History Main / EternalEngine

4th Feb '17 6:44:24 AM Doug86
Is there an issue? Send a Message


* [[http://www.bharatpetroleum.com/EnergisingEnvironment/MumbaiRefinery.aspx?id=3 Bharat Petroleum]] in Mumbai, the inspiration for the Mothership in CloseEncountersOfTheThirdKind.

to:

* [[http://www.bharatpetroleum.com/EnergisingEnvironment/MumbaiRefinery.aspx?id=3 Bharat Petroleum]] in Mumbai, the inspiration for the Mothership in CloseEncountersOfTheThirdKind.Film/CloseEncountersOfTheThirdKind.
5th Jan '17 11:59:10 AM SeptimusHeap
Is there an issue? Send a Message


* Most of ''VideoGame/Prey2006'' takes place in a planet-sized Eternal Engine. The aliens live in a giant artificial sphere in which every room, corridor and passage is strewn with wires, pipes and machinery of all sorts (not always inoffensive). Of course, since the sphere also has a [[OrganicTechnology biological component]], parts of it also take place in a direct [[WombLevel biological counterpart]] to an Eternal Engine, with loose pools of digestive juice, sphincter doorways, bleeding walls, vomiting sphincters, BodyHorror MixAndMatchCritter-weapons, MookMaker sphincters, and that sort of fun stuff (with [[FreudWasRight sphincters]]).

to:

* Most of ''VideoGame/Prey2006'' takes place in a planet-sized Eternal Engine. The aliens live in a giant artificial sphere in which every room, corridor and passage is strewn with wires, pipes and machinery of all sorts (not always inoffensive). Of course, since the sphere also has a [[OrganicTechnology biological component]], parts of it also take place in a direct [[WombLevel biological counterpart]] to an Eternal Engine, with loose pools of digestive juice, sphincter doorways, bleeding walls, vomiting sphincters, BodyHorror MixAndMatchCritter-weapons, MookMaker sphincters, and that sort of fun stuff (with [[FreudWasRight sphincters]]).stuff.
26th Dec '16 4:50:55 PM MyFinalEdits
Is there an issue? Send a Message


** The factory levels in ''VideoGame/DonkeyKongCountry1'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]''.



** The factory levels in ''VideoGame/DonkeyKongCountry1'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]''.


Added DiffLines:

** Mario Zone in ''VideoGame/SuperMarioLand2SixGoldenCoins'' is a large, mechanical statue modeled after its homeland's former ruler (Mario). Since Wario took over the land, this zone has been taken by the Three Little Pigheads, and Mario must reach and defeat them after venturing through various mechanical traps and hazards.
26th Dec '16 4:42:39 PM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has a {{Magitek}} version of this [[buried underneath the kingdom's capitol. It serves as the final dungeon of First Chapter]].
** Interestingly, Second Chapter actually justifies said dungeon. [[spoiler: it's so ridiculously big because it's actually a giant channel for space-warping energy, which for unexplained reasons requires huge proportions to focus the energy properly.]] It's also played a bit more realistically, most of the area inside is made of hallways and empty rooms, which were presumably material storage rooms and staff quarters (considering the spoilered text above, it makes sense.)

to:

* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has a {{Magitek}} version of this [[buried [[spoiler:buried underneath the kingdom's capitol. It serves as the final dungeon of First Chapter]].
** Interestingly,
Chapter. It's revealed in the Second Chapter actually justifies said dungeon. [[spoiler: it's so ridiculously big that its large size is because it's actually a giant channel for space-warping energy, which for unexplained reasons requires huge proportions to focus the energy properly.]] It's also played a bit more realistically, most of the area inside is made of hallways and empty rooms, which were presumably material storage rooms and staff quarters (considering the spoilered text above, it makes sense.)quarters.
26th Dec '16 3:57:14 AM FlyingDuckManGenesis
Is there an issue? Send a Message

Added DiffLines:

* The ''[[VideoGame/HomeAloneSega Home Alone]]'' LicensedGame for the UsefulNotes/SegaGenesis has the Ultra Modern House, a futuristic-looking house with a robot security guard that shocks Kevin, Harry, or Marv if it catches them.
25th Dec '16 4:27:46 PM DarthNANAME
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has a {{Magitek}} version of this [[buried underneath the kingdom's capitol. It serves as the final dungeon of First Chapter]].
** Interestingly, Second Chapter actually justifies said dungeon. [[spoiler: it's so ridiculously big because it's actually a giant channel for space-warping energy, which for unexplained reasons requires huge proportions to focus the energy properly.]] It's also played a bit more realistically, most of the area inside is made of hallways and empty rooms, which were presumably material storage rooms and staff quarters (considering the spoilered text above, it makes sense.)
23rd Oct '16 2:30:24 AM Elfkaiser
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Battleborn}}'' lore, the lower settlements, near the Jennerit throneworld Tempest's surface, are full of industrial facilities, refineries, massive wind turbines, mines and work camps of the Thrall. Giant tether-elevators connect the lower settlements to the floating cities known as Echelon above, and these giant tendrils reach to the sky across the planet.
8th Oct '16 12:25:37 PM Sark0TAG
Is there an issue? Send a Message


* ''VideoGame/LighthouseTheDarkBeing'' has the VolcanoLair of the titular Dark Being. It's never made explicitly clear what its purpose is, though some machinery in certain spots hints that it serves as a mining facility. If you've gathered enough items, you can also blow it up with a TimeBomb.

to:

* ''VideoGame/LighthouseTheDarkBeing'' has the VolcanoLair of the titular Dark Being. It has a fully functioning mining facility and a massive geothermal steam system, though the sprawling maze of tracks inside the place is questionable. It's never made explicitly clear what its purpose is, though some machinery also polluting the surrounding environment, which is partly why you're sent there in certain spots hints that it serves as a mining facility. the first place. If you've gathered enough items, you can also blow it all up with a TimeBomb.
8th Oct '16 12:19:49 PM Sark0TAG
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/LighthouseTheDarkBeing'' has the VolcanoLair of the titular Dark Being. It's never made explicitly clear what its purpose is, though some machinery in certain spots hints that it serves as a mining facility. If you've gathered enough items, you can also blow it up with a TimeBomb.
8th Oct '16 12:17:27 PM Sark0TAG
Is there an issue? Send a Message

Added DiffLines:

* In the "Metal" segment of ''VideoGame/{{Obsidian}}'s'' Spider Realm, a factory involves freshly created robots mining a piece of ore, throwing it onto the conveyor belt to make more robots, and then jumping off a cliff, presumably to their deaths. For good measure, when you first enter this level, the process stops, and your goal is to start it again. At least this example has an excuse of being based in a dream world.
This list shows the last 10 events of 143. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EternalEngine