History Main / EvolvingWeapon

23rd Apr '17 2:44:28 PM nombretomado
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* The Fell Arms in the ''Franchise/TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).

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* The Fell Arms in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).
8th Apr '17 10:46:37 AM nombretomado
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* [[RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon Kuzunoha]] can visit [[LargeHam affable]] [[MadScientist Dr. Victor]] to reforge his swords: in the first game, he will fuse a demon into the sword, granting it powerups based on the demon's level and abilities, and in the second, a special crystal will be fused into the sword, changing its attributes depending on the used crystal.

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* [[RaidouKuzunohaVsTheSoullessArmy [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] can visit [[LargeHam affable]] [[MadScientist Dr. Victor]] to reforge his swords: in the first game, he will fuse a demon into the sword, granting it powerups based on the demon's level and abilities, and in the second, a special crystal will be fused into the sword, changing its attributes depending on the used crystal.
8th Apr '17 5:19:28 AM WillyFourEyes
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* In ''VideoGame/LowGMan'', your special weapons get more powerful and their spread increases as you obtain more ammunition for them. Their levels are retained even if you die, but if you use a continue, they all reset to level 1.
3rd Mar '17 9:57:01 PM alexander121793
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* ''Manga/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.



* ''VideoGame/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.

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* ''VideoGame/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.
16th Feb '17 1:20:17 PM REV6Pilot
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Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Usually justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].

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Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Usually justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWEaponCreation [[SpontaneousWeaponCreation born of it's its user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's its enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon [[CantCatchUp becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke a weapon too good weapon for early on]].
game]].
26th Jan '17 7:46:45 AM Morgenthaler
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* The Protoss Vindicator (also known as the Soul Hunter) in the ''{{Starcraft}} II'' beta had a weapon that leveled up as it killed enemies. It was cut due to a number of difficulties -- it was hard to indicate when (and why) Vindicators leveled up, it was too random in large-scale battles, and it was basically impossible to balance; its reliance on kills made it much more powerful against [[ZergRush the Zerg]].

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* The Protoss Vindicator (also known as the Soul Hunter) in the ''{{Starcraft}} II'' ''VideoGame/StarcraftII'' beta had a weapon that leveled up as it killed enemies. It was cut due to a number of difficulties -- it was hard to indicate when (and why) Vindicators leveled up, it was too random in large-scale battles, and it was basically impossible to balance; its reliance on kills made it much more powerful against [[ZergRush the Zerg]].
24th Sep '16 6:10:08 PM Akaihiryuu
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Added DiffLines:

** The Legion expansion brought artifact weapons. Which you get right at the beginning and keep throughout the expansion, levelling them as you go via relics and artifact power. The weapons have their own talent tree attached to them which upgrades your character's power as you put more points into them. Unlike vanilla talent trees, however, you eventually get all the traits so you don't really have to pick and choose except for min-maxers that want to get certain traits before others to give them a power advantage early in the expansion.
4th Sep '16 9:47:39 AM Galacton
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Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time.

Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon or having a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's enemies.

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Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. \n\nWhich makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon or having a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's enemies.
4th Sep '16 9:46:19 AM Galacton
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Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

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Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time.

Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon. It's occasionally [[HandWave handwaved]] that EmpathicWeapon or having a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.
and gets stronger by drinking the blood of it's enemies.
3rd Aug '16 5:58:23 AM Morgenthaler
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