History Main / EndlessGame

22nd Aug '16 3:38:48 AM FoominBlue
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* ''VideoGame/{{Reigns}}'' uses this as an ending in and of itself, if the player fails to achieve the conditions necessary to see one of the endings. You can continue as long as you like after this point, until you're ready to start over from the top and aim for a real resolution.

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* ''VideoGame/{{Reigns}}'' uses this as an ending in and of itself, if the player fails itself. While you have plenty of years to figure out how to achieve your main goal, it's entirely possible to run out of time, and the conditions necessary to see one Spirit of the endings. You Fallen informs you of this. However, you can choose to ignore this and continue playing as long as you like after this point, like, until you're ready to start over try it again from the top and aim for a real resolution.top.
22nd Aug '16 3:36:06 AM FoominBlue
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** ''VideoGame/TheSimsMedieval'' has Kingdom Ambitions, but once you beat them you can keep playing in the kingdom, and a free-play mode opens up once you beat the first ambition. It does a better job of pretending ''not'' to be an Endless Game than VideoGame/TheSims original, though.

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** ''VideoGame/TheSimsMedieval'' has Kingdom Ambitions, but once you beat them you can keep playing in the kingdom, and a free-play mode opens up once you beat the first ambition. It does a better job of pretending ''not'' to be an Endless Game than VideoGame/TheSims original, [[VideoGame/TheSims the original]], though.


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* ''VideoGame/{{Reigns}}'' uses this as an ending in and of itself, if the player fails to achieve the conditions necessary to see one of the endings. You can continue as long as you like after this point, until you're ready to start over from the top and aim for a real resolution.
18th Aug '16 3:17:40 PM CamelCase
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* [[LampshadeHanging Lampshaded]] by a UsefulNotes/PlayStation3 commercial featuring a "completionist" asking [[LargeHam Kevin Butler]] about what to do when finished playing ''VideoGame/LittleBigPlanet''. As advertised, due to the absurdly vast stream of [[{{DLC}} downloadable content]], you are physically incapable of finishing the game.

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* [[LampshadeHanging Lampshaded]] by a UsefulNotes/PlayStation3 commercial featuring a "completionist" asking [[LargeHam Kevin Butler]] Advertising/KevinButler about what to do when finished playing ''VideoGame/LittleBigPlanet''. As advertised, due to the absurdly vast stream of [[{{DLC}} downloadable content]], user-created levels, you are physically incapable of finishing the game.game.
**In the story mode, there are also Survival Challenges that end when you die, playing this more traditionally.
14th Aug '16 4:17:05 AM Morgenthaler
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* ''PipeDream''. Although, sometimes a level would be impossible to win, because the start was surrounded by blocks.

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* ''PipeDream''.''VideoGame/PipeDream''. Although, sometimes a level would be impossible to win, because the start was surrounded by blocks.
7th Jul '16 6:20:56 AM Quanyails
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* Some campaigns in {{VideoGame/Battle For Wesnoth}} has scenarios where your only objective is stated to be surviving for as long as possible... which technically isn't this trope. Then we have the scenarios with unlimited enemy reinforcements and turns. The only "official" (meaning that it comes with the game) campaign that does this, [[spoiler:Descent Into Darkness]], even hangs a lampshade on it:

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* Some campaigns in {{VideoGame/Battle For Wesnoth}} ''VideoGame/BattleForWesnoth'' has scenarios where your only objective is stated to be surviving for as long as possible... which technically isn't this trope. Then we have the scenarios with unlimited enemy reinforcements and turns. The only "official" (meaning that it comes with the game) campaign that does this, [[spoiler:Descent Into Darkness]], even hangs a lampshade on it:
7th Jul '16 6:19:30 AM Quanyails
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** Levels are arranged into sets of four: The first two are normal, the third one has GiantMooks in adition to the normal enemies, and the fourth is either a bonus level(get all the enemies before they leave the screen to get an increasing bonus) or a kamikaze level(enemies fly into the level and then fly out. They fire even more than normal, and give small bonuses).
** After six of these sets of levels, there will be a boss level. Levels XX25, XX50, XX75, and XX00 are like this.

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** Levels are arranged into sets of four: The first two are normal, the third one has GiantMooks {{Giant Mook}}s in adition to the normal enemies, and the fourth is either a bonus level(get level (get all the enemies before they leave the screen to get an increasing bonus) or a kamikaze level(enemies level (enemies fly into the level and then fly out. They fire even more than normal, and give small bonuses).
** After six of these sets of levels, there will be a boss level. Levels XX25, XX50, XX75, [=XX25=], [=XX50=], [=XX75=], and XX00 [=XX00=] are like this.
22nd Apr '16 1:43:41 AM aye_amber
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* ''MondayNightCombat'' (a TowerDefense game at its core) features two Endless Blitzes (Blitz being the solo/cooperative mode of the game). Sudden Death Blitz literally had endless waves of robots trying to attack your Money Ball, and you and/or your friends simply held out for as long as you could. But when players displayed strategies that allowed them to hold out for hours (until either boredom or the bad luck of a string of boss waves got you), the creators added a ''Super'' Sudden Death Blitz on a specialized map. The rules were the same, but the enemy robots came in much stronger numbers and more strategic patterns and the map was less in your favor.

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* ''MondayNightCombat'' ''VideoGame/MondayNightCombat'' (a TowerDefense game at its core) features two Endless Blitzes (Blitz being the solo/cooperative mode of the game). Sudden Death Blitz literally had endless waves of robots trying to attack your Money Ball, and you and/or and / or your friends simply held out for as long as you could. But when players displayed strategies that allowed them to hold out for hours (until either boredom or the bad luck of a string of boss waves got you), the creators added a ''Super'' Sudden Death Blitz on a specialized map. The rules were the same, but the enemy robots came in much stronger numbers and more strategic patterns and the map was less in your favor.
19th Apr '16 11:56:31 PM erforce
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* In the arcade game based on the movie ''IndianaJonesAndTheTempleOfDoom'', after crossing the rope bridge, you end up in the "Challenge Round," a kind of eternal bonus room where you have to find the sacred statue. When you finally lay hand on the golden statue, you only get a lump of bonus points and the statue continuously reappears at another random location for some more bonus points. You just go around the level like this ad infinitum.

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* In the arcade game based on the movie ''IndianaJonesAndTheTempleOfDoom'', ''VideoGame/IndianaJonesAndTheTempleOfDoom'', after crossing the rope bridge, you end up in the "Challenge Round," a kind of eternal bonus room where you have to find the sacred statue. When you finally lay hand on the golden statue, you only get a lump of bonus points and the statue continuously reappears at another random location for some more bonus points. You just go around the level like this ad infinitum.



* The North Pole and Moon levels in ''MrDriller W'' (easy and hard, respectively).

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* The North Pole and Moon levels in ''MrDriller ''VideoGame/MrDriller W'' (easy and hard, respectively).
26th Feb '16 10:43:46 AM LucaEarlgrey
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** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages and whatever [[BrutalBonusLevel EX stages]] the player earned.

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** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.line to advance the level counter to the next section.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages and whatever [[BrutalBonusLevel EX stages]] the player earned.
26th Feb '16 10:42:58 AM LucaEarlgrey
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** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages whatever [[BrutalBonusLevel EX stages]] the player earned.

to:

** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages and whatever [[BrutalBonusLevel EX stages]] the player earned.
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