History Main / ExplosiveLeash

13th Sep '17 4:41:55 PM nombretomado
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* ''Mac Spudd'': In the old [[AppleMacintosh Macintosh]] game (based on the VideoGame/WorldBuilder engine), the protagonist has an intracranial detonator in his head. If you drive off the road, YourHeadASplode.

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* ''Mac Spudd'': In the old [[AppleMacintosh [[UsefulNotes/AppleMacintosh Macintosh]] game (based on the VideoGame/WorldBuilder engine), the protagonist has an intracranial detonator in his head. If you drive off the road, YourHeadASplode.
13th Sep '17 12:33:55 PM ZombieAladdin
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** Earlier, in Part 2: Battle Tendency, Joseph promises to train and get better at fighting to become a more interesting opponent to Esidisi (though Joseph's real intent was to stall for time). Esidisi, liking Joseph's proposal, implants a small vial of poison into Joseph's body that will dissolve and release the poison 30 days later, Esidisi keeping the antidote on himself. Wamuu, observing what had transpired, decides it's a good idea and puts in his own small vial of poison into Joseph too, forcing Joseph to eventually fight them both.
1st Sep '17 7:10:23 AM Doug86
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* In ''WesternAnimation/{{X-Men}}'', Genoshan slavers outfitted a few of the X-Men and other mutant prisoners with [[RestrainingBolt power-suppressing]] [[SlaveCollar Slave Collars]] and forced them to use their powers to build a dam. The collars just [[PowerNullifier turned off their powers]] if they tried to escape but would explode if a prisoner tried to remove them.

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* In ''WesternAnimation/{{X-Men}}'', ''WesternAnimation/XMen'', Genoshan slavers outfitted a few of the X-Men and other mutant prisoners with [[RestrainingBolt power-suppressing]] [[SlaveCollar Slave Collars]] and forced them to use their powers to build a dam. The collars just [[PowerNullifier turned off their powers]] if they tried to escape but would explode if a prisoner tried to remove them.
31st Aug '17 10:21:30 AM CosmicFerret
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* Variation: at one point, the villain Prometheus (sort of the [[EvilCounterpart anti-]]Franchise/{{Batman}}) keeps TheFlash from using his powers with a series of bombs rigged to motion sensors. [[spoiler:There actually aren't any bombs, but Flash doesn't know that.]]

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* Variation: at one point, the villain Prometheus (sort of the [[EvilCounterpart anti-]]Franchise/{{Batman}}) keeps TheFlash ComicBook/TheFlash from using his powers with a series of bombs rigged to motion sensors. [[spoiler:There actually aren't any bombs, but Flash doesn't know that.]]
13th Aug '17 12:56:42 PM Mjolnir13621
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* They don't explode, but the Kor mak bracelets from ''Series/StargateSG1'' work in a similar fashion. One is worn by the prisoner and one is worn by the guard. If the two are more than a hundred feet from each other BOTH parties get sick and die. This system would both prevent the prisoner from escaping and [[YouHaveFailedMe killing the guard for failure.]]
** One of the early and more subtle hints that Jack used to be a not very nice person...


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* They don't explode, but the Kor mak bracelets from ''Series/StargateSG1'' work in a similar fashion. One is worn by the prisoner and one is worn by the guard. If the two are more than a hundred feet from each other BOTH parties get sick and die. This system would both prevent the prisoner from escaping and [[YouHaveFailedMe killing the guard for failure.]]
** One of the early and more subtle hints that Jack used to be a not very nice person...
12th Aug '17 2:51:26 PM Eschar
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[[folder:Web Original]
* In the RollToDodge ''RollToRollToDodge'' all the META characters have explosive collars, which will explode when their FANTASY character dies, with the possibility of injuring anyone nearby.

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[[folder:Web Original]
Original]]
* In the RollToDodge ''RollToRollToDodge'' all the META characters have explosive collars, collars which will explode when their FANTASY character dies, with the possibility of injuring anyone nearby.
12th Aug '17 2:47:48 PM Eschar
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[[folder:Web Original]]

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[[folder:Web Original]]Original]
* In the RollToDodge ''RollToRollToDodge'' all the META characters have explosive collars, which will explode when their FANTASY character dies, with the possibility of injuring anyone nearby.
25th Jul '17 1:21:48 AM SeptimusHeap
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* The ''modus operandi'' of the "Task Force X," a.k.a. the ''SuicideSquad'', in Franchise/TheDCU and Franchise/TheDCAU, starting with ''[[ComicBook/LegendsDC Legends]]''. In one issue, Captain Boomerang convinces Slipknot that they aren't real bombs, and encourages him to make a run for it... because he wanted to see for himself whether or not they were real. Seeing Slipknot's arm get blown off confirmed that they were.

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* The ''modus operandi'' of the "Task Force X," a.k.a. the ''SuicideSquad'', ''Comicbook/SuicideSquad'', in Franchise/TheDCU and Franchise/TheDCAU, starting with ''[[ComicBook/LegendsDC Legends]]''. In one issue, Captain Boomerang convinces Slipknot that they aren't real bombs, and encourages him to make a run for it... because he wanted to see for himself whether or not they were real. Seeing Slipknot's arm get blown off confirmed that they were.
1st Jul '17 7:53:37 PM Vir
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* In the ''TabletopGame/{{Warhammer 40000}}'' RPG ''TabletopGame/DarkHeresy'' any character can be outfitted with an explosive collar, and Guardsmen can take one as part of their starting equipment to imply ex-membership in a Penal Legion.

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* In the ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' RPG ''TabletopGame/DarkHeresy'' any character can be outfitted with an explosive collar, and Guardsmen can take one as part of their starting equipment to imply ex-membership in a Penal Legion.



* ''TabletopGame/FengShui'' [[NinjaPirateZombieRobot Abominations]], ancient demons captured by {{super soldier}}s from the future of 2056 and fitted with {{MagiTek}} cyberimplants to be shock troopers for [[TheEmpire the Buro]], are fitted by default with a "cerebral grepper", a bomb that will blow their head off if they go out of control. PlayerCharacter Abominations are assumed to have had this little bit of nastiness shorted out.

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* ''TabletopGame/FengShui'' [[NinjaPirateZombieRobot Abominations]], ancient demons captured by {{super soldier}}s from the future of 2056 and fitted with {{MagiTek}} {{Magitek}} cyberimplants to be shock troopers for [[TheEmpire the Buro]], are fitted by default with a "cerebral grepper", a bomb that will blow their head off if they go out of control. PlayerCharacter Abominations are assumed to have had this little bit of nastiness shorted out.



* ''TableTopGame/{{GURPS}}'': GURPS: Ultratech contains stats for these. Mercifully if it takes enough damage in one blow to break it it won't explode - however if you fail to disarm it or it takes any damage it will blow up!

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* ''TableTopGame/{{GURPS}}'': ''TabletopGame/{{GURPS}}'': GURPS: Ultratech contains stats for these. Mercifully if it takes enough damage in one blow to break it it won't explode - however if you fail to disarm it or it takes any damage it will blow up!



* Brad has one in ''VideoGame/{{Wild ARMs 2}}'' to force his joining the team. Ironically, an enemy that creates an exact duplicate of Brad is killed when the bomb is duplicated as well and explodes.

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* Brad has one in ''VideoGame/{{Wild ARMs 2}}'' ''VideoGame/WildARMs2'' to force his joining the team. Ironically, an enemy that creates an exact duplicate of Brad is killed when the bomb is duplicated as well and explodes.



** ''VideoGame/{{Fallout 3}}'' features exploding slave collars that can be activated by radio or a device the player is given if they work for the slavers.

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** ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' features exploding slave collars that can be activated by radio or a device the player is given if they work for the slavers.



* An emotionally-jarring example occurs in ''VideoGame/{{Borderlands 2}}'', after the player [[spoiler:defeats Bloodwing, Mordecai's pet that had been captured and mutated by Handsome Jack. Dropping a sarcastic one-liner, Jack activates her collar and messily blows her head off.]]

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* An emotionally-jarring example occurs in ''VideoGame/{{Borderlands 2}}'', ''VideoGame/Borderlands2'', after the player [[spoiler:defeats Bloodwing, Mordecai's pet that had been captured and mutated by Handsome Jack. Dropping a sarcastic one-liner, Jack activates her collar and messily blows her head off.]]
8th Jun '17 1:29:42 PM WillKeaton
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Added DiffLines:

* They don't explode, but the Kor mak bracelets from ''Series/StargateSG1'' work in a similar fashion. One is worn by the prisoner and one is worn by the guard. If the two are more than a hundred feet from each other BOTH parties get sick and die. This system would both prevent the prisoner from escaping and [[YouHaveFailedMe killing the guard for failure.]]
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