History Main / Flashstep

13th Jan '18 9:34:06 PM RyzeGuy
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Often combined with RapidFireFisticuffs when used in combat. May result in TeleportSpam, but beware if InertiaIsACruelMistress. When two people do this repeatedly, see NoIAmBehindYou. Also often used to avoid actually animating fight scenes, which with the flash step can be a slideshow of sword clangs and a ''woosh'' sound to indicate the characters are moving so fast you can't see them. Alternatively, what seems like a flash step in-universe can be represented to the audience by a character moving at "normal" speed in a BulletTime sequence. See also OffscreenTeleportation, VillainTeleportation and DoppelgangerSpin when the person is so fast they leave afterimages.

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Often combined with RapidFireFisticuffs when used in combat. May result in TeleportSpam, but beware if InertiaIsACruelMistress. When two people do this repeatedly, see NoIAmBehindYou. Also often used to avoid actually animating fight scenes, which with the flash step can be a slideshow of sword clangs and a ''woosh'' sound to indicate the characters are moving so fast you can't see them. Alternatively, what seems like a flash step in-universe can be represented to the audience by a character moving at "normal" speed in a BulletTime sequence. See also OffscreenTeleportation, VillainTeleportation and DoppelgangerSpin when the person is so fast they leave afterimages. \n A possible (but rarely used) explanation for the StealthHiBye.
13th Jan '18 9:13:02 PM erforce
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* ''Film/XMen'':

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* ''Film/XMen'':''Film/XMenFilmSeries''
10th Jan '18 4:47:16 AM Vir
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** While it may technically not be considered a Flash Step, Feral Combat druids have an ability called Feral Charge that acts the same way. This ability causes you to leap behind an enemy and daze them for a few seconds. Even if used when not stealthed, the player will still have a moment to attack before the enemy realizes the player is behind them.

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** While it may technically not be considered a Flash Step, Feral Combat druids have an ability called Feral Charge that acts the same way. This ability causes you to leap behind an enemy and daze them for a few seconds. Even if used when not stealthed, the player will still have a moment to attack before the enemy realizes the player is behind them.
30th Dec '17 9:06:41 AM lakingsif
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* ''Anime/ShinMazinger Z's'' Miss Okiku is a BadassGrandma who uses her super speed to do this.

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* ''Anime/ShinMazinger Z's'' Miss Okiku is a BadassGrandma CoolOldLady who uses her super speed to do this.
20th Dec '17 7:06:36 PM KillerClowns
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Often combined with RapidFireFisticuffs when used in combat. May result in TeleportSpam, but beware if InertiaIsACruelMistress. When two people do this repeatedly, see NoIAmBehindYou. Also often used to avoid actually animating fight scenes, which with the flash step can be a slideshow of sword clangs and a ''woosh'' sound to indicate the characters are moving so fast you can't see them. See also OffscreenTeleportation, VillainTeleportation and DoppelgangerSpin when the person is so fast they leave afterimages. Sometimes represented by a person moving at "normal" speed during BulletTime.

to:

Often combined with RapidFireFisticuffs when used in combat. May result in TeleportSpam, but beware if InertiaIsACruelMistress. When two people do this repeatedly, see NoIAmBehindYou. Also often used to avoid actually animating fight scenes, which with the flash step can be a slideshow of sword clangs and a ''woosh'' sound to indicate the characters are moving so fast you can't see them. Alternatively, what seems like a flash step in-universe can be represented to the audience by a character moving at "normal" speed in a BulletTime sequence. See also OffscreenTeleportation, VillainTeleportation and DoppelgangerSpin when the person is so fast they leave afterimages. Sometimes represented by a person moving at "normal" speed during BulletTime.\n
20th Dec '17 7:05:30 PM KillerClowns
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Often combined with RapidFireFisticuffs when used in combat. May result in TeleportSpam, but beware if InertiaIsACruelMistress. When two people do this repeatedly, see NoIAmBehindYou. Also often used to avoid actually animating fight scenes, which with the flash step can be a slideshow of sword clangs and a ''woosh'' sound to indicate the characters are moving so fast you can't see them. See also OffscreenTeleportation, VillainTeleportation and DoppelgangerSpin when the person is so fast they leave afterimages.

to:

Often combined with RapidFireFisticuffs when used in combat. May result in TeleportSpam, but beware if InertiaIsACruelMistress. When two people do this repeatedly, see NoIAmBehindYou. Also often used to avoid actually animating fight scenes, which with the flash step can be a slideshow of sword clangs and a ''woosh'' sound to indicate the characters are moving so fast you can't see them. See also OffscreenTeleportation, VillainTeleportation and DoppelgangerSpin when the person is so fast they leave afterimages.
afterimages. Sometimes represented by a person moving at "normal" speed during BulletTime.
8th Nov '17 3:54:36 PM Raidrik
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Added DiffLines:

* In ''FanFic/TheBridge'', Rodan at full power can move so fast his already high speed allows him to do this. The typically mach level Shadowbolt revenants can't even see him, just a sudden sonic boom before they get shredded by the shockwave of him moving so fast.
29th Oct '17 2:14:27 PM nombretomado
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* The ''Manga/{{Naruto}}'' tie-in games emphasize this more than the original show. In at least one (''ClashOfNinja 3'') it's a standard move, putting you right behind your opponent so you can get in a surprise counterattack. This tends to turn into NoIAmBehindYou.

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* The ''Manga/{{Naruto}}'' tie-in games emphasize this more than the original show. In at least one (''ClashOfNinja (''VideoGame/NarutoClashOfNinja 3'') it's a standard move, putting you right behind your opponent so you can get in a surprise counterattack. This tends to turn into NoIAmBehindYou.
27th Oct '17 1:24:55 PM nighttrainfm
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* Several members of Organization XIII in ''Franchise/KingdomHearts'', especially in ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]''.

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* ''Franchise/KingdomHearts'':
**
Several members of Organization XIII in ''Franchise/KingdomHearts'', XIII, especially in ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]''.



* ''VideoGame/KingdomHeartsII'': The ''Final Mix'' version adds an ability for Sora called Flash Step. It causes him to teleport to enemies when he attacks and they're not in the initial range of his swing while also giving him a brief window of invincibility.



* ''VideoGame/KingdomHeartsII'': The ''Final Mix'' version adds an ability for Sora called Flash Step. It causes him to teleport to enemies when he attacks and they're not in the initial range of his swing while also giving him a brief window of invincibility.
16th Oct '17 10:49:17 PM jonrock
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* This [[http://notalwayslearning.com/basic-chemistry-meets-advanced-physics/32192 story]] from [=NotAlwaysLearning.com=].

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* This [[http://notalwayslearning.com/basic-chemistry-meets-advanced-physics/32192 [[https://notalwaysright.com/basic-chemistry-meets-advanced-physics/33665/ story]] from [=NotAlwaysLearning.com=].
This list shows the last 10 events of 303. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Flashstep