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* WesternAnimation/OrionAndTheDark might have ended with Dark taking Orion home and they say their sad goodbyes. But the story has a plot hole with Hypatia being in the past so Orion's grandson continues the story fighting aliens and finally the film ends.
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** Not to mention it has SEVEN post credit scenes.
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* ''Webcomic/{{Housepets}}''' final arc ran for three years straight with little to no breaks, and a plot that shelved many of the main characters to focus on a group of side ones. Many in the fandom grew wearier the longer it seemed to go on for.
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* ''WesternAnimation/AnAmericanTail'': The climactic defeat of the cats and Warren would seem to be the perfect setting for the finale, but it's actually just the set up for the DarkestHour as Fievel narrowly misses his family ''again'' and doesn't properly reunite with them until about 10 minutes of runtime later (which feels a lot longer).

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* ''Franchise/TomAndJerry'': Jerry uses literal ending fatigue against Tom in "WesternAnimation/TheCatConcerto", by repeatedly restarting the frantic finale of "Hungarian Rhapsody No. 2" and forcing him to play it out each time rather than let the audience know he's being played, until he finally finishes and just collapses on the piano on the brink of unconsciousness.

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* ''Franchise/TomAndJerry'': Jerry uses literal * Invoked with ''WesternAnimation/BoJackHorseman''. Pretty much every SeasonFinale is build it like a good ending fatigue against Tom in "WesternAnimation/TheCatConcerto", by repeatedly restarting point for the frantic finale of "Hungarian Rhapsody No. 2" and forcing him to play it out each time rather than let the audience know he's characters (minus Season 3 which ends on a {{Cliffhanger}}) with Season 4 being played, until he finally finishes a very blatant EarnYourHappyEnding and just collapses on the piano on final season has at least 2 episodes that seems to work as a GrandFinale before the brink actual GrandFinale, each of unconsciousness.them falling in a different part of the SlidingScaleOfIdealismVersusCynicism. Given one of the major themes of the series is how there's no such thing as closure or permanent happy endings, this is pretty much intentional.


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* ''Franchise/TomAndJerry'': Jerry uses literal ending fatigue against Tom in "WesternAnimation/TheCatConcerto", by repeatedly restarting the frantic finale of "Hungarian Rhapsody No. 2" and forcing him to play it out each time rather than let the audience know he's being played, until he finally finishes and just collapses on the piano on the brink of unconsciousness.
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** The third case of ''VisualNovel/AceAttorneyInvestigations'' 2 is absurdly long, with the constant switching between the past and present. Just when it seems like you can start looking for the culprit, a new twist pops up and you have to play through another flashback, then use the knowledge obtained from it to investigate in the present. The last case is also very long, but it's less noticeable since it has more variety in characters, locations, and plots.
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* Some positions in ''TabletopGame/{{Chess}}'' can result in this, even with the 50-move rule (the game is a draw if no pawn is moved or piece is captured for 50 consecutive moves) in place - [[https://lichess.org/analysis/8/p6p/7p/p6p/b2Q3p/K6p/p1r5/rk3n1n_w_-_-_0_1?color=white this position]] is forced mate for White in ''130 moves'', but since it involves Black being forced to move their pawns forward due to being placed in Zugzwang over and over, the 50-move rule is irrelevant.
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HR IUEO now


* A great number of rounds of ''TabletopGame/{{Monopoly}}'' end up like this: once all the properties are bought, there's nothing really to do but keep going around the board waiting for those in last to run out of money, which they do at a slow rate as everyone still gets $200 for passing Go. Even if people are still trading properties etc., a roll of the dice can easily reintroduce a stalemate. Unusually, this is intentional: the game was originally designed as political propaganda, and the long, grinding endgame was intended to illustrate to the frustrated players the inherent unfairness of the real estate system. The effect is exacerbated by common HouseRules (such as awarding players a large amount of cash for landing on Free Parking) which are designed to give losing players a chance to catch up but in practice just prolong their inevitable defeat. This was exemplified in an episode of Creator/AchievementHunter's LetsPlay series. They broke it up into two parts and the first part was difficult to stop because there was just no natural stopping point they could find. And the second part dragged on for so long, the first person to get bankrupt, Gavin, cheerfully leapt out of his seat and ran out the room, screaming "I'M OUT OF HERE, BITCHES!"

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* A great number of rounds of ''TabletopGame/{{Monopoly}}'' end up like this: once all the properties are bought, there's nothing really to do but keep going around the board waiting for those in last to run out of money, which they do at a slow rate as everyone still gets $200 for passing Go. Even if people are still trading properties etc., a roll of the dice can easily reintroduce a stalemate. Unusually, this is intentional: the game was originally designed as political propaganda, and the long, grinding endgame was intended to illustrate to the frustrated players the inherent unfairness of the real estate system. The effect is exacerbated by [[PopularGameVariant common HouseRules house rules]] (such as awarding players a large amount of cash for landing on Free Parking) which are designed to give losing players a chance to catch up but in practice just prolong their inevitable defeat. This was exemplified in an episode of Creator/AchievementHunter's LetsPlay series. They broke it up into two parts and the first part was difficult to stop because there was just no natural stopping point they could find. And the second part dragged on for so long, the first person to get bankrupt, Gavin, cheerfully leapt out of his seat and ran out the room, screaming "I'M OUT OF HERE, BITCHES!"
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* ''Animation/FoamBath'' ends several scenes after the central LoveTriangle has been resolved. A very lengthy musical number ties up the plot but leaves the messages open to interpretation. Following this is another long scene of Anna just walking for minutes, then a DistantFinale shows her meeting with Zsolt to discuss the story's themes. They then attend the naming ceremony of Zsolt and Klára's baby. Zsolt and Klára then have another chat, laying out the events from Klára's view, and the true ending is Anna [[LeaveTheCameraRunning sitting silently in her room for an extended shot]]. Most of this is probably because the film was originally planned to last 50 minutes but 25 extra minutes had to be tacked on for release.
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* ''WesternAnimation/AdventureTime'': The sheer amount of content and complex lore this show has with [[ArchivePanic all of it]] spanning across ''11 years'', it can be hard to keep getting invested until you reach the end with the ''[[GrandFinale Distant Lands]]'' miniseries.

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