History Main / FireIceLightning

3rd May '16 12:23:30 AM ThemJohns
Is there an issue? Send a Message


* ''VideoGame/PathOfExile'' uses fire, cold, and lightning and associates each elemental damage type with one of the three attributes; fire with Strength, cold with Dexterity, and lightning with Intelligence. Each element also inflicts a status effect on a CriticalHit; fire ignites for damage over time, cold freezes and prevents the target from acting, and being shocked by lightning increases incoming damage.

to:

* ''VideoGame/PathOfExile'' uses fire, cold, and lightning and associates each elemental damage type with one of the three attributes; fire with Strength, cold with Dexterity, and lightning with Intelligence. Each element also inflicts a status effect on a CriticalHit; fire ignites for damage over time, cold freezes and prevents the target from acting, and being shocked by lightning increases incoming damage. There's a fourth "element", Chaos, which isn't quite InfinityPlusOneElement but is harder to stack and while it doesn't have a status ailment associated with it [[note]]Poison deals Chaos damage, but isn't ''applied'' by Chaos damage necessarily[[/note]], it pierces Energy Shields.



* ''VideoGame/PathOfExile'' has three types of elemental damage: Fire, Cold, and Lightning. Each element also has an elemental status effect associated with them. Fire can Ignite, which deals extra damage over time scaling with the fire damage dealt. Cold can Chill enemies to slow them down or Freeze them to stun them and leave them [[LiterallyShatteredLives shattered]] when killed. Lightning has a very large damage range and can Shock, causing them to take increased damage. There's a fourth "element", Chaos, which isn't quite InfinityPlusOneElement but is harder to stack and while it doesn't have a status ailment associated with it [[note]]Poison deals Chaos damage, but isn't ''applied'' by Chaos damage necessarily[[/note]], it pierces Energy Shields.
10th Apr '16 11:29:49 PM ThemJohns
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PathOfExile'' has three types of elemental damage: Fire, Cold, and Lightning. Each element also has an elemental status effect associated with them. Fire can Ignite, which deals extra damage over time scaling with the fire damage dealt. Cold can Chill enemies to slow them down or Freeze them to stun them and leave them [[LiterallyShatteredLives shattered]] when killed. Lightning has a very large damage range and can Shock, causing them to take increased damage. There's a fourth "element", Chaos, which isn't quite InfinityPlusOneElement but is harder to stack and while it doesn't have a status ailment associated with it [[note]]Poison deals Chaos damage, but isn't ''applied'' by Chaos damage necessarily[[/note]], it pierces Energy Shields.
1st Apr '16 12:22:44 PM SSJMagus
Is there an issue? Send a Message


** There's the move Tri Attack, which has your Pokemon shoot three colored energy beams (that are red, blue, and yellow), show your opponent getting hit with fire, ice and lightning in the game animation, [[StandardStatusEffects and can burn, freeze, or paralyze your opponent]]. Ironically enough, the move is [[NonElemental Normal-type]].

to:

** There's the move Tri Attack, which has your Pokemon shoot three colored energy beams (that are red, blue, and yellow), show your opponent getting hit with fire, ice and lightning in the game animation, [[StandardStatusEffects and can burn, freeze, or paralyze your opponent]]. Ironically enough, the move is [[NonElemental Normal-type]]. Presumably because the gameplay mechanics don't allow for an attack to have multiple types and for typing purposes the fire, ice and lightning cancel each other out.
19th Mar '16 9:38:55 AM nombretomado
Is there an issue? Send a Message


* ''GuildWars2'' has the elementalist class, which can switch between attunements to the four elements. In addition to Fire attunement, the Air attunement includes lighting spells, and Water attunement includes ice spells.

to:

* ''GuildWars2'' ''VideoGame/GuildWars2'' has the elementalist class, which can switch between attunements to the four elements. In addition to Fire attunement, the Air attunement includes lighting spells, and Water attunement includes ice spells.



* In ''{{Banjo-Kazooie}}: Grunty's Revenge,'' the three special varieties of egg ammo available (in addition to the basic, non-elemental variety) are Fire, Ice, and Battery (Lightning) Eggs. (''Banjo-Tooie'' had Fire and Ice eggs, but the other two special varieties were bombs.)

to:

* In ''{{Banjo-Kazooie}}: ''VideoGame/BanjoKazooie: Grunty's Revenge,'' the three special varieties of egg ammo available (in addition to the basic, non-elemental variety) are Fire, Ice, and Battery (Lightning) Eggs. (''Banjo-Tooie'' had Fire and Ice eggs, but the other two special varieties were bombs.)
8th Mar '16 9:06:00 PM Octorok103
Is there an issue? Send a Message


* ''VideoGame/DungeonKeeper 2'' apples this trope to it's traps, with 3 of the most useful being the freeze trap, the lightning trap, and the fireburst trap.

to:

* ''VideoGame/DungeonKeeper 2'' apples this trope to it's its traps, with 3 of the most useful being the freeze trap, the lightning trap, and the fireburst trap.


Added DiffLines:

[[folder:Third-Person Shooter]]
* ''VideoGame/{{Warframe}}'' uses Heat, Electricity, and Cold as three of its primary elemental damage types, with Toxin filling out the quartet (although it didn't gain equal status to the other three until Update 11 brought Damage 2.0). Each one has a unique status effect: Cold damage slows the victim, Electricity briefly stuns the victim and deals a smaller burst of damage to any enemies in range, Heat damage inflicts a [=DoT=] effect and causes the victim to panic, and Toxin damage inflicts a [=DoT=] that ignores shields.
[[/folder]]
19th Feb '16 12:11:48 AM Dattix
Is there an issue? Send a Message

Added DiffLines:

*** There's also a typing that's ''weak'' to all three: Bug/Flying. Bug is weak to Fire while Flying is weak to both Ice and Electric. This typing is very common among the CrutchCharacter Pokémon (such as Butterfree) found at the beginning of most games, which along with their bad stats and [[BlowYouAway other]] [[DishingOutDirt weaknesses]] makes their use past mid-game difficult at best.
27th Jan '16 10:26:06 PM DarkMask
Is there an issue? Send a Message


* Similar to above, ''{{VideoGame/Bayonetta 2}}'' has the [[FireBreathingWeapon Undine]], a demonic flamethrower with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer 武甕槌 Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.

to:

* Similar to above, ''{{VideoGame/Bayonetta 2}}'' has the [[FireBreathingWeapon Undine]], a demonic flamethrower with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer 武甕槌 Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.
27th Jan '16 10:25:45 PM DarkMask
Is there an issue? Send a Message


* In ''VideoGame/{{Bayonetta}}'', The Durga weapon can change between fire, which is stronger and slower, and lightning, which is faster and weaker. Additionally, the weapon Odette is a pair ice skates that have (surprise surprise) the ability to freeze your enemies.


Added DiffLines:

* In ''VideoGame/{{Bayonetta}}'', the [[WolverineClaws Durga weapon]] can change between fire, which is stronger and slower, and lightning, which is faster and weaker. Additionally, the weapon [[ImprobableWeaponUser Odette is a pair ice skates]] that have (surprise surprise) the ability to freeze your enemies.
* Similar to above, ''{{VideoGame/Bayonetta 2}}'' has the [[FireBreathingWeapon Undine]], a demonic flamethrower with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer 武甕槌 Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.
21st Jan '16 7:24:11 PM GrammarNavi
Is there an issue? Send a Message


* ''VideoGame/SuperSmashBros Brawl'' plays this as well, having three enemies in subspace being a fire, ice, and lightning element. Similarly, Lucas's special attacks also have these three elements. And they are the three elemental effects that you can get hit by in all the Smash games (set on fire, frozen in ice, electrocuted). ''Melee'' added Shadow as a fourth. ''Brawl'', which actually put in resistances, added a ton more, but those are still the only four visible damages. [[OneWingedAngel Giga Bowser]] embodies this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt.

to:

* ''VideoGame/SuperSmashBros Brawl'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' plays this as well, having three enemies in subspace being a fire, ice, and lightning element. Similarly, Lucas's special attacks also have these three elements. And they are the three elemental effects that you can get hit by in all the Smash games (set on fire, frozen in ice, electrocuted). ''Melee'' added Shadow as a fourth. ''Brawl'', which actually put in resistances, added a ton more, but those are still the only four visible damages. [[OneWingedAngel Giga Bowser]] embodies this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt.



** ''VideoGame/PokemonRubyAndSapphire'' subverted it with its legendary trio of Regirock (Rock), Regice (Ice) and Registeel (Steel). Also to be noted are Groudon (Ground type, but numerous Fire-type attacks), Kyogre (Water, naturally learns at least one Ice attack), and Rayquaza (Dragon/Flying, but you'll definitely get the lightning association--and Kyogre's Ice and Groudon's Fire--if you play ''[[SpinOff Pokemon Pinball Ruby and Sapphire]]'', where the Rayquaza in the bonus stage can stun your ball with Thunder, or ''[[SuperSmashBros Super Smash Bros. Brawl]]'' where it attacks with lightning.)

to:

** ''VideoGame/PokemonRubyAndSapphire'' subverted it with its legendary trio of Regirock (Rock), Regice (Ice) and Registeel (Steel). Also to be noted are Groudon (Ground type, but numerous Fire-type attacks), Kyogre (Water, naturally learns at least one Ice attack), and Rayquaza (Dragon/Flying, but you'll definitely get the lightning association--and Kyogre's Ice and Groudon's Fire--if you play ''[[SpinOff Pokemon Pinball Ruby and Sapphire]]'', where the Rayquaza in the bonus stage can stun your ball with Thunder, or ''[[SuperSmashBros ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' where it attacks with lightning.)



* The trio of PK Fire, PK Freeze and PK Thunder are the three basic offensive PSI of the ''VideoGame/{{MOTHER}}'' trilogy, with all three being available to the three female leads Ana, Paula and Kumatora (though Ana and Kumatora have access to other offensive PSI as well). In [[SuperSmashBros Super Smash Bros Brawl]], they're given to Lucas in order to give his fellow party member representation. Ness is given nearly the same moveset, replacing PK Freeze with his naturally learned PK Flash in order to represent Paula.

to:

* The trio of PK Fire, PK Freeze and PK Thunder are the three basic offensive PSI of the ''VideoGame/{{MOTHER}}'' trilogy, with all three being available to the three female leads Ana, Paula and Kumatora (though Ana and Kumatora have access to other offensive PSI as well). In [[SuperSmashBros ''[[VideoGame/SuperSmashBros Super Smash Bros Brawl]], Bros. Brawl]]'', they're given to Lucas in order to give his fellow party member representation. Ness is given nearly the same moveset, replacing PK Freeze with his naturally learned PK Flash in order to represent Paula.
21st Jan '16 4:10:25 PM MyFinalEdits
Is there an issue? Send a Message


* The original ''VideoGame/{{Diablo}}'' had fire, lightning and "[[PureEnergy pure magic]]", but no ice. However, the Sorceress class from ''VideoGame/DiabloII'' is the epitome of this trope. Her three skill trees are (of course) Fire, [[strike: Ice]] Cold, and anything that could possibly be considered related to [[LightningCanDoAnything Lightning]]. Diablo himself likes this trope: Amongst his attacks are a freezing touch, a couple of fire attacks, and his infamous Lightning Beam of Empty [[LifeMeter Red Orb]].

to:

* The original ''VideoGame/{{Diablo}}'' had fire, lightning and "[[PureEnergy pure magic]]", but no ice. However, the Sorceress class from ''VideoGame/DiabloII'' is the epitome of this trope. Her three skill trees are (of course) Fire, [[strike: Ice]] Cold, and anything that could possibly be considered related to [[LightningCanDoAnything Lightning]]. Diablo himself likes this trope: Amongst his attacks are a freezing touch, a couple of fire attacks, and his infamous Lightning Beam of Empty [[LifeMeter Red Orb]].



** ''VideoGame/PokemonRedAndBlue'' contained a trio of Fire, Ice and Electric-type legendary birds, three Fire, [[strike:Ice]] Water and Electric-type evolutions of Eevee, and three hard-to-find no-evolution Ice, Electric, and Fire humanoid Pokemon (Jynx, Electabuzz, and Magmar, respectively).
** ''VideoGame/PokemonGoldAndSilver'' followed suit with a trio of Fire, [[strike:Ice]] Water (but with Ice attacks) and Electric-type legendary beasts, and a pre-evolution to each of Generation I's hard-to-find-no-evolution-humanoid trio.

to:

** ''VideoGame/PokemonRedAndBlue'' contained a trio of Fire, Ice and Electric-type legendary birds, three Fire, [[strike:Ice]] Water and Electric-type evolutions of Eevee, and three hard-to-find no-evolution Ice, Electric, and Fire humanoid Pokemon (Jynx, Electabuzz, and Magmar, respectively).
** ''VideoGame/PokemonGoldAndSilver'' followed suit with a trio of Fire, [[strike:Ice]] Water (but with Ice attacks) and Electric-type legendary beasts, and a pre-evolution to each of Generation I's hard-to-find-no-evolution-humanoid trio.
This list shows the last 10 events of 372. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FireIceLightning