History Main / FasterThanLightTravel

21st Aug '16 2:30:39 PM DarkHunter
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** Reapers also seem to be immune to the aforementioned static charge (it still happens, it just doesn't affect them), and can fly at FTL for months on end with no damage. This may be the reason there are often arcs of lightning surrounding them when they land on a planet: it's the enormous amount of static the Reaper's built up being discharged.

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** Reapers also seem to be immune to the aforementioned static charge (it still happens, it just doesn't affect harm them), and can fly at FTL for months on end with no damage. This may be the reason there are often arcs of lightning surrounding them when they land on a planet: it's the enormous amount of static the Reaper's built up being discharged.
15th Aug '16 6:50:30 AM OrezLanrete
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** According to the Colonial Marines Manual, the Conestoga-class uses a Romberg-Rockwell Cygnus 5 tachyon shunt hyperdrive, which causes the ship to shift part of itself into tachyon particles and accelerate faster than light. The thing about this drive however is that using it causes the people and other lifeforms inside to age rapidly. Hence the need for stasis pods to avoid the rapid ageing.
12th Aug '16 12:04:08 AM PaulA
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* LoisMcMasterBujold's Literature/VorkosiganSaga takes the OurWormholesAreDifferent route, with a series of wormholes depicted as lines between various worlds. Jumps ships can "jump" the wormholes if a pilot with cybernetic implants guides the ship through the five-dimensional space inside. A few seconds passes for the crew, but the pilot experiences hours during the jump. Given the odd nature of the pilots' experiences, though (one pilot hallucinated that he was the color red) this time stretch may be artificial. There can be many different wormholes along a single route, and they may be spaced several days of travel apart. Bujold has said that she {{hand wave}}d the wormholes intentionally, preferring to get on with the plot.

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* LoisMcMasterBujold's Creator/LoisMcMasterBujold's Literature/VorkosiganSaga takes the OurWormholesAreDifferent route, with a series of wormholes depicted as lines between various worlds. Jumps ships can "jump" the wormholes if a pilot with cybernetic implants guides the ship through the five-dimensional space inside. A few seconds passes for the crew, but the pilot experiences hours during the jump. Given the odd nature of the pilots' experiences, though (one pilot hallucinated that he was the color red) this time stretch may be artificial. There can be many different wormholes along a single route, and they may be spaced several days of travel apart. Bujold has said that she {{hand wave}}d the wormholes intentionally, preferring to get on with the plot.
10th Aug '16 9:28:26 AM NeoSilverThorn
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* ''TabletopGame/Space1889'' is technically an aversion, but one article in ''Challenge'' magazine ("Science Marches On" in #68, for those curious) did in fact have an Ether Flyer based FTL drive as a high tier item for players to invent. It works simply by accelerating faster than light, and [[NoWarpingZone won't work within 10k kilometers of a planet]] (in addition to any other limitations the GM deigns to impose).
6th Aug '16 10:04:51 AM nombretomado
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** Then again, this is the DCUniverse, so that little tidbit isn't exactly very secret.

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** Then again, this is the DCUniverse, Franchise/DCUniverse, so that little tidbit isn't exactly very secret.
5th Aug '16 5:30:14 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'' it is referred to as slipstream space. It is nowhere near instantaneous, the human tech can only muster a pathetic 2.6 light-years per day and is quite inaccurate, as they wind up hundreds of kilometers away from their target. In 2525 it takes weeks for a human vessel to travel from one system to another, and months to cross the breadth of human-controlled space, limited to the Orion spur of the Milky Way galaxy. Additionally, the humans lack the abstract science to initiate a slipstream jump near any substantial gravity well - i.e. a planet - without destroying their vehicle in the process. In the ExpandedUniverse, cruisers fly from system to system with the information stored on them, described as being the 26th century FictionalCounterpart to the Pony Express.
** Because ScienceMarchesOn even while your species is undergoing genocide, humanity's mastery of FTL travel (and communication) at the end of the war is at least as good as the Covenant's, but most likely even better, due to the capture and study of Covenant and Forerunner relics. Humanity's newest ships appear capable of roaming the galaxy ''very'' quickly, and leaving slipspace wherever they please.

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* In ''Franchise/{{Halo}}'' it is referred ''Franchise/{{Halo}}'', all FTL travel has to as go through slipstream space. It space:
** For humans, it
is nowhere near instantaneous, the human as their tech can only muster a pathetic 2.6 light-years per day day, and is quite inaccurate, as they ships can wind up hundreds of kilometers away from their target. In 2525 2525, it takes took weeks for a human vessel to travel from one system to another, and months to cross the breadth of human-controlled space, limited to the Orion spur of the Milky Way galaxy. Additionally, the humans lack the abstract science to initiate a slipstream jump near any substantial gravity well - i.e. a planet - without destroying their vehicle in the process. In the ExpandedUniverse, cruisers fly from system to system with the information stored on them, described as being the 26th century FictionalCounterpart to the Pony Express.
** Because ScienceMarchesOn even while your species is undergoing genocide, humanity's mastery of FTL travel (and communication) at the end of the war is at least as good as the Covenant's, but most likely even better, due to the capture and study of Covenant and Forerunner relics. Humanity's newest ships appear capable of roaming the galaxy ''very'' quickly, and leaving slipspace wherever they please.
Express.


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** Because ScienceMarchesOn even while your species is undergoing genocide, humanity's mastery of FTL travel (and communication) at the end of the war is at least as good as the Covenant's, but most likely even better, due to the capture and study of Covenant and Forerunner relics. Humanity's newest ships appear capable of roaming their corner of the galaxy ''very'' quickly, and leaving slipspace wherever they please.
30th Jul '16 12:49:33 PM nombretomado
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* The hex-map wargame ''TabletopGame/{{Starfire}}'', which [[DavidWeber David "Honor Harrington" Weber]] has used as the setting for four novels, features "warp points" -- naturally-occurring portals through space that allow FTL transit from one star system to another. Strategic maps of known space look more like a text-adventure-game map than a star map, because it's warp links, not physical distance, that determines how "far" two systems are "apart." If more than one spacecraft tries to transit through a given warp point at the same time, there's a chance that they will "interpenetrate" and blow each other apart.

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* The hex-map wargame ''TabletopGame/{{Starfire}}'', which [[DavidWeber [[Creator/DavidWeber David "Honor Harrington" Weber]] has used as the setting for four novels, features "warp points" -- naturally-occurring portals through space that allow FTL transit from one star system to another. Strategic maps of known space look more like a text-adventure-game map than a star map, because it's warp links, not physical distance, that determines how "far" two systems are "apart." If more than one spacecraft tries to transit through a given warp point at the same time, there's a chance that they will "interpenetrate" and blow each other apart.
28th Jul '16 1:20:18 PM Morgenthaler
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* All interstellar travel in ''MissionCritical'' is done via Tal-Seto jump points that link two systems together. It was initially assumed that the Tal-Seto network stretches through the entire galaxy, but the protagonist finds out ([[spoiler:after jumping to the BadFuture]]) that the network was fully mapped and if fairly limited. It's possible other Tal-Seto networks exist unconnected to this one, but there is no way to verify that without sending a SleeperStarship or a [[GenerationShips Generation Ship]] to a star not on the network. Additionally, the [[UnitedNationsIsASuperPower Cached UN]] develops a [[spoiler:DoomsdayDevice that collapses the Tal-Seto network in on itself, destroying everything in it]].

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* All interstellar travel in ''MissionCritical'' ''VideoGame/MissionCritical'' is done via Tal-Seto jump points that link two systems together. It was initially assumed that the Tal-Seto network stretches through the entire galaxy, but the protagonist finds out ([[spoiler:after jumping to the BadFuture]]) that the network was fully mapped and if fairly limited. It's possible other Tal-Seto networks exist unconnected to this one, but there is no way to verify that without sending a SleeperStarship or a [[GenerationShips Generation Ship]] to a star not on the network. Additionally, the [[UnitedNationsIsASuperPower Cached UN]] develops a [[spoiler:DoomsdayDevice that collapses the Tal-Seto network in on itself, destroying everything in it]].
16th Jun '16 3:58:06 PM nombretomado
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* In the ''TenchiMuyo'' [=OVAverse=] [[spoiler:when fighting Z, Tenchi travels from Earth to Saturn within a fraction of a second. This is {{justified|Trope}} in that he is the ''being that made the three Goddesses that made the universe''.]]

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* In the ''TenchiMuyo'' ''Anime/TenchiMuyo'' [=OVAverse=] [[spoiler:when fighting Z, Tenchi travels from Earth to Saturn within a fraction of a second. This is {{justified|Trope}} in that he is the ''being that made the three Goddesses that made the universe''.]]
10th Jun '16 9:23:43 AM UmbrellasWereAwesome
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** The original ''Anime/SuperDimensionFortressMacross'' (and its ''Anime/{{Robotech}}'' adaptation) uses the title spaceship's jump drive as a major plot point. The show actually demonstrated that if you had an FTL drive and could safely use it within a star system, you probably would, because even interplanetary distances can be inconveniently large. The SDF-1 travels from Earth to Pluto's orbit in minutes, but needs ''two years'' to get back to Earth using a gravity-assist technique through normal space. The latter is quite plausible, as the outer Solar System is ''big''[[note]]for comparison, the real life probe New Horizons was launched off of Earth at extremely high speeds and used a gravity slingshot around Jupiter, and it still took ''nine and a half years'' to reach Pluto[[/note]].

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** The original ''Anime/SuperDimensionFortressMacross'' (and its ''Anime/{{Robotech}}'' adaptation) uses the title spaceship's jump drive as a major plot point. The show point, and actually demonstrated that if you had an FTL drive and could safely use it within a star system, you probably would, because even interplanetary distances can be inconveniently large. The SDF-1 travels from Earth to Pluto's orbit in minutes, but needs ''two years'' to get back to Earth using a gravity-assist technique through normal space. The latter is quite plausible, as the outer Solar System is ''big''[[note]]for comparison, the real life probe New Horizons was launched off of Earth at extremely high speeds and used a gravity slingshot around Jupiter, and it still took ''nine and a half years'' to reach Pluto[[/note]].
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