History Main / FissionMailed

30th Jan '18 5:15:04 PM ZuTheSkunk
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* In ''VideoGame/{{Colobot}}'', there is a mission where you land on a new planet, with no bots or supplies at your disposal, and you are ordered to retrieve a TNT box lost by the previous expedition. That TNT box is guarded by hostile ants that shoot acidic projectiles at you, and there's literally nothing you can do to retrieve the box without dying, which is something that has to happen in order for you to be able to proceed to the next mission. And even if the ants weren't there, retrieving the box still wouldn't be possible, since there's quite a few ponds you have to fly over, and you can't fly nor walk underwater while carrying objects. Probably the best part of this is the fact that the level is literally called "The Trap".

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* In ''VideoGame/{{Colobot}}'', there is a mission where you land on a new planet, with no bots or supplies at your disposal, and you are ordered to retrieve a TNT box lost by the previous expedition. That TNT box is guarded by hostile giant ants that shoot acidic projectiles at you, and there's literally nothing you can do to retrieve the box without dying, which is something that has to happen in order for you to be able to proceed to the next mission. And even if the ants weren't there, retrieving the box still wouldn't be possible, since there's quite a few ponds you have to fly over, and you can't fly nor walk underwater while carrying objects. Probably the best part of this is the fact that the level is literally called "The Trap".
30th Jan '18 5:14:26 PM ZuTheSkunk
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* In ''VideoGame/{{Colobot}}'', there is a mission where you land on a new planet, with no bots or supplies at your disposal, and you are ordered to retrieve a TNT box lost by the previous expedition. That TNT box is guarded by hostile ants that shoot acidic projectiles at you, and there's literally nothing you can do to retrieve the box without dying, which is something that has to happen in order for you to be able to proceed to the next mission. And even if the ants weren't there, retrieving the box still wouldn't be possible, since there's quite a few ponds you have to fly over, and you can't fly nor walk underwater while carrying objects. Probably the best part of this is the fact that the level is literally called "The Trap".
15th Jan '18 11:30:57 AM Prfnoff
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* Some missions in ''Star Wars TIE Fighter'' require a friendly capital ship to be destroyed. Even if you successfully destroy all enemy ships and protect the ship in question, the ship will self-destruct to ensure the game continues as planned.
12th Jan '18 10:25:56 PM NightErrant
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** In Antorus: The Burning Throne, the final phase of the fight begins with Argus the Unmaker pulling the entire raid into a singularity, filling them with blades, and bisecting them all with his scythe, triggering the standard death message. However, Eonar reveals the raid is NotQuiteDead and uses her powers to make a tree of life essence. Unlike the Icecrown Citadel example, you actually do need to release and use the tree to revive yourself, as the spirit world becomes part of the actual fight. Several of Argus's mechanics even become unavoidable OneHitKills to reflect this new mechanic. This is also FridgeBrilliance: the reason why the Army of the Light is invading Antorus to begin with is because Sargeras is using Argus's World Soul to revive his armies. The Legion is defeated because Eonar uses her powers to give him a taste of his own medicine.
9th Jan '18 2:32:53 AM Cryoclaste
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* ''ObsCure'' begins with an ActionPrologue with [[TheLeader Kenny]] and [[RedShirt Dan]] exploring a high school basement after hours. Not long after the second player is introduced, [[spoiler:Dan is killed during a bit of ControllableHelplessness and Kenny seemingly follows suit in apparent GameOver]]. Cue TitleDrop.

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* ''ObsCure'' ''VideoGame/ObsCure'' begins with an ActionPrologue with [[TheLeader Kenny]] and [[RedShirt Dan]] exploring a high school basement after hours. Not long after the second player is introduced, [[spoiler:Dan is killed during a bit of ControllableHelplessness and Kenny seemingly follows suit in apparent GameOver]]. Cue TitleDrop.
4th Jan '18 5:30:32 PM nombretomado
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** ''VideoGame/SilentHills PT'' goes with good old HideoKojima's FissionMailed style -- your game may glitch out and restart from time to time. Except you are actually progressing.

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** ''VideoGame/SilentHills PT'' goes with good old HideoKojima's Creator/HideoKojima's FissionMailed style -- your game may glitch out and restart from time to time. Except you are actually progressing.
26th Nov '17 6:38:39 AM Dimon
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21st Nov '17 1:16:19 AM KamiKaze
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* ''VisualNovel/DokiDokiLiteratureClub'': Act One ends with [[spoiler:the player character finding Sayori after she's committed suicide by hanging]], which even prompts an "END" card. It's easy to assume that this is a Bad Ending at first, until you notice that [[spoiler:the opening menu is heavily glitched, with Sayori's picture becoming a mixture of the other three girls' and the "New Game" button being gibberish.]] At that point, it's clear that's not the end of the game, [[SurpriseCreepy but only the beginning]].
17th Nov '17 12:35:04 AM Trueman001
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* In the UsefulNotes/ZXSpectrum slot-nachine simulator ''Dizzy Dice'', beating the "Break the Bank" mode results in the Spectrum apparently resetting itself... until a key is pressed, whereupon the fake "start-up" message scrolls off the screen followed by a "gotcha" style message.
17th Nov '17 12:20:28 AM Trueman001
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** There's one point in the original Hexen [=WADfile=] where, to get to the next level and thus advance the plot, you ''need'' to stumble into a pit and fall to your apparent death (complete with scream); you're teleported to the new level before you actually hit bottom and die.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FissionMailed