History Main / FireIceLightning

8th May '17 11:22:41 PM FlakyPorcupine
Is there an issue? Send a Message


* [[{{Hellfire}} Scorpion]], [[AnIcePerson Sub-Zero]] and [[ShockAndAwe Raiden]] from ''Franchise/MortalKombat''.

to:

* [[{{Hellfire}} Scorpion]], [[AnIcePerson Sub-Zero]] and [[ShockAndAwe Raiden]] from ''Franchise/MortalKombat''. If you want to keep the ninja theme, you can swap Raiden with Rain.
5th May '17 1:15:57 AM Dravencour
Is there an issue? Send a Message


* ''VideoGame/{{Bayonetta}}''
** The first game has Durga, a pair of claws that can switch between fire and lightning, and Odette, a pair of ice skates with the power to freeze enemies.
** The second game has Undine, a pair of fire and ice flamethrowers, and Takemikazuchi, a giant lightning hammer.

to:

* ''VideoGame/{{Bayonetta}}''
** The first game has Durga, a pair of claws that
In ''VideoGame/{{Bayonetta}}'', the [[WolverineClaws Durga weapon]] can switch change between fire fire, which is stronger and slower, and lightning, which is faster and Odette, weaker. Additionally, the weapon [[ImprobableWeaponUser Odette is a pair of ice skates with skates]] that have (surprise surprise) the power ability to freeze enemies.
** The second game
your enemies.
* ''{{VideoGame/Bayonetta 2}}''
has Undine, the [[FireBreathingWeapon Undine]], a pair of fire demonic flamethrower with both KillItWithFire and ice flamethrowers, and Takemikazuchi, a giant lightning hammer.KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.



* In ''VideoGame/{{Bayonetta}}'', the [[WolverineClaws Durga weapon]] can change between fire, which is stronger and slower, and lightning, which is faster and weaker. Additionally, the weapon [[ImprobableWeaponUser Odette is a pair ice skates]] that have (surprise surprise) the ability to freeze your enemies.
* ''{{VideoGame/Bayonetta 2}}'' has the [[FireBreathingWeapon Undine]], a demonic flamethrower with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.
5th May '17 1:14:32 AM Dravencour
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Bayonetta}}''
** The first game has Durga, a pair of claws that can switch between fire and lightning, and Odette, a pair of ice skates with the power to freeze enemies.
** The second game has Undine, a pair of fire and ice flamethrowers, and Takemikazuchi, a giant lightning hammer.
3rd May '17 9:13:59 AM Eggy0
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/EagleIsland'' features three Totems who embody these elements: Magira (fire), Icora (ice), and Zephara (lightning).
11th Apr '17 5:37:06 PM nombretomado
Is there an issue? Send a Message


* The damage-dealing spells in the ''Franchise/ShiningSeries'' games are Blaze, Freeze and Bolt. While mages usually learn two or more of the spells at the basic levels, each games usually features one mage per element that learns the highest level spell, such as Tao (Blaze), Domingo (Freeze) and Alef (Bolt) in the first ''ShiningForce'' game.

to:

* The damage-dealing spells in the ''Franchise/ShiningSeries'' games are Blaze, Freeze and Bolt. While mages usually learn two or more of the spells at the basic levels, each games usually features one mage per element that learns the highest level spell, such as Tao (Blaze), Domingo (Freeze) and Alef (Bolt) in the first ''ShiningForce'' ''VideoGame/ShiningForce'' game.
11th Apr '17 5:34:21 PM nombretomado
Is there an issue? Send a Message


* The primary offensive spells from throughout the ''[[ShiningForce Shining]]'' franchise are Blaze, Freeze and Bolt/Spark. Priests have access to a fourth elemental attack, Blast/Tornado.

to:

* The primary offensive spells from throughout the ''[[ShiningForce Shining]]'' ''Franchise/ShiningSeries'' franchise are Blaze, Freeze and Bolt/Spark. Priests have access to a fourth elemental attack, Blast/Tornado.
11th Apr '17 5:32:55 PM nombretomado
Is there an issue? Send a Message


* The damage-dealing spells in the ''ShiningForce'' games are Blaze, Freeze and Bolt. While mages usually learn two or more of the spells at the basic levels, each games usually features one mage per element that learns the highest level spell, such as Tao (Blaze), Domingo (Freeze) and Alef (Bolt) in the first ''ShiningForce'' game.

to:

* The damage-dealing spells in the ''ShiningForce'' ''Franchise/ShiningSeries'' games are Blaze, Freeze and Bolt. While mages usually learn two or more of the spells at the basic levels, each games usually features one mage per element that learns the highest level spell, such as Tao (Blaze), Domingo (Freeze) and Alef (Bolt) in the first ''ShiningForce'' game.
10th Apr '17 7:55:00 PM wolftickets1969
Is there an issue? Send a Message


* ''VideoGame/ChildOfLight'' has Fire, Water and Lightning, although many water attacks used by foes are ice-based. Fire beats Earth foes, Water beats Fire enemies, and Lightning beats Water foes. There's also Light, which isn't resisted by anything and beats Darkness.

to:

* ''VideoGame/ChildOfLight'' has Fire, Water and Lightning, although many water attacks used by foes are ice-based. [[ElementalRockPaperScissors Fire beats Earth foes, Water beats Fire enemies, and Lightning beats Water foes.foes]]. There's also Light, which isn't resisted by anything and beats Darkness.
2nd Mar '17 1:31:00 AM Getta
Is there an issue? Send a Message


* The ''VideoGame/MegaMan'' uses these three elements off and on for the weapons of the bosses.
** ''VideoGame/MegaManZero'' and ''[[VideoGame/MegaManZX ZX]]'' games renamed the elements as Flame, Ice, and Thunder. In the ''original'' rotation, Thunder beats Ice beats Flame (though Flame doesn't always affect Thunder). The ''reversed'' rotation switches Ice and Flame, as follows: Thunder beats Flame beats Ice (though Ice doesn't always affect Thunder).

to:

* The ''VideoGame/MegaMan'' uses these three elements off and on for the weapons of the bosses.
** ''VideoGame/MegaManZero'' and ''[[VideoGame/MegaManZX ZX]]'' games renamed the elements as Flame, Ice, and Thunder.
bosses. Note: In the ''original'' rotation, Thunder beats Ice beats Flame (though Flame doesn't always affect Thunder). The ''reversed'' rotation switches Ice and Flame, as follows: Thunder beats Flame beats Ice (though Ice doesn't always affect Thunder).



** ''VideoGame/MegaMan5'' had Thunder/Wind (Gyro Man) and water (Wave Man), but they are separated in the weakness chain.
** ''VideoGame/MegaMan6'' was the first ever game to ''reverse'' the triad: Thunder (Wind Man) beats Flame (Flame Man) which beats Ice (Blizzard Man).



** The same goes for the ''VideoGame/MegaManX'' series:
*** Just like ''Mega Man 6'', the original X game (made shortly after) continues the ''reversed'' rotation: [[ElementalRockPaperScissors Thunder/Wind (Storm Eagle) beats Flame (Flame Mammoth) beats Ice (Chill Penguin) beats Thunder/Elec (Spark Mandrill)]]. This reversed rotation continues to other X games and the ''entire'' [[VideoGame/MegaManZero Zero]] and [[VideoGame/MegaManZX ZX series]].
*** The ''reversed'' rotation, again, in ''X4'': Flame (Magma Dragoon) beats Ice (Frost Walrus) which beats Thunder/Elec (Web Spider). ''X4'' also had the final form of the final boss, who summons three coloured heads (blue, red and yellow). The first shot out icy gas, the second shot out fireballs in fours, and the last shot out electric balls that spread shockwaves across the walls/floor.
*** The ''reversed'' rotation is split up in ''X5'': Ice/Water (Duff [=McWhalen=]) beats Thunder/Elec (Squid Adler), and Thunder/Wind (The Skiver) beats Flame (Mattrex).
*** ''X6'': Flame (Blaze Heatnix) beats Ice (Blizzard Wolfang), but Thunder/Elec (Infinity Mijinion) is isolated from the triad.
*** ''X8'' resumes the ''original'' rotation: Thunder/Elec (Gigabolt Man-o-war) beats Ice (Avalanche Yeti) which beats Flame (Burn Rooster).
** ''VideoGame/MegaManXCommandMission'' also resumes the ''original'' rotation and, interestingly, replaces Ice with Water: Thunder beats Water beats Fire beats Thunder. The fourth category would be shadow, but in Zero and ZX it's reserved for bosses with primarily physical instead of elemental attacks.
** In the [[VideoGame/MegaManZero Zero]] and [[VideoGame/MegaManZX ZX series]], which did the element renaming, it's back to the ''reversed'' rotation: Thunder beats Flame beats Ice beats Thunder. The ''Zero'' series '''very''' specifically [[JustForPun zeroes in]] on this rotation, as it offers no weapon elements for Zero's use except within this triad. Starting with this series, the ''reversed'' rotation has some odd consequences, such as fire being the best thing to use on ''underwater'' bosses (like Fairy Leviathan).
** ''Zero'''s sister series, ''VideoGame/MegaManBattleNetwork'', resumes the ''original'' rotation for weaknesses (and threw in Wood). ''[[VideoGame/MegaManStarForce Star Force]]'' has continued this. In both cases ice and water are essentially considered the same thing, though. ''Battle Network 3'' has its own Dark Man who, as he moves about the field, will cycle around a fire attack, an ice attack, and a lightning attack which he will only use when you are right in front of him. Considering, however, that he also summons [[GoddamnedBats '''bats'' that will '''mug''' you if you don't dodge every which way]], it's not that hard to find yourself on the receiving end of a [[FrickinLaserBeams linear bolt]] or a killer snowflake (yes, that's his ice attack -- a snowflake that will move up and down across two of your columns, taking up a lot of room and further annoying you). Luckily, he will [[ColorCodedForYourConvenience change colors as he changes attacks]].
*** The elemental blades in ''[=EXE2=]''. 3 and on added in [=BambooSword=], but in 2, the Dream Sword 2 PA is made of [=FlameSword=], [=AquaSword=], [=ElecSword=]. Replace with Blade for the next level of the PA, Dream Sword 3.
*** The first two ''Star Force'' games had three different Super Modes depending on the version of the game you had, and in each case Wood was substituted for one of the usual three -- ''Star Force'' had the Satellite Admins Leo Kingdom (fire) Drago Sky (wood) and Pegasus Magic (ice) and their associated Star Forces, while the second game featured the Zerker (lightning), Saurian (fire), and Ninja (wood) Tribe-Ons.

to:

** * The same goes for the ''VideoGame/MegaManX'' series:
*** ** Just like ''Mega Man 6'', the original X game (made shortly after) continues the ''reversed'' rotation: [[ElementalRockPaperScissors Thunder/Wind (Storm Eagle) beats Flame (Flame Mammoth) beats Ice (Chill Penguin) beats Thunder/Elec (Spark Mandrill)]]. This reversed rotation continues to other X games and the ''entire'' [[VideoGame/MegaManZero Zero]] and [[VideoGame/MegaManZX ZX series]].
*** The ''reversed'' rotation, again, in
Mandrill).
** In
''X4'': Flame (Magma Dragoon) beats Magma Dragoon, Frost Walrus and Web Spider use Flame, Ice (Frost Walrus) which beats Thunder/Elec (Web Spider).and Thunder respectively. ''X4'' also had the final form of the final boss, who summons three coloured heads (blue, red and yellow). The first shot out icy gas, the second shot out fireballs in fours, and the last shot out electric balls that spread shockwaves across the walls/floor.
*** The ''reversed'' rotation is split up in ** In ''X5'': Ice/Water (Duff [=McWhalen=]) beats Thunder/Elec (Squid Adler), and Thunder/Wind (The Skiver) beats though Flame (Mattrex).
*** ''X6'': Flame (Blaze Heatnix) beats Ice (Blizzard Wolfang), but Thunder/Elec (Infinity Mijinion) is isolated from
(Mattrex) doesn't interact with the triad.
***
two.
**
''X8'' resumes the ''original'' rotation: Thunder/Elec (Gigabolt Man-o-war) beats Ice (Avalanche Yeti) which beats Flame (Burn Rooster).
** ''VideoGame/MegaManXCommandMission'' also resumes the ''original'' rotation and, interestingly, replaces Ice with Water: Thunder beats Water beats Fire beats Thunder. The fourth category would be shadow, but in Zero and ZX it's reserved for bosses with primarily physical instead of elemental attacks.\n**
*
In the [[VideoGame/MegaManZero Zero]] and [[VideoGame/MegaManZX ZX series]], which did the element renaming, it's back to the ''reversed'' rotation: Thunder beats Flame beats Ice beats Thunder. The ''Zero'' series '''very''' specifically [[JustForPun zeroes in]] on this rotation, as it offers no weapon elements for Zero's use except within this triad. Starting with this series, the ''reversed'' rotation has some odd consequences, such as fire being the best thing to use on ''underwater'' bosses (like Fairy Leviathan).
** * ''Zero'''s sister series, ''VideoGame/MegaManBattleNetwork'', resumes the ''original'' rotation for weaknesses (and threw in Wood). ''[[VideoGame/MegaManStarForce Star Force]]'' has continued this. In both cases ice and water are essentially considered the same thing, though.
**
''Battle Network 3'' has its own Dark Man who, as he moves about the field, will cycle around a fire attack, an ice attack, and a lightning attack which he will only use when you are right in front of him. Considering, however, that he also summons [[GoddamnedBats '''bats'' that will '''mug''' you if you don't dodge every which way]], it's not that hard to find yourself on the receiving end of a [[FrickinLaserBeams linear bolt]] or a killer snowflake (yes, that's his ice attack -- a snowflake that will move up and down across two of your columns, taking up a lot of room and further annoying you). Luckily, attack; he will [[ColorCodedForYourConvenience change colors as he changes attacks]].
*** ** The elemental blades in ''[=EXE2=]''. 3 and on added in [=BambooSword=], but in 2, the Dream Sword 2 PA is made of [=FlameSword=], [=AquaSword=], [=ElecSword=]. Replace with Blade for the next level of the PA, Dream Sword 3.
*** The first two ''Star Force'' games had three different Super Modes depending on the version of the game you had, and in each case Wood was substituted for one of the usual three -- ''Star Force'' had the Satellite Admins Leo Kingdom (fire) Drago Sky (wood) and Pegasus Magic (ice) and their associated Star Forces, while the second game featured the Zerker (lightning), Saurian (fire), and Ninja (wood) Tribe-Ons.
3.
28th Feb '17 5:56:59 AM LegitimateIdiot
Is there an issue? Send a Message


* The four elements wielded by characters in {{LEGO}} {{Ninjago}} are fire, ice, lightning and earth.
* ''Franchise/MonsterHigh'' Brought us Frankie Stein (Lightning), Holt Hyde (Fire), and Abby Bominable (Ice).

to:

* The four elements wielded by characters in {{LEGO}} {{Ninjago}} are fire, ice, lightning and earth.
* ''Franchise/MonsterHigh'' Brought brought us the trio Frankie Stein (Lightning), Holt Hyde (Fire), and Abby Bominable (Ice).
This list shows the last 10 events of 395. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FireIceLightning