History Main / ExcusePlot

18th Sep '17 7:40:45 AM ChaoticQueen
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* ''VideoGame/DemonsSouls'' and it's SerialNumbersFiledOff SpiritualSequel ''VideoGame/DarkSouls'' can be summed up plot-wise as "The world's in deep shit, You're dead now, go and kill stuff to become a God."
17th Sep '17 6:16:08 PM AnotherDuck
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* Many modern eurogame makers have actually admitted that they outsource writing a plot after the game is fully designed. When the entire theme and plot are tacked on afterwards, the fan site [=BoardGameGeek.com=] refers to this as the "theme stapler".



* Many early {{Pinball}} machines could be said to fall under this trope, as their themes were often superficial applications onto a mechanical table. This was averted with modern pinball games, since the use of computerized controllers allow for more complex plots and gameplay.



* In general, this was the norm in video games until about the late-1980's--it would be far, far easier to list the exceptions to the rule. In the days when video games emphasized achieving high scores rather than reaching a final goal, there was really no need for a plot that went beyond "Rampant aliens are invading the Earth! You must stop them!" More advanced plots didn't truly gain ground until some point around the mid to late 90's, when advances in hardware and memory allowed things such as FMV cutscenes and voice acting to become ubiquitous. Even to this day, usage of the Excuse Plot in video games is still extremely common, and is often a matter of choice of the creators themselves instead of a constraint forced on them by hardware and memory limitations.



17th Sep '17 2:32:57 AM salamidelemi
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** The first ''Kirby'' game's plot is: "[[KingKoopaCopy King Dedede]] has stolen all the food in Dream Land, beat him up and get it back!". ''Kirby's Adventure'' subverts this by making you think it's just about Dedede causing trouble again. [[spoiler: He's not!]]

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** The [[VideoGame/KirbysDreamLand first ''Kirby'' game's Kirby game]]'s plot is: "[[KingKoopaCopy King Dedede]] has stolen all the food in Dream Land, beat him up and get it back!". ''Kirby's Adventure'' ''VideoGame/KirbysAdventure'' subverts this by making you think it's just about Dedede causing trouble again. [[spoiler: He's not!]]
16th Sep '17 1:57:59 PM nombretomado
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* In ''Find Mii'', the little adventure game that comes with the {{Nintendo 3DS}}'s VideoGame/StreetPassMiiPlaza, your main Mii is the ruler of a kingdom. Monsters break into the palace and kidnap him/her. Use Streetpass to recruit heroes and go rescue them. The sequel uses the exact same plot, aside from adding a prince and princess to the list of royals who need saving.

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* In ''Find Mii'', the little adventure game that comes with the {{Nintendo UsefulNotes/{{Nintendo 3DS}}'s VideoGame/StreetPassMiiPlaza, your main Mii is the ruler of a kingdom. Monsters break into the palace and kidnap him/her. Use Streetpass to recruit heroes and go rescue them. The sequel uses the exact same plot, aside from adding a prince and princess to the list of royals who need saving.
16th Sep '17 10:24:11 AM nombretomado
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* In the opening of ''Urban Yeti'', a silly GameBoyAdvance game, we are told that Yetis surely exist and are among us, therefore they would, like us, want to have a home and family. And so the titular Yeti's journey begins. Get ready to ''Yeti''!

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* In the opening of ''Urban Yeti'', a silly GameBoyAdvance UsefulNotes/GameBoyAdvance game, we are told that Yetis surely exist and are among us, therefore they would, like us, want to have a home and family. And so the titular Yeti's journey begins. Get ready to ''Yeti''!
8th Sep '17 3:29:10 PM RaygunJustice
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* ''Series/MysteryScienceTheater3000'' has a setup involving a guy getting sent into space and being used as a guinea pig in a space station with some robots where the watch bad movies in an effort to drive him insane that's really just an excuse to have a guy and two puppets riff on bad movies. Any FridgeLogic regarding the setup or the science behind the concept is [[MST3KMantra actively discouraged]].

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* ''Series/MysteryScienceTheater3000'' has a setup involving a guy getting sent into space and being used as a guinea pig in a space station with some robots where the they watch bad movies in an effort to drive him insane that's really just an excuse to have a guy and two puppets riff on bad movies. Any FridgeLogic regarding the setup or the science behind the concept is [[MST3KMantra actively discouraged]].
4th Sep '17 1:16:04 PM HalcyonDayz
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* MOBAs in general run on this, because of the lack of story integration. ''VideoGame/LeagueOfLegends'' can be summed up as "disputes are settled by elites because having another full-scale magic war will destroy the world," and even then, newer champions are given less and less justified reason for joining the League in the first place. (Riot recently "fixed" this problem of having an excuse plot by…mass-retconning the excuse plot, leaving the game with no plot whatsoever.) ''VideoGame/HeroesOfNewerth'' is basically "A coalition of man and beast vs. Demons and a few traitors that are trying to take over the world." Even ''VideoGame/DotA2'' is just "two factions unconditionally hate each other and are fighting over territory."

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* MOBAs [=MOBAs=] in general run on this, because of the lack of story integration. ''VideoGame/LeagueOfLegends'' can be summed up as "disputes are settled by elites because having another full-scale magic war will destroy the world," and even then, newer champions are given less and less justified reason for joining the League in the first place. (Riot recently "fixed" this problem of having an excuse plot by…mass-retconning the excuse plot, leaving the game with no plot whatsoever.) ''VideoGame/HeroesOfNewerth'' is basically "A coalition of man and beast vs. Demons and a few traitors that are trying to take over the world." Even ''VideoGame/DotA2'' is just "two factions unconditionally hate each other and are fighting over territory."
30th Aug '17 5:51:35 PM Usernumber2920
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Added DiffLines:

** The plot of ''VideoGame/TheSimpsons'' arcade game by {{Konami}} makes no sense, especially when you consider the continuity of [[WesternAnimation/TheSimpsons the show]]. It begins with the titular family taking a walk in Springfield. As they walk in front of a jewelry store, Smithers rushes out of said store after stealing a diamond for Mr. Burns. He bumps into Homer, which causes the diamond he stole to fly in the air, landing in Maggie's mouth in place of her pacifier. Instead of just grabbing the diamond, Smithers abducts Maggie along with it, runs off, and the remaining Simpsons give chase to rescue her. Now, anyone familiar with ''The Simpsons'' knows that Mr. Burns is the richest man in Springfield and even though he'd love to get richer, he wouldn't send his personal assistant to orchestrate a jewelry heist all over a single diamond. And Smithers [[OutOfCharacterMoment isn't so lowly]] that he'd agree to such theft, all while kidnapping a child. That's not even getting into the strange things that happen along the way, one of which is how they ''share a [[DreamSequence dream]]'', which is the setting of Stage 6. This game's weirdness would fit right in with the ''WesternAnimation/TreehouseOfHorror'' episodes, minus the horror. And most importantly, there's the fact that [[ArsonMurderAndJaywalking they were taking a walk and not driving in one of their cars]]!
29th Aug '17 9:01:41 PM MagBas
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* Downplayed in ''Franchise/TheElderScrolls'' series. Each game does have an in-depth main quest plot, typically surrounded by enough backstory and lore to fill an actual book. That said, the series also has a huge emphasis on freedom, being {{Wide Open Sandbox}}es where you can go almost anywhere and do almost anything right out of the gate. In the games since ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', its entirely possible to play for hundreds of hours without ever touching the main quest, simply exploring at your own pace and completing the LoadsAndLoadsOfSidequests each game offers. Even if the main quest seems like something you should address quickly (such as averting TheEndOfTheWorldAsWeKnowIt), you can TakeYourTime. (Unless an [[TimedMission actual timer is involved]], in which case you should hurry.)
29th Aug '17 8:03:44 PM BeerBaron
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* The games in ''Franchise/TheElderScrolls'' series are all open fantasy worlds, that give the player a lot of freedom. The premise of these games is to let the player do what he wants. Each game has a main plot, but it can be ignored entirely. In fact, even when the main plot tells you to hurry, [[TakeYourTime nothing bad will happen if you don't.]] Except for ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Oh, the main ''plot'' isn't pressing, but if an individual quest in it tells you you have a limited time to do it, ''pay attention''.

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* The games Downplayed in ''Franchise/TheElderScrolls'' series are all open fantasy worlds, that give the player a lot of freedom. The premise of these games is to let the player do what he wants. series. Each game does have an in-depth main quest plot, typically surrounded by enough backstory and lore to fill an actual book. That said, the series also has a main plot, but it huge emphasis on freedom, being {{Wide Open Sandbox}}es where you can be ignored entirely. In fact, even when go almost anywhere and do almost anything right out of the main plot tells you to hurry, [[TakeYourTime nothing bad will happen if you don't.]] Except for gate. In the games since ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Oh, Daggerfall]]'', its entirely possible to play for hundreds of hours without ever touching the main ''plot'' isn't pressing, but quest, simply exploring at your own pace and completing the LoadsAndLoadsOfSidequests each game offers. Even if an individual the main quest in it tells seems like something you should address quickly (such as averting TheEndOfTheWorldAsWeKnowIt), you have a limited time to do it, ''pay attention''.can TakeYourTime. (Unless an [[TimedMission actual timer is involved]], in which case you should hurry.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ExcusePlot