History Main / ExtendedGameplay

3rd Jun '16 8:33:27 AM Willbyr
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* The ''InazumaEleven'' games all allow you to unlock repeatable friendly matches against any story team you've beaten as well as extra teams not found in the story, of which some can only be unlocked by finishing the main story. Beating these can also unlock even more stuff, such as the ability to permanently recruit a previous GuestStarPartyMember or previously unplayable NPC into your team. So far, each successive installment has increased the amount of content, with the third game having '''over a hundred''' such teams that can only be unlocked post-story.

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* The ''InazumaEleven'' ''VideoGame/InazumaEleven'' games all allow you to unlock repeatable friendly matches against any story team you've beaten as well as extra teams not found in the story, of which some can only be unlocked by finishing the main story. Beating these can also unlock even more stuff, such as the ability to permanently recruit a previous GuestStarPartyMember or previously unplayable NPC into your team. So far, each successive installment has increased the amount of content, with the third game having '''over a hundred''' such teams that can only be unlocked post-story.
9th Feb '16 5:00:01 PM KamenRiderOokalf
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* The original NES ''VideoGame/TheLegendOfZelda'' has a "Second Quest" that becomes accessible after you beat the game. Basically, you play the whole game over again with a different set of overworld and dungeon maps. It's just as long as the "main" game and a whole lot harder.

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* The original NES ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' has a "Second Quest" that becomes accessible after you beat the game. Basically, you play the whole game over again with a different set of overworld and dungeon maps. It's just as long as the "main" game and a whole lot harder.
2nd Feb '16 10:59:38 PM Karxrida
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* ''ChainOfMemories'' has [[AnotherSideAnotherStory an entire other game]] once you beat the final boss as Sora. [[spoiler: You play as Riku, who is climbing up from the Basement to the entryway of Castle Oblivion, happening at the exact same time that Sora is climbing from the entryway to the top floor]].

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* ''ChainOfMemories'' ''VideoGame/KingdomHeartsChainOfMemories'' has [[AnotherSideAnotherStory an entire other game]] once you beat the final boss as Sora. [[spoiler: You play as Riku, who is climbing up from the Basement to the entryway of Castle Oblivion, happening at the exact same time that Sora is climbing from the entryway to the top floor]].
23rd Jan '16 6:58:08 PM Willbyr
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* GodEater Burst has this, after you beat the BigBad you still have almost a third of the missions left.

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* GodEater Burst ''VideoGame/GodEaterBurst'' has this, after you beat the BigBad you still have almost a third of the missions left.
23rd Nov '15 9:38:23 PM jormis29
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* ''SplinterCell: Double Agent'' ends with an extra level that's only playable after the credits have rolled. In it, Sam Fisher takes out the remaining terrorists who escaped the JBA stronghold in the final mission, defuses a bomb, then swiftly escapes before the authorities can catch him.

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* ''SplinterCell: Double Agent'' ''VideoGame/SplinterCellDoubleAgent'' ends with an extra level that's only playable after the credits have rolled. In it, Sam Fisher takes out the remaining terrorists who escaped the JBA stronghold in the final mission, defuses a bomb, then swiftly escapes before the authorities can catch him.
2nd Nov '15 6:36:20 AM zeroblade386
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** Somewhat alleviated with the release of Destiny 2.0, otherwise known as The Taken King expansion. Bungie has revamped the Light system to now work as a "Gear Score" like in other MMO's. The new level cap is 40 and the Light level cap will continue to increase with the release of new content. The neat thing about this system is the Light level now affects what level gear you receive from drops so you should be able to steadily progress no matter what your doing, making the grind feel like less of a chore and more like a natural progression. As you improve, so too does your gear.
26th Aug '15 10:24:44 AM Praenomen
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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] absolutely ''loves'' this trope. Every strategy RPG from ''Franchise/{{Disgaea}}'' on includes Bonus Dungeons and Bosses in large numbers. Depending on the game, some the challenges may require a New Game Plus to access. ''Videogame/LaPucelle'' has its bonus challenges placed before the final PointOfNoReturn.

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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi absolutely ''loves'' this trope. Every strategy RPG from ''Franchise/{{Disgaea}}'' on includes Bonus Dungeons and Bosses in large numbers. Depending on the game, some the challenges may require a New Game Plus to access. ''Videogame/LaPucelle'' has its bonus challenges placed before the final PointOfNoReturn.
26th Aug '15 5:45:45 AM Ominae
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* NipponIchi absolutely ''loves'' this trope. Every strategy RPG from ''Franchise/{{Disgaea}}'' on includes Bonus Dungeons and Bosses in large numbers. Depending on the game, some the challenges may require a New Game Plus to access. ''Videogame/LaPucelle'' has its bonus challenges placed before the final PointOfNoReturn.

to:

* NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] absolutely ''loves'' this trope. Every strategy RPG from ''Franchise/{{Disgaea}}'' on includes Bonus Dungeons and Bosses in large numbers. Depending on the game, some the challenges may require a New Game Plus to access. ''Videogame/LaPucelle'' has its bonus challenges placed before the final PointOfNoReturn.
29th May '15 4:51:18 PM Prfnoff
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* Most tri-Ace games feature anywhere from one to four {{Bonus Dungeon}}s that are only available after the game is finished. This includes ''[[VideoGame/StarOcean1 Star Ocean]]'' (Seven Star Ruins), ''VideoGame/StarOceanTheSecondStory'' (Cave of Trials), ''StarOceanTillTheEndOfTime'' (Maze of Tribulations, Sphere 211; the Director's Cut and all International versions also include the Urssa Cave Temple), and ValkyrieProfile 1 and 2 (Seraphic Gate).
* Both of the GBA ''Franchise/CrashBandicoot'' games have this. If you beat the final boss with all the gems in ''CrashBandicootTheHugeAdventure'', [[spoiler:all the bosses in the game [[FusionDance fuse together]], and you're subjected to [[ChasingYourTail a race to the end of an extra level]] before the boss hits you too many times.]] In ''CrashBandicoot2NTranced'', collecting all the gems [[spoiler:allows you to subvert N. Tropy's VillainExitStageLeft and give you a batch of new levels, climaxing with a battle with N. Tropy himself]].

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* Most tri-Ace Creator/TriAce games feature anywhere from one to four {{Bonus Dungeon}}s that are only available after the game is finished. This includes ''[[VideoGame/StarOcean1 Star Ocean]]'' (Seven Star Ruins), ''VideoGame/StarOceanTheSecondStory'' (Cave of Trials), ''StarOceanTillTheEndOfTime'' (Maze of Tribulations, Sphere 211; the Director's Cut and all International versions also include the Urssa Cave Temple), and ValkyrieProfile 1 and 2 (Seraphic Gate).
* Both of the GBA UsefulNotes/GameBoyAdvance ''Franchise/CrashBandicoot'' games have this. If you beat the final boss with all the gems in ''CrashBandicootTheHugeAdventure'', ''VideoGame/CrashBandicootTheHugeAdventure'', [[spoiler:all the bosses in the game [[FusionDance fuse together]], and you're subjected to [[ChasingYourTail a race to the end of an extra level]] before the boss hits you too many times.]] In ''CrashBandicoot2NTranced'', ''VideoGame/CrashBandicoot2NTranced'', collecting all the gems [[spoiler:allows you to subvert N. Tropy's VillainExitStageLeft and give you a batch of new levels, climaxing with a battle with N. Tropy himself]].
13th Apr '15 11:13:22 AM nombretomado
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* ''DeadRising'' has several endings, depending on what you have and have not completed when the timer runs out. ''All'' are downer endings. But the A ending is a downer ending which, post-credits, leads to Overtime Mode. Overtime Mode offers a couple more hours of story, introducing along the way several new environments and new kinds of gameplay, finally allowing you to get the "True Ending". Which itself leads to ''another'' mode of gameplay (although there is no story after this point).

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* ''DeadRising'' ''VideoGame/DeadRising'' has several endings, depending on what you have and have not completed when the timer runs out. ''All'' are downer endings. But the A ending is a downer ending which, post-credits, leads to Overtime Mode. Overtime Mode offers a couple more hours of story, introducing along the way several new environments and new kinds of gameplay, finally allowing you to get the "True Ending". Which itself leads to ''another'' mode of gameplay (although there is no story after this point).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ExtendedGameplay