History Main / FloatingPlatforms

25th Nov '16 11:47:27 AM Galacton
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If it just so happens that you ''can'' fly, floating platforms will serve the opposite purpose and become inane obstacles in your way, forcing you to go around them. Unless, of course, you can only fly short distances, in which case, they allow you a rest to recharge your flight meter or whatever the game happens to use; maybe all you have to do is land for an instant and you're ready to go.

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If it just so happens that you ''can'' fly, floating platforms will serve the opposite purpose and become inane obstacles in your way, forcing you to go around them. Unless, of course, you can only fly short distances, in which case, they allow you a rest to recharge your flight meter or whatever the game happens to use; maybe all you have to do is land for an instant and you're ready to go.
use.



Floating platforms are quickly becoming a DiscreditedTrope in video games. Game developers are now opting for ways to make them seem more realistic to preserve immersion, such as attaching them to the surrounding terrain or making up excuses (see: {{Flight}}) as to why they're just hovering there. But other than that, this is ArtMajorPhysics and RuleOfFun.

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Floating Inexplicable floating platforms are quickly becoming a DiscreditedTrope in video games. Game developers are now opting for ways to make them seem more realistic to preserve immersion, such as attaching them to the surrounding terrain or making up excuses (see: {{Flight}}) (jet thrusters, GreenRocks, etc;) as to why they're just hovering there. But other than that, this is ArtMajorPhysics and RuleOfFun.
29th Jul '16 5:36:55 PM Karxrida
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* ''JakAndDaxter'': JustifiedTrope for the most part, as all floating platforms are made with {{Precursor}} technology. In [[JakAndDaxterThePrecursorLegacy the first game]] they are explicitly 'fueled' by [[GreenRocks blue eco]], the eco of motion.

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* ''JakAndDaxter'': ''VideoGame/JakAndDaxter'': JustifiedTrope for the most part, as all floating platforms are made with {{Precursor}} technology. In [[JakAndDaxterThePrecursorLegacy [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]] they are explicitly 'fueled' by [[GreenRocks blue eco]], the eco of motion.
3rd Jul '16 2:50:52 PM MasterofGalaxies4628
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** Ironically, Creator/ShigeruMiyamoto once stated in an interview that he still has some issues with floating platforms, due to the lack of any real logic behind them. He then said that he pretends that they are attached to the background in the 2D games.

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** Ironically, Creator/ShigeruMiyamoto this is a PetPeeveTrope for Creator/ShigeruMiyamoto, who once stated in an interview that he still has some issues with floating platforms, due to the lack of any real logic behind them. He then said that he pretends that they are attached to the background in the 2D games.
17th Jun '16 12:03:50 AM erforce
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* ''VideoGame/DonkeyKongCountry 2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?

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* ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?



* ''VideoGame/FinalFantasyXI'': The few platforms that do float are either powered by crystals and magic (Tu'Lia) or are in an area created by ungodly formless beings (Promivion).
* ''VideoGame/FinalFantasyXIII2'': in 500 AF, evacuating Academia has somehow turned the city into a series of floating platforms, some of which also rotate.

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* ''Franchise/FinalFantasy''
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''VideoGame/FinalFantasyXI'': The few platforms that do float are either powered by crystals and magic (Tu'Lia) or are in an area created by ungodly formless beings (Promivion).
* ** ''VideoGame/FinalFantasyXIII2'': in 500 AF, evacuating Academia has somehow turned the city into a series of floating platforms, some of which also rotate.
2nd Jun '16 1:40:25 AM jormis29
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* ''Conquest of the Stratosphere'' invents Phlebotinum called floatstone, a mineral that allows the floating fortresses of the game to--float. In practice, this is an virtually inconsequential feature of the game as the only combat that occurs from the ground involve artillery units that can missile you down, and you need to be use a special aerial view to target them. Otherwise, all fighting occurs at a single altitude.

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* ''Conquest of the Stratosphere'' ''VideoGame/StratosphereConquestOfTheSkies'' invents Phlebotinum called floatstone, a mineral that allows the floating fortresses of the game to--float. In practice, this is an virtually inconsequential feature of the game as the only combat that occurs from the ground involve artillery units that can missile you down, and you need to be use a special aerial view to target them. Otherwise, all fighting occurs at a single altitude.
5th May '16 4:40:24 PM ScorpiusOB1
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* ''VideoGame/XainDSleena'' features floating platforms in several stages. Most notable of them are those of the easiest planet ("Cleemalt Soa"), being a mix of asteroids and artificial... things.
4th May '16 12:56:14 PM Ferot_Dreadnaught
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''*[[GravityIsAHarshMistress CRASH]]*''\\

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''*[[GravityIsAHarshMistress CRASH]]*''\\''*CRASH*''\\



* ''VideoGame/{{BioShockInfinite}}'': Almost the entire game happens in the floating city of Columbia, kept aloft by [[AppliedPhlebotinum the exploitation of quantum suspension of particles]].

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* ''VideoGame/{{BioShockInfinite}}'': ''VideoGame/BioShockInfinite'': Almost the entire game happens in the floating city of Columbia, kept aloft by [[AppliedPhlebotinum the exploitation of quantum suspension of particles]].
23rd Mar '16 5:14:21 PM Prfnoff
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* ''VideoGame/DonkeyKongCountry2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?

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* ''VideoGame/DonkeyKongCountry2'' ''VideoGame/DonkeyKongCountry 2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?
23rd Mar '16 5:14:09 PM Prfnoff
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* ''VideoGame/DonkeyKongCountry2DiddyKongsQuest'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?

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* ''VideoGame/DonkeyKongCountry2DiddyKongsQuest'' ''VideoGame/DonkeyKongCountry2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?
23rd Mar '16 5:13:54 PM Prfnoff
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Added DiffLines:

* ''VideoGame/DonkeyKongCountry2DiddyKongsQuest'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FloatingPlatforms