History Main / EndlessGame

16th Apr '18 7:49:50 PM MeisterBland
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* ''VideoGame/{{Germination}}'': One of the game modes
14th Apr '18 4:45:27 AM Pichu-kun
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* Will Wright's ''[=SimFoo=]'' games.

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* Will Wright's ''[=SimFoo=]'' ''VideoGame/SimSeries'' games.
15th Mar '18 1:23:21 PM Dravencour
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* ''VideoGame/DuckHunt'' keeps on going until you either reach the KillScreen at Level 100, or you miss enough ducks for a GameOver and have to endure [[TheScrappy the dog]] laughing at you. Again.
16th Feb '18 7:25:07 AM LephalaCat
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* ''VideoGame/TheStanleyParable'', although it may be quite different from other endless games, since there '''are''' about 19 endings you can achieve. However, it won't be hard for you to realize that the end is never the end is never the end is never the end is never the end...
13th Feb '18 2:22:51 AM Ramidel
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[[folder: Webcomics]]
* In ''Webcomic/{{Homestuck}}'', this is what happens in SBURB when you get a Void session. If [[OffTheRails nobody puts anything into the kernelsprites]], then the battlefield doesn't completely form and there's no endgame. That said, it's possible for a Void session to break out of this if another session interferes with it, causing things to get really weird.
[[/folder]]
17th Jan '18 9:04:45 AM Piterpicher
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* The third LunaGame does this, after a fashion. After a certain point, the only way to progress forward is to allow yourself to fall into a pit [[spoiler: and die]]. If you avoid the pits, the forest just goes on forever, simply offering pit after pit to fall into.

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* The third LunaGame ''VideoGame/LunaGame'' does this, after a fashion. After a certain point, the only way to progress forward is to allow yourself to fall into a pit [[spoiler: and die]]. If you avoid the pits, the forest just goes on forever, simply offering pit after pit to fall into.
6th Dec '17 2:02:49 PM Pichu-kun
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* Every game in Nintendo's [[GameAndWatch Game & Watch]] line of LCD handhelds from the 80s falls into this. While some later games like ''VideoGame/DonkeyKong'' and ''[[VideoGame/TheLegendOfZelda Zelda]]'' have definite endings, [[HardModeFiller they just repeat a little faster]] until you run out of lives.

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* Every game in Nintendo's [[GameAndWatch Game & Watch]] UsefulNotes/GameAndWatch line of LCD handhelds from the 80s falls into this. While some later games like ''VideoGame/DonkeyKong'' and ''[[VideoGame/TheLegendOfZelda Zelda]]'' have definite endings, [[HardModeFiller they just repeat a little faster]] until you run out of lives.
4th Dec '17 5:47:55 PM nombretomado
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* Survival mode (arguably the "proper" game mode) in the PC game ''{{Crimsonland}}'' has the player character being endlessly assaulted from all sides by zombies, aliens, giant spiders, and more. There literally is no way to win.

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* Survival mode (arguably the "proper" game mode) in the PC game ''{{Crimsonland}}'' ''VideoGame/{{Crimsonland}}'' has the player character being endlessly assaulted from all sides by zombies, aliens, giant spiders, and more. There literally is no way to win.
28th Nov '17 4:16:30 PM Pichu-kun
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* ''Word Munchers'', ''VideoGame/NumberMunchers'', and ''Fraction Munchers''. On Level 19, the troggles move faster. Nobody has lasted long enough to see if the same thing happens on Level 37.
** Legend goes that people have lasted past level 100.

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* ''Word Munchers'', ''VideoGame/NumberMunchers'', and ''Fraction Munchers''. On Level 19, the troggles move faster. Nobody has lasted long enough to see if the same thing happens on Level 37.
** Legend
37. UrbanLegendOfZelda goes that people have lasted past level 100.



** The Portable versions of ''VideoGame/TheSims: Bustin' Out'' and ''Urbz: Sims in the City'' Have their own stories composed of objectives within missions within chapters, but like always, you can keep playing after you've finished them all.

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** The Portable versions of ''VideoGame/TheSims: Bustin' Out'' ''VideoGame/TheSimsBustinOut'' and ''Urbz: ''VideoGame/TheUrbz: Sims in the City'' Have have their own stories composed of objectives within missions within chapters, but like always, you can keep playing after you've finished them all.



* A certain mission in ''VideoGame/TraumaCenter: Under The Knife 2'' goes on forever unless you use a special move to end it. Otherwise, you're just racking up points until the patient dies.

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* ''VideoGame/TraumaCenter'':
**
A certain mission in ''VideoGame/TraumaCenter: ''Trauma Center: Under The Knife 2'' goes on forever unless you use a special move to end it. Otherwise, you're just racking up points until the patient dies.
19th Oct '17 4:05:31 AM mariofan1000
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* ''VideoGame/TheBindingOfIsaac'':
** Entering BASEMENT as a seed in ''Rebirth'' will cause the Basement to loop over and over, forever. Playing it long enough will cause the player to become ''very'' powerful. ''Afterbirth'' inadvertently made the game beatable in this mode, however, as using the Sacrifice Rooms enough will warp the player to the Dark Room, which is one of the final levels
** ''Afterbirth+'' introduces the ability to perform a Victory Lap after beating The Lamb, which restarts the game with almost all of items obtained in the previous run. This can be done indefinitely, the difficulty increasing each time. Doing a Victory Lap 3 times in a row unlocks a NewGamePlus mode.
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