History Main / FlunkyBoss

4th Feb '18 9:35:30 AM nombretomado
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* Every boss in the ''NicktoonsUnite'' series but the final boss of the fourth game, ''Globs of Doom'', is this. Though the second bosses of ''Nicktoons Unite'' and ''Globs of Doom'' ([[WesternAnimation/SpongeBobSquarePants Plankton's]] GiantEnemyCrab mecha and [[WesternAnimation/InvaderZim GIR]] gone crazy and stuff again respectively) are of the "sit back until you kill their mooks" variations. Hell, [[WesternAnimation/TheFairlyOddParents Mr. Crocker]] even shouts out for "guards, GUARDS!" or that he "wishes for ASSISTANCE!" when summoning enemies.

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* Every boss in the ''NicktoonsUnite'' ''VideoGame/NicktoonsUnite'' series but the final boss of the fourth game, ''Globs of Doom'', is this. Though the second bosses of ''Nicktoons Unite'' and ''Globs of Doom'' ([[WesternAnimation/SpongeBobSquarePants Plankton's]] GiantEnemyCrab mecha and [[WesternAnimation/InvaderZim GIR]] gone crazy and stuff again respectively) are of the "sit back until you kill their mooks" variations. Hell, [[WesternAnimation/TheFairlyOddParents Mr. Crocker]] even shouts out for "guards, GUARDS!" or that he "wishes for ASSISTANCE!" when summoning enemies.
23rd Jan '18 5:53:59 AM Cryoclaste
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* The third Greater Fiend in the {{Xbox}} version of ''VideoGame/NinjaGaiden'', Marbus is interesting about this. The first time you enter his realm, he taunts you, but rather than fight, summons a previously killed boss to fight you (Yep, he's a FlunkyBoss that uses ''other bosses as flunkies''). You kill the boss and leave with a plot coupon, then return to face another previously defeated boss, then he just gets ticked off and finally attacks you, while summoning a seemingly infinite stream of lesser fiends in groups of three. There's also Masakado the samurai, second boss of the game. On difficulties above normal ''every'' boss has flunkies that drop by at every 25% of the life bar you knock off them.

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* The third Greater Fiend in the {{Xbox}} UsefulNotes/{{Xbox}} version of ''VideoGame/NinjaGaiden'', Marbus is interesting about this. The first time you enter his realm, he taunts you, but rather than fight, summons a previously killed boss to fight you (Yep, he's a FlunkyBoss that uses ''other bosses as flunkies''). You kill the boss and leave with a plot coupon, then return to face another previously defeated boss, then he just gets ticked off and finally attacks you, while summoning a seemingly infinite stream of lesser fiends in groups of three. There's also Masakado the samurai, second boss of the game. On difficulties above normal ''every'' boss has flunkies that drop by at every 25% of the life bar you knock off them.
22nd Jan '18 1:40:03 AM ElodieHiras
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In many cases, the optimal strategy is to concentrate all your offensive efforts on the main boss, as killing him will [[NoOntologicalInertia defeat the minions too]] and constitute an InstantWinCondition, meaning there's no sense in wasting time and resources on the minions when they're probably just going to come back anyway. This is especially true if the boss itself has no form of attack, and its flunkies are its only form of offence. [[ShootTheMedicFirst The contrary can be true if the flunkies]] ''[[MookMedic heal]]'' the boss, or if [[ZergRush more and more of them would spawn]] if you don't kill them until you are [[DeathOfAThousandCuts overwhelmed by sheer numbers]], or if the flunkies come in limited numbers, and are GlassCannons doing most of the actual DPS while the boss is a StoneWall.

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In many cases, the optimal strategy is to concentrate all your offensive efforts on the main boss, as killing him will [[NoOntologicalInertia defeat the minions too]] and constitute an InstantWinCondition, meaning there's no sense in wasting time and resources on the minions when they're probably just going to come back anyway. This is especially true if the boss itself has no form of attack, and its flunkies are its only form of offence. [[ShootTheMedicFirst The contrary can be true if the flunkies]] ''[[MookMedic heal]]'' the boss, or if [[ZergRush more and more of them would spawn]] if you don't kill them until you are [[DeathOfAThousandCuts overwhelmed by sheer numbers]], or if the flunkies come in limited numbers, and are GlassCannons GlassCannon doing most of the actual DPS while the boss is a StoneWall.
22nd Jan '18 1:39:50 AM ElodieHiras
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In many cases, the optimal strategy is to concentrate all your offensive efforts on the main boss, as killing him will [[NoOntologicalInertia defeat the minions too]] and constitute an InstantWinCondition, meaning there's no sense in wasting time and resources on the minions when they're probably just going to come back anyway. This is especially true if the boss itself has no form of attack, and its flunkies are its only form of offence. [[ShootTheMedicFirst The contrary can be true if the flunkies]] ''[[MookMedic heal]]'' the boss, or if [[ZergRush more and more of them would spawn]] if you don't kill them until you are [[DeathOfAThousandCuts overwhelmed by sheer numbers]].

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In many cases, the optimal strategy is to concentrate all your offensive efforts on the main boss, as killing him will [[NoOntologicalInertia defeat the minions too]] and constitute an InstantWinCondition, meaning there's no sense in wasting time and resources on the minions when they're probably just going to come back anyway. This is especially true if the boss itself has no form of attack, and its flunkies are its only form of offence. [[ShootTheMedicFirst The contrary can be true if the flunkies]] ''[[MookMedic heal]]'' the boss, or if [[ZergRush more and more of them would spawn]] if you don't kill them until you are [[DeathOfAThousandCuts overwhelmed by sheer numbers]].
numbers]], or if the flunkies come in limited numbers, and are GlassCannons doing most of the actual DPS while the boss is a StoneWall.
21st Jan '18 5:06:47 PM nombretomado
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* While almost every boss in {{Wizard101}} has a minion (or three if at least three wizards enter the fight) that can survive the boss's death. But some of the cheating bosses deserve special note

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* While almost every boss in {{Wizard101}} ''VideoGame/Wizard101'' has a minion (or three if at least three wizards enter the fight) that can survive the boss's death. But some of the cheating bosses deserve special note
14th Nov '17 2:17:45 PM MyFinalEdits
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* Many, many boss battles in ''VideoGame/CaveStory'' are of this type. The battle with the Undead Core actually has ''two'' levels of this, as one of the flunkies is itself a MookMaker.
** This is because taking damage also weakens your weapons' EXP; the more you get hit, the less damage you can do, making any boss battle without an EXP source terribly unforgiving. Bosses without minions are generally easy ones, with the notable exception of [[BigBad the Doctor]].
** Special mention goes to [[spoiler: the Undead Core (a Flunky Boss who has a Flunky that's a Flunky Boss on her own), the Heavy Press (accompanied by two Invincible Minor Minions in addition to regular enemies) and Wind Fortress's G-CLONE (this is its whole gimmick).]]

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* Many, many boss battles in ''VideoGame/CaveStory'' are of this type. The battle with the Undead Core actually has ''two'' levels of this, as one of the flunkies is itself a MookMaker.
**
MookMaker. This is because taking damage also weakens your weapons' EXP; the more you get hit, the less damage you can do, making any boss battle without an EXP source terribly unforgiving. Bosses without minions are generally easy ones, with the notable exception of [[BigBad the Doctor]].
**
Doctor]]. Special mention goes to [[spoiler: the Undead Core (a Flunky Boss who has a Flunky that's a Flunky Boss on her own), the Heavy Press (accompanied by two Invincible Minor Minions in addition to regular enemies) and Wind Fortress's G-CLONE (this is its whole gimmick).]]



* ''VideoGame/MetroidPrime'':
** For example the Omega Pirate summons a group of Space Pirates to defend himself when he repairs his armour from the damage you're inflicting, and Metroid Prime's core spawns two Metroids of varying types whenever it generates a new pool of Phazon.
** The Mining Laser is a special version in that, while it does summon mooks, the device is (normally) invulnerable to Samus' weapons; you can only damage it if you feed it one of the mooks.

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* ''VideoGame/MetroidPrime'':
** For example the
''VideoGame/MetroidPrime'': The Omega Pirate summons a group of Space Pirates to defend himself when he repairs his armour from the damage you're inflicting, and Metroid Prime's core spawns two Metroids of varying types whenever it generates a new pool of Phazon.
** The Mining Laser is a special version in that, while it does summon mooks, the device is (normally) invulnerable to Samus' weapons; you can only damage it if you feed it one of the mooks.
Phazon.



* The final boss of ''VideoGame/SeriousSam: The Second Encounter'', Mordekai the Summoner, lives up to his title, with summons as his only "attack".
** Others also qualify to some extent. The first one, Kukulkan the Wind God, is said to defend the portal from your enemies as well as from you. It's just happens so that [[TheComputerIsACheatingBastard he and the mooks do not attack each other and focus on you]]. The second one is a huge biomechanical larva that spawns some smaller explosive bugs and hurls them at you.

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* The final boss of ''VideoGame/SeriousSam: The Second Encounter'', Mordekai the Summoner, lives up to his title, with summons as his only "attack".
** Others also qualify to some extent.
Encounter''. The first one, boss, Kukulkan the Wind God, is said to defend the portal from your enemies as well as from you. It's you; it just happens so that [[TheComputerIsACheatingBastard he and the mooks do not attack each other and focus on you]]. The second one is a huge biomechanical larva that spawns some smaller explosive bugs and hurls them at you. The final boss, Mordekai the Summoner, lives up to his title, with summons as his only "attack".



* ''VideoGame/CityOfVillains'' lets you assume the role of one of these with the "Mastermind" player class.
** And in both that and ''VideoGame/CityofHeroes'', the hardest foes are rarely found without at least a few Mooks on hand.
* Frequent among instance bosses in VideoGame/WorldOfWarcraft, with varying boss patterns regarding their underlings. ''Mr. Smite'' stuns you to allow minions to beat you senseless while he gets a new weapon. Van Cleef summons more at varying health levels. ''Instructor Razuvious'' in Naxxramas will destroy everything in his path... except his students, which are hardy enough to take hits from him if they are mind-controlled. The Karazhan Boss ''Terestrian Illhoof'' has a subversion of the "super-attack when minion dies" type: When his imp is killed, Terestrian is weakened until his imp {{respawn|ingEnemies}}. And many more!

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* ''VideoGame/CityOfVillains'' lets you assume the role of one of these with the "Mastermind" player class.
**
class. And in both that this game and ''VideoGame/CityofHeroes'', the hardest foes are rarely found without at least a few Mooks on hand.
* Frequent among instance bosses in VideoGame/WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', with varying boss patterns regarding their underlings. underlings.
**
''Mr. Smite'' stuns you to allow minions to beat you senseless while he gets a new weapon. Van Cleef summons more at varying health levels. ''Instructor Razuvious'' in Naxxramas will destroy everything in his path... except his students, which are hardy enough to take hits from him if they are mind-controlled. The Karazhan Boss ''Terestrian Illhoof'' has a subversion of the "super-attack when minion dies" type: When his imp is killed, Terestrian is weakened until his imp {{respawn|ingEnemies}}. And many more!



* ''Videogame/FinalFantasyXIV'' utilizes this heavily in many dungeon and raid boss fights. Most fights are designed for the underlings to be killed, sometimes by certain roles, at certain locations, etc. Depending on the party's gear and skill, these phases can become shorter or get skipped outright.

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* ''Videogame/FinalFantasyXIV'' ''Videogame/FinalFantasyXIV'':
** The game
utilizes this heavily in many dungeon and raid boss fights. Most fights are designed for the underlings to be killed, sometimes by certain roles, at certain locations, etc. Depending on the party's gear and skill, these phases can become shorter or get skipped outright.



* ''VideoGame/RuneScape'' has [=TzTok-Jad=], the second most powerful attackable monster in the game. Not only he's only reachable after you progress through sixty-something waves of enemies, which is enough for most players to run out of supplies during, but also he does indeed summon four little healers when he falls to half HP. You get an unique cape for defeating him, at least.

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* ''VideoGame/RuneScape'' ''VideoGame/RuneScape'':
** The game
has [=TzTok-Jad=], the second most powerful attackable monster in the game. Not only he's only reachable after you progress through sixty-something waves of enemies, which is enough for most players to run out of supplies during, but also he does indeed summon four little healers when he falls to half HP. You get an unique cape for defeating him, at least.



* Kracko in the ''VideoGame/{{Kirby}}'' games.
** A lot of ''Kirby'' bosses do this, particularly so the player can [[EdibleAmmunition inhale the weaker enemies as ammunition]] (or [[PowerCopying copy their abilities]]).

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* Kracko in the ''VideoGame/{{Kirby}}'' games.
**
A lot of ''Kirby'' ''Franchise/{{Kirby}}'' bosses do this, particularly so the player can [[EdibleAmmunition inhale the weaker enemies as ammunition]] (or [[PowerCopying copy their abilities]]).



** General Guy in ''VideoGame/PaperMario'' will order several of his soldiers to attack Mario in different formations before only he remains for the decisive battle.
** Fracktail from ''VideoGame/SuperPaperMario'' also comes with flunkies in the form of wind-up duck things that appear when you hitch a ride on his body. The player then has to throw them at his antenna to defeat him.



* Buga the Knut orders his Uga Buga minions to kill you in ''VideoGame/ConkersBadFurDay''; when you get rid of all of them, then Buga himself will challenge you for the definitive fight. Downplayed with Count Batula, as the minions (squirrel villagers) who roam the mansion want to kill ''both you and him'', so what you do is to sacrifice the mooks to kill Batula indirectly. Inverted with Big Boiler, as he's operated and commanded by the fiery imps and not the other way around.

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* Buga the Knut orders his Uga Buga minions to kill you in ''VideoGame/ConkersBadFurDay''; when you get rid of all of them, then Buga himself will challenge you for the definitive fight. Downplayed with Count Batula, as the minions (squirrel villagers) who roam the mansion want to kill ''both you and him'', so what you do is to sacrifice the mooks to kill Batula indirectly. Inverted with Big Boiler, Boiler (a.k.a. the Big Big Guy), as he's operated and commanded by the fiery imps and not the other way around.



*** To be fair, the respawn rate on the minions is NOT instantaneous, just exceptionally fast unless you kill them shortly after respawn, causing the AI to usually wait anywhere from one to several attacks before respawning the mooks.



** It would probably be easier to list the bosses, {{bonus|Boss}} or otherwise, that ''didn't'' have mook minions in ''VideoGame/FinalFantasyXII''. Notable examples include Adrammelech and Zeromus, both of whom come equipped with almost-infinitely spawning (that's ''spawning,'' not respawning; ignoring them may lead to over a dozen on the battlefield at any given time), status-effect-spewing undead that can easily overwhelm the player, and Zalera, who has the gall to be ''invincible'' so long as his minions are on the field (oh, and that fight has a time limit on it as well).
*** The fight gets easier once you have gotten the Exodus or Mateus summon. A group of four carbuncles on Mateus or Exodus can hold back HORDES of zombies, leaving the greater bulk of your party to attack Zalera. (if you invested in some Cu Chulains, then this battle will be cake, even more so if you have Basch and Vaan unleash all their skills at once on Zalera at the same time.)
*** This becomes HORRIBLY easy if you actually wasted the time to get Bahamut first because Bahamut by himself is already capable of mowing down hordes of Zombies on end without a care in the world especially since every blast of Mega flare means disable. A horde of zombies is not very scary if they can't attack at all.
*** ''VideoGame/FinalFantasyXIIRevenantWings''. Every boss in the game, many with unlimited, [[TheComputerIsAcheatingBastard summon gateless]] minions. It is an RTS, though.

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** It would probably be easier to list the bosses, {{bonus|Boss}} or otherwise, that ''didn't'' have mook minions in ''VideoGame/FinalFantasyXII''. Notable examples include ''VideoGame/FinalFantasyXII''.
***
Adrammelech and Zeromus, both of whom come equipped with almost-infinitely spawning (that's ''spawning,'' not respawning; ignoring them may lead to over a dozen on the battlefield at any given time), status-effect-spewing undead that can easily overwhelm the player, and Zalera, who has the gall to be ''invincible'' so long as his minions are on the field (oh, and that fight has a time limit on it as well).
*** The fight gets easier once you have gotten the Exodus or Mateus summon. A group of four carbuncles on Mateus or Exodus can hold back HORDES of zombies, leaving the greater bulk of your party to attack Zalera. (if you invested in some Cu Chulains, then this battle will be cake, even more so if you have Basch and Vaan unleash all their skills at once on Zalera at the same time.)
*** This becomes HORRIBLY easy if you actually wasted the time to get Bahamut first because Bahamut by himself is already capable of mowing down hordes of Zombies on end without a care in the world especially since every blast of Mega flare means disable. A horde of zombies is not very scary if they can't attack at all.
***
** ''VideoGame/FinalFantasyXIIRevenantWings''. Every boss in the game, many with unlimited, [[TheComputerIsAcheatingBastard summon gateless]] minions. It is an RTS, though.



* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' loves these. Mack, Punchinello, Booster, Jonathan Jones (who converts to a DuelBoss, challenging Mario to a one-on-one fight, when his flunkies are dead), Belome II, Megasmilax, Czar Dragon, Exor, and Smithy himself.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' loves these.Stars''. Mack, Punchinello, Booster, Jonathan Jones (who converts to a DuelBoss, challenging Mario to a one-on-one fight, when his flunkies are dead), Belome II, Megasmilax, Czar Dragon, Exor, and Smithy himself.



** In VideoGame/MarioAndLuigiDreamTeam, all Dream World bosses are this, due to how your attacks there hit multiple targets. Examples include Bowser and Antasma, Big Massif, Elite Trio and Kamek. The BigBad and FinalBoss are this too.
** Shows up in ''VideoGame/PaperMario'', where most of the (main) bosses after Tubba Blubba are Flunky Bosses who are significantly more deadly if the player ''doesn't'' kill the mooks first, making area-of-effect attacks important. Most noteworthy of all would have to be [[ThatOneBoss Huff N. Puff]], who spawns small cloudlike creatures every time he is attacked based on how much health the attack cost him - more damage, more mooks. These mooks, if not immediately dispatched, will either attack Mario on their own, combine with any one of Huff N. Puff's special abilities to make them stronger, or simply be sucked up by the boss himself, replenishing his health.

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** In VideoGame/MarioAndLuigiDreamTeam, ''VideoGame/MarioAndLuigiDreamTeam'', all Dream World bosses are this, due to how your attacks there hit multiple targets. Examples include Bowser and Antasma, Big Massif, Elite Trio and Kamek. The BigBad and FinalBoss are this too.
** Shows up in ''VideoGame/PaperMario'', where most of the (main) bosses after Tubba Blubba are Flunky Bosses who are significantly more deadly if the player ''doesn't'' kill the mooks first, making area-of-effect attacks important. Most noteworthy important.
*** General Guy will order several
of all would have his soldiers to be [[ThatOneBoss attack Mario in different formations before only he remains for the decisive battle.
***
Huff N. Puff]], who Puff spawns small cloudlike creatures every time he is attacked based on how much health the attack cost him - more damage, more mooks. These mooks, if not immediately dispatched, will either attack Mario on their own, combine with any one of Huff N. Puff's special abilities to make them stronger, or simply be sucked up by the boss himself, replenishing his health.



** Fracktail from ''VideoGame/SuperPaperMario'' also comes with flunkies in the form of wind-up duck things that appear when you hitch a ride on his body. The player then has to throw them at his antenna to defeat him.



** The Mud Imp is an odd example.
* ''VideoGame/EtrianOdyssey 2'''s first stratum boss is the Chimera, aptly subtitled "Lord of the Beasts". After a few turns, a massive flock of Slaveimps come to his cause, either casting Heal or Aura (an attack-up spell) on their master. If the Chimera dies, one still has to knock out any Slaveimps that made it into battle, but if there are any still trying to reach the battle, they disappear if the battle ends without them.
** ''Plenty'' of the bosses in the original ''Etrian Odyssey'' fall under this category. There's also the fourth stratum's boss, which is on an entire ''floor'' of F.O.E.s (fighting ''one'' on by itself is hard) that become aggressive upon the player entering a battle. This can be avoided by simply killing said F.O.E.s and somehow not dying, or killing the boss before they force themselves into the battle.

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** %%** The Mud Imp is an odd example.
* ''VideoGame/EtrianOdyssey 2'''s ''VideoGame/EtrianOdyssey'':
** The first game has the fourth stratum's boss, which is on an entire ''floor'' of F.O.E.s (fighting ''one'' on by itself is hard) that become aggressive upon the player entering a battle. This can be avoided by simply killing said F.O.E.s and somehow not dying, or killing the boss before they force themselves into the battle.
** The
first stratum boss in the second game is the Chimera, aptly subtitled "Lord of the Beasts". After a few turns, a massive flock of Slaveimps come to his cause, either casting Heal or Aura (an attack-up spell) on their master. If the Chimera dies, one still has to knock out any Slaveimps that made it into battle, but if there are any still trying to reach the battle, they disappear if the battle ends without them.
** ''Plenty'' of the bosses The second stratum boss in the original ''Etrian Odyssey'' fall under this category. There's also the fourth stratum's boss, which is on an entire ''floor'' of F.O.E.s (fighting ''one'' on by itself is hard) that become aggressive upon game, the player entering a Hollow Queen, summons other Hollow enemies during battle. This can be avoided by simply killing said F.O.E.s and somehow not dying, or killing the boss before they force themselves As she does so, she places herself into the battle.rear area of the battlefield, meaning that the attacks of the playable party's rear characters won't reach her until the summoned enemies are defeated.



* ''VideoGame/{{Xenoblade}}'': [[spoiler: Lorithia]], ThatOneBoss near the end of the game sends lots of nebula enemies to attack you - rather annoying since these are creatures that are highly resistant to physical attacks, inflict status ailments, and explode if left alone with little HP. They also spawn often and share their damage resistance with the boss if so much as one of them remains alive.
** Prior to that, there's Xord, who regularly summons a mob of weak mechon to assist him. They're necessary for beating him, as you need to use a chain attack to make him vulnerable to damage, and defeating them is the only practical way to max out your chain gauge.

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* ''VideoGame/{{Xenoblade}}'': ''VideoGame/{{Xenoblade}}'':
**
[[spoiler: Lorithia]], ThatOneBoss near the end of the game sends lots of nebula enemies to attack you - rather annoying since these are creatures that are highly resistant to physical attacks, inflict status ailments, and explode if left alone with little HP. They also spawn often and share their damage resistance with the boss if so much as one of them remains alive.
** Prior to that, there's Xord, who regularly summons a mob of weak mechon to assist him. They're necessary for beating him, as you need to use a chain attack to make him vulnerable to damage, and defeating them is the only practical way to max out your chain gauge.
14th Nov '17 1:58:21 PM MyFinalEdits
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* Queen Gohma in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' summons its babies (although it's so easy you usually kill it before it even gets to do it), and Odolwa in ''VideoGame/TheLegendOfZeldaMajorasMask'' summons hordes of moths.
** Armoghoma works pretty much the same way in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', but this time it drops at least ten times as many eggs at once. They are easily killed with the Spin Attack, however, often even before they hatch.
** Frustratingly done with Molgera in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]''. The boss will summon sand worm-things all the time, constantly jumping at you. The best plan is to ignore them...but you CAN'T, because your locking system automatically locks to the closest things to you, thus forcing you to get even closer to the boss who is in quick sand, trying to swallow you.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' has Koloktos occasionally summons a few [[Main/NightOfTheLivingMooks Zombie Bokoblins]] to attack Link.

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* ''Franchise/TheLegendOfZelda'':
**
Queen Gohma in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' summons its babies (although it's so easy you usually kill it before it even gets to do it), and Odolwa in ''VideoGame/TheLegendOfZeldaMajorasMask'' summons hordes of moths.
**
it). Armoghoma works pretty much does the same way in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', but this time it drops at least ten times as many eggs at once. They are easily killed with the Spin Attack, however, often even before they hatch.
** Frustratingly done with Odolwa in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' summons hordes of moths.
**
Molgera in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. The boss Waker]]'' will summon sand worm-things Lanmola-like larvae all the time, constantly jumping at you. The best plan is to ignore them...but you CAN'T, because your Your locking system automatically locks to the closest things larva to you, thus forcing you to get even closer to the boss who is in quick sand, trying to swallow you.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' has Koloktos occasionally summons summon a few [[Main/NightOfTheLivingMooks [[NightOfTheLivingMooks Zombie Bokoblins]] to attack Link. Moldarach will start summoning Arachas once it



* Pretty much all ''VideoGame/TimeCrisis'' bosses.

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* Pretty much all All ''VideoGame/TimeCrisis'' bosses.



* ''VideoGame/DragonQuestVIII'' features Don Mole, who is basically [[NoCelebritiesWereHarmed James Brown in mole form]], who fights with the support of four "Soul Moles."
** There's also Evil [[spoiler:Jessica]], who constantly summons Shadows to help her out. She can call 3 at a time (and up to 6 total), they're resistant to a lot of attacks, and they've got a fairly powerful ice breath attack that really starts to add up when multiple Shadows use it in a single round. Have fun.
*** The shadows aren't really strong, it's more the sheer number of them. They usually can't deal more than 15 damage per turn to a properly leveled party, and the healing abilities more than cover it. Basically, depending on levels, the flunkies are more likely to be on the level of GoddamnedBats than DemonicSpiders.
* ''VideoGame/{{Earthbound}}'' has enemies that can call for help in the middle of battle to overwhelm the party; bosses usually do this. However, if the party is strong enough, they can keep killing each newly summoned minion over and over again, and then beat the foe that was calling for help to break the chain and gain a ton of experience points. Works even better if the foes that call for help summon other foes that are exactly like it.
** Lampshaded in ''Webcomic/KidRadd'' when Radd, G.I. Guy and I.B. encounters three bunnies in "Mofo". They can only take out two each round (I.B. is a non-combatant) and the third always summon two more, so the fight goes on interminably... until G.I. Guy uses his scary powers to break the loop.
*** Some [=RPGs=] differentiate between 'Summons', 'Flunkies', and 'Reinforcements'. Summons can be performed by some normal enemies, usually by gimmick enemies where the gimmick is summoning. Flunkies are this trope. Reinforcements are used by certain bosses and show up at a certain amount of health.
** Speaking of Earthbound, ''VideoGame/MOTHER3'' has the Jealous Bass, which starts the fight with two flunkies. It uses them in a "jam session attack" which hits a character quite hard. FOUR TIMES. Even better, when you kill the flunkies, Jealous Bass increases his offense by over 20, allowing him to do pretty much what he was already doing. Combine this with the fact that you only have 2 party members, and only one of them has PSI "magic"...

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* ''VideoGame/DragonQuestVIII'' features Don Mole, who is basically [[NoCelebritiesWereHarmed James Brown in mole form]], who fights with the support of four "Soul Moles."
**
" There's also Evil [[spoiler:Jessica]], who constantly summons Shadows to help her out. She can call 3 at a time (and up to 6 total), they're resistant to a lot of attacks, and they've got a fairly powerful ice breath attack that really starts to add up when multiple Shadows use it in a single round. Have fun.
*** The shadows aren't really strong, it's more the sheer number of them. They usually can't deal more than 15 damage per turn to a properly leveled party, and the healing abilities more than cover it. Basically, depending on levels, the flunkies are more likely to be on the level of GoddamnedBats than DemonicSpiders.
* ''VideoGame/{{Earthbound}}'' has enemies that can call for help in the middle of battle to overwhelm the party; bosses usually do this. However, if the party is strong enough, they can keep killing each newly summoned minion over and over again, and then beat the foe that was calling for help to break the chain and gain a ton of experience points. Works even better if the foes that call for help summon other foes that are exactly like it.
**
it. Lampshaded in ''Webcomic/KidRadd'' when Radd, G.I. Guy and I.B. encounters three bunnies in "Mofo". They can only take out two each round (I.B. is a non-combatant) and the third always summon two more, so the fight goes on interminably... until G.I. Guy uses his scary powers to break the loop.
*** Some [=RPGs=] differentiate between 'Summons', 'Flunkies', and 'Reinforcements'. Summons can be performed by some normal enemies, usually by gimmick enemies where the gimmick is summoning. Flunkies are this trope. Reinforcements are used by certain bosses and show up at a certain amount of health.
** Speaking of Earthbound,
* ''VideoGame/MOTHER3'' has the Jealous Bass, which starts the fight with two flunkies. It uses them in a "jam session attack" which hits a character quite hard. FOUR TIMES. Even better, when you kill the flunkies, Jealous Bass increases his offense by over 20, allowing him to do pretty much what he was already doing. Combine this with the fact that you only have 2 party members, and only one of them has PSI "magic"...



** From the same developers, ''VideoGame/{{Avernum}}'' and ''VideoGame/{{Avadon}}'' have a lot of these, too, although they're generally less likely to be summoners. The latter game has a particularly odd variant in [[WakeUpCallBoss Zhossa Mindtaker]], who never attacks you directly during his first fight, instead calling it a "game"--you earn a point every time you drop a flunky's HP to 1 and force him to heal it, he'll earn a point if his flunkies kill you and he devours your corpse. (And yes, that's pretty much how he phrases it.) Earn enough points, and he'll eventually flee, leaving his flunkies to die.

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** From the same developers, ''VideoGame/{{Avernum}}'' and ''VideoGame/{{Avadon}}'' have a lot of these, too, although they're generally less likely to be summoners. The latter game has a particularly odd variant in [[WakeUpCallBoss Zhossa Mindtaker]], who never attacks you directly during his first fight, instead calling it a "game"--you earn a point every time you drop a flunky's HP to 1 and force him to heal it, he'll earn a point if his flunkies kill you and he devours your corpse. (And yes, that's pretty much how he phrases it.) Earn enough points, and he'll eventually flee, leaving his flunkies to die.



* The Hanged Man in ''VideoGame/{{Persona 3}}'' spends half its attacks summoning minions. This can become very annoying, since the very existence of some of these minions will make the boss float above the battlefield, unable to be attacked.

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* The Hanged Man in ''VideoGame/{{Persona 3}}'' 3}}'':
** The Hanged Man
spends half its attacks summoning minions. This can become very annoying, since the very existence of some of these minions will make the boss float above the battlefield, unable to be attacked.
14th Nov '17 1:18:28 PM Amahn
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[[folder:{{MMORPG}}s]]

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[[folder:{{MMORPG}}s]][[folder:[=MMORPGs=]]]
2nd Oct '17 6:42:47 PM Andyroid
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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including Cagey Carnation and Hilda Berg.

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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including Cagey Cagney Carnation and Hilda Berg.Berg. Some bosses let their minions do most of the fighting, like Baroness von Bon Bon.
29th Sep '17 2:09:31 PM Andyroid
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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including the flower boss and the zeppelin boss.

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* Several bosses in ''VideoGame/{{Cuphead}}'' fight alongside waves of enemies, including the flower boss Cagey Carnation and the zeppelin boss.Hilda Berg.
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