History Main / EssentialMadness

16th Oct '17 7:21:57 PM PaulA
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* In Larry Niven's ''[[Literature/KnownSpace Madness Has Its Place]]'', Jack Strather's megalomania and paranoid schizophrenia make him one of the few men left on Earth with the cojones to actually resist the invading Kzinti.

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* In Larry Niven's ''[[Literature/KnownSpace Madness Has Its Place]]'', ''Literature/MadnessHasItsPlace'', Jack Strather's megalomania and paranoid schizophrenia make him one of the few men left on Earth with the cojones to actually resist the invading Kzinti.
17th Sep '17 7:29:54 PM Yuihime
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* Anghel Higure of ''VisualNovel/HatofulBoyfriend'' is trapped in a delusion that his life is some high-fantasy epic story and those around him are characters in the same. His fantasy stories are, in fact, a perfect metaphor for some of the other characters' personal storylines, including some very dark secrets about them that not even they know, the "spores" he rambles about are probably the [[spoiler: biological superweapon samples the doctor has in the clinic]], and his senses are ''highly'' sharpened by the paranoia of believing himself a fantastical antihero, enabling him to detect threats sooner even if he can't always communicate them.
16th Aug '17 7:40:03 PM Vyerron
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Added DiffLines:

[[AC:{{Jokes}}]]
* Common joke among Mathematics or Computer Science students and professors involves asking how many people became insane while studying in their departments. The correct answer is zero: [[SelfDeprecation insanity is a prerequisite]].
10th Jun '17 2:08:04 AM Fireblood
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* ''Literature/{{Redwall}}'': In High Rhulain, The hare Major Cuthbert went insane after his daughter was killed by vermin. He ended up killing a sea monster single handedly.

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* ''Literature/{{Redwall}}'': In High Rhulain, The the hare Major Cuthbert went insane after his daughter was killed by vermin. He ended up killing a sea monster single handedly.



** The predatory instincts and complete sociopath nature of the ship's captain (who is an actual vampire) also turns out to be vital in second-guessing the otherwise indecipherable behaviour of the alien vessel and its inhabitants.

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** The predatory instincts and complete sociopath nature of the ship's captain (who is an actual vampire) also turns out to be vital in second-guessing the otherwise indecipherable behaviour behavior of the alien vessel and its inhabitants.



* ''Series/SevenDays'': the only person able to pilot the Chronosphere is Frank Parker, inmate at a military insane asylum.

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* ''Series/SevenDays'': the The only person able to pilot the Chronosphere is Frank Parker, inmate at a military insane asylum.
14th Mar '17 1:26:44 PM Xtifr
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* One of Creator/{{Jack Vance}}'s short stories (''The Men Return'' to be exact) featured a world where causality had basically gone out the window. One character was barely surviving, trying to find patterns where there were none. The ones who were crazy before The Event on the other hand were basically gods.

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* One of Creator/{{Jack Vance}}'s short stories (''The story "The Men Return'' to be exact) Return" featured a world where causality had basically gone out the window. One character was barely surviving, trying to find patterns where there were none. The ones who were crazy before The Event on the other hand were basically gods.
13th Mar '17 3:56:37 PM morenohijazo
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* There's a rule concerning "Insane Insight" in ''CallOfCthulhu'' that allows a PC going mad to obtain some hint from the GM as to what they're dealing with or the true natures of the cosmos.

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* There's a rule concerning "Insane Insight" in ''CallOfCthulhu'' ''TabletopGame/CallOfCthulhu'' that allows a PC going mad to obtain some hint from the GM as to what they're dealing with or the true natures of the cosmos.
9th Feb '17 2:48:31 PM morenohijazo
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!!Examples

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\n!!Examples\n!!Examples:



* A [[ComicBook/TheSandman Sandman]] story has Delirium in a foul mood, having hidden herself away in her realm and cut off all access. In order to get to her, Dream recruits several mentally ill people, as only their flexible interpretations of reality would allow them to navigate Delirium's home unscathed.

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* A [[ComicBook/TheSandman Sandman]] ''ComicBook/TheSandman'' story has Delirium in a foul mood, having hidden herself away in her realm and cut off all access. In order to get to her, Dream recruits several mentally ill people, as only their flexible interpretations of reality would allow them to navigate Delirium's home unscathed.



* ''Literature/{{Redwall}}'' - In High Rhulain, The hare Major Cuthbert went insane after his daughter was killed by vermin. He ended up killing a sea monster single handedly.

to:

* ''Literature/{{Redwall}}'' - ''Literature/{{Redwall}}'': In High Rhulain, The hare Major Cuthbert went insane after his daughter was killed by vermin. He ended up killing a sea monster single handedly.



* Creator/JackVance: One of his short stories (''The Men Return'' to be exact) featured a world where causality had basically gone out the window. One character was barely surviving, trying to find patterns where there were none. The ones who were crazy before The Event on the other hand were basically gods.

to:

* Creator/JackVance: One of his Creator/{{Jack Vance}}'s short stories (''The Men Return'' to be exact) featured a world where causality had basically gone out the window. One character was barely surviving, trying to find patterns where there were none. The ones who were crazy before The Event on the other hand were basically gods.




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* ''VideoGame/TheSecretWorld'': Daimon is a firm believer in this, hence his astonishingly eccentric behaviour. As he explains in both dialogue options and cutscenes, he believes that only individuals who are utterly without structure, dignity and sanity can truly succeed in the dark days, and to this end has made himself as loose, adaptable and eccentric as possible. He even compares this to incidents where drunk-drivers somehow manage to survive accidents that would have killed sober motorists, reasoning that their survival is due to having lost all the self-respect that might have made them brittle, instead being malleable enough to walk away unharmed.
15th Aug '16 10:37:04 PM Elan
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to:

* A [[ComicBook/TheSandman Sandman]] story has Delirium in a foul mood, having hidden herself away in her realm and cut off all access. In order to get to her, Dream recruits several mentally ill people, as only their flexible interpretations of reality would allow them to navigate Delirium's home unscathed.
19th May '16 5:30:58 AM Morgenthaler
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* In Larry Niven's ''[[KnownSpace Madness Has Its Place]]'', Jack Strather's megalomania and paranoid schizophrenia make him one of the few men left on Earth with the cojones to actually resist the invading Kzinti.

to:

* In Larry Niven's ''[[KnownSpace ''[[Literature/KnownSpace Madness Has Its Place]]'', Jack Strather's megalomania and paranoid schizophrenia make him one of the few men left on Earth with the cojones to actually resist the invading Kzinti.



* In C.S. Friedman's ''ThisAlienShore'', the Guerans (a mutant race descended from humanity) are all insane, which makes them the only ones who can pilot ships [[FasterThanLightTravel through hyperspace]]. In addition, the heroine's multiple personality disorder grants her a secret power that could alter the balance of power throughout known space.

to:

* In C.S. Friedman's ''ThisAlienShore'', ''Literature/ThisAlienShore'', the Guerans (a mutant race descended from humanity) are all insane, which makes them the only ones who can pilot ships [[FasterThanLightTravel through hyperspace]]. In addition, the heroine's multiple personality disorder grants her a secret power that could alter the balance of power throughout known space.



* The eponymous Strange of JonathanStrange&MrNorrell must drink a bottle of distilled madness (causing him to lose his mind) in order to be able to see and interact with TheFairFolk on their own terms.

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* The eponymous Strange of JonathanStrange&MrNorrell ''Literature/JonathanStrangeAndMrNorrell'' must drink a bottle of distilled madness (causing him to lose his mind) in order to be able to see and interact with TheFairFolk on their own terms.
10th Mar '16 4:05:13 PM InvisibleJester89
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[[AC:TabletopGames]]
* There's a rule concerning "Insane Insight" in ''CallOfCthulhu'' that allows a PC going mad to obtain some hint from the GM as to what they're dealing with or the true natures of the cosmos.
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