History Main / ExcusePlot

24th Sep '16 11:34:38 AM nombretomado
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* ''[[CapcomVsWhatever Marvel vs. Capcom]]'':

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* ''[[CapcomVsWhatever Marvel vs. Capcom]]'':''VideoGame/MarvelVsCapcom'':
17th Sep '16 7:26:44 PM MissMokushiroku
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* ''VideoGame/CookServeDelicious'': You have to help a dilapidated restaurant climb through the star ratings by serving enough orders and making enough money. {{Minigame|Game}}s ensue.
10th Sep '16 10:09:40 AM bravo104
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* The story to ''VideoGame/MedalOfHonor2010'''s sequel, ''Warfighter'', is basically "generic Muslim terrorist with about five seconds of actual screen time gets his hands on some vaguely defined "new explosive" which will apparently be very dangerous". The majority of the game consists of loosely connected missions of "following leads", which are pretty much just excuses to fly around the world and blow up vastly outclassed {{Mooks}}; the fact that most of these missions are all VeryLooselyBasedOnATrueStory means the whole thing will have an excuse plot by definition. For example, one mission randomly has you play as a sniper during the real-life events of ''Film/CaptainPhillips'', but this is totally irrelevant to the plot and is never mentioned again. There's also a subplot about the main character not spending enough time with his wife and kid, but [[RomanticPlotTumor it's totally disconnected to the main narrative]] and ends up going nowhere.
10th Sep '16 9:37:18 AM Prinzenick
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If you want to know how to write your own excuse plot, [[SoYouWantTo/WriteAnExcusePlot we've got you covered.]]
8th Sep '16 4:40:40 AM Prinzenick
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-->''"An idea has no worth at all without believable characters to implement it; a plot without characters is like a tennis court without players. WesternAnimation/DaffyDuck is to a ComicStrip/BuckRogers [[WesternAnimation/DuckDodgers story]] what John [=McEnroe=] was to tennis. Personality. That is the key, the drum, the fife. Forget the plot. Can you remember, or care to remember, the plot of any great comedy? [[Creator/CharlieChaplin Chaplin?]] [[Creator/WoodyAllen Woody Allen?]] [[Creator/MarxBrothers The Marx Brothers?]]"''

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-->''"An idea has no worth at all without believable characters to implement it; a plot without characters is like a tennis court without players. WesternAnimation/DaffyDuck is to a ComicStrip/BuckRogers [[WesternAnimation/DuckDodgers [[WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury story]] what John [=McEnroe=] was to tennis. Personality. That is the key, the drum, the fife. Forget the plot. Can you remember, or care to remember, the plot of any great comedy? [[Creator/CharlieChaplin Chaplin?]] [[Creator/WoodyAllen Woody Allen?]] [[Creator/MarxBrothers The Marx Brothers?]]"''
8th Sep '16 4:37:36 AM Prinzenick
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* Surprisingly, despite his acclaim as a master storyteller and his legendary reputation for having anal-retentive attention to detail in his films, Creator/WaltDisney firmly believed in using the Excuse Plot in both his short cartoons and feature films, even as early as his WesternAnimation/OswaldTheLuckyRabbit cartoons. To him, gags based on character motivation and context were what really mattered. Two of his top animators, [[Creator/DisneysNineOldMen Frank Thomas and Ollie Johnston]], verify this early in their book "Too Funny For Words: Disney's Greatest Sight Gags";

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* Surprisingly, despite his acclaim as a master storyteller and his legendary reputation for having anal-retentive attention to detail in his films, Creator/WaltDisney firmly believed in using the Excuse Plot in both his short cartoons and feature films, even from as early as his WesternAnimation/OswaldTheLuckyRabbit cartoons. cartoons up to the end of his life with ''Disney/TheJungleBook''. To him, gags based on character motivation and context and entertainment were what really mattered. Two of his top animators, [[Creator/DisneysNineOldMen Frank Thomas and Ollie Johnston]], verify this early in their book "Too Funny For Words: Disney's Greatest Sight Gags";
1st Sep '16 6:35:57 AM SergeBernhardt
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** ''VideoGame/PaperMarioStickerStar'': Bowser has kidnapped Peach and shattered the wish-granting comet, go make things right. Notable for being the first ''PaperMario'' game to use this, as the rest of the series is generally known for having more involved plots.

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** ''VideoGame/PaperMarioStickerStar'': Bowser has kidnapped Peach and shattered the wish-granting comet, go make things right. Notable for being the first ''PaperMario'' game to use this, as the rest of the series is generally known for having more involved plots.plots, which is one of the ''many'' reasons why the fanbase dislikes it so much.
30th Aug '16 5:18:30 AM Prinzenick
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* ''WesternAnimation/LooneyTunes'' never relied on anything more than very basic setups and conflicts for their stories, which went hand in hand with their fast paced slapstick comedy, which was the real meat of the cartoons entertainment. One of their directors, Creator/ChuckJones, even explained why they did this in his biography "Chuck Amuck";
-->''"An idea has no worth at all without believable characters to implement it; a plot without characters is like a tennis court without players. WesternAnimation/DaffyDuck is to a ComicStrip/BuckRogers [[WesternAnimation/DuckDodgers story]] what John [=McEnroe=] was to tennis. Personality. That is the key, the drum, the fife. Forget the plot. Can you remember, or care to remember, the plot of any great comedy? [[Creator/CharlieChaplin Chaplin?]] [[Creator/WoodyAllen Woody Allen?]] [[Creator/MarxBrothers The Marx Brothers?]]"''
* ''WesternAnimation/TomAndJerry'' likewise rarely had anything resembling real stories, relying on wafer thin setups (i.e. Jerry is stealing a midnight snack, Jerry has Spike the Bulldog work as a bodyguard for him) and vignettes to accommodate the series fast paced slapstick and pantomime.
* BettyBoop: Most cartoons have a very thin plot line, simply intended to showcase wild surreal gags and catchy sing and dance numbers.



* BettyBoop: Most cartoons have a very thin plot line, simply intended to showcase wild surreal gags and catchy sing and dance numbers.
30th Aug '16 5:14:54 AM Prinzenick
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[[folder:Film]]

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[[folder:Film]][[folder:Films: Animation]]
* Surprisingly, despite his acclaim as a master storyteller and his legendary reputation for having anal-retentive attention to detail in his films, Creator/WaltDisney firmly believed in using the Excuse Plot in both his short cartoons and feature films, even as early as his WesternAnimation/OswaldTheLuckyRabbit cartoons. To him, gags based on character motivation and context were what really mattered. Two of his top animators, [[Creator/DisneysNineOldMen Frank Thomas and Ollie Johnston]], verify this early in their book "Too Funny For Words: Disney's Greatest Sight Gags";
-->"At that time, however, even the distributors were questioning whether gags were enough to sustain a whole film and they started asking for more story. Walt, the greatest of storytellers, reacted in a surprising way. "By the time you have a story really started," he said, "it is time to iris out (end the picture), and you have failed to make the audience laugh." Obviously, in Walt's mind, the first priority in any film was the laughter, and too much story quickly became tedious. He never forgot that point throughout his whole life, constantly shying away from projects that had more continuity than entertainment."
** Disney's ''Disney/TheJungleBook'' is acclaimed as a legitimate animated feature classic, even though its plot is wafer thin. Creator/WaltDisney specifically told the story artists to not read or follow the book, and even chewed them out when they had concerns over the simplistic story, saying the characters and entertainment were more important. Animator and story artist Floyd Norman, who worked on the film, [[http://floydnormancom.squarespace.com/blog/2015/5/5/requiem-for-a-gagman summed it up on his blog]]:
-->''"With Pixar's string of successful movies it became popular among animation buffs to quote the familiar mantra, story, story, story. But, I remember it was no less than Walt Disney himself who chewed us out back during the development of "The Jungle Book." Because we thought we had legitimate concerns about the films' simple plot line. Well, we caught the wrath of the Old Maestro head on. "You guys worry too much about the story," Walt shouted. "Just give me some good stuff." And, what was that good stuff Walt Disney was talking about, you ask? Fun, humor, entertainment. In a word, Walt was speaking of gags. "The Jungle Book" didn't need a more involved story line because we already had great characters to work with. Let the humor come out of the situation, the characters, and the story will take care of itself."''
[[/folder]]

[[folder:Films: Live Action]]
26th Aug '16 7:24:16 AM Prinzenick
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* The Warner Bros. ''Gold Diggers'' movies, such as Film/GoldDiggersOf1933, had wafer thin plots that were always just setups for the fantastic and elaborate musical numbers and gorgeous dancers that make up the bulk of the films. The back of the DVD case of ''Gold Diggers of 1937'' [[LampshadeHanging even hangs a lampshade on this]], trying earnestly to summarize the plot, only to give up halfway through and say "Well, who watches a Gold Diggers film for the plot?"

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* The Warner Bros. ''Gold Diggers'' movies, such as Film/GoldDiggersOf1933, had wafer thin plots that were always just setups for the fantastic and elaborate musical numbers and gorgeous dancers that make up the bulk of the films. The back of the DVD case of ''Gold Diggers of 1937'' [[LampshadeHanging even hangs a lampshade on this]], trying earnestly to summarize the plot, plot at first, only to give up halfway through and say "Well, who watches a Gold Diggers film any ''Diggers'' for the its plot?"
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