History Main / EventFlag

21st Feb '17 3:23:46 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has an interesting one after beating the Wind Guardian. After beating the boss, the next three dungeons become available at the same time. However, the story will progress each time you either complete the first half of a dungeon or defeat a boss. This can lead to a strange situation where the player can complete the first halves of two different dungeons, which will cause them to fight Idith and the Maxwell trio bosses before they fully complete any of the dungeons.
15th Jan '17 4:10:07 PM rjd1922
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* ''VideoGame/Left4Dead'' uses event flags mainly in finales. Until you trigger the button/radio/whatever to start the finale, you are stuck where you are until you start the event. Left 4 Dead 2 have two finales that are triggered by riding an elevator down to the lower floor but sometimes, due to a glitch or lag online, the finale event fails to start, thus the flag is never triggered. However, there's an object that can be "activated" to trigger the finale flag as a failsafe should the first flag fail in triggering.

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* ''VideoGame/Left4Dead'' uses event flags mainly in finales. Until you trigger the button/radio/whatever to start the finale, you are stuck where you are until you start the event. Left 4 Dead 2 have ''VideoGame/Left4Dead2'' has two finales that are triggered by riding an elevator down to the lower floor but sometimes, due to a glitch or lag online, the finale event fails to start, thus the flag is never triggered. However, there's an object that can be "activated" to trigger the finale flag as a failsafe should the first flag fail in triggering.
13th Dec '16 2:54:26 PM Starfire
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* Averted at one point in ''VideoGame/Myst''. You might expect an event flag preventing you from starting a new game, flipping a couple levers, snagging a book page and toddling off to the library to enter a code and thereby win the entire game in less than two minutes. You would be wrong. The final combination code to beat the game is the same every time. As long as you know what to do, you don't have to solve any other puzzles.

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* Averted at one point in ''VideoGame/Myst''.''VideoGame/{{Myst}}''. You might expect an event flag preventing you from starting a new game, flipping a couple levers, snagging a book page and toddling off to the library to enter a code and thereby win the entire game in less than two minutes. You would be wrong. The final combination code to beat the game is the same every time. As long as you know what to do, you don't have to solve any other puzzles.
13th Dec '16 2:53:35 PM Starfire
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* Averted at one point in ''VideoGame/Myst''. You might expect an event flag preventing you from starting a new game, flipping a couple levers, snagging a book page and toddling off to the library to enter a code and thereby win the entire game in less than two minutes. You would be wrong. The final combination code to beat the game is the same every time. As long as you know what to do, you don't have to solve any other puzzles.
18th Oct '16 10:20:17 PM PepperoniTropes
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* ''VideoGame/ArkhamCity'': If you try and sequence break by blowing up the six Titan containers before visiting Bane, you'll find one of them is missing. Only by talking to Bane is the event flag to make it appear set.

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* ''VideoGame/ArkhamCity'': ''VideoGame/BatmanArkhamCity'': If you try and sequence break by blowing up the six Titan containers before visiting Bane, you'll find one of them is missing. Only by talking to Bane is the event flag to make it appear set.
12th Oct '16 6:44:41 AM DelShiftB
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* The scripting system introduced in ''VideoGame/{{Hexen}}'' allowed for event flags that affect other maps. The important ones are usually obvious by stating that part of a puzzle is solved by pulling a switch, but there's sometimes less visible ones such as crossing two specific lines in a map to raise a set of stairs in the associated hub's level.
30th Jul '16 3:43:11 AM Morgenthaler
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* An infamous bug is found in ''UltimaVIIPartII'', Serpent Isle. In a haunted house near a lighthouse you visit early in the game, speaking to certain ghosts shows you dialogue from much, much later in the game. This information is useless at that point and doesn't really make sense yet, but more importantly that conversation sets a few event flags that may cause future areas to become impassable.

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* An infamous bug is found in ''UltimaVIIPartII'', ''VideoGame/UltimaVIIPartII'', Serpent Isle. In a haunted house near a lighthouse you visit early in the game, speaking to certain ghosts shows you dialogue from much, much later in the game. This information is useless at that point and doesn't really make sense yet, but more importantly that conversation sets a few event flags that may cause future areas to become impassable.
5th May '16 4:51:22 PM Gingerkitteh
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** You have to reach a certain amount of max HP before blood moons start to appear.

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** You have to reach a certain amount of max HP before blood moons start to appear. Max HP also triggers some boss and NPC appearances.
15th Feb '16 11:39:32 AM eroock
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-> ''Jellies? Never seen 'em before, but now that you mention it, they're right out the door!''

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-> ''Jellies? ->''"Jellies? Never seen 'em before, but now that you mention it, they're right out the door!''door!"''
26th Jan '16 12:08:34 AM WarriorsGate
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* ''VideoGame/ArkhamCity'': If you try and sequence break by blowing up the six Titan containers before visiting Bane, you'll find one of them is missing. Only by talking to Bane is the event flag to make it appear set.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EventFlag