}}'': [[spoiler: Lorithia]], ThatOneBoss near the end of the game sends lots of nebula enemies to attack you - rather annoying since these are creatures that are highly resistant to physical attacks, inflict status ailments, and explode if left alone with little HP. They also spawn often and share their damage resistance with the boss if so much as one of them remains alive.
** Prior to that, there's Xord, who regularly summons a mob of weak mechon to assist him. They're necessary for beating him, as you need to use a chain attack to make him vulnerable to damage, and defeating them is the only practical way to max out your chain gauge.
** Metal Face is accompanied by two Mass-Produced Faces in his final battle, and Face Nemesis is backed up by four lesser Mechon. The latter is an interesting example in that your goal is to ''avoid'' killing the main boss [[spoiler:since it's Fiora piloting it]] and focus entirely on wiping out the flunkies.
* Several of the bosses in ''The Lord of the Rings: War in the North'' are backed up with hordes of respawning mooks. Once the boss is killed, any remaining enemies must also be slain in order to progress. This can become very frustrating if you just managed to survive the boss only to get finished off by a lowly Goblin that you forgot to take care of.
* Several bosses in ''VideoGame/TheLastStory'' summon enemies to disturb the player's strategies. Terracor (first fight), Marbas and Necromancer are only some examples.
* One of the two types of "bosses" in ''VideoGame/EvilIslands''.
** [[spoiler: Erfar]] takes it to its logical extreme, {{Zerg Rush}}ing you with at least fifteen {{Mooks}} who you will likely two-shot by then (the boss himself included).
** A less serious and way more dangerous example would be Bandit Chief's Lieutenant. Encountered fairly early in the game he has an assortment of six to eight bandits that will come to his aid once engaged. It's possible to pick them off one by one before the main fight though, otherwise you're in for a slugfest.
* ''VideoGame/MightAndMagic VI'' sets up the final battle to be against a ReactorBoss (which turns out to be oddly simple, assuming you did as instructed and armed your characters with [[RayGun blasters]]), and then promptly teleports you to face the Kreegan Hive Queen and a horde of lesser Kreegan the moment you destroy the reactor.
* In ''Mage Gauntlet'', [[FinalBoss Hurgoth]] is one of these. [[spoiler:Justified in that he's a weak coward whose only job is to hold the Dark Realm portal open, and the portal is the actual boss, with him trying to shoot you through it.]] The FinalBoss of the {{Roguelike}} GaidenGame, ''Wayward Souls'', is almost exactly the same (though this time, it's not Hurgoth, but [[spoiler:the Altered Shadow]]).
* In ''VideoGame/{{Terranigma}}'', Parasite spits out six flunkies in the BossBattle's second stage, and you have to kill them all before its [[GoForTheEye eye]] opens again. Killing the flunkies gives you good XP.
[[/folder]]

[[folder: SportsGame]]
* Dry Bowser from ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic at the Olympic Winter Games]]'' has three Dry Bones with him.
[[/folder]]

[[folder:ShootEmUp]]
* Several bosses in the arcade classic ''VideoGame/SunsetRiders'' are backed up by a few straight-up, standard-issue, gun-toting {{mooks}}. Notably, as they ''don't'' respawn (although the final boss has so many, you might not think so at first), it's more tactically sound than in most scenarios to go after them first.
* ''VideoGame/{{Touhou}}'':
** Meiling summons fairies for a few patterns. Oddly, this is for her nonspells, which are normally gimmick-free zones.
** This trope seems to be Rin Kaenbyou's gimmick, as she is accompanied by various minor enemies for many of her spellcards, the worst being those creepy zombie fairies that burst into a shower of bullets when destroyed, only to revive again within seconds.
** Yoshika summons spirits for her first spellcard, which do most of the attacking. The catch is that she'll recover health if you kill them.
* The Cave Ceiling boss in the horizontal scrolling ShootEmUp ''[[Manga/{{Area88}} U.N. Squadron]]'' (SNES version). It's this large moving machine on the ceiling whose [[AttackItsWeakPoint weak point]] can only be attacked from below, and its downward flamethrower attacks shouldn't pose much trouble. The problem? There's a conveyor belt on the floor where homing missile launchers AND upward-firing flamethrowers will come in from both sides, making your life a ''[[NintendoHard living hell]]''. Unsurprisingly, its ThatOneBoss.
* Nearly half the bosses in ''VideoGame/HeroCore''. Notably, the Reaper Drone takes this trope to its logical extreme, being able to use its flunkies as both shields and weapons ''simultaneously''. The Grand Mother is also this on multiple levels, as it spawns Mothers, which are themselves {{Mook Maker}}s. The Guardian also has statues in his room that come to live once you damage him enough, and the Liquid Metal Processor can only be harmed after its flunkies are destroyed.
* The jet bomber boss in the ''VideoGame/{{Raiden}}'' series sends waves of mini-jets after you, and the [[BaseOnWheels mobile fortress]] boss in the second game can spawn turrets.
* 'The ''VideoGame/GIJoe'' arcade game gives us Metal-Head (who is aided by standard mooks), the Baroness (uses robots and aerial forces), Major Bludd (mooks and a laser cannon from the background) and Destro (air and sea forces).
* Sleeping Spire, the first boss of ''VideoGame/ArcAngle''. Being based off the [[SevenDeadlySins sin of]] [[LazyBum Sloth]], it does absolutely nothing at all. However, the programs in the area will attack you, and that even includes another copy of the MiniBoss!
* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including the flower boss and the zeppelin boss.
[[/folder]]

[[folder:StealthBasedGame]]
* ''VideoGame/AssassinsCreedI'': Most bosses (targets) have guards with them, although in many cases they can be bypassed through smart stealth/surprise. Played completely straight with [[spoiler:Al-Mualim]] and his AncientAstronaut {{Phlebotinum}} which allows him to teleport and summon ghostly versions of himself and your other targets... or are they? The [[VideoGame/AssassinsCreedII sequel]] inverts this with Ezio uses the same (or a similar) piece of {{Phlebotinum}} against the ''Pope'' and the [[MagicStaff Papal Staff]]. ''Brotherhood'' uses this too with the final battle with [[spoiler:Cesare Borgia]], where mooks will appear to aid [[spoiler:Cesare]] in every phase... for all the good that does, as he's immune to counter kills or kill streak executions unlike [[spoiler:[[EveryoneCallsHimBarkeep Il Carnefice]]]]. (In contrast, [[PraetorianGuard Papal]] [[EliteMook Guards]] are immune to counter kills but ''not'' kill streaks, which actually makes them more survivable on their own.)
** Actually exploitable in ''[=AC2=]'' once you get the Poison Blade -- time the injection just right and get out of sight, and in his death throes the poisoned bodyguard may inadvertently kill the target for you, as several players have proved in gameplay videos.
** Ironically, ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' essentially makes Ezio himself a Flunky Boss -- from late-Sequence 4 through Sequence 8 and in post-story free-roam, he can summon Assassin apprentices to make kills for him or to fight alongside him in Open Conflict... but if the player is not pressed for time, it's usually to make kills for Ezio.
* In ''VideoGame/MetalGearSolid4'', [[AmazonBrigade Crying Wolf, Screaming Mantis and Raging Raven]] are all examples. However, the first two would be laughably easy were it not for the regular enemies, while the latter is actually easier ''because'' of them.
** In ''VideoGame/MetalGearSolidPeaceWalker'', when you fight Armored Vehicles, Tanks and Choppers they are helped by Escorts. Also the Chrysalis and it's Kidnappers.
* Yushchenko in ''VideoGame/SyphonFilterTheOmegaStrain'' is accompanied by a squad of EliteMooks wearing red berets and flak jackets and packing magnum pistols, in addition to the level's normal guards.
[[/folder]]

[[folder:TabletopGames]]
* The ''TabletopGame/DungeonsAndDragons'' Adventure System board games have several:
** In ''Castle Ravenloft'', Klak combines this with GetBackHereBoss; if he's close enough to a player to attack, he will, but otherwise he teleports to new rooms and summons monsters to attack the party.
** Also from Ravenloft, Count Strahd combines this with TurnsRed; if his health gets below 5HP, he teleports to his crypt and starts summoning monsters.
** In ''The Legend of Drizz't'', Methil prefers to attack by activating existing monsters, and will summon a new one if there are no monsters to activate.
** Also from Drizz't, Jarlaxle calls a mercenary if there are no other monsters on his tile.
[[/folder]]

[[folder:ThirdPersonShooter]]
* Silhouette, Coyote Bongwater and Ponsonby from the ''VideoGame/DestroyAllHumans'' series count as this.
* Shows up several times in ''VideoGame/MaxPayne'' of all games, with a number of subversions:
** The first boss you run up against legs it after a while, leaving half a dozen Mooks to finish you off despite his having an [[DiscOneNuke Ingram]].
** There are various Mooks conveniently loitering along the path of your pursuit of Vinnie Cognitti, who function in much the same way. (The level where you take on B.B. is similar, but he barely counts as a boss seeing as this is the level when you get the [[InFinityPlusOneSword Jackhammer]].)
** Jack Lupino has two henchmen flanking him when he deigns to join the fray... after about two ''dozen'' others have been whaling on you from two sides when you have no proper cover; it's actually a bit of a relief when he shows up, even if he is MadeOfIron and [[JustifiedTrope tripping out on V.]]
** The closest thing to a completely straight example are the Trio, three {{Miniboss}}es / {{Giant Mook}}s spread across the level who have a couple of regular enemies lurking nearby. In the PC version you don't trigger the "MiniBoss defeated " flag until you kill these Mooks as well, not that you're likely to notice.
* Every BossBattle in ''VideoGame/EatLeadTheReturnOfMattHazard'' includes flunkies, except the ones that are {{Quicktime Event}}s.
* Stay Puft in ''VideoGame/GhostbustersTheVideoGame''.
* Zeta Prime from ''VideoGame/TransformersWarForCybertron''.
[[/folder]]

[[folder:TurnBasedStrategy]]
* Every boss comes with some sort of back-up in ''VideoGame/DisgaeaHourOfDarkness'' because 10 on 1 generally isn't much a fight. A few notable examples are: Hoggmeiser, who comes with a group of monks who do nothing but stand there, appropriately all called "Meat Walls", Maderas, who comes to battle with a group of Succubi (it has to do with the plot.) and the big bad [[spoiler:Vulcanus]] who brings a small army into battle with him! The good news is that most bosses don't start moving around for the first few turns.
** A notable exception is Captain Gordon, '''defender of earth!''', who is on equal level with Jennifer and [[RobotBuddy Thursday]], making them a [[DualBoss Triple Boss]].
** The final boss of ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' starts off with back-up units, summons more on each turn, and also gets powered up based on how many of them are on the field. Fortunately, he's the first boss in the history of the series where defeating him also results in the defeat of all his minions.
* Every boss in HeroesMustDie is this because the bosses themselves are immune to normal attacks and must be hit during a combo which can only be achieved by hitting 3 or 6 Mooks in a row.
* Like ''Franchise/{{Disgaea}}'' above, nearly every boss in ''VideoGame/VanguardBandits'' has some form of help around with them. [[DuelBoss There's only a handful of fights that don't.]]
[[/folder]]

[[folder:WideOpenSandbox]]
* Every boss fight in ''VideoGame/{{Prototype}}'', as the "use them for health" variant. Soldiers and human infected are a complete non-threat to Alex, only existing as a health bonus. The fight against Greene takes it up a notch by using hunters, who are genuinely threatening in their own right, but still exist mostly as a health boost for Alex.
* Technically every boss in ''VideoGame/InFamous'':
** Sasha has her reapers, however these reapers are merely illusions brought upon by her ability.
** Alden has his scrap crabs, though these are most likely an extension of his own powers.
** Kessler has his giant electric clones, again by his own powers.
* Similarly, several of the mutant bosses in ''VideoGame/{{inFAMOUS 2}}'' summon mooks. If he goes down the evil karmic path, Cole can even make some of his own!
* In ''VideoGame/GrandTheftAutoSanAndreas'', [[spoiler:Big Smoke]] calls constantly Vagos until you kill him.
[[/folder]]

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17th Oct '16 12:50:20 PM bradleya1234
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* ''VideoGame/{{Descent}}''. Holy crap, ''Descent''. Nearly all of the bosses are accompanied by a veritable ''army'' of other robots, and they (the bosses) can easily kill you on their own. Sometimes the best strategy was to clear out the {{Mooks}} first, then attack the boss one-on-one, but sometimes this is impossible, either because there are just so ''many'' {{Mooks}}, or because the dreaded [[MookMaker purple-web things]] are present. Sometimes the bosses themselves had the ability to [[EnemySummoner spawn more robots]] as they fought.

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* ''VideoGame/{{Descent}}''. Holy crap, @!$#, ''Descent''. Nearly all of the bosses are accompanied by a veritable ''army'' of other robots, and they (the bosses) can easily kill you on their own. Sometimes the best strategy was to clear out the {{Mooks}} first, then attack the boss one-on-one, but sometimes this is impossible, either because there are just so ''many'' {{Mooks}}, or because the dreaded [[MookMaker purple-web things]] are present. Sometimes the bosses themselves had the ability to [[EnemySummoner spawn more robots]] as they fought.



* ''VideoGame/ToontownOnline'' has literal flunky bosses; Cog Buildings can have Flunkies as bosses when there's a Flunky invasion. The CJ also has lawyers throwing evidence at Toons, as well as the scale to [[NonStandardGameOver try to put the scales in the Cogs' favor so that you go sad.]]



* Several bosses in the ''Franchise/SlyCooper'' series, including Rajan and Jean-Bison in ''VideoGame/Sly2BandOfThieves'', and The Black Baron in ''VideoGame/Sly3HonorAmongThieves''.
* Most ''VideoGame/{{Klonoa}}'' bosses have flunkies, because you need to throw mooks at the boss to damage them. The one exception is the first phase of Polonte the Hatchling from ''VideoGame/Klonoa2LunateasVeil'', but that's because you can't use the ring what so ever.
* The Queen at the end of episode 4 of ''VideoGame/DukeNukem3D''. It's bad enough that you have to fight her underwater and she's 2000HP tougher than the other bosses, but her constant laying of Protector Drones (DemonicSpiders) makes her into ThatOneBoss (or, if not, very nearly does).
* Happens several times in ''VideoGame/LegendOfKay''. This is to make the boss fights easier, since killing an enemy gives Kay extra fighting powers for a short time, and the effect is cumulative.
* ''Franchise/SuperMarioBros'':
** [[VideoGame/SuperMario64 The Whomp King]] in ''VideoGame/SuperMarioGalaxy2'' has the ability to summon smaller Whomps called Whimps. He doesn't do it in his original game.
** General Guy in ''VideoGame/PaperMario'' will order several of his soldiers to attack Mario in different formations before only he remains for the decisive battle.
** Fracktail from ''VideoGame/SuperPaperMario'' also comes with flunkies in the form of wind-up duck things that appear when you hitch a ride on his body. The player then has to throw them at his antenna to defeat him.
** In ''VideoGame/SuperMarioWorld'', FinalBoss Bowser tosses Mecha-Koopas out of his Koopa Clown Car from time to time, and throwing them back at him is the only way to defeat him.
* The [[GameMod ROM hack]] ''VideoGame/BrutalMario'' has a recreation of [[VideoGame/DonkeyKongCountry Dumb Drum]] that functions as this.
* [[GiantEnemyCrab The Rattlecrab]] and [[FinalBoss Looger]] in ''VideoGame/{{Scaler}}''. Once it's sustained enough damage, the Rattlecrab starts to continously shoot out little crab-like creatures at you, who can be a merry pain in the rear to shoot down. Looger on the other hand, er, claw will, after a while, firstly summon a group of small {{Mooks}}, then a little bit later a couple of large ones, [[RuleOfThree then finally]] a really big one.
* ''VideoGame/PokemonRumble'' adds this to KingMook; the flunkies are all lesser forms of the boss.
* ''VideoGame/{{Spelunky}}'''s only boss spawns enemies every second time it crushes through the floor. The enemies often materialize off-screen (where they become inactive), thus making them a threat only once the player tries to reach the exit.
* Buga the Knut orders his Uga Buga minions to kill you in ''VideoGame/ConkersBadFurDay''; when you get rid of all of them, then Buga himself will challenge you for the definitive fight. Downplayed with Count Batula, as the minions (squirrel villagers) who roam the mansion want to kill ''both you and him'', so what you do is to sacrifice the mooks to kill Batula indirectly. Inverted with Big Boiler, as he's operated and commanded by the fiery imps and not the other way around.
* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', five of the bosses summon minions to do you harm. Targitzan, Terry, Weldar and Hag 1 do you the courtesy of summoning minions you can actually kill; no such luck with Mr Patch, whose flunky is an invincible (but mercifully easy to dodge) boxing glove-molehill.
* The rabbit and pencil bosses of ''VideoGame/FancyPantsAdventures'' require the player to stun their mooks and knock them back at them when they're vulnerable to deal damage.
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[[folder:RealTimeStrategy]]
* ''VideoGame/{{Pikmin}}'':
** The RecurringBoss Empress Bulbax in ''Pikmin 2'' is a Flunky Boss in her second and third appearances. She continuously spawns Bulbax Larvae. While incredibly fragile (a single punch from one of your captains will turn them into slime), they are capable of instantly killing your Pikmin, and they're a nuisance to deal with.
** The Scornet Maestro in ''Pikmin 3'' commands a horde of up to 100 Scornets and manipulates them into defending itself and attacking. The Maestro cannot attack or defend itself whatsoever without the help of Scornets.
* Nearly every boss in the ''[[VideoGame/DawnOfWar Dawn of War II]]'' campaigns, with more difficult bosses spawning larger numbers and more powerful types of flunkies. Indeed, the main reason The Avatar and Bonesmasha are [[ThatOneBoss so frustrating]] is their tendency to summon ''bloody hordes'' of flunkies that include plenty of vehicles and elite soldiers.
* Enemy carriers and motherships in the ''VideoGame/{{Homeworld}}'' series: being {{Battlestar}}s, they launch fighters and frigates (and, in the case of some motherships, ''heavy cruisers'') at you to fight. Thankfully, most of them are weakly armed, with only the Turanic carriers, the Kadeshi motherships and the Beast mothership are actually dangerous opponents on their own, and you have to actually destroy them on very rare occasions (once in the original game and once in ''Cataclysm'' for the Turanic carrier, once for the Kadeshi mothership (but you have to destroy ''three'' of them in that mission) and once for the Beast mothership), with the objective being to force them to run or to escape yourself most of the times.
* ''VideoGame/TotallyAccurateBattleSimulator'' has the chicken man, who summons chickens from his coat to attack with. This is turned UpToEleven with the [[spoiler:chicken man ''man'', who summons chicken men]].
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[[folder:{{Roguelike}}]]
* The grand finale of ''VideoGame/{{Nethack}}'' features this over the final five planes; the Elemental Plane Of Air and the Astral Plane are by far the worst. Theoretically, the [[HorsemenOfTheApocalypse Riders]] are supposed to be the bosses, but the bigger problem is the sheer volume of {{Mooks}} and {{Mook Maker}}s.
* In ''VideoGame/{{Angband}}'', several of the uniques can summon monsters, and this can quickly get out of hand unless you make an anti-summoning corrior. Morgoth can even summon other uniques you haven't killed yet.
* In the ''VideoGame/PokemonMysteryDungeon'' series, virtually every boss fight that isn't against a legendary Pokemon (Though even some of those aren't exceptions) will have multiple weaker Pokemon assisting the main boss(es).
* ''VideoGame/TheBindingOfIsaac''. Most bosses spit out a few flies at minimum. Others, such as The Duke of Flies and Mom, spit out a lot more flies. [[spoiler:Mom's Heart]] spawns minions and hides until they all die, as does [[spoiler:It Lives]], but with a DegradedBoss or two instead. [[spoiler:Mega Satan]], however, is the king of this trope to the point where it crosses over with Boss Rush - throwing [[spoiler:the HorsemenOfTheApocalypse, the Super versions of the SevenDeadlySins, and dark versions of the Angels]] at you in three separate waves between direct attacks.
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[[folder:RolePlayingGame]]
* There are many, many instances of this in the ''Franchise/FinalFantasy'' series:
** Hidon in ''VideoGame/FinalFantasyVI'' and the battle with Sin immediately after you GetOnTheBoat in ''VideoGame/FinalFantasyX''.
** A LOT of bosses in ''VI'' do this. The Marshall miniboss you fight to save Terra VERY early in the game has two Lobos with him, Vargas has two bears who you have to kill before you fight him directly, The boss of Zozo will occasionally summon four or five Iron Fists. And don't forget the MOTHER of all flunky bosses that makes a great deal of ''[[VideoGame/FinalFantasyVI FFVI]]'' players wanna kill themselves: Wrexsoul. [[spoiler: For those who haven't played it, the battle with Wrexsoul can literally be solved by players killing themselves; it's possible to progress through the battle by having the player characters either ''slay one other'' or by ''slaying both of Wrexsoul's henchmen'' at the same time. Either way, many player characters and henchmen will be revived throughout the potentially long fight.]]
** ''VideoGame/FinalFantasyIV'' has the CPU with heal and hurt orbs. Somewhat unique in that (in the more difficult DS version) you ''don't'' want to ShootTheMedicFirst because the hurt orb is super painful and the CPU itself is even worse if you destroy both orbs. Until of course it respawns them.
** ''VideoGame/FinalFantasyVIII'' has a miniboss that throws its minions at you for extra damage. Killing them before it removes this attack.
** Several of the Lucavi in ''VideoGame/FinalFantasyTactics'' summon a few Ultima Demons with them when they fight Ramza's party, including the FinalBoss.
** '''Every single boss''' in ''VideoGame/FinalFantasyCrystalChronicles'' have two mooks fighting alongside them. These respawn all the time, and give no supplies whatsoever. They serve only to distract you from the main boss. Worse, the final boss have the hardest enemies in the game as its minions, and they instantly respawn if you kill both. Add to that two hits will kill you no matter unless you're seriously leveled, and you have yourself a fun battle. Infinite full-heal Cure spells is the only thing that keeps this boss from being NintendoHard.
*** To be fair, the respawn rate on the minions is NOT instantaneous, just exceptionally fast unless you kill them shortly after respawn, causing the AI to usually wait anywhere from one to several attacks before respawning the mooks.
** ''VideoGame/FinalFantasyTacticsA2'' has few true bosses, but the second, Lord of the Flowsand, and lots of ''Marks'' (quest targets that are a bit stronger than the average enemy) have mooks that keep getting replaced until the boss dies.
** A small list of bosses from ''VideoGame/FinalFantasyXI'' that like having buddies: Jailer of Justice, Vrtra, Jailer of Love, [[NighInvulnerable Absolute Virtue]], Pandemonium Warden... there's also [[http://wiki.ffxiclopedia.org/wiki/Pulling_the_Strings one fight]] where it's actually ''recommended'' to only kill the flunky, as fighting the boss will probably get you killed.
** It would probably be easier to list the bosses, {{bonus|Boss}} or otherwise, that ''didn't'' have mook minions in ''VideoGame/FinalFantasyXII''. Notable examples include Adrammelech and Zeromus, both of whom come equipped with almost-infinitely spawning (that's ''spawning,'' not respawning; ignoring them may lead to over a dozen on the battlefield at any given time), status-effect-spewing undead that can easily overwhelm the player, and Zalera, who has the gall to be ''invincible'' so long as his minions are on the field (oh, and that fight has a time limit on it as well).
*** The fight gets easier once you have gotten the Exodus or Mateus summon. A group of four carbuncles on Mateus or Exodus can hold back HORDES of zombies, leaving the greater bulk of your party to attack Zalera. (if you invested in some Cu Chulains, then this battle will be cake, even more so if you have Basch and Vaan unleash all their skills at once on Zalera at the same time.)
*** This becomes HORRIBLY easy if you actually wasted the time to get Bahamut first because Bahamut by himself is already capable of mowing down hordes of Zombies on end without a care in the world especially since every blast of Mega flare means disable. A horde of zombies is not very scary if they can't attack at all.
*** ''VideoGame/FinalFantasyXIIRevenantWings''. Every boss in the game, many with unlimited, [[TheComputerIsAcheatingBastard summon gateless]] minions. It is an RTS, though.
** ''VideoGame/FinalFantasyV'' had the Dragon Pod with its Dragon Flowers. All the Dragon Pod will do is summon Dragon Flowers, which will use status effect-laden physical attacks. The battles becomes much easier once you get the summon Golem, found in the same dungeon.
** The segment where you had to fight the Guado and [[VideoGame/FInalFantasyX Seymour]], especially since they gave him buffs when they died (usually via [[ThereIsNoKillLikeOverkill Valefor's Overdrive]]). The boss immediately following (with the stupid giant and two Guado) was nearly as frustrating solely if you're out of the aeons' Overdrives.
** ''VideoGame/FinalFantasyVII'' has two bosses that will revive their baddies. Attacking them will be a waste of time.
** ''VideoGame/FinalFantasyXIII'' has two bosses (the final boss in Palum Polum and [[spoiler:Barthandelus]] where you're basically forced to kill the minions (you can kill them regularly, but they are nearly invulnerable and you face 5 enemies hitting you hard, making it very complicated)
** ''VideoGame/FinalFantasyXIII2'' has two downloadable [[BonusBoss Bonus Bosses]] (Valfodr and Jihl Nabaat) who utilize summons. Nabaat can sacrifice her summons to heal herself or power up her signature move. Valfodr is already [[ThatOneBoss one of the most powerful enemies in the game]] and summons Chichu, a monster regarded as one of the best Commandos available.
* ''VideoGame/KingdomHeartsII'':
** The Twilight Thorn will summon Creepers to assist it once the second stage of the fight has started (i.e. after the first round of Reaction Commands). They aren't a huge threat since they are easily avoided, though they can be dispatched quickly to grab HP Orbs.
** During the back-to-back fights against Pete in Olympus Coliseum, several species of Heartless will occasionally spawn to assist him.
** After Oogie Boogie is knocked off of his platform for the first time, his machine starts producing Heartless. They make dodging the boss' painful but predictable attacks a lot harder and are quite capable of taking you out on their own, meaning you can't afford to ignore them.
** Demyx will start off his boss fight by using his sitar to conjure up watery clones of himself. Beating them is required, as they are accompanied by a timer that will cause a NonStandardGameOver if it runs out before they're all dead.
* ''VideoGame/KingdomHearts3DDreamDropDistance'':
** The rare Lord Kyroo dream eater isn't much of a threat on his own, but a moment into the fight, will call close to a dozen of his fellow frog dream eaters to pester you. This made more annoying by the fact that he runs away after a certain amount of time, in addtion to the fact that he can break your target lock on him, making the act of retargeting him a pain.
** Captain Pete stays on the sidelines of the fight as Sora fights the Beagle Boys, and only comes down after you KO the three of them and launch them at him using reality shifts.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' loves these. Mack, Punchinello, Booster, Jonathan Jones (who converts to a DuelBoss, challenging Mario to a one-on-one fight, when his flunkies are dead), Belome II, Megasmilax, Czar Dragon, Exor, and Smithy himself.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' also features a few of them. The most interesting example are beans spit at the plumbers. If you jump on them with the ActionCommand, they roll back and turn into mooks. If you jump ''over'' them, they just roll offscreen. If you don't jump, you get hit, obviously, but that also prevents them. Interestingly, hitting the beans to spawn the mooks is good for mid-boss grinding, as the mooks award the normal amount of experience and money as they would outside the boss battle.
** ''VideoGame/MarioAndLuigiPartnersInTime'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' have quite a few of these boss battles, the former including Sunnycide and General Shroob, the latter including Dark Star and Junker. In most cases you have to use the mooks to weaken the boss enough to attack it, although in some cases they're just for annoyance.
** In VideoGame/MarioAndLuigiDreamTeam, all Dream World bosses are this, due to how your attacks there hit multiple targets. Examples include Bowser and Antasma, Big Massif, Elite Trio and Kamek. The BigBad and FinalBoss are this too.
** Shows up in ''VideoGame/PaperMario'', where most of the (main) bosses after Tubba Blubba are Flunky Bosses who are significantly more deadly if the player ''doesn't'' kill the mooks first, making area-of-effect attacks important. Most noteworthy of all would have to be [[ThatOneBoss Huff N. Puff]], who spawns small cloudlike creatures every time he is attacked based on how much health the attack cost him - more damage, more mooks. These mooks, if not immediately dispatched, will either attack Mario on their own, combine with any one of Huff N. Puff's special abilities to make them stronger, or simply be sucked up by the boss himself, replenishing his health.
*** The Crystal King summons three Crystal Bits, who don't themselves attack but are used by Crystal King as ammo for his attack. Attacking them lowers the damage he can inflict but prevents you from damaging the King, so you have to ignore them if you want to win. Multi-hitting attacks like Multibounce, Shooting Star items and Star Power works, but you probably want to save them for when the Crystal King starts creating duplicates of himself.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has an interesting variant with the pirate king Cortez. He starts off as a single opponent wielding four weapons. When he's defeated in phase one, he drops his weapons on the floor and switches to a serpentine form. When phase two is beaten, Cortez raises the weapons off the floor, and you now have ''five'' targets to worry about. The weapons can be knocked out, but they revive after two turns (unless Flurrie blows them completely out of the battle, the preferred choice since each weapon deals decent damage, one hits both Mario and his partner, and one inflicts status ailments).
* ''VideoGame/ChronoTrigger'' also has quite a few. The Guardian, Giga Gaias, most of Lavos's forms.
** The very last form of Lavos comes with two "bit" flunkies. [[spoiler: It turns out that one of the bits is actually the true boss, making this trope played with...]]
** The Guardian is also especially noteworthy. He does revive his flunkies... but you still have to kill them, as if both survive, he'll hit you with a powerful counter that hits the entire party every time you attack him... and taking out one only weakens it to a very powerful single-target counter. You have to kill them, then quickly pound him in the time before he revives them, if you don't want to get slaughtered or spend half the battle healing.
** The Mud Imp is an odd example.
* ''VideoGame/EtrianOdyssey 2'''s first stratum boss is the Chimera, aptly subtitled "Lord of the Beasts". After a few turns, a massive flock of Slaveimps come to his cause, either casting Heal or Aura (an attack-up spell) on their master. If the Chimera dies, one still has to knock out any Slaveimps that made it into battle, but if there are any still trying to reach the battle, they disappear if the battle ends without them.
** ''Plenty'' of the bosses in the original ''Etrian Odyssey'' fall under this category. There's also the fourth stratum's boss, which is on an entire ''floor'' of F.O.E.s (fighting ''one'' on by itself is hard) that become aggressive upon the player entering a battle. This can be avoided by simply killing said F.O.E.s and somehow not dying, or killing the boss before they force themselves into the battle.
* The second ''VideoGame/GoldenSun'' game has a few of these; Briggs, Moapa, and the Star Magician come to mind (who are accompanied by Sea Fighters, Knights, and "Ball monster" minions, respectively). Given what the Star Magician's flunkies can do (''Heal 1000 damage?! Reduce your attack damage to two digits?! [[VideoGame/GoldenSunDarkDawn Eat your Djinn?!]]''), the Star Magician is also ThatOneBoss for many players. Essentially, the easiest way to beat him is to continuously defeat the mooks he summons and hope that he uses his "non-Mook-making" attacks...or continuously summons the least threatening type of mook, the Thunder Ball (a user of some mid-level attack spells) until his party is full. Then dedicate however many party members you need to towards healing each turn while the rest attack the Star Magician.
* ''VideoGame/BaldursGate'' series has a couple of these: The solution is elegant in its simplicity. Fireball.
** Charm spells can be fun as well.
* Oddly, this happens only once (thus far) in the ''VideoGame/{{Fallout}}'' franchise, and even then only for one of four possible endings. ''VideoGame/FalloutNewVegas'' has three factions one can choose to side with: [[TheFederation the New California Republic]], [[TheChessmaster Mr. House's Independent New Vegas]], and [[PoliticallyIncorrectVillain Caesar's Legion]]. They can also opt to use a security backdoor called Yes Man to [[ICanRuleAlone steal Mr. House's robot army, and by extension, city, for their own]]. Players who side with the NCR, Mr. House, or Yes Man will have to break the Legion to ensure the city's survival, pitting them against the par-for-the-course MadeOfIron Legate Lanius. The NCR is spared because both House and Yes Man are dependent on NCR tourism for economic stability and want to simply muscle the NCR out of Vegas, not massacre them. A Legion player has the opposite viewpoint, wishing to strengthen the Legion's hold on the city and break the morale of the NCR. As a result, Legion sympathizers fight General Lee Oliver, or more accurately, the squad of [[EliteMook Veteran NCR Rangers]] guarding General Lee Oliver. Expect the peak of Oliver's involvement to be his unimpressive armor and weaponry going off, unnoticed, in the background while you do so.
** Happens again if you decide to fight Ulysses at the end of ''Lonesome Road'', who is backed up by a respawning pair of Eyebots that can regenerate his health, along with a horde of Marked Men.
** Likewise for the [[BonusBoss optional fight]] with Caesar himself, who is accompanied by eight {{Praetorian Guard}}s equipped with Ballistic Fists, who can actually take more punishment than him.
* A memorable encounter in ''VideoGame/JadeEmpire'' saw the party's BoisterousBruiser up against a massive Jade Golem and a never-ending wave of Mooks. It is entirely possible to spend all day slaughtering more soldiers than the game's army could technically ''support,'' even have the golem help out in this task, but you can't progress until you hack the golem down to size. Hilariously {{lampshade|Hanging}}d when, after killing a certain ridiculously high amount of enemies, a narrator who's been describing your prowess based on how many mooks you've slaughtered gets fed up and [[BreakingTheFourthWall breaks the fourth wall]], yelling at you to "just kill the damn golem, already!"
* The Orb Of Undead from ''VideoGame/BaldursGateDarkAlliance'', the only "attack" it has is to summon an army of skeletons and fly out of the players reach, but once you kill all of it's minions it will come back down to resummon it's army.
* ''VideoGame/SagaFrontier'' is very fond of these types of fights, typically surrounding some bosses with upgraded versions of normal enemies from that dungeon, and even one of the [[FinalBoss final bosses]] gets this treatment. To make matters worse, the bosses frequently unleash powerful attacks upon the party when all the flunkies are killed. In the case of Master Ring, one of the game's seven final bosses, killing all nine of its powerful companions causes it to unleash the Revolution9 attack, which deals catastrophic damage in addition to giving the boss a substantial defense buff.
** The Space Magic: Vortex makes the battle easier since it will negate Revolution 9, but it is much easier if you have Purple Eyes' equipped (negate Gazes) or have Mecs, and leave the Charm Gaze Monster alive, it will keep wasting turns using Gaze attacks meaning the only thing you have to worry about is Master Ring's Oscillation attack.
* ''VideoGame/StarOceanTheLastHope'' has Tamiel, Armaros Manifest, and Kokabiel. All of them summon new minions on a regular basis, but the latter of the three is particularly notable for having literally ''dozens'' of extremely low HP minions that make keeping the actual boss targeted a pain, on top of swarming you to the point where you where you can barely even move if they aren't wiped out by some manner of area attack quickly ([[InvincibleMinorMinion Some of them are invincible]], though). The boss is also only vulnerable while creating a new batch of minions.
* ''VideoGame/RomancingSaGa'':
** ThatOneBoss Ewei has 2 beastmen of 3 different varieties that assist him in battle, and respawn the second turn after they are defeated, they act as a shield for Ewei, and to add insult to injury he uses A powerful Terrology Spell to negate most of the damage dealt to him and 2 types of Attack all spells that can prevent using magic or attacking normally, in addition he can heal himself. The only possible way to defeat him is to have an Archer know Rain of Arrows or a Hand Axe user use Rolling Slash to injure both Ewei and his beastmen and have one character equipped with the Amethyst (Negates his Demonology spells) in addition to the Opal (Negates Terrology Spells).
** Also the beastmen can use a technique that can knock your characters unconscious
** And to even deepen the wound there is a unskippable amount of dialogue in a scene 3 Minutes and 22 Seconds long before fighting him every single time, you cannot escape from the battle which makes him an even worse offender than Miguel from ''VideoGame/ChronoCross''. So if you lose and have a Quicksave outside of Ewei's lab you have better do something to kill time until the actual battle starts. The dialogue is automated so at least you don't need to keep pressing the action button.
* ''VideoGame/DragonQuestVIII'' features Don Mole, who is basically [[NoCelebritiesWereHarmed James Brown in mole form]], who fights with the support of four "Soul Moles."
** There's also Evil [[spoiler:Jessica]], who constantly summons Shadows to help her out. She can call 3 at a time (and up to 6 total), they're resistant to a lot of attacks, and they've got a fairly powerful ice breath attack that really starts to add up when multiple Shadows use it in a single round. Have fun.
*** The shadows aren't really strong, it's more the sheer number of them. They usually can't deal more than 15 damage per turn to a properly leveled party, and the healing abilities more than cover it. Basically, depending on levels, the flunkies are more likely to be on the level of GoddamnedBats than DemonicSpiders.
* ''VideoGame/{{Earthbound}}'' has enemies that can call for help in the middle of battle to overwhelm the party; bosses usually do this. However, if the party is strong enough, they can keep killing each newly summoned minion over and over again, and then beat the foe that was calling for help to break the chain and gain a ton of experience points. Works even better if the foes that call for help summon other foes that are exactly like it.
** Lampshaded in ''Webcomic/KidRadd'' when Radd, G.I. Guy and I.B. encounters three bunnies in "Mofo". They can only take out two each round (I.B. is a non-combatant) and the third always summon two more, so the fight goes on interminably... until G.I. Guy uses his scary powers to break the loop.
*** Some [=RPGs=] differentiate between 'Summons', 'Flunkies', and 'Reinforcements'. Summons can be performed by some normal enemies, usually by gimmick enemies where the gimmick is summoning. Flunkies are this trope. Reinforcements are used by certain bosses and show up at a certain amount of health.
** Speaking of Earthbound, ''VideoGame/MOTHER3'' has the Jealous Bass, which starts the fight with two flunkies. It uses them in a "jam session attack" which hits a character quite hard. FOUR TIMES. Even better, when you kill the flunkies, Jealous Bass increases his offense by over 20, allowing him to do pretty much what he was already doing. Combine this with the fact that you only have 2 party members, and only one of them has PSI "magic"...
* The boss battle with Minamimoto in ''VideoGame/TheWorldEndsWithYou'' has him summoning Taboo Noise every so often, and then challenging you directly after you defeat a few waves. He also [[ShapeShifting hops back-and-forth]] between [[BishonenLine human form]] and [[OneWingedAngel Noise form]] during the fight.
** Konishi uses both noise and shadow clones of herself to keep you busy during her boss fight.
* ''VideoGame/{{Xenosaga}}'':
** The first game has one of these, a powerful Gnosis flanked by two smaller helpers. It gets faster as its flunkies die, to the point that it's practically attacking ''between'' each of your party members' attacks when both minions are dead.
** There's also the Sufal Mass in ''VideoGame/{{Xenogears}}'', which falls squarely in the "kill all my babies and I'll tear you apart" category; and also Fis-6, whose medic flunkies are easysauce when one considers they're mere humans and your party is composed of [[HumongousMecha Gears]].
** Another one of these is in ''VideoGame/{{Xenosaga}}'': the twist is that [[spoiler: putting the minions to sleep will cause their commander to ''shoot them and cause damage''.]]
* ''VideoGame/ShinMegamiTenseiIIINocturne'' has Albion, a giant and the source of the four Zoas, his flunkies. Killing all of them causes Albion to revive them immediately, regardless of turn order. If he is killed, they revive him on their next turn. This is also the gimmick of all of the battles with TheFourHorsemenOfTheApocalypse. Each of the riders starts off the fight by summoning two demons, and go on with the fight while having their demons act annoying by casting buffs/debuffs and causing StandardStatusEffects among your team members. Kill them off, and the rider will use [[ThatOneAttack Dragon Eye]] to summon them back and attack you with the extra turns.
* ''VideoGame/DigitalDevilSaga'': Usas summons Unicorns to fight alongside her. [[spoiler:The Demi-fiend, the strongest opponent in the game, takes this further - he has two minions out at a time and cycles through them if you keep killing them. However, you'll want to keep casualties to a minimum, as the main boss uses a hard to avoid One Hit Kill on the party after a certain number of them die]].
* Nearly every single boss in ''VideoGame/SuperRobotWars OG Saga: VideoGame/EndlessFrontier''. The flunkies could be (and often are) [[DualBoss bosses on their own]]. The bosses themselves are ridiculously strong even compared to their flunkies. However, the game does make stylish use of this with one boss named Dorothy, whose allies are palette-swapped versions of a scarecrow, a tinman robot, and a beastman, named "Heartless", "Brainless", and "Gutsless". What ThemeNaming?
* The prequel to ''VideoGame/BatenKaitos'', ''Baten Kaitos Origins'', has the Holoholobird, which is joined by two chicks that can heal the mother (and the mother will lay an egg that will hatch into another chick whenever one is defeated). It's ThatOneBoss.
** And to make matters worse, it appears right after a PointOfNoReturn; if you don't either A) do quite a bit of LevelGrinding beforehand, B) keep an extra save from before said PointOfNoReturn so you can go back and do A, or C) get lucky, you could end up having to start the whole game over.
** The [[spoiler:first]] final boss, [[spoiler:Quaestor Verus]], is a very tough one of these. First, you fight two waves of tough machina turrets, with no break in between waves, so you don't get AfterCombatRecovery. When you get to him, he has four of said turrets, which make it impossible to damage him until all four of them are dead.
** The first ''Baten Kaitos'' had one as well--the Tree Guardian, which fought with a pair of Tentacles at its side that would regenerate after a few turns if defeated. Of note is that unlike every other boss save for one ''very'' early in the game, the Tentacles are not immune to StandardStatusEffects.
* The Slaadi in ''VideoGame/NeverwinterNights'' summon more Slaadi for you to fight. Unfortunately, the summoned Red Slaadi don't grant XP or drop items. Fortunately, they disappear as soon as you beat the summoner. Unfortunately, your (computer-controlled) henchmen never seem to grasp this idea... Most spellcasting enemies also do this trick, summoning anything from a dire badger to an Elder Elemental. Of course, the spell is available for players too...
* You fight against the enigmatic Tri-Edge [[spoiler: which isn't actually Tri-Edge]] first in ''[[VideoGame/DotHackGUGames .hack//GU Vol.1]]'', followed by an awesome Avatar fight. Next time you see him, he's not alone, two bosslike enemies are with him. They have an annoying defence of being able to dodge every attack you throw when they glow translucent blue by teleporting, while the main boss himself stays idle. The real threat comes when he uses the power of all three to make a combo spell move or the unblockable combo attack. Defeating the two subbosses don't really make a difference, as the real one will invariably revive them two.
** Also played straight with [[spoiler: Real Tri-Edge]] who summons a different combination of three orbs at regular intervals. The orbs either, 1) Shoot light beams at you, 2) Make the boss invulnerable until you destroy it or 3) Heals him. Extra fun when he summons a combo with 2-3-3.
* Several bosses (and even some [[DemonicSpider not-quite-bosses]]) in the ''VideoGame/{{Geneforge}}'' series continually make new creations until either they or you die. Unlike most examples, these creations generally [[NoOntologicalInertia stick around]] even after said flunky boss dies.
** From the same developers, ''VideoGame/{{Avernum}}'' and ''VideoGame/{{Avadon}}'' have a lot of these, too, although they're generally less likely to be summoners. The latter game has a particularly odd variant in [[WakeUpCallBoss Zhossa Mindtaker]], who never attacks you directly during his first fight, instead calling it a "game"--you earn a point every time you drop a flunky's HP to 1 and force him to heal it, he'll earn a point if his flunkies kill you and he devours your corpse. (And yes, that's pretty much how he phrases it.) Earn enough points, and he'll eventually flee, leaving his flunkies to die.
* Just about every one of the Desian Grand Cardinals from ''VideoGame/TalesOfSymphonia''. Magnius just has some generic Desians, Kvar has the Energy Stones, Forcystus has the Exbones, and the second battle with Pronyma features the Idun. Also the Ktugach with its Ktugachlings, the Adulocia with its Amphitra, the Toize Valley Mine Defense System with its Orbits, and the Gatekeeper with Angel Swordians.
* A lot of bosses in ''VideoGame/TalesOfPhantasia'' come with several mooks ([[ActuallyFourMooks out of nowhere]]) to aid them. Some of the bosses (such as Dhaos in the past) may even be helpless while their minions are still alive.
* ''VideoGame/TalesOfGraces'' has several of these, where the boss may come with flunkies but also have some where they ''summon'' flunkies. One of the problems is the boss is dangerous enough by themselves, and the AI knows it doesn't ''have'' to gang up on you to cause a game over...just that the flunkies have to be ''annoying''. (They ''love'' to pick on Sophie or Cheria, the healers.) Even if they don't ShootTheMedicFirst, they'll probably force the AI to attack them, thus reducing your DPS on the boss. So what happens if you focus on the adds, just so you can focus more damage on the boss? Then the boss will start running around and pick on your healers. What happens if you decide to focus on the boss so they don't go crazy? Then the ''adds'' start picking on you.
* In ''TheWitcher'' one interesting example exists: [[spoiler:Dagon]]'s flunkys need to be killed to harm him, [[spoiler:as they are his worshipers and GodsNeedPrayerBadly]]
* ''LostOdyssey'' enjoys this trope. One mini-boss fight includes a sea monster which keeps summoning weaker versions of itself and then disappearing while you wail on them, another boss involves a literal HiveQueen that beefs her minions up to insanely powerful levels, and an optional boss requires you to fight a bunch of raptors that call reinforcements (and eventually the boss) into battle.
* The Hanged Man in ''VideoGame/{{Persona 3}}'' spends half its attacks summoning minions. This can become very annoying, since the very existence of some of these minions will make the boss float above the battlefield, unable to be attacked.
** Almost every boss in ''[[ExpansionPack The Answer]]'' comes with a few minions. Usually you'll have to abuse the combat system to stop them from ever attacking if you don't want to [[NintendoHard die horribly]].
* ''VideoGame/{{Persona 4}}'' has Shadow Yukiko and Shadow Kanji, as well as the God Hand. Even some ordinary {{Mook}}s can summon minions.
* The Queen of Hearts in ''VideoGame/{{Persona Q}}'' periodically summons Card Soldiers into battle. Unlike the FOEs that you encounter earlier, though, the only threat that they pose is that they don't allow you to attack the Queen before you defeat them - they're weak to every non-physical element.
* ''Dengeki Gakuen RPG: Cross of Venus'' has an odd variation: The archer boss on the first visit to the ''LightNovel/NogizakaHarukaNoHimitsu'' world will start sending out [[IKnowMaddenKombat soccer players]] when low on health. However, these versions are effectively invincible but they only perform their rushing attack 'till they run off-screen. And she sends out waves of them,giving the impression of a stampede. [[strike:No wonder why [[LightNovel/ShakuganNoShana Shana]] is flat-chested.]]
* Rather common in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis''. Plenty of optional bosses do this, as well as the first boss and the final boss.
* Lots and lots of the bosses in ''VideoGame/DragonFable'' have a couple of minions, usually one of the standard monsters from the quest up to that point. Luckily, only one boss so far has figured out how to respawn them, and his flunkies aren't good for much but CherryTapping you.
* Happens in ''VideoGame/MassEffect1'' with Matriarch Benezia. She is invulnerable to damage for the first part, so you are left to fight the mooks all around you. When you clear them out, she uses some of her power to...um, open doors...which apparently house more mooks. Eventually her power drains because of this and she is no longer invulnerable.
** From a gameplay perspective, this translates to: three waves of enemy flunkies, cutscene, one-on-[[TrueCompanions three]] boss fight. She can also uses biotic powers of her own during the flunky waves.
** Some minibosses in the first Mass Effect rely on this:
*** The human thug Fist is a variation. If you don't immobilize him early in the fight, he'll take cover behind his desk and activate two defense turrets who will shred you to pieces. You more or less have to destroy them from behind cover before you can get back to Fist.
*** Confronting a geth Armature, an EliteMook which had previously only been fought in vehicle sections, on Artemis Tau. Half of the fight's challenge (aside from the obvious task of ''fighting an Armature on foot, without the Mako'') is that there's also a squad of [[GoddamnedBats fast-moving stalkers]], [[EliteMook tank-like rocket troopers]] and snipers to deal with, while the Armature itself hangs back and occasionally throws devastating energy balls at you. Subverted in that both the Armature and the flunkies have to die to trigger the next event flag.
** In the second game, Jedore is aided by tank-bred Krogan. There is also a [[BossInMookClothing YMIR Mech]] aiding her.
** Marauder Shields and the three Husketeers.
** In [=ME3=], Kai Leng always has backup nearby. [[spoiler:In his final appearance, the boss fight ends when the last mook falls, so it can be easier to win by taking them out than by focusing on Kai Leng.]]
* ''VideoGame/DevilSurvivor'': Absolutely every goddamned boss in the goddamned game.
* ''VideoGame/DragonAgeOrigins'': The combat system is largely biased towards gang-ups, flank-attacks and back-stabs, so a boss who fights alone would normally be very easy to defeat. Therefore, most of the bosses in the game are accompanied by {{Mooks}}, and some even by a massive swarm of mooks (though [[AntiGrinding never endless]]). Bosses who fight alone are rare, and when they do they are usually extraordinarily over-powered to make up for their numerical inferiority. Many bosses are made ridiculously easier to defeat if you can somehow draw their mooks away and take care of them first.
** And then there's someone like [[spoiler:Ser Cauthrien]], who comes with massive amounts of mooks, and even if you managed to seperate [[spoiler:Ser Cauthrien]] from the mooks (or kill all the mooks first), [[spoiler:she]] is still ridiculously hard to take down. Thankfully [[spoiler:she]]'s a BonusBoss.
** The ultimate example of this from the game would have to be [[spoiler: the Archdemon]] because in its case, the Mooks really ''are'' neverending, and are just there to distract you from the boss itself. Thankfully, [[spoiler: you can call in armies of allies to deal with the Mooks, making ''the player character'' something of an inversion.]]
** The Harvester in The Golems of Amgarrak DLC takes this UpToEleven by summoning Boss-level mooks to assist it.
** There's also the Broodmother, which calls Darkspawn to protect it.
* ''VideoGame/NeverwinterNights2 Mask Of The Betrayer'' has two. The first is against Okku and his spirit army. Since Okku is a god, his worshippers grant him oodles of HP and immunity to weapons until they die. After enough are down, he's killable, and he drops to far below his max HP by the time all of them are dead. In the second one, the boss is a Genus Loci, which consists of five trees that do nothing but spam summoned allies until they are destroyed. However, in both cases [=AoE=] blasting will handle them pretty easily.
* ''VideoGame/DemonsSouls'' has Phalanx, the WakeUpCallBoss which can only be harmed by killing the living shields that surround it.
* Soma in ''VisualNovel/EienNoAselia'' has no fighting ability since he's just a normal human. He lets his brainwashed minions do all his fighting for him. And when they go down...
* In ''VideoGame/TheLegendOfDragoon'', the boss of the Queen Fury/Ghost Ship section is actually a group of RespawningEnemies. Four Ghost Knights, accompanied by a stronger Commander, attack you. Killing one, including the Commander, simply 'downs' it for 1-3 turns, after which they stand back up at full health. If you are unlucky they may even rise back up before you even get your next action. The only way to win is to down all 5 enemies at the same time, which is easier said than done in a game where the only multi-hitting attacks you have are limited items and, at that point in the game, very few Dragoon Spells, only one of which is actually powerful enough to take them all out at moderate health, besides the Commander. May very well become ThatOneBoss if you aren't prepared for it.
* ''VideoGame/SkiesOfArcadia'' does this, most notably with a number of the bonus Wanted battles. Gordo is first but his 3 chef pirates don't get brought back or replaced when defeated. Then you have Lapen (spike drones), Daikokuya (bodyguards) and Lord Zivilyn Bane ({{mook}} Zivilyn Banes). These three will summon replacement flunkies a set number of times but do stop eventually so you can feasibly kill them all and then focus on the boss.
* ''VideoGame/{{Diablo}} II'' has got unique monsters (and a lot of superunique monsters) which have several minions fighting alongside it. Also, Act I and III boss rooms are filled with normal enemies which can attack with the boss.
* In ''VideoGame/DarkSouls'' both the Capra Demon and Nito, First of the Dead are accompanied by mooks. Nito's skeletal mooks will also respawn unless they are slain with a divine weapon.
* In VideoGame/{{Okage}}: Shadow King every boss [[spoiler: save the for the ''FinalBoss'']] has minions that fight with it.
* Pseudolonewolf's ''Videogame/{{MARDEK}}'' series uses this a few times; Moric summons zombies and Droma the first and second times he is fought, Ss'leneck brings two Reptoid Warriors with him, [[spoiler: the King of Goznor summons Aether Clones of Mardek and his party members (active and reserve), at level 30, with any equipment equipped on their real life counterparts]] and finally Qualna summons Aether Clones of Mardek in the Astral Tunnel, at level 30, with any equipment he has one him.
* Alraune, the FinalBoss of ''VideoGame/{{PN03}}'', occasionally summons groups of Eichels, the GoddamnedBats encountered throughout the game.
* The fight against O. Dio in the Western chapter of ''VideoGame/LiveALive'' is this if you did not set up very many traps beforehand. If you set up none, his flunkies will be fourteen in number and take up the majority of the battle screen.
* ''VideoGame/{{Xenoblade}}'': [[spoiler: Lorithia]], ThatOneBoss near the end of the game sends lots of nebula enemies to attack you - rather annoying since these are creatures that are highly resistant to physical attacks, inflict status ailments, and explode if left alone with little HP. They also spawn often and share their damage resistance with the boss if so much as one of them remains alive.
** Prior to that, there's Xord, who regularly summons a mob of weak mechon to assist him. They're necessary for beating him, as you need to use a chain attack to make him vulnerable to damage, and defeating them is the only practical way to max out your chain gauge.
** Metal Face is accompanied by two Mass-Produced Faces in his final battle, and Face Nemesis is backed up by four lesser Mechon. The latter is an interesting example in that your goal is to ''avoid'' killing the main boss [[spoiler:since it's Fiora piloting it]] and focus entirely on wiping out the flunkies.
* Several of the bosses in ''The Lord of the Rings: War in the North'' are backed up with hordes of respawning mooks. Once the boss is killed, any remaining enemies must also be slain in order to progress. This can become very frustrating if you just managed to survive the boss only to get finished off by a lowly Goblin that you forgot to take care of.
* Several bosses in ''VideoGame/TheLastStory'' summon enemies to disturb the player's strategies. Terracor (first fight), Marbas and Necromancer are only some examples.
* One of the two types of "bosses" in ''VideoGame/EvilIslands''.
** [[spoiler: Erfar]] takes it to its logical extreme, {{Zerg Rush}}ing you with at least fifteen {{Mooks}} who you will likely two-shot by then (the boss himself included).
** A less serious and way more dangerous example would be Bandit Chief's Lieutenant. Encountered fairly early in the game he has an assortment of six to eight bandits that will come to his aid once engaged. It's possible to pick them off one by one before the main fight though, otherwise you're in for a slugfest.
* ''VideoGame/MightAndMagic VI'' sets up the final battle to be against a ReactorBoss (which turns out to be oddly simple, assuming you did as instructed and armed your characters with [[RayGun blasters]]), and then promptly teleports you to face the Kreegan Hive Queen and a horde of lesser Kreegan the moment you destroy the reactor.
* In ''Mage Gauntlet'', [[FinalBoss Hurgoth]] is one of these. [[spoiler:Justified in that he's a weak coward whose only job is to hold the Dark Realm portal open, and the portal is the actual boss, with him trying to shoot you through it.]] The FinalBoss of the {{Roguelike}} GaidenGame, ''Wayward Souls'', is almost exactly the same (though this time, it's not Hurgoth, but [[spoiler:the Altered Shadow]]).
* In ''VideoGame/{{Terranigma}}'', Parasite spits out six flunkies in the BossBattle's second stage, and you have to kill them all before its [[GoForTheEye eye]] opens again. Killing the flunkies gives you good XP.
[[/folder]]

[[folder: SportsGame]]
* Dry Bowser from ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic at the Olympic Winter Games]]'' has three Dry Bones with him.
[[/folder]]

[[folder:ShootEmUp]]
* Several bosses in the arcade classic ''VideoGame/SunsetRiders'' are backed up by a few straight-up, standard-issue, gun-toting {{mooks}}. Notably, as they ''don't'' respawn (although the final boss has so many, you might not think so at first), it's more tactically sound than in most scenarios to go after them first.
* ''VideoGame/{{Touhou}}'':
** Meiling summons fairies for a few patterns. Oddly, this is for her nonspells, which are normally gimmick-free zones.
** This trope seems to be Rin Kaenbyou's gimmick, as she is accompanied by various minor enemies for many of her spellcards, the worst being those creepy zombie fairies that burst into a shower of bullets when destroyed, only to revive again within seconds.
** Yoshika summons spirits for her first spellcard, which do most of the attacking. The catch is that she'll recover health if you kill them.
* The Cave Ceiling boss in the horizontal scrolling ShootEmUp ''[[Manga/{{Area88}} U.N. Squadron]]'' (SNES version). It's this large moving machine on the ceiling whose [[AttackItsWeakPoint weak point]] can only be attacked from below, and its downward flamethrower attacks shouldn't pose much trouble. The problem? There's a conveyor belt on the floor where homing missile launchers AND upward-firing flamethrowers will come in from both sides, making your life a ''[[NintendoHard living hell]]''. Unsurprisingly, its ThatOneBoss.
* Nearly half the bosses in ''VideoGame/HeroCore''. Notably, the Reaper Drone takes this trope to its logical extreme, being able to use its flunkies as both shields and weapons ''simultaneously''. The Grand Mother is also this on multiple levels, as it spawns Mothers, which are themselves {{Mook Maker}}s. The Guardian also has statues in his room that come to live once you damage him enough, and the Liquid Metal Processor can only be harmed after its flunkies are destroyed.
* The jet bomber boss in the ''VideoGame/{{Raiden}}'' series sends waves of mini-jets after you, and the [[BaseOnWheels mobile fortress]] boss in the second game can spawn turrets.
* 'The ''VideoGame/GIJoe'' arcade game gives us Metal-Head (who is aided by standard mooks), the Baroness (uses robots and aerial forces), Major Bludd (mooks and a laser cannon from the background) and Destro (air and sea forces).
* Sleeping Spire, the first boss of ''VideoGame/ArcAngle''. Being based off the [[SevenDeadlySins sin of]] [[LazyBum Sloth]], it does absolutely nothing at all. However, the programs in the area will attack you, and that even includes another copy of the MiniBoss!
* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including the flower boss and the zeppelin boss.
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[[folder:StealthBasedGame]]
* ''VideoGame/AssassinsCreedI'': Most bosses (targets) have guards with them, although in many cases they can be bypassed through smart stealth/surprise. Played completely straight with [[spoiler:Al-Mualim]] and his AncientAstronaut {{Phlebotinum}} which allows him to teleport and summon ghostly versions of himself and your other targets... or are they? The [[VideoGame/AssassinsCreedII sequel]] inverts this with Ezio uses the same (or a similar) piece of {{Phlebotinum}} against the ''Pope'' and the [[MagicStaff Papal Staff]]. ''Brotherhood'' uses this too with the final battle with [[spoiler:Cesare Borgia]], where mooks will appear to aid [[spoiler:Cesare]] in every phase... for all the good that does, as he's immune to counter kills or kill streak executions unlike [[spoiler:[[EveryoneCallsHimBarkeep Il Carnefice]]]]. (In contrast, [[PraetorianGuard Papal]] [[EliteMook Guards]] are immune to counter kills but ''not'' kill streaks, which actually makes them more survivable on their own.)
** Actually exploitable in ''[=AC2=]'' once you get the Poison Blade -- time the injection just right and get out of sight, and in his death throes the poisoned bodyguard may inadvertently kill the target for you, as several players have proved in gameplay videos.
** Ironically, ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' essentially makes Ezio himself a Flunky Boss -- from late-Sequence 4 through Sequence 8 and in post-story free-roam, he can summon Assassin apprentices to make kills for him or to fight alongside him in Open Conflict... but if the player is not pressed for time, it's usually to make kills for Ezio.
* In ''VideoGame/MetalGearSolid4'', [[AmazonBrigade Crying Wolf, Screaming Mantis and Raging Raven]] are all examples. However, the first two would be laughably easy were it not for the regular enemies, while the latter is actually easier ''because'' of them.
** In ''VideoGame/MetalGearSolidPeaceWalker'', when you fight Armored Vehicles, Tanks and Choppers they are helped by Escorts. Also the Chrysalis and it's Kidnappers.
* Yushchenko in ''VideoGame/SyphonFilterTheOmegaStrain'' is accompanied by a squad of EliteMooks wearing red berets and flak jackets and packing magnum pistols, in addition to the level's normal guards.
[[/folder]]

[[folder:TabletopGames]]
* The ''TabletopGame/DungeonsAndDragons'' Adventure System board games have several:
** In ''Castle Ravenloft'', Klak combines this with GetBackHereBoss; if he's close enough to a player to attack, he will, but otherwise he teleports to new rooms and summons monsters to attack the party.
** Also from Ravenloft, Count Strahd combines this with TurnsRed; if his health gets below 5HP, he teleports to his crypt and starts summoning monsters.
** In ''The Legend of Drizz't'', Methil prefers to attack by activating existing monsters, and will summon a new one if there are no monsters to activate.
** Also from Drizz't, Jarlaxle calls a mercenary if there are no other monsters on his tile.
[[/folder]]

[[folder:ThirdPersonShooter]]
* Silhouette, Coyote Bongwater and Ponsonby from the ''VideoGame/DestroyAllHumans'' series count as this.
* Shows up several times in ''VideoGame/MaxPayne'' of all games, with a number of subversions:
** The first boss you run up against legs it after a while, leaving half a dozen Mooks to finish you off despite his having an [[DiscOneNuke Ingram]].
** There are various Mooks conveniently loitering along the path of your pursuit of Vinnie Cognitti, who function in much the same way. (The level where you take on B.B. is similar, but he barely counts as a boss seeing as this is the level when you get the [[InFinityPlusOneSword Jackhammer]].)
** Jack Lupino has two henchmen flanking him when he deigns to join the fray... after about two ''dozen'' others have been whaling on you from two sides when you have no proper cover; it's actually a bit of a relief when he shows up, even if he is MadeOfIron and [[JustifiedTrope tripping out on V.]]
** The closest thing to a completely straight example are the Trio, three {{Miniboss}}es / {{Giant Mook}}s spread across the level who have a couple of regular enemies lurking nearby. In the PC version you don't trigger the "MiniBoss defeated " flag until you kill these Mooks as well, not that you're likely to notice.
* Every BossBattle in ''VideoGame/EatLeadTheReturnOfMattHazard'' includes flunkies, except the ones that are {{Quicktime Event}}s.
* Stay Puft in ''VideoGame/GhostbustersTheVideoGame''.
* Zeta Prime from ''VideoGame/TransformersWarForCybertron''.
[[/folder]]

[[folder:TurnBasedStrategy]]
* Every boss comes with some sort of back-up in ''VideoGame/DisgaeaHourOfDarkness'' because 10 on 1 generally isn't much a fight. A few notable examples are: Hoggmeiser, who comes with a group of monks who do nothing but stand there, appropriately all called "Meat Walls", Maderas, who comes to battle with a group of Succubi (it has to do with the plot.) and the big bad [[spoiler:Vulcanus]] who brings a small army into battle with him! The good news is that most bosses don't start moving around for the first few turns.
** A notable exception is Captain Gordon, '''defender of earth!''', who is on equal level with Jennifer and [[RobotBuddy Thursday]], making them a [[DualBoss Triple Boss]].
** The final boss of ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' starts off with back-up units, summons more on each turn, and also gets powered up based on how many of them are on the field. Fortunately, he's the first boss in the history of the series where defeating him also results in the defeat of all his minions.
* Every boss in HeroesMustDie is this because the bosses themselves are immune to normal attacks and must be hit during a combo which can only be achieved by hitting 3 or 6 Mooks in a row.
* Like ''Franchise/{{Disgaea}}'' above, nearly every boss in ''VideoGame/VanguardBandits'' has some form of help around with them. [[DuelBoss There's only a handful of fights that don't.]]
[[/folder]]

[[folder:WideOpenSandbox]]
* Every boss fight in ''VideoGame/{{Prototype}}'', as the "use them for health" variant. Soldiers and human infected are a complete non-threat to Alex, only existing as a health bonus. The fight against Greene takes it up a notch by using hunters, who are genuinely threatening in their own right, but still exist mostly as a health boost for Alex.
* Technically every boss in ''VideoGame/InFamous'':
** Sasha has her reapers, however these reapers are merely illusions brought upon by her ability.
** Alden has his scrap crabs, though these are most likely an extension of his own powers.
** Kessler has his giant electric clones, again by his own powers.
* Similarly, several of the mutant bosses in ''VideoGame/{{inFAMOUS 2}}'' summon mooks. If he goes down the evil karmic path, Cole can even make some of his own!
* In ''VideoGame/GrandTheftAutoSanAndreas'', [[spoiler:Big Smoke]] calls constantly Vagos until you kill him.
[[/folder]]

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to:

* Several bosses in the ''Franchise/SlyCooper'' series, including Rajan and Jean-Bison in ''VideoGame/Sly2BandOfThieves'', and The Black Baron in ''VideoGame/Sly3HonorAmongThieves''.
* Most ''VideoGame/{{Klonoa}}'' bosses have flunkies, because you need to throw mooks at the boss to damage them. The one exception is the first phase of Polonte the Hatchling from ''VideoGame/Klonoa2LunateasVeil'', but that's because you can't use the ring what so ever.
* The Queen at the end of episode 4 of ''VideoGame/DukeNukem3D''. It's bad enough that you have to fight her underwater and she's 2000HP tougher than the other bosses, but her constant laying of Protector Drones (DemonicSpiders) makes her into ThatOneBoss (or, if not, very nearly does).
* Happens several times in ''VideoGame/LegendOfKay''. This is to make the boss fights easier, since killing an enemy gives Kay extra fighting powers for a short time, and the effect is cumulative.
* ''Franchise/SuperMarioBros'':
** [[VideoGame/SuperMario64 The Whomp King]] in ''VideoGame/SuperMarioGalaxy2'' has the ability to summon smaller Whomps called Whimps. He doesn't do it in his original game.
** General Guy in ''VideoGame/PaperMario'' will order several of his soldiers to attack Mario in different formations before only he remains for the decisive battle.
** Fracktail from ''VideoGame/SuperPaperMario'' also comes with flunkies in the form of wind-up duck things that appear when you hitch a ride on his body. The player then has to throw them at his antenna to defeat him.
** In ''VideoGame/SuperMarioWorld'', FinalBoss Bowser tosses Mecha-Koopas out of his Koopa Clown Car from time to time, and throwing them back at him is the only way to defeat him.
* The [[GameMod ROM hack]] ''VideoGame/BrutalMario'' has a recreation of [[VideoGame/DonkeyKongCountry Dumb Drum]] that functions as this.
* [[GiantEnemyCrab The Rattlecrab]] and [[FinalBoss Looger]] in ''VideoGame/{{Scaler}}''. Once it's sustained enough damage, the Rattlecrab starts to continously shoot out little crab-like creatures at you, who can be a merry pain in the rear to shoot down. Looger on the other hand, er, claw will, after a while, firstly summon a group of small {{Mooks}}, then a little bit later a couple of large ones, [[RuleOfThree then finally]] a really big one.
* ''VideoGame/PokemonRumble'' adds this to KingMook; the flunkies are all lesser forms of the boss.
* ''VideoGame/{{Spelunky}}'''s only boss spawns enemies every second time it crushes through the floor. The enemies often materialize off-screen (where they become inactive), thus making them a threat only once the player tries to reach the exit.
* Buga the Knut orders his Uga Buga minions to kill you in ''VideoGame/ConkersBadFurDay''; when you get rid of all of them, then Buga himself will challenge you for the definitive fight. Downplayed with Count Batula, as the minions (squirrel villagers) who roam the mansion want to kill ''both you and him'', so what you do is to sacrifice the mooks to kill Batula indirectly. Inverted with Big Boiler, as he's operated and commanded by the fiery imps and not the other way around.
* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', five of the bosses summon minions to do you harm. Targitzan, Terry, Weldar and Hag 1 do you the courtesy of summoning minions you can actually kill; no such luck with Mr Patch, whose flunky is an invincible (but mercifully easy to dodge) boxing glove-molehill.
* The rabbit and pencil bosses of ''VideoGame/FancyPantsAdventures'' require the player to stun their mooks and knock them back at them when they're vulnerable to deal damage.
[[/folder]]

[[folder:RealTimeStrategy]]
* ''VideoGame/{{Pikmin}}'':
** The RecurringBoss Empress Bulbax in ''Pikmin 2'' is a Flunky Boss in her second and third appearances. She continuously spawns Bulbax Larvae. While incredibly fragile (a single punch from one of your captains will turn them into slime), they are capable of instantly killing your Pikmin, and they're a nuisance to deal with.
** The Scornet Maestro in ''Pikmin 3'' commands a horde of up to 100 Scornets and manipulates them into defending itself and attacking. The Maestro cannot attack or defend itself whatsoever without the help of Scornets.
* Nearly every boss in the ''[[VideoGame/DawnOfWar Dawn of War II]]'' campaigns, with more difficult bosses spawning larger numbers and more powerful types of flunkies. Indeed, the main reason The Avatar and Bonesmasha are [[ThatOneBoss so frustrating]] is their tendency to summon ''bloody hordes'' of flunkies that include plenty of vehicles and elite soldiers.
* Enemy carriers and motherships in the ''VideoGame/{{Homeworld}}'' series: being {{Battlestar}}s, they launch fighters and frigates (and, in the case of some motherships, ''heavy cruisers'') at you to fight. Thankfully, most of them are weakly armed, with only the Turanic carriers, the Kadeshi motherships and the Beast mothership are actually dangerous opponents on their own, and you have to actually destroy them on very rare occasions (once in the original game and once in ''Cataclysm'' for the Turanic carrier, once for the Kadeshi mothership (but you have to destroy ''three'' of them in that mission) and once for the Beast mothership), with the objective being to force them to run or to escape yourself most of the times.
* ''VideoGame/TotallyAccurateBattleSimulator'' has the chicken man, who summons chickens from his coat to attack with. This is turned UpToEleven with the [[spoiler:chicken man ''man'', who summons chicken men]].
[[/folder]]

[[folder:{{Roguelike}}]]
* The grand finale of ''VideoGame/{{Nethack}}'' features this over the final five planes; the Elemental Plane Of Air and the Astral Plane are by far the worst. Theoretically, the [[HorsemenOfTheApocalypse Riders]] are supposed to be the bosses, but the bigger problem is the sheer volume of {{Mooks}} and {{Mook Maker}}s.
* In ''VideoGame/{{Angband}}'', several of the uniques can summon monsters, and this can quickly get out of hand unless you make an anti-summoning corrior. Morgoth can even summon other uniques you haven't killed yet.
* In the ''VideoGame/PokemonMysteryDungeon'' series, virtually every boss fight that isn't against a legendary Pokemon (Though even some of those aren't exceptions) will have multiple weaker Pokemon assisting the main boss(es).
* ''VideoGame/TheBindingOfIsaac''. Most bosses spit out a few flies at minimum. Others, such as The Duke of Flies and Mom, spit out a lot more flies. [[spoiler:Mom's Heart]] spawns minions and hides until they all die, as does [[spoiler:It Lives]], but with a DegradedBoss or two instead. [[spoiler:Mega Satan]], however, is the king of this trope to the point where it crosses over with Boss Rush - throwing [[spoiler:the HorsemenOfTheApocalypse, the Super versions of the SevenDeadlySins, and dark versions of the Angels]] at you in three separate waves between direct attacks.
[[/folder]]

[[folder:RolePlayingGame]]
* There are many, many instances of this in the ''Franchise/FinalFantasy'' series:
** Hidon in ''VideoGame/FinalFantasyVI'' and the battle with Sin immediately after you GetOnTheBoat in ''VideoGame/FinalFantasyX''.
** A LOT of bosses in ''VI'' do this. The Marshall miniboss you fight to save Terra VERY early in the game has two Lobos with him, Vargas has two bears who you have to kill before you fight him directly, The boss of Zozo will occasionally summon four or five Iron Fists. And don't forget the MOTHER of all flunky bosses that makes a great deal of ''[[VideoGame/FinalFantasyVI FFVI]]'' players wanna kill themselves: Wrexsoul. [[spoiler: For those who haven't played it, the battle with Wrexsoul can literally be solved by players killing themselves; it's possible to progress through the battle by having the player characters either ''slay one other'' or by ''slaying both of Wrexsoul's henchmen'' at the same time. Either way, many player characters and henchmen will be revived throughout the potentially long fight.]]
** ''VideoGame/FinalFantasyIV'' has the CPU with heal and hurt orbs. Somewhat unique in that (in the more difficult DS version) you ''don't'' want to ShootTheMedicFirst because the hurt orb is super painful and the CPU itself is even worse if you destroy both orbs. Until of course it respawns them.
** ''VideoGame/FinalFantasyVIII'' has a miniboss that throws its minions at you for extra damage. Killing them before it removes this attack.
** Several of the Lucavi in ''VideoGame/FinalFantasyTactics'' summon a few Ultima Demons with them when they fight Ramza's party, including the FinalBoss.
** '''Every single boss''' in ''VideoGame/FinalFantasyCrystalChronicles'' have two mooks fighting alongside them. These respawn all the time, and give no supplies whatsoever. They serve only to distract you from the main boss. Worse, the final boss have the hardest enemies in the game as its minions, and they instantly respawn if you kill both. Add to that two hits will kill you no matter unless you're seriously leveled, and you have yourself a fun battle. Infinite full-heal Cure spells is the only thing that keeps this boss from being NintendoHard.
*** To be fair, the respawn rate on the minions is NOT instantaneous, just exceptionally fast unless you kill them shortly after respawn, causing the AI to usually wait anywhere from one to several attacks before respawning the mooks.
** ''VideoGame/FinalFantasyTacticsA2'' has few true bosses, but the second, Lord of the Flowsand, and lots of ''Marks'' (quest targets that are a bit stronger than the average enemy) have mooks that keep getting replaced until the boss dies.
** A small list of bosses from ''VideoGame/FinalFantasyXI'' that like having buddies: Jailer of Justice, Vrtra, Jailer of Love, [[NighInvulnerable Absolute Virtue]], Pandemonium Warden... there's also [[http://wiki.ffxiclopedia.org/wiki/Pulling_the_Strings one fight]] where it's actually ''recommended'' to only kill the flunky, as fighting the boss will probably get you killed.
** It would probably be easier to list the bosses, {{bonus|Boss}} or otherwise, that ''didn't'' have mook minions in ''VideoGame/FinalFantasyXII''. Notable examples include Adrammelech and Zeromus, both of whom come equipped with almost-infinitely spawning (that's ''spawning,'' not respawning; ignoring them may lead to over a dozen on the battlefield at any given time), status-effect-spewing undead that can easily overwhelm the player, and Zalera, who has the gall to be ''invincible'' so long as his minions are on the field (oh, and that fight has a time limit on it as well).
*** The fight gets easier once you have gotten the Exodus or Mateus summon. A group of four carbuncles on Mateus or Exodus can hold back HORDES of zombies, leaving the greater bulk of your party to attack Zalera. (if you invested in some Cu Chulains, then this battle will be cake, even more so if you have Basch and Vaan unleash all their skills at once on Zalera at the same time.)
*** This becomes HORRIBLY easy if you actually wasted the time to get Bahamut first because Bahamut by himself is already capable of mowing down hordes of Zombies on end without a care in the world especially since every blast of Mega flare means disable. A horde of zombies is not very scary if they can't attack at all.
*** ''VideoGame/FinalFantasyXIIRevenantWings''. Every boss in the game, many with unlimited, [[TheComputerIsAcheatingBastard summon gateless]] minions. It is an RTS, though.
** ''VideoGame/FinalFantasyV'' had the Dragon Pod with its Dragon Flowers. All the Dragon Pod will do is summon Dragon Flowers, which will use status effect-laden physical attacks. The battles becomes much easier once you get the summon Golem, found in the same dungeon.
** The segment where you had to fight the Guado and [[VideoGame/FInalFantasyX Seymour]], especially since they gave him buffs when they died (usually via [[ThereIsNoKillLikeOverkill Valefor's Overdrive]]). The boss immediately following (with the stupid giant and two Guado) was nearly as frustrating solely if you're out of the aeons' Overdrives.
** ''VideoGame/FinalFantasyVII'' has two bosses that will revive their baddies. Attacking them will be a waste of time.
** ''VideoGame/FinalFantasyXIII'' has two bosses (the final boss in Palum Polum and [[spoiler:Barthandelus]] where you're basically forced to kill the minions (you can kill them regularly, but they are nearly invulnerable and you face 5 enemies hitting you hard, making it very complicated)
** ''VideoGame/FinalFantasyXIII2'' has two downloadable [[BonusBoss Bonus Bosses]] (Valfodr and Jihl Nabaat) who utilize summons. Nabaat can sacrifice her summons to heal herself or power up her signature move. Valfodr is already [[ThatOneBoss one of the most powerful enemies in the game]] and summons Chichu, a monster regarded as one of the best Commandos available.
* ''VideoGame/KingdomHeartsII'':
** The Twilight Thorn will summon Creepers to assist it once the second stage of the fight has started (i.e. after the first round of Reaction Commands). They aren't a huge threat since they are easily avoided, though they can be dispatched quickly to grab HP Orbs.
** During the back-to-back fights against Pete in Olympus Coliseum, several species of Heartless will occasionally spawn to assist him.
** After Oogie Boogie is knocked off of his platform for the first time, his machine starts producing Heartless. They make dodging the boss' painful but predictable attacks a lot harder and are quite capable of taking you out on their own, meaning you can't afford to ignore them.
** Demyx will start off his boss fight by using his sitar to conjure up watery clones of himself. Beating them is required, as they are accompanied by a timer that will cause a NonStandardGameOver if it runs out before they're all dead.
* ''VideoGame/KingdomHearts3DDreamDropDistance'':
** The rare Lord Kyroo dream eater isn't much of a threat on his own, but a moment into the fight, will call close to a dozen of his fellow frog dream eaters to pester you. This made more annoying by the fact that he runs away after a certain amount of time, in addtion to the fact that he can break your target lock on him, making the act of retargeting him a pain.
** Captain Pete stays on the sidelines of the fight as Sora fights the Beagle Boys, and only comes down after you KO the three of them and launch them at him using reality shifts.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' loves these. Mack, Punchinello, Booster, Jonathan Jones (who converts to a DuelBoss, challenging Mario to a one-on-one fight, when his flunkies are dead), Belome II, Megasmilax, Czar Dragon, Exor, and Smithy himself.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' also features a few of them. The most interesting example are beans spit at the plumbers. If you jump on them with the ActionCommand, they roll back and turn into mooks. If you jump ''over'' them, they just roll offscreen. If you don't jump, you get hit, obviously, but that also prevents them. Interestingly, hitting the beans to spawn the mooks is good for mid-boss grinding, as the mooks award the normal amount of experience and money as they would outside the boss battle.
** ''VideoGame/MarioAndLuigiPartnersInTime'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' have quite a few of these boss battles, the former including Sunnycide and General Shroob, the latter including Dark Star and Junker. In most cases you have to use the mooks to weaken the boss enough to attack it, although in some cases they're just for annoyance.
** In VideoGame/MarioAndLuigiDreamTeam, all Dream World bosses are this, due to how your attacks there hit multiple targets. Examples include Bowser and Antasma, Big Massif, Elite Trio and Kamek. The BigBad and FinalBoss are this too.
** Shows up in ''VideoGame/PaperMario'', where most of the (main) bosses after Tubba Blubba are Flunky Bosses who are significantly more deadly if the player ''doesn't'' kill the mooks first, making area-of-effect attacks important. Most noteworthy of all would have to be [[ThatOneBoss Huff N. Puff]], who spawns small cloudlike creatures every time he is attacked based on how much health the attack cost him - more damage, more mooks. These mooks, if not immediately dispatched, will either attack Mario on their own, combine with any one of Huff N. Puff's special abilities to make them stronger, or simply be sucked up by the boss himself, replenishing his health.
*** The Crystal King summons three Crystal Bits, who don't themselves attack but are used by Crystal King as ammo for his attack. Attacking them lowers the damage he can inflict but prevents you from damaging the King, so you have to ignore them if you want to win. Multi-hitting attacks like Multibounce, Shooting Star items and Star Power works, but you probably want to save them for when the Crystal King starts creating duplicates of himself.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has an interesting variant with the pirate king Cortez. He starts off as a single opponent wielding four weapons. When he's defeated in phase one, he drops his weapons on the floor and switches to a serpentine form. When phase two is beaten, Cortez raises the weapons off the floor, and you now have ''five'' targets to worry about. The weapons can be knocked out, but they revive after two turns (unless Flurrie blows them completely out of the battle, the preferred choice since each weapon deals decent damage, one hits both Mario and his partner, and one inflicts status ailments).
* ''VideoGame/ChronoTrigger'' also has quite a few. The Guardian, Giga Gaias, most of Lavos's forms.
** The very last form of Lavos comes with two "bit" flunkies. [[spoiler: It turns out that one of the bits is actually the true boss, making this trope played with...]]
** The Guardian is also especially noteworthy. He does revive his flunkies... but you still have to kill them, as if both survive, he'll hit you with a powerful counter that hits the entire party every time you attack him... and taking out one only weakens it to a very powerful single-target counter. You have to kill them, then quickly pound him in the time before he revives them, if you don't want to get slaughtered or spend half the battle healing.
** The Mud Imp is an odd example.
* ''VideoGame/EtrianOdyssey 2'''s first stratum boss is the Chimera, aptly subtitled "Lord of the Beasts". After a few turns, a massive flock of Slaveimps come to his cause, either casting Heal or Aura (an attack-up spell) on their master. If the Chimera dies, one still has to knock out any Slaveimps that made it into battle, but if there are any still trying to reach the battle, they disappear if the battle ends without them.
** ''Plenty'' of the bosses in the original ''Etrian Odyssey'' fall under this category. There's also the fourth stratum's boss, which is on an entire ''floor'' of F.O.E.s (fighting ''one'' on by itself is hard) that become aggressive upon the player entering a battle. This can be avoided by simply killing said F.O.E.s and somehow not dying, or killing the boss before they force themselves into the battle.
* The second ''VideoGame/GoldenSun'' game has a few of these; Briggs, Moapa, and the Star Magician come to mind (who are accompanied by Sea Fighters, Knights, and "Ball monster" minions, respectively). Given what the Star Magician's flunkies can do (''Heal 1000 damage?! Reduce your attack damage to two digits?! [[VideoGame/GoldenSunDarkDawn Eat your Djinn?!]]''), the Star Magician is also ThatOneBoss for many players. Essentially, the easiest way to beat him is to continuously defeat the mooks he summons and hope that he uses his "non-Mook-making" attacks...or continuously summons the least threatening type of mook, the Thunder Ball (a user of some mid-level attack spells) until his party is full. Then dedicate however many party members you need to towards healing each turn while the rest attack the Star Magician.
* ''VideoGame/BaldursGate'' series has a couple of these: The solution is elegant in its simplicity. Fireball.
** Charm spells can be fun as well.
* Oddly, this happens only once (thus far) in the ''VideoGame/{{Fallout}}'' franchise, and even then only for one of four possible endings. ''VideoGame/FalloutNewVegas'' has three factions one can choose to side with: [[TheFederation the New California Republic]], [[TheChessmaster Mr. House's Independent New Vegas]], and [[PoliticallyIncorrectVillain Caesar's Legion]]. They can also opt to use a security backdoor called Yes Man to [[ICanRuleAlone steal Mr. House's robot army, and by extension, city, for their own]]. Players who side with the NCR, Mr. House, or Yes Man will have to break the Legion to ensure the city's survival, pitting them against the par-for-the-course MadeOfIron Legate Lanius. The NCR is spared because both House and Yes Man are dependent on NCR tourism for economic stability and want to simply muscle the NCR out of Vegas, not massacre them. A Legion player has the opposite viewpoint, wishing to strengthen the Legion's hold on the city and break the morale of the NCR. As a result, Legion sympathizers fight General Lee Oliver, or more accurately, the squad of [[EliteMook Veteran NCR Rangers]] guarding General Lee Oliver. Expect the peak of Oliver's involvement to be his unimpressive armor and weaponry going off, unnoticed, in the background while you do so.
** Happens again if you decide to fight Ulysses at the end of ''Lonesome Road'', who is backed up by a respawning pair of Eyebots that can regenerate his health, along with a horde of Marked Men.
** Likewise for the [[BonusBoss optional fight]] with Caesar himself, who is accompanied by eight {{Praetorian Guard}}s equipped with Ballistic Fists, who can actually take more punishment than him.
* A memorable encounter in ''VideoGame/JadeEmpire'' saw the party's BoisterousBruiser up against a massive Jade Golem and a never-ending wave of Mooks. It is entirely possible to spend all day slaughtering more soldiers than the game's army could technically ''support,'' even have the golem help out in this task, but you can't progress until you hack the golem down to size. Hilariously {{lampshade|Hanging}}d when, after killing a certain ridiculously high amount of enemies, a narrator who's been describing your prowess based on how many mooks you've slaughtered gets fed up and [[BreakingTheFourthWall breaks the fourth wall]], yelling at you to "just kill the damn golem, already!"
* The Orb Of Undead from ''VideoGame/BaldursGateDarkAlliance'', the only "attack" it has is to summon an army of skeletons and fly out of the players reach, but once you kill all of it's minions it will come back down to resummon it's army.
* ''VideoGame/SagaFrontier'' is very fond of these types of fights, typically surrounding some bosses with upgraded versions of normal enemies from that dungeon, and even one of the [[FinalBoss final bosses]] gets this treatment. To make matters worse, the bosses frequently unleash powerful attacks upon the party when all the flunkies are killed. In the case of Master Ring, one of the game's seven final bosses, killing all nine of its powerful companions causes it to unleash the Revolution9 attack, which deals catastrophic damage in addition to giving the boss a substantial defense buff.
** The Space Magic: Vortex makes the battle easier since it will negate Revolution 9, but it is much easier if you have Purple Eyes' equipped (negate Gazes) or have Mecs, and leave the Charm Gaze Monster alive, it will keep wasting turns using Gaze attacks meaning the only thing you have to worry about is Master Ring's Oscillation attack.
* ''VideoGame/StarOceanTheLastHope'' has Tamiel, Armaros Manifest, and Kokabiel. All of them summon new minions on a regular basis, but the latter of the three is particularly notable for having literally ''dozens'' of extremely low HP minions that make keeping the actual boss targeted a pain, on top of swarming you to the point where you where you can barely even move if they aren't wiped out by some manner of area attack quickly ([[InvincibleMinorMinion Some of them are invincible]], though). The boss is also only vulnerable while creating a new batch of minions.
* ''VideoGame/RomancingSaGa'':
** ThatOneBoss Ewei has 2 beastmen of 3 different varieties that assist him in battle, and respawn the second turn after they are defeated, they act as a shield for Ewei, and to add insult to injury he uses A powerful Terrology Spell to negate most of the damage dealt to him and 2 types of Attack all spells that can prevent using magic or attacking normally, in addition he can heal himself. The only possible way to defeat him is to have an Archer know Rain of Arrows or a Hand Axe user use Rolling Slash to injure both Ewei and his beastmen and have one character equipped with the Amethyst (Negates his Demonology spells) in addition to the Opal (Negates Terrology Spells).
** Also the beastmen can use a technique that can knock your characters unconscious
** And to even deepen the wound there is a unskippable amount of dialogue in a scene 3 Minutes and 22 Seconds long before fighting him every single time, you cannot escape from the battle which makes him an even worse offender than Miguel from ''VideoGame/ChronoCross''. So if you lose and have a Quicksave outside of Ewei's lab you have better do something to kill time until the actual battle starts. The dialogue is automated so at least you don't need to keep pressing the action button.
* ''VideoGame/DragonQuestVIII'' features Don Mole, who is basically [[NoCelebritiesWereHarmed James Brown in mole form]], who fights with the support of four "Soul Moles."
** There's also Evil [[spoiler:Jessica]], who constantly summons Shadows to help her out. She can call 3 at a time (and up to 6 total), they're resistant to a lot of attacks, and they've got a fairly powerful ice breath attack that really starts to add up when multiple Shadows use it in a single round. Have fun.
*** The shadows aren't really strong, it's more the sheer number of them. They usually can't deal more than 15 damage per turn to a properly leveled party, and the healing abilities more than cover it. Basically, depending on levels, the flunkies are more likely to be on the level of GoddamnedBats than DemonicSpiders.
* ''VideoGame/{{Earthbound}}'' has enemies that can call for help in the middle of battle to overwhelm the party; bosses usually do this. However, if the party is strong enough, they can keep killing each newly summoned minion over and over again, and then beat the foe that was calling for help to break the chain and gain a ton of experience points. Works even better if the foes that call for help summon other foes that are exactly like it.
** Lampshaded in ''Webcomic/KidRadd'' when Radd, G.I. Guy and I.B. encounters three bunnies in "Mofo". They can only take out two each round (I.B. is a non-combatant) and the third always summon two more, so the fight goes on interminably... until G.I. Guy uses his scary powers to break the loop.
*** Some [=RPGs=] differentiate between 'Summons', 'Flunkies', and 'Reinforcements'. Summons can be performed by some normal enemies, usually by gimmick enemies where the gimmick is summoning. Flunkies are this trope. Reinforcements are used by certain bosses and show up at a certain amount of health.
** Speaking of Earthbound, ''VideoGame/MOTHER3'' has the Jealous Bass, which starts the fight with two flunkies. It uses them in a "jam session attack" which hits a character quite hard. FOUR TIMES. Even better, when you kill the flunkies, Jealous Bass increases his offense by over 20, allowing him to do pretty much what he was already doing. Combine this with the fact that you only have 2 party members, and only one of them has PSI "magic"...
* The boss battle with Minamimoto in ''VideoGame/TheWorldEndsWithYou'' has him summoning Taboo Noise every so often, and then challenging you directly after you defeat a few waves. He also [[ShapeShifting hops back-and-forth]] between [[BishonenLine human form]] and [[OneWingedAngel Noise form]] during the fight.
** Konishi uses both noise and shadow clones of herself to keep you busy during her boss fight.
* ''VideoGame/{{Xenosaga}}'':
** The first game has one of these, a powerful Gnosis flanked by two smaller helpers. It gets faster as its flunkies die, to the point that it's practically attacking ''between'' each of your party members' attacks when both minions are dead.
** There's also the Sufal Mass in ''VideoGame/{{Xenogears}}'', which falls squarely in the "kill all my babies and I'll tear you apart" category; and also Fis-6, whose medic flunkies are easysauce when one considers they're mere humans and your party is composed of [[HumongousMecha Gears]].
** Another one of these is in ''VideoGame/{{Xenosaga}}'': the twist is that [[spoiler: putting the minions to sleep will cause their commander to ''shoot them and cause damage''.]]
* ''VideoGame/ShinMegamiTenseiIIINocturne'' has Albion, a giant and the source of the four Zoas, his flunkies. Killing all of them causes Albion to revive them immediately, regardless of turn order. If he is killed, they revive him on their next turn. This is also the gimmick of all of the battles with TheFourHorsemenOfTheApocalypse. Each of the riders starts off the fight by summoning two demons, and go on with the fight while having their demons act annoying by casting buffs/debuffs and causing StandardStatusEffects among your team members. Kill them off, and the rider will use [[ThatOneAttack Dragon Eye]] to summon them back and attack you with the extra turns.
* ''VideoGame/DigitalDevilSaga'': Usas summons Unicorns to fight alongside her. [[spoiler:The Demi-fiend, the strongest opponent in the game, takes this further - he has two minions out at a time and cycles through them if you keep killing them. However, you'll want to keep casualties to a minimum, as the main boss uses a hard to avoid One Hit Kill on the party after a certain number of them die]].
* Nearly every single boss in ''VideoGame/SuperRobotWars OG Saga: VideoGame/EndlessFrontier''. The flunkies could be (and often are) [[DualBoss bosses on their own]]. The bosses themselves are ridiculously strong even compared to their flunkies. However, the game does make stylish use of this with one boss named Dorothy, whose allies are palette-swapped versions of a scarecrow, a tinman robot, and a beastman, named "Heartless", "Brainless", and "Gutsless". What ThemeNaming?
* The prequel to ''VideoGame/BatenKaitos'', ''Baten Kaitos Origins'', has the Holoholobird, which is joined by two chicks that can heal the mother (and the mother will lay an egg that will hatch into another chick whenever one is defeated). It's ThatOneBoss.
** And to make matters worse, it appears right after a PointOfNoReturn; if you don't either A) do quite a bit of LevelGrinding beforehand, B) keep an extra save from before said PointOfNoReturn so you can go back and do A, or C) get lucky, you could end up having to start the whole game over.
** The [[spoiler:first]] final boss, [[spoiler:Quaestor Verus]], is a very tough one of these. First, you fight two waves of tough machina turrets, with no break in between waves, so you don't get AfterCombatRecovery. When you get to him, he has four of said turrets, which make it impossible to damage him until all four of them are dead.
** The first ''Baten Kaitos'' had one as well--the Tree Guardian, which fought with a pair of Tentacles at its side that would regenerate after a few turns if defeated. Of note is that unlike every other boss save for one ''very'' early in the game, the Tentacles are not immune to StandardStatusEffects.
* The Slaadi in ''VideoGame/NeverwinterNights'' summon more Slaadi for you to fight. Unfortunately, the summoned Red Slaadi don't grant XP or drop items. Fortunately, they disappear as soon as you beat the summoner. Unfortunately, your (computer-controlled) henchmen never seem to grasp this idea... Most spellcasting enemies also do this trick, summoning anything from a dire badger to an Elder Elemental. Of course, the spell is available for players too...
* You fight against the enigmatic Tri-Edge [[spoiler: which isn't actually Tri-Edge]] first in ''[[VideoGame/DotHackGUGames .hack//GU Vol.1]]'', followed by an awesome Avatar fight. Next time you see him, he's not alone, two bosslike enemies are with him. They have an annoying defence of being able to dodge every attack you throw when they glow translucent blue by teleporting, while the main boss himself stays idle. The real threat comes when he uses the power of all three to make a combo spell move or the unblockable combo attack. Defeating the two subbosses don't really make a difference, as the real one will invariably revive them two.
** Also played straight with [[spoiler: Real Tri-Edge]] who summons a different combination of three orbs at regular intervals. The orbs either, 1) Shoot light beams at you, 2) Make the boss invulnerable until you destroy it or 3) Heals him. Extra fun when he summons a combo with 2-3-3.
* Several bosses (and even some [[DemonicSpider not-quite-bosses]]) in the ''VideoGame/{{Geneforge}}'' series continually make new creations until either they or you die. Unlike most examples, these creations generally [[NoOntologicalInertia stick around]] even after said flunky boss dies.
** From the same developers, ''VideoGame/{{Avernum}}'' and ''VideoGame/{{Avadon}}'' have a lot of these, too, although they're generally less likely to be summoners. The latter game has a particularly odd variant in [[WakeUpCallBoss Zhossa Mindtaker]], who never attacks you directly during his first fight, instead calling it a "game"--you earn a point every time you drop a flunky's HP to 1 and force him to heal it, he'll earn a point if his flunkies kill you and he devours your corpse. (And yes, that's pretty much how he phrases it.) Earn enough points, and he'll eventually flee, leaving his flunkies to die.
* Just about every one of the Desian Grand Cardinals from ''VideoGame/TalesOfSymphonia''. Magnius just has some generic Desians, Kvar has the Energy Stones, Forcystus has the Exbones, and the second battle with Pronyma features the Idun. Also the Ktugach with its Ktugachlings, the Adulocia with its Amphitra, the Toize Valley Mine Defense System with its Orbits, and the Gatekeeper with Angel Swordians.
* A lot of bosses in ''VideoGame/TalesOfPhantasia'' come with several mooks ([[ActuallyFourMooks out of nowhere]]) to aid them. Some of the bosses (such as Dhaos in the past) may even be helpless while their minions are still alive.
* ''VideoGame/TalesOfGraces'' has several of these, where the boss may come with flunkies but also have some where they ''summon'' flunkies. One of the problems is the boss is dangerous enough by themselves, and the AI knows it doesn't ''have'' to gang up on you to cause a game over...just that the flunkies have to be ''annoying''. (They ''love'' to pick on Sophie or Cheria, the healers.) Even if they don't ShootTheMedicFirst, they'll probably force the AI to attack them, thus reducing your DPS on the boss. So what happens if you focus on the adds, just so you can focus more damage on the boss? Then the boss will start running around and pick on your healers. What happens if you decide to focus on the boss so they don't go crazy? Then the ''adds'' start picking on you.
* In ''TheWitcher'' one interesting example exists: [[spoiler:Dagon]]'s flunkys need to be killed to harm him, [[spoiler:as they are his worshipers and GodsNeedPrayerBadly]]
* ''LostOdyssey'' enjoys this trope. One mini-boss fight includes a sea monster which keeps summoning weaker versions of itself and then disappearing while you wail on them, another boss involves a literal HiveQueen that beefs her minions up to insanely powerful levels, and an optional boss requires you to fight a bunch of raptors that call reinforcements (and eventually the boss) into battle.
* The Hanged Man in ''VideoGame/{{Persona 3}}'' spends half its attacks summoning minions. This can become very annoying, since the very existence of some of these minions will make the boss float above the battlefield, unable to be attacked.
** Almost every boss in ''[[ExpansionPack The Answer]]'' comes with a few minions. Usually you'll have to abuse the combat system to stop them from ever attacking if you don't want to [[NintendoHard die horribly]].
* ''VideoGame/{{Persona 4}}'' has Shadow Yukiko and Shadow Kanji, as well as the God Hand. Even some ordinary {{Mook}}s can summon minions.
* The Queen of Hearts in ''VideoGame/{{Persona Q}}'' periodically summons Card Soldiers into battle. Unlike the FOEs that you encounter earlier, though, the only threat that they pose is that they don't allow you to attack the Queen before you defeat them - they're weak to every non-physical element.
* ''Dengeki Gakuen RPG: Cross of Venus'' has an odd variation: The archer boss on the first visit to the ''LightNovel/NogizakaHarukaNoHimitsu'' world will start sending out [[IKnowMaddenKombat soccer players]] when low on health. However, these versions are effectively invincible but they only perform their rushing attack 'till they run off-screen. And she sends out waves of them,giving the impression of a stampede. [[strike:No wonder why [[LightNovel/ShakuganNoShana Shana]] is flat-chested.]]
* Rather common in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis''. Plenty of optional bosses do this, as well as the first boss and the final boss.
* Lots and lots of the bosses in ''VideoGame/DragonFable'' have a couple of minions, usually one of the standard monsters from the quest up to that point. Luckily, only one boss so far has figured out how to respawn them, and his flunkies aren't good for much but CherryTapping you.
* Happens in ''VideoGame/MassEffect1'' with Matriarch Benezia. She is invulnerable to damage for the first part, so you are left to fight the mooks all around you. When you clear them out, she uses some of her power to...um, open doors...which apparently house more mooks. Eventually her power drains because of this and she is no longer invulnerable.
** From a gameplay perspective, this translates to: three waves of enemy flunkies, cutscene, one-on-[[TrueCompanions three]] boss fight. She can also uses biotic powers of her own during the flunky waves.
** Some minibosses in the first Mass Effect rely on this:
*** The human thug Fist is a variation. If you don't immobilize him early in the fight, he'll take cover behind his desk and activate two defense turrets who will shred you to pieces. You more or less have to destroy them from behind cover before you can get back to Fist.
*** Confronting a geth Armature, an EliteMook which had previously only been fought in vehicle sections, on Artemis Tau. Half of the fight's challenge (aside from the obvious task of ''fighting an Armature on foot, without the Mako'') is that there's also a squad of [[GoddamnedBats fast-moving stalkers]], [[EliteMook tank-like rocket troopers]] and snipers to deal with, while the Armature itself hangs back and occasionally throws devastating energy balls at you. Subverted in that both the Armature and the flunkies have to die to trigger the next event flag.
** In the second game, Jedore is aided by tank-bred Krogan. There is also a [[BossInMookClothing YMIR Mech]] aiding her.
** Marauder Shields and the three Husketeers.
** In [=ME3=], Kai Leng always has backup nearby. [[spoiler:In his final appearance, the boss fight ends when the last mook falls, so it can be easier to win by taking them out than by focusing on Kai Leng.]]
* ''VideoGame/DevilSurvivor'': Absolutely every goddamned boss in the goddamned game.
* ''VideoGame/DragonAgeOrigins'': The combat system is largely biased towards gang-ups, flank-attacks and back-stabs, so a boss who fights alone would normally be very easy to defeat. Therefore, most of the bosses in the game are accompanied by {{Mooks}}, and some even by a massive swarm of mooks (though [[AntiGrinding never endless]]). Bosses who fight alone are rare, and when they do they are usually extraordinarily over-powered to make up for their numerical inferiority. Many bosses are made ridiculously easier to defeat if you can somehow draw their mooks away and take care of them first.
** And then there's someone like [[spoiler:Ser Cauthrien]], who comes with massive amounts of mooks, and even if you managed to seperate [[spoiler:Ser Cauthrien]] from the mooks (or kill all the mooks first), [[spoiler:she]] is still ridiculously hard to take down. Thankfully [[spoiler:she]]'s a BonusBoss.
** The ultimate example of this from the game would have to be [[spoiler: the Archdemon]] because in its case, the Mooks really ''are'' neverending, and are just there to distract you from the boss itself. Thankfully, [[spoiler: you can call in armies of allies to deal with the Mooks, making ''the player character'' something of an inversion.]]
** The Harvester in The Golems of Amgarrak DLC takes this UpToEleven by summoning Boss-level mooks to assist it.
** There's also the Broodmother, which calls Darkspawn to protect it.
* ''VideoGame/NeverwinterNights2 Mask Of The Betrayer'' has two. The first is against Okku and his spirit army. Since Okku is a god, his worshippers grant him oodles of HP and immunity to weapons until they die. After enough are down, he's killable, and he drops to far below his max HP by the time all of them are dead. In the second one, the boss is a Genus Loci, which consists of five trees that do nothing but spam summoned allies until they are destroyed. However, in both cases [=AoE=] blasting will handle them pretty easily.
* ''VideoGame/DemonsSouls'' has Phalanx, the WakeUpCallBoss which can only be harmed by killing the living shields that surround it.
* Soma in ''VisualNovel/EienNoAselia'' has no fighting ability since he's just a normal human. He lets his brainwashed minions do all his fighting for him. And when they go down...
* In ''VideoGame/TheLegendOfDragoon'', the boss of the Queen Fury/Ghost Ship section is actually a group of RespawningEnemies. Four Ghost Knights, accompanied by a stronger Commander, attack you. Killing one, including the Commander, simply 'downs' it for 1-3 turns, after which they stand back up at full health. If you are unlucky they may even rise back up before you even get your next action. The only way to win is to down all 5 enemies at the same time, which is easier said than done in a game where the only multi-hitting attacks you have are limited items and, at that point in the game, very few Dragoon Spells, only one of which is actually powerful enough to take them all out at moderate health, besides the Commander. May very well become ThatOneBoss if you aren't prepared for it.
* ''VideoGame/SkiesOfArcadia'' does this, most notably with a number of the bonus Wanted battles. Gordo is first but his 3 chef pirates don't get brought back or replaced when defeated. Then you have Lapen (spike drones), Daikokuya (bodyguards) and Lord Zivilyn Bane ({{mook}} Zivilyn Banes). These three will summon replacement flunkies a set number of times but do stop eventually so you can feasibly kill them all and then focus on the boss.
* ''VideoGame/{{Diablo}} II'' has got unique monsters (and a lot of superunique monsters) which have several minions fighting alongside it. Also, Act I and III boss rooms are filled with normal enemies which can attack with the boss.
* In ''VideoGame/DarkSouls'' both the Capra Demon and Nito, First of the Dead are accompanied by mooks. Nito's skeletal mooks will also respawn unless they are slain with a divine weapon.
* In VideoGame/{{Okage}}: Shadow King every boss [[spoiler: save the for the ''FinalBoss'']] has minions that fight with it.
* Pseudolonewolf's ''Videogame/{{MARDEK}}'' series uses this a few times; Moric summons zombies and Droma the first and second times he is fought, Ss'leneck brings two Reptoid Warriors with him, [[spoiler: the King of Goznor summons Aether Clones of Mardek and his party members (active and reserve), at level 30, with any equipment equipped on their real life counterparts]] and finally Qualna summons Aether Clones of Mardek in the Astral Tunnel, at level 30, with any equipment he has one him.
* Alraune, the FinalBoss of ''VideoGame/{{PN03}}'', occasionally summons groups of Eichels, the GoddamnedBats encountered throughout the game.
* The fight against O. Dio in the Western chapter of ''VideoGame/LiveALive'' is this if you did not set up very many traps beforehand. If you set up none, his flunkies will be fourteen in number and take up the majority of the battle screen.
* ''VideoGame/{{Xenoblade}}'': [[spoiler: Lorithia]], ThatOneBoss near the end of the game sends lots of nebula enemies to attack you - rather annoying since these are creatures that are highly resistant to physical attacks, inflict status ailments, and explode if left alone with little HP. They also spawn often and share their damage resistance with the boss if so much as one of them remains alive.
** Prior to that, there's Xord, who regularly summons a mob of weak mechon to assist him. They're necessary for beating him, as you need to use a chain attack to make him vulnerable to damage, and defeating them is the only practical way to max out your chain gauge.
** Metal Face is accompanied by two Mass-Produced Faces in his final battle, and Face Nemesis is backed up by four lesser Mechon. The latter is an interesting example in that your goal is to ''avoid'' killing the main boss [[spoiler:since it's Fiora piloting it]] and focus entirely on wiping out the flunkies.
* Several of the bosses in ''The Lord of the Rings: War in the North'' are backed up with hordes of respawning mooks. Once the boss is killed, any remaining enemies must also be slain in order to progress. This can become very frustrating if you just managed to survive the boss only to get finished off by a lowly Goblin that you forgot to take care of.
* Several bosses in ''VideoGame/TheLastStory'' summon enemies to disturb the player's strategies. Terracor (first fight), Marbas and Necromancer are only some examples.
* One of the two types of "bosses" in ''VideoGame/EvilIslands''.
** [[spoiler: Erfar]] takes it to its logical extreme, {{Zerg Rush}}ing you with at least fifteen {{Mooks}} who you will likely two-shot by then (the boss himself included).
** A less serious and way more dangerous example would be Bandit Chief's Lieutenant. Encountered fairly early in the game he has an assortment of six to eight bandits that will come to his aid once engaged. It's possible to pick them off one by one before the main fight though, otherwise you're in for a slugfest.
* ''VideoGame/MightAndMagic VI'' sets up the final battle to be against a ReactorBoss (which turns out to be oddly simple, assuming you did as instructed and armed your characters with [[RayGun blasters]]), and then promptly teleports you to face the Kreegan Hive Queen and a horde of lesser Kreegan the moment you destroy the reactor.
* In ''Mage Gauntlet'', [[FinalBoss Hurgoth]] is one of these. [[spoiler:Justified in that he's a weak coward whose only job is to hold the Dark Realm portal open, and the portal is the actual boss, with him trying to shoot you through it.]] The FinalBoss of the {{Roguelike}} GaidenGame, ''Wayward Souls'', is almost exactly the same (though this time, it's not Hurgoth, but [[spoiler:the Altered Shadow]]).
* In ''VideoGame/{{Terranigma}}'', Parasite spits out six flunkies in the BossBattle's second stage, and you have to kill them all before its [[GoForTheEye eye]] opens again. Killing the flunkies gives you good XP.
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[[folder: SportsGame]]
* Dry Bowser from ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic at the Olympic Winter Games]]'' has three Dry Bones with him.
[[/folder]]

[[folder:ShootEmUp]]
* Several bosses in the arcade classic ''VideoGame/SunsetRiders'' are backed up by a few straight-up, standard-issue, gun-toting {{mooks}}. Notably, as they ''don't'' respawn (although the final boss has so many, you might not think so at first), it's more tactically sound than in most scenarios to go after them first.
* ''VideoGame/{{Touhou}}'':
** Meiling summons fairies for a few patterns. Oddly, this is for her nonspells, which are normally gimmick-free zones.
** This trope seems to be Rin Kaenbyou's gimmick, as she is accompanied by various minor enemies for many of her spellcards, the worst being those creepy zombie fairies that burst into a shower of bullets when destroyed, only to revive again within seconds.
** Yoshika summons spirits for her first spellcard, which do most of the attacking. The catch is that she'll recover health if you kill them.
* The Cave Ceiling boss in the horizontal scrolling ShootEmUp ''[[Manga/{{Area88}} U.N. Squadron]]'' (SNES version). It's this large moving machine on the ceiling whose [[AttackItsWeakPoint weak point]] can only be attacked from below, and its downward flamethrower attacks shouldn't pose much trouble. The problem? There's a conveyor belt on the floor where homing missile launchers AND upward-firing flamethrowers will come in from both sides, making your life a ''[[NintendoHard living hell]]''. Unsurprisingly, its ThatOneBoss.
* Nearly half the bosses in ''VideoGame/HeroCore''. Notably, the Reaper Drone takes this trope to its logical extreme, being able to use its flunkies as both shields and weapons ''simultaneously''. The Grand Mother is also this on multiple levels, as it spawns Mothers, which are themselves {{Mook Maker}}s. The Guardian also has statues in his room that come to live once you damage him enough, and the Liquid Metal Processor can only be harmed after its flunkies are destroyed.
* The jet bomber boss in the ''VideoGame/{{Raiden}}'' series sends waves of mini-jets after you, and the [[BaseOnWheels mobile fortress]] boss in the second game can spawn turrets.
* 'The ''VideoGame/GIJoe'' arcade game gives us Metal-Head (who is aided by standard mooks), the Baroness (uses robots and aerial forces), Major Bludd (mooks and a laser cannon from the background) and Destro (air and sea forces).
* Sleeping Spire, the first boss of ''VideoGame/ArcAngle''. Being based off the [[SevenDeadlySins sin of]] [[LazyBum Sloth]], it does absolutely nothing at all. However, the programs in the area will attack you, and that even includes another copy of the MiniBoss!
* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including the flower boss and the zeppelin boss.
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[[folder:StealthBasedGame]]
* ''VideoGame/AssassinsCreedI'': Most bosses (targets) have guards with them, although in many cases they can be bypassed through smart stealth/surprise. Played completely straight with [[spoiler:Al-Mualim]] and his AncientAstronaut {{Phlebotinum}} which allows him to teleport and summon ghostly versions of himself and your other targets... or are they? The [[VideoGame/AssassinsCreedII sequel]] inverts this with Ezio uses the same (or a similar) piece of {{Phlebotinum}} against the ''Pope'' and the [[MagicStaff Papal Staff]]. ''Brotherhood'' uses this too with the final battle with [[spoiler:Cesare Borgia]], where mooks will appear to aid [[spoiler:Cesare]] in every phase... for all the good that does, as he's immune to counter kills or kill streak executions unlike [[spoiler:[[EveryoneCallsHimBarkeep Il Carnefice]]]]. (In contrast, [[PraetorianGuard Papal]] [[EliteMook Guards]] are immune to counter kills but ''not'' kill streaks, which actually makes them more survivable on their own.)
** Actually exploitable in ''[=AC2=]'' once you get the Poison Blade -- time the injection just right and get out of sight, and in his death throes the poisoned bodyguard may inadvertently kill the target for you, as several players have proved in gameplay videos.
** Ironically, ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' essentially makes Ezio himself a Flunky Boss -- from late-Sequence 4 through Sequence 8 and in post-story free-roam, he can summon Assassin apprentices to make kills for him or to fight alongside him in Open Conflict... but if the player is not pressed for time, it's usually to make kills for Ezio.
* In ''VideoGame/MetalGearSolid4'', [[AmazonBrigade Crying Wolf, Screaming Mantis and Raging Raven]] are all examples. However, the first two would be laughably easy were it not for the regular enemies, while the latter is actually easier ''because'' of them.
** In ''VideoGame/MetalGearSolidPeaceWalker'', when you fight Armored Vehicles, Tanks and Choppers they are helped by Escorts. Also the Chrysalis and it's Kidnappers.
* Yushchenko in ''VideoGame/SyphonFilterTheOmegaStrain'' is accompanied by a squad of EliteMooks wearing red berets and flak jackets and packing magnum pistols, in addition to the level's normal guards.
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[[folder:TabletopGames]]
* The ''TabletopGame/DungeonsAndDragons'' Adventure System board games have several:
** In ''Castle Ravenloft'', Klak combines this with GetBackHereBoss; if he's close enough to a player to attack, he will, but otherwise he teleports to new rooms and summons monsters to attack the party.
** Also from Ravenloft, Count Strahd combines this with TurnsRed; if his health gets below 5HP, he teleports to his crypt and starts summoning monsters.
** In ''The Legend of Drizz't'', Methil prefers to attack by activating existing monsters, and will summon a new one if there are no monsters to activate.
** Also from Drizz't, Jarlaxle calls a mercenary if there are no other monsters on his tile.
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[[folder:ThirdPersonShooter]]
* Silhouette, Coyote Bongwater and Ponsonby from the ''VideoGame/DestroyAllHumans'' series count as this.
* Shows up several times in ''VideoGame/MaxPayne'' of all games, with a number of subversions:
** The first boss you run up against legs it after a while, leaving half a dozen Mooks to finish you off despite his having an [[DiscOneNuke Ingram]].
** There are various Mooks conveniently loitering along the path of your pursuit of Vinnie Cognitti, who function in much the same way. (The level where you take on B.B. is similar, but he barely counts as a boss seeing as this is the level when you get the [[InFinityPlusOneSword Jackhammer]].)
** Jack Lupino has two henchmen flanking him when he deigns to join the fray... after about two ''dozen'' others have been whaling on you from two sides when you have no proper cover; it's actually a bit of a relief when he shows up, even if he is MadeOfIron and [[JustifiedTrope tripping out on V.]]
** The closest thing to a completely straight example are the Trio, three {{Miniboss}}es / {{Giant Mook}}s spread across the level who have a couple of regular enemies lurking nearby. In the PC version you don't trigger the "MiniBoss defeated " flag until you kill these Mooks as well, not that you're likely to notice.
* Every BossBattle in ''VideoGame/EatLeadTheReturnOfMattHazard'' includes flunkies, except the ones that are {{Quicktime Event}}s.
* Stay Puft in ''VideoGame/GhostbustersTheVideoGame''.
* Zeta Prime from ''VideoGame/TransformersWarForCybertron''.
[[/folder]]

[[folder:TurnBasedStrategy]]
* Every boss comes with some sort of back-up in ''VideoGame/DisgaeaHourOfDarkness'' because 10 on 1 generally isn't much a fight. A few notable examples are: Hoggmeiser, who comes with a group of monks who do nothing but stand there, appropriately all called "Meat Walls", Maderas, who comes to battle with a group of Succubi (it has to do with the plot.) and the big bad [[spoiler:Vulcanus]] who brings a small army into battle with him! The good news is that most bosses don't start moving around for the first few turns.
** A notable exception is Captain Gordon, '''defender of earth!''', who is on equal level with Jennifer and [[RobotBuddy Thursday]], making them a [[DualBoss Triple Boss]].
** The final boss of ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' starts off with back-up units, summons more on each turn, and also gets powered up based on how many of them are on the field. Fortunately, he's the first boss in the history of the series where defeating him also results in the defeat of all his minions.
* Every boss in HeroesMustDie is this because the bosses themselves are immune to normal attacks and must be hit during a combo which can only be achieved by hitting 3 or 6 Mooks in a row.
* Like ''Franchise/{{Disgaea}}'' above, nearly every boss in ''VideoGame/VanguardBandits'' has some form of help around with them. [[DuelBoss There's only a handful of fights that don't.]]
[[/folder]]

[[folder:WideOpenSandbox]]
* Every boss fight in ''VideoGame/{{Prototype}}'', as the "use them for health" variant. Soldiers and human infected are a complete non-threat to Alex, only existing as a health bonus. The fight against Greene takes it up a notch by using hunters, who are genuinely threatening in their own right, but still exist mostly as a health boost for Alex.
* Technically every boss in ''VideoGame/InFamous'':
** Sasha has her reapers, however these reapers are merely illusions brought upon by her ability.
** Alden has his scrap crabs, though these are most likely an extension of his own powers.
** Kessler has his giant electric clones, again by his own powers.
* Similarly, several of the mutant bosses in ''VideoGame/{{inFAMOUS 2}}'' summon mooks. If he goes down the evil karmic path, Cole can even make some of his own!
* In ''VideoGame/GrandTheftAutoSanAndreas'', [[spoiler:Big Smoke]] calls constantly Vagos until you kill him.
[[/folder]]

----
''VideoGame/Sly2BandOfThieve
15th Sep '16 8:31:28 AM FlakyPorcupine
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* ''VideoGame/TotallyAccurateBattleSimulator'' has the chicken man, who summons chickens from his coat to attack with. This is turned UpToEleven with the [[spoiler:chicken man ''man'', who summons chicken men]].
11th Sep '16 7:33:41 PM papyru30
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* Every boss in HeroesMustDie is this because the bosses themselves are immune to normal attacks and must be hit during a combo which can only be achieved by hitting 3 or 6 Mooks in a row.
1st Sep '16 6:28:13 PM nombretomado
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* Nearly every single boss in ''VideoGame/SuperRobotWars OG Saga: EndlessFrontier''. The flunkies could be (and often are) [[DualBoss bosses on their own]]. The bosses themselves are ridiculously strong even compared to their flunkies. However, the game does make stylish use of this with one boss named Dorothy, whose allies are palette-swapped versions of a scarecrow, a tinman robot, and a beastman, named "Heartless", "Brainless", and "Gutsless". What ThemeNaming?

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* Nearly every single boss in ''VideoGame/SuperRobotWars OG Saga: EndlessFrontier''.VideoGame/EndlessFrontier''. The flunkies could be (and often are) [[DualBoss bosses on their own]]. The bosses themselves are ridiculously strong even compared to their flunkies. However, the game does make stylish use of this with one boss named Dorothy, whose allies are palette-swapped versions of a scarecrow, a tinman robot, and a beastman, named "Heartless", "Brainless", and "Gutsless". What ThemeNaming?
31st Aug '16 11:59:17 PM TroperDoper
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* Silhouette, Coyote Bongwater and Ponsonby from the ''VideoGame/DestroyAllHumans'' series count as this.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FlunkyBoss