History Main / ExperiencePoints

23rd Aug '16 1:46:11 PM blackmage0
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* ''Literature/TheGam3'' [[DiscussedTrope discusses]] experience frequently, fitting for a galaxy-wide MMORPG. In-game notifications explicitly mention experience gain, and guides for new players explain the best ways to gain experience.
27th Jul '16 5:17:37 AM Morgenthaler
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* On ''DiscworldMUD'' (and possibly other Multi-User Dungeons) the players do not gain levels with experience. They have to [[PointBuy spend that experience on skills]], and this ratio of points in certain skills determines level. If the player dies, XP drops to zero, although getting resurrected can bring some back.
* Similarly, in ''UrbanDead'', how many 'levels' you have is as many skills as you've purchased. Certain classes have increased EXP cost for specific types of skills and reduced cost for other types. Notably, if someone is level 45, [[InterfaceSpoiler you can immediately tell]] which side they're likely working on, as one of the skills required to reach that level makes it much harder to be pulled back out of un-life.

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* On ''DiscworldMUD'' ''VideoGame/DiscworldMUD'' (and possibly other Multi-User Dungeons) the players do not gain levels with experience. They have to [[PointBuy spend that experience on skills]], and this ratio of points in certain skills determines level. If the player dies, XP drops to zero, although getting resurrected can bring some back.
* Similarly, in ''UrbanDead'', ''VideoGame/UrbanDead'', how many 'levels' you have is as many skills as you've purchased. Certain classes have increased EXP cost for specific types of skills and reduced cost for other types. Notably, if someone is level 45, [[InterfaceSpoiler you can immediately tell]] which side they're likely working on, as one of the skills required to reach that level makes it much harder to be pulled back out of un-life.
14th Apr '16 11:43:20 PM OminousBoardOfInvestors
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* Similarly, in ''UrbanDead'', how many 'levels' you have is as many skills as you've purchased. Certain classes have increased EXP cost for specific types of skills and reduced cost for other types. Notably, if someone is level 45, [[InterfaceSpoiler you can immediately tell]] which side they're likely working on, as one of the skills required to reach that level makes it much harder to be pulled back out of un-life.
29th Dec '15 9:10:15 PM jormis29
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* ''LordsOfMagic'' has you gain experience from killing enemies, with the experience being shared among everyone on your side in the battle, and enough experience points level you up. What's interesting is that if a champion goes to their corresponding unit building and stays there they start training the units that can be created from it, giving them a fraction of their experience points each turn, most efficiently when training units of the same faction and least efficiently with those of the opposite, and maxing out at a maximum fraction. Also, while the level cap is 10 or 12 for lords, experience points don't max out. A lord who's just reached level 12 can only train champions to 5 or 6, but one who's been 12 for a long time and has been fighting ever since may be able to not just train them to 10, but can give them so many experience points that they could go to an untrained barracks and train those units to max themselves.

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* ''LordsOfMagic'' ''VideoGame/LordsOfMagic'' has you gain experience from killing enemies, with the experience being shared among everyone on your side in the battle, and enough experience points level you up. What's interesting is that if a champion goes to their corresponding unit building and stays there they start training the units that can be created from it, giving them a fraction of their experience points each turn, most efficiently when training units of the same faction and least efficiently with those of the opposite, and maxing out at a maximum fraction. Also, while the level cap is 10 or 12 for lords, experience points don't max out. A lord who's just reached level 12 can only train champions to 5 or 6, but one who's been 12 for a long time and has been fighting ever since may be able to not just train them to 10, but can give them so many experience points that they could go to an untrained barracks and train those units to max themselves.
5th Dec '15 4:28:28 AM NozzDogg
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* ''TabletopGame/RocketAge'' doesn't have a traditional experience point system. Instead it has Story Points, which can be awarded for completing missions, more for doing so well, and can be either used to buy special items or warp the plot. Every so often, a GM may give out character points to allow the players to upgrade their stats, abilities and traits, or give a player traits for acting in certain ways.
2nd Nov '15 8:15:06 PM kikiandlala
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* In From Software's Shadow Tower series, you don't get experience points. Instead each breed of demon gives automatically gives a stat increase of specific type and number once you kill it. So you are always improving every battle that you win. Since there is no dynamic difficulty, if you play a New Game + enough times you'll soon become a virtual god.

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* In From Software's Shadow Tower series, you don't get experience points. Instead each breed of demon gives automatically gives a stat increase of specific type and number once you kill it. So you are always improving every battle that you win. Since there is no dynamic difficulty, if you play a New Game + enough times you'll soon become a virtual god.
2nd Nov '15 8:12:12 PM kikiandlala
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* In From Software's Shadow Tower series, you don't get experience points. Instead each breed of demon gives automatically gives a stat increase of specific type and number once you kill it. So you are always improving every battle that you win. Since there is no dynamic difficulty, if you play a New Game + enough times you'll soon become a virtual god.
2nd Nov '15 8:04:27 PM kikiandlala
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* Similar to how ''VideoGame/DarkSouls'' has souls as currency and experience, Warhammer Quest uses gold. The reasoning behind it is that every character is so talented that they have the potential to quickly become maximum level regardless of how much actual combat they've seen. But to reach that potential, they have to spend money training with other heroes and it gets more expensive as you must keep looking for mightier trainers to avoid stagnating. The computer version of Warhammer Quest reverts back to the traditional experience system.
1st Oct '15 9:38:32 PM BURGINABC
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* In VideoGame/{{Undertale}}, you may think you're being rewarded for defeating enemies with ExperiencePoints. [[spoiler: Nope, in this game EXP actually stands for [[KarmaMeter Execution Points]].]]

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* In VideoGame/{{Undertale}}, you may think you're being rewarded for defeating killing enemies with ExperiencePoints. [[spoiler: Nope, in this game EXP actually stands for [[KarmaMeter Execution Points]].]]
1st Oct '15 9:25:47 PM BURGINABC
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* In VideoGame/{{Undertale}}, you may think you're being rewarded for defeating enemies with ExperiencePoints. [[spoiler: Nope, in this game EXP actually stands for [[KarmaMeter Execution Points]].]]
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