History Main / FlunkyBoss

2nd Oct '17 6:42:47 PM Andyroid
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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including Cagey Carnation and Hilda Berg.

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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including Cagey Cagney Carnation and Hilda Berg.Berg. Some bosses let their minions do most of the fighting, like Baroness von Bon Bon.
29th Sep '17 2:09:31 PM Andyroid
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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including the flower boss and the zeppelin boss.

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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including the flower boss Cagey Carnation and the zeppelin boss.Hilda Berg.
23rd Sep '17 9:06:17 PM nombretomado
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* All the bosses in ''[[BattleCity Tank Force]]'' except the final boss have normal enemies fighting alongside it. These enemies must also be defeated to win the round.

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* All the bosses in ''[[BattleCity ''[[VideoGame/BattleCity Tank Force]]'' except the final boss have normal enemies fighting alongside it. These enemies must also be defeated to win the round.
18th Sep '17 3:22:12 PM emperors
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* The final boss in the European exclusive game, ''Knights of the Temple: Infernal Crusade'' keeps summoning a more powerful enemy each time you provide him harm. Among those enemies, there are a few previous bosses as well.


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* The final boss in the European exclusive game, ''Knights of the Temple: Infernal Crusade'' keeps summoning a more powerful enemy each time you provide him harm. Among those enemies, there are a few previous bosses as well.
12th Sep '17 9:35:58 AM emperors
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* The final boss in the European exclusive game, ''Knights of the Temple: Infernal Crusade'' keeps summoning a more powerful enemy each time you provide him harm. Among those enemies, there are a few previous bosses as well.
4th Sep '17 5:18:50 AM SAMAS
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See also the overlapping trope CognizantLimbs. Compare DualBoss and WolfPackBoss, where they're not flunkies, but on equal terms, and EnemySummoner, for {{Mooks}} that run on this. WeaponizedOffspring may be a subtrope.

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See also the overlapping trope CognizantLimbs.tropes CognizantLimbs and CoresAndTurretsBoss. Compare DualBoss and WolfPackBoss, where they're not flunkies, but on equal terms, and EnemySummoner, for {{Mooks}} that run on this. WeaponizedOffspring may be a subtrope.
8th Aug '17 2:06:13 PM Javer
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** This is because the gameplay mechanics are made such that any boss battle which does not involve either enemies who drop powerups or bullets which are treated as enemies and drop powerups would be terribly unforgiving, weakening your weapons after you take a few hits. While quite a few bosses don't do this, they're generally easy ones, with the notable exception of [[BigBad the Doctor]].

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** This is because taking damage also weakens your weapons' EXP; the gameplay mechanics are made such that more you get hit, the less damage you can do, making any boss battle which does not involve either enemies who drop powerups or bullets which are treated as enemies and drop powerups would be without an EXP source terribly unforgiving, weakening your weapons after you take a few hits. While quite a few bosses don't do this, they're unforgiving. Bosses without minions are generally easy ones, with the notable exception of [[BigBad the Doctor]].
15th Jul '17 5:10:36 PM Raijinken
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*''Videogame/FinalFantasyXIV'' utilizes this heavily in many dungeon and raid boss fights. Most fights are designed for the underlings to be killed, sometimes by certain roles, at certain locations, etc. Depending on the party's gear and skill, these phases can become shorter or get skipped outright.
** Most primals have add (underling) phases where failure to kill them in a certain time limit will cause that primal's signature move (e.g. Ifrit's Hellfire) to wipe the party. And then there's Knights of the Round, where half the fight is against the Knights instead of the King.
5th Jul '17 5:47:30 PM Lopiny
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* ''Videogame/DarkestDungeon'': Several bosses can spawn the mooks you've faced through the dungeon:
** The Necromancer will pop out another combative skeleton every time he does anything, be it stressing the party or damaging them. Since his attacks aren't too terrible otherwise, the skeletons become the real threat, and it's a matter of grinding the Necromancer down before getting swamped.
** The Siren has one single attack that summons one of the Pelagic enemies to her side. However, considering her other attacks, this is mostly an afterthought, and focus-fire takes care of the minion without much trouble.
** The Brigand Cannon is perhaps the worst of the lot; at the end of every round, it'll summon reinforcements in the form of a crowd of brigands, which will mean up to three bandits can come every time, leaving a steady stream of brigands to kill or be killed by. Worse, one of the reinforcements is always a Matchman, who can actually ''fire'' the cannon. It is a must to kill or otherwise incapacitate the Matchman every round if you don't want your entire party to eat cannonball.
29th Jun '17 11:31:14 AM DirtyHarry44Magnum
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* ''VideoGame/MedalOfHonorVanguard'': The first Tiger Tank the player fights (the second one to appear in the game) has the ammunition for the Bazooka, the only weapon that can damage it, scattered across three different buildings, which are guarded by [[{{Elite Mooks}} Waffen SS infantry]].
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