History Main / ExclusiveEnemyEquipment

24th Oct '17 10:09:33 AM REV6Pilot
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Contrast UnusableEnemyEquipment.

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Contrast UnusableEnemyEquipment.
UnusableEnemyEquipment, where the equipment can't be used ''at all''.
24th Oct '17 9:38:18 AM REV6Pilot
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* ''Redneck Rampage'' had the [[ArmCannon Alien Arm Gun]], which was an actual cyber body part that had been grafted to the aliens that fired it at you. You apparently rip it off their bodies after killing them, and fire it by yanking on dangling tendons.

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* ''Redneck Rampage'' had has the [[ArmCannon Alien Arm Gun]], which was an actual cyber body part that had been grafted to the aliens Alien Hulks that fired it at you. Leonard before [[LudicrousGibs he blew them up to pieces]][[labelnote:*]]Hulks [[ChunkySalsaRule have to be gibbed to be permanently defeated, or they'll just resurrect]][[/labelnote]]. You apparently rip it off their bodies after killing them, and fire it by yanking on the arm's dangling tendons.
11th Oct '17 9:33:22 PM VutherA
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Any weapon or item that can not be found by normal means and is only available by searching the bodies of fallen enemies and/or by [[VideoGameStealing stealing from living ones]]. Common in [[FirstPersonShooter First Person Shooters]] and similar games. If the item is found on the body of an enemy who did not or could not use it in battle, it may be an example of the ImpossibleItemDrop.

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Any weapon or item that can not be found by normal means and is only available by searching the [[{{Plunder}} bodies of fallen enemies enemies]] and/or by [[VideoGameStealing stealing from living ones]]. Common in [[FirstPersonShooter First Person Shooters]] and similar games. If the item is found on the body of an enemy who did not or could not use it in battle, it may be an example of the ImpossibleItemDrop.
26th Aug '17 4:41:48 PM nombretomado
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* In ''FireEmblem 9'', the only way to get PoisonedWeapons is by stealing.

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* In ''FireEmblem 9'', ''VideoGame/FireEmblem9'', the only way to get PoisonedWeapons is by stealing.



* In the MMO ''LaTale'' there are certain enemies who drop their weapons, such as the Bogles dropping their Bogle Swords. These weapons are usually much more powerful than store-bought weapons, but also much more difficult and expensive to upgrade as you level.

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* In the MMO ''LaTale'' ''VideoGame/LaTale'' there are certain enemies who drop their weapons, such as the Bogles dropping their Bogle Swords. These weapons are usually much more powerful than store-bought weapons, but also much more difficult and expensive to upgrade as you level.
4th Aug '17 1:47:08 PM rjd1922
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For the RolePlayingGame version, see RandomlyDrops.

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For the RolePlayingGame version, see RandomlyDrops.
RandomDrops.



[[AC:{{Gameboy}}]]

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[[AC:{{Gameboy}}]][[AC:UsefulNotes/GameBoy]]



[[AC:UsefulNotes/GameboyAdvance]]

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[[AC:UsefulNotes/GameboyAdvance]][[AC:UsefulNotes/GameBoyAdvance]]



** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's otherwise DummiedOut psi-defense helmet.

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** ''XCOMApocalypse'' ''VideoGame/XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's otherwise DummiedOut psi-defense helmet.



[[AC:UsefulNotes/{{Playstation}}]]

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[[AC:UsefulNotes/{{Playstation}}]][[AC:UsefulNotes/PlayStation]]



[[AC:UsefulNotes/{{Playstation 2}}]]
* The ''Franchise/KingdomHearts'' series features wands and shields that can only be [[RandomlyDrops scavenged]] from the enemies who wield them. The later games have one or two boss-level versions.

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[[AC:UsefulNotes/{{Playstation 2}}]]
[[AC:UsefulNotes/PlayStation2]]
* The ''Franchise/KingdomHearts'' series features wands and shields that can only be [[RandomlyDrops [[RandomDrops scavenged]] from the enemies who wield them. The later games have one or two boss-level versions.



[[AC:UsefulNotes/XBox]]

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[[AC:UsefulNotes/XBox]][[AC:UsefulNotes/{{Xbox}}]]



* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.

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* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} [[{{VideoGame/Bayonetta 2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.
4th Aug '17 1:44:44 PM rjd1922
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* Starting with ''VideoGame/PokemonGoldAndSilver'', the first games in which Pokemon could hold items, wild Pokemon would occasionally be found holding items. Sometimes these were common items like berries; other times, they could only be found attached to wild Pokemon, and even then only rarely. For example, a wild Chansey would sometimes be holding a Lucky Egg, which increases experience gain by 50% for the Pokemon holding it and thus speeds up leveling immensely. These could be found by capturing the wild Pokemon and taking the item off of it from the menus or by using a move called Thief on the Pokemon while fighting it. (Simply knocking out the wild Pokemon wouldn't cause the item to drop.)

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* Starting with ''VideoGame/PokemonGoldAndSilver'', the first games in which Pokemon Pokémon could hold items, wild Pokemon Pokémon would occasionally be found holding items. Sometimes these were common items like berries; other times, they could only be found attached to wild Pokemon, Pokémon, and even then only rarely. For example, a wild Chansey would sometimes be holding a Lucky Egg, which increases experience gain by 50% for the Pokemon Pokémon holding it and thus speeds up leveling immensely. These could be found by capturing the wild Pokemon Pokémon and taking the item off of it from the menus or by using a move called Thief on the Pokemon Pokémon while fighting it. (Simply knocking out the wild Pokemon Pokémon wouldn't cause the item to drop.)
) Prior to ''VideoGame/PokemonBlackAndWhite'', you could also use Thief to permanently steal items from trainer's Pokémon.
21st Mar '17 7:10:01 PM nombretomado
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[[AC:{{Nintendo 64}}]]

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[[AC:{{Nintendo [[AC:UsefulNotes/{{Nintendo 64}}]]



[[AC:SuperNintendo]]

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[[AC:SuperNintendo]][[AC:UsefulNotes/SuperNintendo]]
26th Dec '16 6:10:07 PM ADrago
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* In ''VideoGame/FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, unless it's a type that can be scrounged up with the Secret Hunt ability.

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* In ''VideoGame/FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, {{Permanently Missable|Content}}, unless it's a type that can be scrounged up with the Secret Hunt ability.
29th Sep '16 1:35:19 AM Medinoc
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** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) psi-defense helmet.

to:

** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) otherwise DummiedOut psi-defense helmet.
13th Aug '16 5:10:48 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo|Combat Evolved}}'', where the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.
** In the sequels, however, not only can you take Covenant weapons from their cold, dead alien fingers, but you can also find them in racks on purplish storage crates. These were usually better, too, as a Covvie weapon taken from a rack almost always had a totally full battery.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/{{Halo|Combat Evolved}}'', where ''VideoGame/HaloCombatEvolved'', the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.
**
In the sequels, all subsequent games, however, not only can you take Covenant weapons from their cold, dead alien fingers, but you can also find them in racks on purplish storage crates. These were are usually better, too, as a Covvie Covie weapon taken from a rack almost always had has a totally full battery.
** Sentinel Beams in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' can only be acquired by killing their user (which are usually actual [[MechaMooks Sentinels]]).



* The ''FireEmblem'' and ''Franchise/ShiningSeries'' do this often with the bosses' weapons which can't be found anywhere else but are very powerful and usually magical. In the case of ''Fire Emblem'' as the weapons break with use you'll never see the weapon again after it's broken.

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* The ''FireEmblem'' ''VideoGame/FireEmblem'' and ''Franchise/ShiningSeries'' do this often with the bosses' weapons which can't be found anywhere else but are very powerful and usually magical. In the case of ''Fire Emblem'' as the weapons break with use you'll never see the weapon again after it's broken.
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