History Main / ElitesAreMoreGlamorous

17th May '17 2:43:08 PM Frankencastle
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* Saddam-era Iraq's elites were the Republican Guard on the ground. In the air, it was the Iraqi Air Force, considered one of the best-trained and best-equipped air forces in the Arab world. The bulk of the Iraqi military, however, were made up of largely conscripted forces that were held together almost completely by the intimidation of their commanding officers, whose morale tactics could best be compared to Commissars from ''TabletopGame/{{Warhammer 40000}}''. When both the Airforce and the Republican Guard fell apart, [[SubvertedTrope the bulk of Saddam's military simply ''surrendered en mass'']]. Thus illustrating an often forgotten but important lesson: never focus on your elites to the detriment of the rest of your military.

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* Saddam-era Iraq's elites were the Republican Guard on the ground. In the air, it was the Iraqi Air Force, considered one of the best-trained and best-equipped air forces in the Arab world. The bulk of the Iraqi military, however, were made up of largely conscripted forces that were held together almost completely by the intimidation of their commanding officers, whose morale tactics could best be compared to Commissars from ''TabletopGame/{{Warhammer 40000}}''. When both the Airforce and the Republican Guard fell apart, [[SubvertedTrope the bulk of Saddam's military simply ''surrendered simply]] ''[[SubvertedTrope surrendered en mass'']].mass]]''. Thus illustrating an often forgotten but important lesson: never focus on your elites to the detriment of the rest of your military.
17th May '17 2:41:19 PM Frankencastle
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* Saddam-era Iraq's elites were the Republican Guard on the ground. In the air, it was the Iraqi Air Force, considered one of the best-trained and best-equipped air forces in the Arab world. The bulk of the Iraqi military, however, were made up of largely conscripted forces that were held together almost completely by the intimidation of their commanding officers, whose morale tactics could best be compared to Commissars from ''TabletopGame/{{Warhammer 40000}}''. When both the Airforce and the Republican Guard fell apart, the bulk of Saddam's military simply surrendered en mass. Thus illustrating an often forgotten but important lesson: never focus on your elites to the detriment of the rest of your military.
** It didn't help that even so-called elites were in many cases mindboggingly inept, to the point that a typical Iraqi pilot failed to react to the radar lock and/or missile warning - assuming he even had radar and missile warning devices in the first place.

to:

* Saddam-era Iraq's elites were the Republican Guard on the ground. In the air, it was the Iraqi Air Force, considered one of the best-trained and best-equipped air forces in the Arab world. The bulk of the Iraqi military, however, were made up of largely conscripted forces that were held together almost completely by the intimidation of their commanding officers, whose morale tactics could best be compared to Commissars from ''TabletopGame/{{Warhammer 40000}}''. When both the Airforce and the Republican Guard fell apart, [[SubvertedTrope the bulk of Saddam's military simply surrendered ''surrendered en mass.mass'']]. Thus illustrating an often forgotten but important lesson: never focus on your elites to the detriment of the rest of your military.
** It didn't help that even so-called elites were in many cases [[TooDumbToLive mindboggingly inept, inept]], to the point that a typical Iraqi pilot failed to react to the radar lock and/or missile warning - assuming he even had radar and missile warning devices in the first place.
16th May '17 3:39:12 PM Frankencastle
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* ''Brutally'' averted in ''Manga/DeadmanWonderland''. A JGSDF commando unit ends up getting ''massacred'' by Toto when they were securing DW Wonderland after the premises were abandoned.
10th May '17 9:47:46 PM Statzkeen
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* The Nazis usually called units "elite" for propaganda purposes, such as the ''Afrika Korps''. Other branches, including the ''Fallschirmjäger'' and the U-Boat Service, were considered elite. The Waffen-SS zig-zagged this, as their actual combat prowess often paled in comparison to the rest of the Wehrmacht, but their elitism was rooted in their fanaticism to the Nazi cause. Generally though, being a member of the SS did move you up socially.

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* The Nazis usually called units "elite" for propaganda purposes, such as the ''Afrika Korps''. Other branches, including the ''Fallschirmjäger'' and the U-Boat Service, were considered elite. The Waffen-SS zig-zagged this, as their actual combat prowess often paled in comparison to the rest of the Wehrmacht, but their elitism was rooted in their fanaticism to the Nazi cause. Generally though, being a member of the SS did move you up socially. \n And their units did often get a higher priority of replacement vehicles and guns when there was a shortage, contributing to the elite perception of the formations, even though the troops didn't receive any higher quality training.
5th May '17 8:37:24 PM rikalous
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** ''TabletopGame/DarkHeresy'' casts you as the servant of the Inquisition, which should in the 40k Universe come with great power and authority. TabletopGame/RogueTrader moves you even higher up the totem pole, putting you in a role which would be analogous to being Hernan Cortez while everyone else is a muck-farming peasant. ''TabletopGame/{{Deathwatch}}'' promotes you all the way to a SuperSoldier who is an object of reverence to common people. In each case, your station is far beyond that of normal human beings.



** In ''TabletopGame/TheWorldOfDarkness'' games, you will almost always be able to easily create a new character who is an elite member of modern society even if they are just a new member of their supernatural society. They will generally be one of TheBeautifulElite or this trope. This tends to make sense as either the character's latent supernatural powers aided them or their elite status was what attracted the supernatural to them. Starting characters can easily be world famous pro athletes, gifted, acclaimed scientists, or commandos in the modern world.
** Star Wars {{RPG}}s will always have a great number of Jedi player characters if they are allowed.
** This tendency is subverted in ''TabletopGame/{{Paranoia}}'': the elites are insanely glamorous, but you will never ever get to be one. [[SuspiciouslySpecificDenial No Red-clearance Troubleshooter has ever accidentally been given Ultraviolet clearance]] by a KillerGameMaster [[HilarityEnsues just to see what kind of sheer havoc would occur]].
*** The new editions of ''Paranoia'' feature rules for high-clearance player characters. The action of the game revolves around the political scheming of the elite.
** ''TabletopGame/DarkHeresy'' casts you as the servant of the Inquisition, which should in the 40k Universe come with great power and authority. TabletopGame/RogueTrader moves you even higher up the totem pole, putting you in a role which would be analogous to being Hernan Cortez while everyone else is a muck-farming peasant. ''TabletopGame/{{Deathwatch}}'' promotes you all the way to a SuperSoldier who is an object of reverence to common people. In each case, your station is far beyond that of normal human beings.

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** * In ''TabletopGame/TheWorldOfDarkness'' games, you will almost always be able to easily create a new character who is an elite member of modern society even if they are just a new member of their supernatural society. They will generally be one of TheBeautifulElite or this trope. This tends to make sense as either the character's latent supernatural powers aided them or their elite status was what attracted the supernatural to them. Starting characters can easily be world famous pro athletes, gifted, acclaimed scientists, or commandos in the modern world.
** * Star Wars {{RPG}}s will always have a great number of Jedi player characters if they are allowed.
** * This tendency is subverted in ''TabletopGame/{{Paranoia}}'': the elites are insanely glamorous, but you will never ever get to be one. [[SuspiciouslySpecificDenial No Red-clearance Troubleshooter has ever accidentally been given Ultraviolet clearance]] by a KillerGameMaster [[HilarityEnsues just to see what kind of sheer havoc would occur]].
*** ** The new editions of ''Paranoia'' feature rules for high-clearance player characters. The action of the game revolves around the political scheming of the elite.
** ''TabletopGame/DarkHeresy'' casts you as the servant of the Inquisition, which should in the 40k Universe come with great power and authority. TabletopGame/RogueTrader moves you even higher up the totem pole, putting you in a role which would be analogous to being Hernan Cortez while everyone else is a muck-farming peasant. ''TabletopGame/{{Deathwatch}}'' promotes you all the way to a SuperSoldier who is an object of reverence to common people. In each case, your station is far beyond that of normal human beings.
elite.
5th Mar '17 3:22:51 PM FurryKef
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** The Parachute regiment, meanwhile, is invitation only. Paras where maroon berets with highly distinctive badges worn conspicuously far to the sides of their faces. It is somewhat less glamorous, however, thanks to a nasty reputation earned by the 1972 Bloody Sunday massacre.

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** The Parachute regiment, meanwhile, is invitation only. Paras where wear maroon berets with highly distinctive badges worn conspicuously far to the sides of their faces. It is somewhat less glamorous, however, thanks to a nasty reputation earned by the 1972 Bloody Sunday massacre.
6th Feb '17 1:49:43 PM Jake18
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* Captain Martin Walker, the PlayerCharacter of ''VideoGame/SpecOpsTheLine'' is a Delta Force operative. However, the game quickly subverts this trope as Walker and his squad prove to be ''way'' out of their depth.
22nd Jan '17 2:34:48 PM TomTheEducator
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** Taken even ''further'' in his characterization of [[NickFury Fury]], where long-term Special Operations officers really do believe they can do anything, and as a result keep making the same mistakes over and over again. Worse than that, they get so addicted to the action - fighting a war how they want to, without the restraint of too much army discipline - that ''winning'' wars no longer their goal; they just want to [[BloodKnight ''keep fighting them'']].

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** Taken even ''further'' in his characterization of [[NickFury Fury]], where long-term Special Operations officers really do believe they can do anything, and as a result keep making the same mistakes over and over again. Worse than that, they get so addicted to the action - fighting a war how they want to, without the restraint of too much army discipline - that ''winning'' wars is no longer their goal; they just want to [[BloodKnight ''keep ''[[BloodKnight keep fighting them'']].them]]''.
22nd Jan '17 2:30:49 PM TomTheEducator
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* In ''Manga/RoseOfVersailles'' the military units that receive the most screentime are literally the elite of the elite: the Garde du Corps du Roi is the elite regiment of the French cavalry and Oscar serves in their first company (that is considered even more elite than the rest of the regiment), and in the French Guards (''the'' elite regiment of the French Army: they may be infantry, but they're considered more prestigious than any cavalry due being a BadassArmy) she commanded a grenatier company (grenatiers being infantry), identified as such by the uniforms. Even the named units that received screentime are elite: the La Fere (manga only, thanks to UsefulNotes/NapoleonBonaparte showing up to provide a SequelHook) had earned the fame as elite artillery (and taught recruits how to fire cannons), the Royal-Suédois (thanks to Fersen being their commander) was elite Swedish infantry, and the Royal Allemand (that got [[TheWorfEffect Worfed]] by the rebelling French Guards even when supported by an unidentified grenatier regiment) was elite German cavalry.

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* In ''Manga/RoseOfVersailles'' the military units that receive the most screentime are literally the elite of the elite: the Garde du Corps du Roi is the elite regiment of the French cavalry and Oscar serves in their first company (that is considered even more elite than the rest of the regiment), and in the French Guards (''the'' elite regiment of the French Army: they may be infantry, but they're considered more prestigious than any cavalry due being a BadassArmy) she commanded a grenatier company (grenatiers being infantry), identified as such by the uniforms. Even the named units that received screentime are elite: the La Fere (manga only, thanks to UsefulNotes/NapoleonBonaparte showing up to provide a SequelHook) had earned the fame as elite artillery (and taught recruits how to fire cannons), the Royal-Suédois (thanks to Fersen being their commander) was elite Swedish infantry, and the Royal Allemand (that got [[TheWorfEffect Worfed]] by the rebelling French Guards even when supported by an unidentified grenatier grenadier regiment) was elite German cavalry.


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[[folder: Comic Books]]

* Deconstructed ''heavily'' in many works by ''Creator/GarthEnnis'', notably ''ComicBook/FuryMyWarGoneBy'', ''ComicBook/TheBoys'', and ''ComicBook/FuryMax''. Elite formations such as the SAS, Green Berets, Delta Force and Spetsnaz ''are'' more glamorous to civilians and rank-and-file soldiers, and they're certainly trained and equipped to make spectacular splashes... but ultimately, they're too few in number to actually win wars. That's the job of the great masses of the regular armies, navies and air forces, who endure horror, boredom and vastly more casualties (and for much longer) to assure a lasting victory. So, they may be ''glamorous'', but they're not as ''effective'' as many would believe.
** Taken even ''further'' in his characterization of [[NickFury Fury]], where long-term Special Operations officers really do believe they can do anything, and as a result keep making the same mistakes over and over again. Worse than that, they get so addicted to the action - fighting a war how they want to, without the restraint of too much army discipline - that ''winning'' wars no longer their goal; they just want to [[BloodKnight ''keep fighting them'']].
--> ''"Too many of us had started out in Special Operations. The way we told the story, it was guys like us that had beat the Krauts and the Japs by stealth alone... When, really, the war was won by the grunt in his foxhole, sitting in a foot of water for a month. The navy gunner who keeps on firing, even when the fucking kamikaze crashes down his throat. The kid who climbs into his B-17 for one more mission, pissing his pants to Berlin and back, coming home with the co-pilots intestines slopping in his lap. Again and again and again. For what seems like forever. But we saw it differently. So we found the evidence we needed and ignored the rest, just to sell the notion that the special forces - the little units that could do '''so much''' - were the future. And somewhere along the way, we got the idea there was nothing we couldn't do."''
* Hilariously Averted in in the character of [[TheAuthority Kev Hawkins]], another Ennis creation. A veteran of the British Army and the Special Air Service, Kev has seen combat on every continent and is a truly formidable soldier... who is also narrow-minded, slovenly, foul-mouthed, often manipulated, somewhat bigoted and perpetually broke. He's by no means an exception: throughout his own miniseries, most of his SAS friends are shown to be similarly low-class and cash-strapped, doing what they do because that life is ''all they're good at''. So, yes, they may be horrifyingly lethal, but they're certainly not glamorous.
--> ''"Look, you know as well as I do: being in special forces doesn't make you bulletproof, and it doesn't mean you're some kind of fucking superman. Half the time somebody fucks up and it all goes to ratshit, anyway. '''That's''' what's true. Everything else is just a load of shit some cunt made up for a film - but you try '''telling people''' that... All they want is fucking Rambo, mate."''


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7th Jan '17 9:04:10 AM nombretomado
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** 4Chan's fan-chapter [[http://1d4chan.org/wiki/Galactic_Partridges the Galactic Partridges]] tend to swoop in, make the last blow on the enemy, and take the credit from the people who actually did the work. They even spy on other chapters so they can better know when to take the credit. They have special drop pod that release a butt of doves, JohnWoo style, in order to make more dramatic entrances. They are more of a parody of "elite" teams than anything else.

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** 4Chan's fan-chapter [[http://1d4chan.org/wiki/Galactic_Partridges the Galactic Partridges]] tend to swoop in, make the last blow on the enemy, and take the credit from the people who actually did the work. They even spy on other chapters so they can better know when to take the credit. They have special drop pod that release a butt of doves, JohnWoo Creator/JohnWoo style, in order to make more dramatic entrances. They are more of a parody of "elite" teams than anything else.
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