History Main / FakeLoud

7th Feb '18 1:28:05 AM eroock
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!Examples:

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!Examples:!!Examples:
24th Nov '17 12:02:26 PM BURGINABC
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* In ''Theatre/TheConsul'', Magda Sorel's DyingDream ends with the music and voices slowly fading out almost entirely, leaving her heavy breathing as the only distinct sound in the room. Suddenly the telephone starts to ring, jolting her back to reality just before she dies. The ScareChord that follows each ring is notated louder in the vocal score than it actually sounds.
24th Nov '17 12:02:02 PM BURGINABC
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24th Nov '17 9:56:22 AM BURGINABC
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An auditory trope. In music, used purely for [[RuleOfCool cool]]. Related the LoudnessWar, which contributes to this as its heavy compression of the dynamic range can make this the ''only'' way to represent a sound as louder than its surroundings, since the entire soundtrack is already as loud as the signal can support. Compare SteelEardrums. Compare UpToEleven.

to:

An auditory trope. In music, used purely for [[RuleOfCool cool]].

Related the LoudnessWar, which contributes to this as its heavy compression of the dynamic range can make this the ''only'' way to represent a sound as louder than its surroundings, since the entire soundtrack is already as loud as the signal can support. Compare SteelEardrums. Compare UpToEleven.
support.

Also related to SteelEardrums, as it's more believable for the characters not to be deafened by having unprotected ears exposed to gunfire when the viewers themselves are not subjected to an actual volume spike.
24th Nov '17 9:54:22 AM BURGINABC
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An auditory trope. In music, used purely for [[RuleOfCool cool]]. See also the LoudnessWar. Compare SteelEardrums. Compare UpToEleven.

to:

An auditory trope. In music, used purely for [[RuleOfCool cool]]. See also Related the LoudnessWar. LoudnessWar, which contributes to this as its heavy compression of the dynamic range can make this the ''only'' way to represent a sound as louder than its surroundings, since the entire soundtrack is already as loud as the signal can support. Compare SteelEardrums. Compare UpToEleven.
24th Nov '17 9:49:46 AM BURGINABC
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* "Take You Out At The Ballgame" by El-P has what sounds like actual explosions going off in time with a drum hit. Crackling and audio distortions abound, but what is really convincing is a subtle ''decrease'' in the volume of the other sounds, as if the explosions are actually deafening.
* At the end of "Incredibad" by Music/TheLonelyIsland is a loud explosion followed immediately by muffled ambient background noise and a car-alarm, giving the effect that the listener has hearing damage.



* Music/MikeOldfield made the titular ''Music/TubularBells'' sound louder by holding down the peak volume until the moment they appear.
* In ''Series/BandOfBrothers'' and ''Series/ThePacific'' (at least on the DVD, rather than on broadcast where the audio may be compressed) all of the weaponry is deliberately mixed at a much higher peak level than the speech or music. This is particularly noticeable in scenes where battle erupts without warning - if you have the TV adjusted for normal speech you'll be deafened.
11th Apr '17 6:53:15 PM Prfnoff
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* Occurs in the last part of mpn1990's review of ''VideoGame/{{Action 52}}'', when he has a fit of screaming {{angrish}}.

to:

* Occurs in the last part of mpn1990's review of ''VideoGame/{{Action 52}}'', when he has a fit of screaming {{angrish}}.{{angrish}}.
* In ''Theatre/TheConsul'', Magda Sorel's DyingDream ends with the music and voices slowly fading out almost entirely, leaving her heavy breathing as the only distinct sound in the room. Suddenly the telephone starts to ring, jolting her back to reality just before she dies. The ScareChord that follows each ring is notated louder in the vocal score than it actually sounds.
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15th Nov '16 12:53:59 AM AnotherDuck
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* In a general sense, any song incorporating a lot of guitar feedback is affecting this as a style.
3rd Jul '15 6:54:37 AM Morgenthaler
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* Music/MikeOldfield made the titular ''TubularBells'' sound louder by holding down the peak volume until the moment they appear.
* In ''BandOfBrothers'' and ''ThePacific'' (at least on the DVD, rather than on broadcast where the audio may be compressed) all of the weaponry is deliberately mixed at a much higher peak level than the speech or music. This is particularly noticeable in scenes where battle erupts without warning - if you have the TV adjusted for normal speech you'll be deafened.
* The Ringwraiths in the [[LordOfTheRings LotR]] movies. According to the commentaries, they worked very hard to make the scream ''sound'' loud without actually being loud.

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* Music/MikeOldfield made the titular ''TubularBells'' ''Music/TubularBells'' sound louder by holding down the peak volume until the moment they appear.
* In ''BandOfBrothers'' ''Series/BandOfBrothers'' and ''ThePacific'' ''Series/ThePacific'' (at least on the DVD, rather than on broadcast where the audio may be compressed) all of the weaponry is deliberately mixed at a much higher peak level than the speech or music. This is particularly noticeable in scenes where battle erupts without warning - if you have the TV adjusted for normal speech you'll be deafened.
* The Ringwraiths in the [[LordOfTheRings LotR]] ''Film/TheLordOfTheRings'' movies. According to the commentaries, they worked very hard to make the scream ''sound'' loud without actually being loud.
7th May '15 5:30:23 PM bt8257
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* At the end of "Incredibad" by TheLonelyIsland is a loud explosion followed immediately by muffled ambient background noise and a car-alarm, giving the effect that the listener has hearing damage.

to:

* At the end of "Incredibad" by TheLonelyIsland Music/TheLonelyIsland is a loud explosion followed immediately by muffled ambient background noise and a car-alarm, giving the effect that the listener has hearing damage.



* "Halfway Home" by Blacakalicious and DJ Shadow intentionally cranks the reverb up to distorted and deafening levels, making the music sound like it was recorded using a cheap microphone at a live concert (which is contrasted nicely against the vocalist's perfectly normal and studio-quality vocals)..
* MikeOldfield made the titular ''TubularBells'' sound louder by holding down the peak volume until the moment they appear.

to:

* "Halfway Home" by Blacakalicious Blackalicious and DJ Shadow intentionally cranks the reverb up to distorted and deafening levels, making the music sound like it was recorded using a cheap microphone at a live concert (which is contrasted nicely against the vocalist's perfectly normal and studio-quality vocals)..
* MikeOldfield Music/MikeOldfield made the titular ''TubularBells'' sound louder by holding down the peak volume until the moment they appear.



* ''OurManFlint''. Flint turns up the volume on an enemy {{mook}}'s headphones. The audience hears the intense noise as a hideous screeching.

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* ''OurManFlint''.''Film/OurManFlint''. Flint turns up the volume on an enemy {{mook}}'s headphones. The audience hears the intense noise as a hideous screeching.



** Rock groups such as Music/SonicYouth, Music/VelvetUnderground and guitarist Robert Fripp, as well as countless industrial acts from TheEighties onwards, have used plenty of FakeLoud noises and textures.

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** Rock groups such as Music/SonicYouth, Music/VelvetUnderground and guitarist [[Music/KingCrimson Robert Fripp, Fripp]], as well as countless industrial acts from TheEighties onwards, have used plenty of FakeLoud noises and textures.



* Occurs in the last part of mpn1990's review of ''{{Action 52}}'', when he has a fit of screaming {{angrish}}.

to:

* Occurs in the last part of mpn1990's review of ''{{Action ''VideoGame/{{Action 52}}'', when he has a fit of screaming {{angrish}}.
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