History Main / FireIceLightning

12th Jul '16 5:56:55 AM nighttrainfm
Is there an issue? Send a Message


* Downplayed in Series/KamenRiderFourze. He has all the modules and elemental powers other than the three, but when he debuts as [[SuperMode Cosmic States]], he attacks the first enemy in this order: Rocket + ''Electric Powers'' with Barizun Sword, Launcher attack augmented with ''Freeze'', and ''Fire'' Power with Barizun Sword, before using his finishing move.

to:

* Downplayed in Series/KamenRiderFourze. He Series/KamenRiderFourze, who has all the modules a fire mode and elemental powers other than the three, a lightning mode but when only a gadget representing ice. When he debuts as [[SuperMode Cosmic States]], he attacks the first enemy in this order: Rocket + ''Electric Powers'' with Barizun Sword, Launcher attack augmented with ''Freeze'', and ''Fire'' Power with Barizun Sword, before using his finishing move.
1st Jun '16 10:34:42 PM MyFinalEdits
Is there an issue? Send a Message


* Three brush techniques in ''VideoGame/{{Okami}}'' use these elements, and behave the same way - you can draw a line from a source of the element to a target, or draw a special symbol for a stronger, more expensive attack. The three final weapons - the Solar Flare reflector, Tundra Beads, and Thunder Edge glaive - are always burning/frozen/shocking, so Ammy always has an elemental source to draw from. Water exhibits somewhat similar behavior, as a line of it can be drawn from the source to a target and another, more expensive brush technique produces a brief rainstorm, but there is no water-elemental weapon and water does not directly damage most enemies. (It still slows them down or has other effects, and a handful of enemies are weak to water.)

to:

* Three brush techniques in ''VideoGame/{{Okami}}'' use these elements, and behave the same way - you can draw a line from a source of the element to a target, or draw a special symbol for a stronger, more expensive attack. The three final weapons - the Solar Flare reflector, Tundra Beads, and Thunder Edge glaive - are always burning/frozen/shocking, emanating an element (fire, ice and electricity respectively), so Ammy always has an elemental source to draw from. from.[[note]]Those three weapons also happen to be the ones that aren't carried over the NewGamePlus, as otherwise they would break the game in unintended ways.[[/note]] Water exhibits somewhat similar behavior, as a line of it can be drawn from the source to a target and another, more expensive brush technique produces a brief rainstorm, but there is no water-elemental weapon and water does not directly damage most enemies. (It enemies (it still slows them down or has other effects, and a handful of enemies are weak to water.)water).



* ''Franchise/TheLegendOfZelda'' has its own "big 3" elemental themes for regions and dungeons: Forest, Fire, and Water, which are featured to varying degrees in nearly every game since ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. When it comes to weaponry, Link's arrows frequently come in three types besides the normal one: Fire, Ice and ''Light'' rather than Lightning (though in ''The Wind Waker'' the Light Arrows have electricity as well). The Light Arrows are sometimes found in games where the other two elemental arrows are not present.
* In ''VideoGame/TheLegendOfZeldaSkywardSword'', the dragons are based on Water (Faron), Fire (Eldin), and Thunder (Lanayru), with their colors being blue, red and yellow respectively. This is true even though the regions are Forest, Volcano, and Desert, and the regional colors are Green, Red, and Yellow. The volcano and desert have fire and lightning elemental enemies respectively, while almost all of the aquatic enemies are found in the forest region.

to:

* ''Franchise/TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'':
** The series
has its own "big 3" elemental themes for regions and dungeons: Forest, Fire, and Water, which are featured to varying degrees in nearly every game since ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. When it comes to weaponry, Link's arrows frequently come in three types besides the normal one: Fire, Ice and ''Light'' rather than Lightning (though in ''The Wind Waker'' the Light Arrows have electricity as well). The Light Arrows are sometimes found in games where the other two elemental arrows are not present.
* ** In ''VideoGame/TheLegendOfZeldaSkywardSword'', the dragons are based on Water (Faron), Fire (Eldin), and Thunder (Lanayru), with their colors being blue, red and yellow respectively. This is true even though the regions are Forest, Volcano, and Desert, and the regional colors are Green, Red, and Yellow. The volcano and desert have fire and lightning elemental enemies respectively, while almost all of the aquatic enemies are found in the forest region.



* Similar to above, ''{{VideoGame/Bayonetta 2}}'' has the [[FireBreathingWeapon Undine]], a demonic flamethrower with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.

to:

* Similar to above, ''{{VideoGame/Bayonetta 2}}'' has the [[FireBreathingWeapon Undine]], a demonic flamethrower with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.



* ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' plays this as well, having three enemies in subspace being a fire, ice, and lightning element. Similarly, Lucas's special attacks also have these three elements. And they are the three elemental effects that you can get hit by in all the Smash games (set on fire, frozen in ice, electrocuted). ''Melee'' added Shadow as a fourth. ''Brawl'', which actually put in resistances, added a ton more, but those are still the only four visible damages. [[OneWingedAngel Giga Bowser]] embodies this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt.

to:

* ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' plays this as well, having has three enemies in subspace Subspace being a fire, ice, and lightning element.element respectively. Similarly, Lucas's special attacks also have these three elements. And they are the three elemental effects that you can get hit by in all the Smash games (set on fire, frozen in ice, electrocuted). ''Melee'' added Shadow as a fourth. ''Brawl'', which actually put in resistances, added a ton more, but those are still the only four visible damages. [[OneWingedAngel Giga Bowser]] embodies this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt.



* In ''VideoGame/MetroidPrime'', in addition to her standard-issue Power Beam, Samus also gets a Plasma Beam (fire), a Wave Beam (electric), and an Ice Beam (guess). This is a notable change from the 2D games, where Plasma and Wave aren't elemental. It shows up again in ''Metroid Prime 3: Corruption'', where each of the other bounty hunters and the weapons they give you (plasma beam, ice missile, grapple voltage) has one of these properties[[note]]This is most easily noticed in a certain optional room on Bryyo, where there are three work golems that require you to use these weapons to activate them, and then use their effects in puzzles (melting a wall, freezing fuel gel, and electrifying magnetic rails, respectively)[[/note]].

to:

* In ''VideoGame/MetroidPrime'', in addition to her standard-issue Power Beam, Samus also gets a Plasma Beam (fire), a Wave Beam (electric), and an Ice Beam (guess). This is a notable change from the 2D games, where Plasma and Wave aren't elemental. It shows up again in ''Metroid Prime 3: Corruption'', ''VideoGame/MetroidPrime3Corruption'', where each of the other bounty hunters and the weapons they give you (plasma beam, ice missile, grapple voltage) has one of these properties[[note]]This is most easily noticed in a certain optional room on Bryyo, where there are three work golems that require you to use these weapons to activate them, and then use their effects in puzzles (melting a wall, freezing fuel gel, and electrifying magnetic rails, respectively)[[/note]].



* While there are at least ten elements in ''VideoGame/RagnarokOnline'', the main elemental circle is Fire-Earth-Lightning-Water (Water is mostly ice attacks), and the Wizard class (of which the above mentioned Kano is one of. She just doesn't use Earth spells.) uses those four primarily, along with the 'Ghost' element, in case the monster happens to be resistant to all in the circle, or is a Ghost-type itself (yes, like it is in Franchise/{{Pokemon}}).

to:

* While there are at least ten elements in ''VideoGame/RagnarokOnline'', the main elemental circle is Fire-Earth-Lightning-Water (Water is mostly ice attacks), and the Wizard class (of which the above mentioned Kano is one of. She just doesn't use Earth spells.) uses those four primarily, along with the 'Ghost' element, in case the monster happens to be resistant to all in the circle, or is a Ghost-type itself (yes, like it is in Franchise/{{Pokemon}}).itself.



* Three of the planets encountered in the final [[BigBad Bowser]] level of ''VideoGame/SuperMarioGalaxy'', in order of appearance, are a lava planet, a dry ice planet, and a quicksand planet surrounded by electric beams.
* In ''VideoGame/SuperMarioGalaxy2'', the first planet encountered in [[HailfirePeaks "Shiverburn Galaxy"]] is a U-shaped planet covered in lava, has several electric beam shooters, and will turn to ice after [[GroundPound Ground Pounding]] a switch found halfway around that planet.

to:

* ''Franchise/SuperMarioBros'':
**
Three of the planets encountered in the final [[BigBad Bowser]] level of ''VideoGame/SuperMarioGalaxy'', in order of appearance, are a lava planet, a dry ice planet, and a quicksand planet surrounded by electric beams.
* ** In ''VideoGame/SuperMarioGalaxy2'', the first planet encountered in [[HailfirePeaks "Shiverburn Galaxy"]] is a U-shaped planet covered in lava, has several electric beam shooters, and will turn to ice after [[GroundPound Ground Pounding]] a switch found halfway around that planet.
1st Jun '16 11:37:08 AM Arachnos
Is there an issue? Send a Message

Added DiffLines:

** Throughout all the games, only the Fire, Ice and Electric elements have associated major StandardStatusEffects: Burn, Freeze and Paralyze respectively. The Sleep status effect is not associated to any element in particular.
26th May '16 12:29:35 PM Willbyr
Is there an issue? Send a Message


* The three Marine Admirals in ''OnePiece'' is probably meant to be this. Akainu is Magma, Aokiji is Ice, and Kizaru is Light. The only reason they can't use actual Fire and Lightning is because [[SuperheroSpeciation there are other characters that already have those powers]]. The Straw Hats themselves also have characters that specialize in Fire, Ice, and Lightning in Sanji, Brook, and Nami, respectively.
* In ''MagicalGirlLyricalNanoha'', there are people who possess a "magic conversion nature", allowing them to convert their mana into a specific element without the need to even consciously think about it, though normal mages could display similar effects if they work hard at it. Examples of these include Signum, who has a magic conversion nature of [[PlayingWithFire fire]], and Erio, who has a magic conversion nature of [[ShockAndAwe lightning]]. Based on supplementary materials released for ''[=StrikerS=]'', these come in three forms. They are, you guessed it, Fire, Lightning, and pretty rarely, Ice.
* ''MahouSenseiNegima'' have a good example of this, one ultimate spell for each element, Blazing Heat In The Sky for fire, Eternal Glacier for ice, and The Thousand Bolts for lightning. We have been shown the versions of magical arrow for each. (but magical arrows also contain elements of darkness, sand, wind and light.)
* In ''SaintSeiya'', the 5 main saints have elemental affinities, with Ikki (fire), Hyoga (ice) and Shun (his VariableLengthChain can generate lightning) filling in the three. The Gold Saints lack a fire-based member, with Leo Aioria (lightning) and Acuaris Kamus (ice) filling in the other slots In the spin-off series ''SaintSeiyaTheLostCanvas'', Scorpio Kardias is given a fire motif, completing the trio with Leo Regulus and Acuarius Degel.
* ''TigerAndBunny'' has something like this, with [[AnIcePerson Blue Rose]] and [[ShockAndAwe Dragon Kid]]. 'Fire' fits with [[PlayingWithFire Fire Emblem]] due to his tendency to include ''himself'' when referring to the 'girls' of Hero TV, and the three of them face off together and combine their powers to defeat a major foe in the second film.

to:

* The three Marine Admirals in ''OnePiece'' ''Manga/OnePiece'' is probably meant to be this. Akainu is Magma, Aokiji is Ice, and Kizaru is Light. The only reason they can't use actual Fire and Lightning is because [[SuperheroSpeciation there are other characters that already have those powers]]. The Straw Hats themselves also have characters that specialize in Fire, Ice, and Lightning in Sanji, Brook, and Nami, respectively.
* In ''MagicalGirlLyricalNanoha'', ''Anime/MagicalGirlLyricalNanoha'', there are people who possess a "magic conversion nature", allowing them to convert their mana into a specific element without the need to even consciously think about it, though normal mages could display similar effects if they work hard at it. Examples of these include Signum, who has a magic conversion nature of [[PlayingWithFire fire]], and Erio, who has a magic conversion nature of [[ShockAndAwe lightning]]. Based on supplementary materials released for ''[=StrikerS=]'', these come in three forms. They are, you guessed it, Fire, Lightning, and pretty rarely, Ice.
* ''MahouSenseiNegima'' ''Manga/MahouSenseiNegima'' have a good example of this, one ultimate spell for each element, Blazing Heat In The Sky for fire, Eternal Glacier for ice, and The Thousand Bolts for lightning. We have been shown the versions of magical arrow for each. (but magical arrows also contain elements of darkness, sand, wind and light.)
* In ''SaintSeiya'', ''Manga/SaintSeiya'', the 5 main saints have elemental affinities, with Ikki (fire), Hyoga (ice) and Shun (his VariableLengthChain can generate lightning) filling in the three. The Gold Saints lack a fire-based member, with Leo Aioria (lightning) and Acuaris Kamus (ice) filling in the other slots In the spin-off series ''SaintSeiyaTheLostCanvas'', ''Manga/SaintSeiyaTheLostCanvas'', Scorpio Kardias is given a fire motif, completing the trio with Leo Regulus and Acuarius Degel.
* ''TigerAndBunny'' ''Anime/TigerAndBunny'' has something like this, with [[AnIcePerson Blue Rose]] and [[ShockAndAwe Dragon Kid]]. 'Fire' fits with [[PlayingWithFire Fire Emblem]] due to his tendency to include ''himself'' when referring to the 'girls' of Hero TV, and the three of them face off together and combine their powers to defeat a major foe in the second film.
3rd May '16 12:23:30 AM ThemJohns
Is there an issue? Send a Message


* ''VideoGame/PathOfExile'' uses fire, cold, and lightning and associates each elemental damage type with one of the three attributes; fire with Strength, cold with Dexterity, and lightning with Intelligence. Each element also inflicts a status effect on a CriticalHit; fire ignites for damage over time, cold freezes and prevents the target from acting, and being shocked by lightning increases incoming damage.

to:

* ''VideoGame/PathOfExile'' uses fire, cold, and lightning and associates each elemental damage type with one of the three attributes; fire with Strength, cold with Dexterity, and lightning with Intelligence. Each element also inflicts a status effect on a CriticalHit; fire ignites for damage over time, cold freezes and prevents the target from acting, and being shocked by lightning increases incoming damage. There's a fourth "element", Chaos, which isn't quite InfinityPlusOneElement but is harder to stack and while it doesn't have a status ailment associated with it [[note]]Poison deals Chaos damage, but isn't ''applied'' by Chaos damage necessarily[[/note]], it pierces Energy Shields.



* ''VideoGame/PathOfExile'' has three types of elemental damage: Fire, Cold, and Lightning. Each element also has an elemental status effect associated with them. Fire can Ignite, which deals extra damage over time scaling with the fire damage dealt. Cold can Chill enemies to slow them down or Freeze them to stun them and leave them [[LiterallyShatteredLives shattered]] when killed. Lightning has a very large damage range and can Shock, causing them to take increased damage. There's a fourth "element", Chaos, which isn't quite InfinityPlusOneElement but is harder to stack and while it doesn't have a status ailment associated with it [[note]]Poison deals Chaos damage, but isn't ''applied'' by Chaos damage necessarily[[/note]], it pierces Energy Shields.
10th Apr '16 11:29:49 PM ThemJohns
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PathOfExile'' has three types of elemental damage: Fire, Cold, and Lightning. Each element also has an elemental status effect associated with them. Fire can Ignite, which deals extra damage over time scaling with the fire damage dealt. Cold can Chill enemies to slow them down or Freeze them to stun them and leave them [[LiterallyShatteredLives shattered]] when killed. Lightning has a very large damage range and can Shock, causing them to take increased damage. There's a fourth "element", Chaos, which isn't quite InfinityPlusOneElement but is harder to stack and while it doesn't have a status ailment associated with it [[note]]Poison deals Chaos damage, but isn't ''applied'' by Chaos damage necessarily[[/note]], it pierces Energy Shields.
1st Apr '16 12:22:44 PM SSJMagus
Is there an issue? Send a Message


** There's the move Tri Attack, which has your Pokemon shoot three colored energy beams (that are red, blue, and yellow), show your opponent getting hit with fire, ice and lightning in the game animation, [[StandardStatusEffects and can burn, freeze, or paralyze your opponent]]. Ironically enough, the move is [[NonElemental Normal-type]].

to:

** There's the move Tri Attack, which has your Pokemon shoot three colored energy beams (that are red, blue, and yellow), show your opponent getting hit with fire, ice and lightning in the game animation, [[StandardStatusEffects and can burn, freeze, or paralyze your opponent]]. Ironically enough, the move is [[NonElemental Normal-type]]. Presumably because the gameplay mechanics don't allow for an attack to have multiple types and for typing purposes the fire, ice and lightning cancel each other out.
19th Mar '16 9:38:55 AM nombretomado
Is there an issue? Send a Message


* ''GuildWars2'' has the elementalist class, which can switch between attunements to the four elements. In addition to Fire attunement, the Air attunement includes lighting spells, and Water attunement includes ice spells.

to:

* ''GuildWars2'' ''VideoGame/GuildWars2'' has the elementalist class, which can switch between attunements to the four elements. In addition to Fire attunement, the Air attunement includes lighting spells, and Water attunement includes ice spells.



* In ''{{Banjo-Kazooie}}: Grunty's Revenge,'' the three special varieties of egg ammo available (in addition to the basic, non-elemental variety) are Fire, Ice, and Battery (Lightning) Eggs. (''Banjo-Tooie'' had Fire and Ice eggs, but the other two special varieties were bombs.)

to:

* In ''{{Banjo-Kazooie}}: ''VideoGame/BanjoKazooie: Grunty's Revenge,'' the three special varieties of egg ammo available (in addition to the basic, non-elemental variety) are Fire, Ice, and Battery (Lightning) Eggs. (''Banjo-Tooie'' had Fire and Ice eggs, but the other two special varieties were bombs.)
8th Mar '16 9:06:00 PM Octorok103
Is there an issue? Send a Message


* ''VideoGame/DungeonKeeper 2'' apples this trope to it's traps, with 3 of the most useful being the freeze trap, the lightning trap, and the fireburst trap.

to:

* ''VideoGame/DungeonKeeper 2'' apples this trope to it's its traps, with 3 of the most useful being the freeze trap, the lightning trap, and the fireburst trap.


Added DiffLines:

[[folder:Third-Person Shooter]]
* ''VideoGame/{{Warframe}}'' uses Heat, Electricity, and Cold as three of its primary elemental damage types, with Toxin filling out the quartet (although it didn't gain equal status to the other three until Update 11 brought Damage 2.0). Each one has a unique status effect: Cold damage slows the victim, Electricity briefly stuns the victim and deals a smaller burst of damage to any enemies in range, Heat damage inflicts a [=DoT=] effect and causes the victim to panic, and Toxin damage inflicts a [=DoT=] that ignores shields.
[[/folder]]
19th Feb '16 12:11:48 AM Dattix
Is there an issue? Send a Message

Added DiffLines:

*** There's also a typing that's ''weak'' to all three: Bug/Flying. Bug is weak to Fire while Flying is weak to both Ice and Electric. This typing is very common among the CrutchCharacter Pokémon (such as Butterfree) found at the beginning of most games, which along with their bad stats and [[BlowYouAway other]] [[DishingOutDirt weaknesses]] makes their use past mid-game difficult at best.
This list shows the last 10 events of 376. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FireIceLightning