History Main / EvilIsOneBigHappyFamily

29th Oct '16 1:42:06 PM nombretomado
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* Averted in GuildWars 1, where you'll often find opposing armies fighting each other, or lure groups of them close enough to make them fight. Notable examples include the Mursaat wiping out the xenophobic Stone Summit dwarves in the Ice Caves of Sorrow mission and the undead fighting the White Mantle in Kryta. Oftentimes hostile wildlife will also attack different factions, though "hostile wildlife" in and of itself seems to be a single faction, playing it straight where trolls won't attack spiders or centaurs. Later on in the Nightfall campaign however, it's also played straight when it's revealed that [[spoiler:the big bads from the previous two campaigns worked for Abaddon.]] All three's elite armies fight side by side at the end of the campaign.

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* Averted in GuildWars 1, ''VideoGame/GuildWars 1'', where you'll often find opposing armies fighting each other, or lure groups of them close enough to make them fight. Notable examples include the Mursaat wiping out the xenophobic Stone Summit dwarves in the Ice Caves of Sorrow mission and the undead fighting the White Mantle in Kryta. Oftentimes hostile wildlife will also attack different factions, though "hostile wildlife" in and of itself seems to be a single faction, playing it straight where trolls won't attack spiders or centaurs. Later on in the Nightfall campaign however, it's also played straight when it's revealed that [[spoiler:the big bads from the previous two campaigns worked for Abaddon.]] All three's elite armies fight side by side at the end of the campaign.
22nd Oct '16 12:44:46 AM MrNickelodeon
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[[folder:Theme Parks]]
* All of the "Icons" for [[Ride/UniversalStudios Universal's]] Theatre/HalloweenHorrorNights get along with each other just fine (despite some of them having differing motivations for being evil) and typically come together to form a BigBadDuumvirate whenever the event is celebrating an anniversary.
[[/folder]]
25th Sep '16 3:37:08 PM Goldfritha
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* In Creator/CSLewis's ''Literature/TheScrewtapeLetters'', Lewis cites the Milton quote above, and then discusses the means by which his diabolic evil bureaucracy manages to keep infighting down to about the office politics level.
28th Aug '16 3:48:50 AM VVK
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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''Hero Quest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions with at most the occasional VillainTeamUp.

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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''Hero Quest'' ''TableTopGame/HeroQuest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions with at most the occasional VillainTeamUp.
28th Aug '16 3:46:30 AM VVK
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Common in VideoGames in general, where it tends to be all the enemies in the room versus you(see also GangUpOnTheHuman). Often it's just that you're dealing with a single enemy faction, but it's also common for random monsters in the field to seemingly target the player exclusively.

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Common in VideoGames in general, where it tends to be all the enemies in the room versus you(see you (see also GangUpOnTheHuman). Often it's just that you're dealing with a single enemy faction, but it's also common for random monsters in the field to seemingly target the player exclusively.
28th Aug '16 3:46:14 AM VVK
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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''Hero Quest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions.

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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''Hero Quest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions.factions with at most the occasional VillainTeamUp.
28th Aug '16 3:43:56 AM VVK
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** This is ''broadly'' the case for ''Warhammer'' factions -- most Disorder armies can team up with each other without suffering the kind of penalties they normally would for teaming up with Order armies. However, since the armies are usually fairly small, the explanation is that the warlords (or bosses or kings or whatever) have [[EnemyMine teamed up temporarily]] for whatever reason and keep their minions in line through force. It also explicitly doesn't apply to Dark Elves, who absolutely nobody trusts whatsoever.
** Averted in ''TabletopGame/{{Warhammer 40000}}'' proper, however. While some of the evil-as-opposed-to-simply-very-ruthless groups can ally together fairly well (Chaos Marines, for example, play nicely with Daemons, and to a lesser extent Orks), Necrons don't like Daemons, Dark Eldar play better with Craftworld Eldar than anyone else, and Tyranids don't get along with ''anyone'' - their entire section of the alliances chart only stopped being "No" when Comes the Apocalypse was tweaked to mean you could bring them, but they couldn't start within 12" of each other and it was a good idea to keep them separate.
28th Aug '16 3:40:16 AM VVK
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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''Hero Quest'' and ''Space Crusade''. In both cases, the semi-GM-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions.

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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''Hero Quest'' and ''Space Crusade''. In both cases, the semi-GM-like semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions.
5th Aug '16 12:35:02 PM UmbrellasWereAwesome
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* Averted in ''Franchise/{{Halo}}''; [[ScaryDogmaticAliens the Covenant]], [[ParasiteZombie the Flood]], and [[MechaMooks the Forerunner Sentinels]] may all be trying to kill you, but they're also trying just as hard to kill each other. In ''VideoGame/{{Halo 2}}'', the Covenant itself devolves into civil war as fighting breaks out between the Elites and the Brutes, and they're happily tearing each other apart even as they're also trying to kill you; in the last part of one level, Cortana even encourages you to hang back and let them finish each other off (though on the higher difficulty settings, any Elites and Brutes that spot you will actually momentarily stop fighting each other in order to try to kill you).
** Also averted in the setting as a whole; not only do the various races of the Covenant hate each other for the most part, but even sharing the same species is no guarantee of solidarity, with backstabbing and assassinations being the norm in political life.
** It's played straight in ''VideoGame/{{Halo 4}}'' with [[spoiler:the Covenant remnant and the Prometheans, though the two sides only stop fighting each other when the Didact retakes control of the latter and allies with the former. After the Didact is defeated, control of the Prometheans is given to Covenant remnant leader Jul 'Mdama]].
*** This alliance of convenience has completely broken apart by the beginning of ''VideoGame/Halo5Guardians'', due to [[spoiler:outside forces taking control of the Prometheans and turning them against Jul 'Mdama's Covenant forces]].

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* Averted in ''Franchise/{{Halo}}''; ''Franchise/{{Halo}}'' generally averts this:
**
[[ScaryDogmaticAliens the The Covenant]], [[ParasiteZombie the Flood]], and [[MechaMooks the Forerunner Sentinels]] may all be trying to kill you, but they're also trying just as hard to kill each other. other.
**
In ''VideoGame/{{Halo 2}}'', the Covenant itself devolves into civil war as fighting breaks out between the Elites and the Brutes, and they're happily tearing each other apart even as they're also trying to kill you; in the last part of one level, Cortana even encourages you to hang back and let them finish each other off (though on the higher difficulty settings, any Elites and Brutes that spot you will actually momentarily stop fighting each other in order to try to kill you).
** Also averted in the setting as a whole; background lore; not only do the various races of the Covenant hate each other for the most part, but even sharing the same species is no guarantee of solidarity, with backstabbing and assassinations being the norm in political life.
** It's played straight in ''VideoGame/{{Halo 4}}'' with [[spoiler:the Covenant remnant and the Prometheans, though the two sides only stop fighting each other when the Didact retakes control of the latter and allies with the former. After the Didact is defeated, control of the Prometheans is given to Covenant remnant leader Jul 'Mdama]].
*** This
'Mdama]]. However, this alliance of convenience has completely broken apart by the beginning of ''VideoGame/Halo5Guardians'', due to [[spoiler:outside forces taking control of the Prometheans and turning them against Jul 'Mdama's Covenant forces]].
4th Aug '16 5:29:08 PM Morgenthaler
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* In ''Series/{{Merlin}}'', during and after Season three almost every villain that appears either works with or for Morgana. She also works with the bad guys several times before Season three.
* This is the role of K.A.O.S. in ''GetSmart'', the 'organisation dedicated to the forces of evil [[ArsonMurderAndJaywalking and rottenness]]'. The group included examples of almost all stock movie villains of '60s cinema (even those that should have logically been enemies, like Russian spies and Nazis). Subverted in a couple of episodes where third parties forced Control and K.A.O.S. to work together.

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* In ''Series/{{Merlin}}'', ''Series/{{Merlin 2008}}'', during and after Season three almost every villain that appears either works with or for Morgana. She also works with the bad guys several times before Season three.
* This is the role of K.A.O.S. in ''GetSmart'', ''Series/GetSmart'', the 'organisation dedicated to the forces of evil [[ArsonMurderAndJaywalking and rottenness]]'. The group included examples of almost all stock movie villains of '60s cinema (even those that should have logically been enemies, like Russian spies and Nazis). Subverted in a couple of episodes where third parties forced Control and K.A.O.S. to work together.
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