History Main / EndlessCorridor

5th Aug '16 9:55:59 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'': ''VideoGame/HaloCombatEvolved'' has an endless ocean on "The Silent Cartographer". In subsequent games, going into the ocean will generally [[SuperDrowningSkills kill you]], or you'll run into an InvisibleWall while flying.

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* ''Franchise/{{Halo}}'': ''VideoGame/HaloCombatEvolved'' has an endless ocean on "The Silent Cartographer". In subsequent ''Franchise/{{Halo}}'' games, going into the ocean will generally [[SuperDrowningSkills kill you]], or you'll run into an InvisibleWall while flying.
5th Aug '16 9:55:38 AM UmbrellasWereAwesome
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** ''Franchise/{{Halo}}'' has a similar endless ocean on The Silent Cartographer. In the latter two games, going into the ocean will generally [[SuperDrowningSkills kill you]], or you'll run into an InvisibleWall while flying.



* ''Franchise/{{Halo}}'': ''VideoGame/HaloCombatEvolved'' has an endless ocean on "The Silent Cartographer". In subsequent games, going into the ocean will generally [[SuperDrowningSkills kill you]], or you'll run into an InvisibleWall while flying.



* The Desert of Death in ''BreathOfFireIII'' was literally endless, and you could only get anywhere by carefully looking at the stars and following directions. Get it wrong and you'll just run out of water and have to start over.

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* The Desert of Death in ''BreathOfFireIII'' ''VideoGame/BreathOfFireIII'' was literally endless, and you could only get anywhere by carefully looking at the stars and following directions. Get it wrong and you'll just run out of water and have to start over.
18th Jul '16 1:56:12 AM Morgenthaler
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Sometimes, a DangerouslyGenreSavvy boss would set up his BossCorridor as this to fool the intruders.

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Sometimes, a DangerouslyGenreSavvy clever boss would set up his BossCorridor as this to fool the intruders.
9th Jul '16 10:47:56 AM nombretomado
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* A slight outdoor variation of this exists in the original ''[[TheBardsTaleTrilogy Bard's Tale]]'' game, aptly named the Endless Byway. This street in the southeastern corner of the city would seem to go on forever by invisibly teleporting you back a few squares as you went down it. Turning around and leaving put you back in the city proper after a few steps.

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* A slight outdoor variation of this exists in the original ''[[TheBardsTaleTrilogy ''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' game, aptly named the Endless Byway. This street in the southeastern corner of the city would seem to go on forever by invisibly teleporting you back a few squares as you went down it. Turning around and leaving put you back in the city proper after a few steps.



* The final level of the new version of ''{{Eversion}}'' dispenses with the random eversions of the previous games' final level and throws you into a series of looping corridors, starting with Layer 8 and having to find eversion points after in order to progress through the level until you reach Layer 1. If you missed an eversion point along the way, the part of the level you're currently on loops until you can find it and move on to the next part.

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* The final level of the new one version of ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' dispenses with the random eversions of the previous games' final level and throws you into a series of looping corridors, starting with Layer 8 and having to find eversion points after in order to progress through the level until you reach Layer 1. If you missed an eversion point along the way, the part of the level you're currently on loops until you can find it and move on to the next part.
10th Jun '16 8:52:19 PM doggieboy9
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* ''VideoGame/Spookys HouseOfJumpScares'' has one as one of it's many random rooms. [[spoiler:It's pure ShmuckBait, since the walls close in as you traverse it; go far enough down the hall and eventually you'll reach a point where they are so close together that you cannot move forward or back, trapping you. At this point, [[EldritchAbomination Specimen 9]] comes at you from the other end of the hall and gives you a NonStandardGameOver.]]

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* ''VideoGame/Spookys HouseOfJumpScares'' ''VideoGame/SpookysHouseOfJumpScares'' has one as one of it's many random rooms. [[spoiler:It's pure ShmuckBait, since the walls close in as you traverse it; go far enough down the hall and eventually you'll reach a point where they are so close together that you cannot move forward or back, trapping you. At this point, [[EldritchAbomination Specimen 9]] comes at you from the other end of the hall and gives you a NonStandardGameOver.]]
9th Jun '16 7:22:59 AM StFan
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-->-- ''VideoGame/{{La-Mulana}}'', grail tablet for the Endless Corridor.

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-->-- ''VideoGame/{{La-Mulana}}'', ''VideoGame/LaMulana'', grail tablet for the Endless Corridor.



[[folder: Anime and Manga ]]

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[[folder: Anime and Manga ]]
[[folder:Anime & Manga]]






[[folder: Film ]]

* When Sarah enters the eponymous ''Film/{{Labyrinth}}'', she first finds herself in an endless corridor, before a worm shows her the invisible side exit. [[spoiler: Unfortunately, the exit offers two paths, and it tells her to avoid the one which would take her directly to the castle, believing she would ''not'' want to go there, when in fact, she does.]]
* The service tunnels in ''Film/GraveEncounters'' become this at one point, after previously having different pathways to go between the asylum's various buildings.
* The massive office building where Sam Lowry works in ''Film/{{Brazil}}'' is presented as having these.
* One exists in ''Franchise/TheMatrix'', and contains every door (or a connection thereto) in that artificial world.
* ''Film/HellraiserInferno''. When Joseph visits the hospital, reality turns nightmarish and the hallway briefly extends out before him indefinitely.
* Occurs twice inside the spaceship from ''Film/GalaxyQuest''. Once when the bridge crew visits the seemingly endless living quarters and again when Jason and Gwen head down an extremely long stretch of corridor.

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[[folder: Film ]]

* When Sarah enters the eponymous ''Film/{{Labyrinth}}'', she first finds herself in an endless corridor, before a worm shows her the invisible side exit. [[spoiler: Unfortunately, the exit offers two paths, and it tells her to avoid the one which would take her directly to the castle, believing she would ''not'' want to go there, when in fact, she does.]]
* The service tunnels in ''Film/GraveEncounters'' become this at one point, after previously having different pathways to go between the asylum's various buildings.
* The massive office building where Sam Lowry works in ''Film/{{Brazil}}'' is presented as having these.
* One exists in ''Franchise/TheMatrix'', and contains every door (or a connection thereto) in that artificial world.
* ''Film/HellraiserInferno''. When Joseph visits the hospital, reality turns nightmarish and the hallway briefly extends out before him indefinitely.
* Occurs twice inside the spaceship from ''Film/GalaxyQuest''. Once when the bridge crew visits the seemingly endless living quarters and again when Jason and Gwen head down an extremely long stretch of corridor.
[[folder:Films -- Animation]]






[[folder: Literature ]]

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[[folder: Literature [[folder:Films -- Live-Action]]
* When Sarah enters the eponymous ''Film/{{Labyrinth}}'', she first finds herself in an endless corridor, before a worm shows her the invisible side exit. [[spoiler:Unfortunately, the exit offers two paths, and it tells her to avoid the one which would take her directly to the castle, believing she would ''not'' want to go there, when in fact, she does.
]]
* The service tunnels in ''Film/GraveEncounters'' become this at one point, after previously having different pathways to go between the asylum's various buildings.
* The massive office building where Sam Lowry works in ''Film/{{Brazil}}'' is presented as having these.
* One exists in ''Franchise/TheMatrix'', and contains every door (or a connection thereto) in that artificial world.
* ''Film/HellraiserInferno''. When Joseph visits the hospital, reality turns nightmarish and the hallway briefly extends out before him indefinitely.
* Occurs twice inside the spaceship from ''Film/GalaxyQuest''. Once when the bridge crew visits the seemingly endless living quarters and again when Jason and Gwen head down an extremely long stretch of corridor.
[[/folder]]

[[folder:Literature]]






[[folder: Live Action TV ]]

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[[folder: Live Action TV ]]
[[folder:Live-Action TV]]



* ''Series/{{Space 1999}}'': in the episode ''Mission of the Darians'', Morrow finds himself in a very long corridor aboard the Darian's 20 mile long space ship. He starts to run.. The special effects don't quite stand up to high definition screencaps, but it can be seen [[http://catacombs.space1999.net/main/epimghd/timotd9.html here]].

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* ''Series/{{Space 1999}}'': in the episode ''Mission "Mission of the Darians'', Darians", Morrow finds himself in a very long corridor aboard the Darian's 20 mile long space ship. He starts to run.. run... The special effects don't quite stand up to high definition high-definition screencaps, but it can be seen [[http://catacombs.space1999.net/main/epimghd/timotd9.html here]].






[[folder: Theme Parks ]]

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[[folder: Theme Parks ]]
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[[folder: Video Game ]]

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* The hallway before the final battle in ''SilentHill2'' is intended to invoke this, although it's not as long as most examples if the player chooses to run to the end (although they will miss most of the heartbreaking disembodied conversation that plays during the trek).

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* The hallway before the final battle in ''SilentHill2'' ''VideoGame/SilentHill2'' is intended to invoke this, although it's not as long as most examples if the player chooses to run to the end (although they will miss most of the heartbreaking disembodied conversation that plays during the trek).



** In ''SilentHill4'', if you don't get rid of the house key in the Forest World, a few screens after appear foggy and repeat endlessly. Though the game pretty much tells you it's coming.

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** In ''SilentHill4'', ''VideoGame/SilentHill4'', if you don't get rid of the house key in the Forest World, a few screens after appear foggy and repeat endlessly. Though the game pretty much tells you it's coming.



* ''UltimaVIIPartII'' featured one as a trap in a certain dungeon. Unlike other hallways, this one became endless in either direction. The exit is an invisible side-passage.

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* ''UltimaVIIPartII'' ''VideoGame/UltimaVIIPartII'' featured one as a trap in a certain dungeon. Unlike other hallways, this one became endless in either direction. The exit is an invisible side-passage.



* In some ''SuperMarioBros'' games, taking the wrong path in a castle level would send you back to an earlier point in the castle, effectively duplicating the level until you found the correct path.

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* In some ''SuperMarioBros'' ''VideoGame/SuperMarioBros'' games, taking the wrong path in a castle level would send you back to an earlier point in the castle, effectively duplicating the level until you found the correct path.




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* ''VideoGame/EyeOfTheBeholder II: The Legend of Darkmoon'' features an endless corridor in an already frustrating level, thanks to one of the "sneaky teleporters" of the game, who sends the party back a few squares with no visual clue. Leaving an item on the floor allow one to realize what's going on. There's no way to ever reach the other end of the corridor.



[[folder: Web Original ]]

* When in Faerieland in ''{{Neopets}}: the Darkest Faerie'', You have to go down an endless stairway. It seems like it goes on forever, until you realise the fact the statues point the way to the exit.

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[[folder: Web Original ]]

[[folder:Web Original]]
* When in Faerieland in ''{{Neopets}}: ''Website/{{Neopets}}: the Darkest Faerie'', You have to go down an endless stairway. It seems like it goes on forever, until you realise the fact the statues point the way to the exit.






[[folder: Western Animation ]]

* ''TheSimpsons'': In the dental plan episode, Homer is visiting Burns' mansion and has to use the bathroom, so he asks and is told it's the 23rd door on the left.

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[[folder: Western Animation ]]

[[folder:Western Animation]]
* ''TheSimpsons'': ''WesternAnimation/TheSimpsons'':
**
In the dental plan episode, Homer is visiting Burns' mansion and has to use the bathroom, so he asks and is told it's the 23rd door on the left.






[[folder: Web Comics ]]

* ''WebComic/{{Irrelevator}}'': In [[http://stick-figs.tumblr.com/post/98467568431/irrelevator-29 this]] comic, there's an endless staircase that they get ironically stuck in.

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[[folder: Web Comics ]]

[[folder:Web Comics]]
* ''WebComic/{{Irrelevator}}'': ''Webcomic/{{Irrelevator}}'': In [[http://stick-figs.tumblr.com/post/98467568431/irrelevator-29 this]] comic, there's an endless staircase that they get ironically stuck in.
in.



[[folder: Real Life ]]

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[[folder: Real Life ]]
[[folder:Real Life]]



* Similar to MIT, the University of Leeds in the UK has the 'Red Route', known as the longest corridor in Europe. It's around a fifth of a mile long, all on one level, and acts as one of the main thoroughfares on campus for students. The university even offers audio tours for people interested in the history of the route and the buildings it passes through...

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* Similar to MIT, the University of Leeds in the UK has the 'Red Route', "Red Route", known as the longest corridor in Europe. It's around a fifth of a mile long, all on one level, and acts as one of the main thoroughfares on campus for students. The university even offers audio tours for people interested in the history of the route and the buildings it passes through...






[[folder: Videogames ]]

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[[folder: Videogames ]]
[[folder:Video Games]]






* Many, many, '''''many''''' screensavers, including those that simulate Franchise/StarTrek-style warpspace. Other designs include texture-mapped tunnels, wormholes, randomly-generated terrain, and even one for [=XScreenSaver=] that does a flythrough of the "data stream" graphics from Film/TheMatrix.

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[[folder:Softwares]]
* Many, many, '''''many''''' screensavers, including those that simulate Franchise/StarTrek-style warpspace. Other designs include texture-mapped tunnels, wormholes, randomly-generated terrain, and even one for [=XScreenSaver=] that does a flythrough of the "data stream" graphics from Film/TheMatrix.''Film/TheMatrix''.
[[/folder]]
3rd Jun '16 10:35:57 AM Morgenthaler
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[[AC:Real Life]]

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[[AC:Videogames]]

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[[/folder]]
2nd Jun '16 11:58:03 AM skidoo23
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* The original ''Videogame/{{Doom}}'' invokes this effect in some locations.

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* The original ''Videogame/{{Doom}}'' invokes this effect in some locations.
locations, as does its predecessor, ''Videogame/Wolfenstein3D''.
2nd Jun '16 11:56:57 AM skidoo23
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* The original ''Videogame/{{Doom}}'' invokes this effect in some locations.
2nd Jun '16 11:52:20 AM skidoo23
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* In the early days of home computing, graphical games featuring sequences in dungeons, mazes, even outdoors often visually invoked this effect to depict distance. A few examples of this include ''Ratrun'' (an early game the Commodore PET from the point of view of a rat in a maze), ''Escape'' (for the Apple II Plus) and the original ''Akalabeth'' and ''Ultima'' games.



* In the early days of home computing, graphical games featuring sequences in dungeons, mazes, even outdoors often visually invoked this effect to depict distance. A few examples of this include ''Ratrun'' (an early game the Commodore PET from the point of view of a rat in a maze), ''Escape'' (for the Apple II Plus) and the original ''Akalabeth'' and ''Ultima'' games.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EndlessCorridor