History Main / EventFlag

5th May '16 4:51:22 PM Gingerkitteh
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** You have to reach a certain amount of max HP before blood moons start to appear.

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** You have to reach a certain amount of max HP before blood moons start to appear. Max HP also triggers some boss and NPC appearances.
15th Feb '16 11:39:32 AM eroock
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-> ''Jellies? Never seen 'em before, but now that you mention it, they're right out the door!''

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-> ''Jellies? ->''"Jellies? Never seen 'em before, but now that you mention it, they're right out the door!''door!"''
26th Jan '16 12:08:34 AM WarriorsGate
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* ''VideoGame/ArkhamCity'': If you try and sequence break by blowing up the six Titan containers before visiting Bane, you'll find one of them is missing. Only by talking to Bane is the event flag to make it appear set.
5th Jan '16 3:54:21 AM Schnutzel
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* In ''VideoGame/PrinceOfPersia1'', one might expect that picking up the sword in the first level is an event flag (because you can't very well enter a sword fight without it). Turns out that it's not; through trickery, you can enter the second level even without the sword, at which point you'll magically be able to swordfight anyway.

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* In ''VideoGame/PrinceOfPersia1'', one might expect that picking up the sword in the first level is an event flag (because you can't very well enter a sword fight without it). Turns out that it's not; through trickery, [[SequenceBreaking trickery]], you can enter the second level even without the sword, at which point you'll magically be able to swordfight anyway.
15th Dec '15 4:54:45 PM Josef5678
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* ''VideoGame/Left4Dead'' uses event flags mainly in finales. Until you trigger the button/radio/whatever to start the finale, you are stuck where you are until you start the event. Left 4 Dead 2 have two finales that are triggered by riding an elevator down to the lower floor but sometimes, due to a glitch or lag online, the finale event fails to start, thus the flag is never triggered. However, thanks to TheDevTeamThinksOfEverything, there's an object that can be "activated" to trigger the finale flag as a failsafe should the first flag fail in triggering.

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* ''VideoGame/Left4Dead'' uses event flags mainly in finales. Until you trigger the button/radio/whatever to start the finale, you are stuck where you are until you start the event. Left 4 Dead 2 have two finales that are triggered by riding an elevator down to the lower floor but sometimes, due to a glitch or lag online, the finale event fails to start, thus the flag is never triggered. However, thanks to TheDevTeamThinksOfEverything, there's an object that can be "activated" to trigger the finale flag as a failsafe should the first flag fail in triggering.
8th Dec '15 10:46:52 PM billybobfred
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* There's a flag in ''VideoGame/{{Undertale}}'' that causes [[spoiler:the reflections in Waterfall's puddles to show the Fallen Child instead of Frisk]]. There was [[UrbanLegendOfZelda a rumor]] that this would happen after [[spoiler:completing the KillEmAll route and selling your SOUL]], but in reality, the flag is DummiedOut and can only be activated through DebugMode.

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* There's a flag in ''VideoGame/{{Undertale}}'' has a few interesting ones:
** There's one
that causes [[spoiler:the reflections in Waterfall's puddles to show the Fallen Child instead of Frisk]]. There was [[UrbanLegendOfZelda a rumor]] that this would happen after [[spoiler:completing the KillEmAll route and selling your SOUL]], but in reality, the flag is DummiedOut and can only be activated through DebugMode.DebugMode.
** The last flag that can lock you out of the PacifistRun GoldenEnding occurs slightly ''before'' the flag that disables the last remaining RandomEncounters. This means that, if you time it right, you can engage in a bit of ScriptBreaking and get the "pacifist" ending after killing monsters in the CORE, or even ''wiping them out entirely''.
8th Dec '15 10:42:49 PM billybobfred
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* There's a flag in ''VideoGame/{{Undertale}}'' that causes [[spoiler:the reflections in Waterfall's puddles to show the Fallen Child instead of Frisk]]. There was [[UrbanLegendOfZelda a rumor]] that this would happen after [[spoiler:completing the KillEmAll route and selling your SOUL]], but in reality, the flag is DummiedOut and can only be activated through DebugMode.
18th Aug '15 1:23:58 PM sorako
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* Souta Hatate from ''LightNovel/KanojoGaFlagOOraretara'' has the ability to see flags over most people's heads, and alter them to change their fate, such as replacing a death flag with a romance one to keep Akane from dying after she falls through a second story floor in an old apartment complex he was using.

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* Souta Hatate from ''LightNovel/KanojoGaFlagOOraretara'' ''LightNovel/IfHerFlagBreaks'' has the ability to see flags over most people's heads, and alter them to change their fate, such as replacing a death flag with a romance one to keep Akane from dying after she falls through a second story floor in an old apartment complex he was using.
3rd Jul '15 2:12:16 PM gophergiggles
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* Justified in ''VideoGame/PaperMarioTheThousandYearDoor'' when you have to learn [[spoiler:Doopliss']] name which serves as his weakness. Unfortunately for anyone who already knows the name, you also need the ''letter P from his hideout'' to use in the name entry screen to fill it out properly.
22nd Apr '15 1:47:31 AM eroock
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-->--'''VideoGame/CaveStory''''s entry for this trope

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-->--'''VideoGame/CaveStory''''s -->-- '''VideoGame/CaveStory''''s entry for this trope
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EventFlag