History Main / EquivalentExchange

10th Jun '18 2:45:49 PM CountDorku
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** There are also some cards that are balanced this way: they give you a benefit or harm your opponent, but also do the same thing to every other player. One example is ''Braids, Conjurer Adept'': she lets you play a card for free at the start of every one of your turns, but your opponent(s) get to do the same. There's plenty of cards that follow a similar pattern.

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** There are also some cards that are balanced this way: they give you a benefit or harm your opponent, but also do the same thing to every other player. One example is ''Braids, Conjurer Adept'': she lets you play a card for free at the start of every one of your turns, but your opponent(s) get to do the same. There's plenty of cards that follow a similar pattern. They tend to be particularly common in products focused on multiplayer environments, such as Commander releases; indeed, one specific strategy - the "Group Hug" deck - works by providing nice things to your opponents, so that they won't want to interrupt the flow of gifts and focus on other players instead of you.
29th May '18 8:30:41 PM azbyc15243
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* ''LightNovel/UndefeatedBahamutChronicle'': Lux's Drag-Ride Bahamut can slow down and speed up time, but must do both of these for the exact same duration. He usually uses it by slowing down his own time for five seconds (requiring him to analyse his enemy's fighting style so he can dodge their attacks even when slowed-down), then speeding himself up for the next five seconds.
6th May '18 10:35:08 AM rmctagg09
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* In ''Film/AvengersInfinityWar'', the only way Thanos can receive the Soul Infinity Stone was to sacrifice someone he valued the most; "a soul for a soul" as [[spoiler: the Red Skull]] put it. [[spoiler: He hesitantly decides to sacrifice Gamora to receive the stone.]]

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* In ''Film/AvengersInfinityWar'', the only way Thanos can receive the Soul Infinity Stone was to sacrifice someone he valued the most; "a soul for a soul" as [[spoiler: the [[spoiler:the Red Skull]] put it. [[spoiler: He [[spoiler:He hesitantly decides to sacrifice Gamora to receive the stone.]]
5th May '18 8:49:11 PM QuizzicalPieridine
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* In ''Film/AvengersInfinityWar'', the only way Thanos can receive the Soul Infinity Stone was to sacrifice someone he valued the most; "a soul for a soul" as [[spoiler: the Red Skull]] put it. [[spoiler: He hesitantly decides to sacrifice Gamora to receive the stone.]]
16th Apr '18 1:48:24 PM TheSinful
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* Played with in ''WebVideo/DragonBallZAbridged'' in regards to the Dragon Balls. While granting wishes doesn't appear to cost anything, increasing the number of wishes granted does. Allowing Shenron to grant two wishes instead of one means he can no longer grant immortality and if they had increased it to three wishes, he'd only be able to resurrect one person per wish. Given that reviving people is the most common use of the Dragon Balls, they stick with two wishes.
11th Apr '18 9:35:37 PM Discar
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** This is how Luckamancy works. Numbers are a law of the universe; if you roll a four-sided die, a hundred times, it will come up each number twenty five times. Luckamancy can make it roll higher for a time, but only by stealing numbers from another die--typically one of your own, meaning that if you boost one of your side's units, another of your units is going to have a worse time of it. This usually still works in your favor, since you boost the critical battles and the numbers get stolen from less critical ones.

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** This is how Luckamancy works. Numbers are a law of the universe; if you roll a four-sided die, die a hundred times, it will come up each number twenty five times. Luckamancy can make it roll higher for a time, but only by stealing numbers from another die--typically one of your own, meaning that if you boost one of your side's units, another of your units is going to have a worse time of it. This usually still works in your favor, since you boost the critical battles and the numbers get stolen from less critical ones.
11th Apr '18 9:34:58 PM Discar
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** This is how Luckamancy works. Numbers are a law of the universe; if you roll a four-sided die, a hundred times, it will come up each number a hundred times. Luckamancy can make it roll higher for a time, but only by stealing numbers from another die--typically one of your own, meaning that if you boost one of your side's units, another of your units is going to have a worse time of it. This usually still works in your favor, since you boost the critical battles and the numbers get stolen from less critical ones.

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** This is how Luckamancy works. Numbers are a law of the universe; if you roll a four-sided die, a hundred times, it will come up each number a hundred twenty five times. Luckamancy can make it roll higher for a time, but only by stealing numbers from another die--typically one of your own, meaning that if you boost one of your side's units, another of your units is going to have a worse time of it. This usually still works in your favor, since you boost the critical battles and the numbers get stolen from less critical ones.
10th Apr '18 1:15:38 PM DracoKanji
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* In ''Franchise/PowerRangers'' there are some examples of the SixthRanger being limited due to their awesome power. The most notable were the Green Ranger and the Titanium Ranger. The Green Rangerís powers were damaged, such that every time he used them, they would weaken, putting physical strain on himself. The Titanium Ranger was branded with a cursed tattoo of a cobra on his back. Every time he morphed, the cobra would move up a little. If it got to his neck, he would die.

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* In ''Franchise/PowerRangers'' there are some examples of the SixthRanger being limited due to their awesome power. The most notable were the Green Ranger and the Titanium Ranger. The Rita created a magic candle linked to the Green Rangerís powers were damaged, powers, such that every time he used them, they it would weaken, putting physical strain on himself.burn, and if the candle burned out he would die. The Titanium Ranger was branded with a cursed tattoo of a cobra on his back. Every time he morphed, the cobra would move up a little. If it got to his neck, he would die.
30th Mar '18 2:49:47 PM Discar
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* ''Webcomic/{{Erfworld}}'':
** This is how Luckamancy works. Numbers are a law of the universe; if you roll a four-sided die, a hundred times, it will come up each number a hundred times. Luckamancy can make it roll higher for a time, but only by stealing numbers from another die--typically one of your own, meaning that if you boost one of your side's units, another of your units is going to have a worse time of it. This usually still works in your favor, since you boost the critical battles and the numbers get stolen from less critical ones.
** Fate must obey the numbers as well, and works in a similar way to Luckamancy, just with more cheating. The more Fate has to cheat in order to put you on the correct path, the more numbers it has to steal from elsewhere, which means life gets much worse for everyone around you. The warlord Sylvia is a textbook example. She realized she was blessed by Fate and pretty much stopped making any attempt to stay alive. Arrows aimed at her were deflected in midair and her every attack hit. But her own allies around her had much worse luck, and the absolute second she was in a position her Fate could not protect her from, she was dusted. Compare to Wanda, who has had plenty of missteps, but survived when her own Fate failed because she hadn't been blatantly gaming the system.
19th Mar '18 1:03:18 PM pvsage
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* ''{{Series/Warehouse13}}'':

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* ''{{Series/Warehouse13}}'':''Series/Warehouse13'':
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