History Main / FighterMageThief

24th Jun '17 2:53:08 PM nighttrainfm
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* In ''Manga/{{Naruto}}'': the three main fighting styles are Taijutsu (Fighter), Ninjutsu (Mage), and Genjutsu (Thief).

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* In ''Manga/{{Naruto}}'': the ''Manga/{{Naruto}}'':
** The
three main fighting styles are Taijutsu (Fighter), Ninjutsu (Mage), and Genjutsu [[MasterOfIllusion Genjutsu]] (Thief).
23rd Jun '17 9:35:35 PM Anorgil
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* ''VideoGame/WorldOfWarcraft's'' classes easily fall into these archetypes. Mages, Priests, and Warlocks are the three pure spellcasters, only equipping cloth armor and having no melee ability. Rogues and Hunters appropriately fall under Thief, while Warriors are obviously Fighter. Paladins and Death Knights are Fighter/Mage; Shamans and Druids are Thief/Mage (Shamans' melee style is more similar to Rogues than Warriors); and Monks are Fighter/Thief.
** The game's popularity has also brought about the popular term 'Holy Trinity' for the combination of Tank(s), Damage Dealer(s) and Healer(s) needed to complete almost all of its dungeons.

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* ''VideoGame/WorldOfWarcraft's'' classes easily fall into these archetypes. Mages, Priests, and Warlocks are the three pure spellcasters, only equipping cloth armor and having no melee ability. Rogues and Hunters appropriately fall under Thief, while Warriors are obviously Fighter. Paladins and Death Knights are Fighter/Mage; Shamans and Druids are Thief/Mage (Shamans' melee style is more similar to Rogues than Warriors); and Monks are Fighter/Thief. \n Demon Hunters have aspects of all three archetypes.
** The game's popularity has also brought about the popular term 'Holy Trinity' for the combination of Tank(s), Damage Dealer(s) and Healer(s) needed to complete almost all of its dungeons. If they must each correspond to a different archetype, Tanks would be Fighters, Healers would be Mages, and Damage Dealers would be Thieves.
18th Jun '17 9:01:08 PM CptnLhurgoyf
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This trend stretches back to the grandpappy of all [=RPGs=], ''TabletopGame/DungeonsAndDragons''. First edition offered players three main character classes: Fighter (called the [[MostGamersAreMale Fighting]] ''[[MostGamersAreMale Man]]'' at first), Magic User, and Cleric (who [[TheMedic healed the party]], and also dubbed as back-up fighter and/or mage) A standard D&D adventure is constructed for a 4-man party consisting of fighter, cleric, wizard and rogue or their functional equivalents. A lot of [=RPGs=] have followed in their footsteps.

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This trend stretches back to the grandpappy of all [=RPGs=], ''TabletopGame/DungeonsAndDragons''. First edition offered players three main character classes: Fighter (called the [[MostGamersAreMale Fighting]] ''[[MostGamersAreMale Man]]'' at first), Magic User, and Cleric (who [[TheMedic healed the party]], and also dubbed as back-up fighter and/or mage) mage), with the Thief being added soon after in the ''Greyhawk'' supplement. A standard D&D adventure is constructed for a 4-man party consisting of fighter, cleric, wizard and rogue or their functional equivalents. A lot of [=RPGs=] have followed in their footsteps.
9th Jun '17 10:23:35 AM Irothtin
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* It isn't long before they pick up more friends, but the initial crew of ''LightNovel/LogHorizon'' follows this. Naotsugu plays a Guardian, [[StoneWall soaking up damage]]; Shiroe plays an Enchanter, laying buffs and debuffs; and Akatsuki plays an Assassin, hitting the baddies hard and fast.
1st Jun '17 8:02:49 PM nombretomado
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** From TabletopGame/{{Exalted}} you have the Lunar who are the exception to the WhiteWolf usual trope of the FiveManBand by sticking more closely to this trope. The Full Moon (Fighter), the No Moon (Mage) and the Changing Moon (Thief).

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** From TabletopGame/{{Exalted}} you have the Lunar who are the exception to the WhiteWolf Creator/WhiteWolf usual trope of the FiveManBand by sticking more closely to this trope. The Full Moon (Fighter), the No Moon (Mage) and the Changing Moon (Thief).
1st Jun '17 7:20:13 PM DesertDragon
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Likely, there will be builds that allow the player to mix and match elements of the three paths, but usually, it boils down to strength, stealth, and sorcery.

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Likely, there will be builds that allow the player to mix and match elements of the three paths, but usually, usually it boils down to strength, stealth, finesse, and sorcery.
1st Jun '17 7:19:31 PM DesertDragon
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* ''Mage'': The GlassCannon if offensive. A mighty wielder of arcane or divine magic, the mage has a tendency to [[SquishyWizard die if enemies look at him funny]]. This method of solving problems therefore tends to consist of [[BlackMage blowing them up before they can get too close]], or shaping battlefield to their benefit. The mage has the ability to take advantage of [[ElementalRockPaperScissors elemental powers]] to exploit the enemy's weaknesses, and may also get a number of utility spells to bypass the stickiest situations. It's also possible for them to use their power to heal, making them TheMedic[[note]]In many games, the Healer/Cleric is a fourth archetype in the setup. In this case they can cast healing spells and [[StoneWall take more damage through force fields and/or better armor, but their offensive spells might be weaker]] or cost more Mana.[[/note]]. Mages tend to favor the MagicWand or SimpleStaff as weapons, not that they want to be in a situation where they have to actually use them[[note]]they are often limited to use of light armor or no armor at all[[/note]].
* ''Thief'': The FragileSpeedster. Being quite a bit squishier than the fighter, but not as much as the wizard, the thief relies on stealth and guile. These methods of solving problems typically involve sneaking by them, [[BackStab stabbing them]] InTheBack, sniping them from a distance, or even talking to them. The weapons of choice are usually light weapons like [[KnifeNut daggers]] and handguns or ranged weapons like bows, sniper rifles, and throwing knives. Survival usually depends on stealth abilities, evasion/speed, weapon range, or a combination of these factors, rather than armor.

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* ''Mage'': The GlassCannon if offensive. A mighty wielder of arcane or divine magic, the mage has a tendency to [[SquishyWizard die if enemies look at him funny]]. This method of solving problems therefore tends to consist of [[BlackMage blowing them up before they can get too close]], or shaping battlefield to their benefit. The mage has the ability to take advantage of [[ElementalRockPaperScissors elemental powers]] to exploit the enemy's weaknesses, and may also get a number of utility spells to bypass the stickiest situations. It's also possible for them to use their power to heal, making them TheMedic[[note]]In many games, the Healer/Cleric is a fourth archetype in the setup. In this case they can cast healing spells and [[StoneWall take more damage through force fields and/or better armor, but their offensive spells might be weaker]] or cost more Mana.[[/note]]. Mages tend to favor the MagicWand or SimpleStaff as weapons, not that they want to be in a situation where they have to actually use them[[note]]they them. They are often limited to use of light armor or no armor at all[[/note]].all.
* ''Thief'': The FragileSpeedster. Being quite a bit squishier than the fighter, but not as much as the wizard, the thief relies on stealth and guile. These methods of solving problems typically involve sneaking by them, [[BackStab stabbing them]] InTheBack, sniping them from a distance, or even talking to them. The weapons of choice are usually light weapons like [[KnifeNut daggers]] and handguns or ranged weapons like bows, sniper rifles, and throwing knives. Survival usually depends on stealth abilities, evasion/speed, weapon range, or a combination of these factors, rather than armor.
armor, though they'll still wear better armor than the Mage.
31st May '17 8:31:21 PM nombretomado
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* ''Literature/WheelOfTime'' has the three protagonists: Rand is Mage/Fighter, Perrin is Fighter/Fighter, and Matt is the Thief/Fighter.

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* ''Literature/WheelOfTime'' ''Literature/TheWheelOfTime'' has the three protagonists: Rand is Mage/Fighter, Perrin is Fighter/Fighter, and Matt is the Thief/Fighter.
21st May '17 5:30:28 PM nombretomado
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** It's been noted that ''White Wolf'' games that stick to the five-by-five system usually have a familiar breakdown for the social splats: Leader, Warrior, Mystic, Rebel, and Spy. ''WerewolfTheForsaken'' goes Blood Talons (Warrior), Bone Shadows (Mystics), Hunters in Darkness (Spy), Iron Masters (Rebel), and Storm Lords (Leader). ''TabletopGame/MageTheAwakening'' goes Adamantine Arrow (Warrior), Free Council (Rebel), Guardians of the Veil (Spy), Mysterium (Mystic), and Silver Ladder (Leader). ''TabletopGame/VampireTheRequiem'' divides by the clans of Ventrue (Leader), Gangrel (Mystic/Warrior), Mekhet (Spy), Nosferatu (Rebel), Daeva (Warrior/Leader). ''TabletopGame/PrometheanTheCreated'' has Ferrum (Warrior), Mercurius (Mystic), and Stannum (Rebel) with Aurum (embracing humanity and mortals) and Cuprum (remaining isolated from humanity and touching on the inner self) blending elements of Leader and Spy.

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** It's been noted that ''White Wolf'' games that stick to the five-by-five system usually have a familiar breakdown for the social splats: Leader, Warrior, Mystic, Rebel, and Spy. ''WerewolfTheForsaken'' ''TabletopGame/WerewolfTheForsaken'' goes Blood Talons (Warrior), Bone Shadows (Mystics), Hunters in Darkness (Spy), Iron Masters (Rebel), and Storm Lords (Leader). ''TabletopGame/MageTheAwakening'' goes Adamantine Arrow (Warrior), Free Council (Rebel), Guardians of the Veil (Spy), Mysterium (Mystic), and Silver Ladder (Leader). ''TabletopGame/VampireTheRequiem'' divides by the clans of Ventrue (Leader), Gangrel (Mystic/Warrior), Mekhet (Spy), Nosferatu (Rebel), Daeva (Warrior/Leader). ''TabletopGame/PrometheanTheCreated'' has Ferrum (Warrior), Mercurius (Mystic), and Stannum (Rebel) with Aurum (embracing humanity and mortals) and Cuprum (remaining isolated from humanity and touching on the inner self) blending elements of Leader and Spy.
20th May '17 10:43:35 AM nombretomado
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* ''Franchise/{{Ultima}}'':

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* ''Franchise/{{Ultima}}'':''VideoGame/{{Ultima}}'':
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