History Main / EternalRecurrence

3rd Jul '16 7:43:31 AM Berrenta
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[[quoteright:350:[[VideoGame/XenoSaga http://static.tvtropes.org/pmwiki/pub/images/er.png]]]]
[[caption-width-right:350:"If we are fated to die, then we shall stop our history at a certain point and restart it. And we shall repeat that process eternally."]]

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[[quoteright:350:[[VideoGame/XenoSaga http://static.tvtropes.org/pmwiki/pub/images/er.png]]]]
[[caption-width-right:350:"If we are fated
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1466194763098395200
%% Please see thread
to die, then we shall stop our history at discuss a certain point and restart it. And we shall repeat that process eternally."]]
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22nd Jun '16 5:12:45 AM jormis29
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* If you manage to purify all the crystals in ''VideoGame/BravelyDefault'', what awaits you is [[spoiler:an entire parallel world in which you have to do the entire thing over again]]. This has happened millions of times before, and you can do this process [[spoiler:five]] times [[spoiler:at which point TheDragon has succeeded in her plan to summon her boss into the celestial realm]]. Even with the rematches against the optional bosses being different from their first encounters, [[TropesAreNotGood this repetition has no sat well with many players]]. [[spoiler:Thankfully, the sequel downplays this by only having you press the ResetButton once]].

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* If you manage to purify all the crystals in ''VideoGame/BravelyDefault'', what awaits you is [[spoiler:an entire parallel world in which you have to do the entire thing over again]]. This has happened millions of times before, and you can do this process [[spoiler:five]] times [[spoiler:at which point TheDragon has succeeded in her plan to summon her boss into the celestial realm]]. Even with the rematches against the optional bosses being different from their first encounters, [[TropesAreNotGood this repetition has no not sat well with many players]]. [[spoiler:Thankfully, the sequel downplays this by only having you press the ResetButton once]].
22nd Jun '16 3:39:39 AM Awesomesauce210
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* According to Queen Nai, Ragnarok is something akin to this in ''''VideoGame/Brawlhalla''.

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* According to Queen Nai, Ragnarok is something akin to this in ''''VideoGame/Brawlhalla''.''VideoGame/{{Brawlhalla}}''.
7th Jun '16 1:28:23 PM Wymar
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* If you manage to purify all the crystals in ''VideoGame/BravelyDefault'', what awaits you is [[spoiler:an entire parallel world in which you have to do the entire thing over again]]. This has happened millions of times before, and you can do this process [[spoiler:five]] times [[spoiler:at which point TheDragon has succeeded in her plan to summon her boss into the celestial realm]]. Even with the rematches against the optional bosses being different from their first encounters, [[TropesAreNotGood this repetition has no sat well with many players]]. [[spoiler:Thankfully, the sequel downplays this by only having you press the ResetButton once]].
25th May '16 7:53:44 PM Baconator96
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* Earth's naturally occurring [[https://en.wikipedia.org/wiki/Extinction_event#Patterns_in_frequency cycle of mass extinctions.]]
19th May '16 6:21:28 AM Morgenthaler
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* The Moties in TheMoteInGodsEye die if they don't reproduce regularly, so their population grows uncontrollably. Throughout their history they've repeatedly built up advanced civilizations only to collapse due to the inevitable wars due to overpopulation and competition for resources. Unlike Nightfall, they know this happens and have built many museums to store examples of technology so that civilization can be rebuilt faster the next time, in the hope that eventually they will have some breakthrough and break the cycle. Unfortunately for them, by the time humanity discovers them they've used up most of the natural resources in their system, and one of the Moties notes that each fall takes them further back because of this.

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* The Moties in TheMoteInGodsEye ''Literature/TheMoteInGodsEye'' die if they don't reproduce regularly, so their population grows uncontrollably. Throughout their history they've repeatedly built up advanced civilizations only to collapse due to the inevitable wars due to overpopulation and competition for resources. Unlike Nightfall, they know this happens and have built many museums to store examples of technology so that civilization can be rebuilt faster the next time, in the hope that eventually they will have some breakthrough and break the cycle. Unfortunately for them, by the time humanity discovers them they've used up most of the natural resources in their system, and one of the Moties notes that each fall takes them further back because of this.
29th Apr '16 6:05:21 PM YpsiFang
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* According to Queen Nai, Ragnarok is something akin to this in ''''VideoGame/Brawlhalla (Video Game)''.

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* According to Queen Nai, Ragnarok is something akin to this in ''''VideoGame/Brawlhalla (Video Game)''.''''VideoGame/Brawlhalla''.
29th Apr '16 6:04:48 PM YpsiFang
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* According to Queen Nai, Ragnarok is something akin to this in ''VideoGame/Brawlhalla''.

to:

* According to Queen Nai, Ragnarok is something akin to this in ''VideoGame/Brawlhalla''.''''VideoGame/Brawlhalla (Video Game)''.
29th Apr '16 6:01:57 PM YpsiFang
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*According to Queen Nai, Ragnarok is something akin to this in ''VideoGame/Brawlhalla''.
27th Apr '16 4:43:34 AM KlawKalash
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* The [=GodTime=] in Tabletop/{{RuneQuest}} is inspired by Mircea Eliade's mythological version of this concept.
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