History Main / EnlightenmentSuperpowers

23rd Sep '17 10:18:03 AM Earnest
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* ''Film/DoctorStrange2016'': Stephen Strange visits a monastery in Nepal in order to heal his damaged hands and has to spend months learning introspection and opening his mind before he can even attempt proper magic. His mentor finally just drops him off on Mount Everest so that he will learn to open a portal before he freezes to death. It works.

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* ''Film/DoctorStrange2016'': Stephen Strange visits a monastery in Nepal in order to heal his damaged hands and has to spend months learning introspection and opening his mind before he can even attempt proper magic. His mentor finally just [[SinkOrSwimMentor drops him off on Mount Everest so that he will learn to open a portal before he freezes to death. death.]] It works.
23rd Sep '17 1:37:27 AM Morgenthaler
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* ''Film/DoctorStrange2016'': Stephen Strange visits a monastery in Nepal in order to heal his damaged hands and has to spent months learning introspection and opening his mind before he can even attempt proper magic. His mentor finally just drops him off on Mount Everest so that he will learn to open a portal before he freezes to death. It works.

to:

* ''Film/DoctorStrange2016'': Stephen Strange visits a monastery in Nepal in order to heal his damaged hands and has to spent spend months learning introspection and opening his mind before he can even attempt proper magic. His mentor finally just drops him off on Mount Everest so that he will learn to open a portal before he freezes to death. It works.
23rd Sep '17 1:37:03 AM Morgenthaler
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* In ''{{Lucy}}'', the main character encounters a drug that unlocks steadily greater percent of her brain, giving her control first over her own body, then finally over matter and time.

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* In ''{{Lucy}}'', ''Film/{{Lucy}}'', the main character encounters a drug that unlocks steadily greater percent of her brain, giving her control first over her own body, then finally over matter and time.time.
* ''Film/DoctorStrange2016'': Stephen Strange visits a monastery in Nepal in order to heal his damaged hands and has to spent months learning introspection and opening his mind before he can even attempt proper magic. His mentor finally just drops him off on Mount Everest so that he will learn to open a portal before he freezes to death. It works.
8th Sep '17 7:20:39 AM Sophronius
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* In [[Fanfic/ScarsSamsara Scar's Samsara]], characters can become spiritually attuned by gaining enlightenment, unlocking elemental powers.
20th Aug '17 10:03:22 PM GrammarNavi
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* Variation in ''[[JediAcademyTrilogy I, Jedi]]''. Trainee Jedi Corran Horn has been unable to use telekinesis, a power which comes easily to most Jedi. He thinks he might be able to break through a mental barrier if he tries to do it with a huge rock, closing his eyes and really focusing. He pictures the rock rising up into the air, opens his eyes...to find the rock has stayed where it was, but everyone else is staring up in the air. He learns that his family have always been poor at telekinesis, but gifted at ''making illusions''.

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* Variation in ''[[JediAcademyTrilogy ''[[Literature/JediAcademyTrilogy I, Jedi]]''. Trainee Jedi Corran Horn has been unable to use telekinesis, a power which comes easily to most Jedi. He thinks he might be able to break through a mental barrier if he tries to do it with a huge rock, closing his eyes and really focusing. He pictures the rock rising up into the air, opens his eyes...to find the rock has stayed where it was, but everyone else is staring up in the air. He learns that his family have always been poor at telekinesis, but gifted at ''making illusions''.
19th Aug '17 5:51:16 PM Rhodes7
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* A major element in ''Literature/WayOfChoices'' called cultivation. Though part of it is forming a link to a fated star, absorbing an energy called starlight and converting it to Essence (essentially ''ki''). After the initial steps though, it seems to be less about enlightenment than amassing as much Essence as possible.
11th Aug '17 7:53:20 AM KingLyger
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* The Monk in ''VideoGame/DiabloIII''. S/he comes from a land far to the east, and has practiced their mind and body in service to the gods, especially Ytar. This manifests both in their ability to [[BareFistedMonk lay waste with their bare hands]] by channeling different types of holy power. They even have a skill called "Enlightenment" which greatly reduces the damage they take and allows them to teleport.
31st Jul '17 12:31:46 PM CurledUpWithDakka
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* Senjutsu from ''Franchise/{{Naruto}}'' works like this by requiring the user to be InHarmonyWithNature and combine the physical and spiritual energy found in the body with natural energy found in outside it in nature.

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* Senjutsu from ''Franchise/{{Naruto}}'' works like this by requiring the user to be InHarmonyWithNature and combine the physical and spiritual energy found in the body with natural energy found in outside it in nature.
14th Jul '17 3:03:25 AM Malitia
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* Bordering on PowerBornOfMadness but this is how ''[[Comicbook/TheUnbelievableGwenpool Gwenpool]]'' gained superpowers. She starts out as a [[ThisLoserIsYou depressingly average nerd]] [[TrappedInTVLand stuck in the world of comicbooks]] going by on pure GenreSavvy, then through some convoluted events she thinks her worldview through to its logical endpoint and gets enlightened about everything (even what she thought was real life) being a comicbook, and this gives her the power to... abuse the medium conventions. Think FrameBreak, use of various {{Ninja Prop}}s, possibly PerspectiveMagic, and so forth. You might guess her morality is pretty brightly colored thanks to this. (Good vs. evil? Not really. Be interesting or your book gets cancelled, and you end up as CListFodder.)
10th Jul '17 11:48:39 PM intastiel
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* In ''TabletopGame/MageTheAscension'' and ''TabletopGame/MageTheAwakening'', the eponymous Mages get their reality warping magic thanks to an out of the blue epiphany regarding the nature of reality. This epiphany is natural, but has little discernible rhyme or reason or [[WitchSpecies blood connection.]] The less powerful Thaumaturges potentially [[MultipleChoicePast (it's complicated)]] derive the ability to use magic not from innate [[WitchSpecies supernatural connections]], but from intense and prolonged spiritual and occult study. Of course, this being the World Of Darkness spiritual enlightenment doesn't necessarily require morality.

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* In the [[TabletopGame/OldWorldOfDarkness Classic]] and TabletopGame/NewWorldOfDarkness:
**
In ''TabletopGame/MageTheAscension'' and ''TabletopGame/MageTheAwakening'', the eponymous Mages get their reality warping magic thanks to an out of the blue epiphany regarding the nature of reality. This epiphany is natural, but has little discernible rhyme or reason or [[WitchSpecies blood connection.]] The less powerful Thaumaturges potentially [[MultipleChoicePast (it's complicated)]] derive the ability to use magic not from innate [[WitchSpecies supernatural connections]], but from intense and prolonged spiritual and occult study. Of course, this being the World Of Darkness spiritual enlightenment doesn't necessarily require morality.



** The successor, ''TabletopGame/VampireTheRequiem'', has its own version. The Ordo Dracul is a covenant devoted to transcending the vampiric condition, just like [[{{Dracula}} their founder]] did. By studying and meditating on their condition, they gain access to Coils of the Dragon, powers that lessen their reliance on blood, allow them to pass as human, or give them a greater resistance to [[HolyBurnsEvil the unpleasant stimuli]] that often harrow other vampires.
** Saulot studied under the Kuei-jin, the so-called TabletopGame/KindredOfTheEast, who pursue various paths to enlightenment, seeking transcendence of their accursed state. In the process, they gain access to ever-greater powers.
* In the obscure game "In Dark Alleys", which can best be described as "The Matrix meets J-Horror meets Kult", people with a powerful enough force of will and a clear enough understanding of reality [[spoiler: (long story short, it's all in your mind)]] can break the laws of physics at a whim.
* One type of bonus that can be gained in Third edition ''TabletopGame/DungeonsAndDragons'' is an "insight bonus". Highly advanced beings who have such a bonus naturally (at least in their armor class), and not just because of some spell, are presumably examples of this trope; they include at least DemonLordsAndArchdevils and the members of a CouncilOfAngels, with the latter having higher such bonuses.
** Also, D&D Monks. Spend enough time meditating and punching things to death, and you too can teleport or ignore disease and aging!

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** The successor, ''TabletopGame/VampireTheRequiem'', has its own version. The Ordo Dracul is a covenant devoted to transcending the vampiric condition, just like [[{{Dracula}} their founder]] founder {{Dracula}} did. By studying and meditating on their condition, they gain access to Coils of the Dragon, powers that lessen their reliance on blood, allow them to pass as human, or give them a greater resistance to [[HolyBurnsEvil the unpleasant stimuli]] that often harrow other vampires.
** %%** Saulot studied under the Kuei-jin, the so-called TabletopGame/KindredOfTheEast, who pursue various paths to enlightenment, seeking transcendence of their accursed state. In the process, they gain access to ever-greater powers.
* In the obscure game "In ''In Dark Alleys", Alleys'', which can best be described as "The Matrix meets J-Horror meets Kult", ''TabletopGame/{{Kult}}''", people with a powerful enough force of will and a clear enough understanding of reality [[spoiler: (long story short, it's all in your mind)]] can break the laws of physics at a whim.
* In ''TabletopGame/DungeonsAndDragons'':
**
One type of bonus that can be gained in Third edition ''TabletopGame/DungeonsAndDragons'' 3[[superscript:rd]] Edition is an "insight bonus". Highly advanced beings who have such a bonus naturally (at least in their armor class), and not just because of some spell, are presumably examples of this trope; they include at least DemonLordsAndArchdevils and the members of a CouncilOfAngels, with the latter having higher such bonuses.
** Also, D&D Monks. Spend Monks: spend enough time meditating and punching things to death, and you too can teleport or ignore disease and aging!



* ''TabletopGame/{{Exalted}}'': The basic idea of charms is that its user knows well enough how to manipulate the Essence of the world. Exaltation speeds up this progress and helps with not dying in the training, but anyone can theoretically achieve Enlightened Essence if they have the conviction.
** SupernaturalMartialArts on the other hand, means that you're enlightened to the Essence of your own body. The majority of ''sifu'' have enlightenment theme about them, but the Sidereals take the proverbial cake.

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* ''TabletopGame/{{Exalted}}'': ''TabletopGame/{{Exalted}}'':
**
The basic idea of charms is that its user knows well enough how to manipulate the Essence of the world. Exaltation speeds up this progress and helps with not dying in the training, but anyone can theoretically achieve Enlightened Essence if they have the conviction.
** SupernaturalMartialArts on the other hand, means mean that you're enlightened to the Essence of your own body. The majority of ''sifu'' have enlightenment theme about them, but the Sidereals take the proverbial cake.


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* In ''TabletopGame/{{Pathfinder}}'', several [[DeityOfHumanOrigin Deities of Human Origin]] obtained their divinity through these. Nethys, god of magic, became both divine and irretrievably [[MadGod insane]] when he developed the power to witness and understand all things; while Irori, the Master of Masters, claims to have gained divinity through physical and mental self-perfection and serves as an exemplar to all Monks who follow the same path.
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