History Main / Familiar

12th Jun '16 6:38:21 PM ImperialMajestyXO
Is there an issue? Send a Message

Added DiffLines:

* In ''[[https://www.fanfiction.net/s/10090792/1/Zero-no-Tsukaima-Saito-the-Onmyoji Zero no Tsukaima: Saito the Onmyoji]]'', Saito has two familiars of his own, one of them a devil, and the other one an ogress.
3rd Jun '16 3:42:46 PM PixelKnight
Is there an issue? Send a Message
29th May '16 4:56:12 AM Doug86
Is there an issue? Send a Message


* The [[IncrediblyLamePun minor]] DCComics villain Klarion the Witch Boy has a cat familiar called Teekl. He can transform it into a humanoid form to use [[SeriesContinuityError him/her]] as extra muscle.

to:

* The [[IncrediblyLamePun minor]] DCComics Creator/DCComics villain Klarion the Witch Boy has a cat familiar called Teekl. He can transform it into a humanoid form to use [[SeriesContinuityError him/her]] as extra muscle.



* In ''ComicBook/{{X-Men}}'' the relationship between ComicBook/KittyPryde and her pet dragon, Lockheed, fits the trope fairly nicely, despite not being of a supernatural nature.

to:

* In ''ComicBook/{{X-Men}}'' ''ComicBook/XMen'' the relationship between ComicBook/KittyPryde and her pet dragon, Lockheed, fits the trope fairly nicely, despite not being of a supernatural nature.
26th May '16 1:40:43 PM CaptainCrawdad
Is there an issue? Send a Message


* In ''Film/TheCrow'' the titular animal is effectively a familiar for the main character although, unknown to the main character, the crow also [[spoiler:serves as the main character's SoulJar -- killing it will render him mortal]].

to:

* In ''Film/TheCrow'' the titular animal is effectively a familiar for the main character although, unknown to the main character, the crow also [[spoiler:serves as the main character's SoulJar -- wounding it will remove his Healing Factor, and killing it will render him mortal]].kill him]].



* In ''[[Literature/TheFamiliars The Familiars]]'' series a familiar is an animal, that usually has magical abilities, with whom a wizard has found a magical connection and communicates with via spell. However, unlike most fictional works and hence the title, the series focuses mainly on, not the human wizards, but the familiars themselves.
** Particularly three familiars:
*** Aldwyn, a seemingly ordinary cat who actually has telekinesis.
*** Skylar, a blue jay who can create illusions.
*** Gilbert, a tree frog who can see visions in puddles of water.

to:

* In ''[[Literature/TheFamiliars The Familiars]]'' series a familiar is an animal, that usually has magical abilities, with whom a wizard has found a magical connection and communicates with via spell. However, unlike most fictional works and hence the title, the series focuses mainly on, not the human wizards, but the familiars themselves.
**
themselves. Particularly three familiars:
*** ** Aldwyn, a seemingly ordinary cat who actually has telekinesis.
*** ** Skylar, a blue jay who can create illusions.
*** ** Gilbert, a tree frog who can see visions in puddles of water.
24th May '16 7:43:06 AM Willbyr
Is there an issue? Send a Message


* In ''GashBell'', the "mamodos" needed human partners in order to use their spells.
* [[WeaselMascot Chamo]] in ''MahouSenseiNegima''. It's kind of a subversion, as they really don't seem to have a special bond, but Negi officially makes Chamo his familiar so the latter has a valid excuse for staying at Mahora.

to:

* In ''GashBell'', ''Manga/ZatchBell'', the "mamodos" needed human partners in order to use their spells.
* [[WeaselMascot Chamo]] in ''MahouSenseiNegima''.''Manga/MahouSenseiNegima''. It's kind of a subversion, as they really don't seem to have a special bond, but Negi officially makes Chamo his familiar so the latter has a valid excuse for staying at Mahora.



* The "Shadow Dragons" in ''NaruTaru''.

to:

* The "Shadow Dragons" in ''NaruTaru''.''Manga/NaruTaru''.
13th May '16 9:36:10 AM intastiel
Is there an issue? Send a Message


* ''TabletopGame/DungeonsAndDragons'' allowed wizards to acquire a familiar by using a spell. Most were animals, but there was a small chance you could get a weak monster.
** Third edition made this a class feature of wizards and sorcerers. Any member of either class with 100 gold and 24 hours could summon a familiar. And with the "Improved Familiar" feat could take something like a minor fiend or a pseudodragon as a familiar.
** Fourth edition changed it to a feat that any arcane class can take. The list includes small animals, weak monsters, and... [[Series/TheAddamsFamily Things]]. By fourth edition familiars are not real animals, but solid "spirits" that can die and be brought back as many times as you like.
** A wizard character in the game who is advanced enough in the Alchemy Skill (or who can pay someone who is) can also create a magical servant called a homonculus. This is not technically a familiar (and a wizard can have both a familiar and a homonculus if he wants), but it serves much the same purpose.
** The ''Al-Qadim'' setting for AD&D 2nd edition features a special type of wizard called the sha'ir. Sha'irs deal primarily with genies and so all have a small genie familiar (the 'gen'), whose main function is to go off across the planes of existence on command and find any actual ''spells'' the sha'ir wishes to cast next; unlike "standard" (A)D&D wizards, they cannot prepare spells from books, nor hold on to those their familiars bring back for long. On the other hand they're also less constrained in what spells they can ''try'' to access (though any attempt may also simply fail and waste time, and sending one's gen out to pilfer divine magic in particular may have unpleasant consequences if it gets caught in the act).
** 3.5 had two feats that allowed summoning familiars. One, Obtain Familiar, is for arcane casters who do ''not'' have a familiar[[note]]it can be taken by someone who already can summon a familiar, but in that case all it does is allow levels of more classes to apply to the power of the familiar. In a quirk, due to how the feat and the warlock class and surrounding descriptions are written, warlocks can ''qualify'' for the feat... but their familiar would technically have the abilities as if the warlock had no levels in a familiar-granting class.[[/note]]. The other, Shadow Familar, is specifically for [[CastingAShadow shadowcasters]] (who cannot take Obtain Familiar), and gives access to a familiar with the dark template (making them stealthier, faster, more cold-resistant and literally less colourful than the average familiar).
* ''TableTopGame/{{Pathfinder}}'', being based on the 3rd edition of D&D, also has rules for familiars, though they are now optional for wizards and sorcerers in the core rules (wizards get an "arcane bond" that can either be a familiar or an object, such as a magic amulet, weapon, or wand, and only one type of sorcerer gets this same ability). However, witches (a Pathfinder-specific class) MUST have a familiar, which acts as a link to the mysterious patrons that grant witches their power. Unlike ''3.5'', almost every character ''can'' get a familiar (the only exceptions are a few scattered archetypes[[note]]class variants[[/note]] who specifically state they disallow familiars or lock the character to the other kind of arcane bond) through a three-feat feat chain[[note]]one feat as a prerequisite, one feat to get a familiar, one feat to unlock the full familiar connection and power[[/note]].

to:

* ''TabletopGame/DungeonsAndDragons'' allowed ''TabletopGame/DungeonsAndDragons'':
** Early editions have a spell for
wizards to acquire summon a familiar by using a spell. Most were familiar; most are animals, but there was is a small chance you could to get a weak monster.
** Third 3[[superscript:rd]] edition made this makes familiars a class feature of wizards and sorcerers. Any member of either class with 100 gold and 24 hours could sorcerers, who can summon a familiar. And or replace them with the "Improved Familiar" feat could take something like a minor fiend or a pseudodragon magical ritual. It adds feats to obtain more powerful creatures as familiars, for other arcane spellcasters to acquire familiars, and for [[CastingAShadow shadowcasters]] to obtain a familiar.
familiar-ish shadow creature.
** Fourth 4[[superscript:th]] edition changed it to a feat makes familiars minor spirits that any arcane class can take. The list includes small animals, weak monsters, and... [[Series/TheAddamsFamily Things]]. By fourth edition familiars are not real animals, but solid "spirits" that acquire; they can die take various forms and be brought back can reform after "death" as many times long as you like.
their master lives.
** A wizard character in the game who homunculus is advanced enough in the Alchemy Skill (or who can pay someone who is) can also create a magical servant called a homonculus. This is not technically a familiar (and a wizard can have both a familiar and a homonculus if he wants), but it construct created through alchemy, which serves much the same purpose.
purpose as a familiar.
** The ''Al-Qadim'' setting for AD&D 2nd 2[[superscript:nd]] edition features a special type of wizard called the sha'ir. Sha'irs deal primarily with genies and so all have a small genie familiar (the 'gen'), whose main function is to go off across the planes of existence on command and find any actual ''spells'' the sha'ir wishes to cast next; unlike "standard" (A)D&D wizards, sha'ir; they cannot prepare spells from books, nor hold on to those their familiars bring back for long. On the other hand they're also less constrained in what spells own, so they can ''try'' gain a minor genie familiar called a ''gen'' to access (though any attempt may also simply fail and waste time, and sending one's gen out to pilfer divine travel the planes pilfering magic in particular may have unpleasant for them to use. The consequences if it gets caught in the act).
** 3.5 had two feats that allowed summoning familiars. One, Obtain Familiar, is for arcane casters who do ''not'' have
of a familiar[[note]]it gen trying to steal [[ReligionIsMagic divine magic]] can be taken by someone who already can summon a familiar, but in that case all it does is allow levels of more classes to apply to the power of the familiar. In a quirk, due to how the feat and the warlock class and surrounding descriptions are written, warlocks can ''qualify'' for the feat... but their familiar would technically have the abilities as if the warlock had no levels in a familiar-granting class.[[/note]]. The other, Shadow Familar, is specifically for [[CastingAShadow shadowcasters]] (who cannot take Obtain Familiar), and gives access to a familiar with the dark template (making them stealthier, faster, more cold-resistant and literally less colourful than the average familiar).
most unpleasant.
* ''TableTopGame/{{Pathfinder}}'', being based on the 3rd edition of D&D, also has rules for familiars, though they are now optional retains familiars as an option for wizards and sorcerers and makes them the source of witches' magic. In addition, any character willing to invest in the core rules (wizards get an "arcane bond" that feats can either be gain a familiar or an object, such as a magic amulet, weapon, or wand, and only one type of sorcerer gets this same ability). However, witches (a Pathfinder-specific class) MUST have a familiar, which acts as a link to the mysterious patrons that grant witches their power. Unlike ''3.5'', almost every character ''can'' get a familiar (the only exceptions are a few scattered archetypes[[note]]class variants[[/note]] who specifically state they disallow familiars or lock the character to the other kind of arcane bond) through a three-feat feat chain[[note]]one feat as a prerequisite, one feat to get a familiar, one feat to unlock the full familiar connection and power[[/note]].lingering magical potential in their bloodline.



** ''TabletopGame/ChangelingTheLost'' likewise has Hedge Beasts, animals touched by the strange magic of [[TheLostWoods the Hedge]]. They're capable of human speech, smarter than the average animal and have the ability to use [[FunctionalMagic Contracts]].
* In {{Rifts}}, when a magician tries to summon a demon, they fail to maintain control over it, and control actually ''reverses'' the relationship, making the summoner the familiar of the demon.

to:

** * ''TabletopGame/ChangelingTheLost'' likewise has Hedge Beasts, animals touched by the strange magic of [[TheLostWoods the Hedge]]. They're capable of human speech, are much smarter than the average animal animal, and have the ability to use [[FunctionalMagic Contracts]].
* In {{Rifts}}, ''TabletopGame/{{Rifts}}'', when a magician tries to summon a demon, they fail to maintain control over it, and control actually ''reverses'' the relationship, making the summoner the familiar of the demon.



* In ''TabletopGame/ArsMagica'' Hermetic magi often have familiars because they are amazingly useful. They can help you not botch your spellcasting rolls, resist mind control, resist physical damage (and heal it when it happens), not drown, starve or die of thirst and resist aging. And that's just from the magus-familiar bond. You can add special powers later in the lab.

to:

* In ''TabletopGame/ArsMagica'' ''TabletopGame/ArsMagica'', Hermetic magi often have familiars because they are amazingly useful. They can help you not botch your spellcasting rolls, resist mind control, resist physical damage (and heal it when it happens), not drown, starve or die of thirst and resist aging. And that's just from the magus-familiar bond. You can add special powers later in the lab.



* In ''Webcomic/TheOrderOfTheStick'', Vaarsuvius has Blackwing. In the beginning Blackwing only appeared when V remembered that he could be useful. In fact, Blackwing didn't even have a name until Haley gave him one. Later on, Blackwing pretty much tells off V for treating him this way. Lately, though, Blackwing has been hanging out in plain view, and V is treating him like an equal. Unfortunately, the moment this happens, the rest of the group pretend to think he is an illusion and V has a screw loose.
** Recently, Blackwing got his own EvilCounterpart in the [[ThePsychoRangers Linear Guild]] in the form of [[spoiler:Qarr the Imp]], who's [[spoiler:been assigned to be]] the familiar of the Guild's new wizard, [[spoiler:or should that be ''old'' wizard?--Zz'dtri]].

to:

* In ''Webcomic/TheOrderOfTheStick'', ''Webcomic/TheOrderOfTheStick'':
**
Vaarsuvius the wizard has their raven Blackwing. In early strips, he is a nameless class feature who only appears when the beginning InsufferableGenius remembers a use for him, but he becomes a more active member of the party after Vaarsuvius [[TookALevelInKindness Took a Level in Kindness]].
**
Blackwing only appeared when V remembered that he could be useful. In fact, Blackwing didn't even have a name until Haley gave him one. Later on, Blackwing pretty much tells off V for treating him this way. Lately, though, Blackwing has been hanging out in plain view, and V is treating him like an equal. Unfortunately, the moment this happens, the rest of the group pretend to think he is an illusion and V has a screw loose.
** Recently, Blackwing got
gets his own EvilCounterpart in the [[ThePsychoRangers Linear Guild]] in the form of [[spoiler:Qarr the Imp]], who's [[spoiler:been assigned [[spoiler:assigned to be]] the familiar of the Guild's new wizard, [[spoiler:or should that be ''old'' wizard?--Zz'dtri]].[[spoiler:Zz'dtri]].



* In ''Webcomic/OurLittleAdventure'', Angelika has a rat familiar named Norveg.

to:

* In ''Webcomic/OurLittleAdventure'', Angelika has a Norveg, an [[IntellectualAnimal exceptionally intelligent]] rat who offers to become her familiar. The fate of her previous familiar named Norveg.is a NoodleIncident that worries him a fair bit.



* The Hag thinks that the Shadowchild is ''Webcomic/{{Digger}}'''s familiar, but Digger is emphatic that this is not the case.

to:

* The Hag of ''Webcomic/{{Digger}}'' thinks that the Shadowchild is ''Webcomic/{{Digger}}'''s Digger's familiar, but Digger is emphatic that this is not the case.
13th Mar '16 1:06:44 PM nombretomado
Is there an issue? Send a Message


* Watanuki's familiar is the fox, Mugetsu, in ''XxxHolic''.

to:

* Watanuki's familiar is the fox, Mugetsu, in ''XxxHolic''.''Manga/XxxHolic''.



* In ''Flame of Recca'', Recca has his 8 fire dragons. Kurei has Kurenai.
* In ''Noragami'', The gods assign names to their chosen spirits to create the bond. This allows the gods to turn them into specific item (unique to that spirit), ranging from swords to earrings that you can use for combat or [[spoiler:just let them stay at your mansion just like what Bishamon did]]. Yukine and Kazuma [[spoiler:took a level of up when they became ''Hafuri''s after they did a noble thing for their masters, like risking their lives]].

to:

* In ''Flame of Recca'', ''Manga/FlameOfRecca'', Recca has his 8 fire dragons. Kurei has Kurenai.
* In ''Noragami'', ''Manga/{{Noragami}}'', The gods assign names to their chosen spirits to create the bond. This allows the gods to turn them into specific item (unique to that spirit), ranging from swords to earrings that you can use for combat or [[spoiler:just let them stay at your mansion just like what Bishamon did]]. Yukine and Kazuma [[spoiler:took a level of up when they became ''Hafuri''s after they did a noble thing for their masters, like risking their lives]].
10th Mar '16 10:50:23 PM DemonDuckofDoom
Is there an issue? Send a Message

Added DiffLines:

* ''Film/ChildrenOfTheNight'': [[BigBad Czakyr]] has a familiar who takes the form of a 10-year-old boy. He's made of Czakyr's desires and is a total perv.
3rd Mar '16 9:31:16 AM Godzillawolf
Is there an issue? Send a Message


* Familiars are a branch of magic in the ''Fanfic/PonyPOVSeries'':
** Porcina from G1 turns out to have originated as the familiar of a member of Hydia's family named the Glass Witch. Her witch eventually tried to eat her when [[YouHaveFailedMe she made a mistake]]...but Porcina ended up turning ''her'' to glass instead and [[DragonAscendant Porcina became a powerful force in her own right]]. The rest of Hydia's coven left the Glass Witch to her fate, as [[EvenEvilHasStandards killing one's own familiar is considered abominable even by their standards.]]
** Lemon Hearts, one of Twilight's old friends at the School for Gifted Unicorns, has lemons as her special talent. She applies this talent in [[HeartIsAnAwesomePower numerous impressive ways]], but the most impressive is using it to create a number of familiars. The most impressive of these is a {{Kaiju}}.



----

to:

----
29th Feb '16 10:57:41 AM penguinist
Is there an issue? Send a Message


This is based on the medieval belief that {{Satan}} granted demon servants (in animal form) to witches [[DealWithTheDevil as part of their pacts]]. The idea has since evolved greatly in Fantasy fiction, and even some Science Fiction settings have similar concepts ({{telepath|y}}ic pets, for example). Compare BondCreature, EmpathyPet, {{Mons}}, RightHandCat. The familiar usually acts as an AnimalEyeSpy to their master.

to:

This is based on the medieval belief that {{Satan}} granted demon servants (in animal form) to witches [[DealWithTheDevil as part of their pacts]]. The idea has since evolved greatly in Fantasy fiction, and even some Science Fiction settings have similar concepts ({{telepath|y}}ic pets, for example).example, or even a RobotBuddy, especially if [[RobotDog animal-like]]). Compare BondCreature, EmpathyPet, {{Mons}}, RightHandCat. The familiar usually acts as an AnimalEyeSpy to their master.
This list shows the last 10 events of 324. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Familiar