History Main / FissionMailed

26th May '16 11:38:26 AM Willbyr
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* ''PrincessWaltz'' gives you a "Bad End" halfway through the game, at which point you need to go back to the title screen and choose to play its second half.

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* ''PrincessWaltz'' ''VisualNovel/PrincessWaltz'' gives you a "Bad End" halfway through the game, at which point you need to go back to the title screen and choose to play its second half.



* In ''KatawaShoujo'', the good ending to Lilly's path does it's best to make you think you've gotten a bad end, up until the very last scene. In fact, the bad end is exactly the same as the good end except that it ends earlier.

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* In ''KatawaShoujo'', ''VisualNovel/KatawaShoujo'', the good ending to Lilly's path does it's best to make you think you've gotten a bad end, up until the very last scene. In fact, the bad end is exactly the same as the good end except that it ends earlier.
21st May '16 6:17:13 PM erforce
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** Some custom mapsets make use of this effect to take away all your weapons when transitioning between levels. (Depending on the source port you're using, this can be annoying if you keep reflexively pressing the quickload key as soon as you die, before the map transition happens.) The ''Film/{{Ghostbusters}} Doom'' GameMod, for example, has a level in which you were given a weapon you were unable to switch away from normally - the chainsaw, which in this case becomes the [[CoolCar Ectomobile]], as the level in question has you driving from the Ghostbusters' HQ to the mayor's office. Arriving into the office's parking lot unexpectedly kills you so that you won't be stuck in the car in the next level.

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** Some custom mapsets make use of this effect to take away all your weapons when transitioning between levels. (Depending on the source port you're using, this can be annoying if you keep reflexively pressing the quickload key as soon as you die, before the map transition happens.) The ''Film/{{Ghostbusters}} ''Franchise/{{Ghostbusters}} Doom'' GameMod, for example, has a level in which you were given a weapon you were unable to switch away from normally - the chainsaw, which in this case becomes the [[CoolCar Ectomobile]], as the level in question has you driving from the Ghostbusters' HQ to the mayor's office. Arriving into the office's parking lot unexpectedly kills you so that you won't be stuck in the car in the next level.
21st May '16 10:48:25 AM DrFraud
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A variety of ButThouMust. If very few clues are given, this is often one type of GuideDangIt. Especially so if you're playing a game that allows reloading a savegame at any moment, and you have a tendency to reload as soon as it even looks like you've died. If it occurs outside of a cutscene, this can be briefly mistaken for a case of TheComputerIsACheatingBastard, especially if it involves controllable combat. Fission Mailed often occurs on a fake FinalBoss. {{Hopeless Boss Fight}}s in general are a subclass of this trope. Contrast KaizoTrap, which is when you look like you've won, but your "victory" is actually impending death.

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A variety of ButThouMust. If very few clues are given, this is often one type of GuideDangIt. Especially so if you're playing a game that allows reloading a savegame at any moment, and you have a tendency to reload as soon as it even looks like you've died. If it occurs outside of a cutscene, this can be briefly mistaken for a case of TheComputerIsACheatingBastard, especially if it involves controllable combat. Fission Mailed often occurs on a fake FinalBoss. {{Hopeless Boss Fight}}s in general are a subclass of this trope. Contrast KaizoTrap, which is when you look it looks like you've won, but your "victory" is actually impending death.


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* ''VideoGame/Puppetshow 8: The Face of Humanity'' has a rather creepy one after you break into David and Hannah's workshop with newspaper headlines stating that the detective died of poison, the mayor's daughter was never found and "IT'S ALL YOUR FAULT," followed by two decrepit, insect-ridden puppets with David and Hannah's faces.
18th May '16 3:57:25 PM ShinyManaphy
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* In ''VideoGame/TownOfSalem'', there's a brief pause in between a death notice for someone lynched, and the announcement of their role. For a moment, therefore, it will seem like a Jester has lost - but since their win condition *is to be lynched*, [[OhCrap and they kill someone else after their death...]]
14th May '16 9:09:50 PM Lemia
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* In ''[[http://ifdb.tads.org/viewgame?id=2cuwjlvpybg8oaf0 Midnight Swordfight]]'', you play as a jester forced to engage in a deadly duel with a vengeful countess. Every move you can make results in your immediate death, but every death is followed by the message ''"But the curtain can be raised again..."'' and you being taken back to the start of the duel. After you die in this manner a couple of times, the game mentions that you can simply [[AllJustADream wake up]].
12th Apr '16 7:03:55 AM CantNotLookAtThisSite
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* ''VideoGame/{{Undertale}}'' requires you to "lose" or at least get a "bad ending" in order to get the good ending. [[spoiler:The final boss of the Neutral Route also requires you to die to him a couple of times.]]
11th Apr '16 2:09:39 PM AjWargo
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** Near the end of a battle in the Death Knight introductory quest line, Tirion shows up and ruins everything, causing you to swtich sides.

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** Near the end of a battle in the Death Knight introductory quest line, Tirion shows up and ruins everything, causing you to swtich switch sides.
31st Mar '16 3:45:20 PM WillKeaton
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* In ''VideoGame/{{RefleX}}'', all seems to be lost in Area 7 when ZODIAC Virgo fires on a trapped Phoenix, forcing you to use up all of your shield (which doesn't regenerate here) and run out of armor, resulting in your death. However, instead of a GameOver screen[[note]]You MUST deplete all of your shield before you get killed, or else the EventFlag will fail to trigger and you ''will'' get a game over[[/note]], your ship goes through an extended destruction animation as Virgo continues to rain BulletHell upon you, until it blows up... and resurrects as the [[OneWingedAngel ZODIAC Ophiuchus]].

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* In ''VideoGame/{{RefleX}}'', all seems to be lost in Area 7 when ZODIAC Virgo fires on a trapped Phoenix, forcing you to use up all of your shield (which doesn't regenerate here) and run out of armor, resulting in your death. However, instead of a GameOver screen[[note]]You screen,[[note]]You MUST deplete all of your shield before you get killed, or else the EventFlag will fail to trigger and you ''will'' get a game over[[/note]], over.[[/note]] your ship goes through an extended destruction animation as Virgo continues to rain BulletHell upon you, until it blows up... and resurrects as the [[OneWingedAngel ZODIAC Ophiuchus]].
23rd Mar '16 11:52:23 PM PoochyEXE
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* The song ''[=PARANOiA=] Revolution'' in ''VideoGame/DanceDanceRevolution'', at a little past the halfway mark, contains the sound effect you normally hear when failing a song, paired with the music video in the background abruptly cutting to the failure animation. The chart also pauses for a beat at this point, just to throw off the player even more.
9th Mar '16 9:44:21 AM MegaMarioMan
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* In ''[[DeadlyRoomsOfDeath DROD]]: The Second Sky'', Beethro inevitably fails to prevent the Turning (the game's primary goal). However, after the Turning happens, a sequence of events leads to him going back in time and getting another shot.

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* In ''[[DeadlyRoomsOfDeath ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: The Second Sky'', Beethro inevitably fails to prevent the Turning (the game's primary goal). However, after the Turning happens, a sequence of events leads to him going back in time and getting another shot.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FissionMailed