History Main / FiringOneHanded

5th Sep '16 12:59:32 PM Yozzy
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* ''TabletopGame/{{Warhammer 40000}}'''s Bolters/Boltguns are fully automatic weapons that fire rocket-propelled, armor-penetrating, explosive rounds. They have a pistol grip, however, so sufficiently {{Badass}} characters have been known to shoot them one-handed; this was a special rule from older editions called "True Grit." Only two examples come to mind: the {{Space Wol|f}}ves, who are heroic [[FantasyCounterpartCulture Vikings in space]], and Plague Marines of Nurgle, who are so bloated with disease that their bulk allows them to absorb the considerable recoil. [[((Retcon)) These days]], bolters aren't seen being used one-handed terribly often, though it's conceivable that they can: their construction and intended use isn't too different from an SMG (including a pistol grip), and they fire a round that utilizes a two-stage propulsion system, along by being most commonly used by a power-armoured super soldier.

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* ''TabletopGame/{{Warhammer 40000}}'''s Bolters/Boltguns are fully automatic weapons that fire rocket-propelled, armor-penetrating, explosive rounds. They have a pistol grip, however, so sufficiently {{Badass}} characters have been known to shoot them one-handed; this was a special rule from older editions called "True Grit." Only two examples come to mind: the {{Space Wol|f}}ves, who are heroic [[FantasyCounterpartCulture Vikings in space]], and Plague Marines of Nurgle, who are so bloated with disease that their bulk allows them to absorb the considerable recoil. [[((Retcon)) [[{{Retcon}} These days]], bolters aren't seen being used one-handed terribly often, though it's conceivable that they can: their construction and intended use isn't too different from an SMG (including a pistol grip), and they fire a round that utilizes a recoil is mitigated by firing two-stage propulsion system, propelled round, along by being most commonly used by a power-armoured super soldier.



** Of course, being [=40K=], this trope has to go [[UpToEleven to 11]] somewhere. Enter Terminator Armor, which is a rare form of power armor that is nothing less than a hulking mass of thick armor plates and artificial muscle fibers that weighs about as much as a large car, wrapped around an [[SuperSoldier Astartes]]. The most commonly issued ranged weapon is a Marine-scaled Combi- and Storm Bolters, one handed, and both of which are essentially two strapped-together small-scale heavy weapons when in the hands of a normal human. ''And then,'' anybody in Terminator Armor can switch those out to wield a heavy weapon that is more regularly mounted onto a vehicle or needs a firing team to move and operate, like {{Plasma Cannon}}s, [[GatlingGood Assault Cannons]], [[KineticWeaponsAreJustBetter Autocannons]], [[AbnormalAmmo Psycannons]] (noticing a pattern?). And they also have a melee weapon in the other hand, unless they've been equipped and a dedicated melee unit. It's also worth mentioning that they can also "no-hand" if given a Cyclone Missile Launcher, but that's [[ShoulderCannon another trope]].

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** Of course, being [=40K=], this trope has to go [[UpToEleven to 11]] somewhere. Enter Terminator Armor, which is a rare form of power armor that is nothing less than a hulking mass of thick armor plates and artificial muscle fibers that weighs about as much as a large car, wrapped around an [[SuperSoldier Astartes]]. The most commonly issued ranged weapon is a Marine-scaled Combi- and Storm Bolters, one handed, and both of which are essentially two strapped-together small-scale heavy weapons when in the hands of a normal human. ''And then,'' anybody in Terminator Armor can switch those out to wield a heavy weapon that is more regularly mounted onto usually gets put into a vehicle vehicular hardpoint or needs a firing team to move and operate, team, like {{Plasma Cannon}}s, [[GatlingGood Assault Cannons]], [[KineticWeaponsAreJustBetter Autocannons]], [[AbnormalAmmo Psycannons]] (noticing a pattern?). And they also have a melee weapon in the other hand, unless they've been equipped and a dedicated melee unit. It's also worth mentioning that they can also "no-hand" if given a Cyclone Missile Launcher, but that's [[ShoulderCannon another trope]].
19th Aug '16 4:46:23 PM Miracle@StOlaf
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** Arnie does likewise again in ''Film/{{Commando}}'', also for the same reason. The guns he and Rambo use use weigh between 23 and 27 pounds, to give you an idea of how strong someone needs to be to pull this off.

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** Arnie does likewise again in ''Film/{{Commando}}'', also for the same reason. The guns he and Rambo use use weigh between 23 and 27 pounds, to give you an idea of how strong someone needs to be to pull this off.
19th Aug '16 4:45:43 PM Miracle@StOlaf
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* Infamously used multiple times by [[Franchise/{{Rambo}} John Rambo]], even in the comparably understated [[Film/FirstBlood first installment]]. As badass as it looks, it's not entirely due to RuleOfCool; the M60 he's fond of using is [[{{BFG}} a full-blown squad machine gun]] and not an assault rifle, so [[JustifiedTrope he needs one free hand to feed the ammunition belt into the gun or else it would jam]].


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* Infamously used multiple times by [[Franchise/{{Rambo}} John Rambo]], even in the comparably understated [[Film/FirstBlood first installment]]. As badass as it looks, it's not entirely due to RuleOfCool; the M60 series he's fond of using are [[{{BFG}} full-blown squad machine guns]] and not assault rifles, so [[JustifiedTrope he needs one free hand to feed the loose ammunition belt into the gun or else it would jam]].
** Arnie does likewise again in ''Film/{{Commando}}'', also for the same reason. The guns he and Rambo use use weigh between 23 and 27 pounds, to give you an idea of how strong someone needs to be to pull this off.
18th Aug '16 8:54:19 PM Miracle@StOlaf
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* Infamously used multiple times by [[Franchise/{{Rambo}} John Rambo]], even in the comparably understated [[Film/FirstBlood first installment]]. As badass as it looks, it's not entirely due to RuleOfCool; the M60 he's fond of using is [[{{BFG}} a full-blown squad machine gun]] and not an assault rifle, so [[JustifiedTrope he needs one free hand to feed the ammunition belt into the gun or else it would jam]].



* None of the many Desert Eagles in the ''Film/CharliesAngels'' movies is ever fired two-handed. And yes, this does require the RuleOfCool to keep those {{Hand Cannon}}s from ripping people's wrists off like they would do in RealLife.

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* None of the many Desert Eagles in the ''Film/CharliesAngels'' movies is ever fired two-handed. And yes, this does require the RuleOfCool to keep those {{Hand Cannon}}s from ripping spraining people's wrists off or knocking out their teeth like they would do in RealLife.
16th Aug '16 11:36:47 AM Vyerron
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* Like the aforementioned CJ, Reaper from ''VideoGame/{{Overwatch}}'' is able to dual-wield shotguns.
5th Aug '16 10:20:58 AM InertialMass
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** Possible {{justifi|edTrope}}cation for [[Series/StargateSG1 Teal'c]] using a P90 in [[GunsAkimbo each hand]] in later seasons.

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** Possible {{justifi|edTrope}}cation for [[Series/StargateSG1 Teal'c]] using a P90 in [[GunsAkimbo each hand]] in later seasons. Well that, and his SuperStrength.
5th Jul '16 12:05:15 AM Kadorhal
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* Juste Volerti of ''VideoGame/AviaryAttorney'' *has* to fire one-handed, he only has one hand. Leonie Beaumort doesn't have this restriction but also does this, though she only ever fires at point blank range, to execute someone.

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* Juste Volerti of ''VideoGame/AviaryAttorney'' *has* ''has'' to fire one-handed, he only has one hand. Leonie Beaumort doesn't have this restriction but also does this, though she only ever fires at point blank range, to execute someone.



* Almost all single-actions revolvers are made to be fired with one hand and become very awkward when using the modern two handed setup. It also doesn't help that if that second hand isn't placed properly, you can [[{{Fingore}} lose fingers]].
* A much more common trope back in the early days of firearms, with a [[SwordAndGun Saber in one hand, pistol in the other]] being the favored strategy of most Cavalrymen. This was largely due to early revolvers being slow and somewhat cumbersome (and until the advent of cartridge-firing top-break revolvers, it was unlikely that a cavalryman would have time to reload in the middle of a battle), as well as Cavalry often taking down routed forces, in which situation, a Saber is highly effective.
* If someone was badly injured, silly or desperate, some muskets could be fired one handed, mainly because the accuracy of a musket was so poor anyway.
* Generally, almost any handgun (up to and including hand cannons like the Desert Eagle) can be accurately fired one handed with proper training and practice, the hard part is holding the gun steady with your arm extended and not so much the recoil, that's why you see people in westerns using their off arm to support their shooting arm.

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* Almost all single-actions revolvers are made to be fired with one hand and become very awkward when using the modern two handed setup. It also doesn't help that if that second hand isn't placed properly, you can burn or even [[{{Fingore}} lose fingers]].
fingers]] from exhaust through the gap between the cylinder and the barrel.
* A much more common trope back in the early days of firearms, with a [[SwordAndGun Saber saber in one hand, hand and a pistol in the other]] being the favored strategy of most Cavalrymen. cavalrymen. This was largely due to early revolvers being slow and somewhat cumbersome (and until the advent of cartridge-firing top-break revolvers, it was unlikely that a cavalryman would have time to reload in the middle of a battle), as well as Cavalry cavalry often taking down routed forces, a situation in which situation, a Saber saber is highly effective.
* If someone was badly injured, silly or desperate, some muskets could be fired one handed, mainly because the accuracy of a musket was so poor anyway.
anyway that there was effectively no benefit to firing it "properly".
* Generally, almost any handgun (up to and including hand cannons like the Desert Eagle) can be accurately fired one handed with proper training and practice, the practice. The hard part is holding the gun steady with your arm extended extended, and not so much the recoil, that's recoil. That's why you see people in westerns using their off arm to support their shooting arm.



* In ''VideoGame/{{X-COM}}'', weapons that do not automatically take up both hand slots can be fired one-handed, but you get an accuracy bonus if you leave your other hand empty. The character models, however, will always show your characters firing them one-handed.

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* In ''VideoGame/{{X-COM}}'', ''VideoGame/XCom'', weapons that do not automatically take up both hand slots can be fired one-handed, but you get an accuracy bonus if you leave your other hand empty. The character models, however, will always show your characters firing them one-handed.



* Pre-release images for ''VideoGame/MetalGearSolid4GunsOfThePatriots'' typically showed Snake wielding an M4 carbine one-handed, his other preoccupied with using a knife for CQC; it's the same manner as Big Boss held his M1911 in [[VideoGame/MetalGearSolid3SnakeEater the previous game]], just taken UpToEleven. In the released game, this only happens in cutscenes wherein Snake is clearly not intending to actually ''fire'' said carbine one-handed if he encounters trouble, and in regular gameplay, he ''does'' hold the foregrip of the M4 with a CQC knife in hand that he can quickly swap to if needed, but he still holds the rifle with both hands.

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* Pre-release images for ''VideoGame/MetalGearSolid4GunsOfThePatriots'' typically showed Snake wielding an M4 carbine one-handed, his other preoccupied with using a knife for CQC; it's the same manner as Big Boss held his M1911 in [[VideoGame/MetalGearSolid3SnakeEater the previous game]], just taken UpToEleven. In the released game, this only happens in one or two cutscenes wherein Snake is clearly not intending to actually ''fire'' said carbine one-handed if he encounters trouble, and in regular gameplay, while he ''does'' hold the foregrip of the M4 or any other longarm with a CQC knife in hand that he can quickly swap to if needed, but he still holds the rifle with both hands.hands and instead uses [[PistolWhipping the stock of the rifle]] for CQC.
29th Jun '16 12:24:06 AM Yozzy
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** Of course, being [=40K=], this trope has to go [[UpToEleven to 11]] somewhere. Enter Terminator Armor, which is a rare form of power armor that is nothing less than a hulking mass of thick armor plates and artificial muscle fibers that weighs about as much as a large car, wrapped around an [[SuperSoldier Astartes]]. The most commonly issued ranged weapon is a Marine-scaled Combi- and Storm Bolters, one handed, and both of which are essentially two strapped-together small-scale heavy weapons when in the hands of a normal human. ''And then,'' anybody in Terminator Armor can switch those out to wield a heavy weapon that is more regularly mounted onto a vehicle or needs a firing team to move and operate, like {{Plasma Cannon}}s, [[GatlingGood Assault Cannons]], [[KineticWeaponsAreJustBetter Autocannons]], Psycannons (noticing a pattern?). And they also have a melee weapon in the other hand, unless they've been equipped and a dedicated melee unit. It's also worth mentioning that they can also "no-hand" if given a Cyclone Missile Launcher, but that's [[ShoulderCannon another trope]].

to:

** Of course, being [=40K=], this trope has to go [[UpToEleven to 11]] somewhere. Enter Terminator Armor, which is a rare form of power armor that is nothing less than a hulking mass of thick armor plates and artificial muscle fibers that weighs about as much as a large car, wrapped around an [[SuperSoldier Astartes]]. The most commonly issued ranged weapon is a Marine-scaled Combi- and Storm Bolters, one handed, and both of which are essentially two strapped-together small-scale heavy weapons when in the hands of a normal human. ''And then,'' anybody in Terminator Armor can switch those out to wield a heavy weapon that is more regularly mounted onto a vehicle or needs a firing team to move and operate, like {{Plasma Cannon}}s, [[GatlingGood Assault Cannons]], [[KineticWeaponsAreJustBetter Autocannons]], Psycannons [[AbnormalAmmo Psycannons]] (noticing a pattern?). And they also have a melee weapon in the other hand, unless they've been equipped and a dedicated melee unit. It's also worth mentioning that they can also "no-hand" if given a Cyclone Missile Launcher, but that's [[ShoulderCannon another trope]].
29th Jun '16 12:22:29 AM Yozzy
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* ''TabletopGame/{{Warhammer 40000}}'''s Bolters/Boltguns are fully automatic weapons that fire rocket-propelled, armor-penetrating, explosive rounds. They have a pistol grip, however, so sufficiently {{Badass}} characters have been known to shoot them one-handed, an old special rule called "True Grit." Only two examples come to mind: the {{Space Wol|f}}ves, who are heroic [[FantasyCounterpartCulture Vikings in space]], and Plague Marines of Nurgle, who are so bloated with disease that their bulk allows them to absorb the considerable recoil. Both are [[PoweredArmor power-armored]] {{super soldier}}s, however, and even the most BadassNormal Imperial Guardsmen who try similar tricks usually end up breaking their wrist.
** ...[[FridgeLogic even though]] rocket launchers tend not to have much recoil, since they don't have to fire the projectile very fast (that being where the rocket comes in). Though they might be misinformed about the "rocket-propelled" bit, which would be understandable with [[ForgottenPhlebotinum Imperium tech]].
*** [[{{Retcon}} Unless, of course, the rocket is in fact a two stage projectile, fired by an explosive from the weapon, to make it suck less than rockets normally do at point blank range...]]

to:

* ''TabletopGame/{{Warhammer 40000}}'''s Bolters/Boltguns are fully automatic weapons that fire rocket-propelled, armor-penetrating, explosive rounds. They have a pistol grip, however, so sufficiently {{Badass}} characters have been known to shoot them one-handed, an old one-handed; this was a special rule from older editions called "True Grit." Only two examples come to mind: the {{Space Wol|f}}ves, who are heroic [[FantasyCounterpartCulture Vikings in space]], and Plague Marines of Nurgle, who are so bloated with disease that their bulk allows them to absorb the considerable recoil. Both are [[PoweredArmor power-armored]] {{super soldier}}s, however, and even the most BadassNormal Imperial Guardsmen who try similar tricks usually end up breaking [[((Retcon)) These days]], bolters aren't seen being used one-handed terribly often, though it's conceivable that they can: their wrist.
** ...[[FridgeLogic even though]] rocket launchers tend not to have much recoil, since
construction and intended use isn't too different from an SMG (including a pistol grip), and they don't have to fire the projectile very fast (that a round that utilizes a two-stage propulsion system, along by being where the rocket comes in). Though they might be misinformed about the "rocket-propelled" bit, which would be understandable with [[ForgottenPhlebotinum Imperium tech]].
*** [[{{Retcon}} Unless, of course, the rocket is in fact a two stage projectile, fired
most commonly used by an explosive from the weapon, to make it suck less than rockets normally do at point blank range...]]a power-armoured super soldier.



* No one uses both hands to fire a pistol weapon (including bolt pistols, a favorite of commissars) as this would prevent them from holding a chainsword/energy blade/six-foot-axe/demonic weapon in the other. Averted with lasguns and other rifle weapons, which are fired two-handed.

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* ** No one uses both hands to fire a pistol weapon (including [[HandCannon bolt pistols, pistols]], a favorite of commissars) as this would prevent them from holding a chainsword/energy blade/six-foot-axe/demonic weapon in the other. Averted with lasguns and other rifle weapons, which are fired two-handed.two-handed.
** Of course, being [=40K=], this trope has to go [[UpToEleven to 11]] somewhere. Enter Terminator Armor, which is a rare form of power armor that is nothing less than a hulking mass of thick armor plates and artificial muscle fibers that weighs about as much as a large car, wrapped around an [[SuperSoldier Astartes]]. The most commonly issued ranged weapon is a Marine-scaled Combi- and Storm Bolters, one handed, and both of which are essentially two strapped-together small-scale heavy weapons when in the hands of a normal human. ''And then,'' anybody in Terminator Armor can switch those out to wield a heavy weapon that is more regularly mounted onto a vehicle or needs a firing team to move and operate, like {{Plasma Cannon}}s, [[GatlingGood Assault Cannons]], [[KineticWeaponsAreJustBetter Autocannons]], Psycannons (noticing a pattern?). And they also have a melee weapon in the other hand, unless they've been equipped and a dedicated melee unit. It's also worth mentioning that they can also "no-hand" if given a Cyclone Missile Launcher, but that's [[ShoulderCannon another trope]].
3rd Jun '16 5:51:47 PM ajbit26
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* [[spoiler: Glas,]] in the original FearEffect, after he loses his left arm, is forced into firing his remaining weapons one handed, making this part the hardest in the game.
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