History Main / FleshEatingZombie

20th Apr '16 2:13:27 PM WillKeaton
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* VideoGame/TheWalkingDead by Telltale has these as the premise of the game.

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* VideoGame/TheWalkingDead ''VideoGame/TheWalkingDead'' by Telltale has these as the premise of the game.
20th Apr '16 2:13:00 PM WillKeaton
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* Kyurem from Franchise/{{Pokemon}} is a [[NinjaPirateZombieRobot frozen dragon from space]] whose appearance and mannerisms are based off of the classic flesh-eating zombie. It's even explicitly stated to have a taste for human flesh. Though, unlike other examples, its bite cannot turn you into a zombie.

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* Kyurem from Franchise/{{Pokemon}} ''Franchise/{{Pokemon}}'' is a [[NinjaPirateZombieRobot frozen dragon from space]] whose appearance and mannerisms are based off of the classic flesh-eating zombie. It's even explicitly stated to have a taste for human flesh. Though, unlike other examples, its bite cannot turn you into a zombie.
12th Feb '16 1:19:42 PM Knight20
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* VideoGame/TheWalkingDead by Telltale has these as the premise of the game.
27th Dec '15 7:35:55 PM DarkGidora
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* An early example is in the ''Literature/HerbertWestReanimator'' by Creator/HPLovecraft. While the story predates the usage of the term zombie, several of the corpses that are reanimated (Doctor Halsey in ''The Plague-Daemon'' and the boxer in ''Six Shots by Moonlight'') do kill and eat other people.

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* An early example is in the ''Literature/HerbertWestReanimator'' ''Herbert West--Reanimator'' by Creator/HPLovecraft.Creator/HPLovecraft (later turned into a [[Film/ReAnimator cult film]]). While the story predates the usage of the term zombie, several of the corpses that are reanimated (Doctor Halsey in ''The Plague-Daemon'' and the boxer in ''Six Shots by Moonlight'') do kill and eat other people.
27th Dec '15 7:22:44 PM DarkGidora
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Added DiffLines:

* An early example is in the ''Literature/HerbertWestReanimator'' by Creator/HPLovecraft. While the story predates the usage of the term zombie, several of the corpses that are reanimated (Doctor Halsey in ''The Plague-Daemon'' and the boxer in ''Six Shots by Moonlight'') do kill and eat other people.
4th Oct '15 1:40:37 AM WanderingBrowser
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* Animates in ''UnhallowedMetropolis'' fall under this. They have elements of the PlagueZombie, as their bite is usually fatal and death from a bite is guaranteed to result in reanimation... but any corpse has a chance to reanimate, with the odds varying according to the surrounding environment.

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* Animates in ''UnhallowedMetropolis'' ''TabletopGame/UnhallowedMetropolis'' fall under this. They have elements of the PlagueZombie, as their bite is usually fatal and death from a bite is guaranteed to result in reanimation... but any corpse has a chance to reanimate, with the odds varying according to the surrounding environment.environment.
* Zigzagged in ''TabletopGame/DungeonsAndDragons''. Zombies are usually created by TheNecromancer rather than a plague, but later editions included rules for portraying zombies that were "self-perpetuating". Zombies also usually simply try to kill anything that is around them because they hate life, but again rules for supporting flesh-eaters exist. In particular, ''TabletopGame/{{Ravenloft}}'' provides ample support for it, having featured Cannibal Zombies (which are, literally, zombies built by way of this depiction) in 2nd edition, and having the 3rd edition {{sourcebook}} "Van Richten's Guide to the Walking Dead", which spells out the exact combination of salient powers and traits needed to build a Flesh Eating Zombie.
16th Aug '15 12:28:35 PM TheUnknownUploader
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15th Jul '15 1:15:37 PM erforce
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* The ''Film/TheReturnOfTheLivingDead'' series riffs off the Romero series, but changes the zombies to make them much more dangerous. Decapitating the zombies will not stop them, and this change is {{lampshade}}d by one character, who cries, "You mean the movie lied?" Zombies maintain a roughly human-level intelligence, and can run and speak provided they still have the right parts, enabling them to taunt and bully their victims, as well as lure them to their doom by impersonating normal humans. They are driven to feed on human brains because it temporarily eases the pain of being dead. A gas called Trioxin is the source of the plague.

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* The ''Film/TheReturnOfTheLivingDead'' ''Film/ReturnOfTheLivingDead'' series riffs off the Romero series, but changes the zombies to make them much more dangerous. Decapitating the zombies will not stop them, and this change is {{lampshade}}d by one character, who cries, "You mean the movie lied?" Zombies maintain a roughly human-level intelligence, and can run and speak provided they still have the right parts, enabling them to taunt and bully their victims, as well as lure them to their doom by impersonating normal humans. They are driven to feed on human brains because it temporarily eases the pain of being dead. A gas called Trioxin is the source of the plague.
15th Jul '15 1:14:17 PM erforce
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* The "Living Dead" series, including ''Film/NightOfTheLivingDead1968'', ''Film/DawnOfTheDead1978'', ''Film/DayOfTheDead1985'', and ''Film/LandOfTheDead''. Though [[NotUsingTheZWord never called "zombies"]] before ''Land'' (Romero originally referred to them as "ghouls"), the living dead in this series became the starting point for Hollywood zombies. They walk and move slowly, have very rudimentary instincts, and are driven most by the instinct to feed. They can only be stopped by destroying their brains. Over the series, their attributes are gradually expanded upon. In ''Film/DawnOfTheDead1978'' it's discovered that they are drawn to places they knew in life, such as malls. In ''Film/DayOfTheDead1985'' it's discovered that zombies can be trained to use tools and can be coaxed to remember aspects of their past life. ''Film/LandOfTheDead'' takes it all much further, showing that the dead can communicate with each other, empathize with each other, cooperate, and solve problems, suggesting that they are replacing humanity. ''Anyone'' who dies in the living dead world will become reanimated, which is the overriding reason the planet is overrun so quickly. Zombie bites are fatal, thus causing victims to reanimate after they die.

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* The "Living Dead" series, ''Film/LivingDeadSeries'', including ''Film/NightOfTheLivingDead1968'', ''Film/DawnOfTheDead1978'', ''Film/DayOfTheDead1985'', and ''Film/LandOfTheDead''. Though [[NotUsingTheZWord never called "zombies"]] before ''Land'' (Romero originally referred to them as "ghouls"), the living dead in this series became the starting point for Hollywood zombies. They walk and move slowly, have very rudimentary instincts, and are driven most by the instinct to feed. They can only be stopped by destroying their brains. Over the series, their attributes are gradually expanded upon. In ''Film/DawnOfTheDead1978'' it's discovered that they are drawn to places they knew in life, such as malls. In ''Film/DayOfTheDead1985'' it's discovered that zombies can be trained to use tools and can be coaxed to remember aspects of their past life. ''Film/LandOfTheDead'' takes it all much further, showing that the dead can communicate with each other, empathize with each other, cooperate, and solve problems, suggesting that they are replacing humanity. ''Anyone'' who dies in the living dead world will become reanimated, which is the overriding reason the planet is overrun so quickly. Zombie bites are fatal, thus causing victims to reanimate after they die.



* The ''Film/ReturnOfTheLivingDead'' series riffs off the Romero series, but changes the zombies to make them much more dangerous. Decapitating the zombies will not stop them, and this change is {{lampshade}}d by one character, who cries, "You mean the movie lied?" Zombies maintain a roughly human-level intelligence, and can run and speak provided they still have the right parts, enabling them to taunt and bully their victims, as well as lure them to their doom by impersonating normal humans. They are driven to feed on human brains because it temporarily eases the pain of being dead. A gas called Trioxin is the source of the plague.

to:

* The ''Film/ReturnOfTheLivingDead'' ''Film/TheReturnOfTheLivingDead'' series riffs off the Romero series, but changes the zombies to make them much more dangerous. Decapitating the zombies will not stop them, and this change is {{lampshade}}d by one character, who cries, "You mean the movie lied?" Zombies maintain a roughly human-level intelligence, and can run and speak provided they still have the right parts, enabling them to taunt and bully their victims, as well as lure them to their doom by impersonating normal humans. They are driven to feed on human brains because it temporarily eases the pain of being dead. A gas called Trioxin is the source of the plague.



* ''The Living Dead At Manchester Morgue/Let Sleeping Corpses Lie'' features undead who are reanimated when vibrations from farm machinery revive their nervous systems.

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* ''The Living Dead At Manchester Morgue/Let Morgue'' (aka ''Let Sleeping Corpses Lie'' Lie'') features undead who are reanimated when vibrations from farm machinery revive their nervous systems.
11th May '15 5:47:09 AM erforce
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* The "Living Dead" series, including ''Film/NightOfTheLivingDead'', ''Film/DawnOfTheDead'', ''Film/DayOfTheDead'', and ''Film/LandOfTheDead''. Though [[NotUsingTheZWord never called "zombies"]] before ''Land'' (Romero originally referred to them as "ghouls"), the living dead in this series became the starting point for Hollywood zombies. They walk and move slowly, have very rudimentary instincts, and are driven most by the instinct to feed. They can only be stopped by destroying their brains. Over the series, their attributes are gradually expanded upon. In ''Film/DawnOfTheDead'' it's discovered that they are drawn to places they knew in life, such as malls. In ''Day of the Dead'' it's discovered that zombies can be trained to use tools and can be coaxed to remember aspects of their past life. ''Land of the Dead'' takes it all much further, showing that the dead can communicate with each other, empathize with each other, cooperate, and solve problems, suggesting that they are replacing humanity. ''Anyone'' who dies in the living dead world will become reanimated, which is the overriding reason the planet is overrun so quickly. Zombie bites are fatal, thus causing victims to reanimate after they die.

to:

* The "Living Dead" series, including ''Film/NightOfTheLivingDead'', ''Film/DawnOfTheDead'', ''Film/DayOfTheDead'', ''Film/NightOfTheLivingDead1968'', ''Film/DawnOfTheDead1978'', ''Film/DayOfTheDead1985'', and ''Film/LandOfTheDead''. Though [[NotUsingTheZWord never called "zombies"]] before ''Land'' (Romero originally referred to them as "ghouls"), the living dead in this series became the starting point for Hollywood zombies. They walk and move slowly, have very rudimentary instincts, and are driven most by the instinct to feed. They can only be stopped by destroying their brains. Over the series, their attributes are gradually expanded upon. In ''Film/DawnOfTheDead'' ''Film/DawnOfTheDead1978'' it's discovered that they are drawn to places they knew in life, such as malls. In ''Day of the Dead'' ''Film/DayOfTheDead1985'' it's discovered that zombies can be trained to use tools and can be coaxed to remember aspects of their past life. ''Land of the Dead'' ''Film/LandOfTheDead'' takes it all much further, showing that the dead can communicate with each other, empathize with each other, cooperate, and solve problems, suggesting that they are replacing humanity. ''Anyone'' who dies in the living dead world will become reanimated, which is the overriding reason the planet is overrun so quickly. Zombie bites are fatal, thus causing victims to reanimate after they die.



* The zombies of ''{{Film/Fido}}'' are clearly inspired from Romero's ''Living Dead'' series, with the reanimation of the dead (which continues to occur for anyone who dies of any cause) being attributed to space radiation like in ''Film/NightOfTheLivingDead''. Naturally, they act this way, though the [=ZomCon=] corporation has developed control collars that somehow inhibit the desire, allowing controlled zombies to act as domestic servants. Unusually, the bites of these zombies do ''not'' seem fatal, as one character is revealed to be covered in several bite-like scars (presumably from his [[{{Squick}} zombie girlfriend]]).

to:

* The zombies of ''{{Film/Fido}}'' are clearly inspired from Romero's ''Living Dead'' series, with the reanimation of the dead (which continues to occur for anyone who dies of any cause) being attributed to space radiation like in ''Film/NightOfTheLivingDead''.''Film/NightOfTheLivingDead1968''. Naturally, they act this way, though the [=ZomCon=] corporation has developed control collars that somehow inhibit the desire, allowing controlled zombies to act as domestic servants. Unusually, the bites of these zombies do ''not'' seem fatal, as one character is revealed to be covered in several bite-like scars (presumably from his [[{{Squick}} zombie girlfriend]]).
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