History Main / EvolvingWeapon

22nd Jun '16 10:12:25 PM LordInsane
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\n* The ''White March'' expansion to ''VideoGame/PillarsOfEternity'' added Soulbound equipment (almost all weapons), that can be bound to a character and then is upgraded when specific requirements are fulfilled (most of them allowing for simple 'kill enough foes'/'trigger the special ability of the weapon enough times' as a fallback from more specific requirements). Some do vary the formula -- one sword is cursed, automatically binds to whoever picks it up and can't be dropped until you upgrade it to its highest tier (which you do by interacting with various places throughout the game), while one dagger actually gets ''worse'' as it is levelled up (until the final tier, when it suddenly turns into the best dagger in the game).

13th Jun '16 9:19:10 AM Moopsball
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** The 2.3 ''Prophecy'' update adds the Fated Unique mechanic, allowing players to upgrade certain unique items and grant them new powers. For example, if a character has drawn the King's Path prophecy and kills Kaom while wearing the Kaom's Sign unique ring, it upgrades to Kaom's Way and grants extra life regeneration.
7th Jun '16 4:03:45 PM Galacton
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Just as characters can get stronger by killing things (leveling up), so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things. Which makes no sense without some kind of AppliedPhlebotinum at work. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

In fairness to this trope, there are [[TropesAreNotBad some good reasons for it]]. Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].

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Just as characters can get stronger by killing things (leveling up), and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things.over time. Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

In fairness to this trope, there are [[TropesAreNotBad some good reasons for it]]. Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].
3rd Jun '16 10:06:02 AM nombretomado
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* In the PS2 game ''{{Shinobi}}'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.

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* In the PS2 [=PS2=] game ''{{Shinobi}}'', ''VideoGame/{{Shinobi}}'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.
14th Apr '16 9:09:28 AM Gairyuki
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** Riku is a straight-up example. Because of his Keyblade choosing Sora over him when he chose to open himself to darkness, he's had to compensate with a dark sword he manifested, called the Soul Eater, an EvilWeapon with the blade shaped like a devil wing. However, towards the end of Kingdom Hearts II, it has evolved into a proper Keyblade called Way to the Dawn, straightening and lengthening the wing plus adding angel wings to the design. The next chronological entry, however, shows that he is still able to summon the Soul Eater form, though no longer uses it, signifying his turn from the dark for good.
26th Mar '16 7:09:52 PM Collyridam
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* In The Shivering Isles, an ExpansionPack to VideoGame/TheElderScrollsIVOblivion, the Dawnfang/Duskfang sword becomes the 'Dawnfang Superior' or 'Duskfang Superior', with additional, life-stealing powers if you've killed 12 enemies with it.
19th Jan '16 7:51:48 AM Underachiever
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* The fourth edition of ''TabletopGame/DungeonsAndDragons'' features some magical items -- most notably rings -- with abilities that only become available once their would-be user has reached a 'milestone', i.e. has made it through two encounters without taking an extended rest in between. (Perhaps less directly applicable to this trope, the game also features a limit on how many magic item daily abilities a character can use per day regardless of the number of items available. Each milestone reached extends this limit by one for the current day, thus potentially 'unlocking' item powers that the character could not have used otherwise.)

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* The fourth edition of ''TabletopGame/DungeonsAndDragons'' features some magical items -- most notably rings -- with abilities that only become available once their would-be user has reached a 'milestone', i.e. has made it through two encounters without taking an extended rest in between. (Perhaps Similarly, the accessible powers of fourth edition artifacts as a form of EmpathicWeapon wax and wane with how much in tune the current owner's actions are with the artifact's own goals. -- Perhaps less directly applicable to this trope, the game also features a limit on how many magic item daily abilities a character ''character'' can use per day regardless day, even if they were to carry a veritable grab-bag of the number of such items available. with them. Each milestone reached extends this limit by one for the current day, thus potentially 'unlocking' item powers that the character could not have used otherwise.)
otherwise.
4th Jan '16 4:53:22 PM nombretomado
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* It occurs before the timeline of the games, but ''Soul Edge'' from the ''SoulCalibur'' series of games began as a normal sword, and eventually gained its demonic nature by being bathed in the blood of countless victims.

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* It occurs before the timeline of the games, but ''Soul Edge'' from the ''SoulCalibur'' ''VideoGame/SoulCalibur'' series of games began as a normal sword, and eventually gained its demonic nature by being bathed in the blood of countless victims.
16th Nov '15 2:47:06 PM Morgenthaler
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** This trooper remembers that named sword was at least in first part of the game and possibly other games of the series, but cannot remember if it has similar properties there.
16th Nov '15 2:46:23 PM Morgenthaler
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* The Marker in ''{{Qix}}++'' can be upgraded in four features using points earned in the stages. Its appearance changes the more upgrades you get. Unfortunately, it's only good in the section you're playing. Start a new section, and you're back to the crappy Marker you started with.

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* The Marker in ''{{Qix}}++'' ''VideoGame/{{Qix}}++'' can be upgraded in four features using points earned in the stages. Its appearance changes the more upgrades you get. Unfortunately, it's only good in the section you're playing. Start a new section, and you're back to the crappy Marker you started with.



* DoubleSubverted with the Keyblade form the ''KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.

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* DoubleSubverted with the Keyblade form the ''KingdomHearts'' ''VideoGame/KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.
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