History Main / EnterSolutionHere

9th Jul '16 10:48:22 AM nombretomado
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* ''VideoGame/ChronoTrigger'', when you get sent to the future. It's a 4-button code, and you have 6 buttons to chose from, so it's pretty easy to guess it, since it will tell you that you've got it wrong as soon as you've entered a wrong key: [[spoiler:XABY]].
** And in Lucca's sidequest, entering the code to stop the machine ([[spoiler:Lucca's mother's name, Lara, or L, A, R, A]]).

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* ''VideoGame/ChronoTrigger'', when ''VideoGame/ChronoTrigger'':
** When
you get sent to the future. It's a 4-button code, and you have 6 buttons to chose from, so it's pretty easy to guess it, since it will tell you that you've got it wrong as soon as you've entered a wrong key: [[spoiler:XABY]].
** And in In Lucca's sidequest, entering the code to stop the machine ([[spoiler:Lucca's mother's name, Lara, or L, A, R, A]]).



** Also played straight in the early game; a ridiculously large and ornate combination lock in a fortress is too inconvenient to brute force, having 100 combinations, but you can just head down to the barracks and learn it from a note a forgetful soldier wrote for himself.
* The original ''{{The Bards Tale|Trilogy}}'' -- repeatedly.

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** Also played Played straight in the early game; a ridiculously large and ornate combination lock in a fortress is too inconvenient to brute force, having 100 combinations, but you can just head down to the barracks and learn it from a note a forgetful soldier wrote for himself.
* The original ''{{The ''VideoGame/{{The Bards Tale|Trilogy}}'' -- repeatedly.
3rd Jul '16 10:18:27 AM Javer
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--->''You vaguely recall seeing somewhere the sequence of symbols, STAR - HEART - HORSESHOE. However, you can't quite remember the symbols STAR - HEART - HORSESHOE. You will need the piece of paper with STAR - HEART - HORSESHOE written on it if you wish to remember the sequence STAR - HEART - HORSESHOE.''

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--->''You -->''You vaguely recall seeing somewhere the sequence of symbols, STAR - HEART - HORSESHOE. However, you can't quite remember the symbols STAR - HEART - HORSESHOE. You will need the piece of paper with STAR - HEART - HORSESHOE written on it if you wish to remember the sequence STAR - HEART - HORSESHOE.''
3rd Jul '16 10:17:39 AM Javer
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Added DiffLines:

[[AC:Web Comic]]
* Parodied in ''Webcomic/ProblemSleuth'', where PS has previously seen a code written on a piece of paper (and the readers know it). But since it wasn't technically needed yet, the author forces the player to undergo several more rooms of [[BuffySpeak weird puzzle shit]] before he can re-read the note.
--->''You vaguely recall seeing somewhere the sequence of symbols, STAR - HEART - HORSESHOE. However, you can't quite remember the symbols STAR - HEART - HORSESHOE. You will need the piece of paper with STAR - HEART - HORSESHOE written on it if you wish to remember the sequence STAR - HEART - HORSESHOE.''
26th May '16 12:54:01 PM Willbyr
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** In the same vein, the sequel--''[[VirtuesLastReward Virtue's Last Reward]]''--prominently features several such puzzles. Usually, the PlayerCharacter's "[[HandWave good]] [[PhotographicMemory memory]]" means that the game will provide the player a place to review the solution in question. However, [[spoiler: it is often the ''player's'' responsibility to remember information from other paths in the VisualNovel.]]

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** In the same vein, the sequel--''[[VirtuesLastReward Virtue's Last Reward]]''--prominently sequel--''VisualNovel/VirtuesLastReward''--prominently features several such puzzles. Usually, the PlayerCharacter's "[[HandWave good]] [[PhotographicMemory memory]]" means that the game will provide the player a place to review the solution in question. However, [[spoiler: it is often the ''player's'' responsibility to remember information from other paths in the VisualNovel.]]
25th Apr '16 9:32:26 PM Lullaby22
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[[AC:First-Person Shooter]]

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\n* DoubleSubverted in ''VideoGame/LifeIsStrange'': When attempting to crack the four digit code to Nathan Prescott's secret cell phone, one of your clues is a list of several four digit codes. [[spoiler: None of them are the code, but the one that's only three digits long turns out to be the code to a digital lock in the Prescott family barn.]]

[[AC:First-Person Shooter]]Shoother]]
30th Mar '16 1:34:41 PM StFan
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* The community-made PC port of [[VideoGame/{{Half-Life1}} Half-Life: Decay]] includes one of these as a means to unlock the BonusLevel.

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* The community-made PC port of [[VideoGame/{{Half-Life1}} ''[[VideoGame/HalfLife1 Half-Life: Decay]] Decay]]'' includes one of these as a means to unlock the BonusLevel.
9th Mar '16 4:46:23 AM StFan
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* ''BanjoKazooie'' and ''BanjoTooie'': Even if you already know the Cheato codes (such as from a guide or a previous playthrough), entering them won't work until you've actually learned them from Cheato in your current game (or, in the latter case, unless you put them in backwards).

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* ''BanjoKazooie'' ''VideoGame/BanjoKazooie'' and ''BanjoTooie'': ''VideoGame/BanjoTooie'':
**
Even if you already know the Cheato codes (such as from a guide or a previous playthrough), entering them won't work until you've actually learned them from Cheato in your current game (or, in the latter case, unless you put them in backwards).



* The mantras in the ''VideoGame/LaMulana'' endgame. You have to find and read each mantra tablet in order before you can chant its mantra, and GuideDangIt if you don't know where to chant it.
** Of course, ''La-Mulana'' did this in homage to the {{MSX}} game ''MazeOfGalious'', where you could find a monument that showed what you needed to type in the BossRoom to fight the world boss, or not bother with looking at monuments if you knew what to type already.

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* The mantras in the ''VideoGame/LaMulana'' endgame. You have to find and read each mantra tablet in order before you can chant its mantra, and GuideDangIt if you don't know where to chant it.
**
it. Of course, ''La-Mulana'' did this in homage to the {{MSX}} game ''MazeOfGalious'', ''VideoGame/MazeOfGalious'', where you could find a monument that showed what you needed to type in the BossRoom to fight the world boss, or not bother with looking at monuments if you knew what to type already.



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24th Dec '15 8:33:49 PM BrendanRizzo
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* The Sunken Ship in ''VideoGame/SuperMarioRPG'' requires you to puzzle out the answer to a riddle using clues obtained through a set of minigames before you can fight the dungeon's midboss. [[spoiler: It's "pearls"]].

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* The Sunken Ship in ''VideoGame/SuperMarioRPG'' requires you to puzzle out the answer to a riddle using clues obtained through a set of minigames before you can fight the dungeon's midboss. [[spoiler: It's "pearls"]]. The game has an unusual way of punishing players who only solve some of the puzzles and then try to infer what the password is from that: the available letters in the different positions just happen to be able to spell out another word that one may think fits the clues if one hasn't read them all-- the password is ''not'' [[spoiler:"oyster"]].
23rd Nov '15 8:55:48 PM jormis29
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* ''SplinterCell'' has this in spades. The first two games had keypads that you either had to get the codes from a computer or interrogate a guard. The third gave players the option to hack the keypads with the risk of setting off an alarm upon failure.

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* ''SplinterCell'' ''VideoGame/SplinterCell'' has this in spades. The first two games had keypads that you either had to get the codes from a computer or interrogate a guard. The third gave players the option to hack the keypads with the risk of setting off an alarm upon failure.
28th Oct '15 10:37:44 AM yunatwilight
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* An early part of the Nemesis quest in ''VideoGame/KingdomOfLoathing'' requires you to first obtain an item from one of three starting zones (depending on your main stat), an insanely spicy burrito tied to your main stat, and your class's level 5 skill. You then have to obtain eight strips of paper and put them in the right order to discover the password. Conveniently, the enemies who drop those slips of paper are in the same room as the door.

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* An early part The previous version of the Nemesis quest in ''VideoGame/KingdomOfLoathing'' requires you to first obtain an item from one of three starting zones (depending on your main stat), an insanely spicy burrito tied to your main stat, and your class's level 5 skill. You then have to obtain eight strips of paper and put them in the right order to discover the password. Conveniently, the enemies who drop those slips of paper are in the same room as the door.
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