History Main / ExpansionPackWorld

20th Jun '17 1:52:12 AM Jokubas
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** ''[[VideoGame/{{Warcraft}} Warcraft II]]'': In the first game, we had the one Kingdom, Azeroth. The second game expanded the word "Azeroth" to the entire original continent, which included a region called Khaz Modan, and revealed there was also another continent named Lordaeron to the north of Azeroth. Draenor, the orc homeland, is a debatable example as it was mentioned (not by name) in Warcraft I, but details were scant and irrelevant at the time.

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** ''[[VideoGame/{{Warcraft}} Warcraft II]]'': In the first game, we had the one Kingdom, Azeroth. The second game expanded the word "Azeroth" to the entire original continent, which included a region called Khaz Modan, and revealed there was also another continent named Lordaeron to the north of Azeroth. Draenor, Draenor (later, Outland), the orc homeland, is a debatable example as it was mentioned (not by name) in Warcraft I, but details were scant and irrelevant at the time.
20th Jun '17 1:50:17 AM Jokubas
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** ''VideoGame/WorldOfWarcraft'', despite literally adding a new world or continent in each expansion pack, [[AvertedTrope averts]] this. It ascribes to the rule that if you can't go there yourself, it's not on the map, since that would make your map a bit confusing, so it appears as if this is happening, but all locations have pre-existed in some form. The first two expansions brought back Outland and Northrend, the third expansion pack filled out inaccessible (but clearly existent) regions and the elemental planes that had been elaborated on in TabletopGame/WarcraftTheRoleplayingGame. The fourth expansion pack brought us to Pandaria, which had not been accessible in any previous game, but was implied in Warcraft III and elaborated on in the aforementioned RPG. The fifth expansion sees an alternate timeline of the long-established Draenor, and the sixth expansion pack goes to the Broken Isles first established in Warcraft II.

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** ''VideoGame/WorldOfWarcraft'', despite literally adding a new world or continent in each expansion pack, pack (and providing a good page image), [[AvertedTrope averts]] this. It ascribes to the rule that if you can't go there yourself, it's not on the map, since that would make your map a bit confusing, so it appears as if this is happening, but all locations have pre-existed in some form. The first two expansions brought back Outland and Northrend, the third expansion pack filled out inaccessible (but clearly existent) regions and the elemental planes that had been elaborated on in TabletopGame/WarcraftTheRoleplayingGame. The fourth expansion pack brought us to Pandaria, which had not been accessible in any previous game, but was implied in Warcraft III and elaborated on in the aforementioned RPG. The fifth expansion sees an alternate timeline of the long-established Draenor, and the sixth expansion pack goes to the Broken Isles first established in Warcraft II.
20th Jun '17 1:47:14 AM Jokubas
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** To be more specific: In the first game, we had the one Kingdom, Azeroth. The second game expanded the word "Azeroth" to the entire original continent, which included a region called Khaz Modan, and revealed there was also another continent named Lordaeron to the north of Azeroth, as well as another world named Draenor where the orcs came from. Then in ''VideoGame/WarcraftIII'' the "lost" continent of Kalimdor was found, along with an even more northerly continent of Northrend. ''VideoGame/WorldOfWarcraft'' added little or no actual geography but renamed the original continents the "Eastern Kingdoms", consisting of [[PlanetEngland Azeroth]] (where the kingdom formerly known as Azeroth lies), Lordaeron and Khaz Modan. For the most part the franchise has avoided making places up entirely. The ''Burning Crusade'' expansion to WoW returned to the already established Draenor, although they were revealed to be a bit more intact than most had though. Admittedly, it also added a bit onto one of the existing continents for the Blood Elves to live in, and revealed the presence of a previously invisible (and previously quite unimportant) island where the Draenei crashed. ''Wrath of the Lich King'' allowed players access to Northrend. Which, while it hadn't previously been on the maps, was known to exist already and had in fact sent a number of flying ziggurats to invade the other kingdoms. The ''Cataclysm'' expansion allows players access to the oceans, previously empty and inaccessible in the game, and to elemental planes, likewise in lore but not developed or accessible. ''VideoGame/WorldOfWarcraft'' ascribes to the rule that if you can't go there yourself, it's not on the map, since that would make your map a bit confusing. But most of the locations are theoretically out there already.
*** And now a new continent that had previously been hidden is being discovered in the newest expansion, Mists of Pandaria. Again justified in that it and it's people had been part of the background since ''Warcraft III'', and because it moves around.

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** To be more specific: ''[[VideoGame/{{Warcraft}} Warcraft II]]'': In the first game, we had the one Kingdom, Azeroth. The second game expanded the word "Azeroth" to the entire original continent, which included a region called Khaz Modan, and revealed there was also another continent named Lordaeron to the north of Azeroth, as well as another world named Draenor where Azeroth. Draenor, the orcs came from. Then orc homeland, is a debatable example as it was mentioned (not by name) in ''VideoGame/WarcraftIII'' Warcraft I, but details were scant and irrelevant at the "lost" continent of Kalimdor was found, along with an even more time.
** ''[[VideoGame/{{Warcraft}} Warcraft III]]'': Northrend is a fairly straight example, being a
northerly continent of Northrend. ''VideoGame/WorldOfWarcraft'' added little or no actual geography but renamed the original continents the "Eastern Kingdoms", consisting of [[PlanetEngland Azeroth]] (where the kingdom formerly known as Azeroth lies), that is implied to be a well known, if mostly inhospitable, continent despite not existing before. Kalimdor is also a straight example, being a continent comparable to Azeroth, Khaz Modan, and Lordaeron and Khaz Modan. For the most part the franchise has avoided making places up entirely. The ''Burning Crusade'' expansion to WoW returned to the already combined that is established Draenor, although they were revealed to be a bit more intact than most had though. Admittedly, it also added a bit onto one have been extremely important to the history of the existing continents for the Blood Elves to live in, and revealed the presence of a previously invisible world (and previously quite unimportant) island where shared its name with a Pangaea-like original continent), but its existence being lost to history (and the Draenei crashed. ''Wrath existence of everything else being assumed lost to the Lich King'' allowed players access to Northrend. Which, while it hadn't previously been on the maps, natives) was known to exist already and had a plot point.
** ''VideoGame/WorldOfWarcraft'', despite literally adding a new world or continent
in fact sent a number of flying ziggurats to invade the other kingdoms. The ''Cataclysm'' each expansion allows players access to the oceans, previously empty and inaccessible in the game, and to elemental planes, likewise in lore but not developed or accessible. ''VideoGame/WorldOfWarcraft'' pack, [[AvertedTrope averts]] this. It ascribes to the rule that if you can't go there yourself, it's not on the map, since that would make your map a bit confusing. But most of the confusing, so it appears as if this is happening, but all locations are theoretically have pre-existed in some form. The first two expansions brought back Outland and Northrend, the third expansion pack filled out there already.
*** And now a new continent
inaccessible (but clearly existent) regions and the elemental planes that had previously been hidden is being discovered elaborated on in TabletopGame/WarcraftTheRoleplayingGame. The fourth expansion pack brought us to Pandaria, which had not been accessible in any previous game, but was implied in Warcraft III and elaborated on in the newest expansion, Mists of Pandaria. Again justified in that it and it's people had been part aforementioned RPG. The fifth expansion sees an alternate timeline of the background since ''Warcraft III'', long-established Draenor, and because it moves around.the sixth expansion pack goes to the Broken Isles first established in Warcraft II.
21st Apr '17 10:06:53 PM nombretomado
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* Each successive game in the ''{{Suikoden}}'' series took place in a different region of the world. Averted though in that all these regions, and some bits of their culture, were already mentioned to have existed.
** Also, some of the events that are set in another region (and another game) are also referenced before the player even plays them, [[spoiler:such as Georg Prime's killing of Queen Arshtat, first mentioned in ''[[SuikodenII II]]'' and occurred in ''[[SuikodenV V]]'' (due to AnachronicOrder of the games)]].

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* Each successive game in the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series took place in a different region of the world. Averted though in that all these regions, and some bits of their culture, were already mentioned to have existed.
** Also, some of the events that are set in another region (and another game) are also referenced before the player even plays them, [[spoiler:such as Georg Prime's killing of Queen Arshtat, first mentioned in ''[[SuikodenII ''[[VideoGame/SuikodenII II]]'' and occurred in ''[[SuikodenV ''[[VideoGame/SuikodenV V]]'' (due to AnachronicOrder of the games)]].
18th Jan '17 3:31:26 PM CapnAndy
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[[quoteright:350:[[VideoGame/WorldOfWarcraft http://static.tvtropes.org/pmwiki/pub/images/rsz_wowmap.jpg]]]]

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[[quoteright:350:[[VideoGame/WorldOfWarcraft [[quoteright:350:[[VideoGame/{{Warcraft}} http://static.tvtropes.org/pmwiki/pub/images/rsz_wowmap.jpg]]]]org/pmwiki/pub/images/je77zolh.jpg]]]]



Top: ''World of Warcraft: The Burning Crusade''.\\
Bottom: ''Wrath of the Lich King'' expansion pack.[[/note]]]]

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Top: ''World Map of Warcraft: The Burning Crusade''.Azeroth, at ''[[VideoGame/WorldOfWarcraft World of Warcraft]]'' launch.\\
Bottom: ''Wrath Map of the Lich King'' Azeroth, as of ''Legion'' expansion pack.[[/note]]]]
27th Nov '16 2:15:18 PM nombretomado
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This is effectively a PostscriptSeason for the series, but trying to create new plots from [[AssPull thin air]] can create inconsistencies. If four humans were all it took to defeat the White Witch in Creator/CSLewis's ''[[{{Narnia}} The Lion, The Witch, And The Wardrobe]]'', then how did the neighbouring, human-filled kingdoms of Archenland and Calormen not pose a threat for a hundred years?

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This is effectively a PostscriptSeason for the series, but trying to create new plots from [[AssPull thin air]] can create inconsistencies. If four humans were all it took to defeat the White Witch in Creator/CSLewis's ''[[{{Narnia}} The Lion, The Witch, And The Wardrobe]]'', ''Literature/TheLionTheWitchAndTheWardrobe'', then how did the neighbouring, human-filled kingdoms of Archenland and Calormen not pose a threat for a hundred years?
14th Nov '16 8:27:15 AM AgProv
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* A brief mention is made in ''Discworld/SmallGods'' of a tropical island ravaged by a tsunami and the need for the survivors to have to adapt to new circumstances. This is never explored in the Discworld but it's interesting to note Terry Pratchett later wrote a standalone novel, ''Literature/{{Nation}}'' which explored this very concept at some length.

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* ** A brief mention is made in ''Discworld/SmallGods'' of a tropical island ravaged by a tsunami and the need for the survivors to have to adapt to new circumstances. This is never explored in the Discworld but it's interesting to note Terry Pratchett later wrote a standalone novel, ''Literature/{{Nation}}'' ''Literature/{{Nation}}'', which explored this very concept at some length.
14th Nov '16 8:26:20 AM AgProv
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** The early books carried scraps of information and seemingly throwaway one-line-jokes suggesting there was an Australia-like country on the Discworld but it wasn't all that important for the plot of ''those'' books. Come Book Twenty-Two in the series and what do we get... ''[[Literature/TheLastContinent a Discworld Australia]]''. it has been noted that throughout the series there are lots of similar snippets and one-liners suggesting there is a Discworld "South Africa", which is yet to be properly explored. Alas. AuthorExistenceFailure intervened, but Crerator/TerryPratchett's personal assistant did note that at his death, one unfinished novel outline would have explored the Discworld Africa and its working title was ''The Dark Incontinent''. Snippets of Terry's ideas may have been released in the posthumously produced ''Complete Discworld atlas''.

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** The early books carried scraps of information and seemingly throwaway one-line-jokes suggesting there was an Australia-like country on the Discworld but it wasn't all that important for the plot of ''those'' books. Come Book Twenty-Two in the series and what do we get... ''[[Literature/TheLastContinent a Discworld Australia]]''. it has been noted that throughout the series there are lots of similar snippets and one-liners suggesting there is a Discworld "South Africa", which is yet to be properly explored. Alas. AuthorExistenceFailure intervened, but Crerator/TerryPratchett's personal assistant did note that at his death, one unfinished novel outline would have explored the Discworld Africa and its working title was ''The Dark Incontinent''. Snippets of Terry's ideas may have been released in the posthumously produced ''Complete Discworld atlas''.Atlas''.
* A brief mention is made in ''Discworld/SmallGods'' of a tropical island ravaged by a tsunami and the need for the survivors to have to adapt to new circumstances. This is never explored in the Discworld but it's interesting to note Terry Pratchett later wrote a standalone novel, ''Literature/{{Nation}}'' which explored this very concept at some length.
19th Oct '16 12:43:38 PM MegaMarioMan
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* The first ''VideoGame/LittleBigPlanet'' game made it clear there were only 8 Creators in Craftworld. Not only do [=LittleBigPlanet=] 2, [=LittleBigPlanet=] PSP and [=LittleBigPlanet=] Karting add new areas, but [=LittleBigPlanet=] PS Vita and [=LittleBigPlanet=] 3 add two new planets out of nowhere.

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* The first ''VideoGame/LittleBigPlanet'' game made it clear there were only 8 Creators in Craftworld. Not only do Craftworld, corresponding to the 8 worlds in the game. Then [=LittleBigPlanet=] 2, [=LittleBigPlanet=] PSP and [=LittleBigPlanet=] Karting add added a double digits number of new areas, but worlds, followed by [=LittleBigPlanet=] PS Vita and [=LittleBigPlanet=] 3 add adding in two entirely new planets named Carnivalia and Bunkum (respectively) out of nowhere.
11th Oct '16 6:19:46 PM JordanTH
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Top: Original ''World of Warcraft'' release.\\

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Top: Original ''World of Warcraft'' release.Warcraft: The Burning Crusade''.\\
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