History Main / EscapeSequence

3rd Jan '16 11:53:38 AM nombretomado
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* ''SoulNomadAndTheWorldEaters'' had an example of this near the beginning, if I understand the trope correctly. Only after having your ass handed to you and running away a few times do you get the power to actually kill one of the World Eaters. (Unless you've been through NewGamePlus a few times...)
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* ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' had an example of this near the beginning, if I understand the trope correctly. Only after having your ass handed to you and running away a few times do you get the power to actually kill one of the World Eaters. (Unless you've been through NewGamePlus a few times...)
17th Nov '15 1:01:31 PM angelothewizard
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* ''VideoGame/FinalFantasyXII'' has the escape from Ba'Gamman and his crew in the Lhusu Mines. You CAN be overleveled enough to defeat his crew, but it's unlikely (as there's four of them, they hit hard and fast, and have enough HP to out-tank you) and gives no reward aside from an alternate cutscene. It's far easier to run for it.
12th Sep '15 9:43:10 PM nombretomado
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* ''AdvanceWars: Day Of Ruin'' has a mission where you have to get an [[LuckBasedMission AI controlled]] unit to the far left of the screen and escape.
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* ''AdvanceWars: ''VideoGame/AdvanceWars: Day Of Ruin'' has a mission where you have to get an [[LuckBasedMission AI controlled]] unit to the far left of the screen and escape.
24th Jul '15 10:28:22 PM nombretomado
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* The [[GiantEnemyCrab giant hermit crab]] that seems to have been designed by [[TabletopGame/{{Warhammer 40000}} Orks]] in ''MetalSlug''.
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* The [[GiantEnemyCrab giant hermit crab]] that seems to have been designed by [[TabletopGame/{{Warhammer 40000}} Orks]] in ''MetalSlug''.''VideoGame/MetalSlug''.
3rd Jun '15 8:48:09 AM DracoKanji
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* You run away from a troll in the PSX version of ''[[VideoGame/HarryPotter Harry Potter and the Philosopher's Stone]]''.
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* You run away from a troll in the PSX PS1 version of ''[[VideoGame/HarryPotter Harry Potter and the Philosopher's Stone]]''.

* The final level of the Spider-Man game on PSX has you running from [[spoiler:Doc Ock infected with Carnage's symbiote]] through a repetitive set of tunnels. A useless "pressure" meter fills up on the right side of the screen; it serves no purpose as falling too far behind will end with you getting caught and needing to restart the level.
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* The final level of the Spider-Man game on PSX PS1 has you running from [[spoiler:Doc Ock infected with Carnage's symbiote]] through a repetitive set of tunnels. A useless "pressure" meter fills up on the right side of the screen; it serves no purpose as falling too far behind will end with you getting caught and needing to restart the level.
13th May '15 6:12:06 PM nombretomado
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* Inverted in ''{{Gradius}}: The Interstellar Assault'' for the GameBoy. A boss runs away from ''you'', all the while soaking up your shots until it stops to actually fight back.
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* Inverted in ''{{Gradius}}: ''VideoGame/{{Gradius}}: The Interstellar Assault'' for the GameBoy. A boss runs away from ''you'', all the while soaking up your shots until it stops to actually fight back.
21st Apr '15 10:03:55 AM SolipSchism
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* ''VideoGame/AceCombat5TheUnsungWar'' has a mission in which, after you and your squadron are framed for treason, you escape execution by stealing a group of [[http://en.wikipedia.org/wiki/BAE_Systems_Hawk BAE Systems Hawk]] training jets. {{Justified|Trope}} in that you ''could'' trash your pursuers if you wanted--let's be honest, you're the [[RedBaron Demons of Razgriz]]--but you've been falsely accused and are only trying to escape and exonerate yourself, not commit fratricide.
11th Mar '15 4:35:12 AM Koveras
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* In the "Fortress of Kellar" expansion of ''HeroQuest'' (a board game based on ''WarhammerFantasy''), one "level" gives the bad guy player (like a GameMaster, except that they're supposed to be ''trying'' to beat the heroes within bounds of the rules) permission to spawn mooks from the entrance every turn after the players get a bit of distance. Given that the only thing limiting the amount of mooks that will spawn is having enough figures, and killed figures become available again, there's no other option than to escape.
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* In the "Fortress of Kellar" expansion of ''HeroQuest'' ''TabetopGame/HeroQuest'' (a board game based on ''WarhammerFantasy''), one "level" gives the bad guy player (like a GameMaster, except that they're supposed to be ''trying'' to beat the heroes within bounds of the rules) permission to spawn mooks from the entrance every turn after the players get a bit of distance. Given that the only thing limiting the amount of mooks that will spawn is having enough figures, and killed figures become available again, there's no other option than to escape.
2nd Feb '15 9:00:21 PM Galacton
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* ''Ecco the Dolphin: Defender of the Future'' had a level where the titular dolphin had to outswim an enormous [[PsychoElectricEel electric eel]].
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* ''Ecco ''[[EccoTheDolphin Ecco the Dolphin: Defender Dolphin:Defender of the Future'' Future]]'' had a level where the titular dolphin had to outswim an enormous [[PsychoElectricEel electric eel]].
2nd Feb '15 8:58:54 PM Galacton
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* ''Ecco the Dolphin: Defender of the Future'' had a level where the titular dolphin had to outswim an enormous [[PsychoElectricEel electric eel]].
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