History Main / EndlessCorridor

13th Oct '17 11:33:27 AM Shishkahuben
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* The Eternal Corridor in CastlevaniaCircleOfTheMoon attempts to evoke this feel, as five long, identical rooms filled with extremely similar enemies connect the two halves of [[EldritchLocation Castle Dracula.]]
5th Oct '17 11:40:25 AM SeptimusHeap
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* Like the looping maze dungeons in ''SuperMarioBros'', there are several sections in the ''SonicTheHedgehog'' games that endlessly loop or WrapAround until you find the correct path out, eg the Endless Waterfall in Labyrinth Zone Act 3, and part of Sandopolis Zone Act 2. There's also one in the DummiedOut Hidden Palace Zone.

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* Like the looping maze dungeons in ''SuperMarioBros'', ''VideoGame/SuperMarioBros'', there are several sections in the ''SonicTheHedgehog'' games that endlessly loop or WrapAround until you find the correct path out, eg the Endless Waterfall in Labyrinth Zone Act 3, and part of Sandopolis Zone Act 2. There's also one in the DummiedOut Hidden Palace Zone.



* ThePath has a few examples. First, you can try running away from the house, but each time you pass the telephone, you are somehow pulled back. In the the house, there are two corridors that appear to be short, but suddenly extend when you enter.

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* ThePath VideoGame/ThePath has a few examples. First, you can try running away from the house, but each time you pass the telephone, you are somehow pulled back. In the the house, there are two corridors that appear to be short, but suddenly extend when you enter.
6th Sep '17 8:28:00 AM TonyG
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* At the end of ''WesternAnimation/DonaldInMathmagicLand'', WesternAnimation/DonaldDuck is shown a long corridor of doors, each one representing a scientific discovery. He goes through each one until he finds the doors locked, representing the discoveries to come.
18th Aug '17 12:58:47 AM Ghostninja109
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* The hell-banishment scene from the fifth episode of ''Anime/HellGirl'' ends with the VillainOfTheWeek being pursued down an endless version of her old apartment building by Ai, the titular Hell Girl, before being sent to Hell proper.
5th Jul '17 12:53:20 PM mogryo
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* ''VideoGame/LaMulana''[='s=] aptly-named Endless Corridor. Which is funny, because it is NOT the Trope Namer! It contains four iterations of this trope (five technically, but there's a wall in the middle of the last one).

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* ''VideoGame/LaMulana''[='s=] aptly-named Endless Corridor. Which is funny, because it is NOT the Trope Namer! It contains four iterations of this trope (five technically, but there's a wall in the middle of the last one).
11th Apr '17 6:43:52 PM nombretomado
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* In ''SilentHill4'''s Forest World, if you try to go back through the gate after digging up the key, the same room keeps repeating. You have to leave the key in the apartment, then come back for it through a different hole in the level.
5th Mar '17 5:03:28 PM nombretomado
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* Towards the end of the official multiplayer map for the first ''DungeonSiege'' the players find themselves in an oasis at the edge of a desert that just goes on, and on, and on... Made even more frustrating by the fact that one of the NPC's met in the oasis gives a hint about crossing the desert to find TheVeryDefinitelyFinalDungeon. It's possible reach it after an approximately 5-minute run, but if you get your heading wrong by just a few degrees...you end up at a very dull-looking wall of cliffs.

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* Towards the end of the official multiplayer map for the first ''DungeonSiege'' ''VideoGame/DungeonSiege'' the players find themselves in an oasis at the edge of a desert that just goes on, and on, and on... Made even more frustrating by the fact that one of the NPC's met in the oasis gives a hint about crossing the desert to find TheVeryDefinitelyFinalDungeon. It's possible reach it after an approximately 5-minute run, but if you get your heading wrong by just a few degrees...you end up at a very dull-looking wall of cliffs.
16th Feb '17 5:05:47 PM Twiddler
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* When in Faerieland in ''VideoGame/NeopetsTheDarkestFaerie'', you have to go down an endless stairway. It seems like it goes on forever, until you realise the fact the statues point the way to the exit.



* When in Faerieland in ''Website/{{Neopets}}: the Darkest Faerie'', You have to go down an endless stairway. It seems like it goes on forever, until you realise the fact the statues point the way to the exit.
20th Jan '17 11:20:28 AM Morgenthaler
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* In ''ThePhantomTollbooth'', the stairway to infinity land is, predictably, infinite.

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* In ''ThePhantomTollbooth'', ''Literature/ThePhantomTollbooth'', the stairway to infinity land is, predictably, infinite.



* In ''DeltoraQuest'', one of the cabins on a GhostShip is like this, so that it is necessary to gamble to escape.

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* In ''DeltoraQuest'', ''Literature/DeltoraQuest'', one of the cabins on a GhostShip is like this, so that it is necessary to gamble to escape.
5th Aug '16 9:55:59 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'': ''VideoGame/HaloCombatEvolved'' has an endless ocean on "The Silent Cartographer". In subsequent games, going into the ocean will generally [[SuperDrowningSkills kill you]], or you'll run into an InvisibleWall while flying.

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* ''Franchise/{{Halo}}'': ''VideoGame/HaloCombatEvolved'' has an endless ocean on "The Silent Cartographer". In subsequent ''Franchise/{{Halo}}'' games, going into the ocean will generally [[SuperDrowningSkills kill you]], or you'll run into an InvisibleWall while flying.
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