History Main / EndlessGame

19th Oct '17 4:05:31 AM mariofan1000
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* ''VideoGame/TheBindingOfIsaac'':
** Entering BASEMENT as a seed in ''Rebirth'' will cause the Basement to loop over and over, forever. Playing it long enough will cause the player to become ''very'' powerful. ''Afterbirth'' inadvertently made the game beatable in this mode, however, as using the Sacrifice Rooms enough will warp the player to the Dark Room, which is one of the final levels
** ''Afterbirth+'' introduces the ability to perform a Victory Lap after beating The Lamb, which restarts the game with almost all of items obtained in the previous run. This can be done indefinitely, the difficulty increasing each time. Doing a Victory Lap 3 times in a row unlocks a NewGamePlus mode.
16th Sep '17 6:53:15 AM cantab
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** Some players report the game crashing at corridor 1000. (And you cannot save in the corridor). Others report corridor 1000 repeating itself. Maybe it varies depending on region of the game.
10th Sep '17 2:37:32 PM nombretomado
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* A staple of the ''AnnoDomini'' games. There are also scenarios and a campaign.

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* A staple of the ''AnnoDomini'' ''VideoGame/AnnoDomini'' games. There are also scenarios and a campaign.
21st Jul '17 8:37:42 AM VmKid
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* In ''VideoGame/WhoaDave'', the only way to end a game is running out of lives, and the primary goal is collecting as many pennies as possible.

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* In ''VideoGame/WhoaDave'', ''VideoGame/WoahDave'', the only way to end a game is running out of lives, and the primary goal is collecting as many pennies as possible.
18th Jun '17 12:24:06 PM nombretomado
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* ''[[BlazBlueContinuumShift BlazBlue Continuum Shift: Extend]]'' has the level 4 Abyss dungeon, which goes on for 99,999 floors. Even getting to floor 2,000 is a challenge with the right abilities, for comparison.

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* ''[[BlazBlueContinuumShift ''[[VideoGame/BlazBlueContinuumShift BlazBlue Continuum Shift: Extend]]'' has the level 4 Abyss dungeon, which goes on for 99,999 floors. Even getting to floor 2,000 is a challenge with the right abilities, for comparison.
17th Jun '17 1:07:42 PM nombretomado
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* Survival Mode in ''VideoGame/HeavyWeapon'' is like this. The PC version's survival mode ends when you lose a life, while the XBox360 remake gives you three lives.

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* Survival Mode in ''VideoGame/HeavyWeapon'' is like this. The PC version's survival mode ends when you lose a life, while the XBox360 UsefulNotes/XBox360 remake gives you three lives.
10th Jun '17 3:47:44 PM nombretomado
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* ''[[http://disney.go.com/wreck-it-ralph/#/fixitfelix Fix-It Felix Jr.]]'', the {{defictionaliz|ation}}ed video game from ''Film/WreckItRalph'', has a cutscene that plays after a set number of floors are cleared in which Felix is awarded with a medal and Ralph is thrown off the building. Then the next level begins and Ralph starts wrecking the building again.

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* ''[[http://disney.go.com/wreck-it-ralph/#/fixitfelix Fix-It Felix Jr.]]'', the {{defictionaliz|ation}}ed video game from ''Film/WreckItRalph'', ''Disney/WreckItRalph'', has a cutscene that plays after a set number of floors are cleared in which Felix is awarded with a medal and Ralph is thrown off the building. Then the next level begins and Ralph starts wrecking the building again.
21st May '17 2:32:40 AM erforce
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* The "Dead Man Walking" mode in ''MaxPayne2''.

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* The "Dead Man Walking" mode in ''MaxPayne2''.''VideoGame/MaxPayne2TheFallOfMaxPayne''.
14th May '17 4:28:37 PM nombretomado
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* A certain mission in ''TraumaCenter: Under The Knife 2'' goes on forever unless you use a special move to end it. Otherwise, you're just racking up points until the patient dies.

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* A certain mission in ''TraumaCenter: ''VideoGame/TraumaCenter: Under The Knife 2'' goes on forever unless you use a special move to end it. Otherwise, you're just racking up points until the patient dies.
2nd May '17 10:39:00 PM Mhazard
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** In the story mode, there are also Survival Challenges[[note]]a type of stage in which the players compete for a high score by staying alive as long as possible, be it skipping with a tie, balancing on a rolling platform, or shooting moving targets while dodging plasma bullets. There are also community-made stages such as Bomb Survival and Shark Survival[[/note]] that end when you die, playing this more traditionally.

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** In the story mode, there are also Survival Challenges[[note]]a type of stage in which the players compete for a high score by staying alive as long as possible, be it skipping with a tie, balancing on a rolling platform, or shooting moving targets while dodging plasma bullets. There are also community-made stages such as Bomb Survival and Shark Survival[[/note]] Challenges that end when you die, playing this more traditionally.
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