History Main / FloatingPlatforms

29th Jul '16 5:36:55 PM Karxrida
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* ''JakAndDaxter'': JustifiedTrope for the most part, as all floating platforms are made with {{Precursor}} technology. In [[JakAndDaxterThePrecursorLegacy the first game]] they are explicitly 'fueled' by [[GreenRocks blue eco]], the eco of motion.

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* ''JakAndDaxter'': ''VideoGame/JakAndDaxter'': JustifiedTrope for the most part, as all floating platforms are made with {{Precursor}} technology. In [[JakAndDaxterThePrecursorLegacy [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]] they are explicitly 'fueled' by [[GreenRocks blue eco]], the eco of motion.
3rd Jul '16 2:50:52 PM MasterofGalaxies4628
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** Ironically, Creator/ShigeruMiyamoto once stated in an interview that he still has some issues with floating platforms, due to the lack of any real logic behind them. He then said that he pretends that they are attached to the background in the 2D games.

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** Ironically, Creator/ShigeruMiyamoto this is a PetPeeveTrope for Creator/ShigeruMiyamoto, who once stated in an interview that he still has some issues with floating platforms, due to the lack of any real logic behind them. He then said that he pretends that they are attached to the background in the 2D games.
17th Jun '16 12:03:50 AM erforce
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* ''VideoGame/DonkeyKongCountry 2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?

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* ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?



* ''VideoGame/FinalFantasyXI'': The few platforms that do float are either powered by crystals and magic (Tu'Lia) or are in an area created by ungodly formless beings (Promivion).
* ''VideoGame/FinalFantasyXIII2'': in 500 AF, evacuating Academia has somehow turned the city into a series of floating platforms, some of which also rotate.

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* ''Franchise/FinalFantasy''
**
''VideoGame/FinalFantasyXI'': The few platforms that do float are either powered by crystals and magic (Tu'Lia) or are in an area created by ungodly formless beings (Promivion).
* ** ''VideoGame/FinalFantasyXIII2'': in 500 AF, evacuating Academia has somehow turned the city into a series of floating platforms, some of which also rotate.
2nd Jun '16 1:40:25 AM jormis29
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* ''Conquest of the Stratosphere'' invents Phlebotinum called floatstone, a mineral that allows the floating fortresses of the game to--float. In practice, this is an virtually inconsequential feature of the game as the only combat that occurs from the ground involve artillery units that can missile you down, and you need to be use a special aerial view to target them. Otherwise, all fighting occurs at a single altitude.

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* ''Conquest of the Stratosphere'' ''VideoGame/StratosphereConquestOfTheSkies'' invents Phlebotinum called floatstone, a mineral that allows the floating fortresses of the game to--float. In practice, this is an virtually inconsequential feature of the game as the only combat that occurs from the ground involve artillery units that can missile you down, and you need to be use a special aerial view to target them. Otherwise, all fighting occurs at a single altitude.
5th May '16 4:40:24 PM ScorpiusOB1
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* ''VideoGame/XainDSleena'' features floating platforms in several stages. Most notable of them are those of the easiest planet ("Cleemalt Soa"), being a mix of asteroids and artificial... things.
4th May '16 12:56:14 PM Ferot_Dreadnaught
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''*[[GravityIsAHarshMistress CRASH]]*''\\

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''*[[GravityIsAHarshMistress CRASH]]*''\\''*CRASH*''\\



* ''VideoGame/{{BioShockInfinite}}'': Almost the entire game happens in the floating city of Columbia, kept aloft by [[AppliedPhlebotinum the exploitation of quantum suspension of particles]].

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* ''VideoGame/{{BioShockInfinite}}'': ''VideoGame/BioShockInfinite'': Almost the entire game happens in the floating city of Columbia, kept aloft by [[AppliedPhlebotinum the exploitation of quantum suspension of particles]].
23rd Mar '16 5:14:21 PM Prfnoff
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* ''VideoGame/DonkeyKongCountry2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?

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* ''VideoGame/DonkeyKongCountry2'' ''VideoGame/DonkeyKongCountry 2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?
23rd Mar '16 5:14:09 PM Prfnoff
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* ''VideoGame/DonkeyKongCountry2DiddyKongsQuest'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?

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* ''VideoGame/DonkeyKongCountry2DiddyKongsQuest'' ''VideoGame/DonkeyKongCountry2'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?
23rd Mar '16 5:13:54 PM Prfnoff
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Added DiffLines:

* ''VideoGame/DonkeyKongCountry2DiddyKongsQuest'' takes this trope one step further, having conveniently-placed hooks to swing off from that are attached to... the sky?
25th Jan '16 5:32:50 AM MegaMarioMan
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Ah, the floating platform. A staple of platformers and many other games beside. Their popularity is usually attributed to their use in the ''{{Mario}}'' series.

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Ah, the floating platform. A staple of platformers and many other games beside. Their popularity is usually attributed to their use in the ''{{Mario}}'' ''[[Franchise/SuperMarioBros Mario]]'' series.



** AvertedTrope AND Handwaved: All platforms must be attached to something in order appear floating. Unless of course it's made of dark matter, then it just plain floats.
** Thankfully, the sequel lets you play it straight by attaching a tool to an object that allows you to make it float, making dark matter redundant.

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** AvertedTrope AND Handwaved: All platforms must be attached to something in order to appear like they're floating. Unless of course it's made of dark matter, then it just plain floats.
which can float with no help.
** Thankfully, the sequel lets sequels let you play it straight by attaching a tool an Anti-Gravity Tweaker to an object that object, which allows you it to make it float, making dark matter redundant.



* A rare example and justification of this: the newer ''JourneyToTheCenterOfTheEarth'' movie has floating stones large enough to stand on suspended by magnetic force.

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* A rare example and justification of this: the newer ''JourneyToTheCenterOfTheEarth'' ''Film/JourneyToTheCenterOfTheEarth'' movie has floating stones large enough to stand on suspended by magnetic force.



* As the game Long Wei creates in ''Manhua/InfinityGame'' is prodominately made of pillars and bars, a lot of them float and are mostly used by enemies. The team eventually make their way to a falsely titled "floating city" which is really a series of floating platforms, that they reach by using an anti-gravity spell.

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* As the game Long Wei creates in ''Manhua/InfinityGame'' is prodominately predominately made of pillars and bars, a lot of them float and are mostly used by enemies. The team eventually make their way to a falsely titled "floating city" which is really a series of floating platforms, that they reach by using an anti-gravity spell.



* In the MagicTheGathering expansion ''Zendikar'', several geographic formations float in mid-air, including floating plains, mountains, and islands. This can be clearly seen in the artwork of the appropriate land cards. Of course, this expansion is based on the idea that the land is alive and is very volatile/unstable.

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* In the MagicTheGathering ''TabletopGame/MagicTheGathering'' expansion ''Zendikar'', several geographic formations float in mid-air, including floating plains, mountains, and islands. This can be clearly seen in the artwork of the appropriate land cards. Of course, this expansion is based on the idea that the land is alive and is very volatile/unstable.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FloatingPlatforms