History Main / EndlessGame

25th Apr '17 7:29:42 PM Premonition45
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* ''Series/{{Jeopardy}}'': Until 2003, Jeopardy! champions could win up to 5 games before being retired. Starting in the 2003-04 season, the producers instituted a "sky's the limit" rule, where champions could go on and on winning until being defeated, perfectly exemplified by Ken Jennings' [[GoneHorriblyRight 74-game winning streak that lasted into the next season]].
16th Apr '17 3:53:21 PM nombretomado
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** Essentially any game with Will Wright's name attached to it is endless. There are two notable exceptions: in ''VideoGame/SimCity 2000'', covering the entire city with Launch Arcologies would make them, well, ''launch'' into space, thus effectively ending the game (no population left). In ''{{Spore}}'', the Space Age has a number of different goals, including collecting various medals, finding the treasure at the center of the galaxy, and controlling the entire galaxy. Although all the goals will take an ''extremely'' long time to complete, once they are completed, the Space game is essentially over.

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** Essentially any game with Will Wright's name attached to it is endless. There are two notable exceptions: in ''VideoGame/SimCity 2000'', covering the entire city with Launch Arcologies would make them, well, ''launch'' into space, thus effectively ending the game (no population left). In ''{{Spore}}'', ''VideoGame/{{Spore}}'', the Space Age has a number of different goals, including collecting various medals, finding the treasure at the center of the galaxy, and controlling the entire galaxy. Although all the goals will take an ''extremely'' long time to complete, once they are completed, the Space game is essentially over.
18th Mar '17 5:49:05 PM nombretomado
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* A number of flash games on {{Neopets}} follow this, but scoring well on the high-score tables nets you a [[CosmeticAward permanent trophy]]. One game, called ''[[HopelessBossFight Neverending Boss Battle]]'', somewhat {{Lampshades}} this fact by stating outright that you have no chance to actually win.

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* A number of flash games on {{Neopets}} {{Website/Neopets}} follow this, but scoring well on the high-score tables nets you a [[CosmeticAward permanent trophy]]. One game, called ''[[HopelessBossFight Neverending Boss Battle]]'', somewhat {{Lampshades}} this fact by stating outright that you have no chance to actually win.
15th Mar '17 6:33:05 AM LucaEarlgrey
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* ''VideoGame/MiniMetro'' keeps running until any station in your subway network stays over capacity for too long. Endless mode removes this sole defeat condition, allowing you to play as long as you want no matter your skill level, instead scoring you based on how efficiently you complete passengers' rides.
24th Feb '17 2:21:22 PM Xtifr
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* ''TransportTycoon'', being a simulation game in the ''VideoGame/SimCity'' vein, does have an "ending" wherein 100 years after the game begins, your company is given a rating and possibly posted on the high score list. You do get to keep playing after this. In the earlier versions, once you reach the year 2070, the year would repeat; ''[=OpenTTD=]'' doesn't have this limit.

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* ''TransportTycoon'', ''VideoGame/TransportTycoon'', being a simulation game in the ''VideoGame/SimCity'' vein, does have an "ending" wherein 100 years after the game begins, your company is given a rating and possibly posted on the high score list. You do get to keep playing after this. In the earlier versions, once you reach the year 2070, the year would repeat; ''[=OpenTTD=]'' ''VideoGame/OpenTTD'' doesn't have this limit.
26th Dec '16 5:30:07 PM nombretomado
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* Many of the games on ''{{Action 52}}'' loop around to the first level upon "completion" while keeping track of your score. Most of the others, infamously, crash a few levels in. Only a few have a clearly-defined ending.

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* Many of the games on ''{{Action 52}}'' ''VideoGame/Action52'' loop around to the first level upon "completion" while keeping track of your score. Most of the others, infamously, crash a few levels in. Only a few have a clearly-defined ending.
20th Dec '16 7:56:51 AM PegaFoxx
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* ''{{VideoGame/Lasting}}'', There is no end to the game, you are tasked with collecting the disks and avoiding the sinister force, only when you are caught does the game end.
5th Dec '16 7:29:39 AM Dreadjaws
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* Both ''VideoGame/BatmanArkhamCity'' and ''VideoGame/BatmanArkhamKnight'' have endless combat challenges. Your goal is to get certain score by beating up mooks, who keep becoming harder, but if you have enough skill, you can potentially play them indefinitely.
28th Oct '16 2:01:34 PM nombretomado
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Note that this trope applies to most [[TheGoldenAgeOfVideoGames golden age]] arcade games because of the need for the game to be over in order for other people to play. However, specific examples follow:

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Note that this trope applies to most [[TheGoldenAgeOfVideoGames [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] arcade games because of the need for the game to be over in order for other people to play. However, specific examples follow:
22nd Aug '16 3:38:48 AM FoominBlue
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* ''VideoGame/{{Reigns}}'' uses this as an ending in and of itself, if the player fails to achieve the conditions necessary to see one of the endings. You can continue as long as you like after this point, until you're ready to start over from the top and aim for a real resolution.

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* ''VideoGame/{{Reigns}}'' uses this as an ending in and of itself, if the player fails itself. While you have plenty of years to figure out how to achieve your main goal, it's entirely possible to run out of time, and the conditions necessary to see one Spirit of the endings. You Fallen informs you of this. However, you can choose to ignore this and continue playing as long as you like after this point, like, until you're ready to start over try it again from the top and aim for a real resolution.top.
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