History Main / EyeCam

19th Apr '17 7:20:23 AM XFllo
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* ''WesternAnimation/TheSimpsons'' had one when one of the main characters was passing out. Instead of just normally losing consciousness, they began to argue with their brain about letting them pass out at such a dire time.

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* ''WesternAnimation/TheSimpsons'' had one ''WesternAnimation/TheSimpsons'':
** In "Lisa's Pony", Homer was driving, absolutely groggy after his night shift in Kwik-E-Mart, having not slept for days. Naturally, he fell asleep. The Eye Cam shaped effect showed closing his eyelids and transitioned the scene to a dream sequence in Slumberland.
** When Bart is being put under anaesthesia for his apendix operation in "Round Springfield", his eyes are closing and his point of view is visualized with this eye-shaped cam effect.
** Lampshaded
when one of the main characters Homer was passing out. Instead of just normally losing consciousness, they he began to argue with their brain about letting them him pass out at such a dire time.time.
5th Feb '17 11:35:40 AM DustSnitch
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* Used for one scene in ''WesternAnimation/RecessSchoolsOut'', when Mikey wakes up in T.J.'s backyard after fainting.


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* There is a brief scene early on in ''WesternAnimation/KuboAndTheTwoStrings'' where the camera "blinks" as it assumes Kubo's POV as he wakes up.


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* Used for one scene in ''WesternAnimation/RecessSchoolsOut'', when Mikey wakes up in T.J.'s backyard after fainting.
19th Sep '16 1:48:57 PM Grunt
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* Appears in the beginning of ''VideoGame/SOMA'' when Simon wakes up from his dream.

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* Appears in the beginning of ''VideoGame/SOMA'' ''VideoGame/{{SOMA}}'' when Simon wakes up from his dream.
19th Sep '16 1:43:08 PM Grunt
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* Appears in the beginning of ''VideoGame/SOMA'' when Simon wakes up from his dream.
3rd Mar '16 2:06:24 AM eroock
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* ''Film/MrNobody'' has this shot early on when Old Nemo looks through his fingers at Dr. Feldheim.
3rd Dec '15 6:08:38 AM Nohbody
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* Used to dramatic effect in both ''Franchise/BioShock'' games, after the main character in each has been knocked unconscious and is coming to.

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* Used to dramatic effect in both ''Franchise/BioShock'' ''VideoGame/BioShock'' games, after the main character in each has been knocked unconscious and is coming to.
16th Jun '15 9:31:38 AM Morgenthaler
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* ''Film/TheKarateKid'' (2010): When Cheng beats Dre up for the second time, we see that Dre is so badly hurt that [[ImpairmentShot his vision is impaired]].

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* ''Film/TheKarateKid'' (2010): ''Film/TheKarateKid2010'': When Cheng beats Dre up for the second time, we see that Dre is so badly hurt that [[ImpairmentShot his vision is impaired]].
3rd May '15 7:27:50 AM Morgenthaler
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* Used in ''Film/{{Unknown}}'', during an UnfamiliarCeiling situation where the hero wakes up at the hospital after been AsleepForDays. The ambient sounds are muffled at first and the camera mimics the shapes of his eyes and how he is slowly opening and adjusting them to the brightness of the room.

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* Used in ''Film/{{Unknown}}'', ''Film/{{Unknown 2011}}'', during an UnfamiliarCeiling situation where the hero wakes up at the hospital after been AsleepForDays. The ambient sounds are muffled at first and the camera mimics the shapes of his eyes and how he is slowly opening and adjusting them to the brightness of the room.
21st Apr '15 8:43:08 PM Liverwurst
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* ''VideoGame/FireEmblemAwakening'' features the Eye Cam [[spoiler:twice, if you choose the "Sacrifice" ending]] in an early cutscene, when the PlayerCharacter wakes from unconsciousness to see two concerned faces.
13th Feb '15 1:45:22 AM eroock
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Added DiffLines:

* Used in ''Film/{{Unknown}}'', during an UnfamiliarCeiling situation where the hero wakes up at the hospital after been AsleepForDays. The ambient sounds are muffled at first and the camera mimics the shapes of his eyes and how he is slowly opening and adjusting them to the brightness of the room.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EyeCam