History Main / EnergyWeapon

30th Jun '16 9:29:56 AM Willbyr
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* ''MagicalGirlLyricalNanoha'' has [[SinisterScythe energy scythes]], [[WhipItGood energy whips]], energy swords, energy daggers, and who knows what else. Of course, they're also [[{{Magitek}} magical]].

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* ''MagicalGirlLyricalNanoha'' ''Franchise/LyricalNanoha'' has [[SinisterScythe energy scythes]], [[WhipItGood energy whips]], energy swords, energy daggers, and who knows what else. Of course, they're also [[{{Magitek}} magical]].



* {{Yaiba}} features several of these, especially during the Pyramid Arc. Unlike other examples, they're often totally made of energy.

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* {{Yaiba}} ''Manga/{{Yaiba}}'' features several of these, especially during the Pyramid Arc. Unlike other examples, they're often totally made of energy.
13th Jun '16 8:35:28 AM VampireBuddha
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* ''VideoGame/{{Descent}}'' has most of its primary weapons consist of energy weapons that draw from your ship's energy banks, which can be recharged at certain areas. However, the truly damaging GameBreaker weapons [[KineticWeaponsAreJustBetter tend to be kinetic]], partially because they AREN'T {{Painfully Slow Projectile}}s and are HitScan, unlike the "lasers".

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* ''VideoGame/{{Descent}}'' has most of its primary weapons consist of energy weapons that draw from your ship's energy banks, which can be recharged at certain areas. However, the truly damaging GameBreaker weapons [[KineticWeaponsAreJustBetter tend to be kinetic]], partially because they AREN'T {{Painfully Slow Projectile}}s and are HitScan, {{hitscan}}, unlike the "lasers".



* ''Videogame/FromTheDepths'' features both directed energy weapons (lasers) and particle beam weapons. Lasers are HitScan weapons that charge up by running engine power through a system of laser "pumps" and can either be continuous or pulsed, while [=PBWs=] use massive particle accelerators to shoot out highly deadly elementary particles near the speed of light and if damaged [[HoistByHisOwnPetard can shoot particles through your own vehicle]]. Bonus points for a high-rate of fire, low accuracy PBW turning into a pseudo-LightningGun.

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* ''Videogame/FromTheDepths'' features both directed energy weapons (lasers) and particle beam weapons. Lasers are HitScan {{hitscan}} weapons that charge up by running engine power through a system of laser "pumps" and can either be continuous or pulsed, while [=PBWs=] use massive particle accelerators to shoot out highly deadly elementary particles near the speed of light and if damaged [[HoistByHisOwnPetard can shoot particles through your own vehicle]]. Bonus points for a high-rate of fire, low accuracy PBW turning into a pseudo-LightningGun.
30th May '16 9:37:31 AM TheOneWhoTropes
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** ''TransformersEnergon'' has the creation of weapons such as these as one more thing the titular {{Applied Phlebotinum}} can do. Plug in an Energon Star and you can get an energy ax, or even a ''gun made out of energy that shoots energy.'' (However, one of the many problems with the series is its failure to make things like this look as awesome as the other series do. ''Two'' uses, the star runs out of power and the weapon goes away. And it's not super-powerful or anything.)

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** ''TransformersEnergon'' ''Anime/TransformersEnergon'' has the creation of weapons such as these as one more thing the titular {{Applied Phlebotinum}} can do. Plug in an Energon Star and you can get an energy ax, or even a ''gun made out of energy that shoots energy.'' (However, one of the many problems with the series is its failure to make things like this look as awesome as the other series do. ''Two'' uses, the star runs out of power and the weapon goes away. And it's not super-powerful or anything.)
26th May '16 8:49:09 AM FernFromChtio
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Added DiffLines:

[[folder:{{ComicBook}}]]
* In ''ComicBook/{{Pouvoirpoint}}'', the starship ''Entreprise-2061'' is equipped with lethal vibro-cannons. It is not clear how it works, but they must surely vibrate in a very cool way...
[[/folder]]

26th Apr '16 4:50:03 PM Saber15
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Added DiffLines:

* ''Videogame/FromTheDepths'' features both directed energy weapons (lasers) and particle beam weapons. Lasers are HitScan weapons that charge up by running engine power through a system of laser "pumps" and can either be continuous or pulsed, while [=PBWs=] use massive particle accelerators to shoot out highly deadly elementary particles near the speed of light and if damaged [[HoistByHisOwnPetard can shoot particles through your own vehicle]]. Bonus points for a high-rate of fire, low accuracy PBW turning into a pseudo-LightningGun.
5th Jan '16 7:57:11 PM EryliaStarheart
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PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]]. Science and logic may or may not apply -- the RuleOfCool is in charge here.

Some will argue it is made of or propels PureEnergy.

A SuperTrope to:

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PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]].Implements of destruction that deal damage by projecting elementary particles, nearly always [[PowerGlows observable by the naked eye]], such as photons, electrons, exotic particles or unspecified PureEnergy. Science and logic may or may not apply -- the RuleOfCool is in charge here.

Some will argue it is made Most commonly manifests as either of or propels PureEnergy.

A SuperTrope to:
the following:



For a description of their use and consequences, see EnergyWeaponAttackTropes.

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For a description of their use and consequences, see EnergyWeaponAttackTropes.
A more in-depth index can be found at RangedEnergyAttackTropes.
5th Jan '16 7:49:32 PM EryliaStarheart
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PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]]. Science and logic need not apply -- the RuleOfCool is in charge here.

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PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]]. Science and logic need may or may not apply -- the RuleOfCool is in charge here.



+ RangedEnergyAttackTropes
* LaserBlade



* LaserBlade
* EnergyBow



* FrickinLaserBeams



* EnergyBow

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* EnergyBow
WaveMotionGun

For a description of their use and consequences, see EnergyWeaponAttackTropes.
15th Oct '15 3:04:40 PM Yalsaris63
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* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, powerful, and do not carry ammunition when compared to ballistic/missile weaponry; hence giving them a major edge in the logistics department. However, they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]]. There are some certain mechs that are equipped with energy weapons as their only means of primary armaments; examples being the ''Flashman'' and the ''Nova'', though in the latter's case, it is a Clan [=OmniMech=] that can have its original weaponry swapped for a more specialized role.

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* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, powerful, and do not carry ammunition when compared to ballistic/missile weaponry; hence giving them a major edge in the logistics department.department and allowing mechs to last longer in extended combat. However, they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]]. There are some certain mechs that are equipped with energy weapons as their only means of primary armaments; examples being the ''Flashman'' and the ''Nova'', though in the latter's case, it is a Clan [=OmniMech=] that can have its original weaponry swapped for a more specialized role.
15th Oct '15 3:03:29 PM Yalsaris63
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* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, and powerful, but they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]].

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* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, and powerful, but and do not carry ammunition when compared to ballistic/missile weaponry; hence giving them a major edge in the logistics department. However, they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]]. There are some certain mechs that are equipped with energy weapons as their only means of primary armaments; examples being the ''Flashman'' and the ''Nova'', though in the latter's case, it is a Clan [=OmniMech=] that can have its original weaponry swapped for a more specialized role.
6th Sep '15 7:24:32 PM nombretomado
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* Some of the additional graphics in the NeverwinterNights Community Expansion Pack allow you to have bladed weapons with lightsaber-like blades, including laser spears, laser halberds, and laser ''battleaxes'' in addition to the ubiquitous laser sword.

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* Some of the additional graphics in the NeverwinterNights ''VideoGame/NeverwinterNights'' Community Expansion Pack allow you to have bladed weapons with lightsaber-like blades, including laser spears, laser halberds, and laser ''battleaxes'' in addition to the ubiquitous laser sword.
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