History Main / FissionMailed

20th Sep '16 11:19:13 AM VmKid
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* In ''VisualNovel/{{Danganronpa}}'', [[spoiler: this is how chapter 5's "true" ending plays out. You are presented with a choice whether or not to reveal Kirigiri was lying in court. If you reveal her lie, Monobear cuts the trial short in order to force Kirigiri to be executed, and you get a bad ending. But if you choose ''not'' to reveal her lie, the game at first makes you think that's the wrong choice: Makoto Naegi ''himself'', the player character, is set to be executed instead, and using the exact same method, too. But ''just'' as Naegi is about to be crushed to death, a virus planted by Alter Ego opens a trap door under Naegi, saving his life and ensuring you get to continue to chapter 6 after all.]]

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* In ''VisualNovel/{{Danganronpa}}'', [[spoiler: this is how chapter 5's "true" ending plays out. You are presented with a choice whether or not to reveal Kirigiri was lying in court. If you reveal her lie, Monobear Monokuma cuts the trial short in order to force Kirigiri to be executed, and you get a bad ending. But if you choose ''not'' to reveal her lie, the game at first makes you think that's the wrong choice: Makoto Naegi ''himself'', the player character, is set to be executed instead, and using the exact same method, too. But ''just'' as Naegi is about to be crushed to death, a virus planted by Alter Ego opens a trap door under Naegi, saving his life and ensuring you get to continue to chapter 6 after all.]]
11th Aug '16 3:01:45 PM JudasZala
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* In ''Pinball/DemolitionMan'', this is what the introduction to [[WizardMode Demolition Time]] is; the display would start rolling, ending with the mode's instructions being displayed.
9th Aug '16 7:45:15 PM ThePocket
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* ''VideoGame/{{Inside}}'' has a couple sections where you had to evade an underwater... human? ...who resembles a StringyHairedGhostGirl and will kill you if she catches you. At the end of the second of these, you are finally caught by one after failing to grab a ledge above... and are dragged down harmlessly. For what seems like ages. Eventually, she attaches some kind of device to you, which detaches when its cord runs out, and when you finally land at the bottom, you can now breathe underwater. Why this particular one decided to do this while all the others wanted you dead is, like [[EpilepticTrees everything else in this game]], never explained.
4th Aug '16 3:25:57 PM LucaEarlgrey
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* An ''VideoGame/InTheGroove'' [[http://youtu.be/QMdkF1jm8Xc#t=2m35s custom marathon]] uses this. The screen even says "Found Railed".

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* An The ''VideoGame/InTheGroove'' custom marathon [[http://youtu.be/QMdkF1jm8Xc#t=2m35s custom marathon]] Mawaru 4 - EASY MODO?!]] uses this. The screen even says "Found Railed".
30th Jul '16 3:27:03 PM nombretomado
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* In an episode of ''{{Daria}}'', Daria and Quinn are driving out to the middle of nowhere to bail Jane and Trent's band out of jail. At one point they pick up a cute drifter who flirts with Quinn before they drop him back off. A little while later, Daria panics when she realizes he stole their bail money. Cue the "We'll be right back" scene... which suddenly cuts back to the show as Quinn explains what ''really'' happened: ''she'' spent the money to buy him things.

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* In an episode of ''{{Daria}}'', ''WesternAnimation/{{Daria}}'', Daria and Quinn are driving out to the middle of nowhere to bail Jane and Trent's band out of jail. At one point they pick up a cute drifter who flirts with Quinn before they drop him back off. A little while later, Daria panics when she realizes he stole their bail money. Cue the "We'll be right back" scene... which suddenly cuts back to the show as Quinn explains what ''really'' happened: ''she'' spent the money to buy him things.
18th Jul '16 6:37:36 AM Morgenthaler
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* ''VideoGame/GrimFandango'' does something like this near the end of the game, when Manny is finally brought to [[BigBad Hector's]] place, but is left completely unarmed. In order to [[EventFlag trigger further events]], you have to confront Hector and watch a cutscene where Manny [[DeaderThanDead gets shot]] [[FateWorseThanDeath with a sproutella dart]] and escapes, only to fall to the ground in agony. Then you have to realize that you still have control of Manny even if he is unable to stand up, and thus [[ControllableHelplessness you still have access to the inventory]], which contains the one item capable of killing sproutella. (Of course, GF ''is'' a [=LucasArts=] game, but this scene is still pure terror, especially if you weren't expecting Hector to be [[DangerouslyGenreSavvy smart enough to just shoot Manny]]...)

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* ''VideoGame/GrimFandango'' does something like this near the end of the game, when Manny is finally brought to [[BigBad Hector's]] place, but is left completely unarmed. In order to [[EventFlag trigger further events]], you have to confront Hector and watch a cutscene where Manny [[DeaderThanDead gets shot]] [[FateWorseThanDeath with a sproutella dart]] and escapes, only to fall to the ground in agony. Then you have to realize that you still have control of Manny even if he is unable to stand up, and thus [[ControllableHelplessness you still have access to the inventory]], which contains the one item capable of killing sproutella. (Of course, GF ''is'' a [=LucasArts=] game, but this scene is still pure terror, especially if you weren't expecting Hector to be [[DangerouslyGenreSavvy [[WhyDontYouJustShootHim smart enough to just shoot Manny]]...)
23rd Jun '16 6:24:20 AM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': Getting arrested is an integral part of the jailbreak mission.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': Getting arrested is an integral part of the jailbreak mission.
3rd Jun '16 10:12:59 AM nombretomado
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* ''VideoGame/GhostHunter'', on PS2: When Lord Hawksmoor has you realise that there is absolutely no way out of your predicament, and possesses your partner to shoot you dead, the game returns silently and sadly to the main screen. [[spoiler: Then the computer AI that's been guiding you on the game, and is present on the main screen, speaks up. And possesses a robot with a giant chaingun. And sets about fixing the problem and reviving the main character.]]

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* ''VideoGame/GhostHunter'', on PS2: [=PS2=]: When Lord Hawksmoor has you realise that there is absolutely no way out of your predicament, and possesses your partner to shoot you dead, the game returns silently and sadly to the main screen. [[spoiler: Then the computer AI that's been guiding you on the game, and is present on the main screen, speaks up. And possesses a robot with a giant chaingun. And sets about fixing the problem and reviving the main character.]]
26th May '16 11:38:26 AM Willbyr
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* ''PrincessWaltz'' gives you a "Bad End" halfway through the game, at which point you need to go back to the title screen and choose to play its second half.

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* ''PrincessWaltz'' ''VisualNovel/PrincessWaltz'' gives you a "Bad End" halfway through the game, at which point you need to go back to the title screen and choose to play its second half.



* In ''KatawaShoujo'', the good ending to Lilly's path does it's best to make you think you've gotten a bad end, up until the very last scene. In fact, the bad end is exactly the same as the good end except that it ends earlier.

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* In ''KatawaShoujo'', ''VisualNovel/KatawaShoujo'', the good ending to Lilly's path does it's best to make you think you've gotten a bad end, up until the very last scene. In fact, the bad end is exactly the same as the good end except that it ends earlier.
21st May '16 6:17:13 PM erforce
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** Some custom mapsets make use of this effect to take away all your weapons when transitioning between levels. (Depending on the source port you're using, this can be annoying if you keep reflexively pressing the quickload key as soon as you die, before the map transition happens.) The ''Film/{{Ghostbusters}} Doom'' GameMod, for example, has a level in which you were given a weapon you were unable to switch away from normally - the chainsaw, which in this case becomes the [[CoolCar Ectomobile]], as the level in question has you driving from the Ghostbusters' HQ to the mayor's office. Arriving into the office's parking lot unexpectedly kills you so that you won't be stuck in the car in the next level.

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** Some custom mapsets make use of this effect to take away all your weapons when transitioning between levels. (Depending on the source port you're using, this can be annoying if you keep reflexively pressing the quickload key as soon as you die, before the map transition happens.) The ''Film/{{Ghostbusters}} ''Franchise/{{Ghostbusters}} Doom'' GameMod, for example, has a level in which you were given a weapon you were unable to switch away from normally - the chainsaw, which in this case becomes the [[CoolCar Ectomobile]], as the level in question has you driving from the Ghostbusters' HQ to the mayor's office. Arriving into the office's parking lot unexpectedly kills you so that you won't be stuck in the car in the next level.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FissionMailed