History Main / EnergyWeapon

5th Jan '16 7:57:11 PM EryliaStarheart
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PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]]. Science and logic may or may not apply -- the RuleOfCool is in charge here. Some will argue it is made of or propels PureEnergy. A SuperTrope to:
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PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]].Implements of destruction that deal damage by projecting elementary particles, nearly always [[PowerGlows observable by the naked eye]], such as photons, electrons, exotic particles or unspecified PureEnergy. Science and logic may or may not apply -- the RuleOfCool is in charge here. Some will argue it is made Most commonly manifests as either of or propels PureEnergy. A SuperTrope to:the following:

For a description of their use and consequences, see EnergyWeaponAttackTropes.
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For a description of their use and consequences, see EnergyWeaponAttackTropes. A more in-depth index can be found at RangedEnergyAttackTropes.
5th Jan '16 7:49:32 PM EryliaStarheart
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PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]]. Science and logic need not apply -- the RuleOfCool is in charge here.
to:
PowerGlows meets [[WeaponsAndWieldingTropes Weapons And Wielding]]. Science and logic need may or may not apply -- the RuleOfCool is in charge here.

+ RangedEnergyAttackTropes * LaserBlade

+ RangedEnergyAttackTropes * LaserBladeLaserBlade * EnergyBow

+ RangedEnergyAttackTropes * LaserBladeFrickinLaserBeams

* EnergyBow
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* EnergyBow WaveMotionGun For a description of their use and consequences, see EnergyWeaponAttackTropes.
15th Oct '15 3:04:40 PM Yalsaris63
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* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, powerful, and do not carry ammunition when compared to ballistic/missile weaponry; hence giving them a major edge in the logistics department. However, they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]]. There are some certain mechs that are equipped with energy weapons as their only means of primary armaments; examples being the ''Flashman'' and the ''Nova'', though in the latter's case, it is a Clan [=OmniMech=] that can have its original weaponry swapped for a more specialized role.
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* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, powerful, and do not carry ammunition when compared to ballistic/missile weaponry; hence giving them a major edge in the logistics department.department and allowing mechs to last longer in extended combat. However, they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]]. There are some certain mechs that are equipped with energy weapons as their only means of primary armaments; examples being the ''Flashman'' and the ''Nova'', though in the latter's case, it is a Clan [=OmniMech=] that can have its original weaponry swapped for a more specialized role.
15th Oct '15 3:03:29 PM Yalsaris63
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* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, and powerful, but they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]].
to:
* ''{{TabletopGame/BattleTech}}'' has a whole class of Energy weapons. They come either as lasers or particle projectile cannons (ppc). Energy weapons are very accurate, lightweight, and powerful, but and do not carry ammunition when compared to ballistic/missile weaponry; hence giving them a major edge in the logistics department. However, they generate ''massive'' amounts of heat in the mech, so a mech that carries around a lot of lasers is going to [[ExplosiveOverclocking explode]] if it [[AlphaStrike fires them all]]. If a mech is armed with only energy weapons, they require lots of heat sinks to keep themselves from [[{{Overheating}} overheating]]. There are some certain mechs that are equipped with energy weapons as their only means of primary armaments; examples being the ''Flashman'' and the ''Nova'', though in the latter's case, it is a Clan [=OmniMech=] that can have its original weaponry swapped for a more specialized role.
6th Sep '15 7:24:32 PM nombretomado
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* Some of the additional graphics in the NeverwinterNights Community Expansion Pack allow you to have bladed weapons with lightsaber-like blades, including laser spears, laser halberds, and laser ''battleaxes'' in addition to the ubiquitous laser sword.
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* Some of the additional graphics in the NeverwinterNights ''VideoGame/NeverwinterNights'' Community Expansion Pack allow you to have bladed weapons with lightsaber-like blades, including laser spears, laser halberds, and laser ''battleaxes'' in addition to the ubiquitous laser sword.
11th Aug '15 9:36:54 PM direguy
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Added DiffLines:
* Many characters from ''VideoGame/{{Overwatch}}'' utilize energy base weapons, Tracer uses a pair of pulse pistols, Symmertra uses a photon projector, Zarya uses a particle cannon that can create a mini black hole.
7th Aug '15 1:01:53 PM KamenRiderOokalf
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* ''SuperSmashBrothers Brawl'' has Zero Suit Samus's energy whip, because the Paralyzer from ''{{Metroid}}: Zero Mission'' wasn't [[RuleOfCool cool enough]] before. Unlike most of the whip examples on this page, this one's actually made of energy, not just coated in it.
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* ''SuperSmashBrothers ''VideoGame/SuperSmashBros Brawl'' has Zero Suit Samus's energy whip, because the Paralyzer from ''{{Metroid}}: Zero Mission'' ''VideoGame/MetroidZeroMission'' wasn't [[RuleOfCool cool enough]] before. Unlike most of the whip examples on this page, this one's actually made of energy, not just coated in it.
10th Jul '15 8:32:04 AM shadowbeast
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** The General Weapons System mark 490, similar to the Zorg personal weapon cluster in ''TheFifthElement'' (also available in the book as the Mark 240), but more advanced, where the old Mark 240 had mostly kinetic weapons and explosives, the 490 features mostly energy weapons, including a less lethal option, particle beam, and antimatter.
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** The General Weapons System mark 490, similar to the Zorg personal weapon cluster in ''TheFifthElement'' (also available in the book as the Mark 240), 183), but more advanced, where the old Mark 240 183 had mostly kinetic weapons and explosives, the 490 features mostly energy weapons, including a less lethal option, particle beam, plasma, and antimatter.
10th Jul '15 8:09:32 AM shadowbeast
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** and the strange weapons made by the mysterious Witherslant Masters, which have many incredible functions and cannot be bought with simple currency, only by barter in form of an agreement to kill whoever the Masters say for a year
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** and the strange weapons made by the mysterious Witherslant Masters, which have many incredible functions and cannot be bought with simple currency, only by barter in the form of an agreement to kill whoever the Masters say for a year
10th Jul '15 8:09:08 AM shadowbeast
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* As the title might suggest, ''1001 Science Fiction Weapons'' for D20 system, by Plain Brown Wrapper games, has quite a lot. ** [[FrickinLaserBeams Lasers]] of multiple different tech levels ** Particle beams ** Ion guns ** Lightning guns ** Energy and force field blades ** Disintegrators ** Coagulators, which affect the targets' internal biochemical structure, rendering it all too inert to function as life ** A whole chapter on pulpy sci-fi rayguns, from death rays, which make you simply drop dead of your own accord, to life-draining and life-transference rays ** Sonic weapons ** Microwave weapons ** lepton weapons ** blasters ** antimatter ** The General Weapons System mark 490, similar to the Zorg personal weapon cluster in ''TheFifthElement'' (also available in the book as the Mark 240), but more advanced, where the old Mark 240 had mostly kinetic weapons and explosives, the 490 features mostly energy weapons, including a less lethal option, particle beam, and antimatter. ** and the strange weapons made by the mysterious Witherslant Masters, which have many incredible functions and cannot be bought with simple currency, only by barter in form of an agreement to kill whoever the Masters say for a year
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