History Main / ExtremeGraphicalRepresentation

19th Aug '16 1:36:23 PM TRN
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** Many of the computers actually offload all or almost all of the display to the internal computing power of these displays. The core system spends most of it's time evaluating the programs in memory. The actual controllers either update the displays memory at some point during the program and read the data from the display in at the appropriate point,or if it is sufficiently important, tie an interrupt to these changes and deal with them as needed. That said, the most popular options to program these things are in a sense extreme graphical representations, with function block diagram(essentially looks like a flowchart), and ladder logic(which is a direct substitute for logical circuit diagrams used with relay logic) being standard.
17th Aug '16 11:15:10 AM TheGoodnight
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This is TruthInTelevision as many home computers have blinking lights on it, mostly around the 'on' switch. And verbose modes and system monitors are bound to be used more than it's really necessary. That way if neither disk light blinks nor progress bar moves, the user can confirm the growing suspicion that the program quietly hung five minutes ago and he's just sitting there, waiting for nothing. Modern user interface design explicitly states humans need these kinds of cues. Also, routers and such have tons of blinking lights on them, usually corresponding to a code for what the device is doing and any errors that might pop up. The same goes for the system beeps when you start up your pc, which tell the user that the pc is indeed starting up correctly without any circuitry problems when you turn it on.

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This is TruthInTelevision as many home computers have blinking lights on it, them, mostly around the 'on' switch. And verbose modes and system monitors are bound to be used more than it's is really necessary. That way if neither disk light blinks nor progress bar moves, the user can confirm the growing suspicion that the program quietly hung five minutes ago and he's just sitting there, waiting for nothing. Modern user interface design explicitly states humans need these kinds of cues. Also, routers and such have tons of blinking lights on them, usually corresponding to a code for what the device is doing and any errors that might pop up. The same goes for the system beeps when you start up your pc, which tell the user that the pc is indeed starting up correctly without any circuitry problems when you turn it on.
30th Apr '16 8:57:53 AM Morgenthaler
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Added DiffLines:

* ''Series/ATouchOfCloth'': Parodied when DC Asap Qureshi shows Jack and Anne a ridiculously graphical supercomputer hologram display in the computer lab, which he describes as "the most melodramatic operating system in the world".
11th Feb '16 9:38:16 AM Morgenthaler
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[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/laptop-skin-cyber-space-164-p_3172.jpg]]
[[caption-width-right:296:That's not a laptop skin. It's a WINDOW into CyberSpace!]]

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[[quoteright:296:http://static.%% Image replaced per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1452329842035394000
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[[quoteright:350:[[Film/{{Hackers}} http://static.
tvtropes.org/pmwiki/pub/images/laptop-skin-cyber-space-164-p_3172.jpg]]
[[caption-width-right:296:That's
org/pmwiki/pub/images/hackers13.jpg]]]]
[[caption-width-right:350:"We got one person on-line but with the workload of 10 users. l think we got a hacker." ]]
%%
%% Caption selected per IP thread above. Please do
not a laptop skin. It's a WINDOW into CyberSpace!]]
remove or replace without discussion here: http://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%
15th Jan '16 8:10:19 AM Anddrix
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* There was a brief fad for creating ExtremeGraphicalRepresentation user interfaces in the mid-Nineties to replace Windows 95 for new computer users, as it was thought this would be [[ViewersAreMorons easier to get used to]]. They typically took the form of representing the computer as a house, with different rooms holding work/productivity programmes, games, kids' stuff and so on. Two examples are Microsoft Bob (one of Microsoft's [[OldShame most embarrassing failures]]) and Packard Bell's Navigator.

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* There was a brief fad for creating ExtremeGraphicalRepresentation user interfaces in the mid-Nineties to replace Windows 95 for new computer users, as it was thought this would be [[ViewersAreMorons easier to get used to]].to. They typically took the form of representing the computer as a house, with different rooms holding work/productivity programmes, games, kids' stuff and so on. Two examples are Microsoft Bob (one of Microsoft's [[OldShame most embarrassing failures]]) and Packard Bell's Navigator.
1st Jan '16 5:06:27 AM erforce
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* Used quite noticeably in the 2007 ''{{Transformers}}'' film--apparently, if you take a sound file of a signal broadcast by a Transformer, open in in Audacity, and zoom in really close to the waveform, you can see Cybertronian glyphs.

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* Used quite noticeably in the 2007 ''{{Transformers}}'' ''Film/{{Transformers}}'' film--apparently, if you take a sound file of a signal broadcast by a Transformer, open in in Audacity, and zoom in really close to the waveform, you can see Cybertronian glyphs.



* ''StarWars'' got more into this trope the further it got into the franchise (as real-world technology and budgets improved). In ''Film/ANewHope'', the schematic of the bombing run on the Death Star, shown to the rebel fleet, is barely Atari-quality; amazingly, the Special Edition didn't update this. By the time ''Film/ReturnOfTheJedi'' rolled around, the rebels were watching fully animated 3D renderings of the new Death Star orbiting Endor. And of course, there's the fancy CGI that the prequel trilogy had to work with.

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* ''StarWars'' ''Franchise/StarWars'' got more into this trope the further it got into the franchise (as real-world technology and budgets improved). In ''Film/ANewHope'', the schematic of the bombing run on the Death Star, shown to the rebel fleet, is barely Atari-quality; amazingly, the Special Edition didn't update this. By the time ''Film/ReturnOfTheJedi'' rolled around, the rebels were watching fully animated 3D renderings of the new Death Star orbiting Endor. And of course, there's the fancy CGI that the prequel trilogy had to work with.



* Lampshaded in ''Film/DateNight''.

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* %%* Lampshaded in ''Film/DateNight''.



* ''Film/{{Tron}}'', all of it.

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* %%* ''Film/{{Tron}}'', all of it.



** Most progress bars are pretty awful. Either they advance quickly and then freeze at 99% where they do all the work, or they seem to work fine but reset themselves at the end and go on to another operation (for example, MSI packages for Windows tend to work this way. Also it's ruthlessly parodied in ''OfficeSpace''), raising the question of what exactly the designers thought they were supposed to be there for.

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** Most progress bars are pretty awful. Either they advance quickly and then freeze at 99% where they do all the work, or they seem to work fine but reset themselves at the end and go on to another operation (for example, MSI packages for Windows tend to work this way. Also it's ruthlessly parodied in ''OfficeSpace''), ''Film/OfficeSpace''), raising the question of what exactly the designers thought they were supposed to be there for.
19th Dec '15 5:15:01 PM nombretomado
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* The SharpX68000 version of ''VideoGame/FantasticNightDreamsCotton'' made [=LEDs=] on the keyboard light up in time to the music.

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* The SharpX68000 UsefulNotes/SharpX68000 version of ''VideoGame/FantasticNightDreamsCotton'' made [=LEDs=] on the keyboard light up in time to the music.
6th Dec '15 8:21:03 AM ecuvulle6267
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* ''Film/TheHungerGames'': The Gamemasters' control room, to a ludicrous degree.
16th Sep '15 1:24:19 AM LordInsane
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* ''Film/JurassicPark'' showed a 3D interface to all the park's systems. It's actually a ''real'' program -- a proof-of-concept file-system manager included with every SGI. Not much use as an industrial control UI.

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* ''Film/JurassicPark'' showed a 3D interface to all the park's systems. It's actually a ''real'' program -- a proof-of-concept file-system manager included with every SGI. Not much use as an industrial control UI. This being said, it apparently ''wasn't'' used as the standard interface for the park -- prior to the systems reboot, what we see of the computers is a combination of specialized [=UIs=] and plain old command-line.
3rd Sep '15 1:43:01 AM jormis29
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* In ''Series/CSIMiami'', the team now has really awesome touch-screen and almost-holographic interface, straight out of the above-mentioned ''MinorityReport''.

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* In ''Series/CSIMiami'', the team now has really awesome touch-screen and almost-holographic interface, straight out of the above-mentioned ''MinorityReport''.''Film/MinorityReport''.
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