History Main / FinalBossNewDimension

22nd Oct '17 11:41:09 AM nombretomado
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* The ''Persona'' series likes this in general, with an emphasis on a manifestation of the collective unconscious. This is a series where [[CarlJung Jung Was Right]], after all.

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* The ''Persona'' series likes this in general, with an emphasis on a manifestation of the collective unconscious. This is a series where [[CarlJung [[UsefulNotes/CarlJung Jung Was Right]], after all.
13th Oct '17 9:04:34 PM FF00FF
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* ''VideoGame/AHatInTime'''s final boss (and the level before it) [[spoiler:is set in a BadFuture where Mustache Girl passes her [[KnightTemplar slightly barbaric judgment]] on your former enemies. The final boss also sends Hat Kid and her allies into the fabric of time to fight them]].
12th Oct '17 6:01:52 PM Flameal15k
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* In ''VideoGame/XCOMApocalypse'', the grand finally of the Gollup based iteration of the series, the Aliens come not from another world, but AnotherDimension. Defeating them entails figuring out how to enter their dimension and wrecking all of their buildings, with the final mission focusing on destroying the building that lets them open gates to our world.
6th Oct '17 4:50:17 AM EndarkCuli
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[[folder:Movies]]
* In ''Film/MortalKombat'', Liu Kang and Johnny Cage end up following Shang Tsung to Outworld for the final fight.
[[/folder]]



* ''Franchise/SuperMarioBros'' '''''loves''''' this.
** In ''VideoGame/SuperMario64'', Peach's Castle explicitly contains many different {{Pocket Dimension}}s -- three of which, Bowser converts into his personal arenas: a DarkWorld, a LethalLavaLand, and then a HighAltitudeBattle.
** Arguably the premise of 'Rainbow Road' for many of the ''VideoGame/MarioKart'' series games.
** After you defeat Bowser for the third time in ''VideoGame/SuperMarioGalaxy2'', just as you're about to pick up the Grand Star, he pulls you into a black hole, and you fight him one more time here. If it weren't for the fact that this phase is [[AnticlimaxBoss laughably easy]], it would have been one of the best points of the game.

to:

* ''Franchise/SuperMarioBros'' '''''loves''''' this.
** In ''VideoGame/SuperMario64'', Peach's Castle explicitly contains many different {{Pocket Dimension}}s -- three of which, Bowser converts into his personal arenas: a DarkWorld, a LethalLavaLand, and then a HighAltitudeBattle.
** Arguably the premise of 'Rainbow Road' for many of the ''VideoGame/MarioKart'' series games.
** After you defeat Bowser for the third time in ''VideoGame/SuperMarioGalaxy2'', just as you're about to pick up the Grand Star, he pulls you into a black hole, and you
The final Specter fight him one more time here. If it weren't for in ''VideoGame/ApeEscape'' is fought in Dimension X, if the fact that this phase is [[AnticlimaxBoss laughably easy]], it would have been one of stage name in the best points of the game.NTSC version is to be trusted.



* ''VideoGame/{{Bayonetta}}'' sets the stage by having you fight [[spoiler:the literal creator, Jubileus]]. New dimensions are created ''per phase'' of the battle.



* ''VideoGame/BravelyDefault'' and ''VideoGame/BravelySecond'' do this with Ouroboros and Providence in the Infernal Realm and Celestial Realm respectively.
* Some Sonic games do this.
** Doomsday Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' is set in outer space. While not technically another dimension, the battlefield and the battle itself are completely unique.
** ''VideoGame/SonicTheHedgehog2006'': Solaris is fought in a time and space fabric-deprived area, if that makes any sense.
** ''VideoGame/SonicGenerations'' plays this straight-up: the Time Eater is fought in some kind of trippy interdimensional passageway filled with clocks, and in the console/PC versions, fragments of the game's various levels.
* ''VideoGame/JetSetRadio'' possibly does this in the final "battle" against Goji Rokkaku. The game hints at this by adding glowing blue lights to the skybox and showing an odd death animation for Goji- who appears to fall ''upwards'' into the air after his defeat.
** However, the game's sequel, ''Jet Set Radio Future'' definitely uses this trope for its version of the battle against Gouji- it takes place on a strange, haphazard construction set without a visible floor and a ''very'' seizure-inducing background.
* The BonusBoss Culex in ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' is fought inside an alternate dimension that appears to be somewhere in the ''Franchise/FinalFantasy'' universe, probably near the ''VideoGame/FinalFantasyIV'' reality/world/whatever, judging by the [[SugarWiki/AwesomeMusic music]].
** The final dungeon and boss also reside in an alternate dimension: Smithy's home dimension, in fact.

to:

* ''VideoGame/BravelyDefault'' and ''VideoGame/BravelySecond'' do this with Ouroboros [[spoiler:[[BiggerBad Ouroboros]]]] and Providence [[spoiler:Providence]] in the Infernal Realm and Celestial Realm respectively.
* Some Sonic games do this.
** Doomsday Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' is set in outer space. While not technically another dimension, the battlefield and the battle itself are completely unique.
** ''VideoGame/SonicTheHedgehog2006'': Solaris is fought in a time and space fabric-deprived area, if that makes any sense.
** ''VideoGame/SonicGenerations'' plays this straight-up: the Time Eater is fought in some kind of trippy interdimensional passageway filled with clocks, and in the console/PC versions, fragments of the game's various levels.
* ''VideoGame/JetSetRadio'' possibly does this in the final "battle" against Goji Rokkaku. The game hints at this by adding glowing blue lights to the skybox and showing an odd death animation for Goji- who appears to fall ''upwards'' into the air after his defeat.
** However, the game's sequel, ''Jet Set Radio Future'' definitely uses this trope for its version of the battle against Gouji- it takes place on a strange, haphazard construction set without a visible floor and a ''very'' seizure-inducing background.
* The BonusBoss Culex in ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' is fought inside an alternate dimension that appears to be somewhere in the ''Franchise/FinalFantasy'' universe, probably near the ''VideoGame/FinalFantasyIV'' reality/world/whatever, judging by the [[SugarWiki/AwesomeMusic music]].
** The final dungeon and boss also reside in an alternate dimension: Smithy's home dimension, in fact.
respectively.



* ''VideoGame/SuperRobotWars OG Saga: VideoGame/EndlessFrontier'' has its final battle in the Einst dimension. It also has the final battle between the Namco characters Reiji and Xiaomu and their foe, Saya, which, while not the final boss of the game, counts because the game's dimension ''is'' an alternate dimension for them. Ironically, the page quote is for the latter, not the former.
** And the former is a CallBack to the final battle of its predecessor ''VideoGame/SuperRobotWarsOriginalGeneration 2'', which also takes place in the Einst dimension. [[spoiler:This is because the final area in OG Saga is the corpse of the final boss of ''Original Generation 2''.]] Of course, the TrueFinalBoss takes place [[HowDidWeGetBackHome back in normal space.]]
** In ''OG Gaiden'', after defeating Dark Brain, you're taken to another dimension to fight the TrueFinalBoss, which is... [[spoiler:Shu Shirakawa & his Neo Granzon]].
** The same happens in ''2nd Super Robot Wars Original Generation'' with the TrueFinalBoss [[spoiler: Euzeth Gozzo]]. The protagonists remark how similiar the space is, where they fought [[spoiler:Shu]].
* The final Specter fight in ''VideoGame/ApeEscape'' is fought in Dimension X, if the stage name in the NTSC version is to be trusted.
* ''VideoGame/TheLegendOfDragoon'' has one of the most fantastic examples of this throughout all {{RPG}}s, as the final battle takes place through the course of an entire world's creation, lifetime, and destruction. You go from AmazingTechnicolorBattlefield to the chaotic upheaval of a world being born, to new life [[TheWorldIsJustAwesome flourishing across it]]. You see the entirety of history come to pass through archaically-styled still images, ending with a prominent image of Death. And the grand finale of the fight takes place atop a ground composed of the corpses of everything that had lived on that world.
* ''VideoGame/SuperSmashBros''
** In ''Brawl's'' ''Subspace Emissary'', the final boss fight with Tabuu is fought in the realm of Subspace.
** Any of the ''VideoGame/SuperSmashBros'' series, actually - the fight with Master Hand (or Crazy Hand) takes place in some sort of other-dimension (this is, of course, before Subspace Emissary came up).
** The Wii U / 3DS iterations of the game take it a step further, with the background of the final bosses in Classic Mode changing when [[TrueFinalBoss Master Core]] enters the fray.
* At the end of ''VideoGame/HalfLife1'', the game's SilentProtagonist is transported to the home dimension of the various alien creatures he's been fighting for the past day or so, Xen.
* In a heroic and [[JustifiedTrope justified]] twist, [[VisualNovel/FateStayNight Emiya Shirou]] ''weaponizes'' this trope in his final battle against Gilgamesh during the ''[[Anime/FateStayNightUnlimitedBladeWorks Unlimited Blade Works]]'' route by materializing his inner being into the real world as a barren, twilit pocket dimension filled with countless weapons. Cue dueling StormOfBlades.

to:

* ''VideoGame/SuperRobotWars OG Saga: VideoGame/EndlessFrontier'' has its The FinalBoss of ''VideoGame/ChronoTrigger'', [[EldritchAbomination Lavos]], is fought inside his first form's shell. His final battle in form, however, is fought as both he and the Einst dimension. It also has the final battle between the Namco characters Reiji and Xiaomu and their foe, Saya, which, while not the party are thrown across corridors of time, with various eras flashing by at high-speed.
** The
final boss of the game, counts sequel, ''VideoGame/ChronoCross'', complements the concept by luring you into the darkness ''beyond'' time, where timelines discarded or destroyed by temporal paradoxes end up.
*** To put it in another way, ''VideoGame/ChronoCross''' final boss takes you outside of the boundaries of time, space, and dimension, and can be compared to where the title ship went in ''Film/EventHorizon''; you're nowhere at all, not even in the scope of alternate dimensions. It's an impossible-to-define area,
because it isn't technically existent nor nonexistent. You're beyond the capacities of known concepts of reality, and not even in an alternate dimension so much as what could be compared to the necessary imaginary and impossible number in some types of advanced mathematics. Yeah.
* Happens a few times in the ''VideoGame/{{Dishonored}}'' series:
** The final mission in the first
game's dimension second [=DLC=], ''The Brigmore Witches'', requires Daud to follow Delilah through a painting that leads to the Void. It's not a ''new'' dimension, per se - you've already been there multiple times by that point, if you play the main game and the preceding DLC first - but it's a different one than the rest of the game and therefore counts.
** The final mission in the [[VideoGame/{{Dishonored 2}} sequel]] likewise has Emily/Corvo chase Delilah into a ''different'' painting than in ''The Brigmore Witches'' that similarly leads into the Void.
* ''VideoGame/DynamiteHeaddy'' has a battle on an AmazingTechnicolorBattlefield.
* In order to fight [[EldritchAbomination Giygas]] in ''VideoGame/EarthBound'', you have to hop in the Phase Distorter and travel possibly thousands of years into Earth's past. Also, once released from the Devil Machine, it's suggested that he's so large and distorted that he
''is'' an alternate EldritchLocation dimension in and of himself.
* The "Knights Of The Nine" quest line of ''VideoGame/TheElderScrollsIVOblivion'', has you fight the immortal BigBad's spirit in another plane of existence to destroy him
for them. Ironically, the page quote is for the latter, not the former.
** And the former is a CallBack to the final battle of its predecessor ''VideoGame/SuperRobotWarsOriginalGeneration 2'', which also takes place in the Einst dimension. [[spoiler:This is because the final area in OG Saga is the corpse of
good.
* In ''VideoGame/TheElderScrollsVSkyrim'',
the final boss of ''Original Generation 2''.]] Of course, the TrueFinalBoss takes place [[HowDidWeGetBackHome back in normal space.]]
** In ''OG Gaiden'', after defeating Dark Brain, you're taken to another dimension to fight the TrueFinalBoss, which is... [[spoiler:Shu Shirakawa & his Neo Granzon]].
** The same happens in ''2nd Super Robot Wars Original Generation'' with the TrueFinalBoss [[spoiler: Euzeth Gozzo]]. The protagonists remark how similiar the space is, where they fought [[spoiler:Shu]].
* The final Specter fight in ''VideoGame/ApeEscape'' is fought in Dimension X, if the stage name in the NTSC version is to be trusted.
* ''VideoGame/TheLegendOfDragoon'' has one of the most fantastic examples of this throughout all {{RPG}}s, as the final
battle takes place through the course in [[spoiler:the Nordic afterlife of an entire world's creation, lifetime, and destruction. You go from AmazingTechnicolorBattlefield to the chaotic upheaval of a world being born, to new life [[TheWorldIsJustAwesome flourishing across it]]. You see the entirety of history come to pass through archaically-styled still images, ending with a prominent image of Death. And the grand finale of the fight takes place atop a ground composed of the corpses of everything that had lived on that world.
* ''VideoGame/SuperSmashBros''
** In ''Brawl's'' ''Subspace Emissary'', the final boss fight with Tabuu is fought in the realm of Subspace.
** Any of the ''VideoGame/SuperSmashBros'' series, actually - the fight with Master Hand (or Crazy Hand) takes place in some sort of other-dimension (this is, of course, before Subspace Emissary came up).
Sovngarde]].
** The Wii U / 3DS iterations of the game take it a step further, with the background of the final bosses in Classic Mode changing when [[TrueFinalBoss Master Core]] enters the fray.
* At the end of ''VideoGame/HalfLife1'', the game's SilentProtagonist is transported to the home dimension of the various alien creatures he's been fighting for the past day or so, Xen.
* In a heroic and [[JustifiedTrope justified]] twist, [[VisualNovel/FateStayNight Emiya Shirou]] ''weaponizes'' this trope in his
final battle against Gilgamesh during Miraak in ''Dragonborn'' takes place in [[spoiler:Hermaeus Mora's realm of Apocrypha. The final quest is even called "At the ''[[Anime/FateStayNightUnlimitedBladeWorks Unlimited Blade Works]]'' route by materializing his inner being into the real world as a barren, twilit pocket dimension filled with countless weapons. Cue dueling StormOfBlades.Summit of Apocrypha".]]



* ''VideoGame/DynamiteHeaddy'' has a battle on an AmazingTechnicolorBattlefield.
* A rather weird example occurs in ''VideoGame/{{Xenosaga}} Episode 1'', where the space station you're on inexplicably switches to a cloudy battlefield against the final boss.

to:

* ''VideoGame/DynamiteHeaddy'' has a battle on an AmazingTechnicolorBattlefield.
* A rather weird example occurs in ''VideoGame/{{Xenosaga}} Episode 1'', where
''VideoGame/GuruminAMonstrousAdventure'' sends you into the space station you're on inexplicably switches interdimensional portal that is "Great Fang" to a cloudy battlefield face off against [[spoiler:Tokaron, the legendary dragon reawakened]].
* At the end of ''VideoGame/HalfLife1'', the game's SilentProtagonist is transported to the home dimension of the various alien creatures he's been fighting for the past day or so, Xen.
* The finale of ''VideoGame/AHatInTime'' takes place in a Time Rift caused by [[spoiler:Mustache Girl abusing the power of Time Pieces]].
* ''VideoGame/JetSetRadio'' possibly does this in
the final boss."battle" against Goji Rokkaku. The game hints at this by adding glowing blue lights to the skybox and showing an odd death animation for Goji- who appears to fall ''upwards'' into the air after his defeat.
** However, the game's sequel, ''Jet Set Radio Future'' definitely uses this trope for its version of the battle against Gouji- it takes place on a strange, haphazard construction set without a visible floor and a ''very'' seizure-inducing background.
* ''Franchise/KingdomHearts'':
** In the first game, the final battle against Ansem's "World of Chaos" form takes place in a featureless black void.
** In ''VideoGame/KingdomHeartsII'', Xemnas takes Sora and Riku into the Realm of Nothingness for the final battle.
** [[spoiler:Xion]] in ''VideoGame/KingdomHearts358DaysOver2''. You are transported to [[spoiler:[[{{Disney/AliceInWonderland}} Wonderland]], [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], [[{{Disney/Aladdin}} Agrabah]], and back to Twilight Town again]] in the FinalBoss fight.
** In ''VideoGame/KingdomHearts3DDreamDropDistance'', [[spoiler: Ansem]] and [[spoiler: Young Xehanort]] are respectively fought in what appears to be the Realm of Darkness and in a strange dimension with clockwork gears in the background.
** Notably [[AvertedTrope averted]] in ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]''. [[spoiler: With the exception of Ven's final boss fight, none of the final bosses exhibit this trope. The TrueFinalBoss actually takes place in the previously visited town square of Radiant Garden!]]



* ''VideoGame/TheLegendOfDragoon'' has one of the most fantastic examples of this throughout all {{RPG}}s, as the final battle takes place through the course of an entire world's creation, lifetime, and destruction. You go from AmazingTechnicolorBattlefield to the chaotic upheaval of a world being born, to new life [[TheWorldIsJustAwesome flourishing across it]]. You see the entirety of history come to pass through archaically-styled still images, ending with a prominent image of Death. And the grand finale of the fight takes place atop a ground composed of the corpses of everything that had lived on that world.



* The ''Persona'' series likes this in general, with an emphasis on a manifestation of the collective unconscious. This is a series where [[CarlJung Jung Was Right]], after all.
* Given how the game's plot involves dimension hopping between levels, ''VideoGame/NuclearThrone'''s final boss[[spoiler: es]] are ''technically'' fought in a different dimension each time. [[spoiler: However, the most prominent ones are the Nuclear Throne's second form, which is accessed by meeting the conditions for a game loop and is fought within a giant dimensional portal, and the [[TrueFinalBoss Captain of the Interdimensional Police Department]] who can be fought in an alternate timeline where the nuclear apocalypse didn't occur.]]
** The TrueFinalBoss of ''VideoGame/{{Persona}}'' is fought in the collective unconscious.
** In ''VideoGame/{{Persona 2}}: Eternal Punishment'', the final dungeon is the Monado Mandala, part of the collective unconscious. In ''Persona 2: Innocent Sin'', the prequel, the final dungeon is Xibalba, a spaceship the Mayans built. [[spoiler:Which also turns out to have been a passage into the collective unconscious, which is hinted at then explicitly stated given the final boss room looks a lot like the "chamber" in a dream where Philemon greeted you near the beginning of the game.]]
** In ''VideoGame/{{Persona 3}}'' you [[spoiler:are drawn up to the full moon which has transformed into Nyx's body during the Dark Hour]].
** ''VideoGame/{{Persona 4}}'' keeps its boss fights in the same alternate dimension half the game has taken place in all along, though... which is also arguably an aspect of the collective unconscious.
** Finally (for now), ''VideoGame/{{Persona 5}}'' has half of the game taking place in its own version of the collective unconscious, Mementos, with its TrueFinalBoss being fought at its deepest point.
* The final battle with Cyrus in ''[[VideoGame/{{Pokemondiamondandpearl}} Pokémon Platinum Version]]'' [[spoiler:and the subsequent battle against Giratina both take place in the Distortion World; Giratina even enters from the top of scene as opposed to the side once the battle starts, and it gets no floor tile underneath it]].



* The BonusBoss at the end of ''VideoGame/TheWorldEndsWithYou'' is one, in Another Day. This is a DoubleSubversion: Another Day is a relatively normal AlternateUniverse, but the fight takes place in Pork City, an [[AmazingTechnicolorBattlefield amazing monochrome battlefield]].
* ''Franchise/KingdomHearts'':
** In the first game, the final battle against Ansem's "World of Chaos" form takes place in a featureless black void.
** In ''VideoGame/KingdomHeartsII'', Xemnas takes Sora and Riku into the Realm of Nothingness for the final battle.
** [[spoiler:Xion]] in ''VideoGame/KingdomHearts358DaysOver2''. You are transported to [[spoiler:[[{{Disney/AliceInWonderland}} Wonderland]], [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], [[{{Disney/Aladdin}} Agrabah]], and back to Twilight Town again]] in the FinalBoss fight.
** In ''VideoGame/KingdomHearts3DDreamDropDistance'', [[spoiler: Ansem]] and [[spoiler: Young Xehanort]] are respectively fought in what appears to be the Realm of Darkness and in a strange dimension with clockwork gears in the background.
** Notably [[AvertedTrope averted]] in ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]''. [[spoiler: With the exception of Ven's final boss fight, none of the final bosses exhibit this trope. The TrueFinalBoss actually takes place in the previously visited town square of Radiant Garden!]]
* ''VideoGame/{{Bayonetta}}'' sets the stage by having you fight [[spoiler:the literal creator, Jubileus]]. New dimensions are created ''per phase'' of the battle.
* The final battle with Cyrus in ''[[VideoGame/{{Pokemondiamondandpearl}} Pokémon Platinum Version]]'' [[spoiler:and the subsequent battle against Giratina both take place in the Distortion World; Giratina even enters from the top of scene as opposed to the side once the battle starts, and it gets no floor tile underneath it]].
* ''VideoGame/GuruminAMonstrousAdventure'' sends you into the interdimensional portal that is "Great Fang" to face off against [[spoiler:Tokaron, the legendary dragon reawakened]].
* Given how the game's plot involves dimension hopping between levels, ''VideoGame/NuclearThrone'''s final boss[[spoiler: es]] are ''technically'' fought in a different dimension each time. [[spoiler: However, the most prominent ones are the Nuclear Throne's second form, which is accessed by meeting the conditions for a game loop and is fought within a giant dimensional portal, and the [[TrueFinalBoss Captain of the Interdimensional Police Department]] who can be fought in an alternate timeline where the nuclear apocalypse didn't occur.]]
* In order to fight [[EldritchAbomination Giygas]] in ''VideoGame/EarthBound'', you have to hop in the Phase Distorter and travel possibly thousands of years into Earth's past. Also, once released from the Devil Machine, it's suggested that he's so large and distorted that he ''is'' an EldritchLocation dimension in and of himself.
* ''VideoGame/WorldOfWarcraft'' has several:
** [[{{Uberwald}} Karazhan]] looks like a typical haunted tower filled with countless undead and AlienGeometries, but reaching the upper limits reveals that the player(s) have already passed from the normal world into what appears to be an extension of the Twisting Nether, as evidenced by the AlienSky that appears when fighting [[OurDemonsAreDifferent Prince Malchezaar]], the dungeon's final boss.
** The insane blue dragon Malygos is found in the Eye of Eternity, his private pocket dimension which is comprised of platforms floating in a starry void.
** Many of the Cavern of Time instances may or may not qualify due to [[TimeyWimeyBall the nature of the location]], but one stands out: the ''End Time'' heroic dungeon transports the player into a possible BadFuture for Azeroth, one in which the [[ApocalypseHow entire world]] is [[SceneryGorn utterly devastated]] and all its greatest heroes have fallen prey to the [[EldritchAbomination Old Gods]] thanks to Deathwing's victory, and in which the players must face and defeat Murozond, the Bronze Dragonflight leader turned evil.
** The Sha of Fear, the final boss of the initial 3 raids of ''Mists of Pandaria'', is normally fought in the Terrace of the Eternal Spring, where the light from the Terrace helps protect the players from the Sha's attacks, but in Heroic, he pulls the players into the Dread Wastes, a grey void in which the light wanes and the players must pass the light between themselves and keep it from being snuffed out by the Sha.
** Garrosh in Siege of Orgrimmar periodically drags players into dimensions formed from his visions of domination. The special Mythic-only phase at the end sees players fighting him in a vision of the future he desires: Stormwind razed to the ground and all of his enemies slaughtered and on display.
** Yalnu in ''Warlord of Draenor'' is the final boss of the Everbloom and puts a twist on the trope. After spending the majority of the instance on Draenor, it concludes... on Azeroth, overlooking Stormwind city.
** Ner'zhul in Shadowmoon Burial Grounds drags players into the void for the final battle of the instance. He's fought on a platform of rock slabs suspended in a vast abyss of purple-black energy.
** Archimonde plays with this trope, banishing players to the Twisting Nether for a brief period during the early stages. However, on Mythic difficulty the final phase of the fight has the entire raid transported into the Nether to finish him off.
** Kil'jaeden pulls a double version of this trope. He attempts to flee to his ship in the Twisting Nether which is where you fight him. At the end of the fight the ship emerges in orbit of [[{{Mordor}} Argus]] deep within the Twisting Nether.
* In ''VideoGame/UltimaI'', you use a time machine to travel to the past and fight Mondain before he finishes creating the Gem of Immortality (which would make him unbeatable).



* The FinalBoss of ''VideoGame/ChronoTrigger'', [[EldritchAbomination Lavos]], is fought inside his first form's shell. His final form, however, is fought as both he and the party are thrown across corridors of time, with various eras flashing by at high-speed.
** The final boss of the sequel, ''VideoGame/ChronoCross'', complements the concept by luring you into the darkness ''beyond'' time, where timelines discarded or destroyed by temporal paradoxes end up.
*** To put it in another way, ''VideoGame/ChronoCross''' final boss takes you outside of the boundaries of time, space, and dimension, and can be compared to where the title ship went in ''Film/EventHorizon''; you're nowhere at all, not even in the scope of alternate dimensions. It's an impossible-to-define area, because it isn't technically existent nor nonexistent. You're beyond the capacities of known concepts of reality, and not even in an alternate dimension so much as what could be compared to the necessary imaginary and impossible number in some types of advanced mathematics. Yeah.
* ''VideoGame/FreedomForce'', where the Timemaster rips the heroes out of the time continuum.

to:

* Some Sonic games do this.
** Doomsday Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' is set in outer space. While not technically another dimension, the battlefield and the battle itself are completely unique.
** ''VideoGame/SonicTheHedgehog2006'': Solaris is fought in a time and space fabric-deprived area, if that makes any sense.
** ''VideoGame/SonicGenerations'' plays this straight-up: the Time Eater is fought in some kind of trippy interdimensional passageway filled with clocks, and in the console/PC versions, fragments of the game's various levels.
* ''Franchise/SuperMarioBros'' '''''loves''''' this.
** In ''VideoGame/SuperMario64'', Peach's Castle explicitly contains many different {{Pocket Dimension}}s -- three of which, Bowser converts into his personal arenas: a DarkWorld, a LethalLavaLand, and then a HighAltitudeBattle.
** Arguably the premise of 'Rainbow Road' for many of the ''VideoGame/MarioKart'' series games.
** After you defeat Bowser for the third time in ''VideoGame/SuperMarioGalaxy2'', just as you're about to pick up the Grand Star, he pulls you into a black hole, and you fight him one more time here. If it weren't for the fact that this phase is [[AnticlimaxBoss laughably easy]], it would have been one of the best points of the game.
* The FinalBoss BonusBoss Culex in ''VideoGame/SuperMarioRPG: Legend of ''VideoGame/ChronoTrigger'', [[EldritchAbomination Lavos]], the Seven Stars'' is fought inside his first form's shell. His final form, however, is fought as both he and the party are thrown across corridors of time, with various eras flashing by at high-speed.
** The final boss of the sequel, ''VideoGame/ChronoCross'', complements the concept by luring you into the darkness ''beyond'' time, where timelines discarded or destroyed by temporal paradoxes end up.
*** To put it in another way, ''VideoGame/ChronoCross''' final boss takes you outside of the boundaries of time, space, and dimension, and can be compared to where the title ship went in ''Film/EventHorizon''; you're nowhere at all, not even in the scope of alternate dimensions. It's an impossible-to-define area, because it isn't technically existent nor nonexistent. You're beyond the capacities of known concepts of reality, and not even in
an alternate dimension so much as what could that appears to be compared somewhere in the ''Franchise/FinalFantasy'' universe, probably near the ''VideoGame/FinalFantasyIV'' reality/world/whatever, judging by the [[SugarWiki/AwesomeMusic music]].
** The final dungeon and boss also reside in an alternate dimension: Smithy's home dimension, in fact.
* ''VideoGame/SuperRobotWars OG Saga: VideoGame/EndlessFrontier'' has its final battle in the Einst dimension. It also has the final battle between the Namco characters Reiji and Xiaomu and their foe, Saya, which, while not the final boss of the game, counts because the game's dimension ''is'' an alternate dimension for them. Ironically, the page quote is for the latter, not the former.
** And the former is a CallBack
to the necessary imaginary and impossible number final battle of its predecessor ''VideoGame/SuperRobotWarsOriginalGeneration 2'', which also takes place in the Einst dimension. [[spoiler:This is because the final area in OG Saga is the corpse of the final boss of ''Original Generation 2''.]] Of course, the TrueFinalBoss takes place [[HowDidWeGetBackHome back in normal space.]]
** In ''OG Gaiden'', after defeating Dark Brain, you're taken to another dimension to fight the TrueFinalBoss, which is... [[spoiler:Shu Shirakawa & his Neo Granzon]].
** The same happens in ''2nd Super Robot Wars Original Generation'' with the TrueFinalBoss [[spoiler: Euzeth Gozzo]]. The protagonists remark how similiar the space is, where they fought [[spoiler:Shu]].
* ''VideoGame/SuperSmashBros''
** In ''Brawl's'' ''Subspace Emissary'', the final boss fight with Tabuu is fought in the realm of Subspace.
** Any of the ''VideoGame/SuperSmashBros'' series, actually - the fight with Master Hand (or Crazy Hand) takes place
in some types sort of advanced mathematics. Yeah.
* ''VideoGame/FreedomForce'', where the Timemaster rips the heroes out
other-dimension (this is, of course, before Subspace Emissary came up).
** The Wii U / 3DS iterations
of the game take it a step further, with the background of the final bosses in Classic Mode changing when [[TrueFinalBoss Master Core]] enters the fray.
* In ''VideoGame/UltimaI'', you use a
time continuum.machine to travel to the past and fight Mondain before he finishes creating the Gem of Immortality (which would make him unbeatable).



* Zig Zagged in ''VideoGame/SuperMonkeyBall Banana Splitz'', although there are no boss battles, the dreaded [[TheVeryDefinitelyFinalDungeon Master Stages]] take place in a time paradox.
* For some reason, the [[GiantSpaceFleaFromNowhere totally inexplicable]] final boss of ''Super VideoGame/AdventureIsland 2'' is some kind of one-eyed giant scorpion which you fight somewhere in space.
* ''VideoGame/LostPlanet'': While the rest of the game has you on the grounds of the planet, [[spoiler:the final level of the first game suddenly adds a new dimension (literally in a way, as this is the only time vertical movement isn't limited by fuel from your [[MiniMecha VS]]) as it takes place alongside a space elevator.]]
* In ''VideoGame/BaldursGate II'', you fight the final boss in hell. Which, yes, is another dimension.
** And in the expansion you have the final showdown in Bhaal's old divine realm, the titular ''Throne of Bhaal''. Which is also in hell, but looks very different from the one in the main game (gods can customize their divine realms, which Bhaal did [[spoiler: and Amelyssan does]]).
* The battle against Inferno in ''VideoGame/SoulcaliburII''.
** And Night Terror in 3. You fight inside Soul Edge itself.
* The TrueFinalBoss of ''VideoGame/{{Contra}}: Shattered Soldier'' is fought in a ''literal'' alien dimension accessed via the Relic of Moirai.
* Pretty much all of the ''Franchise/SilentHill'' games do this.



* The BonusBoss at the end of ''VideoGame/TheWorldEndsWithYou'' is one, in Another Day. This is a DoubleSubversion: Another Day is a relatively normal AlternateUniverse, but the fight takes place in Pork City, an [[AmazingTechnicolorBattlefield amazing monochrome battlefield]].
* ''VideoGame/WorldOfWarcraft'' has several:
** [[{{Uberwald}} Karazhan]] looks like a typical haunted tower filled with countless undead and AlienGeometries, but reaching the upper limits reveals that the player(s) have already passed from the normal world into what appears to be an extension of the Twisting Nether, as evidenced by the AlienSky that appears when fighting [[OurDemonsAreDifferent Prince Malchezaar]], the dungeon's final boss.
** The insane blue dragon Malygos is found in the Eye of Eternity, his private pocket dimension which is comprised of platforms floating in a starry void.
** Many of the Cavern of Time instances may or may not qualify due to [[TimeyWimeyBall the nature of the location]], but one stands out: the ''End Time'' heroic dungeon transports the player into a possible BadFuture for Azeroth, one in which the [[ApocalypseHow entire world]] is [[SceneryGorn utterly devastated]] and all its greatest heroes have fallen prey to the [[EldritchAbomination Old Gods]] thanks to Deathwing's victory, and in which the players must face and defeat Murozond, the Bronze Dragonflight leader turned evil.
** The Sha of Fear, the final boss of the initial 3 raids of ''Mists of Pandaria'', is normally fought in the Terrace of the Eternal Spring, where the light from the Terrace helps protect the players from the Sha's attacks, but in Heroic, he pulls the players into the Dread Wastes, a grey void in which the light wanes and the players must pass the light between themselves and keep it from being snuffed out by the Sha.
** Garrosh in Siege of Orgrimmar periodically drags players into dimensions formed from his visions of domination. The special Mythic-only phase at the end sees players fighting him in a vision of the future he desires: Stormwind razed to the ground and all of his enemies slaughtered and on display.
** Yalnu in ''Warlord of Draenor'' is the final boss of the Everbloom and puts a twist on the trope. After spending the majority of the instance on Draenor, it concludes... on Azeroth, overlooking Stormwind city.
** Ner'zhul in Shadowmoon Burial Grounds drags players into the void for the final battle of the instance. He's fought on a platform of rock slabs suspended in a vast abyss of purple-black energy.
** Archimonde plays with this trope, banishing players to the Twisting Nether for a brief period during the early stages. However, on Mythic difficulty the final phase of the fight has the entire raid transported into the Nether to finish him off.
** Kil'jaeden pulls a double version of this trope. He attempts to flee to his ship in the Twisting Nether which is where you fight him. At the end of the fight the ship emerges in orbit of [[{{Mordor}} Argus]] deep within the Twisting Nether.
* In ''VideoGame/{{Xenoblade}}'' [[spoiler: Zanza]] is fought in a dimension called "Memory Space", which is essentially a projection of our very own Solar System, created from the boss' memories from [[spoiler: before he became a god]]. The boss battle itself takes place in a location called "Sentient Genesis": a [[AmazingTechnicolorBattlefield constantly-changing]] void of space-time, and the seat of the boss' power and influence.
* A rather weird example occurs in ''VideoGame/{{Xenosaga}} Episode 1'', where the space station you're on inexplicably switches to a cloudy battlefield against the final boss.
* ''VideoGame/{{Ys}} III'' and ''V''.
* In ''VideoGame/BaldursGate II'', you fight the final boss in hell. Which, yes, is another dimension.
** And in the expansion you have the final showdown in Bhaal's old divine realm, the titular ''Throne of Bhaal''. Which is also in hell, but looks very different from the one in the main game (gods can customize their divine realms, which Bhaal did [[spoiler: and Amelyssan does]]).
* ''VideoGame/{{Bujingai}}'' has the final boss Rei creating a new space and planet (which he later bisects) in order to create a proper battlefield.
* The TrueFinalBoss of ''VideoGame/{{Contra}}: Shattered Soldier'' is fought in a ''literal'' alien dimension accessed via the Relic of Moirai.
* ''VideoGame/FreedomForce'', where the Timemaster rips the heroes out of the time continuum.
* ''VideoGame/LostPlanet'': While the rest of the game has you on the grounds of the planet, [[spoiler:the final level of the first game suddenly adds a new dimension (literally in a way, as this is the only time vertical movement isn't limited by fuel from your [[MiniMecha VS]]) as it takes place alongside a space elevator.]]



* The final boss of ''VideoGame/RadiantSilvergun'' is fought [[spoiler:in 100,000 BC]].



* ''VideoGame/SweetHome'' never actually states what the final region where you fight Mamiya is, but it isn't the rest of the mansion.
* In ''VideoGame/TheLegendOfSpyro: A New Beginning'', the boss fight against Cynder takes place in a convergence of the planes.



* In ''VideoGame/{{Persona 2}}: Eternal Punishment'', the final dungeon is the Monado Mandala, part of the collective unconscious. In ''Persona 2: Innocent Sin'', the prequel, the final dungeon is Xibalba, a spaceship the Mayans built. [[spoiler:Which also turns out to have been a passage into the collective unconscious, which is hinted at then explicitly stated given the final boss room looks a lot like the "chamber" in a dream where Philemon greeted you near the beginning of the game.]]
** The ''Persona'' series likes this in general. The TrueFinalBoss of ''VideoGame/{{Persona}}'' is fought in the collective unconscious, too, while in ''VideoGame/{{Persona 3}}'' you [[spoiler:are drawn up to the full moon which has transformed into Nyx's body during the Dark Hour]]. ''VideoGame/{{Persona 4}}'' keeps its boss fights in the same alternate dimension half the game has taken place in all along, though... which is also arguably an aspect of the collective unconscious. This is a series where [[CarlJung Jung Was Right]], after all.
* The "Knights Of The Nine" quest line of ''VideoGame/TheElderScrollsIVOblivion'', has you fight the immortal BigBad's spirit in another plane of existence to destroy him for good.
* ''VideoGame/{{Ys}} III'' and ''V''.

to:

* In ''VideoGame/{{Persona 2}}: Eternal Punishment'', the final dungeon is the Monado Mandala, part Pretty much all of the collective unconscious. In ''Persona 2: Innocent Sin'', ''Franchise/SilentHill'' games do this.
* The battle against Inferno in ''VideoGame/SoulcaliburII''.
** And Night Terror in 3. You fight inside Soul Edge itself.
* For some reason,
the prequel, the final dungeon is Xibalba, a spaceship the Mayans built. [[spoiler:Which also turns out to have been a passage into the collective unconscious, which is hinted at then explicitly stated given the [[GiantSpaceFleaFromNowhere totally inexplicable]] final boss room looks a lot like the "chamber" in a dream where Philemon greeted you near the beginning of the game.]]
** The ''Persona'' series likes this in general. The TrueFinalBoss
''Super VideoGame/AdventureIsland 2'' is some kind of ''VideoGame/{{Persona}}'' is fought in the collective unconscious, too, while in ''VideoGame/{{Persona 3}}'' you [[spoiler:are drawn up to the full moon one-eyed giant scorpion which has transformed into Nyx's body during the Dark Hour]]. ''VideoGame/{{Persona 4}}'' keeps its boss fights in the same alternate dimension half the game has taken place in all along, though... which is also arguably an aspect of the collective unconscious. This is a series where [[CarlJung Jung Was Right]], after all.
* The "Knights Of The Nine" quest line of ''VideoGame/TheElderScrollsIVOblivion'', has
you fight somewhere in space.
* Zig Zagged in ''VideoGame/SuperMonkeyBall Banana Splitz'', although there are no boss battles,
the immortal BigBad's spirit dreaded [[TheVeryDefinitelyFinalDungeon Master Stages]] take place in another plane a time paradox.
* ''VideoGame/SweetHome'' never actually states what the final region where you fight Mamiya is, but it isn't the rest
of existence to destroy him for good.
the mansion.
* ''VideoGame/{{Ys}} III'' and ''V''.In ''VideoGame/TheLegendOfSpyro: A New Beginning'', the boss fight against Cynder takes place in a convergence of the planes.



* ''VideoGame/{{Bujingai}}'' has the final boss Rei creating a new space and planet (which he later bisects) in order to create a proper battlefield.
* The final boss of ''VideoGame/RadiantSilvergun'' is fought [[spoiler:in 100,000 BC]].



* In ''VideoGame/TheElderScrollsVSkyrim'', the final boss battle takes place in [[spoiler:the Nordic afterlife of Sovngarde]].
** The final battle against Miraak in ''Dragonborn'' takes place in [[spoiler:Hermaeus Mora's realm of Apocrypha. The final quest is even called "At the Summit of Apocrypha".]]



* In ''VideoGame/BravelyDefault'', the showdown with [[spoiler: [[BiggerBad Ouroboros]]]] takes place in the Infernal Realm.



* In ''VideoGame/{{Xenoblade}}'' [[spoiler: Zanza]] is fought in a dimension called "Memory Space", which is essentially a projection of our very own Solar System, created from the boss' memories from [[spoiler: before he became a god]]. The boss battle itself takes place in a location called "Sentient Genesis": a [[AmazingTechnicolorBattlefield constantly-changing]] void of space-time, and the seat of the boss' power and influence.



* Happens a few times in the ''VideoGame/{{Dishonored}}'' series:
** The final mission in the first game's second [=DLC=], ''The Brigmore Witches'', requires Daud to follow Delilah through a painting that leads to the Void. It's not a ''new'' dimension, per se - you've already been there multiple times by that point, if you play the main game and the preceding DLC first - but it's a different one than the rest of the game and therefore counts.
** The final mission in the [[VideoGame/{{Dishonored 2}} sequel]] likewise has Emily/Corvo chase Delilah into a ''different'' painting than in ''The Brigmore Witches'' that similarly leads into the Void.



[[folder:Movies]]
* In ''Film/MortalKombat'', Liu Kang and Johnny Cage end up following Shang Tsung to Outworld for the final fight.

to:

[[folder:Movies]]
[[folder:Visual Novels]]
* In ''Film/MortalKombat'', Liu Kang a heroic and Johnny Cage end up following Shang Tsung to Outworld for the [[JustifiedTrope justified]] twist, [[VisualNovel/FateStayNight Emiya Shirou]] ''weaponizes'' this trope in his final fight.battle against Gilgamesh during the ''[[Anime/FateStayNightUnlimitedBladeWorks Unlimited Blade Works]]'' route by materializing his inner being into the real world as a barren, twilit pocket dimension filled with countless weapons. Cue dueling StormOfBlades.
1st Sep '17 9:59:02 PM TSBasilisk
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Added DiffLines:

** Garrosh in Siege of Orgrimmar periodically drags players into dimensions formed from his visions of domination. The special Mythic-only phase at the end sees players fighting him in a vision of the future he desires: Stormwind razed to the ground and all of his enemies slaughtered and on display.
** Yalnu in ''Warlord of Draenor'' is the final boss of the Everbloom and puts a twist on the trope. After spending the majority of the instance on Draenor, it concludes... on Azeroth, overlooking Stormwind city.
** Ner'zhul in Shadowmoon Burial Grounds drags players into the void for the final battle of the instance. He's fought on a platform of rock slabs suspended in a vast abyss of purple-black energy.
** Archimonde plays with this trope, banishing players to the Twisting Nether for a brief period during the early stages. However, on Mythic difficulty the final phase of the fight has the entire raid transported into the Nether to finish him off.
** Kil'jaeden pulls a double version of this trope. He attempts to flee to his ship in the Twisting Nether which is where you fight him. At the end of the fight the ship emerges in orbit of [[{{Mordor}} Argus]] deep within the Twisting Nether.
1st Sep '17 5:43:58 PM Peridonyx
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* ''Franchise/SuperMarioBros'' '''''loves''''' this.
** In ''VideoGame/SuperMario64'', Peach's Castle explicitly contains many different {{Pocket Dimension}}s -- three of which, Bowser converts into his personal arenas: a DarkWorld, a LethalLavaLand, and then a HighAltitudeBattle.
** Arguably the premise of 'Rainbow Road' for many of the ''VideoGame/MarioKart'' series games.
** After you defeat Bowser for the third time in ''VideoGame/SuperMarioGalaxy2'', just as you're about to pick up the Grand Star, he pulls you into a black hole, and you fight him one more time here. If it weren't for the fact that this phase is [[AnticlimaxBoss laughably easy]], it would have been one of the best points of the game.



* Arguably the premise of 'Rainbow Road' for many of the ''VideoGame/MarioKart'' series games.



* After you defeat Bowser for the third time in ''VideoGame/SuperMarioGalaxy2'', just as you're about to pick up the Grand Star, he pulls you into a black hole, and you fight him one more time here. If it weren't for the fact that this phase is [[AnticlimaxBoss laughably easy]], it would have been one of the best points of the game.
9th Jul '17 1:31:49 AM lalalei2001
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* [[spoiler:Kirby's final battle with Nightmare at the end of the five-part series finale]] in ''Anime/KirbyRightBackAtYa'' [[spoiler:is divided into two parts, the first taking place on a gigantic chessboard floating amidst a red/blue oblivion where the pink spud tired himself out trying to physically attack the villain, and the second ACTUALLY taking place in the red spatial oblivion that is Kirby's dream, where he took control of the Star Rod and used it to overwhelm Nightmare. If it weren't for the fact that it was just that easy, this battle would've been epic.]]

to:

* [[spoiler:Kirby's Kirby's final battle with Nightmare at the end of the five-part series finale]] finale in ''Anime/KirbyRightBackAtYa'' [[spoiler:is is divided into two parts, the parts. The first taking takes place on a gigantic chessboard floating amidst a red/blue oblivion where the pink spud tired himself out trying to physically attack the villain, chessboard, and the second ACTUALLY taking takes place in the red spatial oblivion that is Kirby's dream, where he took takes control of the Star Rod and used uses it to overwhelm Nightmare. If it weren't for the fact that it was just that easy, this battle would've been epic.]]Nightmare.
3rd Jul '17 6:49:12 AM SullenFrog
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** ''VideoGame/FinalFantasyXIV'':

to:

** ''VideoGame/FinalFantasyXIV'':''VideoGame/FinalFantasyXIV'' has several examples from the raids and main story quests:



*** ''Heavensward'': The final boss of the main storyline, King Thordan, pulls the party into an AmazingTechnicolorBattlefield when he starts charging up his SignatureAttack Ultimate End. This alternate reality “shatters” after he finishes casting his attack, bringing him and the party back to the real world. The Alexander raids also take a page from _ARR_'s Bahamut storyline and have you fight Alexander Prime in a pocket dimension within Alexander's core.

to:

*** ''Heavensward'': The final boss of the main storyline, King Thordan, pulls the party into an AmazingTechnicolorBattlefield when he starts charging up his SignatureAttack Ultimate End. This alternate reality “shatters” after he finishes casting his attack, bringing him and the party back to the real world. The Alexander raids also take a page from _ARR_'s ''ARR'''s Bahamut storyline and have you fight Alexander Prime in a pocket dimension within Alexander's core.
3rd Jul '17 6:47:38 AM SullenFrog
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Added DiffLines:

** ''VideoGame/FinalFantasyXIV'':
*** ''A Realm Reborn'': In an homage to ''VideoGame/FinalFantasyIII'', the World Of Darkness raid has the players venture into the titular alternate dimension in order to defeat the Cloud of Darkness, the BigBad of the Crystal Tower storyline. Additionally, Bahamut Prime--the final boss of the Binding Coil of Bahamut raids--is fought in a pocket dimension within Bahamut's core.
*** ''Heavensward'': The final boss of the main storyline, King Thordan, pulls the party into an AmazingTechnicolorBattlefield when he starts charging up his SignatureAttack Ultimate End. This alternate reality “shatters” after he finishes casting his attack, bringing him and the party back to the real world. The Alexander raids also take a page from _ARR_'s Bahamut storyline and have you fight Alexander Prime in a pocket dimension within Alexander's core.
*** ''Stormblood'': Midway through the final boss fight, [[spoiler:Shinryu]] will smash through the platform the party was standing on and carry them up into the sky, bringing them to another dimension filled with iridescent clouds, crystal mountains, and a random platform floating in the void. Unlike most examples, the transition is an attack that can kill players if they fail a QuickTimeEvent. The final boss even discusses this trope before doing it:
--->'''[[spoiler:Zenos possessing Shinryu]]:''' The heavens are too small a field for our dance. Let us transcend this mortal coil!
16th Jun '17 12:47:14 AM jtierney50
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Added DiffLines:

* Happens a few times in the ''VideoGame/{{Dishonored}}'' series:
** The final mission in the first game's second [=DLC=], ''The Brigmore Witches'', requires Daud to follow Delilah through a painting that leads to the Void. It's not a ''new'' dimension, per se - you've already been there multiple times by that point, if you play the main game and the preceding DLC first - but it's a different one than the rest of the game and therefore counts.
** The final mission in the [[VideoGame/{{Dishonored 2}} sequel]] likewise has Emily/Corvo chase Delilah into a ''different'' painting than in ''The Brigmore Witches'' that similarly leads into the Void.
This list shows the last 10 events of 198. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FinalBossNewDimension