History Main / FissionMailed

12th Apr '16 7:03:55 AM CantNotLookAtThisSite
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* ''VideoGame/{{Undertale}}'' requires you to "lose" or at least get a "bad ending" in order to get the good ending. [[spoiler:The final boss of the Neutral Route also requires you to die to him a couple of times.]]
11th Apr '16 2:09:39 PM AjWargo
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** Near the end of a battle in the Death Knight introductory quest line, Tirion shows up and ruins everything, causing you to swtich sides.

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** Near the end of a battle in the Death Knight introductory quest line, Tirion shows up and ruins everything, causing you to swtich switch sides.
31st Mar '16 3:45:20 PM WillKeaton
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* In ''VideoGame/{{RefleX}}'', all seems to be lost in Area 7 when ZODIAC Virgo fires on a trapped Phoenix, forcing you to use up all of your shield (which doesn't regenerate here) and run out of armor, resulting in your death. However, instead of a GameOver screen[[note]]You MUST deplete all of your shield before you get killed, or else the EventFlag will fail to trigger and you ''will'' get a game over[[/note]], your ship goes through an extended destruction animation as Virgo continues to rain BulletHell upon you, until it blows up... and resurrects as the [[OneWingedAngel ZODIAC Ophiuchus]].

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* In ''VideoGame/{{RefleX}}'', all seems to be lost in Area 7 when ZODIAC Virgo fires on a trapped Phoenix, forcing you to use up all of your shield (which doesn't regenerate here) and run out of armor, resulting in your death. However, instead of a GameOver screen[[note]]You screen,[[note]]You MUST deplete all of your shield before you get killed, or else the EventFlag will fail to trigger and you ''will'' get a game over[[/note]], over.[[/note]] your ship goes through an extended destruction animation as Virgo continues to rain BulletHell upon you, until it blows up... and resurrects as the [[OneWingedAngel ZODIAC Ophiuchus]].
23rd Mar '16 11:52:23 PM PoochyEXE
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* The song ''[=PARANOiA=] Revolution'' in ''VideoGame/DanceDanceRevolution'', at a little past the halfway mark, contains the sound effect you normally hear when failing a song, paired with the music video in the background abruptly cutting to the failure animation. The chart also pauses for a beat at this point, just to throw off the player even more.
9th Mar '16 9:44:21 AM MegaMarioMan
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* In ''[[DeadlyRoomsOfDeath DROD]]: The Second Sky'', Beethro inevitably fails to prevent the Turning (the game's primary goal). However, after the Turning happens, a sequence of events leads to him going back in time and getting another shot.

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* In ''[[DeadlyRoomsOfDeath ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: The Second Sky'', Beethro inevitably fails to prevent the Turning (the game's primary goal). However, after the Turning happens, a sequence of events leads to him going back in time and getting another shot.
25th Feb '16 3:17:10 PM Morgenthaler
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* The ending of ''FullThrottle'' has Ben leaping on his motorcycle trying to avoid an impossible-to-escape explosion. The game then fades to black, and opens on a funeral, as a preacher is eulogizing a fallen hero. [[spoiler: The last mourning to be revealed is Ben himself, and the hero who had died was Corley, whom all bikers revered for being the last motorcycle manufacturer.]]

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* The ending of ''FullThrottle'' ''VideoGame/FullThrottle'' has Ben leaping on his motorcycle trying to avoid an impossible-to-escape explosion. The game then fades to black, and opens on a funeral, as a preacher is eulogizing a fallen hero. [[spoiler: The last mourning to be revealed is Ben himself, and the hero who had died was Corley, whom all bikers revered for being the last motorcycle manufacturer.]]
21st Feb '16 6:00:24 AM nowaymanguy
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* Many, many times in the ''Franchise/AceAttorney'' series. In one especially egregious case in the third game, winning the trial comes down to pressing a single statement in a particularly drawn-out testimony. Any selection you make leads to Godot informing you that you've failed to find anything substantive -- but if you figured out the right one, Phoenix will point out the contradiction a few moments later. If, that is, you haven't already loaded your last save. (This crops up again, which, considering the game's huge amount of {{Foreshadowing}}, may be intentional.) In the first game, the Judge even pronounces your client guilty at one point (going through the Game Over sequence) before suddenly being interrupted with new information and the case continuing.

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* Many, many times in the ''Franchise/AceAttorney'' series. In one especially egregious case in the third game, winning the trial comes down to pressing a single statement in a particularly drawn-out testimony. Any selection you make leads to Godot informing you that you've failed to find anything substantive -- but if you figured out the right one, Phoenix will point out the contradiction a few moments later. If, that is, you haven't already loaded your last save. (This crops up again, which, considering the game's huge amount of {{Foreshadowing}}, may be intentional.) In the first game, the Judge even pronounces your client guilty at one point (going through the Game Over sequence) before suddenly being interrupted with new information and the case continuing.



** Another one in the first game comes in the second case. At one point the player has the choice to either take up Maya's case, or to just leave and go home. Picking to "go home", leads into a black screen with sad music, where Phoenix narrates how Maya was defended the following day by a state appointed lawyer, the case was a white wash against her, she was declared guilty, and he never saw Maya again, as the case remained unsolved forever. ...It then reveals this was just a scenario Phoenix was imagining,. [[ButThouMust He declares that he's not going to let it happen, and takes the case.]]



** In general, if it looks like Wright/attorney says "I've got nothing..." and the screen starts to black out, expect someone to yell "Hold It!" or for the chime to ring in and Wright suddenly realizing a contradiction.
13th Feb '16 11:10:39 AM DarkHunter
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** One of the missions in ''Freespace 2'' where you need to protect a cruiser. Towards the end of the mission, the cruiser gets destroyed and you think you lost, but that's actually part of the story. This troper reset the mission a bunch of times when the cruiser was destroyed, actually thinking that the mission failed.
12th Feb '16 11:58:09 AM Exusia
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* ''VideoGame/SaintsRowIV'' has a mission near the end where you need to shut down the simulated world you're in. Near the end of the mission the simulation appears to crash, displaying a bunch of fake error messages and then cutting to a mock-up of the ''VideoGame/SaintsRow1'' title screen. The game begins again, outside of the simulation, after pressing Continue here.
21st Jan '16 9:23:46 AM FlakyPorcupine
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* ''VideoGame/NeverendingNightmares'' has plenty of instances of this. There are multiple times where Thomas is put in an inescapable situation (such as walking in a room with an enemy and the door locks behind him) and FailureIsTheOnlyOption. And sometimes, his sister would be killed instead. But these serve to progress the plot by having Thomas wake up in his next dream.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FissionMailed