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16th Feb '16 2:12:47 AM spoonofevil
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* The ''DemonsSouls'', ''DarkSouls'', and ''{{Bloodborne}}'' are rather notorious for this. The games will only go so far as to explain the basic controls, but in terms of telling you where to go or how to fight the bosses, well, you'll have to figure that out yourself. Over and over and over...
2nd Feb '16 11:01:05 PM Karxrida
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* Inverted in ''KingdomHearts ChainOfMemories''. Axel explicitly offers Sora a hint as to what's going on in Castle Oblivion, but Sora turns him down, stating that he'd rather figure it out himself.

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* Inverted in ''KingdomHearts ChainOfMemories''.''VideoGame/KingdomHeartsChainOfMemories''. Axel explicitly offers Sora a hint as to what's going on in Castle Oblivion, but Sora turns him down, stating that he'd rather figure it out himself.
7th Jan '16 11:36:33 PM FordPrefect
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* In the card game TabletopGame/{{Mao}}, it is against the rules to tell people about the rules. That is the only one of the rules that the people trying to get you to learn the game can tell you. You have to figure out everything else from how the people who know how to play are playing, and when you get penalized for getting something wrong. Oh, and a new rule is added by the winner of each round.

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* In the card game TabletopGame/{{Mao}}, it is against the rules to tell people about the rules. That is the only one of the rules that the people trying to get you to learn the game can tell you. You have to figure out everything else from how the people who know how to play are playing, and [[TrialAndErrorGameplay when you get penalized for getting something wrong.wrong]]. Oh, and a new rule is added by the winner of each round.
7th Jan '16 11:35:45 PM FordPrefect
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* In the card game Mao, it is against the rules to tell people about the rules. That is the only one of the rules that the people trying to get you to learn the game can tell you. You have to figure out everything else from how the people who know how to play are playing, and when you get penalized for getting something wrong. Oh, and a new rule is added by the winner of each round.

to:

* In the card game Mao, TabletopGame/{{Mao}}, it is against the rules to tell people about the rules. That is the only one of the rules that the people trying to get you to learn the game can tell you. You have to figure out everything else from how the people who know how to play are playing, and when you get penalized for getting something wrong. Oh, and a new rule is added by the winner of each round.
7th Jan '16 11:35:02 PM FordPrefect
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** It can help people understand a concept more than if they were just told about it. By asking them questions, they can theorize and you can find out what they already know and what they need to be taught. It's also effectively politically in that, also if done well, the person you're doing this to will think ''they'' came up with ''your'' idea. And [[GladIThoughtOfIt people will always accept things more easily if it's "their" idea]].

to:

** It can help people understand a concept more than if they were just told about it. By asking them questions, they can theorize and you can find out what they already know and what they need to be taught. It's also effectively politically in that, also effective politically, if done well, in that the person you're doing this to will think ''they'' came up with ''your'' idea. And [[GladIThoughtOfIt people will always accept things more easily if it's "their" idea]].



* In the card game Mao, it is against the rules to tell people about the rules. That is the one of the only rules that the people trying to get you to learn the game can tell you. You have to figure out everything else from how the people who know how to play are playing. Oh, and a new rule is added by the winner of each round.

to:

* In the card game Mao, it is against the rules to tell people about the rules. That is the only one of the only rules that the people trying to get you to learn the game can tell you. You have to figure out everything else from how the people who know how to play are playing.playing, and when you get penalized for getting something wrong. Oh, and a new rule is added by the winner of each round.
12th Dec '15 5:09:20 PM nombretomado
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** A version of this trope is brought up in ''[[XWingSeries Starfighters of Adumar]]'', when Wedge Antilles does not want to kill the ProudWarriorRace guys he's having to fight, but can't tell them why because he's trying to sway their government, and outright stating that he finds their way of life repulsive won't win the New Republic any favors.

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** A version of this trope is brought up in ''[[XWingSeries ''[[Literature/XWingSeries Starfighters of Adumar]]'', when Wedge Antilles does not want to kill the ProudWarriorRace guys he's having to fight, but can't tell them why because he's trying to sway their government, and outright stating that he finds their way of life repulsive won't win the New Republic any favors.
28th Nov '15 11:00:01 AM nombretomado
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* Lampshaded in an early episode of Series/RedDwarf, with the 'Holly Hop Drive'

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* Lampshaded in an early episode of Series/RedDwarf, ''Series/RedDwarf'', with the 'Holly Hop Drive'



* Dr. Cox has this attitude very often with all of his interns/residents on ''{{Scrubs}}'', although it is possible that this is because, as doctors, they need to be able to perform procedures/diagnoses in order to become effective medical staff. Or, possibly, because he's [[DrJerk a jerk]].

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* Dr. Cox has this attitude very often with all of his interns/residents on ''{{Scrubs}}'', ''Series/{{Scrubs}}'', although it is possible that this is because, as doctors, they need to be able to perform procedures/diagnoses in order to become effective medical staff. Or, possibly, because he's [[DrJerk a jerk]].
8th Nov '15 8:41:35 PM nombretomado
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* A quote from physicist RichardFeynman: "What I cannot create, I do not understand".

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* A quote from physicist RichardFeynman: UsefulNotes/RichardFeynman: "What I cannot create, I do not understand".
29th Oct '15 1:53:38 AM TheUsualSuspect
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-->''Adrian Monk:'' I wanna make sure I understand this. I have a problem... you know the answer...

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-->''Adrian Monk:'' -->'''Adrian Monk:''' I wanna make sure I understand this. I have a problem... you know the answer...
29th Oct '15 1:52:57 AM TheUsualSuspect
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-->''Dr. Charles Kroger:'' That's right.
-->''Adrian Monk:'' I'm paying you...
-->''Dr. Charles Kroger:'' That's right.
-->''Adrian Monk:'' ...but you won't tell me.
-->''Dr. Charles Kroger:'' That's right. Adrian, the answer is inside you.
-->''Adrian Monk:'' No, doctor, the... answer is inside you. If you told me, I would hear it, and then the answer would be inside me!

to:

-->''Dr. -->'''Dr. Charles Kroger:'' Kroger:''' That's right.
-->''Adrian Monk:'' -->'''Adrian Monk:''' I'm paying you...
-->''Dr. -->'''Dr. Charles Kroger:'' Kroger:''' That's right.
-->''Adrian Monk:'' ...-->'''Adrian Monk:''' ...but you won't tell me.
-->''Dr. -->'''Dr. Charles Kroger:'' Kroger:''' That's right. Adrian, the answer is inside you.
-->''Adrian Monk:'' -->'''Adrian Monk:''' No, doctor, the... answer is inside you. If you told me, I would hear it, and then the answer would be inside me!
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