History Main / EnterSolutionHere

26th May '16 12:54:01 PM Willbyr
Is there an issue? Send a Message





** In the same vein, the sequel--''[[VirtuesLastReward Virtue's Last Reward]]''--prominently features several such puzzles. Usually, the PlayerCharacter's "[[HandWave good]] [[PhotographicMemory memory]]" means that the game will provide the player a place to review the solution in question. However, [[spoiler: it is often the ''player's'' responsibility to remember information from other paths in the VisualNovel.]]

to:

** In the same vein, the sequel--''[[VirtuesLastReward Virtue's Last Reward]]''--prominently sequel--''VisualNovel/VirtuesLastReward''--prominently features several such puzzles. Usually, the PlayerCharacter's "[[HandWave good]] [[PhotographicMemory memory]]" means that the game will provide the player a place to review the solution in question. However, [[spoiler: it is often the ''player's'' responsibility to remember information from other paths in the VisualNovel.]]
25th Apr '16 9:32:26 PM Lullaby22
Is there an issue? Send a Message



[[AC:First-Person Shooter]]

to:

\n* DoubleSubverted in ''VideoGame/LifeIsStrange'': When attempting to crack the four digit code to Nathan Prescott's secret cell phone, one of your clues is a list of several four digit codes. [[spoiler: None of them are the code, but the one that's only three digits long turns out to be the code to a digital lock in the Prescott family barn.]]

[[AC:First-Person Shooter]]Shoother]]
30th Mar '16 1:34:41 PM StFan
Is there an issue? Send a Message


* The community-made PC port of [[VideoGame/{{Half-Life1}} Half-Life: Decay]] includes one of these as a means to unlock the BonusLevel.

to:

* The community-made PC port of [[VideoGame/{{Half-Life1}} ''[[VideoGame/HalfLife1 Half-Life: Decay]] Decay]]'' includes one of these as a means to unlock the BonusLevel.
9th Mar '16 4:46:23 AM StFan
Is there an issue? Send a Message


* ''BanjoKazooie'' and ''BanjoTooie'': Even if you already know the Cheato codes (such as from a guide or a previous playthrough), entering them won't work until you've actually learned them from Cheato in your current game (or, in the latter case, unless you put them in backwards).

to:

* ''BanjoKazooie'' ''VideoGame/BanjoKazooie'' and ''BanjoTooie'': ''VideoGame/BanjoTooie'':
**
Even if you already know the Cheato codes (such as from a guide or a previous playthrough), entering them won't work until you've actually learned them from Cheato in your current game (or, in the latter case, unless you put them in backwards).



* The mantras in the ''VideoGame/LaMulana'' endgame. You have to find and read each mantra tablet in order before you can chant its mantra, and GuideDangIt if you don't know where to chant it.
** Of course, ''La-Mulana'' did this in homage to the {{MSX}} game ''MazeOfGalious'', where you could find a monument that showed what you needed to type in the BossRoom to fight the world boss, or not bother with looking at monuments if you knew what to type already.

to:

* The mantras in the ''VideoGame/LaMulana'' endgame. You have to find and read each mantra tablet in order before you can chant its mantra, and GuideDangIt if you don't know where to chant it.
**
it. Of course, ''La-Mulana'' did this in homage to the {{MSX}} game ''MazeOfGalious'', ''VideoGame/MazeOfGalious'', where you could find a monument that showed what you needed to type in the BossRoom to fight the world boss, or not bother with looking at monuments if you knew what to type already.



----

to:

----
24th Dec '15 8:33:49 PM BrendanRizzo
Is there an issue? Send a Message


* The Sunken Ship in ''VideoGame/SuperMarioRPG'' requires you to puzzle out the answer to a riddle using clues obtained through a set of minigames before you can fight the dungeon's midboss. [[spoiler: It's "pearls"]].

to:

* The Sunken Ship in ''VideoGame/SuperMarioRPG'' requires you to puzzle out the answer to a riddle using clues obtained through a set of minigames before you can fight the dungeon's midboss. [[spoiler: It's "pearls"]]. The game has an unusual way of punishing players who only solve some of the puzzles and then try to infer what the password is from that: the available letters in the different positions just happen to be able to spell out another word that one may think fits the clues if one hasn't read them all-- the password is ''not'' [[spoiler:"oyster"]].
23rd Nov '15 8:55:48 PM jormis29
Is there an issue? Send a Message


* ''SplinterCell'' has this in spades. The first two games had keypads that you either had to get the codes from a computer or interrogate a guard. The third gave players the option to hack the keypads with the risk of setting off an alarm upon failure.

to:

* ''SplinterCell'' ''VideoGame/SplinterCell'' has this in spades. The first two games had keypads that you either had to get the codes from a computer or interrogate a guard. The third gave players the option to hack the keypads with the risk of setting off an alarm upon failure.
28th Oct '15 10:37:44 AM yunatwilight
Is there an issue? Send a Message


* An early part of the Nemesis quest in ''VideoGame/KingdomOfLoathing'' requires you to first obtain an item from one of three starting zones (depending on your main stat), an insanely spicy burrito tied to your main stat, and your class's level 5 skill. You then have to obtain eight strips of paper and put them in the right order to discover the password. Conveniently, the enemies who drop those slips of paper are in the same room as the door.

to:

* An early part The previous version of the Nemesis quest in ''VideoGame/KingdomOfLoathing'' requires you to first obtain an item from one of three starting zones (depending on your main stat), an insanely spicy burrito tied to your main stat, and your class's level 5 skill. You then have to obtain eight strips of paper and put them in the right order to discover the password. Conveniently, the enemies who drop those slips of paper are in the same room as the door.
29th Jun '15 9:26:40 AM PrimeEvil
Is there an issue? Send a Message

Added DiffLines:

** One of ''The Neverhood's'' most infuriating puzzles is a "memory board" in which you're ''ostensibly'' supposed to remember or write down which symbols occur where, and the board clears after one false move. [[spoiler: The idea is not to remember ''where'' the symbols occur, but ''how many times'' they occur. You will later have to input the numbers you got into a console near Big Robot Bil so that you can give him his teddy bear.]]
16th Jun '15 1:43:18 AM TMIMeeg
Is there an issue? Send a Message


* A rather irritating one in ''VideoGame/DreamfallTheLongestJourney'' requires you to input a musical code consisting of four notes. The solution is given just a few minutes prior to finding the puzzle, but there's nothing indicating that you should remember that sequence of notes at the time, and there's no way to replay it. Hope you kept a separate save file handy. Also, the puzzle itself only contains three glowing symbols (each one generates a different note), so if you weren't paying attention, you'll probably assume that you just need to press the three symbols in a certain order, thus dooming your [[TryEverything brute force]] attempts to failure.

to:

* A rather irritating one in ''VideoGame/DreamfallTheLongestJourney'' requires you to [[SongsInTheKeyOfLock input a musical code code]] consisting of four notes. The solution is given just a few minutes prior to finding the puzzle, but there's nothing indicating that you should remember that sequence of notes at the time, and there's no way to replay it. Hope you kept a separate save file handy. Also, the puzzle itself only contains three glowing symbols (each one generates a different note), so if you weren't paying attention, you'll probably assume that you just need to press the three symbols in a certain order, thus dooming your [[TryEverything brute force]] attempts to failure.
28th Apr '15 12:42:25 AM SeptimusHeap
Is there an issue? Send a Message


* The players of {{LIS_DEAD}} have to find passwords and enter them to unlock the meat of most of the [[AlternateRealityGame game]].

to:

* The players of {{LIS_DEAD}} Blog/{{LIS_DEAD}} have to find passwords and enter them to unlock the meat of most of the [[AlternateRealityGame game]].
This list shows the last 10 events of 106. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EnterSolutionHere