History Main / EscapeSequence

12th May '17 4:26:29 AM Cryoclaste
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* ''{{Metroid}} Fusion'' does this with the SA-X. While the SA-X is generally a HopelessBossFight, [[spoiler: it turns out that your superiors want the SA-X alive, so they tell you to run away from it even when you've gotten strong enough to give a good fight. For your last mission, you have to destroy all the X on the space station by crashing it into SR-388, and the final obstacle on the way to the control room is the SA-X.]]

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* ''{{Metroid}} Fusion'' ''VideoGame/MetroidFusion'' does this with the SA-X. While the SA-X is generally a HopelessBossFight, [[spoiler: it turns out that your superiors want the SA-X alive, so they tell you to run away from it even when you've gotten strong enough to give a good fight. For your last mission, you have to destroy all the X on the space station by crashing it into SR-388, and the final obstacle on the way to the control room is the SA-X.]]
13th Apr '17 6:01:13 PM nombretomado
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* ''[[TheSlenderManMythos Slender]]'' is nothing but this trope. The entirety of the game is spent running from the Slender Man while trying to find eight pieces of paper... and for each piece, he gets closer...

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* ''[[TheSlenderManMythos Slender]]'' ''VideoGame/{{Slender}}'' is nothing but this trope. The entirety of the game is spent running from the Slender Man while trying to find eight pieces of paper... and for each piece, he gets closer...
6th Mar '17 9:13:16 AM Prfnoff
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* There's a giant bear to run from in ''Kao the Kangaroo: Round 2'', avoiding pits as you go.

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* There's a giant bear to run from in ''Kao the Kangaroo: ''VideoGame/KaoTheKangaroo: Round 2'', avoiding pits as you go.
6th Mar '17 9:11:58 AM Prfnoff
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* ''VideoGame/{{JediAcademy}}'' actually has two, both optional (you have to complete four of five side missions between plot-advancing ones, and do all to level up your Force powers) one where you have to save prisoners from a rancor by drawing it off. Then later another sprawling level where a Kaiju-sized mutant rancor rampages after you while you desperately fight cultists until you can lure it into a trap and kill it.

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* ''VideoGame/{{JediAcademy}}'' ''VideoGame/JediAcademy'' actually has two, both optional (you have to complete four of five side missions between plot-advancing ones, and do all to level up your Force powers) one where you have to save prisoners from a rancor by drawing it off. Then later another sprawling level where a Kaiju-sized mutant rancor rampages after you while you desperately fight cultists until you can lure it into a trap and kill it.it.
* In ''VideoGame/{{Undertale}}'', on your second and third encounters with Undyne, she starts throwing spears at you and you have to run.
29th Dec '16 8:02:26 AM Rhodes7
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* ''VideoGame/{{JediAcademy}}'' actually has two, both optional (you have to complete four of five side missions between plot-advancing ones, and do all to level up your Force powers) one where you have to save prisoners from a rancor by drawing it off. Then later another sprawling level where a Kaiju-sized mutant rancor rampages after you while you desperately fight cultists until you can lure it into a trap and kill it.
18th Aug '16 11:10:44 PM Koveras
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* In the "Fortress of Kellar" expansion of ''TabetopGame/HeroQuest'' (a board game based on ''WarhammerFantasy''), one "level" gives the bad guy player (like a GameMaster, except that they're supposed to be ''trying'' to beat the heroes within bounds of the rules) permission to spawn mooks from the entrance every turn after the players get a bit of distance. Given that the only thing limiting the amount of mooks that will spawn is having enough figures, and killed figures become available again, there's no other option than to escape.

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* In the "Fortress of Kellar" expansion of ''TabetopGame/HeroQuest'' ''TabletopGame/HeroQuest'' (a board game based on ''WarhammerFantasy''), ''TabletopGame/WarhammerFantasy''), one "level" gives the bad guy player (like a GameMaster, except that they're supposed to be ''trying'' to beat the heroes within bounds of the rules) permission to spawn mooks from the entrance every turn after the players get a bit of distance. Given that the only thing limiting the amount of mooks that will spawn is having enough figures, and killed figures become available again, there's no other option than to escape.
11th Jun '16 6:18:53 AM erforce
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** Actually occurs in the main series as well, albeit for a brief sequence: the Mecha-Dragon from ''VideoGame/MegaMan2'', and Pteranoid, a {{miniboss}}, from ''VideoGame/MegaManX 5''.

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** Actually occurs in the main series as well, albeit for a brief sequence: the Mecha-Dragon from ''VideoGame/MegaMan2'', and Pteranoid, a {{miniboss}}, from ''VideoGame/MegaManX 5''.''VideoGame/MegaManX5''.



* The "Rambi Rumble" stage of ''VideoGame/DonkeyKongCountry 2'', in which King Zing, the world's boss, chases you to the end of the level (and arguably his lair, since it's the last level before you get there.)

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* The "Rambi Rumble" stage of ''VideoGame/DonkeyKongCountry 2'', ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', in which King Zing, the world's boss, chases you to the end of the level (and arguably his lair, since it's the last level before you get there.)



* Most all of the boss races of the FreewareGame ''RunmanRaceAroundTheWorld''.

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* Most all of the boss races of the FreewareGame ''RunmanRaceAroundTheWorld''.''VideoGame/RunmanRaceAroundTheWorld''.



* Ifrit does this in Eblan and the Tower Of Babil in ''FinalFantasyIVTheAfterYears'' -- random encounters have a chance of having Ifrit in them, and those that do you had better run the hell away from, [[TotalPartyKill or else.]]

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* Ifrit does this in Eblan and the Tower Of Babil in ''FinalFantasyIVTheAfterYears'' ''VideoGame/FinalFantasyIVTheAfterYears'' -- random encounters have a chance of having Ifrit in them, and those that do you had better run the hell away from, [[TotalPartyKill or else.]]
28th May '16 9:44:38 PM nombretomado
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* You run away from a troll in the PS1 version of ''[[VideoGame/HarryPotter Harry Potter and the Philosopher's Stone]]''.

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* You run away from a troll in the PS1 [=PS1=] version of ''[[VideoGame/HarryPotter Harry Potter and the Philosopher's Stone]]''.



* The final level of the Spider-Man game on PS1 has you running from [[spoiler:Doc Ock infected with Carnage's symbiote]] through a repetitive set of tunnels. A useless "pressure" meter fills up on the right side of the screen; it serves no purpose as falling too far behind will end with you getting caught and needing to restart the level.

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* The final level of the Spider-Man game on PS1 [=PS1=] has you running from [[spoiler:Doc Ock infected with Carnage's symbiote]] through a repetitive set of tunnels. A useless "pressure" meter fills up on the right side of the screen; it serves no purpose as falling too far behind will end with you getting caught and needing to restart the level.
15th Mar '16 4:48:30 PM TSBasilisk
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* ''VideoGame/GuildWars'' has this pop up in several missions.
** The Great Northern Wall ends with the party running away from an army of Charr. It's not difficult to outrun, with the only danger being a single spawn of mobs along the way, but the fact that a second group spawns from another spot as you approach your goal makes things more tense.
** The final section of Ice Caves of Sorrow is a long winding path the party mush run ahead of a group of Mursaat which is too large to fight. the path is populated with several groups of hostile Iron Summit and White Mantle as well as siege weapons, making constant fighting a necessity.
*** The player-preferred solution to this section is [[SequenceBreaking to trigger the Mursaat's patrol and then retreating to a safe point]]; the Mursaat will pass by and clear the path of Iron Summit before dying in siege weapon fire.
** The introductory quest for ''Eye of the North'' has a timed sequence where the party is pursued by a large number of Destroyers. The only way to escape before the timer ends is to not fight.
3rd Jan '16 11:53:38 AM nombretomado
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* ''SoulNomadAndTheWorldEaters'' had an example of this near the beginning, if I understand the trope correctly. Only after having your ass handed to you and running away a few times do you get the power to actually kill one of the World Eaters. (Unless you've been through NewGamePlus a few times...)

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* ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' had an example of this near the beginning, if I understand the trope correctly. Only after having your ass handed to you and running away a few times do you get the power to actually kill one of the World Eaters. (Unless you've been through NewGamePlus a few times...)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EscapeSequence