History Main / EvolvingWeapon

3rd Aug '16 5:58:23 AM Morgenthaler
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3rd Aug '16 5:57:38 AM Morgenthaler
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* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed � at least, until he dies.

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* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed -- at least, until he dies.
3rd Aug '16 5:57:10 AM Morgenthaler
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* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed at least, until he dies.

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* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed at least, until he dies.



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* Torg's sword, Chaz, from ''Webcomic/SluggyFreelance'' will become powerful and able to talk once it has come into contact with the blood of an "innocent" person.

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* Torg's sword, Chaz, from ''Webcomic/SluggyFreelance'' will become powerful and able to talk once it has come into contact with the blood of an "innocent" person.
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31st Jul '16 12:42:01 PM MrUnderhill
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* DoubleSubverted with the Keyblade form the ''VideoGame/KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.
** In the first game, Sora's strongest keyblade, [[InfinityPlusOneSword Ultima Weapon,]] has the same color scheme as both the Dream Sword (see above on this page) and [[StarterEquipment the Kingdom Key he started with]].

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* DoubleSubverted with the Keyblade form the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.
** In the first game, game and ''Chain of Memories'', Sora's strongest keyblade, [[InfinityPlusOneSword Ultima Weapon,]] has the same color scheme as both the Dream Sword (see above on this page) and [[StarterEquipment the Kingdom Key he started with]].
31st Jul '16 12:40:51 PM MrUnderhill
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** In the first game, Sora's strongest keyblade, [[InfinityPlusOneSword Ultima Weapon,]] has the same color scheme as both the Dream Sword (see above on this page) and [[StarterEquipment the Kingdom Key he started with]].
22nd Jun '16 10:12:25 PM LordInsane
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\n* The ''White March'' expansion to ''VideoGame/PillarsOfEternity'' added Soulbound equipment (almost all weapons), that can be bound to a character and then is upgraded when specific requirements are fulfilled (most of them allowing for simple 'kill enough foes'/'trigger the special ability of the weapon enough times' as a fallback from more specific requirements). Some do vary the formula -- one sword is cursed, automatically binds to whoever picks it up and can't be dropped until you upgrade it to its highest tier (which you do by interacting with various places throughout the game), while one dagger actually gets ''worse'' as it is levelled up (until the final tier, when it suddenly turns into the best dagger in the game).

13th Jun '16 9:19:10 AM Moopsball
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** The 2.3 ''Prophecy'' update adds the Fated Unique mechanic, allowing players to upgrade certain unique items and grant them new powers. For example, if a character has drawn the King's Path prophecy and kills Kaom while wearing the Kaom's Sign unique ring, it upgrades to Kaom's Way and grants extra life regeneration.
7th Jun '16 4:03:45 PM Galacton
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Just as characters can get stronger by killing things (leveling up), so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things. Which makes no sense without some kind of AppliedPhlebotinum at work. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

In fairness to this trope, there are [[TropesAreNotBad some good reasons for it]]. Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].

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Just as characters can get stronger by killing things (leveling up), and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things.over time. Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

In fairness to this trope, there are [[TropesAreNotBad some good reasons for it]]. Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].
3rd Jun '16 10:06:02 AM nombretomado
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* In the PS2 game ''{{Shinobi}}'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.

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* In the PS2 [=PS2=] game ''{{Shinobi}}'', ''VideoGame/{{Shinobi}}'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.
14th Apr '16 9:09:28 AM Gairyuki
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** Riku is a straight-up example. Because of his Keyblade choosing Sora over him when he chose to open himself to darkness, he's had to compensate with a dark sword he manifested, called the Soul Eater, an EvilWeapon with the blade shaped like a devil wing. However, towards the end of Kingdom Hearts II, it has evolved into a proper Keyblade called Way to the Dawn, straightening and lengthening the wing plus adding angel wings to the design. The next chronological entry, however, shows that he is still able to summon the Soul Eater form, though no longer uses it, signifying his turn from the dark for good.
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