History Main / EndingFatigue

26th May '16 5:30:20 AM themisterfree
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** This was mocked by Randal in ''Film/ClerksII'', where he said the "logical closure" would've had a lot of HoYay between Frodo and Sam, "not the 25 endings that foloowed".
24th May '16 8:11:00 AM Austin
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* At around the three-fourths mark in ''VideoGame/TheLegendOfZeldaWindWaker'', the game sends Link on a long series of fetchquests, stretching out the running time when the story is clearly wrapping itself up.

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* At around the three-fourths mark in ''VideoGame/TheLegendOfZeldaWindWaker'', ''VideoGame/TheLegendOfZeldaTheWindWaker'', the game sends Link on a long series of fetchquests, stretching out the running time when the story is clearly wrapping itself up.
21st May '16 9:26:30 PM nombretomado
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** It gets fixed a bit in the PS3 UpdatedRerelease, as [[spoiler:the BigBad doesn't die straight away and instead accompanies his right-hand-man to the final dungeon]]. Everything else is the same though.

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** It gets fixed a bit in the PS3 [=PS3=] UpdatedRerelease, as [[spoiler:the BigBad doesn't die straight away and instead accompanies his right-hand-man to the final dungeon]]. Everything else is the same though.
17th May '16 7:28:22 PM ChaoticNovelist
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BoringReturnJourney is usually a deliberate attempt to defy this phenomenon. For a variant exclusive to video games in terms of gameplay, see DisappointingLastLevel (though if the ''story'' falls under this, it still counts here). For series that ExecutiveMeddling forces to keep going, see FranchiseZombie. Some songs that employ EpicRocking can lead to this, say, if the end is two minutes of instrumentals. If done well, YourPrincessIsInAnotherCastle is a subversion of this trope.

ArcFatigue is a small-scale version, where a single story-arc goes on longer than it should. Compare EpicInstrumentalOpener, where the intro of a song seems neverending, and LeaveTheCameraRunning.

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BoringReturnJourney is usually a deliberate attempt to defy this phenomenon. For a variant exclusive to video games in terms of gameplay, see DisappointingLastLevel (though if the ''story'' falls under this, it still counts here). For series that ExecutiveMeddling forces to keep going, see FranchiseZombie. Some songs that employ EpicRocking can lead to this, say, if the end is two minutes of instrumentals. If done well, YourPrincessIsInAnotherCastle is a subversion of this trope.\n\n

ArcFatigue is a small-scale version, where a single story-arc goes on longer than it should. Compare EpicInstrumentalOpener, where the intro of a song seems neverending, and LeaveTheCameraRunning.
LeaveTheCameraRunning. YourPrincessIsInAnotherCastle is when the reader/player thinks the protagonist has reached the ending, only to find out it's a ruse.



* ''Manga/InuYasha'' was an odd case, in that it took much too long to ''reach'' the end (many found it to be a very bad case and that it could have reached a proper ending with ''at least'' 100 chapters less), but the actual ending (a one chapter DistantFinale) is quite brief compared to the storylines of the series.

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* ''Manga/InuYasha'' was an odd case, in that it took much too long to ''reach'' the end (many found it to be a very bad case and that it could have reached a proper ending with ''at least'' 100 chapters less), but the actual ending (a one chapter DistantFinale) is quite brief compared to the storylines of the series.



* ''Manga/YuYuHakusho'' was intended to end with the blatantly climactic Chapter Black arc, but [[ExecutiveMeddling editorial management]] forced Yoshihiro Togashi to extend the series to one more story arc, which starts out about an approaching war, [[TheyWastedAPerfectlyGoodPlot suddenly turns into]] a short and rather uninteresting TournamentArc, and then ends with several random stories that indicate that Togashi had practically stopped caring at this point. The anime [[AdaptationDistillation somewhat fixes things]] by cutting the random stories at the end out and making a better, more emotional series ending overall.

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* ''Manga/YuYuHakusho'' was intended to end with the blatantly climactic Chapter Black arc, but [[ExecutiveMeddling editorial management]] forced Yoshihiro Togashi to extend the series to one more story arc, which starts out about an approaching war, [[TheyWastedAPerfectlyGoodPlot suddenly turns into]] into a short and rather uninteresting TournamentArc, and then ends with several random stories that indicate that Togashi had practically stopped caring at this point. The anime [[AdaptationDistillation somewhat fixes things]] by cutting the random stories at the end out and making a better, more emotional series ending overall.
15th May '16 9:58:20 AM igordebraga
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* Billy Idol's "Mony Mony" has a whole third verse when you've think you've gotten to the last chorus.

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* Billy Idol's Music/BillyIdol's "Mony Mony" has a whole third verse when you've think you've gotten to the last chorus.



* [[Music/{{Motorhead}} Motörhead's]] "Overkill" has two false endings, before the double kick starts up again and the song continues. Though this was obviously intentional, given the song title.

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* [[Music/{{Motorhead}} Motörhead's]] Music/{{Motorhead}}'s "Overkill" has two false endings, before the double kick starts up again and the song continues. Though this was obviously intentional, given the song title.



* Bryan Adams' "(Everything I Do) I do it for You" has a significant pause around 2:45 which most people remember, but it also has another one around 3:45 that most people forget about.

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* Bryan Adams' Music/BryanAdams' "(Everything I Do) I do it for You" has a significant pause around 2:45 which most people remember, but it also has another one around 3:45 that most people forget about.



* Opeth seem to suffer from this trope a lot. Almost every song has a riff that seems to be cut short before being repeated with a remarkably machinelike(and monotonous)accuracy over and over again...and over again.

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* Opeth Music/{{Opeth}} seem to suffer from this trope a lot. Almost every song has a riff that seems to be cut short before being repeated with a remarkably machinelike(and monotonous)accuracy over and over again...and over again.



* Syd Barrett's "Gigolo Aunt" is this to some fans. While the main part of the song is considered good, the ending jam just meanders.

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* Syd Barrett's Music/SydBarrett's "Gigolo Aunt" is this to some fans. While the main part of the song is considered good, the ending jam just meanders.



* 4 Music/KanyeWest
** Last Call, the closer from The College Dropout, lasts 12 minutes, starting with an excellent 4 minute track and spending the last 8 minutes in a monologue of Kanye's career up to that point,
** We Major, from Late Registration, which goes on for a good two more minutes than it should,
** Runaway, from My Beautiful Dark Twisted Fantasy, where a SubduedSection about 6 minutes in leads into what can best be described as "three minutes of vocoder wankery."

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* 4 Music/KanyeWest
** Last Call, "Last Call", the closer from The ''The College Dropout, Dropout'', lasts 12 minutes, starting with an excellent 4 minute track and spending the last 8 minutes in a monologue of Kanye's career up to that point,
** We Major, "We Major", from Late Registration, ''Late Registration'', which goes on for a good two more minutes than it should,
** Runaway, "Runaway", from My ''My Beautiful Dark Twisted Fantasy, Fantasy'', where a SubduedSection about 6 minutes in leads into what can best be described as "three minutes of vocoder wankery."



* "Abacab" by Genesis.
* "Suzy Q" by Creedence Clearwater Revival.

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* "Abacab" by Genesis.
Music/{{Genesis}}.
* "Suzy Q" by Creedence Clearwater Revival.Music/CreedenceClearwaterRevival.
13th May '16 8:32:39 AM dmcreif
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* WebVideo/HonestTrailers also parodied it. Their ''Film/LordOfTheRings'' trilogy trailer ends three times.
28th Apr '16 7:12:04 AM bowserbros
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** [[VideoGame/PokemonXAndY Pokémon Generation VI]] was infamous for this when it came out (and indeed prompted some FanDumb segments to declare it the worst game in the series before they had even played it). Notably, there are *no* post-game areas besides Kiloude City, and the Unknown Dungeon (which is a single room with Mewtwo in it). That means that there are no more Pokémon to catch outside of the Friend Safari. Unlike the past two generations there are only *four* legendaries to catch, counting the one that you catch during the main campaign, and two of them are from previous games. The Looker subplot was praised by some, however, for being better written than the main plot, even if it didn't offer much in terms of gameplay. Meanwhile, the Delta episode from ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' received considerable criticism for its reliance on backtracking and its short length, with the only real highlights being Mega Rayquaza and the final battle against [[spoiler:Deoxys]]. Fans remain hopeful that the next game in Generation VII will improve in this area.

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** [[VideoGame/PokemonXAndY Pokémon Generation VI]] was infamous for this when it came out (and indeed prompted some FanDumb segments to declare it the worst game in the series before they had even played it). Notably, there are *no* no post-game areas besides Kiloude City, and the Unknown Dungeon (which is a single room with Mewtwo in it). That means that there are no more Pokémon to catch outside of the Friend Safari. Unlike the past two generations there are only *four* four legendaries to catch, counting the one that you catch during the main campaign, and two of them are from previous games. The Looker subplot was praised by some, however, for being better written than the main plot, even if it didn't offer much in terms of gameplay. Meanwhile, the Delta episode from ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' received considerable criticism for its reliance on backtracking and its short length, with the only real highlights being Mega Rayquaza and the final battle against [[spoiler:Deoxys]]. Fans remain hopeful that the next game in Generation VII will improve in this area.
28th Apr '16 7:10:25 AM bowserbros
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** [[VideoGame/PokemonXAndY Pokémon Generation VI]] was infamous for this when it came out (and indeed prompted some FanDumb segments to declare it the worst game in the series before they had even played it). Notably, there are *no* post-game areas besides Kiloude City, and the Unknown Dungeon (which is a single room with Mewtwo in it). That means that there are no more Pokémon to catch outside of the Friend Safari. Unlike the past two generations there are only *four* legendaries to catch, counting the one that you catch during the main campaign, and two of them are from previous games. The Looker subplot was praised by some, however, for being better written than the main plot, even if it didn't offer much in terms of gameplay. Fans remain hopeful that the next game in Generation VI will improve in this area.

to:

** [[VideoGame/PokemonXAndY Pokémon Generation VI]] was infamous for this when it came out (and indeed prompted some FanDumb segments to declare it the worst game in the series before they had even played it). Notably, there are *no* post-game areas besides Kiloude City, and the Unknown Dungeon (which is a single room with Mewtwo in it). That means that there are no more Pokémon to catch outside of the Friend Safari. Unlike the past two generations there are only *four* legendaries to catch, counting the one that you catch during the main campaign, and two of them are from previous games. The Looker subplot was praised by some, however, for being better written than the main plot, even if it didn't offer much in terms of gameplay. Meanwhile, the Delta episode from ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' received considerable criticism for its reliance on backtracking and its short length, with the only real highlights being Mega Rayquaza and the final battle against [[spoiler:Deoxys]]. Fans remain hopeful that the next game in Generation VI VII will improve in this area.
23rd Apr '16 10:51:15 PM aye_amber
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* In [[https://www.youtube.com/watch?v=U_t2gE1EsKU Supa Scoopa & Mighty Scoop]], {{Kyuss}} plays the final riff ''nine'' times with increasingly prolonged pauses. This is the same group that eventually led to [[QueensOfTheStoneAge Queens Of The Stone Age]] - famous abusers of [[FakeOutFadeOut fake endings]] in their songs.

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* In [[https://www.youtube.com/watch?v=U_t2gE1EsKU Supa Scoopa & Mighty Scoop]], {{Kyuss}} Music/{{Kyuss}} plays the final riff ''nine'' times with increasingly prolonged pauses. This is the same group that eventually led to [[QueensOfTheStoneAge Queens Of The Stone Age]] - famous abusers of [[FakeOutFadeOut fake endings]] in their songs.
20th Apr '16 8:02:48 AM Berrenta
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* ''Film/TheStrangers'' reaches the perfect ending (It will be easier next time) and [[ItGetsBetter adds a boring and unnecessary sequence just to show us that]], [[AssPull despite the impossibility of it]], [[spoiler: Kristen]] is NotQuiteDead.

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* ''Film/TheStrangers'' reaches the perfect ending (It will be easier next time) and [[ItGetsBetter adds a boring and unnecessary sequence just to show us that]], that, [[AssPull despite the impossibility of it]], [[spoiler: Kristen]] is NotQuiteDead.
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