History Main / EventFlag

15th Aug '17 3:46:59 PM lalalei2001
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* In ''Videogame/YuGiOhMonsterCapsuleGB'', these crop up in-story in the various RPG worlds, signified by a chime.

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* In ''Videogame/YuGiOhMonsterCapsuleGB'', ''VideoGame/YuGiOhMonsterCapsuleGB'', these crop up in-story in the various RPG worlds, signified by a chime.
25th Jul '17 12:19:08 PM Luigifan
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Setting off certain Event Flags is necessary for the computer to know when you've won most games. (In the case of a game with MultipleEndings, which Event Flags are set off will usually decide what ending you get[[note]]the main other possible criteria being your KarmaMeter, [[FactionSpecificEndings what faction you're in]], what final level you're playing (some games have more than one), which FinalBoss you're facing (again, quite a few games have more than one), or [[LastSecondEndingChoice which option you picked from the drop-down menu in the penultimate cutscene]] -- and all of these can, depending on the game, [[DistinctionWithoutADifference boil down to a set of Event Flags anyways]][[/note]]. SequenceBreaking in the wrong places can make the game {{Unwinnable}} if a flag that was supposed to be triggered gets stuck in the wrong state.

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Setting off certain Event Flags is necessary for the computer to know when you've won most games. (In the case of a game with MultipleEndings, which Event Flags are set off will usually decide what ending you get[[note]]the main other possible criteria being your KarmaMeter, [[FactionSpecificEndings what faction you're in]], what final level you're playing (some games have more than one), which FinalBoss you're facing (again, quite a few games have more than one), or [[LastSecondEndingChoice which option you picked from the drop-down menu in the penultimate cutscene]] -- and all of these can, depending on the game, [[DistinctionWithoutADifference boil down to a set of Event Flags anyways]][[/note]]. ) SequenceBreaking in the wrong places can make the game {{Unwinnable}} if a flag that was supposed to be triggered gets stuck in the wrong state.
25th Jul '17 12:13:11 PM Luigifan
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It's important to note that there need not be any logical connection between the action and the results. Sometimes there is a relationship, as when the completion of one quest makes you eligible for others, but very often the game programmers just decided to enforce the order of events. If the door to the Black Tower is impenetrably sealed, but spontaneously unlocks itself after you give 10 flowers to a completely unrelated NPC on the other side of the world, an Event Flag is the little chunk of computer code that made it happen.

Setting off certain Event Flags is necessary for the computer to know when you've won most games. SequenceBreaking in the wrong places can make the game {{Unwinnable}} if a flag that was supposed to be triggered gets stuck in the wrong state.

to:

It's important to note that there need not be any logical connection between the action and the results. Sometimes there is a relationship, as when the completion of one quest makes you eligible for others, but very often the game programmers just decided to enforce the order of events. If the door to the Black Tower is impenetrably sealed, but spontaneously unlocks itself after you [[TwentyBearAsses give 10 flowers flowers]] to a completely unrelated NPC on the other side of the world, an Event Flag is the little chunk of computer code that made it happen.

Setting off certain Event Flags is necessary for the computer to know when you've won most games. (In the case of a game with MultipleEndings, which Event Flags are set off will usually decide what ending you get[[note]]the main other possible criteria being your KarmaMeter, [[FactionSpecificEndings what faction you're in]], what final level you're playing (some games have more than one), which FinalBoss you're facing (again, quite a few games have more than one), or [[LastSecondEndingChoice which option you picked from the drop-down menu in the penultimate cutscene]] -- and all of these can, depending on the game, [[DistinctionWithoutADifference boil down to a set of Event Flags anyways]][[/note]]. SequenceBreaking in the wrong places can make the game {{Unwinnable}} if a flag that was supposed to be triggered gets stuck in the wrong state.



The term is often used for gags in Anime and Japanese games, where GenreSavvy characters talk about needing to [[InvokedTrope set off flags]] for [[BreakingTheFourthWall the plot]] or [[DatingSim relationships]] to move in a [[EarnYourHappyEnding favored direction]]. More commonly it is a joke about TemptingFate, where once a certain event has been set off, [[{{Troperrific}} something inevitable]] will follow.[[note]]In this situation, when going through said playthroughs, it is a MemeticMutation in the Japanese community.[[/note]] Anybody who talks about [[{{Retirony}} what they're going to do after a war]], for example, has [[DeadManWalking set a death flag]].

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The term is often used for gags in Anime and Japanese games, where GenreSavvy characters talk about needing to [[InvokedTrope set off flags]] for [[BreakingTheFourthWall the plot]] or [[DatingSim relationships]] to move in a [[EarnYourHappyEnding favored direction]]. More commonly commonly, it is a joke about TemptingFate, where once a certain event has been set off, [[{{Troperrific}} something inevitable]] will follow.[[note]]In this situation, when going through said playthroughs, it is a MemeticMutation in the Japanese community.[[/note]] Anybody who talks about [[{{Retirony}} what they're going to do after a war]], for example, has [[DeadManWalking set a death flag]].
14th Jul '17 5:46:23 AM Wooboo
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Added DiffLines:

** ''VideoGame/Fallout4'' has such a sequence trigger only after you progress a certain point in the main quest. [[spoiler: Entering Fort Hagen before you track down Kellogg with Dogmeat and Valentine will see the elevator that normally gets you down to the lower levels of the fort blocked by impassible boards.]]
28th May '17 6:11:09 PM Godzillawolf
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Added DiffLines:

[[folder:Survival Horror]]

* ''VideoGame/FridayThe13thTheGame'' has one in reference to one of the ones from most of the movies. [[spoiler:Namely, Jason cannot be killed without first being subjected to a DramaticUnmask (accomplished by hitting him enough times with certain weapons). In the films, Jason's [[FacialHorror face being revealed]] was one of these that happened at some point in the climax with a few exceptions.]]

[[/folder]]
21st May '17 12:21:06 PM HighCrate
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* Konata of ''Anime/LuckyStar'' often goes on about event flags [[WrongGenreSavvy as if they happen in real life.]]
** The characters of ''Manga/HayateTheCombatButler'' occasionally do this as well.
21st Feb '17 3:23:46 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has an interesting one after beating the Wind Guardian. After beating the boss, the next three dungeons become available at the same time. However, the story will progress each time you either complete the first half of a dungeon or defeat a boss. This can lead to a strange situation where the player can complete the first halves of two different dungeons, which will cause them to fight Idith and the Maxwell trio bosses before they fully complete any of the dungeons.
15th Jan '17 4:10:07 PM rjd1922
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* ''VideoGame/Left4Dead'' uses event flags mainly in finales. Until you trigger the button/radio/whatever to start the finale, you are stuck where you are until you start the event. Left 4 Dead 2 have two finales that are triggered by riding an elevator down to the lower floor but sometimes, due to a glitch or lag online, the finale event fails to start, thus the flag is never triggered. However, there's an object that can be "activated" to trigger the finale flag as a failsafe should the first flag fail in triggering.

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* ''VideoGame/Left4Dead'' uses event flags mainly in finales. Until you trigger the button/radio/whatever to start the finale, you are stuck where you are until you start the event. Left 4 Dead 2 have ''VideoGame/Left4Dead2'' has two finales that are triggered by riding an elevator down to the lower floor but sometimes, due to a glitch or lag online, the finale event fails to start, thus the flag is never triggered. However, there's an object that can be "activated" to trigger the finale flag as a failsafe should the first flag fail in triggering.
13th Dec '16 2:54:26 PM Starfire
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* Averted at one point in ''VideoGame/Myst''. You might expect an event flag preventing you from starting a new game, flipping a couple levers, snagging a book page and toddling off to the library to enter a code and thereby win the entire game in less than two minutes. You would be wrong. The final combination code to beat the game is the same every time. As long as you know what to do, you don't have to solve any other puzzles.

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* Averted at one point in ''VideoGame/Myst''.''VideoGame/{{Myst}}''. You might expect an event flag preventing you from starting a new game, flipping a couple levers, snagging a book page and toddling off to the library to enter a code and thereby win the entire game in less than two minutes. You would be wrong. The final combination code to beat the game is the same every time. As long as you know what to do, you don't have to solve any other puzzles.
13th Dec '16 2:53:35 PM Starfire
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* Averted at one point in ''VideoGame/Myst''. You might expect an event flag preventing you from starting a new game, flipping a couple levers, snagging a book page and toddling off to the library to enter a code and thereby win the entire game in less than two minutes. You would be wrong. The final combination code to beat the game is the same every time. As long as you know what to do, you don't have to solve any other puzzles.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EventFlag