History Main / EndlessGame

22nd Apr '16 1:43:41 AM aye_amber
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* ''MondayNightCombat'' (a TowerDefense game at its core) features two Endless Blitzes (Blitz being the solo/cooperative mode of the game). Sudden Death Blitz literally had endless waves of robots trying to attack your Money Ball, and you and/or your friends simply held out for as long as you could. But when players displayed strategies that allowed them to hold out for hours (until either boredom or the bad luck of a string of boss waves got you), the creators added a ''Super'' Sudden Death Blitz on a specialized map. The rules were the same, but the enemy robots came in much stronger numbers and more strategic patterns and the map was less in your favor.

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* ''MondayNightCombat'' ''VideoGame/MondayNightCombat'' (a TowerDefense game at its core) features two Endless Blitzes (Blitz being the solo/cooperative mode of the game). Sudden Death Blitz literally had endless waves of robots trying to attack your Money Ball, and you and/or and / or your friends simply held out for as long as you could. But when players displayed strategies that allowed them to hold out for hours (until either boredom or the bad luck of a string of boss waves got you), the creators added a ''Super'' Sudden Death Blitz on a specialized map. The rules were the same, but the enemy robots came in much stronger numbers and more strategic patterns and the map was less in your favor.
19th Apr '16 11:56:31 PM erforce
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* In the arcade game based on the movie ''IndianaJonesAndTheTempleOfDoom'', after crossing the rope bridge, you end up in the "Challenge Round," a kind of eternal bonus room where you have to find the sacred statue. When you finally lay hand on the golden statue, you only get a lump of bonus points and the statue continuously reappears at another random location for some more bonus points. You just go around the level like this ad infinitum.

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* In the arcade game based on the movie ''IndianaJonesAndTheTempleOfDoom'', ''VideoGame/IndianaJonesAndTheTempleOfDoom'', after crossing the rope bridge, you end up in the "Challenge Round," a kind of eternal bonus room where you have to find the sacred statue. When you finally lay hand on the golden statue, you only get a lump of bonus points and the statue continuously reappears at another random location for some more bonus points. You just go around the level like this ad infinitum.



* The North Pole and Moon levels in ''MrDriller W'' (easy and hard, respectively).

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* The North Pole and Moon levels in ''MrDriller ''VideoGame/MrDriller W'' (easy and hard, respectively).
26th Feb '16 10:43:46 AM LucaEarlgrey
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** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages and whatever [[BrutalBonusLevel EX stages]] the player earned.

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** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.line to advance the level counter to the next section.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages and whatever [[BrutalBonusLevel EX stages]] the player earned.
26th Feb '16 10:42:58 AM LucaEarlgrey
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** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages whatever [[BrutalBonusLevel EX stages]] the player earned.

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** Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all stages and whatever [[BrutalBonusLevel EX stages]] the player earned.
26th Feb '16 10:42:44 AM LucaEarlgrey
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** Tetris TGM 3 Shirase, however, ''[[http://www.youtube.com/watch?v=An_UwvOpaaE proves otherwise.]]'' The game is incredibly fast, but it has a relatively [[AntiFrustrationFeature fair randomizer]], and a few players can still complete all 13 sections.

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** Tetris TGM 3 Shirase, however, ''[[http://www.youtube.com/watch?v=An_UwvOpaaE proves otherwise.]]'' The game is incredibly fast, but Averted with the ''VideoGame/TetrisTheGrandMaster'' series, which end in all modes after reaching a level[[note]]in ''TGM'', levels are handled differently from other ''Tetris'' games; it has a relatively [[AntiFrustrationFeature fair randomizer]], goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a few players can still complete line.[[/note]] target (usually 999) or, if playing Sakura mode in ''TGM 3'', clearing all 13 sections.stages whatever [[BrutalBonusLevel EX stages]] the player earned.
5th Feb '16 4:09:24 PM nombretomado
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* Creator/{{Sega}}'s ArcadeGame ''Quartet'' anticlimactically loops back to the starting level after Stage 32. The UsefulNotes/SegaMasterSystem version, by contrast, has a FinalBoss and an ending.

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* Creator/{{Sega}}'s ArcadeGame UsefulNotes/ArcadeGame ''Quartet'' anticlimactically loops back to the starting level after Stage 32. The UsefulNotes/SegaMasterSystem version, by contrast, has a FinalBoss and an ending.
12th Jan '16 4:57:47 PM nombretomado
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** ''{{Runescape}}'' plays with this trope. When all skill levels are maxed out and released quests are completed (which takes years), [[http://www.webcitation.org/5krwN5Aiv a message appears]]: "You have completed the game! GO OUTSIDE! ~Love, Jagex"

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** ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' plays with this trope. When all skill levels are maxed out and released quests are completed (which takes years), [[http://www.webcitation.org/5krwN5Aiv a message appears]]: "You have completed the game! GO OUTSIDE! ~Love, Jagex"
4th Jan '16 4:52:44 PM nombretomado
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* SoulCalibur 2's Conquest Mode in the arcade version. You pick one of four armies, you help them conquer the world, 8 rounds at a time. Once all the enemies are out of the way, the world is yours! And then what happens? [[ViciousCycle A civil war breaks out and splits the victorious army into four factions!]] [[ForegoneConclusion Always.]]

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* SoulCalibur 2's ''VideoGame/SoulCalibur 2'''s Conquest Mode in the arcade version. You pick one of four armies, you help them conquer the world, 8 rounds at a time. Once all the enemies are out of the way, the world is yours! And then what happens? [[ViciousCycle A civil war breaks out and splits the victorious army into four factions!]] [[ForegoneConclusion Always.]]
22nd Dec '15 6:26:08 PM joeyz123098
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Added DiffLines:

* ''VideoGame/MiniMixMayhem'' is an infinite MobilePhoneGame where your score is based off of the time you last without losing all your lives.
21st Dec '15 11:16:01 PM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/AntiIdleTheGame'':
** In the Arcade: ''Pong Survival'' and ''Ultimate Avoidance'' last until you miss twice. ''Triangle Count'' lasts until you are off by more than one on a wave. ''Balance 3'' runs until any of the three pillars hits the bottom of the screen or you top out any of them.
** The Spooky Crypt raid in ''Battle Arena'' runs until you get killed, unlike the rest of the raids, which have "fulfill this condition within a [[TimedMission time limit]]" and "do as much of this thing as you can until time runs out" as victory conditions. It's one of the few areas [[AntiFrustrationFeatures not to take away your rings or EXP if you die without a means of nullifying the death penalty]].
---> "Defeat monsters until [[LastSecondWordSwap th]]--[[FailureIsTheOnlyOption YOU]] die!"
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