History Main / FacelessGoons

20th Apr '17 5:50:42 PM Karxrida
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* In the ''FireEmblem'' series any character that wears a helmet and doesn't have a name (generic titles such as "Man, Soldier, etc." do not count) will not have eyes.

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* In the ''FireEmblem'' ''Franchise/FireEmblem'' series any character that wears a helmet and doesn't have a name (generic titles such as "Man, Soldier, etc." do not count) will not have eyes.
5th Apr '17 2:12:43 AM Monsund
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* The fully armored Hyrule guards appear in the ''Comicbook/TheLegendOfZeldaALinkToThePast'' comic adaptation in ''Magazine/NintendoPower.'' While the game makes it clear that the soldiers are regular humans/[[HumansByAnyOtherName hylians]] brainwashed by [[EvilChancellor Agahnim]], the comic book has Link destroy a soldier only to [[NotEvenHuman find out]] they are [[AnimatedArmor evil spirits in armor]] rather then [[WhatMeasureIsANonHuman humans]]. Likely done to tone down the violence for the young gaming audience.


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* ''VideoGame/{{TheLegendOfZelda}}'':
** In a ''VideoGame/TheLegendOfZeldaALinkToThePast'' the castle guards are enemies due to becoming [[BrainWashedAndCrazy brainwashed]] and wear full plate armor concealing their face outside of their eyes [[GlowingEyesOfDoom glowing]] from the darkness of their helmet. When the spell is broken at the end of the game, the purified guards have fully visible human faces instead. Its also notable that an [[https://tcrf.net/File:ALttPSoldierSprites.png unused sprite]] has a soldier enemy with a partially exposed face with MindControlEyes.
** Soldiers return as enemies in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', once again brainwashed to fight Link.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Yiga clan of ninjas who all wear a cloth mask with their insignia on it. Yiga clan ninjas can be found out of uniform acting like ordinary travelers to make Link off guard, showing they are composed of men and women. Once their cover is blown, the Yiga ninjas teleport into their faceless uniform and attack. Interestingly basic Yiga Clan Ninjas teleport when defeated instead of [[RagDollPhysics ragdolling]] and [[DefeatEqualsExplosion exploding]] like the monsters, possibly due to WhatMeasureIsANonHuman.
26th Mar '17 2:34:44 PM nombretomado
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* Imp-type enemies in ''{{Okami}}'', which more accurately resemble monkeys, cover their faces with paper slips, with a kanji drawn on them as identification. Later on, as Amaterasu infiltrates their stronghold, she puts on the [[PaperThinDisguise impenetrable disguise]] of... a [[IncrediblyLamePun sheet of paper]] with whatever the player wants to draw on it.

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* Imp-type enemies in ''{{Okami}}'', ''VideoGame/{{Okami}}'', which more accurately resemble monkeys, cover their faces with paper slips, with a kanji drawn on them as identification. Later on, as Amaterasu infiltrates their stronghold, she puts on the [[PaperThinDisguise impenetrable disguise]] of... a [[IncrediblyLamePun sheet of paper]] with whatever the player wants to draw on it.
17th Mar '17 1:07:29 AM Dravencour
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* The psychological phenomenon [[http://en.wikipedia.org/wiki/Deindividuation deindividuation]] explains part of why this trope might exist. When humans are placed in a group, they're more likely to do things against their moral or social beliefs [[TorchesAndPitchforks because they feel anonymous]]. There's a chance that villains who [[GenreSavvy know this]] purposefully use Faceless Goons - it's easier for your soldiers to commit atrocities/be bad when deindividuation is in effect.

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* The psychological phenomenon of [[http://en.wikipedia.org/wiki/Deindividuation deindividuation]] explains part of why this trope might exist. When humans are placed in a group, they're more likely to do things against their moral or social beliefs [[TorchesAndPitchforks because they feel anonymous]]. There's a chance that villains who [[GenreSavvy know this]] purposefully use Faceless Goons - it's easier for your soldiers to commit atrocities/be bad when deindividuation is in effect.
17th Mar '17 1:04:34 AM Dravencour
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-->My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

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-->My -->''1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.''
17th Mar '17 1:04:05 AM Dravencour
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-->1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

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-->1. My -->My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
17th Mar '17 1:03:00 AM Dravencour
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* The very first item on the EvilOverlordList cautions against this.
-->1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
4th Mar '17 1:37:42 PM nombretomado
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* MarvelComics have ComicBook/{{Hydra}}, whose members all wear identical green masked outfits. The motto of the group is "Cut off a limb and two more will take its place", referencing the monster that is their namesake and [[LampshadeHanging lampshading]] the fact that these guys aren't individuals.

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* MarvelComics Creator/MarvelComics have ComicBook/{{Hydra}}, whose members all wear identical green masked outfits. The motto of the group is "Cut off a limb and two more will take its place", referencing the monster that is their namesake and [[LampshadeHanging lampshading]] the fact that these guys aren't individuals.
2nd Mar '17 10:54:03 AM ironballs16
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* The psychological phenomenon [[http://en.wikipedia.org/wiki/Deindividuation deindividuation]] explains part of why this trope might exist. When humans are placed in a group, they're more likely to do things against their moral or social beliefs because they feel anonymous. There's a chance that villains who [[GenreSavvy know this]] purposefully use Faceless Goons - it's easier for your soldiers to commit atrocities/be bad when deindividuation is in effect.

to:

* The psychological phenomenon [[http://en.wikipedia.org/wiki/Deindividuation deindividuation]] explains part of why this trope might exist. When humans are placed in a group, they're more likely to do things against their moral or social beliefs [[TorchesAndPitchforks because they feel anonymous.anonymous]]. There's a chance that villains who [[GenreSavvy know this]] purposefully use Faceless Goons - it's easier for your soldiers to commit atrocities/be bad when deindividuation is in effect.
25th Feb '17 10:05:59 AM nombretomado
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* Subverted in VideoGame/{{Iji}} - the enemy grunts are mostly identical, but a couple of them are given names, and the protagonist comes across journals, letters and diaries written by them. The player's decision to kill or spare one non-descript soldier in Sector 3 affects her girlfriend's diary entries and the plot later.
* ''AceCombat'' plays with this in the form of named aces; most of the time it's merely a bonus, as they're separate from the regular {{Mook}} enemy fighters and [[EliteMook more elite squadrons]], but they rarely had relevance beyond just being a high-point-value enemy pilot. ''Zero'' and ''6'' would add the Assault Records, which hold a profile for each and every named ace that you (or your wingman) shoots down, but ''Zero'' stands out in that every enemy ace squadron (instead of one in ''04'' and ''6'' each) has its own unique paint job, set of fighters and supposedly fighting style, while each enemy ace pilot has a name, individual callsign, profile, and an eventual fate. (In fact, one pilot's circumstances will depend on the extent to which you've spared or destroyed neutral targets.) Also, a few of these pilots are interviewed about you in the cutscenes.

to:

* Subverted in VideoGame/{{Iji}} ''VideoGame/{{Iji}}'' - the enemy grunts are mostly identical, but a couple of them are given names, and the protagonist comes across journals, letters and diaries written by them. The player's decision to kill or spare one non-descript soldier in Sector 3 affects her girlfriend's diary entries and the plot later.
* ''AceCombat'' ''VideoGame/AceCombat'' plays with this in the form of named aces; most of the time it's merely a bonus, as they're separate from the regular {{Mook}} enemy fighters and [[EliteMook more elite squadrons]], but they rarely had relevance beyond just being a high-point-value enemy pilot. ''Zero'' and ''6'' would add the Assault Records, which hold a profile for each and every named ace that you (or your wingman) shoots down, but ''Zero'' stands out in that every enemy ace squadron (instead of one in ''04'' and ''6'' each) has its own unique paint job, set of fighters and supposedly fighting style, while each enemy ace pilot has a name, individual callsign, profile, and an eventual fate. (In fact, one pilot's circumstances will depend on the extent to which you've spared or destroyed neutral targets.) Also, a few of these pilots are interviewed about you in the cutscenes.
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