History Main / EvolvingWeapon

6th Aug '17 5:34:36 PM Amahn
Is there an issue? Send a Message


* In ''VideoGame/FinalFantasyX'', the sword Wakka gives to Tidus upgrades automatically when the party visits the Farplane, and Wakka is seen talking to the sword's former owner.
** Also, all of the Ultimate weapons in ''VideoGame/FinalFantasyX'' are upgraded twice, once by finding a relatively easy key item to find, and again by finding a very difficult to obtain key item. They upgrade from Useless weapons which completely stop experience gain, to swords with an ability which also stops experience gain, finally to a weapon which breaks damage limit for both the character ''and'' Yuna's associated Aeon (summon) for them for no particular reason, increases experience gain and has several other abilities depending on the character (One MP cost for Lulu, Counterattack for Tidus etc.) In addition, the final form of each ultimate weapon has a hidden ability, which increases the attack power of the wielding character depending on a certain condition (it depends on the character). And just because all of that wasn't enough, they ignore the enemy's defense stat.

to:

* In ''VideoGame/FinalFantasyX'', the sword Wakka gives to Tidus upgrades automatically when ''Franchise/FinalFantasy'':
** The Chicken Knife in ''VideoGame/FinalFantasyV'' gains an attack point for every time
the party visits has fled a battle. It can easily become the Farplane, and Wakka is seen talking to the sword's former owner.
** Also, all of the Ultimate weapons in ''VideoGame/FinalFantasyX'' are upgraded twice, once by finding a relatively easy key item to find, and again by finding a very difficult to obtain key item. They upgrade from Useless weapons which completely stop experience gain, to swords with an ability which also stops experience gain, finally to a
strongest weapon in the game.
*** The same game contains an inversion in the Brave Blade,
which breaks damage limit for both the character ''and'' Yuna's associated Aeon (summon) for them for no particular reason, increases experience gain and has several other abilities depending on the character (One MP cost for Lulu, Counterattack for Tidus etc.) In addition, the final form of each ultimate weapon has a hidden ability, which increases the attack ''decreases'' in power of every time the wielding character depending on party flees a certain condition (it depends on the character). And just because all of that wasn't enough, they ignore the enemy's defense stat.battle, essentially making it a devolving weapon.



** In ''VideoGame/FinalFantasyX'', the sword Wakka gives to Tidus upgrades automatically when the party visits the Farplane, and Wakka is seen talking to the sword's former owner.
*** Also, all of the Ultimate weapons in ''VideoGame/FinalFantasyX'' are upgraded twice, once by finding a relatively easy key item to find, and again by finding a very difficult to obtain key item. They upgrade from Useless weapons which completely stop experience gain, to swords with an ability which also stops experience gain, finally to a weapon which breaks damage limit for both the character ''and'' Yuna's associated Aeon (summon) for them for no particular reason, increases experience gain and has several other abilities depending on the character (One MP cost for Lulu, Counterattack for Tidus etc.) In addition, the final form of each ultimate weapon has a hidden ability, which increases the attack power of the wielding character depending on a certain condition (it depends on the character). And just because all of that wasn't enough, they ignore the enemy's defense stat.
** ''VideoGame/FinalFantasyXI'' added Trial weapons in the time between its 4th and 5th expansions. Weapons which began life as worthlessly weak lvl75 and through a series of quests could be evolved along a wide variety of paths. The vast majority of the quests required killing increasingly large numbers of specific types of enemies, including under specific weather conditions and also various rare-spawn Notorious Monsters. Depending which path you pursued it would result in a weapon with specific stat boosts, which boosted certain abilities types, offered multi-hits, defenses, or one of the top endgame weapons which provides a unique weaponskill. The Trial system was later expanded to be used to increase the level of Relic & Mythic weapons and Relic & Empyrean armor in increments of 5.
*** A lesser example is seen in the weapon provided to fledgling Dark Knights. Before becoming a Dark Knight the player is given a level 1 Greatsword which has maximum delay and an attack power of 1. The player must feed the weapon the blood of 100 enemies, by killing them with the weapon equipped, to become a Dark Knight. At which point they obtain a new stronger level 5 Greatsword. This new sword can be upgraded further by feeding the original sword an additional 100 souls, but few if any players ever bothered as it's still not useful past a very early level and is a waste of time.
** ''VideoGame/FinalFantasyXIV'' adopted a similar system of mass grinding for upgrading the player's Relic weapons into Zodiac weapons, complete with customizable stats depending on how the player upgraded it during specific phases.



* The Chicken Knife in ''VideoGame/FinalFantasyV'' gains an attack point for every time the party has fled a battle. It can easily become the strongest weapon in the game.
** The same game contains an inversion in the Brave Blade, which ''decreases'' in power every time the party flees a battle, essentially making it a devolving weapon.
24th May '17 10:45:45 AM Galacton
Is there an issue? Send a Message


Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Usually justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWeaponCreation born of its user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of its enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon [[CantCatchUp becoming obsolete and underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having [[DiscOneNuke a weapon too good for early game]].

to:

Just as characters can get stronger by killing things and leveling up, change overtime, so too can their some weapons. Absolutely no modifications are made to the weapon, these weapons, they just get stronger over time. Usually Typically justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWeaponCreation born of its user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of its enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon [[CantCatchUp becoming obsolete and underpowered compared to your hero]], underpowered]], thus making it a bit of a trademark [[IconicItem trademark]] of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having [[DiscOneNuke a weapon too good for early game]].
9th May '17 11:50:20 AM SebastianGray
Is there an issue? Send a Message


[[folder: Tabletop RPG ]]

to:

[[folder: Tabletop RPG Games ]]




to:

* Creator/GamesWorkshop games:
** The Daemon Prince of [[WarGod Khorne]], Mazarall TheButcher from ''TabletopGame/WarhammerAgeOfSigmar'' wields [[NamedWeapon Harrow Meat]], a [[AnAxeToGrind mighty axe]] that hungers for the souls of its victims, becoming permanently more powerful for every enemy it kills during battle.
** [[NamedWeapon The Blade of the Relentless]] used by Kranon, Lord of the Crimson Slaughter from ''TabletopGame/Warhammer40000'', feeds upon the blood and souls of those it kills during battle. At the beginning of a battle the Blade is no more powerful than any other [[AbsurdlySharpBlade power sword]] but if enough foes fall before its might, it is capable of cutting through any armour and killing with the slightest scratch.
23rd Apr '17 2:44:28 PM nombretomado
Is there an issue? Send a Message


* The Fell Arms in the ''Franchise/TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).

to:

* The Fell Arms in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).
8th Apr '17 10:46:37 AM nombretomado
Is there an issue? Send a Message


* [[RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon Kuzunoha]] can visit [[LargeHam affable]] [[MadScientist Dr. Victor]] to reforge his swords: in the first game, he will fuse a demon into the sword, granting it powerups based on the demon's level and abilities, and in the second, a special crystal will be fused into the sword, changing its attributes depending on the used crystal.

to:

* [[RaidouKuzunohaVsTheSoullessArmy [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] can visit [[LargeHam affable]] [[MadScientist Dr. Victor]] to reforge his swords: in the first game, he will fuse a demon into the sword, granting it powerups based on the demon's level and abilities, and in the second, a special crystal will be fused into the sword, changing its attributes depending on the used crystal.
8th Apr '17 5:19:28 AM WillyFourEyes
Is there an issue? Send a Message



to:

* In ''VideoGame/LowGMan'', your special weapons get more powerful and their spread increases as you obtain more ammunition for them. Their levels are retained even if you die, but if you use a continue, they all reset to level 1.
3rd Mar '17 9:57:01 PM alexander121793
Is there an issue? Send a Message



to:

* ''Manga/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.



* ''VideoGame/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.

to:

* ''VideoGame/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.
16th Feb '17 1:20:17 PM REV6Pilot
Is there an issue? Send a Message


Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Usually justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].

to:

Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Usually justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWEaponCreation [[SpontaneousWeaponCreation born of it's its user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's its enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon [[CantCatchUp becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke a weapon too good weapon for early on]].
game]].
26th Jan '17 7:46:45 AM Morgenthaler
Is there an issue? Send a Message


* The Protoss Vindicator (also known as the Soul Hunter) in the ''{{Starcraft}} II'' beta had a weapon that leveled up as it killed enemies. It was cut due to a number of difficulties -- it was hard to indicate when (and why) Vindicators leveled up, it was too random in large-scale battles, and it was basically impossible to balance; its reliance on kills made it much more powerful against [[ZergRush the Zerg]].

to:

* The Protoss Vindicator (also known as the Soul Hunter) in the ''{{Starcraft}} II'' ''VideoGame/StarcraftII'' beta had a weapon that leveled up as it killed enemies. It was cut due to a number of difficulties -- it was hard to indicate when (and why) Vindicators leveled up, it was too random in large-scale battles, and it was basically impossible to balance; its reliance on kills made it much more powerful against [[ZergRush the Zerg]].
24th Sep '16 6:10:08 PM Akaihiryuu
Is there an issue? Send a Message

Added DiffLines:

** The Legion expansion brought artifact weapons. Which you get right at the beginning and keep throughout the expansion, levelling them as you go via relics and artifact power. The weapons have their own talent tree attached to them which upgrades your character's power as you put more points into them. Unlike vanilla talent trees, however, you eventually get all the traits so you don't really have to pick and choose except for min-maxers that want to get certain traits before others to give them a power advantage early in the expansion.
This list shows the last 10 events of 153. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EvolvingWeapon