History Main / FissionMailed

18th Jul '16 6:37:36 AM Morgenthaler
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* ''VideoGame/GrimFandango'' does something like this near the end of the game, when Manny is finally brought to [[BigBad Hector's]] place, but is left completely unarmed. In order to [[EventFlag trigger further events]], you have to confront Hector and watch a cutscene where Manny [[DeaderThanDead gets shot]] [[FateWorseThanDeath with a sproutella dart]] and escapes, only to fall to the ground in agony. Then you have to realize that you still have control of Manny even if he is unable to stand up, and thus [[ControllableHelplessness you still have access to the inventory]], which contains the one item capable of killing sproutella. (Of course, GF ''is'' a [=LucasArts=] game, but this scene is still pure terror, especially if you weren't expecting Hector to be [[DangerouslyGenreSavvy smart enough to just shoot Manny]]...)

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* ''VideoGame/GrimFandango'' does something like this near the end of the game, when Manny is finally brought to [[BigBad Hector's]] place, but is left completely unarmed. In order to [[EventFlag trigger further events]], you have to confront Hector and watch a cutscene where Manny [[DeaderThanDead gets shot]] [[FateWorseThanDeath with a sproutella dart]] and escapes, only to fall to the ground in agony. Then you have to realize that you still have control of Manny even if he is unable to stand up, and thus [[ControllableHelplessness you still have access to the inventory]], which contains the one item capable of killing sproutella. (Of course, GF ''is'' a [=LucasArts=] game, but this scene is still pure terror, especially if you weren't expecting Hector to be [[DangerouslyGenreSavvy [[WhyDontYouJustShootHim smart enough to just shoot Manny]]...)
23rd Jun '16 6:24:20 AM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': Getting arrested is an integral part of the jailbreak mission.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': Getting arrested is an integral part of the jailbreak mission.
3rd Jun '16 10:12:59 AM nombretomado
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* ''VideoGame/GhostHunter'', on PS2: When Lord Hawksmoor has you realise that there is absolutely no way out of your predicament, and possesses your partner to shoot you dead, the game returns silently and sadly to the main screen. [[spoiler: Then the computer AI that's been guiding you on the game, and is present on the main screen, speaks up. And possesses a robot with a giant chaingun. And sets about fixing the problem and reviving the main character.]]

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* ''VideoGame/GhostHunter'', on PS2: [=PS2=]: When Lord Hawksmoor has you realise that there is absolutely no way out of your predicament, and possesses your partner to shoot you dead, the game returns silently and sadly to the main screen. [[spoiler: Then the computer AI that's been guiding you on the game, and is present on the main screen, speaks up. And possesses a robot with a giant chaingun. And sets about fixing the problem and reviving the main character.]]
26th May '16 11:38:26 AM Willbyr
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* ''PrincessWaltz'' gives you a "Bad End" halfway through the game, at which point you need to go back to the title screen and choose to play its second half.

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* ''PrincessWaltz'' ''VisualNovel/PrincessWaltz'' gives you a "Bad End" halfway through the game, at which point you need to go back to the title screen and choose to play its second half.



* In ''KatawaShoujo'', the good ending to Lilly's path does it's best to make you think you've gotten a bad end, up until the very last scene. In fact, the bad end is exactly the same as the good end except that it ends earlier.

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* In ''KatawaShoujo'', ''VisualNovel/KatawaShoujo'', the good ending to Lilly's path does it's best to make you think you've gotten a bad end, up until the very last scene. In fact, the bad end is exactly the same as the good end except that it ends earlier.
21st May '16 6:17:13 PM erforce
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** Some custom mapsets make use of this effect to take away all your weapons when transitioning between levels. (Depending on the source port you're using, this can be annoying if you keep reflexively pressing the quickload key as soon as you die, before the map transition happens.) The ''Film/{{Ghostbusters}} Doom'' GameMod, for example, has a level in which you were given a weapon you were unable to switch away from normally - the chainsaw, which in this case becomes the [[CoolCar Ectomobile]], as the level in question has you driving from the Ghostbusters' HQ to the mayor's office. Arriving into the office's parking lot unexpectedly kills you so that you won't be stuck in the car in the next level.

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** Some custom mapsets make use of this effect to take away all your weapons when transitioning between levels. (Depending on the source port you're using, this can be annoying if you keep reflexively pressing the quickload key as soon as you die, before the map transition happens.) The ''Film/{{Ghostbusters}} ''Franchise/{{Ghostbusters}} Doom'' GameMod, for example, has a level in which you were given a weapon you were unable to switch away from normally - the chainsaw, which in this case becomes the [[CoolCar Ectomobile]], as the level in question has you driving from the Ghostbusters' HQ to the mayor's office. Arriving into the office's parking lot unexpectedly kills you so that you won't be stuck in the car in the next level.
21st May '16 10:48:25 AM DrFraud
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A variety of ButThouMust. If very few clues are given, this is often one type of GuideDangIt. Especially so if you're playing a game that allows reloading a savegame at any moment, and you have a tendency to reload as soon as it even looks like you've died. If it occurs outside of a cutscene, this can be briefly mistaken for a case of TheComputerIsACheatingBastard, especially if it involves controllable combat. Fission Mailed often occurs on a fake FinalBoss. {{Hopeless Boss Fight}}s in general are a subclass of this trope. Contrast KaizoTrap, which is when you look like you've won, but your "victory" is actually impending death.

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A variety of ButThouMust. If very few clues are given, this is often one type of GuideDangIt. Especially so if you're playing a game that allows reloading a savegame at any moment, and you have a tendency to reload as soon as it even looks like you've died. If it occurs outside of a cutscene, this can be briefly mistaken for a case of TheComputerIsACheatingBastard, especially if it involves controllable combat. Fission Mailed often occurs on a fake FinalBoss. {{Hopeless Boss Fight}}s in general are a subclass of this trope. Contrast KaizoTrap, which is when you look it looks like you've won, but your "victory" is actually impending death.


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* ''VideoGame/Puppetshow 8: The Face of Humanity'' has a rather creepy one after you break into David and Hannah's workshop with newspaper headlines stating that the detective died of poison, the mayor's daughter was never found and "IT'S ALL YOUR FAULT," followed by two decrepit, insect-ridden puppets with David and Hannah's faces.
18th May '16 3:57:25 PM ShinyManaphy
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* In ''VideoGame/TownOfSalem'', there's a brief pause in between a death notice for someone lynched, and the announcement of their role. For a moment, therefore, it will seem like a Jester has lost - but since their win condition *is to be lynched*, [[OhCrap and they kill someone else after their death...]]
14th May '16 9:09:50 PM Lemia
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* In ''[[http://ifdb.tads.org/viewgame?id=2cuwjlvpybg8oaf0 Midnight Swordfight]]'', you play as a jester forced to engage in a deadly duel with a vengeful countess. Every move you can make results in your immediate death, but every death is followed by the message ''"But the curtain can be raised again..."'' and you being taken back to the start of the duel. After you die in this manner a couple of times, the game mentions that you can simply [[AllJustADream wake up]].
12th Apr '16 7:03:55 AM CantNotLookAtThisSite
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* ''VideoGame/{{Undertale}}'' requires you to "lose" or at least get a "bad ending" in order to get the good ending. [[spoiler:The final boss of the Neutral Route also requires you to die to him a couple of times.]]
11th Apr '16 2:09:39 PM AjWargo
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** Near the end of a battle in the Death Knight introductory quest line, Tirion shows up and ruins everything, causing you to swtich sides.

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** Near the end of a battle in the Death Knight introductory quest line, Tirion shows up and ruins everything, causing you to swtich switch sides.
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