History Main / FireIceLightning

9th Sep '17 9:36:38 PM nombretomado
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* In ''[[BackyardSports Backyard Baseball]]'' the powerups include a fireball, a freezing ball, and a lightning-bat line drive. Add water (slippery ball) to the list of elemental powers too, and maybe even ''metals'' (via the aluminum power bat).

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* In ''[[BackyardSports Backyard Baseball]]'' ''VideoGame/BackyardBaseball'' the powerups include a fireball, a freezing ball, and a lightning-bat line drive. Add water (slippery ball) to the list of elemental powers too, and maybe even ''metals'' (via the aluminum power bat).
1st Sep '17 11:37:10 AM BeerBaron
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* ''Franchise/TheElderScrolls'' mixes this up somewhat, in that the apparent fourth element is poison, insofar as having corresponding weaknesses and resistances. Then again, it doesn't play elemental rock-paper-scissors as often, where, whilst they may have the ability to inflict fire-elemental damage, having a weakness to ice is another specific attribute of a creature. In-game tactics include using spells to cause these weaknesses to increase the power of the elemental spell.
** [[VideoGame/TheElderScrollsIVOblivion Oblivion]] has fire, frost, lighting, damage health and...[[http://www.uesp.net/wiki/Oblivion:Disintegrate_Armor rust]]
** [[VideoGame/TheElderScrollsVSkyrim Skyrim]] plays it straightest of all, with just the three. Each has an advantage to the other two: Fire is the cheapest and has afterburn damage, Frost slows foes down and depletes their stamina bar (needed for sprinting, power attacking, or breath-hold bow aiming), and Shock is a {{Hitscan}} projectile and depletes magicka (which is good against mages and dragons alike). The Atronachs summoned by the Conjuration school also follow the schematic, with Flame Atronachs hurling Firebolts at enemies, Frost Atronachs being heavy-hitting melee tanks with a frost-cloak effect, and Storm Atronachs blasting enemies with lightning.

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* ''Franchise/TheElderScrolls'' mixes this up somewhat, ''Franchise/TheElderScrolls''
** This is present
in that the apparent fourth element is poison, insofar as having corresponding weaknesses and resistances. Then again, it doesn't play series' three main [[ElementalPowers elemental rock-paper-scissors as often, where, whilst they may have spell types]] in the ability to inflict fire-elemental damage, having a weakness to ice is another specific attribute of a creature. In-game tactics include using spells to cause these weaknesses to increase the power of the elemental spell.
** [[VideoGame/TheElderScrollsIVOblivion Oblivion]] has fire, frost, lighting, damage health and...[[http://www.uesp.net/wiki/Oblivion:Disintegrate_Armor rust]]
** [[VideoGame/TheElderScrollsVSkyrim Skyrim]] plays it straightest of all, with just the three. Each has an advantage to the other two: Fire is the cheapest and has afterburn damage, Frost slows foes down and depletes their stamina bar (needed for sprinting, power attacking, or breath-hold bow aiming), and Shock is a {{Hitscan}} projectile and depletes magicka (which is good against mages and dragons alike). The Atronachs summoned by the Conjuration
Destruction school also of magic. While the exact effects of each type vary depending on the game, they generally follow the schematic, with Flame following formula: [[PlayingWithFire Fire]] spells tend to deal the most direct damage, cost the least [[{{Mana}} Magicka]] to use, and often have the effect of continuing to burn the target for some time after the initial impact. [[AnIcePerson Frost]] spells tend to do the least direct damage, but typically have secondary effects of slowing the movement speed of targets after they've been hit as well as draining the target's Stamina. This makes Frost spells especially effective against enemy melee combatants. [[ShockAndAwe Shock]] spells typically deal damage somewhere in between Fire and Frost, cost the most Magicka, (if ranged) sometimes strike instantly (similar to a HitScan attack), and sometimes drain Magicka in addition to damaging health. This makes Shock spells especially effective against enemy spellcasters.
**
Atronachs hurling Firebolts at enemies, Frost are a type of unaligned [[OurDemonsAreDifferent lesser Daedra]] which are essentially the {{Elemental Embodiment}}s of the elements they represent. The most common are the Flame (also known as "Fire"), Frost, and Storm varieties. (Others include [[AllYourPowersCombined Air]], [[PoisonousPerson Flesh]], [[ExtraOreDinary Iron]], and [[DishingOutDirt Stone]].) Atronachs typically attack with spells of the element they represent while also being heavy-hitting melee tanks with a frost-cloak effect, and Storm Atronachs blasting enemies with lightning.[[NoSell immune to]] spells of that element.
27th Aug '17 5:16:20 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', however, plays this straight. In this installment, there are specific types of weapons and arrows that can have either a fire, ice or electric effect, each of which have a different effect on opponents [[note]]fire...well, lights enemies on fire, and can also burn away any wooden weapons or shields they might be carrying; ice freezes enemies in place, causing them to take extra damage from the next attack they're hit with; and lightning shocks opponents, forcing them to drop their weapon and/or shield[[/note]]. Wind is also a prominent element, but it doesn't have very many offensive properties, unlike the other three. Instead, it mostly aids in mobility. Also, the three hazardous weather effects can be represented as such: heat (Fire), cold (Ice), and thunderstorms (Lightning).

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', however, plays this straight. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
***
In this installment, there are specific types of weapons and arrows that can have either a fire, ice or electric effect, each of which have a different effect on opponents [[note]]fire...well, lights enemies on fire, and can also burn away any wooden weapons or shields they might be carrying; ice freezes enemies in place, causing them to take extra damage from the next attack they're hit with; and lightning shocks opponents, forcing them to drop their weapon and/or shield[[/note]]. Wind is also a prominent element, but it doesn't have very many offensive properties, unlike the other three. Instead, it mostly aids in mobility. Also, the three hazardous weather effects can be represented as such: heat (Fire), cold (Ice), and thunderstorms (Lightning).



* Used as the three main elements in the ''VideoGame/EtrianOdyssey'' series. Alchemists and Zodiacs can learn to harness all three; however, the player may decide it's better to focus on one or two than [[MasterOfNone spread their precious points across all three]]. Later games in the series tend to condense all the elemental-boosting passives into a single skill to allow for greater leeway in skill point distribution.

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* Used as the three main elements in the ''VideoGame/EtrianOdyssey'' series. series.
**
Alchemists and Zodiacs can learn to harness all three; however, the player may decide it's better to focus on one or two than [[MasterOfNone spread their precious points across all three]]. Later games in the series tend to condense all the elemental-boosting passives into a single skill to allow for greater leeway in skill point distribution.distribution.
** The three legendary dragons that have [[LegacyBossBattle been omnipresent in the series]] have their attacks respectively based on fire, ice and lightning.
27th Aug '17 1:10:31 PM nombretomado
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* ''Franchise/{{Atelier}}'' series.

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* ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series.
29th Jul '17 6:18:24 PM GrammarNavi
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* Seen often in the ''VideoGame/{{Onimusha}}'' saga. The first one introduced the peculiar trio of elements (Lightning, Fire and Wind). The second games add also Ice and Earth, so FireIceLightning is possible. In the third game, [[Creator/JeanReno Jacques']] Oni Weapons are based on Fire (Enja, a whipsword), Lightning (Raisen, a sectioned double spear) and Ice (Hyousai, a flail).

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* Seen often in the ''VideoGame/{{Onimusha}}'' saga. The first one introduced the peculiar trio of elements (Lightning, Fire and Wind). The second games add also Ice and Earth, so FireIceLightning Fire/Ice/Lightning is possible. In the third game, [[Creator/JeanReno Jacques']] Oni Weapons are based on Fire (Enja, a whipsword), Lightning (Raisen, a sectioned double spear) and Ice (Hyousai, a flail).



** ''VideoGame/CastlevaniaHarmonyOfDissonance'' has four types of elemental magic, usable once you acquire four spellbooks hidden around the game world. Three are FireIceLightning, and the fourth is [[BlowYouAway wind.]]

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** ''VideoGame/CastlevaniaHarmonyOfDissonance'' has four types of elemental magic, usable once you acquire four spellbooks hidden around the game world. Three are FireIceLightning, Fire/Ice/Lightning, and the fourth is [[BlowYouAway wind.]]



** ''VideoGame/KingdomHearts358DaysOver2'' has ''13'' elements... but the only ones you have easy access to are FireIceLightning and Wind.

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** ''VideoGame/KingdomHearts358DaysOver2'' has ''13'' elements... but the only ones you have easy access to are FireIceLightning Fire/Ice/Lightning and Wind.



** The Primal school of magic in ''VideoGame/DragonAgeOrigins'' has four spell tracks: [[FireIceLightning fire, ice, lightning,]] and stone (which does normal physical damage instead of having its own elemental damage type due to a glitch).

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** The Primal school of magic in ''VideoGame/DragonAgeOrigins'' has four spell tracks: [[FireIceLightning fire, ice, lightning,]] lightning, and stone (which does normal physical damage instead of having its own elemental damage type due to a glitch).



** In the ''[[VideoGame/AtelierIris Atelier]] [[VideoGame/AtelierIris2 Iris]] [[VideoGame/AtelierIris3 trilogy]]'', the four elements are FireIceLightning and [[CastingAShadow Darkness]]. There is [[LightEmUp Light element]], but it works in a weird way that instead of being its own element, it deals higher damage to monsters with high dark resistance.

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** In the ''[[VideoGame/AtelierIris Atelier]] [[VideoGame/AtelierIris2 Iris]] [[VideoGame/AtelierIris3 trilogy]]'', the four elements are FireIceLightning Fire/Ice/Lightning and [[CastingAShadow Darkness]]. There is [[LightEmUp Light element]], but it works in a weird way that instead of being its own element, it deals higher damage to monsters with high dark resistance.
13th Jul '17 8:52:35 PM ohsorandom
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* ''VideoGame/Persona4Arena'' re-introduces ''VideoGame/Persona3'' characters Akihiko, Mitsuru, and Aigis back into the storyline. Akihiko and Mitsuru can utilize lightning and ice magic, respectively, while Aigis's Orgia Mode lets her implement fiery flamethrower attacks into her combos.
11th Jul '17 10:09:29 AM MIBuddy
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*** Several enemies have elemental versions for fire, ice, and electric as well: [=ChuChus=], Keese, Wizzrobes, and Lizalfos.
*** Dinraal, Farosh, and Naydra also fit this setup.
19th Jun '17 6:47:50 PM Andyroid
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[[folder:Web Original]]
* ''Wiki/{{SCP|Foundation}}-[[http://www.scp-wiki.net/scp-1936 1936]]'' is Daleport, a town in LovecraftCountry that's become a battleground for a civil war between {{Eldritch Abomination}}s. The three main contenders in the battle are known as the Victor of Fire, the Victor of Frost, and the Victor of the Storm.
[[/folder]]
9th Jun '17 11:35:28 PM ironcommando
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[[folder:Real Time Strategy]]
* Humans in ''VideoGame/WarcraftIII'' have the Blood Mage (Fire), Archmage (Ice, though his basic attack is a fireball), and Mountain King (Lightning). On a wider scale we also have the Humans in general (Fire), Undead (Ice), and Orcs (Lightning), which is reflected in some of their heroes, units, and items. The Night Elves are thematically associated with Earth/Nature.
** There's a cutscene where you witness a meeting between three demon lords, each of whom represent one of the three elements; Tichondrius represents fire, Mephistroth represents Ice, and Anetheron represents Lightning.
** The second Night Elf level of the first game requires you to kill three Primal Guardians and their owlbears, who buff them with Frost Armor, Lightning Shield and Inner Fire respectively.
** And there's the Orbs, special items equipped by a HeroUnit to increase it's damage and add a fun effect, Lightning, Ice, and Fire, as well as Poison because there were 4 factions.
* The three resistances of the main three colors of VideoGame/{{Pikmin}} are fire, electricity, and ''water'' in place of ice.
* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the three elemental Peashooters. The Fire Peashooter, which fires flaming peas that deal doubled damage, the Snow Pea, which fires ice peas that slow down zombies, and the Electric Peashooter, which fires electrified peas that penetrate zombies and constantly zap nearby ones in a 3x3 area as they travel.
[[/folder]]



[[folder:Real Time Strategy]]
* Humans in ''VideoGame/WarcraftIII'' have the Blood Mage (Fire), Archmage (Ice, though his basic attack is a fireball), and Mountain King (Lightning). On a wider scale we also have the Humans in general (Fire), Undead (Ice), and Orcs (Lightning), which is reflected in some of their heroes, units, and items. The Night Elves are thematically associated with Earth/Nature.
** There's a cutscene where you witness a meeting between three demon lords, each of whom represent one of the three elements; Tichondrius represents fire, Mephistroth represents Ice, and Anetheron represents Lightning.
** The second Night Elf level of the first game requires you to kill three Primal Guardians and their owlbears, who buff them with Frost Armor, Lightning Shield and Inner Fire respectively.
** And there's the Orbs, special items equipped by a HeroUnit to increase it's damage and add a fun effect, Lightning, Ice, and Fire, as well as Poison because there were 4 factions.
* The three resistances of the main three colors of VideoGame/{{Pikmin}} are fire, electricity, and ''water'' in place of ice.
[[/folder]]
2nd Jun '17 8:01:02 PM MSTOP
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', however, plays this straight. In this installment, there are specific types of weapons and arrows that can have either a fire, ice or electric effect, each of which have a different effect on opponents [[note]]fire...well, lights enemies on fire, and can also burn away any wooden weapons or shields they might be carrying; ice freezes enemies in place, causing them to take extra damage from the next attack they're hit with; and lightning shocks opponents, forcing them to drop their weapon and/or shield[[/note]]. Wind is also a prominent element, but it doesn't have very many offensive properties, unlike the other three. Instead, it mostly aids in mobility.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', however, plays this straight. In this installment, there are specific types of weapons and arrows that can have either a fire, ice or electric effect, each of which have a different effect on opponents [[note]]fire...well, lights enemies on fire, and can also burn away any wooden weapons or shields they might be carrying; ice freezes enemies in place, causing them to take extra damage from the next attack they're hit with; and lightning shocks opponents, forcing them to drop their weapon and/or shield[[/note]]. Wind is also a prominent element, but it doesn't have very many offensive properties, unlike the other three. Instead, it mostly aids in mobility. Also, the three hazardous weather effects can be represented as such: heat (Fire), cold (Ice), and thunderstorms (Lightning).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FireIceLightning