History Main / ExclusiveEnemyEquipment

29th Sep '16 1:35:19 AM Medinoc
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** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) psi-defense helmet.

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** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) otherwise DummiedOut psi-defense helmet.
13th Aug '16 5:10:48 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo|Combat Evolved}}'', where the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.
** In the sequels, however, not only can you take Covenant weapons from their cold, dead alien fingers, but you can also find them in racks on purplish storage crates. These were usually better, too, as a Covvie weapon taken from a rack almost always had a totally full battery.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/{{Halo|Combat Evolved}}'', where ''VideoGame/HaloCombatEvolved'', the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.
**
In the sequels, all subsequent games, however, not only can you take Covenant weapons from their cold, dead alien fingers, but you can also find them in racks on purplish storage crates. These were are usually better, too, as a Covvie Covie weapon taken from a rack almost always had has a totally full battery.
** Sentinel Beams in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' can only be acquired by killing their user (which are usually actual [[MechaMooks Sentinels]]).



* The ''FireEmblem'' and ''Franchise/ShiningSeries'' do this often with the bosses' weapons which can't be found anywhere else but are very powerful and usually magical. In the case of ''Fire Emblem'' as the weapons break with use you'll never see the weapon again after it's broken.

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* The ''FireEmblem'' ''VideoGame/FireEmblem'' and ''Franchise/ShiningSeries'' do this often with the bosses' weapons which can't be found anywhere else but are very powerful and usually magical. In the case of ''Fire Emblem'' as the weapons break with use you'll never see the weapon again after it's broken.
9th Aug '16 7:42:35 PM Ripburger
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* In the earlier ''{{X-COM}}'' games (''[=UFO=]'' and ''Terror from the Deep'') manufacturing alien equipment required a) prying the items from the cold, dead bodies of your opponents and b) having sufficient {{Phlebotinum}}. A run of bad luck could leave up unable to build various useful devices and weapons, leaving looting and pillaging your only way to increase your stocks.
** ''{{X-COM}} Apocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) psi-defense helmet.

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* In the earlier ''{{X-COM}}'' ''{{VideoGame/XCOM}}'' games (''[=UFO=]'' (''[[VideoGame/XCOMUFODefense UFO]]'' and ''Terror ''[[VideoGame/XCOMTerrorFromTheDeep Terror from the Deep'') Deep]]'') manufacturing alien equipment required a) prying the items from the cold, dead bodies of your opponents and b) having sufficient {{Phlebotinum}}. A run of bad luck could leave up unable to build various useful devices and weapons, leaving looting and pillaging your only way to increase your stocks.
** ''{{X-COM}} Apocalypse'' ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) psi-defense helmet.
28th May '16 9:44:49 PM nombretomado
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** The original Japanese release of ''Final Fantasy Tactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.

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** The original Japanese release of ''Final Fantasy Tactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 [=PS1=] port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.
22nd May '16 7:15:08 AM erwgd
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* ''VideoGame/{{Transcendence}}'' has some shields, weapons and armor that can only be looted from the wrecked ships or stations that used it. Rarely, some of the late-game Teraton nests sell a few bits of such equipment, but most other items are at too high or too low a level to be sold there.
11th Feb '16 4:22:42 PM nombretomado
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[[AC:{{Playstation}}]]
* In ''FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, unless it's a type that can be scrounged up with the Secret Hunt ability.
** The original Japanese release of ''FinalFantasyTactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.

[[AC:{{Playstation 2}}]]

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[[AC:{{Playstation}}]]
[[AC:UsefulNotes/{{Playstation}}]]
* In ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, unless it's a type that can be scrounged up with the Secret Hunt ability.
** The original Japanese release of ''FinalFantasyTactics'' ''Final Fantasy Tactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.

[[AC:{{Playstation [[AC:UsefulNotes/{{Playstation 2}}]]



[[AC:XBox]]

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[[AC:XBox]][[AC:UsefulNotes/XBox]]
19th Jan '16 9:19:19 PM DarkMask
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* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.
19th Nov '15 5:29:24 AM REV6Pilot
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* ''VideoGame/DwarfFortress'' has several types of weapon that are exclusive to NPC races and can only be acquired by trading, looting dead invaders or modding. This includes weapons that are ''supposed'' to be UnusableEnemyEquipment such as pikes or [[BFS great swords]], but currently can be used due to a bug with size and weight penalties. Most of the NPC-only weapons are [[SeparateButIdentical only cosmetically different]], offer only ''very'' minor advantages or are outright {{Joke Weapon}}s, with the exception of [[WhipItGood whips and scourges]] before their GameBreaker status got nerfed. Also, elves are the only faction who can make weapons and armour out of wood in vanilla.

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* ''VideoGame/DwarfFortress'' has several types of weapon that are exclusive to NPC races and can only be acquired by trading, looting dead invaders or modding. This includes weapons that are ''supposed'' to be UnusableEnemyEquipment such as pikes or [[BFS great swords]], [[{{BFS}} greatswords]], but currently can be used due to a bug with size and weight penalties. Most of the NPC-only weapons are [[SeparateButIdentical only cosmetically different]], offer only ''very'' minor advantages or are outright {{Joke Weapon}}s, with the exception of [[WhipItGood whips and scourges]] before their GameBreaker status got nerfed. Also, elves are the only faction who can make weapons and armour out of wood in vanilla.
20th Sep '15 10:27:23 AM nombretomado
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[[AC:GameboyAdvance]]

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[[AC:GameboyAdvance]][[AC:UsefulNotes/GameboyAdvance]]



[[AC:{{Gamecube}}]]

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[[AC:{{Gamecube}}]][[AC:UsefulNotes/NintendoGameCube]]
6th Sep '15 12:15:49 AM jormis29
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* ''{{Terraria}}'' has several sets of equipment that only drop from rare enemies who wear them, like the zombie bride's wedding set or Tim's wizard hat. Most are [[AndYourRewardIsClothes vanity items]] which only change the look of your character.

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* ''{{Terraria}}'' ''VideoGame/{{Terraria}}'' has several sets of equipment that only drop from rare enemies who wear them, like the zombie bride's wedding set or Tim's wizard hat. Most are [[AndYourRewardIsClothes vanity items]] which only change the look of your character.
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