History Main / EvilIsOneBigHappyFamily

17th Jun '17 10:33:06 PM Eps05
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*** In contrast, the good counterpart, the Order of the Scribble, [[TeethClenchedTeamwork had a lot of trouble getting along]].
17th Jun '17 7:50:03 AM FordPrefect
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* For whatever reason, a group of heels is infinitely more likely to form a PowerStable like the Corporation, the Wrestling/NewWorldOrder, Evolution, the Main Event Mafia, or Wrestling/TheNexus than a group of faces. Usually, a heel stable is (at their start) is a well-oiled machine while the faces they fight just barely get along. Members of the stable will often go to extreme lengths to help their mates (such as run-ins) in comparison to their rivals. While a heel stable never lasts, a powerful one may take several months or even a couple years before they truly crack apart.\\\

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* For whatever reason, a group of heels is infinitely more likely than a group of faces to form a PowerStable like the Corporation, the Wrestling/NewWorldOrder, Evolution, the Main Event Mafia, or Wrestling/TheNexus than a group of faces. Wrestling/TheNexus. Usually, a heel stable is (at their start) is a well-oiled machine while the faces they fight just barely get along. Members of the stable will often go to extreme lengths to help their mates (such as run-ins) in comparison to their rivals. While a heel stable never lasts, a powerful one may take several months or even a couple years before they truly crack apart.\\\
10th Jun '17 4:27:38 PM Chabal2
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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''TableTopGame/HeroQuest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions with at most the occasional VillainTeamUp.

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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based 40000}}'':
** The
board games ''TableTopGame/HeroQuest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions with at most the occasional VillainTeamUp.VillainTeamUp.
** In the main verse, this view is occasionally held by those who've had very few dealings with Chaos. Those who have are happy to let Chaos' inherently divisive nature (yes, even for those aligned with Chaos Undivided rather than one of its four gods) make their job easier, such as letting heavily-armored berserkers take out a fortified barricade aletting them suffer DeathOfAThousandCuts at cultists' hands before moving in their own squads. Unfortunately, there are some who take it a step further by directly using Chaos against Chaos (possessed weapons, daemonhosts, artifacts, etc.). This never ends well.
** Orcks and chaos armies only hold together as long as the commander remains in charge and there are enemies to fight. For orks, this is easy as the one in charge is the biggest. For Chaos, which incorporates berserk lunatics, sadistic hedonists, plotting backstabbers and rotting death cultists, this is more problematic.
* Dark Eldar society is built on backstabbing and KlingonPromotion... except when they raid realspace, where they remain united and focused on the task at hand (when not in the Webway, they run the permanent risk of having their souls devoured for eternity by the Chaos god specializing in torture).
8th Jun '17 11:45:10 AM EricW
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* The Franchise/MarvelUniverse in general averts this trope, as most of the major villains have mutually exclusive goals or simply don't play well with others, which is why villain teams like the Sinister Six and the Masters of Evil have such high turnover rates. This was best demonstrated during the ''ComicBook/SecretWars'' crossover event, when the Beyonder placed all of the villains together in one team and apparently expected them all to get along. What actually happened? Ultron immediately tried to kill everyone, Doctor Doom and Galactus left to do their own thing, and the others started squabbling over who would lead the group.

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* The Franchise/MarvelUniverse in general averts this trope, as most of the major villains have mutually exclusive goals or simply don't play well with others, which is why villain teams like the Sinister Six and the Masters of Evil have such high turnover rates. This was best demonstrated during the ''ComicBook/SecretWars'' crossover event, when the Beyonder placed all several of the villains together in one team and apparently expected them all to get along. What actually happened? Ultron immediately tried to kill everyone, Doctor Doom and Galactus left to do their his own thing, and Dr. Doom, despite being elected leader of the others started squabbling over who would lead the group.group (yes, really), keeps running his own plans to get power only for himself.
7th Jun '17 8:49:25 PM oforiousmic
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:: Of course, they kill him anyway to take his power, but that is beside the point.

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:: ** Of course, they kill him anyway to take his power, but that is beside the point.
26th May '17 6:55:58 AM Austin
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* Averted in ComicBooks/{{Chew}}; a villain holds a shindig and invites bad guys from various backgrounds, but they get on each others nerves.

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* Averted in ComicBooks/{{Chew}}; ComicBook/{{Chew}}; a villain holds a shindig and invites bad guys from various backgrounds, but they get on each others nerves.
21st May '17 1:54:10 PM HighCrate
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** Tarquin, for his part, seems to enthusiastically embrace the trope as part of being GenreSavvy. Despite all being evil and having distinct ultimate goals and values, his adventuring band has remained together through thick and thin for decades and have set themselves up as shadow leaders for an unending series of puppet empires. They appear to be genuine friends in addition to being colleagues.

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** Tarquin, for his part, seems to enthusiastically embrace the trope as part of being GenreSavvy.trope. Despite all being evil and having distinct ultimate goals and values, his adventuring band has remained together through thick and thin for decades and have set themselves up as shadow leaders for an unending series of puppet empires. They appear to be genuine friends in addition to being colleagues.
26th Apr '17 5:05:40 AM ImpudentInfidel
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* Subverted in the last dungeon of the first chapter of ''VideoGame/NeverwinterNights2''. The Warlock and his demon army are battling against the Githyanki and against you as you wander through the caves.

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* Subverted in the last dungeon of the first chapter of ''VideoGame/NeverwinterNights2''. The Warlock and his demon army are battling against the Githyanki and against you as you wander through the caves. Both of them are opposed to the actual main villains, who themselves have a falling out at the end of the second act.
31st Mar '17 2:46:02 PM Rhodes7
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* In ''Literature/{{Victoria}}'', The World Islamic Council [[note]](made up of every Muslim nation from Morocco to Egypt to Saudi to Iran to Pakistan to Bangladesh to Indonesia)[[/note]] all coordinate with the local Black Muslims to take over Boston and crucify every White Christian, with the full support and approval of the UN. However, the WIC secretly kidnap as many Black Christians as they can smuggle out behind their local allies' backs for the Slave Markets.
21st Feb '17 8:43:04 AM Psi001
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* Frequently subverted in ''Anime/{{Pokemon}}'' - the Team Rocket trio regularly tries to forge alliances with other villains they encounter, and it almost always ends in one party getting screwed by the other.

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* Frequently subverted in ''Anime/{{Pokemon}}'' - the Team Rocket trio regularly tries to forge alliances with other villains they encounter, and it almost always ends in one party getting screwed by the other. Even among the Team Rocket organisation alone, the three (and their Pokemon teams) are usually the only members who have formed bonds and work strictly towards helping their boss Giovanni, while nearly every other member they meet tries to backstab the trio to steal their glory or even just for cruel fun.
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